So, tonight we have a special guest.
So, guys, please kindly retweet so others can join us as well.
So, tonight, guys, our special guest is Leon.
So, in the next two minutes, Leon will be introducing himself,
telling us how he got into the web space and, you know, what he's really into.
So, guys, please keep on retweeting so others can join us.
Thank you very much, guys.
So, tonight, guys, we'll be discussing about...
So, tonight, guys, we'll be discussing about P2E,
guys, get your questions ready, because tonight is going to be on the first two nights.
All right, so let's get started.
So our tonight's guest is Leon.
Leon is the co-founder of OneNets.
So OneNets is a gaming platform used on secrets.
It's building a boot sheet.
So, you know, I'll leave him to, you know, talk more about that.
So, Leon, can you please introduce yourself and tell us a little bit how you got to introduce
your principles and what's your current day building?
I work over here at OneNet, and we're building PlayBushy.
And just a brief overview about it, I guess.
OneNet is a game distribution platform.
If anybody here is a video game person, it is, I guess, a Web3 decentralized version of
So it's, we distribute video games to the masses on one platform.
And then Bushy is our third-person competitive shooter video game, kind of like a flagship
And that is kind of like coincided with OneNet.
And we're building both projects to kind of tackle the Web3 gaming market.
And we are launching on Secret Network.
But we will be the very first, I guess, large, large video game project in the cosmos.
And that is, that's pretty much the brief overview.
Thank you very much for that overview, man.
Being the biggest, you know, gaming platform on the cosmos ecosystem, man, I can't really
I believe it's going to be awesome.
And also, you mentioned, you know, play Bushy.
I believe, play Bushy being a 3D shooter game, I'm a big fan of 3D shooter game.
And I believe most of you would love to know more about, you know, Bushy.
But before we dive into that, can you please tell us what is P2E?
Because I've been hearing about P2E, but I don't really understand the concept.
Yeah, so I'll do like a quick, quick, quick overview.
Can you guys still hear me?
Real quick disclaimer, we are play to earn.
There's like a small, small difference with it.
And I can kind of go over that.
But play to earn is pretty much a video game ref term right now in the Web3 industry.
And really what it is, it's just playing video games with the incentive.
It doesn't necessarily have to deal with tokens.
But more so, it's about decentralization, including blockchain technology.
Let's see, like kind of like the traditional.
I guess you can kind of think about it as somebody who wants to play a video game in the Web3 space.
And they earn something as a reward, whether that be tokens, NFTs, any kind of reward really, that is, I would probably say the traditional sense right now is it's liquid.
So, whatever they earn is liquid and can be turned and converted into certain assets like tokens or fiat currency and stuff like that.
So, that is play to earn in my view.
And really quickly, I just want to mention that we are play and earn.
The big discrepancy between the two is that I believe that play to earn incentivizes people to play the game only for the goal of earning something.
So, most of the time, most of the time it is token that you can create and that you can convert into fiat.
However, play and earn incentivizes that or means that a person plays the game not specifically just to earn any token or reward.
But it's only a cherry on top that you do earn.
So, while you're playing, you play the game to play the game.
And you only get rewarded as an extra incentive without you actually needing to make sure that you're playing with the idea of earning something.
Yeah, that totally makes sense.
I don't understand what you guys are saying now.
Now, play and earn is more of a concept.
You enjoy playing the game.
And the more you enjoy playing the game, it's not basically for the incentive or other.
I believe I understood it correctly, Leon.
Can you say that one more time?
I believe the way you explain play and earn, play and earn is you enjoying playing this game without having a mindset of knowing any incentive while playing this game.
But as you play this game, you see any incentive.
But the primary motive is not for you to know any incentive while playing this game.
But you see me incentivize while playing this game.
I believe that's the difference between play to earn and play to earn, if I'm correct.
And yeah, so you just play the game just merely to play the video game because it is a good video game.
And you're not really playing the game with the intention or with the expectation to earn anything.
However, with a play and earn model, you kind of just earn as a bonus.
And so the rewards while playing the video game, specifically coming from the video game, may not be as much or as lucrative as a play to earn video game.
But yeah, play and earn, you do earn, but not as much as a play to earn model, yeah.
