Revolutionizing Gaming and Social Interactions ✊

Recorded: June 28, 2023 Duration: 0:53:00

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Hey everyone, maybe a beach and these kids.
Hi everyone, thanks for being here. We will wait about two to three more minutes.
Hi, everyone. Welcome to the MBChains Innovation Talks. So today we're going to talk about revolutionizing gaming and social interactions. We have some interesting projects that are building on the MBChains, plus with us today. So without further ado, let's welcome our projects to introduce themselves as we have projects from like different areas of the mapping space. So maybe you can introduce
by Playbugspers to introduce about your project and its relevance to factory gaming. Sure, thank you, BNB Chain, for having us again. My name is Saren, the co-founder and CEO of Playbugs. So Playbugs, we aim to be the world's largest web3 entertainment platform. So in Playbugs, right,
now we have like shop to earn where you can shop from 20,000 merchants globally and earn crypto as rewards. We have walk to earn where you can walk digitally with your mouse, you know, just click and earn a lot of rewards. We have also
We have STEM to earn where you can collect NFTs and earn crypto. We've just actually launched the biggest watch to earn in the world, partnering with the biggest streaming provider in the world called IGE. They're by far the biggest Chinese
streaming platform in the world with 700 million users. So we've just launched that two weeks ago and so far we've had over like around 14 million minutes spent on the platform. So that's a little bit about Playbugs and we're super happy to be here. Thank you.
Thank you so much, Playbub. I think this is very interesting. They wet three space emphasizes a lot on the community and this social five growth 80-bit three gaming space is definitely an area to look up for. So next up, I think citizen conflict maybe you can introduce your project. Paywall Terizolo, great to be here and thank you for being here.
We are working on Wario's games previews, we are working on Mafia, which is basically the tactic for RPG shooters. So, with the Corpo Game Studio, we want to work
with the really high quality game mechanics and bring the web to quality to the NFTs, to the blockchain space. So citizen conflict is hero shooter, is free to play. You got a digital collectibles, you can hold what you get in the game, you can completely free experience the whole world. As a citizen conflict, I
The IP will have various games. One is the Hero Shooter's Arena, focusing on the esports. Our main goal is democratize esports. And the second version of the IP will be the MMO Shooter, where he will use the huge Penisist and Openwork to be working on various super cool stuff.
And we really aim to bring high quality games to the blockchain space. So it's not just the citizen conflict, but it's also the animated marketplace and so on. So we're working with industry leaders in the web to space. We really try to bring the quality we are missing in the blockchain.
Thanks a lot, Susan. So I think for gamers out there to look at the project, it is built on Unreal Engine. It is really impressive in terms of quality graphics.
I think our next guest, NFTV drop, so maybe we'll give them like one or two minutes to connect back. - Yeah, I'm here now.
Can you hear me? Okay, awesome. Yeah, thank you. All right, so NFTB, please introduce yourself. Yeah, first of all, thanks all to Remewiting us here. A great pleasure. So just to talk a bit about us, my name's Alper and I'm the CEO of NFTB. So essentially NFTB is plus two year old
two years old gaming hub, backed by Binance Labs. We have been operating in the space since 2021, helping the gaming projects raise liquidity, do any launch pad activities, offer them exposure throughout NFT marketplace,
and hold some player growth campaigns together. And for the last three, four months, we have been also operating in the PR and media space, especially specifically for gaming. And here, basically our aim is to roll
overall aim is to onboard masses onto Web 3 Gaming End. We have been doing this by supporting projects and driving meaningful content onboarding Web 2 streamers, getting exposure for games through our media brand. In very short words.
That's awesome, that's awesome. So if you guys are looking for any platform or aggregator, especially like what MP mentioned, they're now in the game, so I'll do check them out. So yeah, I think it's a pleasure to have all three of you here to discuss about how like each type of different projects can work together to build with three gaming. So
I'll start off with the first question. How do you think projects like yourselves can collaborate within different platforms and games to improve in-game asset discovery, accessibility, and opportunities for players and users of Web3? So maybe someone can start first. Who would like to start first? Yeah, I can start on this.
