PBA Special: Polkadot and Gaming

Recorded: April 8, 2025 Duration: 0:36:19
Space Recording

Short Summary

In a dynamic discussion on the future of blockchain gaming, industry leaders emphasize strategic partnerships, innovative project launches, and the rise of independent developers as key trends shaping the landscape. With significant investments and collaborations, the conversation highlights the potential for growth and transformation within the Web3 gaming ecosystem.

Full Transcription

on teams taking companies public,
and I understand the way, you know,
kind of the legal framework works, in the US at least,
and that was the strictest kind of framework.
And we talked about that this morning,
so I won't talk about it again.
I've been on the board of FaZe Clan,
and also act as lead advisor to ARK Invest and Cathie Wood,
to ARK Invest and Cathie Wood and the theme developer
and the theme developer for video games and blockchain.
for video games and blockchain.
So why, after all these years in gaming,
why are we here in Polkadot?
And I think this could surprise people.
It goes, it specifically has to do with a crisis
of inauthenticity that we are in.
This really kicked off for me in Cambridge Analytica.
I remember in 2016 thinking, this is gonna be huge.
People are gonna shut down Facebook.
I can't believe this is going on.
When people find out about Cambridge Analytica,
you know, this is gonna be a huge, you know,
change in behavior.
And I was completely wrong because people want
to show pictures of their kids on Facebook.
And they care more about that than they cared about privacy at the time.
However, we are, I think, in a brand new, much more serious wave of inauthenticity.
AI is pouring gasoline on that fire.
And I think this is going to add to and lead to a potential national security level crisis.
I'm not being dramatic here. I'm just observant and I think that we're going to get to a point where big companies, big government is going to wake up and say what can we do to ensure authenticity on the internet, provenance on the internet,
all of the things that Web3 offers, and specifically that Polkadot brings?
More truth, less trust.
So let's just get to the dot play strategy.
So 2017, I started digging into, for a big Hollywood studio in LA, I started digging into this concept of blockchain games.
And they were wondering whether or not they should invest in one or the other of many blockchain games.
And my conclusion was no, and it was very, very difficult at the time because there was a lot of momentum behind games like Axie Infinity.
time because there was a lot of momentum behind games like Axie Infinity. And what we have realized
over the years is that the problem with focusing, or the problem with, I think, the strategy of
blockchain games is they focus on the players. They try to attract individual players to come
and play games. When you are attracting individual players, you're attracting individuals who care about speculation on a token. And so those individual players come in,
they play the game. It's usually 50 to 100 people, honestly, in every game. They bid up the price of
the token and they try to sell it before anybody else sells it or sell first and leave and go to
the next game. The definition of value in media and entertainment, and video games is just one
form of that, is engagement and longevity. So Epic Games, which is the creator of Fortnite,
one of the biggest gaming publishers really on the planet, they pay their developers based on
how long players engage.
That's it.
Because that is the value of media.
So in blockchain games, we're kind of incentivizing the reverse.
Come play the game, flip the token, go to the next game.
That's not really valuable. So what we're doing is we're focusing on the independent game developers
who have large audiences.
Because if they are on certain platforms,
they can move very quickly and they can come into Web3.
And a lot of them have a similar ethos as well.
The other thing that we're planning and envisioning
is this experience exchange.
So it is, think about questing, social,
all of the kind of fun in a community that we know and love in Web3 that exists in various places, and also in gaming.
If we can build an experience exchange for gaming in Polkadot, and we keep envisioning dot pops, dot pops are points, kind of like frequent flyer points that you earn when you're playing
these different games or engaging in certain communities or experiences. And then what
if you could use those to exchange in other games or other experiences or even use them
to invite other players? So this is the big picture. And the examples that we're using
to show people the way are mythical on one end of the spectrum, in the mythos chain, and Everlute,
which is Polka.native.
So I already went through this, why not blockchain games?
I mean, I think there isn't a single metric out there
that points to anything other than,
I always say, rounding to zero.
These projects are dead, the tokens go up, go down,
people move on, moveon.com, as I always say,
this is not a sustainable business
model. Web 2 is also challenged right now. So costs are very high. The cost of producing
AAA games has gone up to hundreds of millions of dollars, and it takes three to five years.
So imagine the last three to five years, there are all these game developers sitting in
electronic arts, heads down, spending hundreds of millions of dollars for one game.
GTA 6, Grand Theft Auto 6 is coming out this year.
This is like a massive deal.
It's really the only focus of the traditional gaming market.
