Project Carousel Ep3

Recorded: May 7, 2025 Duration: 1:07:58
Space Recording

Short Summary

In a dynamic discussion, industry leaders from Project Carousel, Operation Safe Place, GAMI, and Warp shared insights on their innovative projects, emphasizing the integration of Web3 technologies in gaming and the importance of community engagement for driving growth in the crypto space.

Full Transcription

Thank you. The End Oh Cause you're the sky from the stars Cause you light up the power
I don't care if you wanna tear me apart
I don't care if you do, do, do, do, do, do, do, do, do, do, do, do, do, do, do, do, do, do, do, do, do, do, do, do, do, do, do, do, do, do, do, do, do, do, do, do, do, do, do, do, do, do, do, do, do, do, do, do, do, do, do, do, do, do, do, do, do, do, do, do, do, do, do, do, do, do, do, do, do, do, do, do, do, do, do, do, do, do, do, do, do, do, do, do, do, do, do, do, do, do, do, do, do, do, do, do, do, do, do, do, do, do, do, do, do, do, do, do, do, do, do, do, do, do, do, do, do, do, do, do, do, do, do, do, do, do, do, do, do, do, do, do, do, do, do, do, do, do, do, do, do, do, do, do, do, do, do, do, do, do, do, do, do, do, do, do, do, do, do, do, do, do, do, do, do, do, do, do, do, do, do, do, do, do, do, do, do, do, do, do, do, do, do, do, do, do, do, do, do, do, do, do, do, do, do, do, do, do, do, do, do, do, do, do, do, do, do, do, do, do, do, do, do, do, do, do, do, do, do, Thank you. Oh, She can lie to the more we can't stop The more we can't stop The more we can't stop The more we can't stop The more we can't stop The more we can't stop The more we can't stop The more we can't stop The more we can't stop The more we can't stop The more we can't stop The more we can't stop The more we can't stop The more we can't stop The more we can't stop The more we can't stop The more we can't stop The more we can't stop The more we can't stop The more we can't stop The more we can't stop The more we can't stop The more we can't stop The more we can't stop The more we can't stop The more we can't stop The more we can't stop The more we can't stop The more we can't stop The more we can't stop The more we can't stop The more we can't stop The more we can't stop The more we can't stop The more we can't stop The more we can't stop The more we can't stop The more we can't stop The more we can't stop The more we can't stop The more we can't stop The more we can't stop The more we can't stop The more we can't stop The more we can't stop The more we can't stop The more we can't stop The more we can't stop The more we can't stop The more we can't stop The more we can't stop The more we can't stop The more we can't stop The more we can't stop The more we can't stop I don't wanna tear me apart I don't care if you do
I can see the sky, can see the sky from the stars
I think I see you
I think I see you Oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, Thank you. Hi everybody GM happy Wednesday I'll be home today to you guys so I'm just sending some invites to some DM groups. Feel free to share and retweet.
Actually, I'll ask you to do so, please, so that we can have more people in here and we can have more listeners and more learners.
Today is the third episode of Project Carousel.
For those who do not know, Project Carousel is a space for builders
to share what they're building,
why they're building it,
and who it is for.
So we're going to be diving into the core principles
and motivations that shape the future
of the decentralized web.
I also want to say that while we aim to spotlight true and honest builders,
we cannot guarantee the integrity or long-term intent for every guest.
So listeners are encouraged to do their own research and exercise critical discernment.
You know, featuring a project sponsored, maybe sponsored or not, it's not an endorsement or investment advice.
Our mission is to promote and engage transparency and trust, not to certify credibility.
So I'm your host, Creon, together with my co-host, Senior Choice, and I'm excited to take you on this ride with us.
So let me welcome my coach first.
How are you doing today, Senior Choice?
Hey there, brother.
I'm having a lovely day.
Thanks for having me all with every week.
Excited for this episode.
It's been a while since I lost catch up with Hongz and the Warfman.
We were always close, but yeah.
It's always great to have a conversation
with him. I've been missing him.
I know he has been
on a fight for some time, and then he got back
really strong now in the arena.
I would probably talk about
touching that as well.
Let's have a beautiful episode.
I'm loving this series.
We're on the third episode already, so let's go. Yeah, let's go. Thank you. Always loving this series we're on this third episode already so
let's go yeah let's go um thank you uh always happy to have you here brother as my co-host
and um so for those who don't know this is not like the regular space that we're running so
we're really dedicating this to three representative of um projects web3 projects well it's not limited to web3 projects but today we have three web3 projects and yeah but first I want to thank you everybody for
showing up for us today and please retreat again and bookmark this space if
you know so you can go back to it later when you need to or send it to somebody
who might need to hear it you know later on um to listen to the recording uh well this that also
helps the show to get more visibility so we thank you if you do that and um yeah without further
ado i'd like to uh introduce to you guys the host um we got some uh we got speakers by the way we
got d5 brother i'm sorry um it's not like the regular space, but definitely you can ask questions later on.
You can maybe listen for now
and then ask some questions from our guests.
But yeah, our number one guest today,
or the first one I have here on the list
is Andrew Wilmot, also known as Uncle Funk,
the founder of Operation Safe Place.
How are you doing today, sir?
Wow. Thank you, everybody, for that warm welcome and applause.
Bro, I'm fantastic. I get to hang out with me all day.
You are fantastic. That was me. I was clapping.
That was me.
I was clapping.
Oh, DeFi, you sexy man beast.
Oh, Defy, you sexy man beast.
Listen, I had pneumonia for like a month and a half.
I still got this damn cough, but at least I can talk.