This topic for me definitely is various features like in Marketplace that you get this order book features where you can put the NFTs on one marketplace and you can see it and this covers publicly on the own chain so you can interact with different interfaces and buy these assets so it's definitely great to discover it for the assets.
Also the interoperability between the game, we know that there is huge challenge in IP and franchise stuff to have these works properly, but at least you can create various utilities sharing the economy, you can use the NFTs to interact with various games and basically there is no
barriers for the players to get in. So for me, definitely it's a huge, huge step forward for the gaming. Maybe some web studios or players don't understand the technology yet and it's our duty now to educate them in the right way. How this can be benefit for the players.
Nice, nice, thanks a lot, so it's not fake. So perhaps NFCB can share how like NFC aggregators can help games like citizen conflict. Yeah, exactly. And believe it. So basically, I mean, collaborations have been as everyone
I know it's widely used in the crypto and web tree space for years now. And it's a great way in fact to expand the user base, create engagements and drive asset discovery.
What I call asset discovery has to be something meaningful. So basically, it has to be more engaging. So that it's targeting the right people and hence the meaningful discovery. So for instance, in such a way, I believe,
in terms of players and games needing to be more engaging. The quality games can offer in-game events, gatherings and more importantly some gaming sessions, tournaments, etc. where actually people can experiment with in-game assets. This I call is
This I call it something meaningful discovery. So this would boost the overall opportunities for everyone as in both players, ecosystems and builders. But even then, I think these events are still kind of stuck within the echo chambers of
these projects. So here the key thing is actually the marketing beyond these own silos, own project silos and even beyond Web3 to drive meaningful asset discovery and reaching the right audience is what I think.
Definitely very awesome. Next up, I guess playbox you guys have been doing very interesting things. Maybe you can share the audience how social gaming projects can help with in-game asset discoverability and opportunities for the users.
Sure, I mean, it's always tough to be the last. I mean, you guys are so smart. I mean, we've got smart answers. It's tough to follow, but I'll try my best. So, you know, to answer your question. So I think from our perspective, we need to work out a few things before we
get great traction. I mean, the economy as a whole get good traction in Web 3. For example, if we can work out how to get cross-platform compatibility such as, you know, Playbugs, we have NFTs, we can use our NFT to walk around
around citizens platform or we can walk around your platform on BNB chain. I mean, BNB, if you have a platform or we can use play bugs, basically character anywhere on BNB chain or even further on other chains, right? We use, because users spend a lot of money
on our NFTs. They spend like hundreds of dollars and it will be a shame just to use it on Playbuck only. So that's one thing. How do we get that across? How do we make it seamless and our users can easily use our in-game items elsewhere? And also in the
The other thing is that we can get the system to operate across the whole world. And maybe consider how to share other things like marketplaces, like for example, what we're trying to do at Playbugs is, I think
We've been talking to NFTB before about having that building in our metaverse. We can have their marketplace and vice versa, our marketplace in NFTB and anywhere else like for example OpenC or any other NFT marketplaces.
or even games studios or other games so that's another thing I think we can we can do to spread out. You know the usage and also we can hold like imagine if we can do events together online offline because a lot of times we're all online and we we lack you know the physical touch.
and seeing the product. So for example, I'm in Bangkok, maybe I can invite the whole world to Bangkok, you know, party and Songkran, have water fights to it, and also at the same time have little water fights in the metaverse. So something like that online offline events concurrently with multiple universe
I think that's something interesting. So a lot of things we can do to promote this asset discovery and improve in-game asset values. So ultimately, I think we want to drive a value for NFTs or for the in-game items that our users hold. So ultimately,
I think we just have to work together and find a common protocol, common standard or something, events and marketplaces and cross-platform compatibility and stuff like that, you know, just to try to pump up the system a little bit. I hope that helps. Thank you.