Years, you know, a billion dollars.
I mean, it's crazy how expensive single games have become.
Also, marketing is challenging, challenged in
games right now. That's due to regulatory changes like GDPR, IDFA. And so, again, these kind of
community-driven, authentic engagement moments, like the experience exchange that we're envisioning
in Polkadot, that is really going to replace banner ads,
programmatic, boom, boom, boom, boom. People don't care. They don't even see it. I have a 13-year-old.
She doesn't even see this stuff. Roblox came out last week and said they were going to start doing
video ads. And I asked her about it and she was like, ugh, gross. Why would I ever want that on
the screen? Like there's no video on Roblox now. So I think that we need to think more creatively and differently. And also AAA players. So I think those strategies are pretty
much baked. We've got the Asia-Japan AAA studios or publishers, like WeMade, Netmarble, Square Enix,
Sony, you name it. They have their own blockchains. They've decided to go to the path of creating their own and they all say they want to be the
Port of entry to get web 3 gaming if you go to the US and Europe
They're more conservative. They're basically like, you know
I used to joke that you drive into Activision's parking lot and they tell you to go back to the car if you mention the word blockchain or web 3
They just don't they don't like it. They think it's a scam.
And I think, and we think, that if they go down this path of Web3 gaming,
they will go to a company like Mythical,
which gives them comfort because John Linden, the CEO, ran Call of Duty.
So anyway, we're not really focused on AAA as well either.
So independent game developers.
The interesting thing about independent game developers is that their ethos is very much in line with the crypto ethos.
They care about maintaining their sovereignty.
They care about building a direct connection with their audience.
They care about expanding in the future and not being tied to any one platform.
They care about authenticity, provenance.
They care about being free to move if they want to, and free to stay if they want to do that. They care about shorter game development
time. So a lot of these trends are moving their way and a lot of them, I think, will
lead them to Web3. The other thing that's really important, platforms have developed over the last few years, Roblox over the last 16 years, Fortnite's UEFN, which is their creator platform
that's like Roblox, that's developed over the last two and a half years. Those platforms
are welcoming these independent game developers. One thing I didn't mention in AAA and in traditional
gaming, layoffs have never been this high.
90,000 people in traditional gaming have been laid off since the peak, which is COVID.
Those people are becoming independent game developers because most of them make games.
And so they're making them on their own.
And guess what?
There are these platforms that are allowing them to create games and make these games quickly and cheaply.
So our idea is let's go to those Web 2 independent developers,
let's show them all the things that we can do for them and
problems that we can solve for them.
And especially if we go to the ones that already have an audience and
already have a community, let's let them bring their audience.
Let's let them bring the community with them.
So these are some of the places that we're going that I mentioned.
And, you know, how do we get them to Polkadot? And I think that there are a few, we always say
that there's a jigsaw in the puzzle and there are a few missing pieces in the jigsaw puzzle
from a tech perspective. We're not engineers, but we're tapping into who might be able to solve that. So, you know, thanks to Nicholas, we've already solved the, and you know where he was previously,
we've already solved the Unity SDK.
We're now working on the Unreal SDK.
So if we can get the game engine solved, I think that's kind of a check the box.
And we, but what we really want to spend our time doing is building this experience exchange.
And all of the kind of activities and authentic behavior that we can create inside Polkadot,
that's again going to create true media value.
Engagement and longevity.
Those are the two things that build sustainable business model in media.
So this is kind of a view of it.
This is our Roblox character, which is Mercedes Monet.
She's a wrestler.
She's the highest paid women's wrestler in history.
She wants to get involved in Polkadot.
She wants to be an ambassador in-game.
So we're going to have a lot of pink in her characters.
We're working on some ideas, so stay tuned on that.
And then I'll switch now. So we have two kind of sides of .play.
One is the BD side, which is the top of funnel,
so that's just like meeting game studios all day, every day,
and really trying to, you know, almost act like a traffic cop
and say, okay, you need to go see, you know, this person.
You need to go to the treasury directly.
We can actually look at this.
And then the dot play bounty is kind of further down in the funnel,
and this is where we become a games publisher,
like a traditional games publisher.
And so how does, what does a game publisher do?
It's an operating business.
A games publisher is not an investor,
even though a lot of investors say that they roll up their sleeves, and they do.
I've been an investor for many years. You roll up your sleeves, and you work with founders,
and you get involved. A games publisher is actually on the hook for a lot more.
We provide marketing. We provide tools. We also provide funding. And one of the things that we're providing is this experience exchange.
