Team1 X Suzaku: L1s with MapleStory Universe

Recorded: May 29, 2025 Duration: 0:56:31
Space Recording

Short Summary

MapleStory Universe has officially launched, achieving a remarkable 3 billion IFDB market cap and a 550% increase in user addresses on Avalanche. The project emphasizes sustainable growth and strategic partnerships, positioning itself as a leader in the Web3 gaming landscape.

Full Transcription

Thank you. Hello, hello.
How are you guys?
Can you hear me?
Hey, Antoine. How are you?
Fine. Hi, Jay.
How are you?
I'm great. How about you?
Yeah, great, great.
So let's wait a couple of minutes before starting.
A few words, maybe. words maybe last week,
there was the Avalanche Summit in London.
And wow, what an incredible experience it was.
Connect with so many of you, so many of Team One members as well.
How did you find the event there great um the venue was amazing um and you know our labs
never our labs never disappoints when it comes to uh events so we were yeah sure that gonna be
amazing and it was great um and of course yeah always great to see people in real life, especially in our industry.
We do a lot of things remote.
So this is super important to actually meet people and bond with all the partners.
Yeah, indeed.
What have you enjoyed the most?
I think, Dave, you weren't there, right?
No, unfortunately, I skipped this year, but how to be next time,
and jelly of you guys that's been there.
Yeah, what have you enjoyed the most, Gautier?
What did you say?
What have you enjoyed the most?
Yeah, on my side, I think, you know i'm a tech guy in the at hertz and
the the tech tracks were really great like we did a full afternoon on how to manage failures
of l1s and another i also could attend a morning where uh avalab's team talked about
blockchain performance so this was great uh and yeah
unfortunately i didn't catch a lot of the keynotes as i was uh yeah mostly networking around uh but
yeah cool cool okay great so yeah i think uh our invite is still here so we have now a few listeners, so let's go.
Welcome to episode 6 of our Space Series, where we spotlight Major L1s, brought to you by Team One and Suzaku.
So today we are diving into Major L1. I love it.
it it's the intersection of web free and gaming with maple story universe uh it's an ambitious
It's the intersection of Web3 and gaming with MapleStory Universe.
project from nexon aiming to reshape or games interact with blockchain and i'm super exciting
to welcome our special guest keith king head of strategy and co-founder of my pearl story universe
hey guys thank you so much hope you're doing fine yeah very very busy days uh post tge in fact this
is my first um on air post the tge so like nothing on air for like last i don't know three four weeks
at least yeah very excited to be here thank you me. Yeah, we are really happy to have you on this space.
Thank you for joining.
So if you are new here, I'm Antoine from T1 France.
We are all about making Avalanche more accessible
through meetups, site events, workshops, hackathons,
and content creation, supporting the growth of our ecosystem.
If you are curious to join the adventure application will reopen in
june but it's official so do not hesitate to apply and uh yeah before we jump in with kiff
gotier jay do you want to introduce yourself maybe yeah sure no problem. I'm Jave, ambassador of Avalanche, host of Team One Spaces,
you know, creating content about Avalanche, about gaming,
about some other stuff as well, and I'm the CEO of Argo community too.
So I have been in the W3 gaming and W3 space over three years
before I was a game developer and front-end developer,
and happy to be here.
Yeah, I'm a psycho-founder of Suz side, we're helping L1s decentralize
by connecting them to non-operators and stakers.
And so super happy to be here.
This is one of the most exciting L1 around.
Yeah, now let's move to the next questions, to our first questions with MapleStore today.
Now, guys, you've launched pretty recently, right?
So it's been just one week, I think, right?
How did the launch go overall?
Like, you know, you hit some really incredible targets.
targets like it was 3 billion ifdb uh during the launch and was wondering like was the feedback
Like, it was 3 billion IFDB during the launch.
from the community so far uh maybe outside to put three what's the feedback and how it's going
on your site as well kate yeah man it was a huge roller coaster ride like to be honest
last like 30 days went by like crazy. I cannot even remember, like, what exactly happened. So, you know, now I have the experience of launching a May, orchestrating everything.
We have actually listed on day one in multiple top exchanges,
that kind of conversations, even like a day before,
hours before the actual listing.
It was pretty, pretty hectic, right?
Making sure everything gets transferred at the right time,
making sure we have good terms and everything. So I think overall, our listing of our tokens, making it accessible and available to the
community has been a huge success. And as you mentioned, we had a very good start on our
price side as well. I think it's now being stabilized, a lot of positive inflows into the Hennessy's L1,
the Avalanche L1, a lot of users,
organic demands to use them in-game.
