Hey everyone, how's it going? Just letting people join in.
There isn't really a super big format to space, let's put our whip it up, talk about the enforcers rebuild, they just dropped and kind of, you know, the system we built and everything regarding that. If anyone wants to co-host or anything like that, you can cut my apartment. There isn't really any plan today, so let's put, you know what, people have been asking me to do a space for like 25 years. Here you#
He's not talking. All right. I'll just let people join in for a second. Oh, how's the guy in kick clip? What's good, man? Just got off work. So hyped to get off work. See this shit happening. Fuckin' let's fucking melancholy.
Yeah, I just want a kickstart space. You know, there's not really any format to it for why not? Let's get it kicking us get it rocking and see if anyone has a enforcers PFP or I see two already. Let's go. All right. Let me get some requested people up.
So yeah, this bass isn't really like a structure edifinger, it's more like a vibe to answering questions if anyone has it and then, you know, we can do more formal one on the pilot's Twitter itself, but
Yeah, I just thought why not, I'll just spin it up and then, you know, see if anyone has any questions or I say any PFPs.
And yeah, I go for now. I was up there.
So like, well, the trademark marketplace be live after like this week or you waiting for the rest of the reveal. Yeah, so when you open boxes, you get a trait and then those traits are tradable and like marketplaces, so like even just magic in and like it's it's not
not really like anything custom we're doing civically. But yeah, it's currently frozen so you can't trade. We want to kind of incentivize people to reveal instead of focusing more on like tradable assets this second. But yeah, we want unfreeze and that kind of week and then people will be able to trade them.
It's kind of the strategy right now.
Yeah, I mean, I think it's going pretty well so far. I'm not seeing too many issues. There's a shiptile traffic on the server, so I think people are spamming boxes, trying to get lucky with one for one's and stuff. Hopefully, hopefully some people get lucky and we can see some of the cool art coming up.
Hey, what's going on man? Not much, not much you.
with an Enforcer reveal and reveal we'll get a par with snapshot that enters into their one for one ability which is kind of cool so there's like three ways to get a one for one so there's like obviously the the base chance and then there's the boxes and then there's a snapshot and then we're also doing a burn event for the
And obviously this would be repeated for each fraction as it reveals. So there isn't just like a gamble on boxes kind of thing to get. One for one is also a snapshot event and giving everyone sort of equal chance to at least have a chance to do it. So for now, it's definitely needed.
Let's go. Let's fucking bullish. You know what the most rare trait for the enforcers is. Yeah, so the rat rates are Titan and Halo. Those are the rarest.
So the my profile picture right now has a Titan uniform. There's also a Titan helmet and then there's the Halo ones, which is the golden one, which I see some people teasing in the Discord because you can preview assets. So some people are building with those. And then also on the on the female side, it's
the same asset name, but it's a change. It's like gold and wine. It looks sick. But yeah, we're kind of an interesting reveal mechanism. Like we were, when we were designing it, first of all, like, I had this idea to do this reveal like this since before the mint. And, you know, like, I was like, my developers, oh, yeah, let's do this. And they were like, all right,#
Listen, like this is a huge application like this is going to be like 20,000 lines of code, you know, it's not going to be so. You know, you have an idea of how to do something and then when it comes to reality, they're like, yeah, this is like actually complicated, but you know, I thought either go big or go home, so got them, you know, all the team working in it and
a month later, month and a half of development time, we finally released it and I think it's a smooth launch we tested it. I was testing for the last four days, trying to break the app and testing in the edge cases. So hopefully there isn't really any groundbreaking bug, there isn't anything people
find. Definitely a really ambitious reveal that hopefully changes the game because the idea is we can obviously use this simply for other factions. We've designed the technology to be like for the rebels of
anyone else, it takes about a day to just change it like asset wise and then we can have it live. So there's no more like development time so we have like the whole team free to build other cool stuff and then also it's easily light enabled to you know other projects like the Graphite Protocol which is obviously the
development team who built it so we can have other people come on the reveal quite easily and kind of license that out with our tokens. Definitely interesting mechanism coming into like the Gen 1 and Gen 2 revamp as well, like it's going to be the same
thing obviously just graphite instead of staking points. So yeah, definitely a lot of cool things going on and quite glad, kind of glad it's out there and this technology's done because we now have a bunch of developers free that can focus on next things. So it's a sign for sure.
If anyone wants to come up and ask questions or anything like that, then just raise your hand. I'll bring it up. What was that kicklet? I was about to ask you, like, what made you do it today? Because shit, honestly, I could have waited another week to stack them fucking points, but like,
what made you do it today? Well we had it ready for so like on Friday like the app could have been shipped then but I kind of you know like after the bastards kind of like raffle thing and kind of thinking it was you know good and obviously the issue I think like we just wanted to take the extra time to make sure that there was no bugs and everything was good so pretty much
for the past four days have just been kind of testing and making sure, making sure everything's good, the past three days. And then today, we tested it all, we fixed anything we found, like I ran it on a ledge, I ran it on a mobile, I ran it on Android, I ran it on Chrome, FireFox Edge.