Yeah, that's really cool.
The, you know, the fun of the game is to enjoy what you are playing, I know, and to be able to, you know, share to yourself and play along with your friends and family as well.
It does be fun enjoying the game you are playing.
So, yeah, thank you very much for asking that question.
So, now, the next question is, you know, I believe before I started building Bochy and before OneNate was founded, there must have been something that is first started to build OneNate.
So, I believe, are you a gamer?
Before you bought the idea about building OneNate and then building Play Bochy, are you a gamer?
I guess you could say, I don't want to say addicted, but I definitely play a lot of video games.
So, my background, I guess you can say, comes from playing, like, MMORPGs, so a massive multiplayer online role-playing game.
So, I started off with World of Warcraft, and I played that when I was, like, I believe right when I turned 10 years old.
And I played that all the way up until I was, well, I'm even considering playing it again.
But for, like, a long time, I'd say probably, like, five plus years, I played almost every expansion except for the recent last two.
But then, over time, I started getting into the first-person shooter kind of space, I guess you could say.
For anybody who is a video game, or who knows a lot about video games, I played Counter-Strike quite a bit, which is just a first-person tactical shooter.
Most recently, I played Valorant, which is Riot's new kind of, like, first-person shooter.
And I had my little stunt of becoming, or trying to go professional.
I was mainly only semi-professional playing for a couple of different teams.
Nothing too crazy, but we did win some prize money here and there.
So, my whole life, I've been a video game person, and I will probably never stop playing video games, ever.
Yeah, that was really interesting.
Well, I'm a gamer, but, you know, I only play mostly football, and I play adventure games, as well.
And I do love this GTA game, as well, because growing up, I played Witcher Cup.
I enjoy playing Witcher Cup, and I also play Call of Duty, as well.
But, you know, I really can't wait to see what Bucci has to offer.
I mean, I need to, you know, play the game.
I've watched the trailer on YouTube.
So, guys, for guys that are here to watch the trailer on YouTube, you guys should go on YouTube, search for PlayBucci.
They've got some snippets of what's to come in the Play and End, Bucci, that will be launching in December.
But more days will be announced.
No date has been announced yet, but December is to be launched officially on the mainnet.
So, yeah, Leon, so I believe I've heard about Game 3 and I've heard about Play 2N and Play and End.
So, is there any difference between Game 3 and Play and End or Play 2N?
Like, what's the difference?
Because I don't really get it.
Some people call it Game 3.
Some people call it Play 2N.
Why some call it Play and End?
Like, you called it earlier.
So, like, what's the difference?
So, if you're asking, so you're asking what the difference is from Play 2N and then Play and End, right?
So, Gamify is, okay, I guess I'll start with Gamify first.
So, Gamify, in my understanding, is kind of like an umbrella term for everything that is play to earn, play and earn, and, yeah, stuff like that.
So, I would probably consider it as like an umbrella term, like I said, for business models for the video game realm, if that makes sense, right?
So, in Gamify specifically, you utilize tokens, you utilize NFTs, you utilize blockchain technology.
That is like the umbrella term for every single play to earn, play and earn, and then I know there are some other play and something, but those are like the two that come up in my head.
And then, within that umbrella term of Gamify, you can kind of see things like play to earn, which, again, I said that people play the game to earn tokens, rewards, NFTs, anything like that.
And then with play and earn, it's kind of like a newer term.
Again, all of these terms are very, very new, and a lot of people try to, like, trademark different, like, business models for the Gamify space.
But play and earn, like I said, is just, you play the video game to play the video game, not essentially to earn anything.
But, you know, earning something is only, like, the cherry on top.
So, for example, I actually want to give an example for this.
So, in our game, Bushi, you can play the video game, and you actually don't necessarily need to do anything to earn any kind of reward, right?
You do passively gain rewards throughout the video game by completing missions or quest lines and stuff like that.
However, the incentive, the rewards itself, specifically the token rewards itself, is not as much as you would see a play to earn model, where they have, you know, I guess you could think about in their tokenomics, they have a pool that is largely set towards game rewards, right?
For us, however, for our token pool, it's not as large.