Even before the launching of our game,
Avalanche saw 550 percent spike on the addresses you know if you look at the nansen
data and we had like one of the biggest collaborations um with you know uh who's uh
openc actually we have been minting some of the svt sold on tokens we had you know i think about
a week of you know people being able to mint it we had 1.77 million NFTs minted on OpenSea. It's one of the largest
mint in the history over such a short term. And our market cap's doing well. We aim to
increase the users, increase the value that we provide, increase the entertainment to our gamers.
And we are not here for a very short-term gain,
short-term hikes, short-term spikes,
but rather a long-term organic growth.
We have a huge vested interest in Web3 space.
So we want to make sure we are here to stay,
we are here to build,
we are here to change the overall landscape.
And if we look at our internal stats, We're here to stay, we're here to build, we're here to change the overall landscape.
And if you look at our internal stats, for example, Maplestory Universe marketplace is
also moving very, very fast.
We saw over 4 million trading volume in just two weeks, over 2.6 million NFTs traded.
And this is like top two in the total NFT volume, actually beating CryptoPunks and PochPenguin even.
So these crazy projects.
So I think our launch went pretty, pretty well.
And first few days has been pretty rough.
Getting the very right numbers to distribute and to reward on MapleStory.
And it's a very, very challenging task.
We have been doing a lot of minor tweaks
and balancing here and there.
I think it's finding its right track.
So overall, I'm very, very happy.
Yeah, I love to hear it.
And yeah, I think, you know, the launch went perfect.
Like, I think it's one of the biggest,
if not the biggest,
Routley Game launch in the history so far.
So I love to see it, you know, after
Axie Infinity, obviously.
Do you know, I would like to get a little
bit the context of the
history here. Like, why
did you guys decide to take
MapleStory universe into
did you have guys any power background in w3 specifically or
uh how did the nexon come up with this decision so um venturing into you know using blockchain
technology was a decision that came later than this project you know it wasn't like this project. You know, it wasn't like, this project didn't start off like,
let's use blockchain technology and build something
and try to find out what we can do with blockchain technology.
But rather, you know, it was,
we actually had fundamental questions
on the sustainability side of our IPs.
Nexon has been operating in the Web2 space,
Web2 gaming industry for last 30 plus years and
you know maple story is turning 23 this year so this is a very very long legacy that we have and
we want to make sure that this ip will stay on for next decades to come i i grew up playing maple
story i want to make sure that i can play this when i'm like 50 with my family right and you know so fundamental question sustainability why um so you know we were the inventors of the
microtransaction free-to-play business model and you know for the last two decades it's sustained
very very well but like for the next 20 like is it viable uh if we keep this business model for example because we have that godly power in
the web 2 game we can create new items we can create as many items that we want we get we have
to sell it for our revenue kpis and everything and we thought that was not sustainable we have
to be keep on selling over and over again and And during this course of creating new, more powerful items, selling over and over again, we are, in fact, diluting the existing user's assets.
And lots of users are spending tons of time, money, and efforts to play the game because they like the game.
And they really see their characters as themselves, right?
And we want to make sure that these experiences, you know,
the experience of building, experience of accumulating your assets,
seeing your character grow stronger, you know, accumulating in value,
these are the core experiences of the game, right?
Especially for the MMORPG.
And, you know, the status quo model that we had in the
Web 2 seemed to kind of, you know, undermine that very premise, the very core of the fun, right?
So we really did a lot of R&D, like how can we create a new business model? So a company has to
make money. At the same time, we are not messing with users assets. We are not messing with the value that user has. We want to, in fact, increase them. Right. And, you know, I think one of the first decisions that we had was we had to stop selling and we need to stop, you know, being able to create infinite assets.
Being able to create infinite assets, that kind of makes us the god in the game.
We can just create everything out of thin air.
And I think that very power itself, having that power itself really push the game company to lean on that power.
So we wanted to get rid of that.
a finite number of items how to distribute them how do we what would be the best way to to facilitate
trades between the users the farming between the users and then like blockchain seemed to be the perfect tool to enable this, enable this theory that we had. So that was back in 2021. So we have
been building this for the last four years. So it's not something that we, you know, we have,
after witnessing all the success of Web3 games, all the hypes of Web3 games, then we kind of
followed it. No, it's not that way. So we have started quite a long time ago, 2021, we started
the TF, we started forming a team. And, you know, we have spent good four years learning from the
market, learning from the industry, what would be the right way, what is sustainable, what is not
sustainable. And, you know, we have formulated our, you know, tokenomics in a way and the protocol
in a way that these tokens and items, they all exist in
finite quantity. They represent distributed power to create an issue assets. Even Nexon cannot play
God in this ecosystem as well, as it has to be grown by the team, by the community, by the players,
grown by the team, by the community, by the players, by the builders.
So, yeah, a lot of learning opportunities for the last four years.