20 different things, you know, I had the whole team testing it and we didn't really find anything, you know, that could break the app. So it was like, okay, it's time to reveal, you know, it's time to bring this out. And then time to, you know, get us in the hands of the people. So people actually know we're actually doing something. We're not just sitting there doing nothing like this app is, you#
code and if you're only one user developer that's a very big app, you know, it isn't small. It mixes on chain with off chain and back ends and yeah, a bunch of different stuff also like 3D animation, so it's a big project but we have it done so yeah it's out the way and we have it for basically life and out of the whole code.
base, it's kind of a kind of a scientific start license now and get kind of change in the game, you know, overall. I'm ready for you to rock that rebel PF PDA, let's go. Yeah, I mean, I can start like showing, you know, obviously like kind of a promotion, you know, for each
That's the kind of interaction that comes out and kind of want to promote the art and show people each faction. Obviously, the good thing about pilots as a whole is obviously it is kind of like a negative and a positive at the same time. So the negative side of it is every time we go to do a fact
There is no interchangeability like the Enforcer model is not the same as the Rebel model. It's like different sizing, positioning looks. So that's a negative, right? Because it's basically like designing four collections in one, which obviously takes longer. There is no Dowing out. And then the positive for it is we can
kind of are building four collections in one. So for example, if the enforcers aren't someone to buy, like they don't like the guns and the armor look, then the rebels are more normal people like not really like an army or a police force or anything that is kind of like
I guess like people in a city, you know, being rebellious, so kind of like spiky, clothing, chains and katanas and all those cool stuff, right? So yeah, there's definitely like different vibes to each faction and obviously that's kind of like unique proposition where, you know, ideally like the whole, you know, reveal is meant to just
be like, okay, find something you like. If you like, you know, please force, if you like the enforcers look, buy an enforcer, if you don't like the look, okay, you have like, rebels, you have operators, you have resistance, you have options, you have difference, and you know, it's kind of an interesting thing to see how it plays out, you know, see, I think once, obviously like,
I saw the arts revealed and everyone sees each faction and then obviously people will start choosing what they actually really like. I know it's hard now because pretty much all you have is a logo and you have a community vibe. But obviously once the arts out people can be like, "Okay, I like this art, I like this community art, it's by this one." Which honestly, it's kind of what we're trying to get out as soon as possible.
What's up? Not Nant, yes.
Hey, um, quick question about the reveal. If I reveal onto chain and then with my sticking points, I reveal a marking. Am I able to remint that onto my NFT? No, so once you reveal it's locked in forever.
So kind of we have to do like that you have to like lock in each asset you get because otherwise you might end up with a problem where you basically let's say you reveal like a base asset then you want to re-ment there is a problem with like uniqueness so obviously like there is no two pilots like it'd be the same and have the same trait combination so if we do that then you run
like a problem of like not allowing people to have unique combos and running into combo issues of people trying to reveal the same look. So that's why we did it like you have to lock in an asset and then once you locked in an asset no one can have the same combo as you with the base and combined.
you want to reveal then you're revealed like there's no way to go back and obviously I think that's a good thing otherwise people will reveal and then once they reveal they just change it again and then suddenly you never get like a collection you never get like a different end or look because everyone's changing all the time so kind of wanted to give people the choice to design what they like and kind of build the pilot
they want to be and then once they lock it in, then they lock it in and that's their identity. Before pilots revealed or minted, I was like, "How can we do something different here? What is the issues with the reveals in the space?" I think in my eyes, when people reveal, they do the
to reveal, like it's really hard to get kind of holders like attached to what like automatically was given to them. So what ends up happening is everyone just starts flooring, they're like what they got and then it kind of runs into an issue. Which I think we see played out with like the bastards of it right, obviously like people that like they are bought up but people that got what they didn't like to sincerely dump them.
So you kind of had like a crash and an upward spiral close to what's in this heap. But yeah, I think coming into the pilot's reveal, we wanted to tackle that and this is the system we designed to it. We give holders the choice of what they want if they don't like anything, then have to reveal. Obviously we want to incentivize people to reveal because we want our own chain.
with a rock-prova pictures, but you also have the choice and kind of design what you want. And then once you're happy, you just lock it in, reveal, and then hopefully it was more like sentimental value for the whole thing, because they have basically a choice in the whole process of what they get versus like, "Oh, computer just gave you this, good luck." Kind of thing.