I think that is very well said. Next question for us can go first. Maybe I'll share the question. What do you think are the challenges? You guys mentioned the challenges and how you guys can work with users to bring in-game asset discovery.
are the challenges for projects to collaborate with other projects, like Playbox with CitizenConflict or NFTB. So maybe Playbox can you share? Do we have any challenges? And what do you think is the solution? Sure. I mean, I don't know the solution, but definitely a huge hurdle. I mean, we see a lot of
issues before we can make everything seamless and super simple because I think let's go to the ultimate ending right I like to see the ultimate goal like how we see the see the world in five years so let's say in five years everything is seamless I mean that's a pretty picture right is it's a dream everyone can go anywhere think
of anything and get anything at the same time right here right now. But before we get there, there's so many issues we have to solve. For example, how, just in terms of technical, right, the technical compatibility, right now we're on BNB chain and we're like,
10-20% of the universe, right? But how do we get the other 80% to come to us or we go to them? You know, the standard, I think, is one standardization, but a simpler, simpler hurdle, which I think a lot of times a lot of new projects overlook.
It may be not overlooked, but very difficult to solve. It's just UX UI experience. For example, on Playbugs, we try to cater to Web2, but a lot of times on Web3 is quite difficult to understand, OK, what's the wallet, what's gas fees, and blah, blah, blah.
So if I was to go, if our user was to go from playbugs to let's say citizen or to other marketplaces and if I'm not sure what the UX UI on their site is, you know, so that's another thing the experience. So a lot of a lot of a lot of small but big things.
things that we need to work together on to make it, I guess, more standardized before we can really take off altogether. So I think from our perspective, those are the small but big challenges we should work out together. Yeah. Hope that.
Yeah, good punch good points. I think I'm next up maybe citizen conflict and share to you find that you have the same problems and What do you think are the good ways to do this? Definitely like technological integration could be challenging or some other challenges But for us the main issue what I can see because everybody I'll talking about the metaverse
in the game.
what is the value of this assets in different games in different platforms, what I can get from these assets in other games and so on. So basically this fair revenue structures or utilities of the assets is definitely the main key and for that we need some rules or structures like from the blog
like you got the rules from the Unreal, what you can use, what you cannot use also from the Unity and so on. So this is something we are talking about the open metaverse or we are talking about interoperability and connecting all of these assets utilities. So we need to create some standards for the assets, for the visual styles, how many polygons, technical
requirements and so and so this is for me, expect the IP the biggest challenge and but definitely it's can be done if the right people and there is the there is from all sides need for that so definitely this is the way where we are moving and we want to be also part of this evolution.
Next time is very good point. Next time is for sharing. Definitely, I think the synchronization of things might improve over time as well as the market improves. Next up, NFCP, what do you think about this question? Yes. As a platform, which starts as an NFT marketplace and built on it, I'm kind of inclined to think
I mean, it's like to have the same totes as playbox here. So what I see in the market is that there are a lot of collaborations, but still the challenges are great actually to take it to the next level. So all the projects are, as I mentioned before, also like operating in their own silos and there is no
invisible Web3 experience here. So it's like a user or the projects have to navigate through this ocean of projects and maybe go to that platform, do something and then jump back to the other platform, do something and then obviously at the end of the day there is significant friction
here and segregation disconnects between the between the audience parties platforms, whichever you're going to call it. But I think this I see this as the biggest challenge which the industry has to overcome actually. Thanks, thanks. I think very interesting. I think what you guys have that is that
that leads to some sort of standardization and communications for collaboration. So sort of like someone, I mean, developers out there hearing this could be a good idea. Like we might need some sort of layer zero for projects, right? Instead of change, community is like projects communicating. So yeah, for thought before I go to the next question. So for the
next question we will go a little bit more technical about the economical models. So are there the unique economic models or campaigns that can help with the growth of gaming related platforms and bread free games? So yeah, who would like to go first? For me, like if I can start with that for me, definitely what we need in the gaming blockchain gaming, it's not
focus on the tokenometrics is focus on the game mechanics and definitely the way how we will increase the user base, the real user base and the players in the web free space is the bringing the high quality games as they are used to in the web tool and of course the improved user experience how you how you interact, how you come to the game, how you basically discuss
the game and so on and so forth. For me the biggest steps what we need to as a developer and the company is in developed web freeze focusing when we are talking about the gaming is definitely focused on the game. I don't think so that any token of metrics can bring the players and billions of the players to do blockchain gaming. Of course we can
we saw some experiment with the playtural, with monetization layer, definitely as the first step of the blockchain gaming it was great. Let's say testing period, what works and what's not. But for the long term and sustainable economics, definitely the tokenometric should be connecting with the revenue structures. You can create
the staking program with crazy inflation without any revenue. Basically, so this is something what we are focusing and working on. If there is any reverse in the game, it's created by the revenue itself. And then basically, portion of the revenue is ready, distributed to the players, to the content creators. What the biggest company is doing.