And so we were actually trying to find what would be the best IP to bring
as the first testbed for Nexons venturing into, you know,
this new business model through blockchain.
And, you know, we had the choice.
We definitely had the choice to choose one of our smallest IP
because it's quite risky.
It's something very new.
This is a new innovation that we're venturing into.
But instead of that, we thought, if we want to make a successful case,
we make sure that we bring our most appealing, most entertaining contents and IP that we had in Nexon, and that was MapleStory.
So that's how MapleStory ended up in Web3 as MapleStory Universe and MapleStory N.
And so, you know, just to sum it up a little bit, you know, just to ask one question here. How different would you say like MapleStory and from the traditional MapleStory? Is it just the economy itself or something else as well?
are multiple layers that exist, the very superficial visual,
the audio layers, the interaction layers, the economic layers,
and so on.
So we wanted to make the game very, very recognizable
by 250 million users who have played MapleStory, who
loves MapleStory.
So same core gameplay and style, the visuals, the audio,
all the things that you know, having played MapleStory.
But at the same time, we wanted to totally revamp how items are managed,
how items are created and traded.
So fixed supply of item system.
Players can trade without any trade limit counts,
or they can use it, they can fuse it, and create this market-driven ecosystem to be organically driven by dynamic pricing.
We don't want to set a price on anything.
So if you see inside the game, you might realize there is no NPC shop, that you can purchase anything with Neso or NXPC.
Everything is dynamic. We don't want to be the price setter because we are not good at
pricking the willingness to pay, the market price. Then let's just leave everything to the users,
everything to the markets. So I think so far it's been working very, very, very cool.
So very, very similar look and feel, the gameplay mechanics.
But economic layer, the reward layer is pretty, pretty different.
All these raffles that makes everyone wait 4 AM UTC.
I'm sorry, 0 AM UTC to see if they won the raffle all these things, they're a very very different
mechanism, especially when you play with
finite supply of items, every item
is super super
valuable, more valuable compared to the
web2 counterports
Gotcha, that sounds
really exciting
I'm excited about the future
of MapleStory Universe itself
and how you guys are going to perform with W3 and what are your plans as well.
But we'll pass it to Tony on out.
Yeah, sounds very great.
Thanks, Jay.
And speaking of incentive and model, let's talk about incentive.
What's your philosophy around play to run in MapleStory Universe?
What's your philosophy around play to run in MapleStory universe?
I mean, how do you balance fun, progression, and rewards, for example?
So, as I shared with you earlier, we have spent the last four years building the project.
We did pretty much every game case study so all these
games that you know came and went by any web 3 you know we studied their um player and mechanics
their their economics and everything but seems like a lot of game you know i'm not saying every
game but a lot of games they were not aimed for sustainability to begin with.
And this name play to earn itself, I mean, if you can print money, if a bank prints money and give it out to everyone,
and does everybody get rich?
Yes, maybe in the number of paper money that know paper money that they have but you know their value
goes down very very strictly because that's basic economics you cannot print value out of thin air
and you know so we had to make in order for us to make this whole ecosystem and economy
sustainable we had to take a very very um different approach. It's not exactly a typical play-to-earn
playbook because it's not sustainable and we cannot risk it. It's really about the contribution
that you make to the game and also the entertainment value that players get through the playing game.
So if you are a creator, if you're the builder, of course, you are adding value to the users, you know, NFTs and their utilities, expanding where and how they can be spent or used.
And, you know, that will drive the demand on these NFTs.
So they will be rewarded for their contributions.
And number two, for the game itself, if you have followed the NXPC token inflow and outflow,
there's multiple times, many times, many folds,
you know, more inflow compared to outflow.
That means a lot of users are spending money
rather than making money.
I think that's, you know, how did we do it?
We have, you know, of course,
there are, you know, these balancing mechanisms,
making sure that it's, you know, what, you know, they are rewarded for what they pay and how they progress
through the game. But it's really about providing that myriad of entertainment contents that exist
in MapleStory. And because we have been running this game, because we have been building MapleStory and Web2 for the last 20 plus years, we have so much content that's available to the users.
And they love consuming these.
And eventually some of them will make money, but not everyone.
So we are not really creating.
You can get rich quick in three months because you play or because you're an early
entrant or because you farm 10 hours a day. I don't think that's sustainable at all. So,
you know, if I may, I would like, you know, I would like to categorize MapleStory out of
PlayToEarn. Yeah, I totally agree, you know, that money comes second. I mean, a player wants to have fun, interact with each other,
move forward in a universe.
And you are doing it and you make it really fun and great.
So congrats for what you have been building so far.
It's really amazing.
Speaking about product, I would like to deep dive into the cheating and bots model because it's always been a challenge in online games.
Or are you tackling that in a Web3 environment where things are a bit more open by design?