And then you mentioned pressure about putting stuff on chain. What are the chances they've got to be really low that somebody or two people would mint say two full sets of titan with the exact same
body and markings like they wouldn't be able to one person would have to reveal and then one would have to sit there with an un-revealed set in a sense yeah that's correct but also someone could change like the eyes they could change the marking you know like
different ways to counteract that, but that would be correct. If there was the same combo, one for one, then they wouldn't be able to reveal. But there's also sex-specific, so female and male have their own attributes. So let's just say, for example, the Titan trait on a female.
the Titan tray on a male, someone can have the same combo of trait names on a female as they have on a male obviously because they're different assets design wise. So yeah, it is kind of a complexity to them to the stand but we did die to design it the best way we could think of.
It's amazing. Keep up the good work.
Yeah, it's fucking lit. Like I got super slavoured at work, flipping burgers and scallops and shit and I've been telling all my co-workers like pilots are revealing soon and fucking get off of work and then see fucking Twitter blowing up and then I'm like holy shit it's
live and it's crazy too. I appreciate everything y'all are doing. It feels good to be a part of the Teo community and it still feels real, but just the options that you have when you make to come
right off the back instead of like waiting you know like down the line to buy traits later on or you just get the option right away it's the sickest thing ever it feels like a fucking video game yeah and that's exactly like the design concepts we're going for like how can we
make it feel like a video game without it being a game. So I mean I'm glad you said that. That's definitely what we were going for. So I do I see people saying like, oh this is like I'm in a fortnight game, I'm in a vanery game. Like people were trying to fudge saying, oh this looks like a vanery clone. I was like, well we are trying to do a game of fire experience.
So you're kind of like validating that we're doing stuff right, you know, like that's what fun that's kind of what we're going for like not all wise but more like experience wise like it should feel like a game So comparing it to a game is it's pretty good, you know feeling for us I guess
What's up, Vando? Yo, what's up, Tom. My question is really just gonna piggyback off of the gamified experience because first of all, this is like the best reveal I've ever seen. So like hats off to you is incredible. But I was gonna ask, is the Tio brand
to be dipping more into the gaming space, like the crypto gaming space in general, because it looks like this is a really good gamified experience. And I feel like a Tilo pilots like FPS type shit like that should go hard dude. And I know. I did it then with soul steds and the arcade and all that. So I'm just curious.
Yeah, so pretty much when we took over like so says a while ago, more like a personal venture for me because I I felt like the the experiences of what I believe, you know, when pre will come is more like a gamified experience. So we started off building like this virtual world and kind of the idea for
that for the metaverse we were building was actually like bringing stuff like auctions and stuff like raffles into like a experience right so it's kind of like what board apes did with the dookie dash but obviously that they put out on kind of validated that that's what we're working on but obviously stuff didn't go to plan as a lot stuff behind the scenes so we
right now we have an arcade and we also have like game style mince, we're definitely getting something like that going where people can play a game to min and that's kind of a style of lore if we're doing under graphite and definitely going into more of how can we take basic utilities to like auctions, raffles and kind of make
the more, I guess, like, kind of make the person feel like they're more involved and more kind of like hooked in versus like, oh, here's a website, like buy a ticket. Like, how can we make that ticket feel like you're having an experience? And I feel like that is kind of the key to what I like cool, you know, that people say, oh, NFTs are an attention to content.
me like a bunch of stuff. So if we can tap into how to make simple things, kind of feel like an experience, then I feel like we're doing a pretty good job. And that's kind of what we've, what we've pirated to as a company. So stuff like commenting, like how we're going to maintain more fun. Obviously
like the raffle idea we had, obviously the first execution wasn't flawless, the role messed up, but it's kind of an idea of how to make it more interactive and how can we even go further down and make it more like a game experience. So definitely on the reveal is the first time I feel like we've done that, we kind of like mastered it.
to a point where holders are now like feeling like they're a part of building their character in this world and this NFT law which is, you know, it's an awesome feeling but yeah definitely feel like we're gonna expand on that more, kind of do like game mince, game style mince and they're like Teo and then you know expand from there.
Yeah man that, that sounds great bro. That sounds incredible.
Yeah, I'm not sure if you played the raid, but the raid idea, so like we released it kind of like more of the approved concepts, but the raid idea is to use that sort of like octopus raid as a way to kind of have it more like a Dow competition for like say like whitelist spots or you know minted
spots or even drops. Like how can we instead of just being like oh here's a snapshot. How can we be like okay your faction needs to defeat this this crack in and then you'll need to come together and have this experience and then if you defeat the crack in you know you get like a better drop or you get like a ample
or your faction or your Dow gets more spots and that was kind of the proof of concept for the raid game was kind of like the idea of how can we get people together and compete against each other in a friendly way but for a general prize and that's kind of another experience we did for the gamified aspects of Puy
which I think, you know, some people disagree with me, but I think people had fun and they were like, "Oh, they've never seen that before." So it's like, "How can we do that tech?" And actually make it more like spots or more like, you know, for an actual reward next time. So yeah, there's definitely a lot of moving pieces, but, you know, so far, so good, I guess.