However, we do give people quite a bit of NFTs, drops, there are token rewards, there are different, like, NTTs, skins, banners, profile pictures, there are a bunch.
But you don't actually necessarily need to do anything to earn those rewards.
All you need to do is play the video game, and you'll accrue it over time.
Naturally, you will complete these quests, versus a play to earn game, you go in there and you make sure that you do something to earn the reward after you're done playing the game.
Well, man, I really understand the concept now.
Thank you very much for explaining that.
So, moving on, do you think everyone can play and earn and then play to earn?
Do you think it's for everyone?
Or is there a specific range of things that can, you know, play and earn and play to earn?
Or can we say play and earn or play to earn is for everyone?
So, what do you have to say about this?
Yeah, so I'll say play and earn is, I think, for everyone.
Play to earn, I think, is not for everyone.
And specifically, it's because I absolutely believe that there are so many younger children in the space that, you know, playing to earn something,
specifically anything that can be converted to fiat or anything that is, like, sensitive, like a token or an NFT, all that may not be for your average 11-year-old looking to play the video game, right?
So, they can, for example, if they try to play something and they start earning something and they don't know what value it has,
it could, you know, cause some complications for that player, right?
However, in play and earn, because you do have to technically, like, create a wallet, manage some private keys, mnemonic seeds, whatever it may be,
they can play it just strictly through an email account versus a play to earn where you must have a wallet account to actually play the game.
So, in Bushi, we have an email account user flow where we can actually, like, go ahead and allow non-Web3 users to play the video game.
But if they want the incentives of earning, then they actually have to go ahead and, you know, create a wallet account.
Which, if you're an 11-year-old, I guess, yes, there are a bunch of super smart 11-year-olds that can manage how to create a Kepler account and manage different mnemonic seeds and whatnot.
But that's not something that they need to do.
They can actually utilize, like, their parents' help to make an email account or, you know, most, I think even some kids have email accounts now.
So, yes, play and earn is for everyone.
I believe play to earn, maybe not for everyone.
Then, I guess people prefer play and earn as well because it's for everyone.
I guess that's what most people would go for.
I believe, now, some of us, we are Web2 gamers and not everyone is exposed to the Web2 gaming system.
So, let's talk about the user experience.
What do you think about the user experience?
For those who are, you know, Web2 gamers, do you think it's easy for them to just transition to Web2 as a gamer and then earn rewards or earn tokens in return or still, you know, enjoy the game or being able to play this game the way they do play it in Web2?
Like, talking about the user experience, talking about the technology, the graphics and so on and so forth.
So, what do you think about that, being a Web2 gamer, is it easy for them to transition to the Web3?
The user experience does not really matter.
What do you think about that?
Just to double check, you're asking if it's easy for a Web2 gamer to transition into Web3?
And the user experience doesn't really matter in Web3 or it doesn't?
Yeah, so, I'm going to say right now, it is not that easy for anyone to transition into Web3 gaming.
And that's just, that has to do way more with just the blockchain space in general, not being very digestible to people.
Like, for example, when I say you create a blockchain wallet account, not many people, I guess you could say, like the average user would be able to understand, like, what is a blockchain wallet account?
And then they go through, like, a rabbit hole of, like, what's the blockchain?
How do you create blocks?
So, all of that stuff is a very, very high, I guess, like, barrier or a very large barrier for a lot of people to just, like, not really want to transition.
Because when a gamer specifically from the Web2 traditional sense, when they want to go and play a video game, they don't want to have to think about all these other aspects about blockchain that confuses them.
Most of the time, they just go on the computer or their mobile phone and they just want to play the game, get in the game and get out.
Like, I think everybody will, from my understanding, a person's, like, attention span is really only, like, as much as six seconds, right?
So, if a person has to spend more than six seconds trying to understand something when they only want to play a video game, then that transition, that user experience is really not that great.
And so, because of that, I think it's a broader problem where we just have to make things more digestible to people.
I guess for, like, Playbushy and OneNet, we make it digestible to people by allowing that email account verification or account creation.
And we slowly integrate them and let them understand things about blockchain technology, about Web3 gaming, just by them playing the video game.