So what's your progress so far?
That has been always a challenge, even in Web 2, as you mentioned, right?
And in Web 3, because through bots, macros and exploits, you make substantial, you stand to make substantial amount of money.
We have been facing like for the last two weeks since the launch, like, incredible amounts of attacks, hacks, and bots
that not many of you might know.
In fact, the very visible layer of these attacks are in the game.
So, you guys, thank you so much, the Maplers,
for reporting all these borders, macros, and hacks.
borders, macros, and hacks, we have been actually on average kicking 6k, 6,000 plus accounts on
We have been actually, on average,
every day, you know, every single day, right? 6,000 accounts a day. And that's only available
because that's only possible because we have, you know, automated detection models. And we have
actually a dashboard that tracks, you know, live tracks, how many of them are detected by log systems,
like, you know, and how much they have made, how many monsters have been killed, in which fields,
how many items that has been minted, how many transfers has been made outside of Hennesis to
the Avalanche Sea Chain. And in fact, the funny part is they're not, in overall, they're not
making money. These bots,
in order for them to play and be efficient, they have to spend some money and enhance their items.
And their net spending in the game is more than net outflow because we have been able to seize
these accounts and freeze their accounts before they can even mint out. So everyday 6k accounts
bend. And actually some of the very, very high level users,
like over level 200, like eight accounts
has been found to be using macros.
We have kicked them.
And we have been doing lots of sanctions and screenings
on this macros.
We are very, very serious about solving this issue
because they impact the day-to-day users' play and motivation,
the fun, overall fun of playing Naples Your Universe. So yeah, it's going to get tougher
for exploiters, bots and macros to make money out of it. So if RU, I will stay out of it.
Yeah, nice talk. Yeah, I believe it sounds like crazy. I mean, it's really a big number.
By the way, what's your daily active users right now?
I think it's around 50K plus like 55K, I guess.
Yeah, crazy.
Yeah, I can also expand on the like where those users are distributed in
the world that could be interesting.
Oh, like the demographics of our being used um i think that number i would need to check with
my data team but you know a lot of you know huge presence mainly in asia site of course there are
you know substantial users from uh uh you know america's and europe but i think over uh
America's and Europe,
but I think over,
maybe wrong,
I may be wrong,
but like 70%,
over 70% are from Asia.
To be honest,
I was kind of disappointed.
Like I'm in France,
when I joined your website,
I was kind of blocked
and I could also,
I had to use my VPN,
of course,
to move forward. But yeah, definitely a bit sad for europe right now yeah even in my home country you know like
i'm from korea right and you know uh a lot of different places actually you know why we have
spent over two million dollars in legal reviews yeah and if we are keep on spending, we will spend a lot of efforts and money
into making sure that our services
gets available to more regions.
We are also trying to persuade
legal authorities in different places of the world
because this is the new type of the fund
that a lot of people are enjoying.
And imagine myself asking our devs, let's bend Korea, let's bend Europe, let's bend here and there.
That has been a super, super pain for me as well.
But we believe eventually the way we are headed to is more fairer and clearer regulations on Web3 and gaming as well.
And, you know, we are going there.
We're on the way there.
So we hope to bring this game available, you know, to your regions very, very soon.
Thank you, Kate.
Really looking forward to have MapleStory Universe in Europe as well.
And, you know, moving on to the next questions,
I'm really curious.
You've built MapleStory N, right?
And my question here is,
who are you building this game specifically?
Is it traditional classic players
or is it more like Web3 gamers?
Because I'm more curious about your user position tactics
and how you can onboard
the traditional players from your, you know, always traditional game web user.
So, yeah, there's a lot of different audiences that we're facing, much more than, in fact,
what we faced in Web2. So classic, you know, Web2 gamers, the creators, the moders, the Web3 players,
the investors, the retails,
there's a lot of them.
And to be honest, we are not
particularly focused on
one segment. Of course, when we
look at the current demographics, I would say
the majority is Web3
native people
who are very, very used to
playing around the wallets, the DeFi,
the tokens and everything, NFTs and everything, right? But eventually, I think the only reason
why the market is still, you know, bullish or, you know, thinking that Web3 gaming is
inevitable is that one day these Web2 gamers
who are willing to pay for their entertainment value
will come on board Web3.
That is the adoption that we are all looking for,
that we are hoping for.
And I think MapleStory at the current stage
is one of the very, very few
that has a chance to make that happen.
And classic players,
that nostalgic feeling but upgraded experience with uh you know new reward experience 2.0 um
if you really compare the feeling of acquiring items in the web 2 maple story and web 3 maple
i think it's easily at least 10x right and you And, you know, at the same time,
we're no longer building everything by ourselves.