The moment the pneumonia left, I just aped into Arena.
Left this bozo X for greener postures.
But, I mean,
the only reason I come back to X is because my boys and girls over here.
I love you all,
Love everybody on the stage.
I love everybody's listening below.
You're my people.
Love you dearly.
It's nice to be up here.
And next up we got,
she's one of the co-founders of GAMI. How are you doing today, ma'am?
Hello, everybody. Thanks for having me. We met recently on ex-cohost platform,
so it's really cool to reconnect again. I'm a co-founder of GAMI, which is the gaming company,
10 years old, hundreds of games, published,
100 million users, and part of Onimoca Brands. Super happy to be here.
Awesome, awesome. And yeah, happy to have you once again, you know, on stage. Yeah, we met on
another space. I think it was your space. And yeah, it was a great space, by the way. And let's move on to our last but not the least guest.
We got Paul McGuire,
the awesome Paul McGuire,
the head of community of WARP.
How are you doing today,
it's so weird hearing my phone name mentioned on the space.
I have no problem with it at all.
Andrew Wilmot, Paul
It's like,
it's like, you know, Jesus,
does it, Mom, does this mean I'm famous?
But it's like, yeah, no, listen,
it's really cool to be here again.
You know, like we're,
we're, you know,
we as Warp are big fans of yours, but I'm personally a big fan, you know, because you're a good we're you know we as warp are big fans of yours but i'm personally a big fan
you know because because because you're a good guy and you host good spaces and you ask the right
questions and we're here just happy happy chilling out you know uh explaining what warp does giving
a few updates you know and on where we're at what's going on and uh it's a nice way to sort
of break up the week in in the middle of a wedding
like normally normally our Thursdays and Fridays are the busiest days of our week but today has
just been mental it's just it's just been wall to wall everything since eight o'clock this morning
and it's like I'm kind of just glad for this this hour now just to sort of sit back and chill
speak for a bit but then be quiet for bits as well while
i just recover you know and then then i'll be ready to do it all again for for defy space in
in a couple hours time you know yeah absolutely i'll be joining there too um before i pass it
over to defy uh i just want to uh mention that again it's not like the regular um space so we're
trying to be more professional
on this one and if we could like um shorten our our speech for like under three minutes i would
really appreciate it so that we can cover everyone and um yeah let me just pass it over to to our
brother defy um zoo razor brother if you have like initial thought or you wanted to share first
before we um to kickstart this one, what's going on, bros?
Long time no chat.
Yeah, just coming out to support my bros.
Saw your space was live.
I don't, yeah, definitely didn't sign up,
but if we're putting first in the last names,
look me up, Joel Jackson.
I'll drop my LinkedIn, who cares?
I don't care anymore.
You know what I mean?
I do everything.
Name something that I can't do.
I'll just, I'll learn how to do it.
So yeah, that's what I do.
Awesome, brother.
I'm glad to have you here.
You know, you're setting the mood.
Uncle Funk has the mood as well.
And I hope you feel better, Uncle Funk. By the way, I just glad to have you here. You know, you're setting the mood. Uncle Funk has the mood as well. And I hope you feel better, Uncle Funk.
By the way, I just also want to mention that on this piece, we're actually trying to promote transparency and openness to the public, especially if you're building publicly.
Hence, the, you know, the way we reveal the builders.
But it is with permission, permission actually we always ask that you know um i think next week i'm
going to be starting sending out the forms so that the founders or the projects can actually
have like an actual um outline or everything what we're doing there um i've pre i've prepared some
documents on that as well so i know this is just like a space, but I want this to be a platform for everybody to meet and discover projects that are being built by true and honest builders in this space.
So we're not always after, you know, just the marketing stuff, things.
And yeah, as much as possible, I'd like to be a sponsor or whatnot but at the end of the day I still want to have that platform whether it's important
is sponsored or not I want to have the platform for everybody to to have a space for for true and
honest builders you know the the so that they can be heard and seen so with that said guys to our
guests before I start with the key topics I want to say that you are allowed to ask a fellow guest one question. Write down one question and I'll give you a chance later to ask if there's any.
All right. So now let's get to the conversation. I think I'll be starting with Uncle Funk.
So Uncle Funk, let's pretend I haven't heard or done any research about your project.
So again, guys, if you can keep your answer under three minutes, it will be awesome.
So what kind of product or service are you building?
Is it a game, a DeFi platform or something?
And also if you could tell us what specific feature or something that is like a selling point of that one.
feature or something that is like a selling point of that one?
Well, the core product is Operation Safe Place Defense. It's a hybrid third-person shooter tower
defense game set in a very rich, you know, lore-rich universe and working towards becoming, moving
from co-op through to MMO.
The unique selling point really is its spectacular Web3 integration mechanic where players infuse
anything in their inventory into anything else in the inventory
so it looks kind of like destiny 2 a bit you know the look and feel
and it when you play it it feels a lot like a bit of a cyberpunk-y, halo-ish game
where you can put down massive turrets and close portals.
But you have almost unlimited capability
because of Unreal Engine's incredible blueprint system
to decide the stats of all of those turrets guns clothes you wear and and and
that is by that infusion system that allows upwards of 1000 nfts to be slotted into each other
per loadout for a big S-tier build.
per loadout for a big s-tier build so
So what's exciting is,
as is the holy grail with Web3 Games,
players own all the assets that they earn.
They utilize social fire tokenomics
and on-chain tokenomics.
But the awesome thing here is our business model
really stimulates that player-to-player marketplace.
And that was our kind of starting point.
