SCALABILITY IN GAMING

Recorded: May 30, 2024 Duration: 0:59:58
Space Recording

Short Summary

In a recent discussion on scalability in gaming, industry leaders highlighted the importance of user acquisition, community engagement, and strategic partnerships as key drivers of growth in the Web3 space. With insights from various experts, the conversation underscored the need for sustainable practices and innovative solutions to enhance user experiences in blockchain gaming.

Full Transcription

Thank you. Thank you. Thank you. so Thank you. ladies and gentlemen gm gm how are we all doing on this fine fine thursday
How are we all doing on this fine, fine Thursday?
Guys, welcome back to another Haven's Compass Space.
As usual, I am your co-host, NFT Basa.
And we're back once again, man.
Look, we also have an amazing snack panel today.
And I'm super excited to go over today's title which is
scalability in gaming again another deep dive right and we're gonna be making you know um a lot
of you know topics are becoming a lot of um good points that you know essentially fall under the
umbrella of scalability in gaming and what better way to talk about this with nonetheless the amazing
havens compass panel along with these amazing guests right and so that being said um for those that are super early i know we're four minutes in
but hitting that bottom right button for me a repost a like a comment even a bookmark guys
anything you guys can do to show love um that'd be absolutely amazing um and that being said man
let me check in with these guests right next to me. Going first to my fellow co-host here.
We got the J-Man as usual.
What is going on, brother?
How are you doing today?
What's new?
Hey, boss.
How are you doing?
Doing good, man.
Doing good.
Working hard as usual.
I need to make stuff happen.
So it's going very well.
Always, always making moves, man man heyman's come is always making
moves i appreciate you j man hope all is well brother um let's check on with our guests here
we have again one of my favorite cleaners stores we got chonky up on the panel with us today chonky
what is going on brother how are you doing man i'm doing spectacular crushing out here in austin
texas for consensus 2024 here uh with Gas Hero talking about some blockchain gaming, man, having a really good time excited for the topic today.
I think it's going to be something that's extremely important over the next 12, 18, 24 months as we're hoping to bring Web3 Gaming to the masses.
Absolutely. And Chunky, how's Consensus so far, far man what's the what's the vibes what's
the sentiment out there vibes good man i've been to a cool event been to one that i didn't think was
nearly as cool but uh tonight should be really fun a lot going on dude um
a lot of networking a lot of familiar faces floating around town. And so it's fun. I love it.
I love it.
I think NFC Lisbon and ConsenSys might have happened in the same week.
I see some friends that are in Lisbon,
and then I see some friends that are at ConsenSys.
So if you're at either event, I hope you guys are enjoying your time there.
But Chunky, appreciate you.
Thank you for setting some time aside to be with us,
despite you being out there.
Very awesome.
Let me check in here with Block Games.
Block Games, what is going on?
How are you doing today?
GMGM, doing great.
Larry here from Block Games.
Yep, so I really liked the J-man set.
So yeah, their stuff needs to be done.
And yeah, so same at our end so pretty pretty productive
weekend and everything is going pretty smoothly love it love to hear that um also guys um if at
any given point i can't hear you because i don't know what it is maybe it's the app maybe it's me
maybe it's my wi-fi um i've been experiencing a lot of
just rugs recently on spaces so if i can't hear you and if um i'll just let you know just drop
off from the panel um and then instantly hit that request button i'll be more than glad to bring you
back up um but larry man appreciate you thank you for being here with us um shout out block games
man really cool to see you guys on another panel let me check in here with gas hero gas hero what
is going on i believe it's our first time speaking who am i speaking behind this lovely
account today what's going on it's me the mystery person oh no no no no gas heroes we're all under
the fsl ecosystem steppen more gas hero yeah we're all out here. It's all over one person.
It's the man crushing it.
Makes 100% sense.
I was like, okay.
I think this is what Chunky was talking about.
But no, I appreciate you, man.
Spintop, what is going on with you?
Pleasure to meet you.
How are you doing today?
Great meeting you all.
Thank you for the time.
I mean, it's going great.
It's been raining.
But once I joined the space, the sun came up as well. Thank you for the time. I mean, it's going great. It's been raining, but once I joined the space,
the sun came up as well.
It's a great sign.
Thank you for having us, guys.
Maybe this space was the thing you needed in order for there to be sun.
Oh, yeah, I believe so, yeah.
That's awesome.
Spintop, I appreciate you.
Thank you for being here with us.
That's funny because over here in California, man, it's bright and sunny.
I think it's going to be a very hot summer here in California.
So if you guys need a break from the rain, definitely make a trip over here.
I'd be more than glad to show you guys around, take care of you guys.
But look, just right before we start today's topic and today's discussion,
I'm going to remind the audience one more time, guys.
A like, a comment, a bookmark, anything you guys can do to show love.
Right. That would be very much appreciative. And also, if you want to chime in in today's discussion, please do not be hesitant to reach and hit that request button.
I would love to hear multiple different angles and multiple perspectives regarding today's topic.
Right. But that being said, I am just now about ready to get into this. hear multiple different angles and multiple perspectives regarding today's topic, right?