We are also inviting the creators and builders
and get them the tools to, you know,
create their own universe, their own worlds,
their own imagination and applications on MapleStory.
And, you know, really extracting smaller pieces here and there on the big MapleStory,
make it more accessible on web, and they can even monetize it.
And by allowing developers to do that, we are allowing the NFT holders, the Maplers,
to enjoy much more contents being generated at real time by lots of different people.
contents being generated at real time by lots of different people.
I'm curious here, by the way, how exactly like you help those people to build in your
universe and like what kind of tools do you have for that?
And let's say like modders came to MapleStory universe, you know, what exactly they need
to do to like create their own assets or own stuff in your universe?
Right. So before answering the question,
so I like to reiterate on,
okay, why do we want to allow the builders to come in
and build the contents of MapleStream Universe?
And that is primarily because of the two things.
First, I want more contents to be created faster,
like something that cannot be done by NextSpace and Nexon alone.
If we have thousands, I mean, at Mapleshire Universe,
we have over 100 developers,
but imagine if we have 1,000 developers building like 10x speed
that what we can do alone,
the speed at which these new contents can be pushed out to the public is going to
be humongous.
And the second part would be, we would like to have these contents create more demands
on the tokens and the NFTs and give more utilities for Maplers and their assets.
And so in order for us to do that, we have recently, along with our launch, we have launched a MapleStory Builders
And we are currently receiving lots of emails
asking for the API keys.
And we are rolling out API keys very, very soon.
I think even as early as next week,
we have the sets of APIs.
For now is read APIs, where you can familiarize yourself with the API format, the data format that you'll be receiving.
And, you know, eventually we'll be very, very soon, actually, we'll be rolling out these APIs where you can, you know, actually trade using APIs.
You can enhance your items with, you your items with the API.
So imagine, for example, you can create a dApp
that does everything for the newbie.
For example, it will tell you where to go to hunt
by pulling all the data where all these assets are being
placed in the game.
And after how many hours you accumulate how much,
you can calculate all these things, rewards. And also you can advise the people, would you like to spend the money that you have just acquired through the gameplay into enhancing some of the items that will give you how many percent upgrades or how many percent more yields per hour kind of thing. And you can even like, ask them to click a proof in the wallet and their enhancement is done.
Imagine all these things that you can build. This is just a very, very simple loop and example that
I just imagine you can do with our APIs that's coming very, very soon. So there is infinite
amount of possibilities. I would like to not restrict the imaginations and creativity of our Maplers and builders.
And we are definitely going to build more APIs coming soon.
We'll be also asking the builders, what APIs do you need?
What kind of smart contracts do you need to be deployed?
And eventually we'll be moving into that permissionless stage.
I think hopefully next year where you guys
don't have to be approved, you guys don't have to be screened,
you guys don't have to be whitelisted to build.
So I think that's the coming future for the building
the open ecosystem and the builder society
in MapleStreamverse.
Yeah, we'll have to see that you're supporting developers.
And last one question here on this side.
Are those developers that are interested in the SDK
and that they are filling out for your program,
they're native Web3 developers?
Or are they coming from your previous MapleStory game
that have already built some modes in your in your main game oh actually both
actually so um we have received lots of emails from the web3 native um uh builders and their
teams who are willing to build defies do collaborations do multi-chains at the same
time we do have a lot of uh you know thoseStory builders. Like, for example, Maple and GG has been built without APIs
because they know how MapleStory works.
They just use scrolling, and they already built a service
that's going on live, right?
And Coding is here as a listener in this space,
and he has already built one of the dashboards,
one of the forums for, one of the, you know, the forums
for MapleStory Universe. They're already building them without the APIs. So lots of, you know,
builders who are very, very familiar with MapleStory. And also we have teams who are game
makers who are very interested to use our NFfts our our tokens and and you know create
another rendition of maple story maybe not an rpg maybe uh maybe a simplified rpg a lighter rpg
um as well so uh we are in contact with them uh we are we are uh you know discussing how we can
actually create demand out of their design we We are also giving them advices.
And, you know, I think they will start building and shipping very, very soon.
Gotcha. Excited about that.
And Galder from Suzaku, passing the mic to you.
Yeah, thanks.
This is everything is super exciting.
I mean, I think the key to future is really kind of to, yeah,
allow people to create
stuff and also get rewarded for like, you know, how much they contribute. And coming back to this
kind of ecosystem and like permissionlessness that you mentioned, maybe you can go back to the,
maybe on more the technical side. I guess you guys, you said you've been building for four
years MapleStory. I guess you have looked at a lot of different stacks for deploying the MapleStory blockchain.
Can you explain why you chose Avalanche and maybe how do you plan on making like the Avalanche, your blockchain, evolve in the next few years to onboard more users permissionlessly?