We knew we wanted to build a game
that had everything we love about gaming in it,
but we also knew that we would like to have
the World of Warcraft auction house as a reality for players, but very safe, very secure,
locked down and degen proof. Awesome, well thank you for that. That's a great overview of the game. I've just seen the game. I've seen how you, you know, the gameplay. And yeah, it's really amazing. But I'm not going to comment on that right now because I'm going to let people to discover it. I'd like to check it out. I'm going to ask you for on Kovong. Thank you. So I think I'm going to move on to the lady in the room we got,
What, oh, I'm going to actually ask the same question.
What kind of product or service are you guys building?
And what is something different about it?
The company has a lot of different games and experiences, so I'll just pick one of them
to represent.
I would probably pick one of the newest projects that lives on Telegram.
It's a game that's called Moon Cards Game.
And what's interesting about the game, it's a trading card game.
So you collect different cards that you are using to
play against other players and in battles the interesting part about that is every card represents
meme coin and the stats of the cards are dynamic so based on how the meme coin does on the market
your pack of cards uh you know performs performs differently. So you're actually building packs of cards that represent different meme coins.
And it's a lot of fun because we understand trading meme coins is not for everybody.
But in the case of the game, it's a very safe engagement with the meme coin culture.
So that's Moon Cards game.
So that's gamified meme trading? Yeah, kind of.
But you're not really trading the coins, right? You have gaming cards and
you're playing a game, only the cards represent. Oh, awesome. Interesting. Well, thank you.
We got Paul from Warp.
Can you enlighten us what product are you guys building?
And how it is, you know, like different,
or is there something different, or what's special about Warp?
Okay, that's a good question.
Trying to fit all this into three minutes
is something that I probably should get a bit better at.
But let's give it a go.
So essentially, Warp is, if you see from our banners that
are going to be coming out, you see us on LinkedIn.
We're Warp game publishing.
So essentially, we're going to be coming out of ECS on LinkedIn, we're warp game publishing. So essentially, we are, we're going to be publishing games in general.
Now, there will be, there's, you know, there's Web 2 games and, you know, we're all, a lot
of us are from a Web 3 background.
And as we can see, you know, the quality of games in Web 3 is, needs improving.
It's not necessarily the the dev fault it's you know it's it's not expensive
sorry it's not cheap to build games and there's this expectation web 3 that everything has to be
immediately tokenized and there's all these various services involved with that and then
the games naturally suffer that because they're spending money in the on the wrong things now what we're doing is alongside a traditional model
and how to incorporate the web 3 is that we take projects in various stages of the development
whether it's an an idea and the and the need development whether they're currently in
development and but they haven't yet raised the token and then there's games who have have raised token and already but the you know
they're they're still struggling because you know token tokens invariably dive dive bomb now how what
we do then is you know we look at all their their analytics we get them for projects you're just
starting out we have a thing called a token sandbox which allows them to actually test their token
before they actually launch one you
know but when it all comes down to it it's about making games fun and then you can start adding the
web three elements in on top of it you know just you know to to turn had to enhance that experience
and you know studios don't don't have the necessary experience maybe to to to build the
games out properly with a web 3 site because
they're immediately seduced by the web 3 so it's you know it's publishing games properly to make
sure that that that they have the best chance of success now one of the cool things that have
recently come on board you know we're starting to talk about it now and a bit more and it'll all be revealed publicly very shortly is the fact that
we can we can now take any web 2 game any web 2 game that actually you know that had that has a
database in the background and with permission to do it we can turn that game into a web 3 game in
in a matter of hours and the cool thing around this is that particularly from a user viewpoint like a player
viewpoint the the way it's done is that the actual player doesn't need to know it's web3
and that's that's really really cool and that's going to be a big boon for the industry in how to
to work towards mass adoption and get beyond the current sort of web3 only user base. So we're very excited about that.
I mean, there's so much more I can go into,
but I'll leave that for now.
Well, anything that promotes mass adoption,
it always excites me.
I'm always curious as to how are you guys going to execute that?
And before moving to my next question,
because I actually wanted to know more
about you guys um i just want to like give a shout out to everyone who's here and um to those who
are who are helping me to make this possible uh doing reach you know outreach uh doing graphics
so i'm mostly doing the graphics but also i got some people helping me we got frenzy we got kill
we got easier we got hinode
uh down there the listeners so thank you so much for always supporting me um and i told the
listeners of course for being here now um guys i wanted to ask what were you doing before
you went on web free right before you started building these projects um let's start with um
with buzenna with with the laden room yeah ladies okay okay i'm an entrepreneur i was building
uh consumer tech products uh different startups i I also worked a couple of years for Google in launching YouTube
and monetization of YouTube across European markets. But then, you know, YouTube's not my,
or Google's not my company. And once an entrepreneur, always an entrepreneur. So
I left and I started GAMI. But it was a decade ago. GAMI is not a new company.
started gamey but it was a decade ago gamey is not a new company
wow um at some point i also worked for google but remotely um and also under a vendor so yeah we
were probably but that was like um i don't know almost 10 years ago nine years 2016 it was um it was for uh for their nexus department but yes um let's see who we have here
uh d5 maybe has something to ask um or something to say brother let me uh if you can make it real
quick go for it yeah yeah no no worries sorry uh i wasn't trying to interrupt or anything like that I I
actually wasn't listening for a little while you just say hey I'm back what's
up Chris like sorry oh I'll keep listening if I thought I had a question
before but I think I think I lost it but online I'll raise my hand again if it
comes back to me thanks all right no problem brother okay, let me pass it over to Uncle Funk.
Uncle Funk, what were you doing before you started Operation Safe Place?