What's up, kick foot? I was going to ask if you could elaborate on the three options basically for reveal. For one for one, do you mean? Yeah, yeah. Yeah, so you obviously
have base assets, one for once, and then you have boxes, so open boxes, you're taking points. Then the next thing coming up is we're going to do a secret snapshot of all the enforcers, so reveal or unrevealed. So pretty much you know you're holding a force in a wallet, you have it state, then you'll be part of
snapshot and that's for another portion of one for one allocated to the people in the snapshot and we weren't ready to announce it it'll be more like a private drop for people that are holding the forces you know and then the third way is that more of a burn event so we're thinking okay how can we make it so you know kind of the idea is you want to get
more unrevealed pilots off the market if people are not revealing and kind of get them like you know kind of in a revealed state. So with the burn event kind of the concepts and like the product design we'll think of that is like how can we take you know like 25 pilots or you know 10 pilots or whatever it is and if you have like
like 10 enforcers, you can burn them into a pool and it's kind of like a dynamic pricing. So let's say obviously these all fear ethical numbers, so don't use this kind of example. But let's say for example, we do a burn event for like 5-1-4-1s. If you, you know, the event starts at like 15 burns, so you burn 15-4s
as you get a one for one and then it's dynamic pricing. So the first burn and then it goes like 20 burns, then it goes like 25, you know, it's kind of the idea we had for it and obviously, again, not something that's been done before but I think it's kind of like a cool one. You know, obviously you get to like buy, press show and unrevealed pilots and get some other way.
Fuck yeah, do them so fucking hype. Let's fucking go. We off the melons. Let's go That's a hype What's up, uh, GG? Such a name. Sorry. Anton, I'm wondering what is the RNG percentage?
on the trees. Or is that something you don't want to be able to see? Oh, so you can see that. I mean, when you click on the box, it has RNG. It has a percentage of the jacet. Perfect. And just like, so you have like, it says like on the rare, it says like, you know, 0.X percent on the, you know,
other stuff. It has like 1% blah blah. So you can it's all transparent. Okay. So I love seeing them as a PFP. They really popped compared to like what they looked like before. And the whole gamification of it is really mind blowing. You guys did a great job.
Thank you. Yeah, I think, you know, as a PFP like I really like them, you know, there's obviously all subjective items. There's always the people that say they're like them, they hate them, but to me, like I feel like this is a cool PFP. It looks clean. I mean, I want to rock it and rock it as a profile picture. So hopefully others want to rock it as well. No, I mean#
And do you know when the next faction's going to start? So I've learned my lessons of saying timelines because people hold me to like a natural cross. Like they'll pin me to the wall if I if I miss a deadline. I literally said to someone in the chat today, I was like, oh,
The reveal is probably going to drop within six hours and it's six hours later like everyone's like oh my god the lady again like holy shit like I was like what the fuck I've just gave an estimate like relax but yeah for today I'm not going to say any more timeline just because I would rather not be pinned to across again I've learned my lesson on that one I hear that no problem
Thank you for talking. What's up, Unique? Yo yo, what's up? How you doing? Doing good, how about yourself? Doing good, man. Chillin's been a long couple of days. Just figured out hoppin' here and see what's going on, man. Excited for the reveal.
I love the art man, it looks fire. Thanks, coming into minting pilots we had this whole set, we've been working it for a while. But I was doing creative direction, I have no idea what good art is. Kind of a miss firing.
We knew that if we were going to revamp, we had to do it properly. So the first thing I did is I hired a creative director, like Melty, like part-time. Obviously she has like duties of reverse, but she's pretty much working full-time. And then the second is I hired two guys that work in Marvel, quality assurance, and then I hired a whole studio to actually
do like the rendering and drawing. So there is literally like two QA guys in the professional atmosphere like that did stuff for Marvel and then there's a creative director and then there's a whole studio actually drawing the art. So all of them always costing you know over a hundred K for this revamp dollars and obviously that's a we only got like 200 K from Mint. So it's
you know, over 50% invested just in the art, but I do believe, you know, we'll pay off eventually because if you don't have like an appealing front end or you don't have people wanting to rock and I think then you kind of fail as an FT project, which is kind of what I feel like has happened with the Gen 1s and stuff. I do not super appealing. As a PFP, so we never got like that reach.#
kind of like proving a concept of pilots like if the PFP is good and everyone wants to rock it like the experience is good then we can get more viral reach and then that obviously leads to more business you know which helps like back in business and then also leads to hopefully like higher volume higher sales and generally like revenue so yeah in a sense you know 100k is a lot spent on
I would have loved it to be done sooner like the timelines initially told us but like you know some people were were sooner but stuff happens can't really Can't really you know do anything but move forward and hopefully in the results worth it for it Yeah, man, you know, I think art is absolutely critical man