But that being said, I am just now about ready to get into this. And, you know, for those that attend my past spaces or for those that just join my spaces in general, you would know that I love
starting spaces in a way where we can kind of just generally understand, you know, what does
scalability even mean in the context of gaming, right? Is it user
acquisition? Is it seeing a higher increase of daily active users, monthly active users,
right? Here in Web3, does it fall in the context of community scalability, right? I feel like
there are so many ways on what scalability even kind of means in gaming right um
but let's just start there right what does scalability mean in the context of gaming and
i'll start here with jayman uh just because he is my fellow co-host here jayman i would love
to you know hear from your perspective uh and again it's just a general broad question right but
what does scalability mean in the context of gaming? And what are some KPIs, some metrics that you personally pay attention to?
Indeed, it's very broad.
There's a lot of ways you can answer this.
One thing that pops up straight to my mind, also because I see Scale and Andrew listening,
is the scalability of the chain you're building on itself
considering most like web3 games are doing something obviously on the blockchain
the blockchain itself needs to I would say needs to have that scalability option
and not having to pay I don't know how much money in gas fees.
So how I would answer it is,
can whatever blockchain you're building on
handle whatever number of transactions
your game is going to be having, right?
Because in the end,
or at least our vision
with Haven's Compass is that
we do not want users
to have to pay to play the game.
Obviously, we don't want them to
sign transactions and stuff. It's going to take
the whole experience away.
But Skill, for example,
it's all gasless.
Or it's not
gasless, but the gas is free.
So users or gamers in this case can just play the game, enjoy,
and they're not slowly being drained by having to pay for gas fees.
So I think that is one of the ways to go about it.
And Gman, when it comes to gas fees, I'm assuming'm assuming right like this is why it's kind of hard
to build on chains like ethereum because ethereum is just known for having this really high gas fees
at times and maybe if we're comparing chains here i feel like maybe avax or solana or maybe even
arbitrum right these are better alternatives to kind of mitigate that side of playing a web
through game um would you agree or disagree definitely yeah yeah there's a big difference
in each chain and um it also depends as a game what do you want to happen on a blockchain like
uh do you just want the nfts on there and people connect them with their game account and they can use it?
Or do you want actual transactions, in-game transactions?
Like, do you want the token and everything to be on a specific chain?
Like, how much do you want to implement the blockchain part into the game?
It all plays a role in deciding which blockchain and what you want to go with.
In our case,
we want, for example,
kills to be a transaction.
Matches played to be a transaction.
To kind of tap into that leaderboard style.
So for us,
skill makes the most sense.
Because it's free, like I said.
I love this.
I love the response.
And it's funny.
I remember, I think I brought it up in the Havens Compass space,
I think a couple of weeks ago.
But Wanderers, right?
Wanderers released this pretty funny,
hilarious clip of like,
every time someone shoots a bullet,
they have to sign the smart contract.
And so every time they shot a bullet,
MetaMask, the side uh the side
extension would pop up and they would have to sign the contract every bullet so definitely not a sign
of scalability right maybe there's a lot of issues and fixes there um but i mean jman you kicked it
off to a great start here let me just keep passing it around just so we can kind of understand how we
all feel about this and i'll go to chonky next chonky you know you know jman already kind of set the tone but
in in addition to what he said is there anything else that you feel um that lies within the context
of scalability under the gaming umbrella right chonky what are your thoughts here no when we're
speaking specifically about web3 games you know from the user-based perspective, I ask the question, why are the existing players there?
Is it for earnings or is it for fun?
Is it because of incentives that I think we all agree lucrative scale are going to stay when the incentives are reduced, for instance?
My answer to that question is I don't really think you'd want to rely on hoping that a user base stays because of incentives, for instance. But I'm just thinking back on what we did with Gas Hero. Every single coupon, every single item
that people entered Gas Hero with was given out for free.
Like literally nobody paid anything
for any of the Gas Hero items,
any of the weapons coupons, the XPs,
the base construction vehicles.
They were all literally given out for free
through user-generated content events, social media giveaways, Discord events, rewards for existing users in the FSL ecosystem.
And so that was an incentive that allowed people to enter the ecosystem and play for free.
And they literally – that's the definition of scaling when you're able to enter a project and play for free.
All you do is scale out.
Both the people that you bring in the game that, of course, not everyone can enter for free,
but where you start, the base entered the game for free,
and then we scaled from there.
And now we're back in closed beta with Gas Hero,
and we've made a lot of adjustments and changes
since we went back into closed beta,
but we're continuing to scale now
and add new users every week that are applying for spots, whitelist back into closed beta, but we're continuing to scale now and add new users
every week that are applying for spots, whitelist spots in closed beta. And we're taking on all of
the feedback from the existing players and the in-game economy is stabilized. So that feedback
loop, I also think is pretty critical, but I don't think it's a one size fits all answer,
but I certainly don't think that you a one-size-fits-all answer but i certainly don't i certainly don't
think that you should rely on any sort of specific incentives especially in web3 knowing that the
vast majority of people that are here like it or not are here for financial incentives right right
so chunky based off your response here right and a question that kind of formulated in my head
is does it mean then for gaming projects that, you know,
sell their NFT for a price, right,
is a means of kind of raising funds for development
versus compared to a free mint NFT, right?
This just shows that the team or the project is backed by VCs.
There's already money.
There's capital deployed to kind
of help develop the game, right? Do you think like this kind of affects the user experience
off the bat, like whether they are paying for the NFT or are they getting it for free, right?