Right. And so past four years, we have considered, I mean, I think we have considered every single blockchain that existed.
Every major exchanges, I think major chains.
I had personally meetings with all their founders, their CTOs explaining why their chain is the best.
And actually a lot of them were really, really sound structures.
And I root for them.
But we needed a structure because we, like L1 that Avalanche currently provides,
because we come from an enterprise background.
I mean, Nexon is a listed company in Japan.
in Japan is the biggest game producer in Korea.
It's the biggest game producer in Korea.
And we have a very, very stringent accounting, AML, KYC,
all these requirements that we have.
I mean, if there weren't anything like that,
we hope to have built it on a public chain, maybe.
But we actually need it in our own mainnet
that we can, at least for the initial phase,
retain a certain amount of controls.
And in case something happens,
that we are able to react and damage control
if there's anything that happens.
Because blockchain, I mean, if once it's written, it's written, right?
And, you know, it's very, very risky if you're lucky to it, right?
And so that's how it is structured.
And Avalanche, hands down, is the best structure to build on it
if you share the same concerns that, you know, Nexen shares, right?
You know, I told you we have minted millions and millions of NFTs,
you know, weeks before the launch.
We had super, super high transaction amounts, you know, super, super high throughputs.
Avalanche C-Chain was able to handle it.
And right now, post-lunch, our Hennessy chain is super busy.
We already have seen over 3 million transactions
since our launch just two weeks ago, over 300k transactions per day. No hiccups at all. It's very,
very smooth. And you know what? It just works. I'm not a blockchain expert. I'm a game maker.
I want to make sure that I want to focus on building the right game,
building the right way, and all the rest, the infralayer is handled.
Of course, we do have over 10 blockchain core builders,
the smart contract builders internally.
Their headache is lessened by far.
I mean, Avalanche L1 is hence now the best L1 to build if you need one.
And you also asked about decentralization.
Yes, decentralization is the way that we are headed to, but not for now.
Eventually, we'll be adding the governance mechanism.
We'll be adding the public nodes where people can run the nodes,
but that's going to be coming way later than now.
I think right now, what we need to showcase to the world,
showcase to the consumers, the gamers,
the investors is that Web3 game is sustainable.
NextSpace protocol can handle multiple IPs.
Builders would like to build on real games.
And this IP vertical and horizontal expansion
through builder community is possible on an IP.
So that is the first proposition that I want to prove.
And I think that's what we are under scrutiny for.
Not really, okay, Next base is a centralized network.
I'm not going to play with it.
I think that kind of era has gone past, but of course, there are huge value for decentralization and permissionless system.
That's going to speed up that already existing builder community to permissionlessly contribute to our system
and automatically have their contribution calculated
and be rewarded for it.
Yeah, absolutely.
I think that's the right approach.
I mean, and what's great about it,
it addresses like the whole spectrum, you know,
as you mentioned right now,
your permission, you're controlled,
you're controlling everything
because this is the most important right now for you for putting out your product out there and making showing that it works but
and you have like all the time to expand it but when you when you do like avalanche is also the
best type to actually have a decentralized network that also works at scale right because i believe
that you guys probably have some uh pretty hard um constraints when it comes to performance.
And I think with Avalanche, you will be covered on all this area.
And another thing maybe on the on the on the ecosystem, like on what blockchain can bring
is, do you are you already I guess you are to some extent, are you already like integrated to other, you know, DeFi partners or other chains?
Or how do you plan to do it more in the future?
How do you envision like kind of integrating a bit more into like the Web3 native, let's say, space?
Yeah, for now, because of the constraints that we have, you know, being a permission chain, you know, we have a lot of room for improvements and also expansion.
For right now, I think one of our most active partners that we are working with is Chainlink.
You know, Chainlink has been super, super helpful, you know, Right before the launch, we had a mission to ship hundreds of millions of our tokens,
and I'm sorry, tens of millions of our token into BSC and over like three days, right?
And we have zero integration.
So CCIP team has been up day and night supporting this, making sure this builds securely.
And they just did it.
And of course, our internal team has been staying up all night.
And DeFi side, we are actually going to be opening up
the DeFi aspects of the ecosystem expansion.
Stay tuned for it.
We would like to save the tuned for it. We're not like, you know, we would like to save the
surprise for later. But, you know, for example, so far you can only do the DeFi with pretty much
your tokens. Imagine if that can be intertwined and build along an IP, NFfts and like organic gamers interactions and really we're not trying to generate value out
of thin air but you know we're you know by helping these gamers who enjoy the entertainment and adding
a defy layer on top of it it's going to be totally totally um different kind of vibe and and you know
but but the same kind of feel of DeFi yeah
definitely I think that's gonna be that's gonna be amazing and maybe so
right now you're you have your blockchain how is the best way to observe
what's going on there to maybe yeah to to to do are you integrated with are
you working with ava Cloud right now?