They have the revenue, they can pay the streamers, they can pay the price, they can organize the esports tournaments and so on and so on. But when there is no revenue in the crypto space, there is a crazy API on the staking and then when we can see the crazy evaluation of the token. So for me, this is the main topic.
Nice, nice, interesting. So if you're making like a high quality game FPS like what citizen conflict is doing so the focus is to make if I make it again make it fun first good first I think that those are yeah very good points. All right, so maybe NFTB with other shannicks. Yeah, definitely so I agree with I agree with
the previous answers actually. So even I personally think I'm not sure if there's no one can be sure but in the next phase of Web Tree Gaming I don't think there will even be game tokens because in the long run they don't really add value but if there has to be a unique economic model
which is to drive the growth of a game, let's say our platform, that would, I would assume that would be true some kind of revenue sharing mechanism as it was mentioned before. So it can be, the revenue can be shared with, I don't know, X players or X players.
top users, which are really engaging and adding value to the project. I think that would drive the value and drive the value of the project, the growth of the project and sustainability of the economics.
Nice nice, I think very good points. So I think playbox is like a very strong specialist in like adding social elements to web 3 gaming and social fight. So maybe playbox you can share like are other than the economic models or what are the innovative social features that you can do to enhance the experience in web 3.
Sure, great, great question. And yeah, I mean, we've done well. I think we're number three on BNB Chain at the moment. So we've had a lot of uses using our game. And I think it's because of a new kind of like new economics
system is a sensitive area I'm talking about. I don't want to offend anyone. I apologize in advance if I do. We know the death spiral issues with external projects with game fire and social fire in the past, right? There's two tokens and they just pump out
the token, as NFTB mentioned or citizen mentioned, that's always an inflation and it's a scary stuff. It's a scary issue. So when we started playbugs, we solved, I mean, we tried to solve this problem and I think it relates to the prior question about the economics
right I think it's all related. The game is driven by economics money. Money does make the game go around quite fast. It makes the users come to play bugs a lot. A grand idea is that we need to stop
inflation. So how do we do that? A simple equation is that we always try to make more money than expense. So the prices that we give out is always less than what we take in. So it sounds simple in theory, but it's super difficult to do when you start with zero users in the beginning.
as I think NFT be mentioned, you know, the price pool. How do you compete with bigger projects? So that was very tough in the beginning, but now, you know, we're quite big. Our price pool is up to right now. I think $100,000 because the more users use our platform because of the gamification
such as leaderboards, competitions, incentives. So we have all of these gamifications along the UX UI journey where people understand the nature of the game, right? The nature of the game that is that you win some, you lose some, not everyone can win. So when you accept that and you
you design the whole game around these theories. I think you can run a sophisticated, profitable, sustainable system. It's very tough because there's zero scale in the beginning, and it is extremely hard to get to the point where
you have that scale to give a big price pool to the user so that they are attracted to playing more and more with playbugs. But now we are at that point, we see a positive cycle where users play, let's say, walk to earn the more they walk, the more they make money, or they watch
the more they watch movies, the more they get tokens, I mean not tokens, they get lottery ticket so they can use a lottery ticket to win the prize pool. So to answer your question, you know, I think you have to get the basics right. For example, as I mentioned, you have to find a way to stop inflation and then you need to find
a way to make more money than expenses. If you can solve these two and come up with a nice gamified method along all along the UX UI journey, I think you can draw a lot of traffic to your site and keep the users very happy in the long term. Thank you.