Because I agree with you. I personally would love to see a future, at least in the gaming ecosystem
side of things of or we don't
really put a price tag on the nfts and in order to in order to play the game you just have to sign
up or you just have to connect your discord account like anything that just makes it a lot
more frictionless i guess is what i'm saying here but what are your thoughts here in chonky do you
think that's like a huge i guess like end-all that determines the user experience for a gamer, per se?
What are your thoughts here?
No, I'm certainly not shaming anybody that launches a Mint.
Especially people need to be proud of what they've created and what they are creating, and funds need to exist.
Nobody works and nobody operates entirely for free that's
that's not at all like how i think things should work by any stretch but i also think at the same
time that if you don't have a game that's built out and ready to play before you launch a collection
and raise funds from the mint i think that's an issue i think that's an issue on multiple levels
and i think you know ultimately that breaks a lot of trust in player bases if you if you launch an NFT collection for a game that's not ready to play yet and has no hard timeline on
when you can actually play like we with Gas Hero we had a initial test well before we actually
launched the game where people played and and that was a whitelisted issue like that not issue that
was a whitelisted event in itself but then like like, I think another prime example is, well,
I don't know.
There are a lot of games that are playable now that haven't quite launched
the collections quite yet.
And so no,
I think it's important to have something that is functional and deliver
something that people,
if you're going to launch a collection,
I think that it's important to have a product that people know what they're
getting themselves into whenever they buy an NFT.
And you see, maybe that's what it is. It's like setting expectations. It's funny because I was
having this conversation on another space today and we were saying that, you know, setting
expectations is probably one of the most, like most important parts of at least communication
between a team and their holder or their users.
And I feel like because of that, right, Web3 has,
I don't know what it is about this space,
but whenever it comes to hype and speculation,
like everyone is just, everyone just formulates their own like,
oh, this project is going to do this, this project is going to do that, right?
But it's all tied to this financial incentive, right? Because at the end of the day, right, I feel like the reason why people
buy NFTs, especially even in a market right now where NFTs have, in my opinion, they don't have
the highest amount of volume, right? I've been tuning into a lot of spaces where people are like,
are we going to see a 2021 NFT cycle again? Or, you know, will we ever see $100,000 worth PFPs, you know?
And this type of conversation is what stirs speculation.
And it's what makes people, you know, buy NFTs.
And it's not because of its actual functionality and what it serves, but it's because of this,
again, financial perspective, you know?
And I think that's the hardest thing to remove in
the space right you really can't take away like a degen you can't take the degen out of out of a
degen you know i think at its core web 3 will forever be you know this financially speculative
space and i think it's just something we have to we have to adapt to you know but chonky man really
well said i'm gonna get a take from Larry here in Block Games,
then we'll pass it over to Spintop.
But Larry, man, we'd love to hear your thoughts on this, right?
Like, what have you kind of learned about, you know,
what does at least healthy scalability look like?
And it's not just, you know, providing an incentive
for your users or your holders to want to
buy the NFT and then sell later when it's, when it's at a higher, you know, value, right?
What does scalability look like to you, Larry?
We'd love to hear from you.
So yeah, here at BlogGames, I mean, scalability for us and for me in general.
Oh man, it's happening.
Larry, I might just be cutting you off right now, but I literally cannot hear you.
I cannot hear you.
Larry, this is exactly what I was talking about.
If you don't mind, Larry, just drop off from the panel and then just hit request and I'll be more than glad to bring you back up.
This is exactly what I was talking about, guys.
I'll just see someone unmute and then i can't hear anything
that comes out from their microphone so i sincerely apologize to larry for cutting him off there
um but that being said let me get a take in the meantime from spintop and then when larry does
join us back onto the panel we'll go to him again but spintop um please if you don't mind answering
the question you know what does scalability look like to you?
Oh, yeah, I wouldn't mind at all.
So basically, I would like to handle this
instead of the blockchain aspect on the game side as the gamers
because we've been building the platform by gamers to gamers.
And the thing with capability and scalability
is you need the capacity to handle increasing demands because you you need the demand first, and then you have to increase it.
You know, when more and more players are introduced to the game, and then they're seeing new features, new infrastructures, and the players are adapting to play your game further, you have to adapt having more players in return. And this is maybe it's just expanding the server capacity or just supporting a higher
number of players or maybe enhancing the graphics for new players, bringing new updates.
This is something.
But I would like to stress a bit about scalability on the other side.
I mean, when we say scalability, we're always thinking that it's expanding and it's going
But sometimes it could go smaller, you know.
Maybe you will need a smaller scalability.
You need to downscale instead of scaling higher.
This doesn't necessarily be a bad idea, you know.
Because when you're getting a lot of players and they are getting used to the game,
instead of scaling up, maybe you need downscaling with your
updates and new features because when people get used to play the game they are playing like there
is no tomorrow because we've done the same uh since our childhood we've done the same i mean
just diving deep in a game going crazy about it so i believe what the project needs is uh
how to how could i tell it i i personally believe it's an aspect of balance you
know you need to be providing a lot to new players and then you need to sustain the players by
slowing down your scalability and then restarting and going up and down up and down just like we
have in our life you know spin top this was actually a perspective and maybe a different
angle we needed on today's panel, right?
Because maybe when it comes to scalability, you have to trim off a lot first in order to even see how much interest and how much to even gauge.
Like, is there even a database?
Is there even a healthy amount of users on the game itself, right?
