So, indeed, there was a lot of speculation going around that Cosmocadia might be joining
So, who knows, in the future.
It was, of course, you know, the case that Panzerlox was already joining.
On top of that, we also have the sweet friend integration with Cosmocadia.
But, yeah, I mean, the Logcat ecosystem is joining Quest 3 and also with Panzerlox, you know, the
game is a bit further in development.
So, I think that was the perfect fit for the current quest.
Maybe Cosmocadia will join a future quest.
And I know Cosmocadia is cooking a lot in the background.
So, I think you're going to spill some beans probably on that later.
But, yeah, let's get into more of our panels.
So, we also have Run Legends here today.
Who's with us from Run Legends?
And could you share some updates with us?
Yeah, so this is Jenny from Run Legends.
And Run Legends, if you haven't heard, it's a game that turns walking and running into
a cooperative battle game.
So, it's an RPG-based game.
And we're really excited to be a part of Quest 3.
This is the first quest we've been a part of.
And we have some exciting updates coming out into the next few days to our players that
will just make the game a little bit more fun.
And we have, like, a pretty big feature in the works, which maybe we'll talk more about
But, yeah, we've been really excited about the players we've been getting and activity
we've been seeing from Quest 3.
So, if you want to get fit, I think we're the only fitness-based game in the Quest.
Nice to have you here, Jenny.
Also, it's always a pleasure.
And I've seen some statistics from you guys, which are really impressive.
So, really excited to jump a bit more into that later.
And we also have The Collection, which is one of the newest projects from Ethos.
How's it going, The Collection?
And could you tell the audience a little bit about yourself?
Yes, this is Taylor from Ethos.
We've recently rolled out The Collection, which is a fusion of two really powerful technologies,
blockchain and artificial intelligence.
We're excited to be part of Quest 3.
The Collection is the first on-chain art contest, experimenting with both AI and blockchain,
where each day a winner is elected by the community to join this permanent.
So, you can imagine over many years, there could be many entrants that are now on the blockchain
from this art collection in particular.
But I'm happy to share more details later on in the forum here.
Nice to have you in, Taylor.
Yeah, I've been seeing some things even our community has been making on The Collection,
I even played a bit around with it myself, so excited to jump in there.
And we also have Worlds Beyond here.
Guys, I want to say before anything, your game looks epic.
Who do we have from Worlds Beyond, and how's the journey so far with the quests?
It's Clive here from Worlds Beyond.
I'm the CEO and co-founder.
Yeah, it's been going really well.
So, you know, we're a bit of a unique proposition as such in Worlds Beyond is a social creator platform.
So, you know, at this moment in time, we've kind of alpha launched four games for the sweet quests.
So, we have two multiplayer games.
There's Last Stand, which is a shooter royale.
We have Fun Runners, which is a four guys inspired multiplayer game.
And then we have two single player games.
So, one's a zombie survival, a zombie apocalypse, and then we have a silent hunter, which is a deer hunting type game.
So, we've released all of those four games for the sweet quests.
We're all leading up to our, later this year, our grand kind of, well, our grand launch, our soft launch of the creator platform.
So, that is where our game creator tools all go live.
So, creators can come on our platform.
They can build out 3D environments, and they can go on to build games.
Some of those ones I've mentioned there, or they can go on to build, host, and monetize other games as well.
But, yeah, Loving Quest 3 at the moment.
We've had seen quite an uptick in users and daily active wallets, and it's great to see kind of people grinding for those prizes.
So, yeah, we're pleased to be a part of it, as all you guys are as well, I'm sure.
Just from the, nice to have you here, by the way, and I just want to say, based on that, like, you guys are giving a complete variety.
I really saw the Last Stand one.
I'm sure Trevon's going to be talking about that.
I've seen a lot of Last Stand streaming from Trevon over there.
But, yeah, I think from all the projects that are here so far, we might have Bushy and some other projects joining us in later.
But you can see the variety between all the games already.
And Sui is a moderately new blockchain to have this much games on it.
Don't mind, like, really good quality.
So, I'm excited to jump a bit in.
I also see we have Sui Let in the audience.
If you guys want to come up and introduce yourselves, feel free.
You guys are quest buddies like all of us, too.
But, yeah, we also have Trevon, who's been doing some amazing live streaming, showing the quests.
Yeah, I've been live streaming every single day.
Tomorrow will be day five of streaming.
I mean, I try to stream around, like, one and a half hours to two hours.
