$STYLE presents: Future of Web3 Gaming

Recorded: March 18, 2024 Duration: 1:03:28

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Snippets

Yo GMDM everybody, man I'm excited for this space man we got some amazing people up here
I think we got some amazing projects that are gonna drop some some off of some amazing
takes man I think we're waiting for a couple more people to come up here but we can go
ahead and get started man I think we'll start with some introductions I want to
pass it over to South Protocol I think Leo is behind the account here man
how's it going? Yeah hey what's up dude yes indeed Leo here I'm still in setup I was about to
share a tweet to get some more people joining this is our first space we're
hosting in this format I'm really excited to have you all here yeah and I'll pass
it forward yeah no man I'm excited to be hosting this alongside you brother like
I said I think we are waiting for a couple more people but as we get started
I want to pass it over to Fableborn man I know you guys have been doing some
amazing stuff so how's it going over there hey what's up guys this is Tyler
from Fableborn are you hearing me okay I can hear you brother I can hear you
awesome awesome yeah I'm having like the weirdest today's Monday right yeah I'm
having like the most Monday of Mondays ever my computer shut down I got hit on
the head by a palm tree leaf fell from the sky as I walked outside this
morning so I don't know if I'm just imagining this but I'm definitely happy
to be here oh man no you're here brother that's crazy exciting Monday I guess you
could say but now I know the shrapnel teams over at GDC but how's you guys
doing GM GM Juan and Kearney thank you so much for the invite here and thank
you style protocol for hosting this Twitter spaces with all these great
guests yes I am at GDC I'm actually at a climbing gym right now with some
parallel team members and some wolves doubt team members we're cooking up great
stuff it's gonna be an amazing week at GDC I'm sneaky Che from shrapnel we're
triple a first-person extraction shooter building on the avalanche blockchain so
excited to be here man I'm excited you were able to make it through and and I
know I know you super busy over there at GBC man but I'm glad you were you were
able to join us in this conversation today I want to pass it over to teach you
I think it's the first time we're connecting on the space but how are
you doing hey hon can you hear me can you guys hear me yeah yeah we can hear
you good yes awesome yeah it's it's 12 a.m. here Hong Kong time live from the
Philippines TQ just put her kids to sleep and it's great to be here it's our first
space together but I think it's my 20th space with shrapnel maybe like third with
fableborn and fourth with Kearney but it looks like a reunion I see YP down there
and some of our squadies as well it's great to be here I'm TQ short for a trap
queen over 400 trap quit trap kills in cod and rainbow six siege meaning frost I'm
also a founder of TQ aid which I do a charity started three years ago now
we've given twice to seven thousand five hundred sixteen kids and six hundred
families relief good operations pushing educational courses for public schools
about blockchain and gaming and working with tier one web three Alliance which
is you know amazing partners with amazing brands like Netflix and predator
gaming with over 420 gamers collectively and all of their platforms combined it's
great to be here everybody's busy and everybody's representing now in the
trenches in the metaverse and IRL too so shout out to everybody GDC and to
everybody they're representing gaming it's great to be here oh man thank you
so much for making it through I'm sorry it's a little later for you but thank
you for joining us in this conversation and I'm really excited to hear what you
have to say about some of these these questions we have over here but before
we continue I want to pass it over to corny my brother how's it going man how
are you yo in the middle of something right now but tuning in doing great it
was a busy weekend but really a pleasure to start my Monday off strong on the
style of spaces so really excited for this conversation a lot of things moving
in the gaming world so I think there's a lot to talk about the future of web
three gaming man there's so much going on in gaming right now and you know
there's there's a lot of things going on especially at GDC but I know there's a
lot of people a lot of games out there I feel like half of the space is out there
right now honestly I know it's gonna be a long week and a lot of people are out
there but people weren't oh I think you maybe put your hand up there for a
second I don't know if you had something to to say yeah I just wanted
to check with the crowd real quick and hopefully it's just me but I can hear
you fine I can hear TQ fine but I was not able to hear shrapnel or tyranny at
all so maybe we do a poll of the crowd yeah maybe maybe let me see if I can
bring you back up and then I think carnie's gonna come back up as well but
yeah no I think we'll get that sorted ASAP if you want to come come down and
request back up I'll definitely be happy to bring you up but no I want to get
started with this conversation I mean I'm really excited for this we're gonna
talk a little bit about the future of web 3 gaming we're gonna talk about you
know how the onboarding experience you know projects that have no gameplay are
they're still gonna make it you know teams are paving the way for the
future of game studios and I want to start off with the first question what
methods have we used or seen to help onboard users onto your game is it
both vocabulary in the onboarding process and or methods to ease the
onboarding I want to pass it over to let's say shrapnel yeah definitely I think
there's like two parts of onboarding right there's like the discoverability
piece and then there's like the actual getting onto it so like first like
discoverability that's your top of funnel if you guys like know us you know
that we're just trying to dominate the timeline with content we believe that if
you see like your friends or other you know creators having fun with our game
showing off the gameplay that's the best way to have like other people actually
be like oh hey you have a game to go check out and try to play when you're
actually talking about like having people play the game and have a good
experience right we're available where gamers are used to downloading games
right epic game store you don't need to have like a crypto wallet meta mask
whatever avalanche wallet you don't need trap tokens anything like that you
can go straight to the epic game store download shrapnel and jump right into
gameplay so that that funnel of discoverability to actually play in the
game we try to make it as least friction as possible so that you can
just as a player as a supporter a community member figure out if you
like the game in the first place or not because then that's what we feel like
converts into a true supporter community member in the long term is like hey