And I feel like that in itself determines the the long run of that game right and maybe you know if we were to compare
um maybe the some of the top gaming franchises let's let's mention like i don't know call of
duty fortnite right i feel like once these games started to see a huge push right maybe that's what
maybe we'll start to see like a huge push, right? Maybe that's what,
maybe we'll start to see like a huge marketing like campaign followed after, right?
To get the, to get even,
to raise even more awareness around a game, right?
I see a few folks down here in the audience,
a lot of streamers, a lot of content creators, right?
I think one of the strongest incentives
as well for video games
is being able to get one of these streamers per se on Twitch
to live stream the game
and share it with their audience right maybe this is what scalability looks like in in the context of
content ugc right raising more awareness um spin top please i knew you want to chime in go ahead
uh oh no thank you i mean i totally agree with you like your example with call of duty
they've been doing the same thing without us noticing.
I mean, they've been pushing a huge update.
And then the next couple of updates were just, you know, low scale, just a new skin, just some requests.
So it's not actually scaling up, but it's having you engaged.
And your idea about the UGC is, yeah, it's scalability that comes from the community instead of yourself pushing everything.
And that's, again, I would rather, like for me,
I personally get bullish when my friends that, you know,
are creators as well, they're playing the game
because it looks fun, right?
And I think that's one of my favorite ways
that I also love discovering about games
that I've never played before is, you know, maybe it's like a trending Instagram reel where the game glitches out.
And it's like this hilarious video clip of like, I don't know, a streamer like freaking out, like, you know, what's going on?
And like, honestly, I feel like that in itself is an onboarding tool, you know, so a lot of things that we can lean into here, but, um, you know, I think we've done a great job of kind of just like breaking the ice here on what does scalability
look like. And I do want to do, um, a quick little space reset. Um, cause I know we're
approaching the 30 minute mark. I do want to shout out a few folks on there. Shout out Justin,
see Andrew, see Gatto, um, Maxi, uh, Tuan, a lot of the homies that, you know, I see here on a day
to day basis on spaces so a shout
out to you guys thank you all for tuning in uh to everyone in the audience man please do not feel
hesitant to hit that request button would love to hear different takes here um but something that
you know i've already mentioned and i want to get into it is the ugc aspect man the ugc aspect of
you know nfts and web3 you know if we talking creator economy here, I think Web3 is honestly setting
the tone for what a thriving, booming creator economy can look like. And maybe it's just the
benefits of using Twitter or X as a platform is we get to essentially read other people's thoughts and read other people's
takes on anything right however in the context of gaming and i've already talked about this right
i think ugc for gaming is probably the most strongest like i guess growth tool because it
just for my opinion right and in my perspective and and which is why, again, I shout out, you know, to all the creators and streamers here in the audience, is it's just one of the more organic ways to push a game, right?
Like, look, I'm all for creating threads and, like, you know, using long-form posts to talk about a game.
But, like, bro, gamers, at the end of the day, they want to see the gameplay, right?
Bro, gamers, at the end of the day, they want to see the gameplay, right?
Which is why earlier, Chongki brought up a great point of like,
it sucks seeing a lot of NFTs and tokens being distributed first,
and then months later, we'll get the game.
But essentially, it should be backwards, right?
We should be getting the game first.
You should be reeling in your users and building your community around the game.
And then depending on how successful that is, should you tokenize it, right?
Should you then release the NFT?
Should you then release a collection that, you know, enables your users to play the game, right?
So when it comes to UGC, and I'll do a quick little, you know, reset here.
And I'll start over here with J-Man.
But J-Man, you know, how does content creation and I guess just content creation in general,
How does this evolve and scale alongside with the game, right?
Do you think content creation is more of a booster to raising more awareness around a game or
do you think it kind of serves as like a marketing um tool um for for a brand for a game in general
right what are your thoughts here well i think the the whole ugc stuff is extremely powerful for
sure like just like you said uh gamers want to hop on because they see someone playing and they think it's fun as well
so any content
that goes out from people playing
or the example you mentioned
people finding some funny bug
and posting it and whatever
is extremely powerful
we're also extremely proud
that we're, I would say, one of the few to actually have this game out,
because Hayman's Compass has been bootstrapped since the beginning.
So the game was playable, even though it was a very early version a couple of months ago.
It was still out and playable, and everyone could just download it on Epic and hop on and play with their friends and whatever.
download it on Epic and, you know, hop on and play with their friends and whatever.
Yeah, definitely. It's super powerful, the whole UGC stuff.
When it comes to the marketing aspect and content in general, it's a fine,
I would say there's a fine balance between being informative,
especially in this space.
Like there's a lot of information that you need to push out regarding,
I don't know, maybe a mint you're doing or maybe a launch or whatever.
So it's around those dates, it's very important to be informative as well
and to steer the people in the right direction.
And at the same time, still keep publishing and interacting It's very important to be informative as well and to steer the people in the right direction.
And at the same time, still keep publishing and interacting and whatever actual gaming content and still keep the focus on the game as well.
So it's, no, I agree.
It's extremely powerful and it's something we're already doing as well and we're planning to to double down on so yeah definitely it's a it's a good thing jim and a follow-up question i have for you is um and
maybe you already kind of answered it right is are twitch streamers uh i guess a popular way to kind
of distribute games right like is it common for every game to like outsource and outreach to
these streamers and get these streamers to play the game right i think it's a very good way to
onboard like even if i just look at myself like how would i start playing a new game i either hear
one of my friends playing it and telling me to try it out, or I see a video of someone else playing it and I like the style or I like the graphics or it's something funny I want to experience myself.