But, yeah, it's been really cool to, like, see people, like, kind of join in, just, like, kind of watch and, like, see what basically Quest 3 does have to offer.
But, yeah, no, I've been really consumed playing the zombie game on Worlds Beyond.
I think it would be really cool.
I'm not sure if you would be able to do this, but, like, actually have somebody play with you.
It just reminds me a lot of kind of, like, COD zombies back in the day.
I was able to make it 30 minutes by rounding the zombies by the water, if you watched my last stream.
So, I think it has a lot of potential.
I was trying to invite some people to play with me, but it looks like that wasn't working yet.
Obviously, you guys are still in alpha, and there's a lot to work out.
But I'm really excited to hear about that we'll be able to monetize and actually create more on the platform itself, which I'm actually even more excited about.
So, I do have to say I'm very thankful for the changes Mistin put in yesterday.
A lot of people were kind of abusing the system in a way with botting, I will just be honest.
But this gives it more growth and excitement for people to actually earn more points playing actual games.
So, I'm super excited about that, and I've been loving it so far.
So, yeah, if you guys ever want to watch, I try to stream around 2 p.m. Eastern Standard Time, more about two hours from now, every weekday.
Thank you, Trevon. Thank you, Trevon.
And I think it's really good to mention what happened yesterday.
For those who don't know, the point system has been kind of changed.
I think all of the projects can announce for themselves, but for Panzer Dogs, you could earn 500 points.
I know you can earn 1,500 points because some things have been changed around.
But before we jump into that, we also have Suyelet in here.
Who do we have from Suyelet?
And I'd love to hear how the quest is going from your guys' side.
Hey, guys. I just wanted to make a quick introduction.
I'm Jon Tan from Suyelet, the lead designer for the entire site.
It's great to see all of you guys.
I think I just want to shout out to all the games that have made it into quests.
And it's been absolutely fantastic getting to see the type of art that has been generated from the games.
I think some of my favorites have been from the collection.
And from a quest perspective, this has been great.
I think we have a lot more growth in this ecosystem now.
There's a lot more awareness.
And you see even in the Aptos threads or the Aptos Discord communities that they're asking Aptos,
when is it our turn to have quests?
And when is it our turn to have games?
So just wanted to drop by because I saw this was happening.
But I'll have to drop off now.
But happy to answer any questions here as well.
So with that, I think, yeah, you can see even other blockchains, other places are hearing about the quests.
I think we can all really see the life that this has brought, not only to the timeline,
but I imagine all the other projects are having.
Their Discord is flooded also with questions.
And I think it's really good to see this life brought into Sui.
And there's so much value within playing the quests.
Other than the 5 million, it's bringing people to get our gaming.
So that's what I really love to see.
So I want to just drive in straight to I have a question for anyone who wants to answer it.
So with Panzer Dogs, we've been seeing some really significant results over the last days.
We've had over 60k new players, over 140k matches, and it's nearly over to 700k kills total.
And that's probably gone up after today also.
I'd love to hear from any of the projects.
Have you seen any interesting stats or observations so far in the first five days?
And yeah, open question, whoever wants to answer.
Yeah, so as I mentioned, we've seen an uptick.
I mean, we are initially a PC-based game.
So, you know, there's a bit of friction that kind of users come and have to download our launcher and then download the games to get on there and start kind of playing to earn our on-chain infinity credits,
which is kind of what goes towards the Sui points on the Sui leaderboard.
But yeah, no, we've seen a good uptick.
We're about 4,000 daily active wallets or daily active users at the moment, which is great for us.
As you say, we are in alpha state.
So those kind of four games, you know, we don't have kind of monetization models within there and kind of retention features at this moment in time.
They are just to kind of showcase what can be built, you know, as I said before with those creator tools when they go live,
because we want those creators on the platform to come and use the tools that we've got to build out kind of some environments and some games.
You know, we are, you know, everyone's the Web3 something or other.
We like to badge ourselves as the Web3 Roblox for grownups.
So hopefully that kind of gives people a bit of an idea of what our platform and ecosystem is looking to be.
But yeah, these Sui quests for us have served a great purpose.
You know, it's a great test bed for us and it's great to see people getting involved, you know,
and looking to earn some of those Sui, you know, that prize pool that is on offer.
So, yeah, it's great to see.
And it was great, like you say, those changes that they've made to tweak that a bit.
You know, it's an evolving process and it's good to see those changes have been for the better, really.
And we're seeing that as well.
And I just want to jump on something you're saying there in terms of like exposure and also data for the games
that we're all getting to optimize things, make it better, see how things are working.