Well, my passion work for 30 years has been the NGO work that we do.
Operation Safe Place is actually the name of our NGO.
It focuses on keeping young kids,
and specifically mostly girls,
safe from trafficking and gender-based violence.
And so every weekend and school holiday, it's very, very dangerous in South Africa
because, you know, mostly fatherless homes.
It's the most dangerous place on earth to be a little girl.
Like right now, safer in Gaza to be a little girl than at any point
in South Africa.
We have like 80 murders a day.
So it's been a passion for us.
My wife and I, our entire marriage, both of us did it separately.
The bread and butter, to mostly fund what we do,
I've been a creative director most of my life.
I've worked with blue chip companies.
I've directed hundreds and hundreds and hundreds of music videos
and TV ads, done independent film, worked in TV industry,
won any awards that could be won, you know, in
that world, produced music, all sorts of, you know, did every possible creative thing,
managed massive stage plays, events with hundreds of thousands of people.
Yeah, and it all culminated in my desire to...
I love narratives.
I love telling stories.
And what better way to do it than in a game
where in an engine like Unreal,
where you've got unprecedented cinematic tools
at your disposal to really crank up the cool factor.
Yeah, so that's a lot squeezed into a minute. Le Toodles. at your disposal to really crank up the cool factor.
Yeah, so that's a lot squeezed into a minute.
Le toodles.
Yeah, I appreciate that, Uncle Funk.
I'll pass it over real quick to Paul.
What were you doing back then,
before you started with Warp?
Oh my goodness.
Well, because I'm an old fart,
and it's like basically over the last uh since i became an adult now so it's uh i've done a whole pile of things my only creative
thing was that my actual degree at university was theater studies like drama on the stage and stuff
like that and that materialized that disappeared not long after college because we realized that
there was damn old money to be made in us.
And so we just went and got proper jobs.
So over the years, I've done loads of jobs.
I mean, my longest periods of employment were in large multinationals like Vodafone and PayPal.
I've really enjoyed working for PayPal, learned a lot about sort of fintech and what goes on behind the scenes,
particularly from a sort of a fraud and risk management side and compliance.
And like quite literally, you know, I was I took some time out to look
after my kids and stuff as a single dad.
And then I got back into a normal job and then COVID hit and I found a job in Web3.
I got COVID and found a job in Web3. And got COVID and found a job in Web3.
And literally about a day after I joined this community,
they got hacked.
And I just realized, OK, I can put my management customer
service type skills into play here
to help manage the Ferrari over it.
And just ended up getting employed with that company.
And here I am now, you know, work for them.
And then, you know, we realized, you know, setting up our own companies with
myths and whatever, and then realizing that there's a lot of problems in the space.
And how can we fix them?
And coming up with the solutions for that is how work was formed.
So it's been a wild ride for the last 34 years.
I will say that much.
Thank you, Paul.
Well, guys, let's show some love to the speaker, to the panel.
If you can follow, give them a follow, check them out.
And if also you're doing your due diligence is before you you
know um explore their projects maybe check them check them out check their their timeline of
their posting um it's always great to actually learn about the founders about the builders behind
projects um for you to get more insights on who are building those projects. So yeah, check them out and follow them.
And this was my co-host, Serge,
and everyone here in this panel.
Again, I appreciate you guys,
for those who are tuning in and for those who are sharing this space.
I'm seeing new faces.
We got Fried Potato.
We got Manic Pixies.
Also supporting down the listener,
please, thank you for being here.
And Aya for supporting the behind the scenes work for this space as well.
Now, let's proceed with the next question to have here.
So Uncle Funk has kind of like answered this one.
So maybe I'll go with Paul again.
Paul, what sparked the idea or
motivation behind the project i know you're you're the head of community but do you have like an
like an idea about it um you know when you guys are on a meeting you know do you guys ever talk
about the the motivation or maybe some pain points um or problems that you guys are trying to resolve?
Yeah, Camille, without sounding too sort of self-righteous and about to climb on the highest of high horses, you know, we were founders of other projects and realized that, you know,
money and runways and the Web3 dance and everything.
We're believers in what Web3 can do, particularly in gaming.
You know, it can really enhance the gaming experience for people, you know,
but it can be very complicated and convoluted for people.
And when people join the space, you know it can be overwhelming and
unfortunately there are people within the space who see new projects starting out and they try to
offer advice and for this that and the other and they charge exorbitant amounts for this
and you know in any sort of business you know you have to manage your runway uh there's two things you have to do
one is you have to be sure to be to earn revenue you know in order to keep surviving but also and
particularly at the very beginning you need to you need to manage whatever money you have and manage
your time effectively in order to get that chance of success and we just discovered this true true
painful experience
and then through talking to other founders you know who were going through the exact same thing
that we realized okay this is an endemic problem and how do we fix it you know so the motivation
comes from self-preservation you know where we had to like try and fix the problems we were facing
but then we saw the wider image within the solutions aren't out there.
So let's be the solution, you know, and if there are disparate people doing disparate services and
all these things which are good ideas, but they're not gaining the relevance because they're small
or because they too are facing problems as well. Let's bring like-minded people together and fix this space.
And that's where Warp was born.
And in the space of eight months, our motivation hasn't dimmed one ounce in this time.
Because as we preach our message, people understand it.
And people can see what we're
doing. And then, you know, it allows us then to, to acquire other companies to come in under the
warp fold who provide these solutions. And like, you know, without, without sounding too happy,
we were incredibly bullish about, about, about what we're now able to do from a position that we weren't in
eight months ago and it just goes to show us that you know I think everybody's motivation here is
it you know you get nothing if you quit you know quitters get nothing you have to keep going you
have to keep working your your way around and finding the right solutions and and and we're
here and and and that's our motivation because, you know, we want projects to succeed, people with an idea and a vision to succeed.