see the game see everyone having a good time over here get the FOMO of like I
want to check it out make it super easy for a player to actually jump in
the game put up as least barrier entry as possible and then if you have a good
game the product will speak for itself man I think you know when whenever I
host these phases whenever I talk to games and create I think it always
comes back to the same the same problem and the same thing is you know it's
just having a good product and having a good game that's actually fun and you
know people enjoy playing right but now that that's an awesome point I want to
pass it over to favor born you know what methods have you guys use or seem to
help onboard users onto your game yeah so we're in a bit of a unique situation
and I feel that we kind of emulate some of the things that shrapnel does
really well and one of those things is that and and I don't mean to speak for
shrapnel or also if I'm incorrect on anything just please correct me and
cut me off I'm fine with that but we don't keep our game open in between tests
so similar to how shrapnel has their STX series we have a series of play tests and
we haven't had one in and I think about four months so we don't keep the game
open and that's just because while we are building openly and alongside our
community and we built this incredible community of the most diamond hand
holders I think I've ever seen we don't want the game to get stale and so when
you're playing a game that's in development and if you play that game
for over you know years potentially of it being in development it can get stale
and then by the time it's fully launched it's like yeah yeah so we're
taking a similar approach of we want to have content out there we're taking
feedback in between these in between these play tests very very seriously from
our community and from our players and we've built this kind of FOMO effect
where all the time we are getting you know requests to play the game for
content creators that are newer and haven't gotten to play yet to come in
and create content so we're kind of building this FOMO effect by keeping the
play tests you know in the game closed and in using play tests as our model
for now but obviously as we get closer to to soft launch of the game you know
it'll be more open and more accessible we'll continue to try to dominate the
timeline with content obviously we're in a major major attention economy
traditionally you know for a brand to be considered seared into somebody's brain
and recognizable you would have to see that brand five to six times and that's
I think pretty outdated so you have to really be there's so much going on you
have to be in front of everybody at all the time so we're gonna continue to try
to dominate with content in between these play tests and yeah that's that's kind
of been our bread and butter so far man I think that's the right way to do it
you know honestly at the end of the day you know I think there was a study
man a couple years ago kind of going back to the point you said people need to see
a brand before they can make a decision at least five six seven even ten times
at some points and I think it's just being able to get how do you get in
front of people as many times as you can you know the right question to to
kind of ask but I want to pass it over to Leo men from style how do you feel
about this you know what methods do you think projects can use to onboard
users onto their game I think I can only agree with what's been said just now in
terms of you know the first step is awareness right when you have a game
you have a funnel at first people need to be aware of what you're building they
need to be sold on the graphics the visuals the gameplay videos the brand in
itself and then I think once you have the actual sign up you're gonna have the
least amount of friction possible especially in the three games where you
want to have a very easy onboarding experience for the with the wallet with
the with the game itself I know that a lot of our three games as of right now
are trying to to be browser-based some are still with a you know with a with
the game that you actually need to download so all of these things the
easier you can you can make them the better I can only generalize here but
first it's easy for us to speak because we're we're only working with all the
games we're not building our own game and I know that it can be very
difficult especially if you want to create very low friction with for
example browser-based games but then deliver very high on you know speed
and quality of gameplay that's that's a lot more difficult if you're hosting it
online and it's not local yeah no I mean I fully agree with you I think at
the end of the day the the biggest issue that that web three games kind of at
least from my perspective what I noticed is that they try to implement the
technology too much into it that it makes it really hard to kind of get into
the game so as long as you're able to make that easy you know automate the
wallet creation process automate as much as it came for the user to actually
have a good experience and just come in and play the game and have fun I
think that's where you'll see you know a lot of these these games
actually blowing up and you know I think that's where where the future is but I
want to pass it over to Joel he's I think he's representing Kronos here how
do you feel about this brother I know you've you've worked with a couple
projects in the past already but you know what methods have you seen used to
onboard users onto a game oh hey guys can you hear me yeah we gave you but
all right great I mean yeah multiple methods and one of the things that also
create a lot of complexity when it comes to onboarding user into a pre ecosystem
is the the blockchain itself a lot of people don't want to go through the
process of wallet correlations that already create a lot of barriers in how
people view our blockchain gaming and makes the onboarding a little bit
difficult and in the web to ecosystem but most of the techniques you that that
has proven really are viable is having a close community I don't know who
mentioned it maybe the guy from there the power or having a very close
community that could also create a lot of network effects where people becomes
an advocate of what you're building or having multiple filters within the
community and then let them become your ambassador that's talking about the
project outside and bring more people into the community they started from a
close community you build effective network effect that attract other people
that want to play the game and also make sure in terms of gameplay you
provide the best experience that you possibly provide or for the new users
are mostly the people who are not traditional gamers we just want to play
the game for the first time and and also see that from the technological
perspective we are improving there is a lot of invisible wallet being used these
days a lot of wallet abstraction technology which also has reduced the