Like from our team, we've been really seeing like, OK, this might be wrong or something needs to be fixed.
So like not only is the exposure good, but fixing these small things.
And yeah, it's really good to have it.
RunLegends, would you like to share some stuff with us?
So our game is unique in that you have to go outside and walk and run to play.
So I would say that some of the most exciting things that we've seen is just like, in general,
I think like our stats like 100x or something from before.
Like people were doing like 100,000 kilometers in just the last four days, which is incredible.
Just the amount of people are actually walking and running and we're tracking a lot of that.
And yeah, just like the number of missions that people have done and enemies defeated has just like skyrocketed as well.
Like definitely thousands a day, thousands and thousands a day.
So I think for us, it's just really cool to hear stories and see pictures of people who are sharing like their health data,
their steps, how much they're getting a day and seeing that there's actual stories of like people losing weight
and people like feeling compelled by the quest to actually be more fit.
So it's something where I feel like it's doing some good for the world, not just grinding.
Like if they're grinding, they're grinding for their health, not just the game.
So we're really excited about all those like upticks for us.
That is actually so awesome.
I love the concept of walking to earn money, like earn sui basically.
And as you said, like you're getting a lot of user stories and all that.
Jenny, do you have any like key examples of stories I've pointed out to you in the last days
that kind of tug on your heartstrings or just something you really remember?
I think there's like a review that came in on the app stores that was talking about like how they lost six pounds
through playing the game.
And there is a user named Robin who shared their health data and it was like 20,000 steps in one day.
So I think just seeing that, like the individual stories have been really, really inspiring and hearing how people are,
they're like, I can't believe I have to grind, but I will do it for my health.
So you've heard multiple stories like that.
And thanks to the recent update in points too, like now people earn like 16 points per enemy defeated,
which is, we're very lucky that we get the highest number of points per action.
But I think it makes sense.
Just it's so much harder to play our game.
So I think it will be a healthy incentive.
But I love the whole total concept behind it also.
Like I've been a big fan of Run Legend since like you guys started and just seeing it,
like and seeing you guys got that amount of people, you know,
and I think you have a funny narrative in the way because it's kind of like essentially saying touch grass,
but go out and start walking.
I like to earn sui and play games at the same time.
I think it's really, really cool.
And the collection, how about you guys?
Seeing anything cool in terms of stats you want to share?
We just, the first ever winner of the collection was elected by the community yesterday.
But up until that point, we'd seen approximately 8,500 new wallets active in the collection,
3,800 entries, looks like 62,500 SWE supporting art in the collection,
and over 10,000 pieces that were created in the collection.
So it's definitely received some incredible community engagement.
And I think it's been not so much about points as it has been just experiencing the DAP,
which is our goal is to bring, you know, great technologies to the SWE community
and make it easier for them to use and enjoy.
And so I feel like it's been a really great experience.
And, like, I have a question for you guys just out of my own general curiosity when I was playing around.
Like, where is the, like, images and everything, like, sourced from?
How does the AI system work?
Could you tell us a little bit about that?
So we integrated stable diffusion into the collection.
So when you go in and enter a prompt and play around with it,
stable diffusion is actually generating that image based off of the prompt.
And then after that, you know, the winner gets to submit the NFT,
and the supporters also get access to that limited NFT.
So it'll be interesting to see how these do on the secondary market
or if people just want to collect the winning NFT.
It's part of a piece of history.
And have you seen, like, any images, NFTs that people have created
that has been your favorite so far?
I've seen a lot already, but I'd love to hear from you
which one has been your favorite that you've seen created.
It's been incredible to see just the robust amount of art from, like, you know,
images done with, so we have advanced filters where you can do them,
you know, pixelated or cartoon.
But we've seen some really, really cool cyberpunk cats be created,
If you go in and look at the first, you know, 20 or so entries,
you'll see one of them actually won.
But they're really, really fun prompts and really creative.
I'm also partial to some of the space ones.
Actually, Logan, and it looks like he's in the audience here.
It looks really, really cool.
But we'd love to see any of you go in and create some cool art and love to support it.
Nice to hear and happy to see one of your entries is actually in the audience itself.
I think we've all been seeing some amazing stats come in.
And I want to just go again from hearing about you guys,
like the different stories that everyone has and just, like,
how good it is for actually Sui with the whole exposure part of things.
And one thing, I have a question for, like, shout out again to the audience.
And whoever wants to answer it first, go for it.