I mean, all very well said, like keeping control inflation, create value in the project so that the value retains and so that the project will continue to do well and get traction. I think these are very good advisors. So for playback shed a little bit about it, social features. So maybe I would like to ask, like maybe citizen
Hopefully again like a FPS right do you think there's any like strategies for innovative social features especially in a web space for a game like like yours? Definitely like we can see that this this is how the port night is evolving is not just a game. It's already the social fight so it's
metaverse, you play, you connect with other people all around the world. Basically you want to be as much cool as you are in the physical world, you want to have the same stuff in the digital world, you want to have Gucci, you want to have this kind of stuff in the digital world. So for me, definitely, for me, the main goal
to retain this philosophy in the blockchain is kind of play to own. So you play, you spend time by playing games, by trading on the marketplaces and so on and so and getting grab our foreign of the NFTs, in form of the schema and basically because in the end we will be a slowly, slowly start
spending more time in the digital world like in the physical world so that's the next step definitely and we can see what Apple announced many video happy glasses what is the we are how the real meta as it looks like and in the end we will be maybe spending much more time and money in the digital world so
Yeah, that's right. Indeed, growing, evolving trend of players getting more involved with the game in social aspects as well. So for FDB, do you have any innovation strategies or social strategies you have for your platform? Yes, indeed. Personally, as a team, we have been always very
found of the social elements and that's something which is driving the adoption of the platform or the game whichever the cases. And with that mindset we actually released our upgraded gaming hub and marketplace recently.
which has the social feature. It's actually the first one, which is first NFT marketplace, which has done it. So on our platform, you can go to NFTb.io and you can go to the activity part. That's our social hub. Then there is a tutorial video too. Basically on our platform now each user can follow
follow another user and follow collections, follow creators, things like that. And in our social hub, which is kind of Facebook, let's say, we are doing this within our limits. Every person I can see whichever the user, whatever the user
that they are following are doing. As in, they are joining a launchpad, selling, creating, minting, following other users, like any activity can be seen. So we wanted to create the social environment for our users, which has received very good feedback.
I think that is very interesting like it's perfect that you guys are building this gaming hub to get users and gamers to be involved in the social aspects So we have touched about the like economic models earlier right?
So I think right now we're going to touch on the most important asset of any wet free project. The people, the players, the users. So what are the like approaches to attract and retain players?
Okay, if again also start is level regarding the play to own that you really own the assets and what is really interesting feature for the players and also for the gaming studio and the issue of the NFTs is royalties and if we are talking about sustainable economy and if we are talking about the NFTs, majority of the time we are talking about
about some limit collection, there is limited pieces and so on. So really the collectibles make complete sense, especially for me the art and gaming is the next basically industry we will be leading the adoption in the web free space. And so for us how we want to retain and educate users is by playing and spending
the time on our platform you get the NFTs which are super rare and limited and in the end you can you can trade it on the marketplace and if you are content creators by getting these NFTs from the platform your royalty address will be implemented to the NFTs so you not just get the kind of revenue when you sell
I can get the royalties every time this item is sold on other marketplace or secondary marketplace around the world. So what we want to also is Apple is to support the content creators in the web free space because we can see that majority of the web free content creators I saw some tweets that good morning to all of the eight content creators in
of every space really that's something we need to support with the video if any kind of company want to succeed in the web free space is all about the open communities all about the content creators is all about this kind of stuff and we are missing not just the games but also the overall support and basically the impressions and vision
And so and so so for us it's definitely way Inside our game where you will be able to choose which is your favorite influencers if you can basically dedicate some kind of commissions and revart to doing for instance to the content creators and so and so and in the end the main retention point you can create a couple
You can create the rivers and so and so was made for the players is the game mechanics and fun factor It's not about just the competitive sport, but it's also about the I like the game I like the feeling I like like the south and so and so so may blossom but not least important part is gaming mechanics
Nice nice truly agreement. So maybe next on playbox you can share with your attraction and retain retention of players Sure, I think this is an extremely important question for everyone listening I think it's a million dollar question actually like how How do you get users right and then that's that's already hard