So we're putting this in all the contracts.
If you, you know, take part in our publisher, then we would like for your content creation
to flow into the experience exchange.
So, again, our target is the Indie Web 2 developers.
The reason this is important is because we are in evangelizing mode.
We are in educating mode.
So when we do these game publisher deals, again, they're not equity,
so we don't put money in and kind of wait for an exit.
We put money in and we do a revenue share deal with the studio.
So we're in the trenches on the games and we're doing a revenue share deal.
So we'll have like a 25% revenue share until we get paid back and then 15% until we get 3x our money.
So we're really in the trenches with these developers and our idea is this could take a little bit of time.
So let's make money along the way and pass 80% of that net revenues or profit in gaming terms,
pass that back to the treasury.
And the idea with that is that the 20% would help pay,
you know, help fund our team,
and then we create a sustainable business model where the revenues flow back to the treasury and refill.
So I'll give you some examples.
This is what I'm really excited about.
This is our first big bet.
This is a game developer in Texas.
He is called Wonderworks, and he won a deal with Paramount to create a SpongeBob game
in Roblox.
It launched Christmas Eve.
It now has...
It had 200 million visits in 100 days.
The session length is 33 minutes. This has been mind-blowing to Paramount. I mean, imagine like
all the TV shows, movies, you know, content out there, Netflix, 33 minutes straight per player
is incredible in terms of engagement time.
9.6 million people are coming to this game monthly.
That's, and it's global.
And that was Christmas Eve.
So this is, you know, whatever it is,
three months later, here's where we are.
It has the highest number of concurrent players
in a branded game on Roblox.
So that's really exciting.
And it's in the top 15 on monetization.
It's a tower defense game,
which is higher monetization.
There's a lot of things to buy.
And anyway, the developer and Paramount
are so excited about this
that they've come back and offered us another game.
And also the developer is so excited
about the experience with us
that he said he definitely wants to get involved in this experience exchange.
We keep saying we're building the watch, not the treadmill, the watch when you're on the treadmill.
So the idea is that we won't recreate Roblox because that would go against the terms of service of Roblox.
We're going to create an experience about the experience so that the developer can have a direct connection to his or her audience
and bring those players with a different experience where they're going to earn these dot pops.
So anyway, so this is SpongeBob, which we're pretty excited about.
And the other thing about this is when they bring the audience, these guys are not speculators.
They're following a well-known developer in Roblox who also happens to be one of the top influencers on YouTube.
And so, anyway, we're pretty excited about that.
These are some smaller games that we're working on.
We have six indies in progress.
And, you know, these are about 50%-ish done.
I was going to see if I can play this.
This is Nitro Nation. This is a racing game by CM Games. Sorry. Oops. Sorry. So, let's see here.
So that's a completely different style game.
With that one, we did a credit facility where we gave them a loan
and also funding for what's called UA, which is user acquisition,
which is another word for marketing.
And now this is one that we're really excited about, Everlute, which just passed today.
And Nicholas is on the curator committee, by the way, for the bounty.
And we are really excited about this one because we have the ability to show a very successful, engaging piece of content with two people who have started in Polkadot, survived in Polkadot, and they're growing in Polkadot.
And what we're excited about with Asset Hub is that they are going to be our go-to-market and kind of our poster child, and they're also really excited about it.
So stay tuned tomorrow because we're going to have some trailers that are going to be our go-to-market and kind of our poster child, and they're also really excited about it. So stay tuned tomorrow because we're going to have some trailers that are going to come out.
We've got a YouTube short with the founders, and so, yeah, so stay tuned for that tomorrow.
And then in terms of the tech jigsaw, so then we switch to the technology
and the pieces on the, you know, the missing jigsaw puzzle pieces that I mentioned.
And there are two types, really.
One is the game engine, which I mentioned.
So we've got Unity in progress.
We already have the, sorry, we've got the Unity SDK that already exists.
And we're doing some kind of revamping of the messaging around that.
And then we've got the Unreal Engine.
And these two engines, by the way,
if you're not familiar with Unreal Engine and Unity, make up about, you know, I mean,
you know, a huge chunk of the market, 90-ish percent of the market. Unreal Engine is really
more known for rich graphics, and Unity is better known for casual games, but they're
really merging, because Unreal Engine has really leapfrogged in terms
of their ability to be used in casual.
And so we're seeing kind of a convergence of market share in casual games, which is
really where we're focusing.
And then this is the other exciting part.