But so the quests are bringing a lot of new eyes on all of our projects, right?
And this one is going to last until November 7th.
So basically, people are putting in a lot of effort and time into each one of our games.
And has anyone thought about ways they want to retain these new players after the quests?
Yeah, so, I mean, as I say, kind of,
we are just kind of showcasing what can be built on ours.
So, you know, we're hoping kind of they're going to see, you know,
what they can come and do themselves in the future.
As I say it is, we are all geared towards our creative platform when that launches.
You know, but we are working on kind of user acquisition ourselves.
We are partnered with a lot of the gaming guilds and esports and some of those.
And we're looking to bring kind of those users across over time.
I think it's going to be a long process for us to do that.
You know, we have, you know, we want to bring those kind of Web2 users across to our platform.
You know, SWE is great for the gaming innovations, what we can put on chain.
So we can put kind of quests on chain.
We can put kind of XP on chain.
We can put kind of, we're creating a composable NFT system.
So, you know, if you're familiar with Call of Duty Modern Warfare, they've got a gunsmith system.
So kind of parts of NFTs, parts of a weapon can all be individual NFTs and composed as one.
So SWE allows us to do that.
And then we can also have kind of dynamic NFTs.
So kind of these NFTs can kind of change over time.
So as we begin to bring these kind of innovations in from SWE, you know, and when the gamers start to see these, I think they're going to see kind of, you know, how it really does benefit the gaming sphere and the gaming experience.
You know, I think it's going to be sold to them particularly well.
They can see there is a benefit, you know, and the whole digital ownership side of things.
So we are creeping towards that.
We're going to slowly release those things.
And the more they see of that, the more they're going to get retained kind of within these games and experiences, really.
And then just the kind of the fun side of things as well.
That's what's going to keep them here at the end of the day.
I think all of us on this call here have, you know, great products.
We've got great experiences.
You know, that's why we were hand selected by SWE for this.
And I just think kind of the diversity of what SWE allows and provides for at the moment with our different experiences, you know, is great.
So I think it's getting there.
We're working in the right direction together.
And, you know, the more kind of this quest thing progresses, I think I look forward to the quest and kind of the organics from here as well, really.
So, you know, that's how we see these things.
And I just think SWE is just a great part of that that can kind of see us through to our goals, really.
I have to agree completely.
Like the support we're getting under this, again, going into the fact of like the exposure and things like that.
And, Clive, I really love what you're saying about the like future ideas of what you guys are bringing in, because I think we're taking a very similar approach in the way of onboarding Web2 users, upgrading tanks and weapons in our game, for example, too.
And I'm just curious, you said you want to bring on Web2 users to the platform.
What like tactics do you guys have to onboard these users into Web3?
So we have a number of partnerships with kind of gaming guilds.
We work with kind of third party user acquisition studios.
So kind of our background is, you know, we've got over a decade of experience in game publishing and game development.
So we've done the publishing side of things ourselves.
So we've worked on user acquisition.
But for us, you know, for hitting those Web2 gamers, first and foremost, you need to have a fun game.
You need to have fun experiences.
This is the tech side of things, the Web3 side of things is just a part of that that they don't necessarily need to see.
So, you know, we've integrated Shunami, one of Swee's partners, their wallets.
So that is in the background.
You don't need NFTs to play our game.
Kind of creators can come and use all our tools when they're available for free.
They can host and monetize multiplayer sessions for free.
It's only when it gets past certain thresholds that kind of, you know, a revenue share model comes into play.
But, you know, there's just many facets to it, really.
So having the frictionless side of things from Web3 is what we're looking to do, you know, remove some of those things.
So we do have our own token that's going to be funneled through everything in the ecosystem, our utility token.
It'll be there for all kind of all the default microtransactions that there may be and subscriptions.
But, you know, we're looking to allow kind of credit card payments, you know.
So any typical Web2 gamer would see those types of things as well.
So we're looking to kind of, you know, put that in the background, bring the fun, the gaming and experiences to the fore and the innovations.
And then kind of the Web3 just happens to be just part of the tech that kind of enhances that experience, really.
So that's what we're looking to do.
You know, again, it's a long process, but we're looking to bring users in with our user-generated content as well.
So, you know, as with Roblox, you can create all manner of kind of games and experiences.
Some of these are going to go viral, things that even us as a great developer team wouldn't necessarily think of.
So, you know, the more those are shared, the more quirky games and experiences that come out.
You know, it's just going to create more fun and bring more eyeballs and kind of players to our ecosystem and kind of Web3 gaming as a whole as we see it, really.