And can we see what's happening on chain on their Explorer?
What is the best way to kind of watch all this activity
that you talked about in a, yeah, public, public accessible way?
So we have data available on Dune as well,
but it's not officially built.
But, you know, Subin from Hatch, he is a data genius.
He has been helping to build this dashboard himself.
We have never asked for it, but he was so nice to have built everything and sharing the information with the public.
At the same time, we also are working with Apple Cloud team.
We are available on Avalanche Explorer.
But if that is for a newbie or normie like me,
those data are not super human readable.
So we also have built our own Explorer
along with collaboration with Zengul team.
Zengul is renowned for its data analytics
and even analysis, right?
And handling of these big datas and trends.
They have built our Explorer that is available.
And let me just quickly pull up the link.
It's msu-explorer.zangle.io. That is already linked in our msu.io.
Just click the hamburger menu on the left top corner. You will see the msu explorer. It provides
real-time stats, the transactions, the box information, the analysis on the tokens and
NFTs. So yeah, I think that would be one of the
best way and also we would like to all encourage builders to you know and data analysts to build
dashboard on dune as well we're really interesting what you guys can build out of our data yeah that's
amazing so when you say you you're you're integrating uh you're integrated with Dune, it's like the MapleStory universe chain
that is available on Dune to query?
I think it's only available through APIs
that we provide right now.
I think we're using AvidCloud's Glacier API.
Of course, the interactions between the C chain
and Hennessy's, our MapleStory chain,
is available on-chain,
but we are pushing the integration of Hennesse's on chain
data straight to the Dune so you can just get the feed right
off the Dune.
Yeah, well, that will be definitely something
I'll be looking to because I sometimes
have fun making some Dune queries for when I'm
asking myself some questions.
asking myself some questions.
And so maybe.
And so maybe...
Yeah, before we move on, maybe with Jade and a quick follow-up,
I just wanted to have your vision
as deeply involved in the gaming space.
Looking at the broader web free gaming space um
how do you see it evolving over the next few years and uh where do you envision map or story
universe in that landscape say uh three years from now wow three years from now okay so like
one month in crypto space is like 10 years so i So I'm trying to guess what's going to happen in three centuries, right?
Yeah, that's it.
It's very tough. Okay. So how I imagine the gaming space in Web3 will change.
So I think if you're building games in Web3, you need to ask yourself, am I building a short-term hype driving DeFi?
If so, if yes, you don't need a game.
Build a DeFi protocol.
You don't have to call it a game.
You don't have to spend money adding the graphics to it.
If you're doing a DeFi, do it at DeFi.
If you want to create an entertaining content in the web three
that takes a form of game,
you need to take it in a way that's very similar to building the game in Web 2.
You don't have to really think about you're building a game for Web 3.
Of course, there's lots of different elements,
but the very first principle level, it has to be entertaining,
It has to be entertaining, like an entertainment level.
like an entertainment level.
You need to be able to make your gamers, users want to play the game and come back for it over and over.
Even there was no tokens, even there was no monetary gains to be seen.
I think that's the very, very difficult part, not only in Web 3 space but also in web 2 space you know 10 games
gets into the production nine of them fails only one of them comes out successful that's that's
the standard you know ratio of you know success and failure even in a web 2 when you're only
dealing with the web 2 gamers web 3 you have much audience, and if you fail to be entertaining, you're just
not going to make it. It's going to be very,
very difficult, right? So I think
that's the one word of
advice that, you know, is a
very simple advice, but yeah.
For us, in the next three years,
I would like to see
much, much more
Web2 users, a Web2 gamer.
I think it's stupid to make a distinction. Like, Web2 gamers. I think it's stupid to make a distinction.
Like, Web2 gamers?
I mean, you and I, we're all gamers, right?
I want to see much more gamers enjoying MapleStory
because of its enhanced gaming experience, reward experience.
And eventually, we would like to also see that
because of this builder community that is not Nexon, not Nextbase, MapleStory is much more available outside its current PC clients.
It should be available on mobile.
It should be available on the web, on the go, trading, organic interactions between the builders, the traders, the DeFi community, the DGens, and the gamers.
And having that full circle with the ecosystem participants,
that is what I want to see in three years.
And we are working very, very hard to make that happen.
Yeah, I can't agree more.
Thanks for sharing your vision.
Jay, it's your turn.
Yes, sir. Now, it's your turn. Yes, sir.
Now, quick for a round.
What's your favorite MapleStory class, Kate?
I am currently playing Artmage right now.
Actually, you know what?
I purchased a character.