So streamers definitely play a big role in that, I would say.
Yeah, for sure.
Absolutely.
Absolutely.
And before it passes over, right?
I remember, I think it's called style protocol, right?
Style protocol, shout out to them because one thing that I realized catches a lot of
attention in this space is like when you, when you use popular games such as GTA.
And I remember when they were first launching like their initial campaign, they use GTA
as the game to show that you can use your own NFC assets in the game. Right. And GTA is just this
widely recognizable game. Like you don't even have to play the game. You can almost just look at it
and you're, you're almost instantly like, oh, this is GTA. Right. And so like rolling out that
protocol that way, where it's like, you use a widely recognizable game and on top of this
you introduce a new layer such as integrating your own 3d assets into the game man this this makes
this this just makes the overall experience feel like oh this is so exciting like i can't wait to
use my own nft in grand theft auto you know so I think leaning into a more, you know,
I guess, relatable ecosystem, right?
How can we relate to our audience, to the gamers?
I think that's going to be crucial here, right?
But J-Man, I appreciate your take here.
I also want to welcome Teddy.
Again, Teddy is someone that is a gaming content veteran, right?
He's also building Hype Unit.
I also want to welcome to the panel,
but Teddy, man, you are an example
of someone that streams games for content, UGC.
I see it all over your profile here.
Like speaking from your experience,
how much does this actually help
in terms of growth and scalability
for whatever game that reaches out to you
and wants to do
a content campaign or creator campaign with you, right? So for someone who's actually doing it,
how effective is this model actually? Teddy, we'd love to hear from you, man. Go ahead.
Yo, what's going on, guys? Appreciate the intro. I love how you read off my bio,
I've been lurking and listening to your spaces
for a few months now it's dope to be able to be on the stage shout out to scale shout out to ben
from scale great guys shout out to haven's compass and everyone listening and everyone here dude ugc
is huge i'm seeing a progression and evolution of ugc within web3 gaming but a few of the companies
that you guys mentioned g GTA and Call of Duty,
I've helped them with a few releases in terms of UGC.
And I'm not going to lie, it takes...
There's definitely a barrier to entry
with some of these companies
in terms of making content,
growing your own community,
showing excellence before you get put on
or get paid for anything.
But using this as a platform
to be able to get players in the game,
to be able to see content flourishing. Sometimes people will watch multiple clips of a game,
whether it's short form content on YouTube Shorts and or TikTok before they even find out what game
it is. A lot of people watch games for hours on end before they play them
with their friends and a lot of the AAA publishers have realized this. One of the things that I saw
with Activision and Call of Duty, I worked with them on about I think five launches of their games
as an influencer between Black Ops 3 all the way to Call of Duty World War or something like that Cold War sorry was the
evolution of how they were engaging with influencers and their their PR guys and how
their campaigns had evolved first it started off with us playing the game early and posting content
and then they started sort of thinning out the list and looking for what was more rewarding
towards their game what was more rewarding towards their microtransactions,
what sort of created the best market and community sentiment.
And so it went from finding the biggest creators
who might have gotten the most views
but posted less frequently on their games
to then finding smaller influencers that streamed often
that had better engagement and retention metrics.
And these things are so important when
it comes to content creation and community building especially when it comes to things
like UGC in gaming content like you can have someone make a video that gets you know 10k views
on Twitter and like 100 likes but if you have someone that streams with 50 concurrent viewers
and plays a game for 10 hours a day and that's their main game that
they're grinding that will allow for such a more thriving community and way more engagement and
way more exploration of the game not only through people watching all the different aspects and part
of the game but it's content that then can be diversified and turned from the stream into
short form content um yeah i have so many things i want
to speak about on this no man no dude teddy first of all man i appreciate you coming up and thank
you for sharing um one thing i just want to add to your take here is like like if we all were to hop
on the twitch main page right i think one thing that twitch does very effectively is that not only does it push the
most trending or stream games but they actually include the metric that shows how many people are
actually streaming this game at this given moment right and as a content creator as a streamer i
think like these are things or even as a game dev right like you got to pay attention to like
what are people playing nowadays?
And what is it about this game loop
or this gameplay that makes it so enticing
for people want to stream it,
for people to want to create content around it, right?
And this is why, again,
I feel like UGC is just a huge part of scalability.
Teddy, I do have a follow-up question up to you
then I'll pass it around the room.
And honestly, this is a question to the panel.
Is what role does blockchain serve in scalability for games?
Because sometimes I feel that with the complexity of this technology at times, the worst thing that we can do is just make the overall user experience filled with,
you know, connect your wallet, like sign this contract, like import your seed phrase, like
all these things that just continue to add friction on top of friction for the user,
right? I think this is where I'm fearful that blockchain doesn't really contribute to scalability and if
anything it's quite the opposite right we're actually kind of scaring people away from the
tech instead of like them like realizing like oh shoot i didn't even realize i was interacting with
something regarding nfts or blockchain you know um so that's a question that i have um for i mean
teddy i'll go to you first and i'll toss it over chonky afterwards but teddy what in your perspective what do you think blockchain
you know what what role does it serve in terms of scalability for games right what are your
thoughts here kind of throwing me on the hot seat as well because i do have hot takes regarding a
lot of these things um i didn't so great question because i've been in the thick of it with all
these game development companies and creating content for them.