I genuinely couldn't have said it better myself because I completely agree that it's about like actual having a fun game at the end of the day.
You know, once you have a fun game, a lucky cat like between PanzerDogs and Cosmicatio, we always say gameplay first, blockchain second.
And of course, the blockchain is emphasizing this and we're using blockchain technologies to add dynamic fields and all that good stuff.
So completely agree, Clive.
And I'm really looking forward to see the future of Worlds Beyond and how it evolves over time.
And we're also friends with Shunami also with the onboarding wallets.
Run Legends, Jenny, how about you?
Anything you want to say about retaining users and so on?
Yeah, I definitely agree with a lot of what's been said already.
And for us, it is a long term play as well.
Like we have a vision of like fitness and gaming that extends beyond just Run Legends.
And hopefully the players who have grinded so hard and worked out so much during the quest just realize they actually really love the habit and get the endorphin rush and dopamine rush from playing Run Legends and want to continue that.
Since what we strongly believe is that we want to give people an experience that they can't get out elsewhere for their fitness with the game.
So building a habit through 30 days is actually scientifically proven to cause a habit to be formed.
So I mean, just hoping through the psychology there, that sports psychology, that people will stick around.
And we have some exciting new features coming along, like sneak peek is we're going to build like a world map that players can travel on.
And they'll feel a lot more like a game and have a lot more player progression.
So with like a boss at the end and everything.
So we'll feel a lot more like there will be a lot more things to do for players, essentially.
So we're building out a lot of features, even exciting, a new trailer that hopefully will drop soon as well.
So I think we're just continuing to build out the game and have some other games in the works, too.
And ideally, those games can take advantage of all the tech we've built with Run Legends, too.
Like we love the Shunami APIs and the ability for games to just feel like normal games, but give people the benefit of like owning this item that can be leveled up and then traded with others.
Like it's it's really cool that we can do all of this while the game's still feeling like a Web 2 experience.
So, yeah, we're looking forward to just continuously working with the Mistin team.
And, yeah, they've been working day and night.
If you look at the SUI Discord, they're just online all the time answering everyone's questions.
So it's it's felt like they're also invested in the long term here.
Like I want to go into a few questions and then just like give a moment at the end or like towards the end of this space about the appreciation for Mistin because the effort that they put in, I think all of us projects know in the background of setting all things up, making sure things go perfect and so on.
But, Jenny, I really love the idea.
And I didn't even think about it before is how like, yeah, 30 days creates a habit and people getting into Run Legends every day.
And like it's going to make so many people like fit to, you know, and bringing up their well-being and like also like with running, of course, you don't only have like physical fitness, but you also have mental fitness, which is a big thing.
So I think, yeah, SUI is about to be the most fittest blockchain in every way possible.
So love that you guys bring that like dynamic to the blockchain.
I think it's really cool.
And it's like the gamification, you know, of walking or running or so on.
And I'm really curious, could you tell us like a little bit more about the world map and the boss event?
I don't know how much you can spoil, but I'd love to hear what a bit more examples if you could.
Yeah, I totally agree on the mental health aspect too.
Essentially with the map feature, like what we're providing is like a way for players to like see visual progress.
Like they see how they start like on one section of the map, see all these enemies along the way, like there's barricades, I guess, imagine like a Mario level, you have like the castle at the end.
So they're like getting closer, they're like collecting items that help them get through the map quicker.
So there's just like a new meta layer, like we've just been really thinking hard about like what would make Run Legends just something that people can do even while not walking and running.
So this like layer of like a map, like strategy, like collecting items, like thinking like which path to take.
It just feels like something that ties in really well with like a fitness journey too.
Like you can imagine like this map will take you like a hundred miles.
So like by completing this map, you've also done like a hundred miles.
So yeah, it's pretty, pretty cool to think about like how it could already tie in really well with the systems you have and also get people to, to like at the end of the map, like show off how far they traveled like through it.
So it's like physical and digital distance that they're covering.
I think the concept of like maybe someone going down a different path or something, not only are you doing stuff like,
fitness, but you're also exploring an area and so on.
So what you guys are doing is such a unique approach on it.
I want to throw over a question now, Trevon.
So Trevon, you've been talking about, you've been talking about the quest practically every day.
You've been streaming and so on.
I want to hear a bit about like how it's been from a user standpoint.
How have you been enjoying the quest?
Like what games have you been playing the most?
I just love to hear your take on it.
So, um, honestly, it's been really fun.