onboarding processes but we still more down to building a very strong community
I think that would be the bed that is that that has proven to be the best
approach so far and working with the right people in terms of maybe
influencers or content curators that actually or value the product you
building enjoy the gameplay and that also has been very very effective yeah no
brother I think you touched right on him and I think building a community on
your game and you know being able to showcase the product that you're
building before actually like giving them access and just facilitating the
whole process like that's really what it comes down to in my opinion but I want to
pass it over to TQ but before we get to her I want to actually you know I want to
get some of you guys if you have any questions please drop them in the in the
tweet above you should see the comment right there at the bottom and then
also retweets a space I know Hannah everybody's a GDC but we want to get
as many people in here as we can to kind of contribute to the
conversation but yeah TQ I want to hear from you on this one how do you feel
games can can onboard as many users as they can thanks one yeah he's right guys
let's repost this space there's a button lower right corner of your screen
make sure you tag everybody as well all the gamers because we're surrounded by
legends right now sharing present moment and these are amazing information and
alpha for the future of gamers coming into this space as well someone that is
like me like a creator that also has a guild has multiple you know multiple
times of having to go to square one and I don't know if that makes sense to some
of you guys but English is not my first language so please bear with me I get
gamer brain sometimes you know but I have to always go to level zero every
time and this is something that I also applied while working with tribal the
games as you guys know we've just built like a social gaming platform for you
know gamers like this is social meaning they can post about the games one
platform to see all the NFTs of whatever you're holding whatever games
you're playing right now and it comes with tools of guides to the games so
that means from level zero all the way to level pro right and a lot of creators
forget about this especially being here to three years now building and some of
them forget how to always go back to level zero and the beginner stage and
that also comes with building a community and a successful conversion
takes two months at least for one gamer to fully understand the culture of
blocks blockchain technology within the games and a successful game might I add
comes with a seamless you know way of kind of like showing them within
discoverability of playing their games what ownership is all about and that
involves whether or not your game has an in-game wallet and little things that
put together become I'm sorry but I thought the Illuminati just wanted me
and I'm playing no but I'm I was gonna say that little things like oh is your
game free to download right like that's cool that already adds into another
window of opportunity for these games to explore our space because bad news
spread so much faster we need people like creators that you guys were talking
about that have a long-term partnership with games not short-terms I don't mean
like these creators that shill every day and then you come back to the games
that they were talking about last month and then there's no community there's
like crickets right because they jump from one game to another right but the
real creators that actually has gamers coming into the ecosystem playing their
game sharing their experiences helping build the game and if they're promising
and you know motivated enough have opportunities within the team this is
what web 3 represents for me where you don't need to be a pro gamer to be part
of building something that we thought was so impossible when we were young
and it makes you know it is an exciting space for the children which is the
ones that they're gonna be playing these games when when the games that we're
be we've been working on are peaking in like three years time five years time
we're not the ones gonna be playing these games it's our children that's
gonna be playing these games and right now they're excited about the space that
means we're doing good and showing diversity and I don't care which
creator you want to work with make sure that creator has connection to the
people that's number one there's no growth if the people do not feel
connected to them and there's a lot of communities that are less represented
yet and there's a lot of misrepresented communities so more seats for all of
these communities that want to take spot in building with these games and
being involved with these games because everyone is a gamer right so if we
just find the right game to the right gamer I think that's an amazing kind of
like flow going on for the ecosystem that I think would be good in the
general in a general sense but yeah that's my take I hope it answers the
question no that would that was perfect TQ no I think you touched on pretty
much everything right there I mean I think at the end of the day right your
community is kind of the core of everything and it's really important
the creators that you work with us a game but I think blood loop was able to
make it through so I'm really glad that they're able to make it but blood
loop I actually want to pass it over to you for those questions I know you
weren't here for us I'll just repeat it real quick what methods have you guys used
or seen to help onboard users onto your game is it vocabulary in the onboarding
process or methods to eat stuff onboarding what do you think about this
one oh wait I think they got brought down rip now all right then we'll keep
it moving we'll get them back up in one second but I want to jump over to the
next question that as we you know we bring them back up seeing how much
progress we've made in the past in the past few years of building in this
industry what do you see changing in the next five years I want to pass it
over to you Leo for this one um well I can't look into the magic crystal ball
but I can tell you what I am hoping to see personally you know everyone's very
aware of what's happening right now and we're going through a huge high place
here and we're free with a lot of social engagement and whatnot and you
know communities are being built around hype once more I'm really hoping that five
years from now we see games and studios getting praise and attention based on
the playability the the fun factor and you know the actual the actual games
that are being created if they're you know creative if they're a little bit a
little bit special if they hit like certain elements just you know the fun
factor over the over the reward but I think this is something that has to
develop over a longer period of time throughout the next two to five months
this is obviously not gonna not gonna happen within this year or next year I