I didn't realize when I was like 15, 16, all the way to the age of 20, why they liked me so much.
And that's because I sold over 400 million worth of microtransactions on GTA, because I was making two videos a day and streaming the game every day and covering every single update.
a day and streaming the game every day and covering every single update.
Then I jumped to Call of Duty and I did the same.
I became the biggest because I was, you know, showing these microtransactions and playing
the game and streaming every single day.
And I didn't realize it.
I just thought I was making content.
It's so awesome that I can make a livelihood, but I didn't understand the bigger implications
of what was going on.
These games were developing new ways to monetize.
And now they've gone even
further where the creators get rewarded and all these different things i think the problem was
with uh blockchain gaming was they tried to cram in everything right from the beginning
with referrals with blockchain with all these you know buzzwords and ship out these products that
were just like you know it just mind-boggling for these gamers that were just like, you know, it just mind boggling for
these gamers that just want to hop on and play a shooter. Now, the cool thing is, is the
infrastructure is immutable, it's robust, and there's so many different ways that you can work
with this stuff, especially with the new L2s that are coming out as well, to make things more
seamless. Right now, I'm only working with some of the bigger gaming companies in Web3 that are making it seamless, that are making it invisible, that are making it in the background
and making it more about the gameplay. One of the biggest games I also made content on Twitch was
CSGO and I've been robbed of all of my CSGO skins through hacking. I've also sold and made money on
some but I've also spent money on Fortnite skins, probably thousand dollars worth that I'm never going to get back.
So there is this opportunity to grab, to give the users a chance to have ownership of these assets, to have ownership of maybe even the profile that they may be able to forward and all these different things.
There's so many issues that mainstream games have that blockchain allows answers for.
It's just, how are we going to easily integrate these things
without making it about that?
You know, focus on how can we get players to play this game
and make content, and, you know, that will help proliferate
the amount of engagement with the game,
the amount of engagement of the game as a platform for creation,
for creativity, and for content, and as for a world where people can, you know, escape the real life
rather than getting in and thinking about all these microtransactions or blockchain transactions
and the education part of it. I feel like that's going to take years and gamers aren't interested.
Right. Man, Teddy, man, you hit up on a lot of great points here um i do just want to my bad my freaking mic
just like left my mouth right now um um one of the things i just want to add real quick to this
and i'll pass it over to chungi is you know it's it's really fascinating because one thing i pay
attention to games is like the marketplaces.
And you mentioned like skins, right?
Man, I still play a lot of League of Legends.
I know I'm going to cap.
I play a ton of League.
And every time there's a sale in the marketplace, dude, I am buying skins.
Like I am most definitely buying skins.
And the one thing about them, though like i've i've always wondered is
this where blockchain comes in because it sucks seeing when people get robbed or they get hacked
and they lose all their you know cosmetics that they buy and it makes me wonder does blockchain
like in the concept of ownership right because i think this is what decentralization and in the
whole you know what we're trying to bring here in blockchain and web 3 is like ownership right and i feel this concept of
ownership fits the narrative of gaming more because gaming essentially is all about owning
your like it's about owning like ownership right like you own your own character you own all its
assets you own like all the loadouts all the guns whatever it may be right
and i'm wondering now and because of what your take here teddy is i wonder if if ownership just
simply aligns or the message to the to the web to normie ownership with gaming fits a lot better than ownership with your typical IP NFT,
because I still feel to this day,
like IP NFTs,
no one really knows what it means to own them,
nor how to practice like their,
like their rights with them,
and maybe with gaming,
it just feels more natural because at the end of the day,
you should be owning,
like you should be the sole owner of the day, you should be owning,
like you should be the sole owner of your assets.
You should be the sole owner of your cosmetics and whatnot.
You know, so it kind of just made me think and Teddy kind of like made me like spark my brain here,
but like really, really enjoy your take.
And I do want to pass it over to Chunky now.
But Chunky, we'd love to hear your perspective on this.
And I feel like, you know,
Teddy brought up a really great angle and perspective on,
you know, how this ties into scalability. But Chunky, we'd love to hear your thoughts on this and i feel like you know teddy brought up a really great angle and perspective on you know how this ties into scalability but chonky we'd love to hear your thoughts on this go ahead
yeah absolutely and teddy did bring up some really good points a lot of stuff that i agreed with uh
just coming from a perspective like i played a lot of mmorpgs and you know some way more than others
and there was one in particular uh that i was i was heavy heavy in like top three guild for years assistant guild master of a top three guild for a long time not
a game that was really streamed a lot but one of those games that had a diehard dedicated user base
uh that just never seemed to go away and uh over time they started to dwindle for for various
reasons but i i digress anyway you know I still keep in contact with tons of those people
that I played with for many, many years,
and I've tried to bring them on to Web3 Games,
and they just have zero interest
because the second that they ask what they need to do to play
and the second that I bring up anything about a wallet,
they're like, why would I do that?
I have no desire to do that.
I'm just going to spend my time on Steam or whatever.
And so I think it's just a barrier to entry that I don't think needs to be there at all.
And so like something we've done on the FSL side, for instance, FSL ID, it's something where it's like a one stop shop, your Web3 wallet for the FSL ecosystem.