Um, also just streaming on X.
I truly never knew that a lot of people actually just spend more time on X than even some of these streaming sites.
Like I had 150 replays on my last stream yesterday, which is like truly mind boggling.
So if you've ever thought about streaming on X, I hands down suggest it because it also helps with your impressions.
But I think for the most part, it's been really fun, like seeing what works and what doesn't.
I do have to say it's been a little difficult with, um, streaming games on PC.
Cause obviously with like you guys, uh, people would basically bought it sadly with PC.
I was hoping to stream that that's only on mobile, um, with run legends.
Obviously I can't stream that cause that's running.
Well, I, I, I will be honest.
I really only enjoy jump rope.
So hopefully that can, you know, somehow work maybe with your app.
I'll have to give it a try.
Um, but also like, it's hard to like stream poetry.
Like no one honestly wants to watch that, I guess, kind of.
Um, but it's been really fun actually doing, uh, world beyond plus, um, AI.
So like, um, you, you guys might've seen like a little clip that, uh, the collection posted
to me, like seeing like, I honestly think this is crazy how this is AI.
So if you guys don't know a little bit more about me is I actually was a wedding photographer.
So like to see some of these images that are created by AI was like, that's not possible.
Um, so like coming from like a photographer point of view, which is kind of scary, but
also exciting because it also just gets to show you that people can actually create like
amazing art differently than before.
Um, but you obviously do see flaws and that's why I like it because it's not perfect.
Um, and that's, what's kind of fun to watch, but I've also had a lot of fun, obviously streaming
coin flipping with roulette.
Oh my gosh, that game is impossible.
I don't know how people play it.
I literally played against bots and I was getting destroyed, destroyed, destroyed.
So I'm like, okay, I'm, I'm giving up.
Um, that game is like the highest skill cap in the world.
Um, but overall, I feel like it's been kind of fun because it just kind of gets people
out of their, their shell to just even like watch me.
Oh, it's, it's just actually not that bad.
I feel like the problem a lot was just downloading, um, like browsers and launchers like world beyond
I was having a glitch like a lot of the time where I couldn't link my bull shark quest
It kept glitching out, glitching out, glitching out.
Um, I will say there was a, there, there, there was a weird glitch on runners, uh, where
like I would be the only person in there.
Um, and so there was like 31 other people, but there was no one there, uh, for like six
And I was like, okay, I think it's had to move on.
Um, but the zombie games I feel like is the best because everyone in my age kind of can
kind of relate with COD zombies and just reminds me a lot of that where you round them up, you
throw mollies, you have fun, you gain points, you go around the map.
I feel like that's probably one of the best things I found for streaming.
Um, but overall, I feel like it's been great because we're starting to see more growth on
the sui network, even though the price is struggling right now with some news over in Asia.
But I feel like if you look at the longterm, that's what Solana went through too.
Like Solana went through a lot of struggles and FUD and had trouble, but we actually, in
my opinion, have better technology or turn off.
We also have a lot for a TVL, which is amazing.
So I think we're only getting started and this is great for like trial and errors.
And it's, I feel like the best part about quest three was the diversity.
Like, I feel like there was something for almost everybody.
And I feel like that was very hard to find on quest one.
And then quest two was mainly just DeFi.
So I feel like there's obviously more improvements that can be happening.
I do wish that every single game on quest three had a cap.
So like you only get a certain amount of points because at the end of the day, not everyone's
going to be using all 10 apps.
No one has time to do that in 24 hours.
So I've been trying to like talk with Missin about it just because of the whole kind of
Thankfully, I'm still in the top 300, but there's no way I can catch up to the top 12.
Like there's no way, sadly, which sucks.
But overall, it's been fun streaming.
I met a lot of cool people.
And I feel like hopefully I can inspire more people to kind of like stream questing or create
So that's always been my goal.
So overall, I think it's been a massive success, even though we've had people that have bought
Yeah, Trevon, I really like to hear that.
And like, I really like the point that you brought up is like Missin is listening to feedback
and adding things with caps and so on.
And like, that's why, for example, we are on mobile because we don't want to people to
bother anything like that.
We want to give them a different type of experience.
And I really want to say like based on what you're saying and just like having streamers
like you and more influential figures in the SUI ecosystem is really good because like
it's just cool to see people enjoying the products that are being put out there, you
know, because not everyone necessarily might want to do these things or comment on these
things because there's a lot of also silent viewers.