I really didn't have time to
grind all the way from
level 1 to 180 where I wanted
to be. So I actually, I think day
2, I purchased one of the
characters for like 4 million nestles.
Very, very cheap. Thank you
guys, whoever that sold it
For the bossing, I think it's one of the best characters.
Also, Shadower. In
Web 2 MapleStory, I used to play Ark main. I'm really pushing our game directors, like,
release Ark, like, give me Ark, like, as soon as possible, but, you know, that's not gonna
happen anytime very soon. But, yeah, so, Ark, Arkmage, Shadower, that would be my favorite.
Archmage, Shadower, that would be my favorite.
That's a pity that Ark is not going to be here soon,
but what about favorite boss or monster?
So last week I have defeated, I solo defeated Chaos Zekum,
but that was the highest solo defeat ever in Maplestory N.
So Zekum has always been my favorite for the last two decades in Maplestory N. So, Zakum has always been my favorite
for the last two decades playing Maplestory.
But, you know, in the future, we'll be seeing Kalos,
we'll be seeing, you know, Junkel,
you know, all these higher tier Arcane River bosses.
But if I were to pick one, Lucid is my favorite.
I hope to see Lucid come on to Maplesory very soon, guys.
No teasing here, no promises here, but, you know, who knows.
Okie dokie, looking forward to it.
Okay, what about the currency, Ness or NXPS?
NXPS, sorry.
It's NXPS, Jave. Yes, seriously, my sorry. It's NXPC, Jave.
Yes, seriously, my bad.
It's Jave, not Jave.
No, I called you Jave on purpose.
So, Jave, NXPC is Nessal.
If you see their fixed exchange ratio, though.
So NXPC is Neso.
So, you know, it's like,
do I like yellow or blue?
Right now, most of my assets are in Neso
because I need to use them in-game.
In fact, I've spent about 300,
I don't know, how much is it?
300 million Nesos in-game so far.
Oh. My bank account and wallet, they're hit very, very bad. How much is it? 300 million Nessos in-game so far.
My bank account and wallet there hit very, very bad.
I think a lot of you are so far the same.
But yeah, we're having fun.
You know, I have my friend Itoka.
I think he spent in-game more than you.
Yup, yup, yup.
I saw his account.
I saw his items.
He's crazy, man. Yeah, that's true. He's helping us a lot. Now, moving on to the next question.
The Hennessys or Leafri?
Hennessys or Leafri? Hennessys, 100%, hands down.
Yeah, I mean, the name of your L1 explains a lot.
I mean, the name of your L1 explains a lot.
Okay, and the...
So, Lith Oliver and Hennesis was my favorite.
So, we named our testnet as Lith, and, you know, our mainnet as Hennesis.
Okay, the last question.
Not even the question, but finish this sentence uh maple star universe is
the first entertaining game in web 3. i agree with this okay let's wrap it up with this question i know it was a really pleasure to have you uh so far you know if you guys want to ask any questions
feel free to drop them in the comments as well. Maybe my Opal Star Universe will answer them.
But it was really a pleasure to have you today, Keith.
Every space is with you.
I'm learning more and more, especially after launch.
It's great to see your progress and how it's going for you guys.
Looking forward to new updates, to fixes, to announcements announcements and all the stuff that you have for the feature.
And it's a pleasure to have you.
Gauter or Tony, do you have something else to share as well?
No, I totally agree with you, Jay.
It was a real pleasure to have you on this space.
Thanks a lot for all the insights you gave us in the Mapple Story universe.
Can't wait to be allowed to play it in France and so on.
And yeah, I wish you all the best for the future. Do not hesitate.
If you have a little leak for the next big step
of your roadmap, always appreciate it.
But yeah, big thanks.
Yes, I'm here.
I'm super excited to see this kind of use case go on chain.
I think your thinking, everything you said,
you know, makes a lot of sense.
Not rushing the steps, not building something sustainable is something that the space really needs.
So super happy that you're here in Web3 and in Avalanche.
Thank you guys so much for having me.
And, you know, I really, really appreciate the support from the Avalanche community, the builders, all these spaces that I do with you guys,
all very, very entertaining and also very fun.
I love to share my thoughts more.
And if you have any chance in the future as well,
just feel free to call me anytime, yeah?
Definitely, yeah, huge thanks, Keef.
Of course, big shout out to all of you who joined live and are listening to the replay.
Your energy keeps this series going strong as well.
Don't miss our next episode on Thursday, June the 5th, same time.
We'll be joined by Prakar, founder and CEO of Cuboid, an AI platform that's transforming brand
royalty programs.
So you won't want to miss this one.
Until then, see you on chain.
SEAN ESTERLY- See you, guys.
Thank you so much.
Take care, MapleStare universe.
JOHN MUELLER- Bye-bye.
Thank you very much.