you're at you have to have people loving the pfp being able to rock it and then I know you could have the best project in the world but if the arts is on a point then you know it's gonna be really hard to rally but you have amazing arts sounds like you got everything in a place for that idea that's like that's wild I didn't know you spent that much on it and then you
have the entire graphite ecosystem too right so like that's what I have some questions I'm like a tech geek man so I kind of want to know a little bit about graphite what's going on there if you got any things you can share with us but if you don't want to go too deep into it I totally understand yeah so on the surface level we think long
graphite as the bottom layer of the whole ecosystem, so anything we do on graphite, any tech we make, so let's see for example the loot box contract. So under our company structure we put the whole loot box system, we just did for pilots underneath the graphite protocol company, and then we say okay we own this contract, this is
tech we control. Okay, how can we get this out? And then you have like the front end brand. So you have like the pilot you have like the gen ones and those kind of are used to elevate and push out the bottom level. So graphite's never going to do any marketing. It's never going to do any tech adoption. It's just going to make the tech and then our front end brands are going to push it out and actually get like the#
lines through the door and obviously like you know someone wants to use the pilot reveal tech they can come to us we can set it up and they pay us in graphite so it's all like transactional through through our token for like services and stuff we make and access to the protocol itself so yeah like on the service level it's pretty much like anything tech on like a bottom level on a low level
is powered by the Graphright Protocol and then pilots and everything make front ends and get users into users' protocols and obviously get the traction layer to the protocol. So yeah, I guess if you think of a sales panel I'm not really sure if you know much about sales or how a tech company works, we kind of see the NS
and the front facing, kind of like the step one of a funnel, like getting people through the door, like entering an email kind of, you know, kind of, I guess, comparisons. So yeah, that's kind of how the structure is working right now. Part of that structure is definitely like good art. Like if you don't have that, you know, appealing aspect,
then you're kind of failed. So yeah, we definitely think like the investing in the step one of that process, like getting people off of the door is going to like, you know, get us more clients, get like more volume, get more holders, which then equals more clients. So it's kind of like a win-win, which is why we dropped, you know, a significant amount of money on getting this out, right? So.
Yeah, that's awesome man. I have a lot more to ask with Pebbles as a stand-up, so I don't want to keep going for it now. What's up Pebbles? Appreciate you man. Thank you for talking Yo, what's up Tom? Real quick. It's gonna want to see you guys at a really good job like on the fucking reveal like
If you're playing CS, that's exactly how you felt like opening up boxes. It's a complete RNG and it's absolutely fucking fun. And I have a quick question to, for the one for ones, are the traits different from what we get from the actual boxes, like they're their own trait or
Yeah, so I have a bit of alpha for the one for once. We are everyone who holds a one for one key card has direct access to our creative director and they can have a say in their vision for the one for one. So if you go to our creative director and you're like I want my pilot one for one key card to be a Robocop Terminator
So, you can go into our creative director and you can be like, "Okay, here's what I want." And then we will send you a sketch, you approve the sketch and then natural one for one. So we're hoping to get those turned around quickly. But when we're thinking of one for ones,
kind of in this system we were like okay we're doing a game of fiber reveal how can we take this to the next level like I don't want to do anything automatic or force anything on people I want people to have a say in a part of the vision of how they see themselves kind of in our world and yeah part of this like you know one for one sort of direction we're doing
is that where people can actually come in, work with our designers to build the ones one day one. And obviously, as long as there's no copyright issues or legal issues, or it's not like a straight troll, then we will do it. And you can have your dream one for one in our city. So for that school. Yeah, thanks for your answer. That's fun.
That's a really dope. That's like the first time I've ever heard like a project actually actually like allowing you to like, you know, talk to the actual artist like to choose what they want like on their like actual profile picture. That's really awesome. Yeah, I mean part of the whole reveal process is the manual process like actually having a say in what you want. So this is just basically like an extension of that like it makes sense
for us to be like, "Oh, you want this as your profile picture? Cool, we can make it. There you go." And obviously that's just to avoid, like, I guess, people spamming us, like, this is only open for key cards. But eventually, we want that to be kind of extended to the border ecosystem down the line, so yeah.
I just got my ledger out and did my other one about a start.
profile picture space and get it pumping but yeah I see like sort of you in this space already so I like look at chilly cheeses if you guys scroll down to chilly cheeses that one's pretty dope it's got like called accents
- Chilly cheeses, let me try find it. - Just scrolling down you can see like some people have like the older version and then the newer version and it's just such a difference.
Oh, yeah, he has the, he has the, the rail one. That's cool. Yeah. Yeah. Eweasy. This is pretty dope too. Yeah. I mean, I'm very excited to see what people come up with and what people like and, you know, hopefully people kind of enjoy what we're going for.