But like actually seeing people like yourself testing out things, having a voice about it,
A lot of people are looking up to you, Trevon, and I was in your first space a few months
And it's cool to just see you grow and see how your channels are going.
And yeah, I really want to just jump on the last point that you said, like with the amount
of people joining this, I think the quests are really like the Olympics of SUI.
Like you have like basically every different type of sport, but game in this process.
And it's diverse, you know, because I mean, like you have a tank game, you have a shooting
game, you have a running game, you have an AI game.
We have the likes of also like SUILET, which is like poker.
And we have other projects.
So it's a real diversity.
And I'm really, really curious to see what happens with Quest 4 because NISTEN has set such
a high standard in how this performed the activity.
So on, I think we're all really seeing that like growth and lease of life in SUI this week.
And I'm really excited, especially because it's going on for at least another two more
weeks, ending around the 9th of November.
So we still have a lot to go through.
And yeah, Trevon, also with the leaderboard, happy to hear that you're in the top 300.
We've seen people like putting in a lot, a lot of effort in Panzer Dogs.
I want to transition a bit into having an open question for the audience.
Like in our Discord, we have been seeing a lot of like positive comments of people really
We've been also getting a lot of technical like comments.
We've basically, our Discord has been crazy and chaotic in the best way possible.
But we're answering every question, putting as much effort in, you know, I'm staying across
the clock, make sure everyone is getting help.
I want to ask the other projects, how are your guys' Discords?
Are they as crazy as everyone is?
Yeah, so we're getting a few of those things that Trevon raised, some of the issues and
the bugs and the connecting.
So we're fully aware of those.
Trevon, you know, it was kind of somewhat expected, so we say, but we're trying to negate
But yeah, no, it's great to see kind of the people coming in there.
But yeah, I know you kind of, you mentioned about kind of the zombie game, Trevon, that
So internally, that is also kind of a multiplayer one.
That's going to be one of the ones that's kind of fully customizable as well.
So, you know, you as a creator could choose like, you know, how many zombies are going
I think we can have up to over 500 on screen at any one time.
You know, you can choose loads of different game modes and parameters.
So that'll be exciting to stream.
So I look forward to, you know, potentially speaking to you outside of this.
But yeah, no, we've definitely seen an uptick in Discord, you know, and it's great to see
people enjoying all these things and grinding away for kind of those sweet prizes, really.
But, you know, not just grinding, but, you know, playing these games and getting an experience
Because we've definitely seen an uptick in kind of Web2 users as well.
We've hit some of those as well.
And that's great to see as well.
So yeah, but still a few issues from our point of view and bugs that need fixing.
But, you know, it's all part of the process.
So yeah, it's good times.
Like, we've also had some bugs, things pointed out to us that the devs are immediately like
making note of, working on, so on.
And like, alongside that, as you said, just seeing like the growth of people actually come
into the Discord and saying how much they're enjoying the product and so on.
And as we talked about a bit earlier, I think a lot of these players are going to be retained
from all of the games just because of the sheer quality that everyone has put on.
And yeah, so we're getting towards, it's nearly like, nearly towards an hour.
I want to start like, if anyone has any questions, shout out.
Or if you have any questions in the audience, please ask.
Any of the projects would be happy to hear.
But I want to jump in a bit, Cosmicadia.
How is things going at Cosmicadia, Rol?
Do you have any insights about the second demo or what's to come soon with you guys?
Yeah, a lot of things happening behind the scenes for Cosmicadia.
Yeah, so as some people might know, the second demo is around the corner.
We have been spilling some beans here and there of what's to come.
So for example, we will have fishing in there.
We'll have cooking in there.
We even will have a mini game feature in there that is kind of integrated within the cooking
We will have new appliances, things like houses will be integrated.
So it's going to be quite a big release, a big update.
With that, also, the Sui Friends integration will be released in Demo V2.
So we talked about this quite a lot.
But just a quick recap for maybe some new listeners here.
The Sui Friends integration means that you can take your Sui Friends and integrate it in Cosmicadia.
You can run around with it.
And it kind of functions as a buddy or as a companion for your main avatars, right?
So for your Cosmicadia avatar.
And it also has real benefits in the game.
So for example, you will get certain bonuses.
You will get increased backpack storage.
And that is just in this demo.
And as we continue to get new builds, we will release new builds.
Those benefits also will increase.
So we will keep building on that kind of partnership and relationship between the avatar and the Sui Friend.
And in a bit, I will pin up one of the teasers we've already posted about this.
And also, like you just mentioned, we will have mobile.