mean a lot of the onboarding in web free gaming happens through rewards and
contribution and potential ROI for players which is fine but you know this
is a you know this one we've had this in another space I'm very big on this
personally I'm hoping that we switch to you know at some point it's not no
longer being web free gaming it just being fucking gaming and people discuss
the games based on like how fun they are and not how many you know hashtag this
and dollar sign that you've seen on the Twitter feed yeah man I fully agree I
think that right now I mean especially in web 3 is all about like hey like how
much can I get out of this farm and like how much can I do and I think I
think at the end of the day it just it always comes down to to having fun
and you know what create like gamers and creators really care about like how much
fun can I have with this game and can I play it for a long time right and I
think at one point we're not even gonna yeah like you said we're not even
gonna be called web 3 gaming it's just gonna be known as just part of the
gaming ecosystem but I think blood loop was able to make it back up so if you
guys are good to go I want to actually go back to the to the first question
for you guys what methods have you guys used to to onboard users onto your game
and if you want to jump into the second question it'll be seen how much progress
we've made in the past few years in building in this industry what is he
changing in the next five years you know guys
jumping on something off earlier my connection is extremely bad right now
so I might be cracking up here and there sorry for that in our case the
onboarding was straightforward so we are currently running our first major
onboarding we managed to board just over 300,000 users in the last couple of
weeks and the process was as straightforward as possible so we didn't
apply any kind of web 3 component into it but web 3 is built into the background of the actual
onboarding process as a whole so basically whenever you create your own account
to create everything you've got two wires on the back end for you so that once you
will be in the game everything will be ready for you to to get in touch with and
you just use it but you don't feel the hassle of the funnel is just
funnel that you will see for a traditional onboarding that you will see for a traditional game so it's the
traditional claim username register and everything else but of course with the
with the incentives and the token set of things which we definitely leverage to
kind of drive the tension towards registration things when it comes down
to the progress that we've seen so far in our case it's been tremendous we've been
building for the past few years three and a half now we are kind of part of
the first big cohort of builders that came in after the XE success and
finally we are kind of coming on the market with a product that is comparable
to other games I would say so it's it's actually a game that you would enjoy
playing and for us it's been a very long very very long road but at the same time
very satisfying with the resources we've seen now and same time the Webtree Games has advanced so much
we'll be going to GDC tomorrow and the networking groups and every single group
chat and every single event every single event are like it's like two
up to the top with people coming from the Webtree World which shows that there
is a strong interest is a strong participation in space and we are advancing
finally as you were saying rather than what GDC is gaining part of the whole
gaming ecosystem man no I swear I feel like everybody's at GDC everybody I
talked to is over there but no I think that was some amazing takes man and I
really appreciate you coming through I definitely want to get back to you guys
for one of the following questions but going back to the second questions we had
seeing how much progress we've made in the past few years of building in this
industry what do you see changing in the next five years I want to actually hear
from shrapnel on this one yeah thanks Juan I think you know what we are
really excited to see in the next five years is you know not having it be
denoted as like a Webtree game and then just games being just ubiquitous as games
even if they have blockchain or NFT integration in them and I think you know
once we're able to reach that level of penetration then you know our markets
been mature yeah no that's absolutely right man I think I think at one point
the spaces need to mature overall but no I think we got James up here man I've
thought you were able to make it through I know you're busy right now but I
repeat the question because I know you probably weren't here to hear it just
what do you see changing in the next five years after seeing all the
progress we've made over the past couple of months and years for web 3
gaming hey firstly I'm so sorry I really really apologize to being late
I don't I don't like having bad meeting bad manners are stuck in a meeting so
I apologize to everybody on stage and everyone listening in so thank you for
inviting me anyway can you all hear me okay cuz I'm actually walking to my house
is this perfect so was the question around where do I see web 3 gaming going
like developing was that the question yes what do you see the future of web
3 right so I've seen the process we've made over the past couple of months
what do you see things going in the next maybe five years yeah 100% I think I
just listened to somebody's last comment about the fact that you know web 3
technology is really the engine engine and the underlying technology and at the
end of the day a game of the game and the technology that's in the game
should be there just to improve it for the end user so I've always stood by
my comments about web 3 isn't a USP you know you get people on stage saying oh
you know we're web 3 that is our unique selling point it's not your unique
selling points your products in your game and if web 3 technology improves
that such as obviously digital ownership owning your asset trading and
so forth and amazing so I just see a natural evolution of real games coming
into the space and really going mass market and that's obviously what I
hope Planet X does for the space yeah no and I mean I think you guys have
been doing a great job at it so far you guys have a building for a long
time so I'm excited to see you guys are still here and you know going strong but
yeah I think at least from my perspective I think what we'll see change
is just like games actually being more fun and you know people actually being
interested in the game itself not just on the monetary game that they'll get out
of it but I want to pass it over to Joel man how do you feel about this
what do you see gaming going in the next five years oh I think I'm going to
agree with everybody on this once game becomes games not just web 2 or 3 game
not blockchain game I think that would be the next phase of evolution when it
comes to the way the entire gaming industry the underlying technology will
remain blockchain will gain massive adoptions the ecosystem is constantly