Obviously it's early days, we dropped it quite late, people have to manually reveal the after open box, they have to understand the whole process. I did see some fudge, people saying that seven minutes for it's played and reveal, but I did it for seven minutes so I can explain it in details.
that hard to understand. I just wanted a video that explained everything so people can comprehend everything without asking questions and obviously they can just get on with it, which I think is overall saves everyone time and manpower and obviously money on support and stuff.
stuff, so. No, that was a smart move. The video made it a lot easier. Otherwise, I think we would just be like, huh? But yeah, the video made it really easy. Thank you. Yeah. Some people say I have a job as a professional YouTuber, but I don't see it yet.
in all your free time, Tom.
Yeah. I mean, I do think explaining utility like that is a good, I guess, front for us because part of what everyone says about us is like, "Oh, we're too hard to understand. Like, okay, why I just watch you through it." So it is really that hard to understand.
I can explain it all. I can show you and then obviously I did that video in one take straight through without any edits. So like obviously we can make it edited and cut it down, get like it down for like probably like three minutes. So if we've got it edited, which we can do next.
But yeah, doing like it explanation videos for you to this you release I think you know overall is appreciated because Just kind of makes it so people don't have to like read an FAQ or read like 20 paragraphs or something What to do is watch once and then comprehend hopefully
Also while we're here, I guess I have some news. So the enforcer leader left a while ago and obviously we had a new replacement kind of like instantly. You know, for it, but we didn't really announce it. So he was like pretending he was an AI. Oh, wow.
to get people you know, like what the hell's going on. But yeah, like I'm seeing a meal in the space so we've promoted a meal as head of the rebels, faction leader, and then we're moving Mani to head of the forces. And we're also telling Mani like, "Hey, like we think that you're going to be awesome at space
is like you do the easy spaces all the time, like let's get like an actual proper space bed you'll get on the pilot's account and start hosting spaces for us more regularly and then kind of use what you're good at to you know which is kind of cool because he has good at spaces and that's kind of what we can utilize. And then also a meal like grinders since the discord day one has never really asked us for
anything, just been grinding, sending good energy. So we were like, yeah, he's perfect candidate for resistance. So glad to have them both, you know. That's so funny. Congrats and meal that like I'm in that group chat them versus chat and he came up in there like acting totally like AI. All his like comments were AI-ish. It was so funny.
But yeah, he's he's kick ass. That's great. That's great to see him step up. Yeah. No, that video's amazing. I'm sorry. I just rewatched that thing for the whole way through amazing good job, man. Are you gonna be coming out with a Call of Duty like
and he's like, "I'm seeing man, it kind of looks like you're prepping for it." Probably not, but who knows all the future holds? Maybe there's a good person doing an FPS like that and it's good for the pilot so we can hop in and kind of pilot and that would be cool. That would be epic. That was a joke. I mean, that's like all Lincoln and
But if you pull that off, that'd be amazing, man. I just wanted to get 3-E flowers for that video, man. That was a big yeah. Yeah, so what I learned is like people are not willing to wait for anything in the NFT space. So like games just fundamentally, you know what, like they cannot be done that quickly. And yeah, if people can't wait like a week for announcement, then they can't wait like a year#
So, you know, live and you learn, but yeah, we, so like a week ago, right after the pilot's tech, this tech got made, I was like to the company, like I did an announcement, I was like, okay, you know what guys, like we're focusing too much on these big apps to just take months, and like people don't really appreciate the time that goes into these things, like this reveal app is
like 17,000 plus lines of code. But if you're a programmer, you understand that's a big code base that even like all day and tests bug test. So this is like 17,000 plus lines of code and mixes smart contracts like node.js, you know, view.js and a bunch of types of things. It's like six languages to make it work.
including on chain tech. So it's a huge app and obviously from a standpoint of a consumer, obviously didn't realise what's in big app or what's a small app. So I was like to the company, you know what guys, let's think of ideas that could take a week to make. So we can actually start releasing stuff to the public because either way, if it looks good, it has a good
UI and it's effective and what it does and we can release it faster like people are going to appreciate that more than taking like two months to build one single app. So yeah that happened directly after the pilot's reveal tech was done so we kind of have like a change in conv direction where we have a focus on you know can this that be done in one week is kind of what we call it.
So we have ideas, we have project planning, can you do this in one week? Yes or no? If it's no, they give an estimate, like, oh, it's going to take three weeks, then no, no, worth it. Let's just focus on the small stuff we can get out. That obviously has an impact and is effective as well for like a battery generation, also revenue and burning tokens and all that stuff.