Because we can't compete with a games publisher that has data analytics and,
and, you know, most game publishers will say, oh, we have got this great program that's just
going to tell you, you know, the demo of all your users and, and kind of who's playing and when
they're playing and how you can sell them more things. And so what we're saying is, okay, what
can we provide as a games publisher? So our goal is to leapfrog into the future, offer tools that
none of the other publishers are offering because, one, they're too scared,
two, they're just, you know,
kind of already offering the tools
that everybody else is offering.
So what we're going to is virtual KOLs.
So we have a virtual influencer squad coming out
led by Dottie, who's here.
She's going to be playing games,
talking about them on social media,
and creating content.
This is the whole squad.
And then we're going to be providing what we already are providing, 3D asset generation
And this is something with the publisher of the SpongeBob game that really differentiated
They said, you know, no one has come to us and offered us 3D asset generation tools.
Now they're using them pretty widely in their games.
It's kind of like you hear this narrative out of Hollywood.
You see the strikes and you hear people concerned about AI.
And then you see actual artists, 3D artists, if they use the tools.
The tools make them better, faster, you know, and more efficient at their job.
They're mostly using them.
I call it like they're using them kind of under the table.
It's like if you hand somebody a power tool and say, hey, do you want to use this or do you want to use,
I'm not very good with tools, but whatever you'd use instead of a power tool.
So I think that the, I think that this is really misunderstood because these also, these 3D acid generation tools, if you're using one of these, you also know Blender, which is a software that you need to create video games.
You also know Mixamo.
You are already a professional game developer.
And if you have these tools in your hand, it's just another professional tool that's making you better. And one of the things that the game developer told us is, if you can, another, not that game developer, another one,
said, if you could make us, they have a racing game, not Nitro Nation, but another one.
They said, we can make, like, two, our artists can make two and a half cars a day.
Every car we make, we can sell.
If you can make us three and a half cars a day, four and a half cars a day, it's absolutely worth it.
And we're up to ten right now.
So this is, and the artists are actually really excited about it because they see that it's making them,
they're able to focus on higher level things like their heroes.
We call these tables and chairs fixes.
When you're a game developer, you don't like the idea of making tables and chairs.
You want to focus on your heroes and the main characters and the lore.
And so these are, I think, going to be really, really exciting.
So I'll show you this.
Oh, no, I won't show you that.
Maybe I could show it here actually.
I should be able to show it here, yeah.
Oh, no. Sorry, that's what's coming out.
Sorry. Sorry, that's what's coming out tomorrow.
Here's what I'm looking for.
I'm looking for this.
Let's see here.
No, hang on.
Sorry, guys.
Let's see.
Oh, I don't have the video in there.
Well, anyway, the point on these is that you can't really tell it here,
but the TV is incredibly detailed and 3D.
So 2D art, some of these 3D tools I call unicorn and a tutu because you basically type in unicorn and a tutu and something pops out.
It might look like a rainbow or a roller coaster and people are like oh that's close that looks good
and this is actually working and incredibly detailed it would take an
artist five or six days to create this TV and this can take minutes so anyway
we're pretty excited about that and then let's see here, the last thing that I'll mention is the tool to create a
polka dot avatar set. So I think this is also really, it's going to be a really great experiment
for proof of personhood that Gav was talking about earlier, because we have an artist that was referred to us
by the fellowship, and we had a,
you know, we had an idea that was presented to us
of creating these 3D assets for everybody in Polka Dot,
everyone who's in the community will have their own
identifier, their own kind of skin, 3D skin,
and we thought it would be really cool,
because one, we can use them when Asset Hub launches
in the Experience Exchange,
and two, we just thought it would be fun,
and three, Sordium bought into this idea,
and basically they're going to be completely revamping
their branding to Powered by Polkadot,
and this artist who we just brought in today,
his name is Ilya, but his business is called Under.
He's going to be creating these
and hopefully creating community around it.
So I think with that, I will go to Nicholas here
on the next topic.
Thank you so much.
Thank you so much. Thank you.
Can you hear me?
So maybe I'll give a short introduction about myself
and then maybe go through the journey I've had up to now here in Polkadot
and sort of a few things that we're working on for the future.
So I was initially in the banking and finance industry,
which is kind of horrible,
then went into the healthcare industry, which was even worse.
I think sort of just coming out of the university and excited to do new things,
I went into two industries which had the opposite problems.
Very fast, very aggressive, sort of in the banking side, very slow,
and peer-reviewed everything on sort of the healthcare side.