But more importantly as well, we want gamers to succeed because we want them to get that little bit extra from all the time that they spend playing games.
I mean, that's what Web3 Gaming is all about, really, when it comes down to it.
You know, Paul, it's almost like a dream. This has always been something that I wanted to happen.
Like, have people with the same mindset who would like to fix things or do things right on Web3,
you know, have them come together and maybe come up with solutions um and and and so
that we can have a better ecosystem like overall web3 ecosystem um and that's why we're doing this
spaces and hopefully you guys meet some more honest and and great builders in this space
in this space that we're running every week um so let's move ahead to Bozena.
Actually, Bozena, I'm not even sure
if I'm pronouncing your name correctly,
so please correct me if I'm wrong.
But yeah, what sparked the idea or maybe motivation
behind gaming or your project?
So we started working on games and doing gaming content
because we are gamers.
We love to play.
Also, we wanted to figure out a way how to connect people
across games, how to create communities that would stay
with us long term, not only for one game.
So that was the idea behind starting Gamey a decade ago and the ways how to achieve it were
different you know um we did like social gaming so it was more fun play together different
gamification that reward you for progressing and playing multiple games and at one point we also
discovered that ownership of assets actually enables people to play different and experience different games.
So helps to create community that goes across games.
So the interoperability of blockchain was something that we really liked.
And we saw that this is something that enhances our vision to create a community that goes across different games.
So that's the vision behind Gaming.
That's why we like the space.
I like it.
And I like this.
I did not plan this, actually.
I was really asking for products to be projects to be featured on his face.
And all three of you are kind of like connected
because you're in a gaming industry.
I just realized that now.
And yeah, Sir Choice, maybe you have a question
or any thought you've been holding on to.
Go for it, brother.
I appreciate your career.
And yeah, quickly, a shout out to jonathan
from obis that it's a homie and he's been around for long i think he got his previous account hack
or something but you guys can drop him a follow we gotta invite him on one of the next episodes
and yes i do have a question for the panelists uh i think that you know people always connects
with human beings not with brands we are in the space representing brands,
but I do want to throw a personal question out there.
And it's, what is that one challenge that you guys faced
through your journey in life that showed you
that you got what it takes to be a builder?
What was that moment that you were maybe at the bottom but
you were able to make it up again because i think that one of the things that connects
strong with people is letting them know that you've been on that sensitive spot but you
had the guts to get up again
do you want to address i'll probably yeah, yeah, I can't target it.
I think that Ankle is going to be able to tackle this one out in a great way.
I mean, you know, I hopped on a call before with Ankle and I know that he is an amazing
human being.
Just where it was supposed to be a 30 minute call. It turned out to be more than three hours.
And I feel like I've known him forever, but I'm saying that you got a pretty
inspiring mystery. So to recap or to make the question easier, it's what point
on your life or what situation in your life made you realize that despite maybe
hitting the bottom, you were meant to thrive and get up again.
Even bro, bro.
Let me truncate a 20-minute sermon here into three minutes.
I brought up the Operation Safe Place account
if you guys want to check out what we're up to.
At what point did I realize that the power of the beard is unlimited?
So I'm going to hammer it.
Five minutes max, but I'm going to go for it.
Maybe let me inspire someone.
My childhood sucked. I don't have the monopoly on hardship, but we all have our story.
And mine shaped me, as most do. Alcoholic home. My mother took her life while us kids.
She took her own life while we were also teenagers.
And we just had a nightmare of a childhood.
Like, it was just terrible.
At 16 years old, though, my mom was still alive at that point,
but she'd attempted to take her life like three times by then.
Like, growing up, anybody who's grown up with someone with manic depression,
you know, it your imagination go. Like every nightmare for a teenager, for an adolescent.
And growing up in an apartheid,
for a lot of people who are in the world,
they're not going to be able to do it.
And I think that's what I'm saying.
I think that's what I'm saying.
I think that's what I'm saying.
I think that's what I'm saying.
I think that's what I'm saying.
I think that's what I'm saying. No, I mean, you can just let your imagination go. Like every nightmare for a teenager, for an adolescent.
And growing up in an apartheid nation, you know,
it was just every possible recipe for disaster.
And then we moved from a small town to a city
and met this incredible youth pastor who, you know, this youth minister whose entire focus was on the poor.
Like absolute focus was on the poor. three years of my life from 16 to 19 I would say there's this principle called
importation which is influenced by proximity so some people which he
explained back back in those days he said your goal is to become like the Sun
where people can draw energy from you where they they can, you become such a bright and powerful
light that when people are around you, they can actually feel the warmth streaming out of you.
And he said, if you don't have that warmth, get as close as you can, spend as much time as you can
with people like that until you get charged up like that. And he said, like, you know, back then he used to give us this picture
of how you get too close to a nuclear reactor, you get irradiated.
He said, you want to be close to people like that
so that you're consistently irradiated.
And already at that age, I got to a point where I was just obsessed
with becoming a nuclear reactor.
Because he had that impact on not just me, but hundreds of kids where our entire focus shifted from the selfishness to just being altruistic, an army of altruistic kids whose
focus is just to make the world a better place.
Focus is just to make the world a better place.
And it was in that time that I learned what another mentor called the 10 two-letter words of faith.
If it is to be, it is up to me.
They're all two-letter words.
There's 10 of them.
If it is to be, it is up to me.