changing you see a lot of innovative things that coming up we see what
happens two to three years ago there was gaming was just purely click to end they
will move to play to end this to end it's gonna be pure gaming and at that
point we will realize that we're getting closer to the mass adoption that is
needed right now whether it be segregated due to in-game asset maybe mostly NFT
a lot of traditional game I don't want to athlete himself it's the blockchain
gaming but I think the best evolution change will be once game becomes games
there is no segregation there is no blockchain gaming there is no web 2
game it's all gaming everybody using the other line technology and then now
that should be the the next phase of evolution when it comes to this game
man a hundred percent and I think I think the first phase of I guess web 3 slash
crypto game was just actually getting these games to to work and function right
I think the next phase will actually be making them fun and the next phase will
be actually getting them into the masses into like the hands of really web 2
gamers and mainstream creators and streamers and all these other things but
I want to pass it over to TQ for this one how do you feel about this what do
you see things going in the next couple of years I'm just so excited to see more
accessibility with games like roblox didn't become roblox until you know
some kids dreamed about it and every time it's like that when these games pop
up and they're beautiful games without the connection to the people that would
actually appreciate and bring it to that next level of awareness then we've we've
been tolerant of the disconnect it's too much I think we start we need to start
understanding more that we are in the early stages and it requires creators
that nurture communities passionate enough to spread everything about web 3
gaming right now that's exciting because it's the perfect spot for discoverability
as of the moment there's so much games to adapt there at this point I can't
believe I'm saying this but I guess three years ago I was just like
imagining you know and I think I said it in some spaces where it's like we're
never gonna have the time to play these games anymore in the future and
we're we are in that moment present moment where I'm actually losing sleep
playing freakin blade of God this is not sponsored anything like that but it's
just ridiculous these games are amazing right but I want to see more
accessibility meaning I don't I wish I don't need to upgrade my PC worth one
hundred one thousand five hundred dollars just to play your game one you
know one day or I hope I can play these games on my phone as well or maybe see
it and PlayStation right not everybody has updated game sets I still don't have
that yet and so I feel like when more games have that accessibility shout out
to cipher not sponsored whatsoever and it's just their game is free and it's
mobile game and once you start playing it you don't even know that it's it's a
freakin web 3 game right and it's it's just amazing that we have these games
for different people as well we have the competitive side of shrapnel and you know
we have even like art like fable born that attaches to a lot of gamers as well
RPG and lore MMO you know these are things that tie us into a franchise and
present moment we still see successful franchises killed it because of that we
see Final Fantasy killed it and Mario from from when we were children to now
we have children and they're still killing it and I think that's what I want
to see more of in the future games that have identity that oh my gosh this is a
legendary and iconic identity that I think is gonna be a successful
franchise we're seeing that it would put you penguins by the way and shout
out you know not sponsored anyway but we're seeing this kind of like start of
a cool underground culture but for kids that are aware of this economy but I want
to see more awareness in the future and I think that's when we've actually said
we are mainstream a lot of people say that they're building for mass market
adoption right and three years in the space realize that's a fallacy for a
lot of games they don't some of them have not built the right product for
mass market adoption and it's just the sad reality because there's just too
much comfortability in the web 3 bubble but I think that's when you know we're
starting to see a lot of bubbles pop now and we got some games making a lot of
noise in like big brands and communities like eSports brands and even tier one
so I think we're sitting at the cusp of you know really looking for the right
creators to represent your brand brand I guess in the long term and recognize
which ones actually came from a gaming community because the relevancy of the
you know the NFT PFP KOLs and grifters is not it's not gonna apply in the
future I mean it will apply in the future that so it's like start looking
at the right kind of gamers in the space but that's all I'm gonna say I
think in five years I'm excited Juan yeah I mean I think you you touch them
with something that's really important there and it's just making accessible to
people right it's just like not everybody has the funds to go out and buy
a $1,500 PC or or go the extra mile to be able to play these games so I want to
actually backbone and you know talk a little bit about this and I want to
throw it back to you again do you think that mobile is the way to do this
correctly or do you think maybe PC console like how do you see this going
and then I want to pass it over to everybody after this well I guess we see
a little bit of that success on a fractionalized scale with Axie infinity
which even broke in this book of records with how much you know they have
in terms of impact and awareness within the mainstream media right and to this
day we've seen natives of the Ronin ecosystem loyal to the chain because
it's where they were onboarded from the IRL and it's where they feel safe and I
think we need to see more chains that are built for that long-term adaptive
adapt you know adaptability and mobile games is just another platform that gets
millions of daily active users to billions of daily active users we don't
write the rules here it's just the truth about technology and how fast it
evolves from their space and we've seen pub G adapt to this we've seen Call of
Duty adapt to this we're seeing a lot more you know PC native IPS adapt to the
mobile technology and what we can offer with mobile gaming although I can still
say it's easier to get a headshot in mobile gaming right it's still non
comparable when it comes to I guess the essence of you know competitive gaming but
I guess that's what you know these eSports are built for when it becomes
serious and sweaty and a hundred percent tryhards we gotta make sure everything
is accounted for and I think that's when the PC comes in that's for like you
know the privileged gamers are I guess the ones that do have a good setup and
I think that's something that everybody's cool I guess in the future