Yeah, so it's really cool, really cute animation of the Sui Friend running around.
Definitely would recommend you check out the pinned tweet there that Jordan just pinned up.
Yeah, and with that, once then what we do is out, we will also have mobile.
And then things are going to get really fun.
And we have shared a small snippet of mobile.
And who knows, we might share something else soon as well.
So yeah, I mean, we have been building hard.
And now slowly we want to share more with the community.
So I would say definitely keep an eye out on our Twitter as we will share more things for Demovie 2.
And yeah, lots of good stuff to come.
And again, I just advise everyone to go click on that pinned tweet because the way the Sui Friends move around in Cosmic Adia is super, super adorable.
And I think Cosmic Adia definitely has a good chance of being in a quest soon.
And if the friends are in there, I would love to see it personally.
I would love to see it because I have my Sui friend NFT.
And just seeing it inside another game in 3D too is such a cool experience.
And yeah, as you guys are saying, Cosmic Adia's second demo has mini games.
It's going to be on mobile.
You guys are expanding a lot.
And your game is just amazing.
We're part of the same company.
However, seeing what the Cosmic Adia team is doing, my hat's off to you guys.
Everyone is in for a big surprise once the second demo drops because the amount of content is just crazy.
So thanks for that, Ruel.
And anyone else in the audience, anyone else want to shout out any upcoming features in your game, development, or last comments you would like to say regarding the quests?
Alright, no one has some extra alpha to spill or anything.
But I mean, we're after hearing a lot from the other projects.
It's like, I mean, Clive with you spilling some stuff, what's coming soon, and also Jenny with the bosses in Run Legends and so on.
Ruel, you have a question?
Yeah, also just while we are discussing some alpha, I also quickly want to mention that we very recently launched a Lucky Cat Telegram group.
So this is for both the Panzerogs and Cosmocadia ecosystem.
And we make the, let's say, important company announcements and also Koban announcements in here.
So for those that don't know, Koban will be our future portfolio token used in both Panzerogs and Cosmocadia.
So that's something else I just quickly wanted to mention for the audience.
If you are playing Panzerogs, if you're playing Cosmocadia, if you're just interested in Lucky Cat or the upcoming token, this is the place where you have to go.
So click on the pinned tweet above and you can join the Telegram group.
And I see a question here, Ruel, that asks Cosmocadia will have a mobile app.
We can confirm that's true, right?
Yeah, so people will be able to play on their mobile Cosmocadia.
So then, guys, I want to get into wrapping it up.
We're nearly here at the hour point.
I think it's been really fun to just hop in with the other projects, you know, hear a bit how things are going from your guys.
And I think the thing that has us all in common is, of course, Sui.
I know we have the quest tree to bring us even closer together.
So I want to thank all of our guests for joining up here today.
It's been a pleasure just to chat, see how you're doing, get some updates.
Like, the effort that you guys are all putting in is insane.
And I'm happy to be amongst the projects that are here because it's just fun to even play your games outside of these spaces and so on.
And I want to give a big shout out also, of course, to Mistin because the Sui friends and the quest is just such an innovative and cool thing to bring people together.
You know, how people are doing.
And Mistin are constantly, as I said earlier, raising the bar and raising the bar.
And I just can't see what's going to be next because the gaming quest has been so fun.
And as I said, we still have two more weeks to go.
So we're going to get to running it off around here.
If anyone has any last questions, please ask in the chat.
And if any of the other projects want to say anything, go for it.
I just want to say I appreciate you guys for setting up this space.
You know, obviously, kind of everyone's super busy during these times anyway, as it is.
So I appreciate you doing that.
And yeah, kind of personally just looking forward to getting some time myself to check out some of your games.
Definitely want to play Jenny's Run Legends.
I need to be more active.
And I think a gamified version or gamified way of doing that is definitely right up my street and get me off my seat that I'm pinned to for 25 hours a day.
So, yeah, I appreciate you guys.
And we'll all stay in touch, no doubt, as sweet, sweet partners and sweet friends.
I think that calls for like we need to have a suey marathon or something next to it, Run Legends, because you're going to get all of us on the streets.
Next quest is a marathon.
Let's see who can get there first.
We're running away from the tsunami, eh?
Then I want to give a last shout out.
Thank you, Worlds Beyond.
Thank you, Rua Cosmocadia.
Thank you, The Collection.
It was great to have you all guys on board.
Best of luck with the next weeks with the quests.
And thank you again to everyone who has joined here.
And we'll see you all in the next space.