Yeah, sorry kick flip as it ended up. No, no worries you can carry on you make your way talking. Yeah, that's amazing man. You're gonna find all the holes in the space and just kind of like fill them and there's so many that need to be filled and if you're just gonna be like pumping out, you know,
builds that actually have a utility and a use case that help people, it just makes their lives easier. That's what I'm trying to do right now as well. I'm bullish on that, dude, for sure. 100%. Yeah, I mean, for like an NFT project standpoint, we have like 10 developers full-time.
which is a very big operation, but also it's not big enough to be like, okay, here's three apps going on, it takes like three months each. We kind of get halted and our progress is stuck, which is kind of what we happen with the graph I put it called, like trying to build, you know, a launch man, a competitor trying to build this pilot reveal, trying to build, you know, this
large pad and mainframe contracts are at the same time, which has not even the development part of it, like the testing part of it is the issue, like testing for bugs and stuff. That takes literally forever on big apps. There's so many variables and so many settings you have to consider and edge cases and you know we've been
the weeds and testing. We've had a pretty good track record of releasing not buggy stuff because we spend a lot of time, like obviously other than the bastards. Mint, we had 150 minutes with no issues before that. We had a pretty good track record of no bugs up until then. That's rough when you scale.
man, when you're scaling, that shit gets crazy. It's just insane. But yeah, man, I think kickflips probably get tired over there. My bad, man. So yeah, but thanks for having me up here, Tom, and like this shit's fucking lit. I got like two little questions.
like completely off topic, but I told my coworker about about you and like the history of Teo and shit and told him like your background and he was like ask him what this is and he's asked what is a fluffer and then you said like it
The coding was like 15,000 lines of coding. That's fucking insane. That's like crazy to hear. I'm like practicing myself. So like, what would you like, what kind of advice would you give a kid who's just covered up learning how to code and you know what I mean, trying to get into that world and stuff?
So obviously it's obviously different for me because right now like I'm more on the employer front like I'm not the one coding the app so it's hard to say like we're set it from a coder but I can take more from respect to someone who's like hiring coders like what I look for in people so you know when someone comes to me and for an interview or something like when I when I speak to them especially like developers I'm like okay
like I don't really give a crap where you went to school, like I don't care about your education, like show me what you've done in your own, like show me what you've done to push, you know, the boundaries are like problem solving because the thing is there's like two different types of developers, there's developers which don't really, you know, have like a huge education on that front but they have the ability to go in and
You know make stuff like CS go hacks because they understand code at a deeper level they they basically learn, you know like they're in the weeds They they understand code at a deeper level and those are the people you kind of want to hire versus like oh I'm out of school like I can code you know web page like that's already interesting me so like whenever I interview people Our strategy is kind of like we're in schools in Eastern Europe
Europe, we have people going out there focusing on that stuff and focusing on more of the in-school people, people transitioning our school to get a job. And when we interview them, like, "Okay, what do you do on your part time?" And our developers are at like, "Tier and the people we fired has pretty much done stuff like GTA hacks, like,
all these weird stuff like CSGO gambling sites. It's kind of like the edgy stuff that you don't learn in school and it just kind of says to me like, okay, these guys have actually understood code at a different level. That school will never teach. That means they're a good person to be like, okay, go learn web free and understand like how to process that. So I think when you're coming into learn code, I think
don't stick with like the basics like a basics are fine for like obviously just like the initial but like trying like think of apps or weird things that kind of force you to learn like and problem soul which I think is the key to any developer like any developer can be good at one thing but the best developers in the world can be like okay go learn Solana Rust coding and then they do it you know
because they understand code at that level. It's not about being a master, like one language or anything, it's about understanding how to process code in different languages and understanding reading code based and stuff. It's just advice for you as an employer, be like, challenge yourself, I think is a simple way of saying it.
Hell yeah, man, and cuz I've been trying to build this a GPT track bot for the Rebels and shit and I've been I got it online before like in Russ, but I'm on a Chromebook right now just saving up for another computer, but
I tried it again, like I had fucking chat GPT and it's funny because this GPT track so it's like it matches and I Couldn't get the bottle lines or like fucking switch that shit to Python like reinstall everything reinstall it and then fucking got that shit on
online but the commanding working but yeah that sounds like some more of an edge case like you're trying to push what you can't really learn in school you know trying to push the boundaries so yeah you're on the right track like really I think if you want it deep enough then you just learn it it's just really a matter of time it's like anything in life
like if you want it bad enough and you're willing to put in the effort like you will get good eventually it's just a matter of time so yeah I think Rebels
on the next video and I feel like that's going to be really hard, you know, like a lot of people are going to go have on that because that's like the winning faction right now and everyone likes them. So yeah, definitely, definitely excited to see the Rebels raiding and fighting on Twitter with the up. But now that they're like the enforcers out there, we can kind of stop
building creatives, like we want to do like banner generators, build memes, like good morning, and kind of have this kind of canvas or application where people can really just stick their pilot on different backgrounds and kind of like prerequisites we have where people can actually just get content out there.
of push their PFPs and build their identities, which I think is important as a community-facing project, like pilots that have in turn. How do you have, bro? Have your pilot chillin' on your Teo in a banner on some building or some shit that should be so lit?