anyway so if the mobile games is a step up to get those more PC PC players I
guess from my communities or where I know I can I can introduce them to I
think yeah that's that's awesome and I'm interested to see how some other games
are adapting to that as well yeah no I think that's an awesome point I think
games need to to be able to adapt to to kind of all consoles right because at
the end of the day there's gamers everywhere so as a game you want to
adapt and attract as many of these gamers as you can but I want to press it
a favor when I see you guys have your hands up yeah just the piggyback off of
TQ I think gave a really really nice answer and I don't know if it's
necessarily a mobile versus a console versus PC which is in which is better I
think if you look at the data from emerging markets for mobile gaming the
data certainly poses that there's much more opportunity for growth within mobile
markets if you look at you know South America if you look at India and Africa
the numbers look really really promising over the next five ten years for the
growth and overall spend and revenue to be to be acquired there's a lot there's a
lot to be acquired there in terms of revenue so I don't think I don't know
if it's a right or wrong or a yes or no because it's two different experiences at
the moment like how TQ said how a headshot feels on console or PC you
know that kind of experience you can get from playing fortnight on your PC for me
is much much different than experiencing it on my phone now that
being said obviously with fable born you know we're looking to dominate mobile
gaming and one of the things again to segue from TQ is something that we're
building alongside fable born is what we call the pixie and league pixie and
games is the name of our studio and what the pixie and league is aimed to do is
create we're looking to create what we call lunchtime eSports so we can bring
that really competitive almost like that experience where you feel like a hero
you feel like a champion within less than five minutes the eSports scene is
limited to only the top top top percent of players but when you if we can bring
that experience and that sensation of competition in a short amount of time in
an accessible way via mobile then we think that we'll be able to really
acquire a lot of players and really grow the brand that way as well by
creating this this lunchtime eSports we think that that's going to be a really
really influential thing for fable born and for pixie and games so we're really
excited about that because it's such a limited experience at the moment but you
see the eSports scene in schools across you know the world is growing and
things like that so it's becoming more popular but it's still a bit
inaccessible to get that feeling as just the average everyday player so that's
something that we're looking to bring to the table with the pixie and league is
allowing everybody to feel like an eSports player and I think that's really
cool and you know as a gamer I think I think that experience is probably
something that that kind of hits different hits the spot but yeah no I
mean I feel like there is no you know there shouldn't be a war whether it's
PC whether it's mobile where there's console at the end of the day like I
said earlier I think that games you know they should really be able to adapt to
all games but Leo man I want to pass it over to you for this one and you know I
want to hear your thoughts obviously you guys are working with a couple of
different games now you know going going back to kind of that question that you
know that TQ kind of brought up do you think mobile or console or is there a
specific specific way that that games can kind of track the most users or is
it just kind of like overall like they should be able to just go around and
adapt I think it depends on the game I mean certainly you know mobile is a big
trend everyone has a phone that's getting increasingly more powerful with them at
all times in the profit for you to play games but there's certain limits what
you can do on mobile you can do things on PC or on console so you can't do on
mobile and I think it really depends on what kind of game you want to want to
build and if it's something that's like strategy multiplayer simple graphics
mobile applicable sure go for this it's a huge market but I also think there's a
there's a there's a market for more thought through you know roleplay games
that are a little bit more immersive in terms of experience for PC and console
the one thing that we haven't touched base upon here and it hasn't been
mentioned is VR and AR I think that's gonna play a an increasingly large role in
the future I mean the you know markets are always shifting and what what we
currently see is an increase in mobile but I think that's a very temporary thing
because if you look on it at it on like a macro level I personally this
personally this is Leo speaking now you know I think we're we're kind of
coming to the end of the mobile circle already and it's just a few more years
until there's a breakthrough in VR usage for home entertainment and this is when
all of a sudden it will switch back to you know a lot more complex games that
you experience in VR settings as opposed to as opposed to mobile but that's just
a personal take you know we'll see how the market develops and how fast this
whole you know adoption of VR headsets and hardware actually is but ultimately
this is definitely something that's that's that's gonna come long term I
think over mobile because people you know people like what's what's the best
experience yes sure you know at this moment people like what's what's
convenient which is mobile but ultimately when it comes to gaming
people like what's the best experience the best experience is gonna be we are
that's that's it man no I think that's an amazing point that that I haven't
really you know brought up much and I think VR I think it's you know it's
gonna be something that's very interesting you know we're to see at
least where games kind of take that approach right um but I think that's the
future when I think that maybe where we're in the next five years or so but
we are wrapping or we are close to wrapping it up here but before we do
that I want to actually jump here to the last question and I'm really curious
here everybody starts on this one do we have a chance in web 3 making it to the
mainstream you know is there is there a game that can actually have the
opportunity to make a mainstream and I'm really curious to hear from from some
of you guys I want to pass it over to James for this one you throwing that
to me did you say yeah yeah I want to hear your thoughts on this man do you
do we have a chance in web 3 gaming making it to the mainstream well that's
that's down to opinions obviously about who thinks there's a mass market
concept you know us at Planet X we're we're building a global treasure hunt
game you know and you ask a ten-year-old in a 60 year old whether they
would like to compete in a treasure hunt it's you know it's a very broad