So even if you're in a team and a problem is in front of you, you know, you've got to make it
happen. But to make it happen, you really need to either be a nuclear reactor, excuse me, or you've
got to be around nuclear reactors. And so I just became obsessed with pursuing nuclear reactors my
entire life. I made like this kind of covenant with God and I said, Lord, I will pursue these people
of warmth, whoever they are, wherever they may be, until I'm 40 years old, I will serve
them because I'm so broken, you know.
Everybody in my family, six suicides in my family, you know, like they're all poor, they
sides in my family, you know, like they're all poor, they all struggle. It's just this
all struggle.
generational bad luck thing that I've completely smashed because I embraced a new community.
So the day that I realized I was able to just, you know, build things was, I think I was 22 years old.
And I realized that I had become this nuclear reactor of endless, like boundless energy.
And I just kept pursuing more and more nuclear reactors,
whether they were business people, ministers, NGO leaders.
Didn't care if they radiated warmth and wisdom. I went and served
them. So I never viewed myself as an adult. I viewed myself as what you can call an armor bearer.
I said, my purpose is to serve nuclear reactors. And so I encourage any young people, anybody who's
listening to this, if you're unhappy with your own life and the fruit in your own life, don't be proud, you know.
Just realize, okay, my way is not working.
Let me pursue nuclear reactors and get irradiated.
And so from 24 years old, I just started doing incredible things, you know, because I didn't really need my own warmth so much
because I was around such incredible people.
So I was just consistently charged up.
And that meant that any time opportunity showed its face, there was a full-on nuclear reactor
ready to dive into that opportunity, whether it worked or not.
It was never about the outcome.
It was always about the learning.
And so that moment for me was really in my youth.
And that's why when Web3 arrived and Unreal Engine arrived,
you know, NFTs, crypto technology,
I pursued with vigor
every possible opportunity
to express my creativity.
And I've been bankrupt so many times
and failed so many times
and just been able to get up
because the answer to hardship is hard work. And if you don't have emotional drive, you just pursue another nuclear
reactor. You charge up and you go in. And finally, the key and what attracted me to Web3 was that
Web3 is all about community. So your nuclear reactor is no longer only a person,
certainly the founder,
but that community becomes this sun with stars,
and they energize each other,
and they feed off each other,
and they prosper each other,
and you just begin to realize more and more and more that building and overcoming
and rising again gets easier and easier and easier because you've got this unquenchable
fire inside of you that is stoked by your community.
Anyway, there you go.
Sermon done.
I took too long.
I apologize.
It's all right.
Thank you for sharing that to us um you know it's not
even like easy to it's not completely easy to share you know your backstory from childhood
especially if it's if it's you know a little bit sad um and yeah uh appreciate that a lot uncle
funk so i'm not sure if um if uh you want to ask another question or are you going to be asking it from another
person, SirChoice?
Yeah, if we could send this one to the other panelists, I would appreciate the response
I think that Mosinia got his issues with the ex-account, I see her in the audience instead
of the panel but yeah paul uh i
haven't got the chance to jump in a call with you so i i did know some of the background story from
from angst but always happy to get to know um the rest of the family better so if you believe
there's been such a moment in your life as well i'd love to hear about it.
I've nothing on the scale of that.
I mean, you know,
one of the most important
lessons, or one of the most
important things somebody's ever told me
is that if you have a
problem, right, and you
think that your problem
is the worst thing ever to happen in the world
you know just talk to other people right and when you when you talk to other people you take your
problem back and say no you know your problem is not is not the worst thing ever you know and it's
like you know i found this out a lot more particularly.
The weird thing is, right, and this is kind of my motivation, you know, and it's more of an age thing now because I'm at an age now where where I don't have, you know, personally, massive amounts of savings around. So, you know, I'm getting to the age where I have to start thinking about growing old.
And it's like, okay, so what do I need to do?
And, you know, after years or so,
yeah, just doing normal jobs and all of this
and earning this, you know,
you come to this sort of conclusion that, okay,
when an opportunity comes along, you know,
to get involved in something that,
A, will make you happy mentally
but also that will help you look after your your future financially and then you know
you you have to jump jump in and and take it you know and and that's where you know if you're
talking about my motivations right now that's that's what it is you know it's you're talking about my motivations right now, that's what it is. You know, it's about having this opportunity in sort of Web3 and making the most of it
and doing what you can to make it happen.
Now, the cool thing around this, right,'s what I love about this whole space is that if you're
working you know for the man you know so if you're if you're working like in traditional jobs
you know you're you know unless you're a businessman and an entrepreneur doing stuff for
yourself you're essentially working for other people you know and you work with other people
in the course of your jobs.
But yes, and you make friends and you socialize and all of this.
But there's rarely anything beyond that sort of friendship or change or revolution.
And one of the cool things that I found about about being involved in Web3, and it is a great sort of motivator,
and it is a great sort of motivator,
is that you meet people with a similar experience,
but also who share in a kind of a vision and a passion.
And, you know, if you're working for a multinational company,
you know, answering calls all day, you know, you're just doing a job.
You're not motivated or, you know, you're not passionate about that job, really.
You know, but doing something
like this where you can see change and you know that you you are looking to particularly from the
gaming side you know to revolutionize or evolutionize uh gaming into something else
it's incredibly powerful you know and that's what gets me up every day, you know, on top, on top of, you know, the wanting to look after yourself mentally and physically, you know.
So, yeah, I mean, that's that's why I'm coming.
I can only speak for myself.
I know because in terms of the wider team that people like Matt and Uncle Funk is part of work, and Rob and David and all these guys.
We see an opportunity to make good, valid change
that will also have a positive impact on other people's lives.