So, maybe we'll have a small pop-up or a reminder that says, hey, this skin is only available through our token, OneNet token, or OneToken.
And then they'll get more interested as they go along, but at the same time, they can just hop on and play.
I believe that's probably how you would, like, onboard most of these Web2 traditional gamers is by just slowly, slowly, slowly educating them about the great things in blockchain that we all love.
Like, true ownership, data cemented into the blocks, you know, NFTs, where you can, like, trade them, you can buy them, and then you can convert them somehow down the road to, like, fiat currency, where you can kind of get your money back or maybe even make a profit sometimes, right?
Like, I think that slow transition, that slow education is probably what's going to onboard most of the Web2 traditional people.
And we can't, we definitely can't shove down Web3 or blockchain information down their throats because they're probably not going to be interested.
Wow, man, to be honest, I love the fact that you guys are, you know, making sure you onboard the Web2 user by providing them access to image and then from there, they can also translate to image, which is really fascinating.
Because I believe then the people being able to play this game using my email address is going to, you know, be much more fun since it's easy for everyone to just, you know, to sign up on a gaming platform and then play the game.
Which, as time goes on, which you guys are, which you guys plan to educate people about, as you know, making sure of wallets and then end your watch and return.
Definitely, they will want to, you know, go through the process of creating a wallet and then getting into the web space, which is really fascinating.
Because on last week's case, we talked about, you know, looking for a way to educate these Web3 users and then looking for a way to incentivize them to come over to Web3 and then see inputting the old traditional method for them to easily onboard.
And then from there, we'll share the kids' game and then help them develop or advance to the blockchain level, which is really fascinating.
I love what our playbook is doing.
So, now, I believe, because of the user experience, it has really slowed down the gamers in Web3.
So, I believe, as time goes on, there will be much more adoption.
All we need to do is create the kids' people and then improvise some other Web2 requirements for them to be able to onboard easily.
So, now, what do you think, now, except from the user experience, what do you think is the...
Either you cut out or I cut out.
What was that that you said?
Okay, I was asking, now, talking about GameFi, Play2End, and Play2End, what do you think the future is?
Because I believe a lot of users on Web3 are less attention has been paid towards GameFi, Play2End, Play2End.
What do you think the future is?
How do we intend to, you know, bring more users on board when it comes to the gaming?
And what can we do to improve on that aspect, to get more adoption for Play2End and Play2End?
What do you think we can do about this?
So, I think you're asking about the future of Web3 gaming.
Yeah, that was the question I'm asking.
How do we increase the adoption?
What is the adoption in the future?
What is the experience like in the future?
So, you know, how do we hope people understand how it's been done?
So, what's the plan for it?
So, I absolutely think that, for example, I'm a huge NFT guy.
And I think that the future of Web3 gaming incorporates quite a bit of NFT technology.
So, there are a bunch of cool things that you can do with it, right?
So, for example, in Playbushi, you can actually have skins.
And those skins are NFTs that may be limited in collection size or it could be limited for other people.
However, I think a cool part about it is the fact that you can actually rent out NFTs to people.
And then just have it converted right back into your wallet just through a smart contract, right?
So, little, cool little technology like that can really make for a very interesting community of video gamers.
Specifically because right now in Web2 traditional games, you can't just try out a skin.
Or I guess you can try out a video game specifically, but most of the time you have to buy it and you can't refund it, right?
With NFT technology, you can actually, you know, purchase it, trade it if you want.
Or if you include the renting portion about it, you can just rent out video games.
Kind of like a blockbuster, if you guys are familiar with that, where you can rent out a video game and then you can just, like, return it back or you can sell it.
So, cool technology like that I think is probably going to be utilized quite a bit in Web3 gaming.
And as far as, like, more and more into the future, I think that right now, specifically, there are huge games and huge companies in Web2 traditional sense that are announcing adoption of blockchain and tokens and NFTs.
Like, for example, I believe Grand Theft Auto, which is one of the largest video games ever built.
And in my opinion, probably the most impressive video game ever developed by any game studio is now accepting some forms of, I guess, tokens.
I believe they partnered with a specific network and I think they're even partnered with Immutable and they are, you know, incorporating blockchain technology or at least, yeah, some blockchain technology.