And then the users come, the drop off rate is so high. I mean, how do you retain them? I think that's one of the most difficult and challenging things that I've done as a, you know, builder as the entrepreneur. We took like a year to build playbugs, right? I mean, everyone's dreaming. You have the dream
platform, you invest so much time in building and then a lot of times we forget about how do we attract the first user, actually like the first 10. How do you get the first 10 users to come to your platform, right? And especially on Web 3, I think we all underestimate
how difficult it is compared to Web2 to do marketing and get users to try. I think this is the huge challenge. And I playbox, we luckily did something very lucky. I think it was luck. So initially we basically have a simple
plan of just giving out free bricks. So brick is our in-game token where you can use the bricks to play on the claw machine. Clower machines like this Japanese, like what do you call it? Gachapon machines where you drop in a quarter and that's that giant claw you grab on the
We have that virtual claw machine going on in playbox. So we gave out each user one try, one free try, basically one brick, which equals about 99 cents. And then users can win up to like $10,000. So luckily somebody
one quite quickly. So we gave out $10,000 very quickly in the first couple of days. So that message, the users spread it the word that, "Hey, come to Playbugs, I got this $10,000 prize." But management-wise, I was shocked because programming
wise, the odds was like one in 50,000 or something, but they only played a couple of hundred times and we lost $10,000. Right? We sweated a little bit, but the good part was that that user spreaded the word that, hey, come to Playbugs, that's this easy claw machine where I
$10,000 quite easily. So I think that was luck and bad luck at the same time. Bad luck because we gave out $10,000 but good luck because the users spread the word on YouTube on something and we got a huge amount of traffic. We had like 15 million users in
two months from that alone from $10,000. So that I think was lucky, but then we had to find a way to retain those 15 million users. So that was a huge challenge because back then we had one trick. Basically we had one game which
which was the claw machine. So we added shop to earn, shopping quickly. And then after that, we added walk to earn. And after that, we added a watch to earn. So watch to earn is a hero now, because each user spends at least, I think, on average, 30 minutes to watch.
a movie or a series. So we retain users by having them watch movies and series and they earn free rewards. So they earn lotto tickets so that they can win $100,000 now. It began with $10,000 but now
because we have so many users, we have enough profit to do a huge price pool now. Now the price pool is up to $100,000. So now we have even more users come to try to win. So I think that's, there's a lot of luck involved, but also there's planning and
hard work. So the tech team have been extremely hard at work every day, every night trying to get out new buildings, new features. So users can retain and stay with Playbugs more. So I think that's in general how at Playbugs we got lucky. Thank you.
Very interesting. I think that shows the power of the community as well. So yep, I think next up, NFDB, do we do that to share?
Yeah sure I mean I don't think there's anything left for me to say now I agree with both my friends here as particularly love the play back story I didn't hear about it so I'm sorry so happy to learn that now but yeah so basically okay let me
approach this as a gamer, as a player myself. So yeah, incentivizing the right engagement, the right meaningful engagement in the game, in game tasks and have people play is the right way to incentivize and attract people, but then
maintaining the engagement is hard. And as a player, for instance, all the games I play PC games, I have two games, three games, let's say, are keep basically building on the game itself, just like how what playbox mentioned. So like every
Once in a while there's a new character, new skin, new play mode, things like that. So keep the people engaged, engage. That is actually a harder thing to do. So I wish you guys both luck. And yeah, that's what I think.
Awesome, awesome. Thanks for sharing. I'll move to the next question whereby maybe for people that are new to the best space, maybe one of you can highlight like what are the key differences between social fight games and let's say potential AAA game titles on that three.
It can be quite an start. So basically we are in the gaming industry in the game itself. We try to tell our story. We are creating for the lot of the game. So we try to basically engage people to feel how it is to be like the player. For example, we are
doing the cyberpunk style, shooter games, how the WD-stoppian future looks like. What is basically the similar is the Ravars. You basically try to reverse the players and the community people for spending the time on your platform, so we also try to create the utility
of all of these assets. So it's not just the useless pictures like many Web2 gamers are talking about NFTs but it's definitely the assets you can really all collect and in the future sell and make some monetization, right? What's on top of it because it's important for the players.
see that the ReWards and monetization is driving also the whole web2 gaming with the esports and this kind of mechanics. So for us what is definitely the similar is that we are both rewriting the players by spending the time on a platform but with kind of difference way.