Yeah, I mean that's the goal like people pushing out content and kind of getting cool stuff going Yeah personal branding is gonna be absolutely insane this year I think everybody's gonna like realize they actually have to do it before they can even push the brand of anything else But that's awesome man, good shit
that you're a building man. I'm trying to learn too. Dojo Academy is doing some things so I'm talking to them, trying to learn as well. I'm learning pretty quick. It's hard, man. It's rough. There's so many languages, but man, yeah, like Tom said, if you want it, you did it. You just... Yeah, that's gonna really help.
the mass adoption is just like the more affected people we got building shit putting shit out there it's just it's eventually gonna be so much that it's just gonna overrun everything yeah I think we're in a good position with pilots where like I have like business experience that we have a team of developers like we just need to focus more on how to I guess like how to execute that and how like build our
that people appreciate more, they don't take like 10 months to build. And I think like once we get like a product line and we get like an idea tree going like operationally and we can kind of like just pump out apps like the P.F.P. tool like I see people with a bunch of P.F.P. banners we did that in like four hours you know so like it's like we can't build in the thing I just think#
these mind blowing out. Obviously it does pay off sometimes when you see their pilots reveal a massive app like everyone saying "oh this has never been done before" so it does have some pay off but also people don't really appreciate weighing a long time. So maybe just a mix of both is the sweet spot where we focus on smaller apps and get out, people can get hands on, they can see we're doing stuff.
And then we have the big bang everyone's in the world, which I think comparatively is what like board apes and D gods do, but kind of in a different way where they have a big announcement, everyone's in the world, the kind of pops with us, it can be like we have a big release or a big sort of event and that can be our thing.
I'm just gonna say man if you're pumping shit out like that often and then you're also throwing a banger every once in a while I don't know anybody that's doing that right now so I'm excited to see that man
Good shit Yeah, I'm gonna pass out. I'm fucking exhausted Thanks coming up and talking to the pleasure. Yeah, what's love? Appreciate you having me up and you'll have a good one man
Yeah, you too. I'm gonna step down too, Tom. Thanks for having me up here, man. It's fucking dream come true. I'm fucking appreciate it. No, all right. Thanks for talking and being a good speakers. I got a ready to join up.
Oh, and shout out to Melody, it's all right in here. Sorry. Is this going to be listed separately on secondary or is it going to be listed on the same listing? The trade. Well, then revealed ones or like.
So it's on the same. It's on the same. It is on the same. Obviously once everything's revealed, then it'd be less messy. But for now, you can just do faction enforcers and that would be how you check it versus all factions. Obviously, there would be other ones who wouldn't be revealed. So pretty much like the life hack to see any revealed enforcers.
it is just a search for enforcers. That will be the simple trade search you can do. And is there anywhere you can buy the order or the coins for the boxes? No, so no right now we wanted to incentivize people locking in
but we are going to start releasing lockstaking and stuff which gets you more points which obviously can benefit people opening blocks. Boxing and stuff, that will probably be out in the next few days kind of adding more lock options. So people can get more points but they have to lock it up for you to end period as a carry up.
So, okay, and one last question for me. I still have scrap because I thought we needed it for the reveal. What do I do with that? Do I just, is there anything I can do with it?
So you can still use it to I think use a step one and other factions, but if not then it depends how much you have but if you're in discord you can message me and we can try to figure something out.
Okay, so thanks. Now, but great job. I'm really impressed. I didn't like the wait, Tom, but I'm really impressed you guys have been working your house as well. And it shows. Thank you. Yeah, I mean, I think I think like the issue is like we could have
better communications but really like I don't know what else to say other than like soon you know like I know almost it here soon but I can't release it you know so what do you even say and I think you know definitely can work on on communication fronts and getting it out there but yeah the next drop for the table
side is like we're dropping the char steak ink which obviously was the conversion and then you know that would be hopefully live in the next few days it's done just need to push it out the final test and then go from there with the smaller apps and you know get it going get the cooking
So yeah, if that's everyone I'm gonna end the space just for our hostesses already structured around a thing. Oh, what's up, Pimps? Wait, I have a quick question. So I appreciate you on the NFT NYC. Do you have any plans like
on announcing anything there.
Here's my location, that's hang out, that's the vibe we're going for. I've never really met anyone, I've never been to NFT event for. So I think that is kind of more personal than doing some party or something to start with, but obviously that
down the line as we start progressing with events and getting more into the personal branding like the IRR event stuff, we can definitely organize bigger stuff. I think a lot of people are using rove to organize events so we can talk to them and get something cooking.
Awesome, thank you. Alright, what's up, Amir?
Oh, sorry, did I raise my hand on that?
Yeah, you didn't have any worries. I think the L maybe isn't going to connect so I'm just going to end the space here. Yeah, there's a really instruction space, but glad to everyone kind of speaking. You all been great and finally glad the enforcers are out. Let's get the project going and Charleston called
shit because I think, you know, what we did was a big app and it's cool. So let's pump it out there and get people, you know, seeing it. So yeah, it's been a bit of pleasure and nice talking to everyone. Hope you have a good night, day, morning, whatever you are. So yeah, love you all, good night.