Maybe not all of it, like the whole, like, node running validations and stuff like that, but they're definitely allowing for separate, certain tokens to be accepted, which is huge.
And then Epic, who makes the Unreal Engine 5, which is the largest or, yeah, the largest and most robust video game development software, is now also released their first video game or announced their first video game that includes tokens and is very friendly towards Web3.
And then again, just as another example, Steam has recently come out with some information about saying that in the past they were very against Web3, but now, coming into the future, they may be accepting of it if they feel like it's not like a bad or misleading Web3 game.
So, there's a lot of adoption already happening and there's a lot of people that want to get into Web3 video games.
And so, I think that the adoption itself is actually happening right now.
However, it might not be as soon as, at least I would want it, right?
There are still games that need to be released onto the ecosystems.
Right now in Cosmos, there's no video game that is really that impressive.
Except for PlayBushy, of course, but we can talk about that later.
There's not really a very, very large video game in the Cosmos.
Like, for example, Bushy is going to be the very first Unreal Engine 5 video game to come out in the Cosmos, which is very interesting because, you know, Cosmos has been here for a long, long time.
So, just the fact that, you know, more Unreal Engine 5 video games are coming out.
We have StrangeClan that's coming out with an Unreal 5 video game.
We have GameSwift, who's also doing a Steam-like Web3 game distribution platform on the Polkadot network.
It's happening much sooner than probably a lot of people think, but for me, it's not fast enough.
But within due time, I think that's probably the future.
And as long as we keep creating video games that are actually playable and very fun and not just about earning money,
that's how we're going to adopt the other Web2 traditional people.
Man, I'm already blown away by what PlayBushy is doing, and I can't wait for that.
It means that 5G is really amazing.
I need to play that game.
I just hope December could come very fast so I can start playing Bushy.
Man, I can't wait to play the game.
So, man, that's, you know, so I'm also a big fan of Jitsi.
Yeah, I play Grand Theft Auto, I played it today, man, so I was really fun.
Even though they usually make these all cheats in order for us to, you know, easily pass our way to run the NJ Unlimited Life.
But, man, I made mention of cheats.
Do you think it's possible for people to cheat the game system when it comes to Web3, you know, to make these all cheats code in Web3 gaming?
Sorry, could you repeat your question one more time?
To make these all game cheats code when it comes to Web3.
You know, then when I usually play Jitsi, ViveCity, there are cheats codes which we can use to get Unlimited Life, Unlimited Armor, you know, Unlimited Resources to play the game.
Is it possible to game the system or to cheat the system?
Everybody, you use some cheats code not for you to advance to the next level or get Unlimited Life or Unlimited Animation or any Unlimited, you know, resources to help you play that game.
Do you think it's possible to get this number of courses on cheats?
Yeah, so in terms of cheating, so a big misconception going on right now is the fact that people think that, you know, these large video games can be run on the blockchain itself.
I do not think, as of right now, that I have seen any product that can handle a video game specifically as large as Grand Theft Auto or even Bushi that can handle every computation that there is in a video game.
Right now, it's just not possible.
It requires a lot of computational power and blockchain is still new to the point where I really don't think so.
I mean, you have some decentralized servers or infrastructure that say they can, but you also have to think about that even if they can, is it still new?
Is it still too new to start putting video games on blockchain networks and is it safe?
So, for example, cheating is probably something that is huge in the gaming industry.
GTA, like you said, you can do like Unlimited Ammunition, you can make your character gigantic, and there's never a foolproof way of stopping cheating.
I mean, people are just too smart.
I mean, at least I think so.
There's always going to be a way that they're going to bypass your anti-cheat system.
There's always going to be a way to do, I mean, even like social cheating where like maybe some kind of social engineering where they can like get into your system or not even that, just get into your account.
To like do some kind of cheating mechanism, right?
People are just too smart.
And so I think that, you know, for Playbushy, I want to say that like, no, you can't cheat.
We are integrating an anti-cheat system.
We're actually also upgrading our anti-cheat system right before the launch of Bushy in April.
However, if I were to say that I believe that you cannot cheat in that game, I would be kind of delusional because, like I said, people are just too smart.