You literally connect your email address for Gas Hero, Stepin, Moor. And once you have all
of those connected, you can shop around the Moor marketplace. You can enter Gas Hero from any
browser, PC or web-based. You can use it for Stepin transactions. You never have to sign.
You never have to sign a transaction. You never have to play around with a wallet at all. It's almost like e-commerce.
Like you can shop and buy with clicks and it's simplified.
And I think that's what the future looks like.
I don't think the more clunky it is, the harder it's going to be to bring people on board.
And you can have the best game in the world.
You can have something like AAA that's the equivalent of any of the top games that everybody plays and everybody knows that are household names.
But if people have to play around with wallets that they've never used before or have to go onto a centralized exchange and then transfer funds that they purchase to an in-app wallet, people just aren't going to do that.
And there are way too many really good games that exist already for people to have to turn around and do all of that to play a blockchain game.
exist already for people to have to turn around and do all of that to play a blockchain game
man you know your take reminds me so much of like one i don't know if everyone here uses an iphone
but one thing i love about apple is apple pay right like bro it's as easy as like you double
tap on a button on the side of your phone and it brings up all your payment options.
And whenever you have to pay for something, what does it do?
It just asks us to scan your face ID.
Well, that's at least if you enable that option, right?
And bro, it just makes the most sense, right?
So like, you know, maybe if we're talking mobile games here and I hope, you know, for those that are listening and you are looking to build a mobile game,
And I hope, you know, for, for those that are listening and then you are looking to
build a mobile game, please embed easy payment options like Apple pay or just like something
that is as equivalent to that smooth like feature, because I don't know, man, I bought
so many things without, without even thinking like, should I buy this because of how smooth
Apple pay is, bro.
You know, so I've definitely made some dumb decisions in the past
because of Apple Pay.
But hey, we love it, right?
It's because it's so easy and it makes sense.
You know, but Chunky, man, your take here was so good.
It just made me think of how much I appreciate Apple Pay so much, you know?
And look, I know we're coming up on at least you know 15 minutes
left i do want to get a couple more takes from block games and then we'll go to spin top here
um but larry man you know as we're approaching essentially you know the wrap of today's space
um what is like i guess in your perspective what has kind of been the biggest key lesson that
you've learned about scaling block games or just scaling games in
general right like what are some key takeaways some key factors that one should know if they're
looking to scale their game right larry if you don't mind go ahead hello hello again i hope you You can hear me now? All good?
I can't hear Larry again.
I must say I can't hear you.
Oh, my gosh.
Oh, man. It's happening.
It's happening.
Sorry, guys.
Larry, you already know what to do, brother.
Drop off real quick.
I'll bring you back up.
Why is it?
Why is it just block games? Why is it just him? I don't know what to do, brother. Drop off real quick. I'll bring you back up. I said, why is it? Why is it just block games?
Why is it just him?
I don't know why it's just him.
This is definitely a coordinated attack.
I do not like this.
I need a rebuttal against Elon for spaces.
Spintop, man.
You already know what I'm about to do.
I'm about to just go to you.
And then we're going to go to Larry once he's back on the battle.
But Spintop, man. Key takeaways. what are some dominoes some pillars like for people that don't want to understand scalability to its clearest you know extent what are some
things that they should know right what are your thoughts here oh yeah thank you well um now the
last time i answered with the aspect of gamers and now I would like to answer this question with the aspects of blockchain, because there are a lot of stuff that we are not experiencing while using the end product.
buying NFTs, tokens, whatever.
The key is that there are hundreds,
maybe thousands of lines of code behind this.
And I will just like this for one moment now,
let's just imagine jumping into,
diving into a game where you have your character.
Well, actually with the virtual reality,
the character is yourself nowadays, but yeah,
let's jump into your character.
You go to in your inventory and you have an epic sword,
you know, it's just a couple of lines of code.
But now with the blockchain, you can actually own that sword.
And then you're traversing.
There are different game worlds.
It's effortless.
You know, you're just going, playing the game.
And the secret sauce is with the blockchain that the blockchain is making it possible
to do more than we did with the games like
it's like having a magical decentralized realm you know uh you imagine having the game server
spread across the globe everyone just like mining bitcoin everyone is running their nodes in their
homes so basically you have a server which is not lagging, which is not crashing. There are a lot of layer 2s and sidechains and state channels.
You know, you're doing your in-game actions faster than ever.
You know, it's faster than just saying, level up.
You've already done that.
There's no lag when you're hosting it yourself.
And then there is sharding.
There are multiple game worlds where they can work together.
You know, there are many infrastructures
which helping a seamless experience
to transfer your assets between games.
So if we imagine further, like a couple of years ahead of us,
everything could be connected.
I mean, they are starting to connect already.
And with all those layer twos and different structures
and smart contracts, they are connecting more and more.
So what I would like to see with the scalability is more collaboration
instead of the competitiveness here
because we need to collaborate with as many games,
as many projects we can
and we need to have that line of connection
where we can just hit everything together.
Yeah, Spintop top bro i i just
want to echo that dude i think cross chain is the future like point blank period i think cross chain
is the future especially once we really on board the masses and i know we're so far from that and
i honestly hate talking about mass adoption because honestly, we're not going to see a million of people fluctuate into Web3 at once.
It's going to be starting off with like hundreds and it's going to go to thousands and it's going to go to maybe a hundred thousand.
And then maybe, I don't know when, right?
Then we'll start to see millions.