concept so I believe loads of games will break out you know shrapnel on stage
you know I'm a massive fan of them and I think that they've got a humongous
chance to do it so I think there's quite a few amazing games and amazing
teams now so I think over the next two years we'll see quite a few games break
out because I think that now the space people are building right now you know
the first time people came into the space I don't think they were building
right but you know there's amazingly talented games and teams now so I
think yeah I think definitely I think no one would be on this stage if they
didn't think that someone could break out so I think there's a good chance for
everyone on this stage and other games in the space now yeah man no that's a
hundred percent and I really agree with you man but I want to hear shrapnel's
thoughts on this man I know you guys have done an amazing job like you know
how you're campaigning and onboarding a lot of users man do you guys think
there's a chance that we make it mainstream and you know what what would
you guys define as mainstream I'm heck yeah we think well that's our goal our
goal is to try to break into mainstream and how we do that and how we've won is
when you're thinking about going and picking up fortnight or call of duty you
have shrapnel in that same mental headspace of like okay that's another
FPS that I can go pick up it's not just like a web 3 game blockchain game
whatever it's just an FPS like all those other big titles and that's what
the that's what the vision of success looks like for us but really if it's
gonna be someone in the space because like literally not any time in my career
and it's been many decades from you know some of the grizzled gray hair you
know warriors in our studio of seeing how much financial resources is behind
indie game development really we're in like a renaissance golden age of so
much resources and so much opportunity for game developers and game studios
whether it's like you know mobile focus with like Axie and Mavia all the way to
like TCG's in parallel or like us where it's like very high fidelity first person
extraction shooter like the spectrum we've got games up and down all the way
around and they're all very high quality so you know if it's if it's not us we
hope it's gonna be us I'm very very confident that someone from web 3 will
break into the web to sort of main mindshare this cycle specifically oh man
that's a bold claim but I love it for them and I feel like obviously we've seen
a lot of the games that are coming now you know the quality of the games are
actually increasing a lot from you know where they were a year or two ago and
I think we'll see them increase a lot more in the next six months twelve
months so I think it does make sense for at least one game to to kind of make
it to the mainstream and I think what will happen then it'll just kind of
flood back to to web 3 right people won't see projects that have blockchain
technology attached to them as scammy or you know as a bad reputation that they
have you know if we have to if we have one of the games making you know as a
fortnight I don't think we'll have that reputation anymore and I'm excited to
see when that happens and I think once that happens we're gonna see a lot more
you know users and gamers really flow into the space but I want to pass it
over to people born how do you guys feel about this do we have a chance to make
it to the mainstream as web 3 gamers
wait a few words I don't know if you guys could hear me all right no no
worries no worries maybe I'm right in here but I want to pass it over to TQ
real quick oh can you hear me there we go there we go I'm sorry to you I swear
I swear I was hitting the unmute button and it every time I clicked it it just
muted me again but we're back we're back yeah we absolutely have a chance I don't
even think it's a chance I just think it's I think it's at least in in our
mindset right and hopefully everybody else here you know we were building these
games with web 3 technology because we believe that web 3 technology provides
some sort of enhancement to the gameplay right we're not just doing it to pump
bags we're not doing it because you can make money but we do believe that the
technology in some shape or form will enhance player experience it will empower
players so I think everybody up here should be in the same mindset that yeah
absolutely it's not just a chance that it will be and I think there's a lot
of reasons for that and I won't go into like a long-in-depth answer but yeah I
think a hundred percent I agree with shrapnel I think there's gonna be I think
even more than one there's there's so many really nice looking games out there
that are really close to fully launching I think that and some of them have
really cool brands and behind them I think there will be multiple games this
cycle that crack into mainstream and five years from now there will be many
and because it if even if you just look at like what web 2 what's happening in
web 2 with some massive studios while it is you know kind of normal and a trend
for them as well I think you're gonna see a lot more builders with a lot of
experience building games in web 2 come into web 3 and so as the technology
progresses as the chains improve as the ability to integrate the the technology
into games becomes more seamless and easier and even more advanced we'll see a
lot more games and just by the law of large numbers you know there's
definitely gonna be some that hit so I think a hundred percent yes man no that
was awesome and I think yeah like you said I mean one of them has to hit at
the end of the day you know we have thousands of games and disease and I
at least one of them has to make it out and I feel like once that happens you
know it'll take the rest with them so I'm really excited to see that but TQ I want
to go over to you now yeah first before I go into it Juan thank you so much for
coasting this space with style shout out to Kearney man Kearney always is
surrounded by the best and greatest company thank you so much for having me
here it's it's really really really good for for my heart to know that you
guys are you know in the pulse and inviting me over that just says so much
about style protocol and you guys so thank you so much for that yeah I think
I agree with every every single book here like everyone has you know amazing
plans for the future pushing for the discoverability of how amazing the
space is for us right although we as me web 3 native gamers are already bathed
into this culture it's it's almost like sometimes I wonder how we get to mass
market adoption really and then comfortable truth is to step out of the
comfortability of web 3 bubble I want to see games that are actually activating
markets outside web 3 influence I want them working with agencies like tier 1
which I'm working with works with you know predator game in Tencent and and a
lot of these cod mobile you know representation globally and mobile
legends and I want them to start you know getting like amazing opportunities for