Yeah, totally agree. So the key benefits that you guys do together is benefiting the economy and the people by bringing value through your either social fight games or potentially create a title game. I think that's great. So maybe playbox do you have command on this like since social fight related?
Sure, I mean, there's a huge difference to be honest because I'm a gamer. I play the Atari. I play all the original Atari games. 30, 40 years ago, when it was first released. So I've always been
upgrading my console from Atari to Nintendo, Nintendo to Sega to now I think PlayStation. So I have every single console at home, right? I play every single game that's big. So GTA 5, I think everyone in this room have probably played. I think that's one of the biggest AAA games.
right and that's my example of a proper triple A game GTA Grand Theft Auto. That game is so good it it it took like how many years to build that game how many billions of dollars but companies like us playbugs we raise only what two million dollars which is a huge amount I mean it's not small
And so we're up against the huge budget. So budget money is always, you know, the issue, but ideas is different. So small ideas can become big. For example, at playbox, you know, we have limited budget, but we have huge partners. For example, we've signed with people like ICE,
we've signed with many, many other top top web2 brands like for example Visa, we work with people like NFTB, we work with all the NFT marketplaces like Tofu, so social-fi games are smaller definitely in budget so the gameplay
play is very important. It's got to be very sticky. It's got to be more engaged. I mean, not more engaging, but I guess simpler to play, but it's got to have clear rewards, right? For example, you put X amount of dollars in, you should expect X amount of dollars back. So I think that aspect
can that single aspect of gamification can make you compete. I don't think it's with direct competitors with triple A games, but we are competing with them on a time scale, for example, the time spent because we all have limited times in our lives, right? I live until
maybe 70 or 80. So every day is important. How do you spend your free time? So at Playbox we try to make your free time worthwhile. For example, you can listen to music and earn in the future. You can watch me movies to earn in the future. But I'm not sure if Triple A games can do that at the moment. But a
a lot of them can incentivize, but I'm not sure if they can do it socially like what we're doing. So there's a lot of difference, but yeah, that's all we can do at the moment. And I think at Playbugs, we're doing quite a good job at entertaining our users. Thank you.
Nice nice, first of all, I couldn't tell from your looks that you played games so way back and I just want to highlight that for the gaming direction and the game be changed, right? We support and dire ecosystem of games because most importantly games have the fun first and fun first can be in the form of like casual games all the way to
Triple 8 kind of games because for example, like Kenny Crush, Flappy Brits, they have a lot of users. That's the same for GrandTempe Auto. And in our previous discussion, we also highlighted that the interesting thing about Web 3 Gaming is that the social aspect is also increasing like much like Fortnite as well as Web 2.
These are very interesting growths and I just want to highlight that all of these projects are very important to the growth of the BNBChance ecosystem. So NFTB would do any additional commands of this aspect? Yeah, I can have a short comment just to include you.
the guys bought basically explained it very well. I mean in my opinion the social fire and AAA games bought mainly served let's say different user groups if not different needs at different times
So they have different audience within their time span, let's say. So I think both are essentially a driver for the ecosystem, as you said, for the VMBChains ecosystem and also for the overall industry growth. So there is really great value in both.
of them and I think they are meant for different people mostly and I love bots but yeah they are quite beneficial for BNB chain overall. Awesome awesome same thinking yeah I would like to also highlight like for infrastructure
NFTB is building infrastructure. So projects, games of different ranges of fun are also important to run in this ecosystem with infrabben build. So what NFTB is doing is so amazing, like having the gaming hub, I really love that. So maybe NFTB can start off by sharing with the
Last question I have. So the last question is that what is the future outlook and trends in the WET3 gaming NFT social 5 space and what's the emphasis? What can we do to create the emphasis for projects to collaborate and build more opportunities and potential synergies together?