So the best way that you can combat cheating is just making sure that you're on top of your servers, you're on top of your video game itself, and you're kind of monitoring this ecosystem of people who are really, really smart.
So just a disclaimer, like for example, Bushy right now is going to run on Amazon servers just strictly because there's too much computational requirements for the video game to have everything computed in the blockchain.
However, are the most sensitive and most like, I guess the most sensitive assets that you have, specifically your levels, your NFTs, your tokens, your, let's see, your rewards, all of that will live on the chain.
So there's still true ownership within that form where no one can really take it away from you because I can't take away like your NFT or anything like that.
But for example, if we do see somebody cheating, we could definitely take them out of the system just because there's just no way for us to like, you know, kind of decentralize this whole experience.
So it's a bit decentralized where most of your liquid assets are very safe in the blockchain.
And then the minor things like moving forward, moving backwards, firing an arrow, slashing with your katana or something, that's all within our internal servers.
But yeah, I think I want to say no, you can't cheat in Bushy.
But if you do find a way, let me know so we can fix it.
All right, there, there, let's wait until the game is fully locked there.
Now, you know, talking about real life excuses, you know, when it comes to epic adoption now, events have been organized, a workshop has been organized, a cartoon has been organized to push my adoption.
Do you think when it comes to gaming, do you think it's a nice like gamify event whereby people can come over, play games, experience games, you know, chat about some of these gaming systems,
chat about, you know, different games they love, you know, do you think you can have that kind of real life events, real life excuses when it comes to game 5 and web 3?
What do you think about us?
So real life experiences in web 3?
Yeah, there are a bunch that we have planned for sure, specifically, and I'd love to talk about this, but we are planning our first LAN tournament for Bushy, kind of like probably quarter three, quarter four of next year, where people can actually, you know, come to a specific place.
It might not be a LAN tournament, so it might not be like in person, it might just be an online hosted tournament, but we're definitely looking to do that with in terms of like, creating it, streaming it, doing a whole production, a whole production and also having like prize rewards.
So tokens, so tokens, NFTs, all of that would be super, super cool to have, and I think that's what we're planning for.
A real cool use case out of this, and this is something cool because I see secret down in the chat right now, is that normally in competitive sports, you have teams, right?
So you have like in basketball, you have the Lakers, and stuff like that.
In esports, so like video game sports, you have teams as well, and something super cool about it is the fact that you can actually make those teams into DAOs, so decentralized autonomous organizations, specifically on secret DAO.
So a team or an organization can create their own DAO, sign up their team for a tournament, and have their prize winnings immediately transferred over to that DAO, DAO's treasury, right?
And then you can pay people out like that, you can sign up your whole team via a proposal, you can vote on specific like tournaments you want to go into, or vote against certain things that you want to.
You can even go as far as like voting people into your team, which is, you know, in Modern Warfare 2, there were like these huge clans that you can vote people into your team, or you can kick them out of your team.
So super cool technology like that, I think would make like real life use cases, that's a real life use case, where you don't have to trust upper management in your company to give you the money that you win.
It just goes directly into your DAO, and you're into your DAO's treasury. And if you set up your DAO correctly, where there's not a single entity that controls the money, then you can actually vote on how you get paid out, what you do with the money, and stuff like that.
So that's what I'm super excited for. I think that's a use case that we're going to be using, or we're going to try and implement. It's still fairly new, I haven't seen anyone really do it yet.
But if we can do it along with SecretDAO, that would be awesome.
Yeah, that would really be awesome, because, you know, having this kind of tournament is going to draw in much more attention, bring much more people, even from where to, your way to transit into a P&O.
Because a lot of gamers love tournaments, they love to compete with each other, they love to meet gamers, and they share ideas and share experiences about gaming, which is really lovely.
Also, you know, I would love to see in the future having a game of, like a physical game of where gamers can come around, play different games and share their experience.
I think that would be awesome as well, because I think with this, we can have more feedback, we can have more feedbacks from, you know, gamers, they can share their experience, have fun, chat, and then, you know, discourse.