the games here as well because that means the game is ready for that
scalability that means the brand is ready for mass market adoption how you
choose to activate your marketing right now and make certain decisions is
showing the space which your priorities are and if you just keep on echoing in
the chambers of web 3 where we feel comfortable then there's no growth
happening there it's all stagnant water let's break out of these bubbles and
then see the reality of mass market adoption get ready for the scalability
for these schemes because that's what you're here for right you need to get
ready for that scalability that's that's where I think I know if I see
in a roadmap that you're building a mobile game in the future that's what
gets me excited that's what gets games from outside looking and excited and
that's when you know you see more and more influencers come in I never thought
ever since I started working with tier one that I'd ever work with with
streamers that are literally on billboards like I would go down a road
and see their face right there in front of me and to to work with gamers like
this that are passionate in representing the best games in web 3 I think is
already a good indication that we're starting with that little bit of mass
market adoption already if we got these big influencers coming in and saying hey
what game can I play to you and I just love farming games you know oh perfect
we had that for you I love I love FPS and I'm just like hey we got that too
you know we have everything for the gamer and the passionate ones and if we
have the legitimate ones that we know like in the palm of our hands for the
evangelists of web 3 gaming we need to spread it outside of our comfort
zones and I think that's how we get mass market adoption people you know spaces
like this style and and Juan and Karen working together with amazing brands
like shrapnel kronos DJ answer fable boring everybody here in Planet X like
already you could tell from the games that you guys are building it's
something that you're already ready to show the world you know it seems like
we're still in the nurturing space for some and that requires a lot of
patience and a lot of time and you know take you take your guys time if it means
it's worth it let's let's let's wait for it but that's all I'm gonna say thanks
so much for having me I don't mean to hug the mic but Juan you're the best and
Kearney you're amazing style thank you for having me sorry about my voice I have
I'm sick a little bit so thank you man I'm sorry to hear that tiki I hope you
feel better soon but no it's been a pleasure having you on you have you
had some amazing takes but before we wrap it up here I want to go over to
Joel man I want you to finish this off your van how do you feel about this do
you think there's a chance for web treatment to make it mainstream oh yes
I'm just gonna say I agree with everybody we I think three years ago it
was pitch their colorful pitch deck era where a lot of people come into the
ecosystem raise massive amount of money just by presenting a pitch deck within
three years we've seen full functioning games industry standard games that has
been developed in the ecosystem and also with similar of the classic game
developers from the web to traditional game developing game studio coming to
the ecosystem so this is practically just the beginning with the use of the
innovative technology such as blockchain that actually give ownership back to the
to the players I think within four five six seven years yes we'll be there it's
not that far away to be honest it's not that far away in terms of funding it's
not that far away in terms of playable games it's not that far away from in
terms of development and it's not that far in terms of unique and over
technology be used as an other line support of the ecosystem so game
development in the world trade system is gonna start it based on history we see
what happens few few years back and we did three years we've seen what you've
achieved so far more three years to come so I think we'll be with your idea
yeah man I think it's just been up from here man I think it's just been up for
the last you know a couple of years and a couple of months I think the game has
been getting better VCS I've been getting more interested so I think
we're just up from here man but before we wrap it up I want to pass it over to
Leo my man from style just one more time if you could just kind of wrap us
up here man I want everybody to know a little bit more about style what you
guys have been up to and then I think we'll wrap it up from there sure yeah
thanks from my side as well for for everyone joining the space and be
different opinions and thoughts in terms of web free gaming and where we're headed
it was a pleasure hosting you all thanks for finding Kearney from our side some
quick shilling yes we're building infrastructure for web free games and all
you know games to come very tangible utility of making in-game assets cross
game functional so our vision is that at some point in the future you're going to
be able to take your energy turn it into a functional avatar across nifty island
drop now you know decentralized and folks and even some web to titles such as GTA
file for tonight and freely use assets across all of these 3d environments and
we've and we started implementing our tech with a with a little MVP actually that
I've been here on the space you can connect your wallet choose NFTs and you'll
turn it into a 3d functional asset for you for free that you can fetch once the
protocol is going live in a couple of weeks so if you check that out it's
true of course it's a participation yeah that's that's what you know what I'd
like to share that being said thank you everyone and the last words to you one
great job on hosting no man thank you for for hosting here with me man and I
appreciate I appreciate you man I know you guys are doing some amazing stuff
and so if you're not following following style I would really suggest you do
that and you know if you're not following any other speakers up here make sure
you do I think we have some amazing builders here I think kind of going
back to some of the boys we made earlier obviously one of these games are
gonna make a mainstream and honestly speaking I think some of the games that
are up here are gonna make a mainstream we have some amazing speakers we have some
amazing takes and you know I just want to thank everybody once again for coming
through and joining us in our first space we'll be back next Thursday same
time 12 p.m. ESC and I'm excited to hear you you know everybody's thoughts and
you know thank you everybody for coming through and yeah I look forward to see
you guys on the next one peace out just correcting this Thursday this
Thursday 12 p.m. really excited for it thank you cardi I appreciate it but we'll
be back this Thursday 12 p.m. ESC we'll be making a tweet about it in the next
couple of days so just watch out for that but once again I appreciate
everybody and yeah peace out let's go thank you thanks everyone