Went back to Greece, had to do my military
service, which is compulsory in Greece, then got a job there and everything went to hell in Greece.
So suddenly we had something called a financial crisis. I found the opportunity and I moved to
Switzerland in 2011. And after a few years to get through the cultural shock of going through a
country that nothing works, to a country where everything works, I realized a couple of triggers that for the first time around 2013, Bitcoin as
sort of the first, I would say, application of blockchain made sense to me. Because what had
happened back in Greece as an initial step when we had the crisis was something called capital
controls, which meant that literally there was an intermediary between my money and my bank
which would not allow me to be able to withdraw from an ATM more than 50 euros a day.
Suddenly seeing lines everywhere in Athens and over Greece of people trying to just get access to their own money.
And obviously that had triggered another really painful memory, my mum throwing away my Nintendo.
So she was the intermediary back then to sort of my assets which were my games and yeah
we had moved in a world where right now all of this ease with social media and
Everything available through a subscription. It seems that we have sacrificed quite a lot
for that experience
That's when in about I think 2020 we started looking
into this technology, games was a natural fit, we're used to digital economies,
we're used to funny silly coins in those games, trading them, feeling very sort of
strong about our different characters and they're identifying with them and creating sort of these digital societies which we're quite happy to live in. I think the first
iterations of the technology like Ethereum were not and still are not
appropriate for what we're looking for here in gaming and when we figured out
that we had seen that Gavin had moved on and creating his new at that point
whether it was going to be Ethereum on steroids or whatever Polkadot is
a new iteration which was meant for scalability and that's when sort of we I think built one of the first
Gaming chains here in the Polkadot ecosystem with the UNE network
I helped the team at that point both sort of joined the ecosystem and raised those initial funds and we really wanted to focus on
Chain gaming and I think one of the things that we liked here is that we
found that there's sort of a really powerful developer platform which is
obviously evolving from a model of power chains as we saw initially to what sort
of the future which I think is what Gavin talked about about Jam at this point
you have a very mature blockchain network with quite a lot of not only
developers different teams working sort of in here together and quite a rich community which is growing, I would say, day by day.
Not only from the developers, but you'd also see whether that's sort of users, active members in our treasury.
You can see on every week we have our own shows where we figure out ways how to govern and so govern our own network
So yeah, we're growing I would say quite a lot
The difficult I think difficultly that we faced most of us as builders initially in this ecosystem is that we hadn't realized that it's a bit
Like the movie inception we all were startups building within a startup because
Polka dot is still sort of quite early on in its sort of life. Same for the two main, I would say, custodians of Polkadot,
whether that's the Web3 Foundation or Parity.
And sort of that's a very difficult problem to solve as a founder.
How do I make sure that I can focus what's important for me
when I have a big variable here, which is how this technology evolving.
It's been quite difficult for a lot of teams joining in here to see sort of that evolution of technology,
but I think it's a natural sort of progression in these decentralized networks.
We try a couple of things, some things work, we take the best of it and move forward.
And I think that's what we're seeing here with the Jam, the next sort of iteration of Polkadot with Jam.
What is getting a lot better, which we're really excited about,
is that we're getting to that application there.
And I think that's sort of one of the things that we're looking forward to now in the summer
when we sort of launch the EVM side of what we're doing
to be able to really present a permissionless way
where we can attract developers who are already building weather elsewhere
or want to experiment on the smart contract level inside here. But already there's a lot going on from
some really great wallets, some fun little games, fun big games coming from Mythical
already out in the market. So really looking forward to see how we can continue working
on the application there. I think we've talked a lot about Mythical,
but I think what's really important here and what differentiates
and what really helped, I think, our ecosystem
is that we got somebody here who was really focused on two things.
One was those big IPs and directly going to the users.
Most of the other builders in this ecosystem
were much more in the infrastructure,
trying to figure out what are those tools
that are needed there,
but having sort of this big divide
between the tech and the end user.
Hopefully by having sort of mythical here,
which is our flagship, let's say gaming project,
we can start reaching out to indie developers,
companies that sort of starting to see
that there is success, that there is value,
and we can continue forward.
In terms of a couple of future initiatives, there's things obviously that we're doing on the tech side.
We're going to try a couple of other things.
One thing that I've been working on for the past few months is the idea of an innovation park,
which we're looking to call the Jam Arena.
This would be something that initially as an idea would be set up in Athens
and looking to move forward into different spaces.
Joining up with Joyst, which is sort of a...