So I believe this can also be brought into a physical event as well, like a big game of, so I believe it's a start, and this tournament is really a great one, it's a great start as well, which is really fascinating.
Now, the next question I want to ask is that, a lot of people, you know, we all love various types of games we love, like me, I usually play GTA, which is more of a mission game, and then I play football.
Now, when it comes to Web3, and then general user game experience, which games do you think people tend to play the more?
Is it adventure, mission, football, basketball, free shooter game, or what kind of games do you think people can easily adopt, or people will really love to play, which is, like, let's say, 1% of the game player,
like, let's say 7% of the game, which games do you think they will love to play, if five games have been listed on the floor, or have been listed for them,
which games do you think they will love to play?
Oh, sorry, I was muted. Sorry, I think generally speaking right now, at least in the Web2, and Web3, actually, the most popular types of video games are done on the phone.
So, right now, one of the most popular video games ever created, or two of the most popular games ever created, are mobile games.
So, one of them being Call of Duty, which is the mobile version of Call of Duty, and then the mobile version of, I think it's called Legends of Runeterra,
which is, like, a League of Legends copy. I think it's actually, like, the Chinese company that created it actually bought it out from Riot,
which is a really, really large video game development corporation here in the United States.
Those two video games are, I believe, two of the most popular games just ever created in general.
Video games on the PC, like, on the computer is actually not that popular, believe it or not.
Mobile gaming outranks it by a large, large margin.
And it makes sense, because it's a lot more accessible to the average user.
So, I think, for right now, mobile games, whatever it may be, I think action game genres are probably nearing the top,
and then shooter video game genres are, like, close third, close second.
Those are probably the most popular ones.
Sports is actually not that popular, which is kind of contradictory, because, you know, football, specifically, like, soccer,
that is, like, the most popular sport in the entire world, I believe.
I think it's, like, the most widely accepted.
But as a video game, it's actually not that popular.
So, yeah, just to go back to it, action-adventure video games, like, what's a good action video game?
I don't necessarily play too many action video games, so I can't really think of one off the top of my head.
But for shooter video games, Call of Duty is gigantic.
PUBG, which is super popular in Southeast Asia, East Asia, actually all of Asia, is super, super popular.
League of Legends, which is, like, a top-down multiplayer online battle arena.
I guess you can think that that is actually an action video game.
I mean, I think battle arenas, if they don't have shooting in it, is considered an action video game.
So, those are super, super popular.
Like I said, computer video games are not that popular, just because it's inaccessible to a lot of, like, different countries.
So, mobile video games are definitely the key to at least making people more enticed to do Web3 video games.
Funny enough, actually, now that I think about it, gambling video games, like, specifically slots or card video games,
are super, super popular on mobile with, like, the older generation.
Super generation, probably anyone from above, like, 50, 60, 70, they love, love, love gambling video games,
just because it's an easy way to pass the time.
On that note, I don't think we will ever have a gambling video game on one net.
There are just too many complications.
I don't really believe that, you know, we want to offer that to the masses.
So, just a quick disclaimer there, but, yeah, those are probably the most popular ones.
Well, I can't wait to really play Bucci because since it's a 3D, it's a 3-man shooter game and it's 5D made,
I believe it's really going to be awesome.
So, now, you know, you spoke earlier about one net, and there are some people that are just draining us now.
So, can you tell us, what is the one net again?
So, those who are those drainers who really understand what is one net,
and then, can you tell us, what is Clay Bucci as well?
Cool. Yeah, I'd love to go over it.
So, one net, we'll start with one net.
So, it's a two-part project, right?
We have one net and Bucci.
One net is a game distribution platform, and it literally does what is in the name.
It just distributes video games to anyone that is really wanting to play these video games, right?
So, on the platform, which is a desktop application as of right now,
and will later integrate mobile application,
you can find the video game, you can download the video game,
and you can play it right from the desktop,
or at least you can launch their application from our application,
and it's a very, very easy and accessible way of just managing your video games, right?
That's like the bread and butter that we have.
And then, on top of that, it's also a marketplace where other developers,
other game studios, other NFT creators, artists, content creators,
they can list their NFTs, and they can buy, sell, and trade,
like the three staples of being a marketplace, right?