But I definitely agree with you. I would love to see an incentive to just push more of this collaboration,
this cross-chain aspect, right?
Which is why I love games like Nifty Island.
I think Nifty Island is so cool.
It's a huge playground.
You can practice your IP.
It can be any NFT.
You can build your own island.
Giving your player that amount of control is really cool.
So I would love to see this explored
more often uh but look we got larry back onto the panel man larry i am so sorry i don't know what it
is with the block games account today but larry man same question what are some key takeaways um
maybe some pillars that you know we're discussing today's space or if they weren't right what would
you want to share with someone that wants to look into scalability or understand scalability in gaming
larry go ahead hello hello can you hear me now dude no way bro oh no no way are you serious
okay you know what can everyone else hear larry is it just me yeah i'm here i'm fine okay yeah let's
just coordinate letting him talk yeah all right exactly here's what i'm gonna do i am just gonna
mute myself i'm gonna let larry cook all right i'm gonna let him say what he wants to say and
then uh the moment he goes on the moment he mutes himself is when i'll know his take is over
but maybe jman teddy chunky if you guys can you know summarize what he shares in his take i would
love to hear that but larry i want to mute myself now go ahead all good all good i mean oh my god
i wanted to add so many things to every every little bit of this of this space but yeah starting
with with skill ability in general for me skill ability is growth plus sustainability so growth
usually easy and the biggest lesson i've learned that you always need to think about sustainability
which is the whole different beast and to sustainability we can add i mean it's ugc it's
nfts it's it's very various aspect game game economies etc and i mean you've guys talked about ugc and yeah ugc is like
ugc for gaming is like msg for cooking so basically you you just it just makes things better and
every other market is even copying it from gaming it can be i don't know tools or or I don't know, tools or, I don't know, beauty products, whatever.
Gaming started at first.
No one's going to change my mind on it.
And to scale better, you need to be sustainable because you grow.
If you grow enough, you need to continue growing.
If you want to continue growing, you need to be able to put more wood to the fire basically and that's where comes all the other
hacks like launching an NFT for a game and or I don't know working better on retention on game
retention it all depends on the game you're having if it's mobile if it's PC if it's mobile, if it's PC, if it's competitive, and to whatever field we are playing in.
But my biggest learning in my future endeavors is that, yeah,
growth is not everything.
Growth is not skillability.
Growth alone is not skillability.
To support growth, you always need to think about how you will sustain it,
where you will get the revenue, basically,
to feed your game and to feed the growth.
So that's my quick take on it.
Thanks, guys.
Thanks, whoever heard me.
Yeah, honestly, I'm going to just summarize what he said.
He was spitting straight facts.
He was talking about the difference between growth and sustainability. also had a really cool um metaphor he threw in there um he was talking
about to scale games you need better sustainability point blank and a few examples he gave of
sustainability was nfts a thriving game economy ugc which we've been talking about since the start
of this space he said and i quote ugc for gaming is just like what MSG is for cooking.
Makes everything taste a lot better.
But yeah, he just mentioned sustainability goes a lot further than growth.
You know, you'll see growth in the meantime,
but as long as you work on sustainability, good revenue models,
and all these other things, then you're looking for success.
Dude, man, Teddy, thank you for the summary, dude. You don't know how uncomfortable it is to just be
sitting here in silence, especially as the host. Like I'm supposed to be listening and hearing
everyone's takes and I'm over here like, bro, I don't even know what this, like Teddy started
laughing. He started throwing laughing emojis. And I was like, man, Larry probably said something
hilarious right now. And then Spintop threw a heart and I was like, man, Larry probably said something hilarious right now. And then Spintop threw a heart and I was like, shit, he probably said something that related really well
with Spintop. So first of all, guys, I apologize for the technical difficulties in today's space,
but I think we can all agree the conversation, the discussion, the amount of takes, the amount of
takeaways in general in today's space is very very insightful and so for those
that also enjoy today's space as much as I did of course aside from all the tech difficulties um you
know definitely shoot Haven's Compass follow shoot their shoot their page follow we host these spaces
guys every single Thursday same time same day 11 a.m., 8 a.m. Pacific. I don't know what that translates to to my fellow other time zones here.
But if you guys enjoyed today's space, also give everyone here on this panel a follow.
Shout out to J-Man, shout out to Teddy, Chonky, Larry, Gas Hero, Spintop.
Thank you guys for being amazing contributors in today's discussion.
I would love to run back this panel on another topic.
But look, J-Man, is there any
Alpha, any last-minute announcements
you want to share with us regarding
Haven's Compass?
Would love to allocate the last couple minutes
here or so to you.
Well, first of all, thank you, everyone, for joining.
I think it was a really great one.
Definitely some cool new takes.
So, I mean, I myself learned a lot for sure alpha playing is the alpha we've got some uh competitive stuff coming up
uh of course there's prizes involved so i would say hop on and and learn while you're you can
still learn um and then yeah perform when it's necessary.
I love that.
J-Man, I appreciate you.
Thank you for having us on the behalf of Haven's Compass today.
And again, reminding the audience,
we host these every single Thursday, guys.
So if you wanted to come up but you couldn't,
definitely, definitely tune in next week.
We'd love to see new faces onto the panel.
With that being said,
I wish you an amazing rest of your Thursday.
Good morning, good afternoon, good evening.
Have an awesome weekend ahead of time
and I will see you guys next time, right?
Have a good one and peace out. Bye.