And that's what drives us forward every day.
I love it, Rob. We came here to change lives. I think that's the quote. I appreciate you getting
a little personal. You wouldn't believe how similar our backgrounds are, especially between
Creo and you and I. We were working for the customer service industry and understanding
what it's like, but I appreciate the answer, buddy. that's the question kriya and i wish that we could have uh was he no uh chiming in too as well but
uh we'll figure it out love this question i actually appreciate the answers as well so
thank you uh gentlemen bosanna is having a problem with x you know it's always ruggish
um even d5 zoo razors having problems. So, yeah, let's see.
Maybe I'll just move in with another question.
We got two gentlemen here anyway.
So, Uncle Funk and Paul, who is your target audience?
I know you guys are into, I mean, your projects are gaming or related to gaming.
your projects are gaming or related to gaming um but could you like specify or maybe certain
if there's like demographics niche communities or user personas um could you uh give us information
on that and also on uh your plans on how to reach them uh let's start with yeah i think I'm going to start with Paul. Thanks, man.
Sorry, I'm just going to jump in here.
I mean, Warp has a number of different audiences,
and you can look at it from two different ways.
So if you look at Warp, the business,
our audiences are threefold,
right? Our audience is gamers, our audience is studios, stroke projects, and believe it or not, our audience is investors. Now, whether that's massive investors like BCs and angels and others,
or whether it's people who
individually have got a little bit of money and they want to invest in web3 and projects
and the reason why you know we have those and it goes back to our server one of our core principles
is that we want to de-risk this space because we can see the potential that it can to change lives right but it is it has this aura
or this stigma about it at the moment where it's not a very safe place to be in and our aim is to
you know from the whole gaming's viewpoint is to make it a safer place to to get involved in so in
other words for users they they have or gamers to have good games to play for a start and they can get involved
and own their and own their their bits and pieces within the game their assets or even just you know
some tokens or or whatever right but also to be able to keep them safe right and to have uh
to to improve the the product for them so that they can play games rather than have to go down the whole
farming route all the time farm this farm this i do zealys constantly you know that's bad for
the space because it's not gaming so it's not uh the second one is you know around studios is like
i mentioned earlier is you know studios need to get involved in the space people have a vision
to build a game.
They want to be the next big thing,
but they come into Web3 and all their money is extracted
at the wrong times, and then they invariably fail.
95% of games fail, you know, in this space
because, you know, there's not effective runway management
or there's no actual revenue streams outside of outside the token
which is wrong and by building a safe space for users and you know a more proactive productive
space for projects it also means that it can make the space safer for people who want to spend a bit
of money and try and make a bit of money and whatever it is and and and that's what's needed because you know there are good vcs out there there are bad vcs out
there etc you know but the billions of dollars have been spent in this space and we have nothing
really yet to show for it nothing hugely concrete and we and we need to change that you know because
that's so much money that's just wasted and then you know people
spend it in yachts or they don't spend it effectively or whatever and you know it's money
that when used effectively can be then all turned back into into changing people's lives for the
better and and that's the whole idea so rather than just changing 10 or 12 people up at the top, you know, who've got their fingers in every pie,
you know, or the cabal as they're, you know, effectively, or I won't say affectionately
known as, but, you know, it's not just them that are benefit from this. We want everybody
to run with it. Now, if you want to switch the whole audience thing as well. I mean, you know, we are white, we're Europeans, you know, we're males, you know, we tend to
have this kind of mindset that everything's all sort of Western focused.
And we do realise, and it's going back to the whole mission of changing lives.
You know, there are massive audiences in LATAM and Africa who are actually embracing Web3 a lot quicker
than traditional Western gaming audiences.
And Asia has adapted it a lot better.
But it's like they don't have the product there.
The product isn't there for them to truly
make this leap forward
or they'll sleep up you know and and that's what we want to do is you know we want we want to give
people uh and help publish for people better product when it all comes down to it it's better
product because that's the only way that we're going to break out of
this wee web 3 bubble that we're all in and get to this mass adoption.
Love it. Thank you, Paul. That's very good. I mean, very elaborate answers. And knowing that you have different audiences,
not just gamers, but also investors and studios,
you have the chance or the ability to actually
like create these people and kind of like lead them
to do what is right as well in this space
is similar to what your goal was. I mean, the one that you mentioned earlier,
and I hope that everything goes well with that.
So happy to hear that as well.
Let me pass it over.
Hold on to that thought, DeFi, as you raised your brother.
I just don't want to break the chain of these answers.
Let me give it to Uncle Funk.
Uncle Funk,
could you give us information
on your target audience? I know it's for gamers,
but is there any certain demographics
or maybe personas or
any specifics?
Sure. I might have to drop
straight off to the answer
if that's okay. Love you very much.
So our target audience, we're pulling in through a founder's funnel strategy, is Web2.
Gamers and generally people who want to make money, who are interested in learning about
crypto, because Operation Safe Place, you know, we unashamedly, you know, we feel that Web3 is really, you know, what the reformation was to the church.
It will be for the world economic situation, you know.
So our goal is to target gamers and people of all ages,
specifically Web2, and bring them in through an educational funnel
into our gaming ecosystem and teach them how to work with crypto,
which is why I've aped into Arena so heavily,
because it's the ultimate funnel from Web2 into Web3. So, you know, we're going to be able to do that. And then we're going to be able to do that.
And then we're going to be able to do that.
And then we're going to be able to do that.
And then we're going to be able to do that.
And then we're going to be able to do that.
And then we're going to be able to do that.
And then we're going to be able to do that.
And then we're going to be able to do that.