Yeah, so again, I'll try to keep it simple because it in my opinion it has a simple trend actually so I would I would say I mainly see these two trends here. So obviously one is increased synergies as a future trend
So that projects could projects collaborate more grow more the ecosystem grows more more Audiences reached and the more projects are coming to the ecosystem. So this is one increased synergies and the other one I would say creating invisible experiences so
That's something I touched on also earlier. So if we have increased synergies compatibility, interpretability with invisible experiences, we can onboard even more players, even more users from Web to WebTree, like
We can even onboard like old people who are not very tech savvy and so these I think people are starting to realize this and then I think these two will be the main trends going forward in the realm of web tree gaming, NFTs,
social for industries like even a person shouldn't know that they are using an NFT they are trading an NFT or they are creating a wallet they are doing transactions things like that. Yeah very true similar user journey is very important so maybe playback you can share next.
Sure, I think this is extremely interesting question. I love to think about the future, the outlook of how the industry is going, how the world is going, what are we doing, and how do we get that? I think in play boxes perspective, we try
to visualize what's going to happen in the next five years. So I think the trend is going to be definitely based on AI, right? So I think for us, we like to visualize, you know, I'm not sure about other people, but let's say it's me. I like to visualize close my eyes and think of, okay, what is
going to happen in the next five years. Where am I going to be? What's the industry going to be? And I think definitely from the launch of chat GPT, we've seen a huge growth, a hyper growth in AI. So I think this industry, the AI, and it's
the web 3 industry is going to be tied together. And my thesis is that how can you tell the difference? My question is that how can you tell the difference between human and AI when you're on the web 3 platform? I think that's
That is what's going to happen. Like one day you're going to be playing a game. You're going to be walking around playbugs and talking to a friend for maybe 10 years. I mean, not 10 years, maybe for like 10 months. And then you discover that you've been talking to like an NPC, right? I think that's going to be something interesting. Or maybe you play a game online.
and you've been engaging with 50 friends, but 49 of them have turned out to be fake, you know, like AIs, and they've really made it so smooth that you can't tell, because we're all online now, we can't tell who's listening if I'm talking to like bots, right? And especially
games. How can I tell in the future when you're real a human or you're an AI because they've made it so smooth. They've made it so real. So I think that's definitely in the we thought it was going to be like SkyNet, you know, years away. But I think SkyNet is already almost here.
you know, like the terminator sky net. So I think chat GPT is really accelerated that process. So I think that's definitely something to look out for in not even the next five years, maybe much much sooner than that, I think. Thanks, Sherry. Very interesting.
is indeed very interesting to me as well perhaps next AMA topic about this so thanks for sharing so citizen conflict maybe we can handle with your thoughts on this yeah just there is very interesting topic it's also the future of the gaming is definitely there is different different perspectives
From Unreal Engine perspective, we speak with the Epic team and they are focusing on the high resolution, high quality games, Unity team, otherwise focusing on the casual game because in the end the future also deepened about the hardware, about the cause of the hardware. We can talk about the metaverse and AI and so on and so on, but if the hardware costs 4,000 euros,
is still not accessible for everybody. But if we are talking about the kind of perspective 5 to 10 years, so in my eyes that will be definitely the AI and the biggest problem will be to basically verify if it's created by AI or if it's created by real humans and so on. But it's not so easy. You can create some
pictures and copyright and this kind of stuff with AI but in the gaming there is much more. I saw really interesting to think about that there is no AI will basically replace those people and humans but the people using or humans using the AI will replace these people. So it's about this
Definitely we'll scale and boost the economy and boost the whole industry and we can see that maybe in the five years the hardware has been more accessible and we will be all living in the metaverse. So for my stand of view is definitely the virtual reality. It's the future of the gaming and future of the
of the evolving of the industry. - Nice, nice, thanks for sharing. So I think every one of us agreed that this space would definitely grow in exciting ways as well, such as AI, what you really have to be. I think this is very awesome. So I think we're coming to the end of our aiming. So thanks a lot, you guys, playbox.
It's a decent conflict, NFTB, fantastic projects building on BNB chain. And thank you everyone for hearing in this AMA. It's been great and many ideas are spawned from this very interesting talk. So have a great day and have a great night everybody. Just good night. Thank you. Bye bye. Thank you. Bye bye.