And those NFTs can range from just an art collection,
where it's like a profile picture,
or it can go as deep as being a video game itself.
So, buying an NFT, well, I would actually call it an NTT,
so it's a non-tradable token,
it's kind of like just buying a digital copy of a video game,
where you can, you buy it, and then you can play it, right?
That's a huge portion of, like, of our platform,
where you can kind of, like, incentivize people to,
I guess, invest their time into the video games that they like,
and then be able to trade it for some kind of monetary value later,
or just a straight-up trade with another video game or another skin.
OneNet platform is super heavy on the privacy portion of things,
so we're built on the secret network,
and we're really, really about privacy-preserving technology.
Most of the contracts will be run off of secret contracts,
secret NFTs, where you can hide some of the metadata,
or you can have a transaction just accessible to sender and buyer,
which is a huge portion of what makes us different
from other video game distribution platforms
that really don't focus on privacy.
But I won't go too deep into the privacy portion.
We also offer, like, a university,
so we're coming out with a university kind of area,
where we want to foster the next generation of game developers
So in this, like, university,
you have access to, like, real-life use cases
and tutorials of the video game industry.
So if you're, like, a 3D modeler,
you can stake some amount of coin
to gain access to the university.
And with that, there's just a plethora of videos
and media content that will show you tutorials,
how-tos, or give you, like, tips and tricks
on how to, like, break into the industry, right?
And sorry, there's so much about OneNet
that it's kind of hard for me to, like, sum it up.
But other than that, like, we also have analytics
that can kind of help a person improve their gameplay.
So headshot percentages, accuracy percentages,
kill-death ratio, all that stuff will be offered
And, yeah, it's run all through our native token
called OneNet, which is a SNP20 standard token.
So it has all the features and cool stuff
that Secret Network has to offer,
as well as being IBC-enabled
so that we can actually send it
to other networks out there,
which just happened today.
So congratulations, Secret Network,
And then, Bushi is the third-person competitive shooter,
which is our flagship title.
We've been building it for two-plus years now.
And a lot of, a lot of, a lot of effort,
time, effort, blood, sweat, and tears,
and capital went into producing this video game.
So it's the largest video game
coming out to the Cosmos by far.
It is also going to be the very first
Unreal Engine 5 video game coming to the Cosmos,
which is a big plus for us.
And, yeah, you guys can go check out our trailer
on our Twitter page, PlayBushi,
if you want to get a real glimpse
of, like, what we've been building.
So that's the two projects.
Well, that's really interesting.
You know, what's WANET is really doing
and are the university relations
bringing, you know, students on board
build their own kind of game
of whatever it is they want to do.
And also, the NFT marketplace,
We can't wait for you guys
to know, come for me for a minute.
do you think everyone can PlayBushi,
or is it, like, do you have...
What does it require to play?
PlayBushi, what does it require to play?
when the full game launches,
for anyone that has either an email
So it is free to play in April.
However, in our alpha version,
it depends if we launch in April.
due to some recent events,
but I think we're still very on track
when it launches in December,
which we're very, very on track
to actually play the video game.
like, a little bit of a head start
aren't in alpha, of course.
So you can start utilizing NFTs,
when it becomes free to play.
a bunch of, like, utility
with our NFT Genesis collection
that isn't just alpha access
You get access to our DAO,
you get an exclusive skin airdrop
when the game finally comes out
that we'll probably later lay out
in a more accessible way.
But that's how you'll play.
And yes, it is free to play.
for answering that question.
so why should we spread this NFT?
when is it going to be launched?
would love to meet the NFT
and have access to the alpha game,
so which will be coming up
So when are you going to launch this NFT?
most of us are going to meet this NFT.
it was supposed to be launched
But we decided to postpone it
just so that we can build
the community a little bit more.
from different contributors,
we were able to push it back.
So either one of these two months
will actually be able to mint.
And it kind of makes sense
because people won't actually
on a couple of different aspects
and the collection itself
So probably one of those two months
that's all I can say for now.
the dates to be announced.
So if you have any questions
for me on the screen here,
Let's wait for two minutes
so you guys can ask a question.
NFTs have any boosted stats,
reach their full potential