And then we're going to be able to do that.
And then we're going to be able to do that.
And then we're going to be able to do that. And then we're going to be able to do that. extremely comprehensive. So our target audience is not just gamers,
but people who would like to change their lives financially
and are not afraid of disruptive technology to do it.
Before you go, Uncle Funk,
my question earlier for you when you were
describing your NGO and everything you do I wanted to ask are you Batman
I'm Batman I
I love that. That's kind of like breaks the ice. Thank you, brother. Appreciate that.
Love you guys. Sorry, I'm going to rug. Appreciate you, Creon. Senior Choice, DeFi, Paul, my man, my brother from another mother. Everybody who's listening. You're all my heroes, man. I love you guys. I love hanging out with you.
Now I've got to jump into another movie. I love you guys. I love hanging out with you Um, now I've got to jump into another music
We love you
Get well soon, all right
Yeah, hang on what does this button do oh
All right guys, so so we're live with paul, okay, uh, We're at the top of the hour, so we can actually wrap this up. But Paul, if you have anything going on this week or anything that we can, you know, probably, you know, you can tell us any CTAs or call to actions you want to share before we rug the space, feel free to share it.
Listen, all I say to people is, you know, is follow us.
You know, we are in the process of ramping up.
We're attending the AVAC summit in a couple of weeks,
and that's going to be huge.
We have some very exciting treats for the people there,
and obviously that will form a certain amount of content.
Listen, we have a grand vision.
You know, we talk a lot.
Maybe sometimes think we're overreaching ourselves, but, you know, we're not.
You know, we have this sort of plan to change how Web3 gaming actually works.
But the cool thing is as well is that while we're very serious people,
we also don't take ourselves too seriously as well, you know,
is that we know how to have a good time.
So on that note, I would always say is, you know,
our regular Thursday spaces called No Cap Gaming,
people should tune into them where we have
a bit of banter. We stream them on multiple
platforms, but again, they're
also on X as well. So
set your reminders for that. Come in and have
a listen to us. And, you know,
our DMs are open
want to know more.
And it says we're
very approachable.
We don't bite.
Well, we don't bite after 9 a.m. in the morning.
Pre that, until we get the first coffees into us, you know,
where it can be a bit hit or miss.
But, yeah, just follow us and keep abreast of what we're doing here
because, you know, good things are going to happen to Web3 game
and we're going to make it so.
Amazing. Well, thank you so much, Paul.
So guys, this has been a really great space.
DeFi, let me pass it over to you before we wrap it up.
I just saw your hand.
Oh, yeah, no worries.
I just had a quick thing to add for Paul there.
Oh, shoot.
What was I going to say?
Oh, yeah, yeah, sorry.
I guess I was wearing too many caps last week.
Sorry for missing the show last week.
I missed a few bro shows, but we'll talk about it a little bit on MySpace.
But, yeah, no worries.
I appreciate you, bros.
Yeah, definitely follow Warp and everybody on the team.
Oh, yeah, I meant to tell Uncle Funk or Uncle Hero,
whatever that guy's name is, yeah, on the arena you can cross-post to X.
So he doesn't have to only be all in on the arena.
He can post whatever he's posted on the arena on x at the same time uh but
i bet he probably doesn't know that so somebody should probably tell him uh that'd be a good idea
yeah maybe i'll tell him uh but maybe if somebody helped me out so i don't remember that'd be cool
too thanks awesome well always thank you and and always appreciate that tech support their defy zoo red or razor are the web through resident tech support guys
Yeah, appreciate everyone. I'm seeing Jonathan. I just want to give you a microphone real quick, you know
Just just you know you maybe you want you wanted to say something since you're already on the stage brother. How are you?
Jonathan can years stage brother how are you jonathan can you hear us
oh maybe he's dragging as well or maybe he's afk but anyways guys i want to thank everyone i'm
seeing eric down the listener we got cnt we got frenzy easy i kill fried potato or pro Tato. We got Aya. We got Priest. Geshe-Do.
What's this?
Made After Death.
And we got Broke Pecker, who always support the spaces.
We got Hinode, part of my team.
Yeah, as well.
King Sadi.
We got Keisha.
Iterative Analytics.
And lastly, we got Ernie. So thank you so much for tuning in until now so i think i'm gonna hop into another space um later we have a space another at 12 uh well
less than one hour from now and d5 zoo racer is also running that space uh i posted it on the
jumbatron thanks buddy i appreciate that thanks for sharing that one of course man i'll
be there on the second half of it so you know how it is right yeah no worries yeah uh we didn't i
didn't uh have the segments opened up so don't worry like yeah just show up whenever you want
to show up uh no big deal you know what i mean we'll pull you up when we see it. Yeah, you know, I had to throw in a couple extra
Cockadoodle dude noises there with the broke pecker
Of course brother. Well guys, uh, thank you so much. I'll see you on the space later. Um, i'm doing this
Carousel a project carousel every wednesday
um, i'm not I forgot what it what it is at Wednesday, 10 a.m. EST.
I'm not, I forgot what it is at UTC, but yeah.
Every Wednesday.
And then I'm also doing daily.
It should be 2 p.m.
2 p.m. UTC, I think.
But it changes.
Yeah, it changes.
I don't know.
We're weird over here in the United States.
Every six months, it changes. Yeah, yeah, yeah. But that's in the United States. Every six months it changes.
Yeah, yeah, yeah.
But that's all right, brother.
So thank you so much.
Again, Paul, thank you for gracing us your time.
It's a privilege to have you on stage.
And yeah, see you guys later.
Peace out.
Keep it up, bro.