They have set up a few innovation parks quite successfully, initially in Greece and now in a few other places in Europe.
The Institute of European Entrepreneurship, who is also looking to support.
We're talking with a few game studios and a few gaming VCs who could be excited,
and we're looking to see whether that could be a good solution,
where we can provide a physical, let's say, park hub,
whether that's graduates like you, whether that's companies like Mythical who would like to spin off teams in a country which historically can be quite creative and cheap to operate,
and then seeing how we can move forward into different spaces. As sort of a final say from from
my side I would say that I think this is one of the most exciting times for game
development. It's been as Angela mentioned notoriously difficult things
and expensive to be in this space. It's like you're always betting on a moonshot.
It's like a movie, right?
You can't have an MVP of a movie and test it with users.
It doesn't work out.
You have to make a hundred million investment and hope for the best.
But things are changing, right?
Whether that's tools like AI, where suddenly through vibe coding,
you can get to an MVP of a game in two weeks,
which is something which was undoable without a team of different people.
I think we're going to get to prototyping much faster,
much cheaper, and hopefully these different user-generated
platforms will start opening up its platforms
to different technologies like the blockchain space.
And I think that's it from me.
If there's anything else that you'd like sort of as a Q&A to
ask us, more than happy to take any questions. Before we get to the Q&A, since we have two
minutes, I meant to show one more thing, which is what we went through, Chrissy and I went through
in the policy meeting this morning. And I think it's worth it if you don't mind real quick
because we did do a little bit more of a deeper dive
and I just want to show a few of these slides
in case you haven't seen them.
Hang on, let me just get to the gaming piece.
This is pretty exciting.
So we are investors in Mythical.
We were seed round investors.
Okay, here we go.
So at Mythical was the first to get to kind of mass market scale,
7 million wallets on their first game, NFL Rivals,
which is a really big deal because most of these games, like I said,
are kind of short and kind of come in, buy the token, sell the token,
go to the next game.
The other thing that's really interesting about this is that the players are,
they're there for the game.
It's very similar to the demo.
The demo of players who are playing this game is very similar to the demo of players who play Madden, EA Madden, if anybody played that.
How many people have played EA Madden or FIFA?
Yeah, a lot.
I would think a lot of people.
So 7 million people played that.
They have a new game coming out called FIFA Rivals, which could be 20 times the size of that.
could be 20 times the size of that. So again, NFL Rivals was probably one of the biggest games or
the biggest game we've seen in crypto and blockchain gaming. And now the new game FIFA
Rivals could be 20 times that size. So what's really cool about this is John Linden ran Call
of Duty. And then they have, you know, one of the founders of Wizards of the Coast, they've got Electronic Arts, they've got people from Blizzard, etc.
And he said that not only does Polkadot allow him to sleep at night,
recently he said there's no other chain that I could actually build and launch these games on.
He moved the entire, as Gav said earlier, he moved the entire chain from Ethereum to Mythos, and it really didn't even make the news, moving from Ethereum to Polkadot, Mythos on Polkadot.
So, two things I wanted to put on the radar for everybody, Pudgy Penguins is coming out very soon, also on Polkadot.
This is really important because if anybody knows StumbleGuys, it's a very similar genre to that.
400 million players have come into StumbleGuys,
but there's no concept of ownership,
and there's a missing kind of in-app purchase economy.
So this is a really, really exciting game
because in that party genre, it could really dominate.
Also, tournaments in StumbleGuys are really big.
And so, again, as a community builder, watch this space and get involved.
Come play the game.
So this is FIFA Rivals.
Again, it could be 20 times the size of NFL.
And the interesting thing about this one is that a new mechanic that is a blockchain mechanic
that players don't even really know about
because it's very natural, it merges onto the highway of their natural behavior,
is I have these three items, you have this one, let's swap these.
That mechanism, which is all on chain for Mythical, boosted engagement by about 20% immediately. So now other games are looking at what is going on in Mythos,
what is going on in Polkadot, and how could I use that platform
to maybe bring my game.
Again, the gaming industry is struggling, revenues are pretty flat.
If you can show a game developer a way that he can boost engagement
by 20% and transactions by 20% or revenues by 20%,
that's pretty powerful and impactful. So anyway, and then the other thing that I would say is
you won't see them focusing so much on Mythos the token, but rather Mythical the brand secured by
Polkadot. And it got the top 50 in 2024. So anyway, I just wanted to add that. Thank you so much
Do you want to join?
Great does anybody have any Q&A?