The Future of Games: Ep 29 - Winning the World

Recorded: July 3, 2025 Duration: 1:03:33
Space Recording

Short Summary

In a dynamic discussion on the future of Web3 gaming, industry leaders from Triumph Games and Soulbound TV announced upcoming token launches and highlighted the transformative potential of decentralized gaming. The conversation also delved into trends such as user-generated content, interoperability, and the growth of community-driven projects, signaling a significant shift in how players interact with games.

Full Transcription

. Thank you. Thank you. Thank you. Just giving a few minutes for our speakers to come up.
We're looking for
the Lania game,
Big Arcade,
Soulbound TV.
I've got...
Who else have I got?
Adam Song Jam
and Open Loot.
who we got? Mr. Console.
Yeah, I'll bring you up on the stage, Mr. Console. Let's see. Okay, Valania found you. Soulbound found you.
Mr. Console, great.
Who else we got?
Looking for...
Okay, we're getting there.
We're getting there.
We will kick off at five pass regardless.
Hey, Playmind, how you doing? You good?
Hey, Playmind, how you doing?
Playmind appears to be a listener on my screen.
Yeah, yeah. He is. Hey, Playmind, come on up.
We got you. We got you, bud. We got you.
Okay, so we're getting there.
I think, well, we're starting one minute regardless.
If my other guys, if Adam Song Jam, if you come up, Big A, if you come up.
Oh, wait, Mr. Consoli, are you also Big Arcade?
I can't remember.
Ding, ding, ding.
Ding, ding, ding.
You got that right.
Representing bigger
I've also brought in a community member
I'm not sure where he's at
But he feels
He wants to grow
So hopefully when he pops in
I hope you can just bring him up
Let's hear his takes
And things of that degree
If that's okay with you, generous host.
Oh, I am. You know I'm Mr. Generosity, so it's good.
So, OGXYU, are you Mr. Consul's guest and I should bring you up?
Or are you one of my other...
I guess I really was just looking for Adam Songjam, and that was the last one.
But I think we can kick off at a five pass, and that's when I like to kick off.
So we're going to kick off because we reward the people who show up on time.
Hi, everybody.
I am Matthew Degge.
I am the COO of Triumph Games.
I'm one of the visionaries behind BattleRise.
With me, my team today, I've got Ryan on the Armorex account. He is our Chief Strategy Officer at Triumph Games and also
one of the visionaries behind Armorex. And behind the scenes, running the sound effects,
our Head of Community and Growth Manager, CB. Thank you very much, CB.
And I think we're going to kick off OGXYU.
I just, are you one of, oh, there's my open loot.
Okay, there we go.
Let's get you up here, bud.
OGXYU, are you our person who, um, Mr. Console has brought up? I, I don't want to bring, I just
want to leave room for my last guy in case he shows up, my Adam Song jam. Okay. Mr. Console.
Yeah. Yeah. I believe his account is Ramda, but he'll request at his own pace. I was just putting
that out there. Let him not hold us up. Let's get to the fun.
Yeah, yeah. We'll get to it. We'll get to it. So, right. So, guys. So, hi, everybody. Now,
remember, a little bit of housekeeping. You know, please like, please reply. Please give my speaker some love. Give him. Everybody deserves a heart or a clap or a whatever for whatever they're
bringing. You can find all our social media,
Linktree slash Triumph Games,
Linktree Battle Rise Game,
Linktree Play Armor X,
and Linktree Play Illumia.
If you're a member of one of our social media,
please join them all because the numbers just seem to help in this Web3 place
that we seem to be finding and evolving
and calling our home. We have a very interesting
topic today called winning the world. Winning the world. It immediately conjures up loads of thoughts if you are so inclined. And, you know, just in general, I just I like to play. I like
to play with words. And, you know, I like to have a think about Web 3 in general. So, so this is the future of games. Episode 29. Wow. We're up to
episode 29 already winning the world. So today we're going to let's dive into web three gaming.
I think web three gaming is flipping the industry on its head. I think letting players own,
I think letting players own, letting them earn, and letting them govern the future of games, I think, is going to help us with this new disruptive technology.
It's going to help us win the world.
And, you know, there's other aspects to winning the world.
But before we do that, let's just hear from each of our speakers today.
I'm going to bring you up one at a time. Just say hi to everybody, introduce yourself, and you can
give the one minute chill of your product or what you're working on or what you're connected to.
So I happen to see Soulbound. Hello, welcome back. Is Axelito behind there today?
It is not. It is Marcello.
It is Marcello.
Hey, Marcello.
Apologies.
Hey, Marcello.
No, it's all good.
Yeah, we got Axelito in the audience creeping up on me.
But no, it's me speaking today.
I'll give us a quick intro.
Marcello, head of spaces here at Soulbound.
We are a Web3 streaming platform, but we're bringing a lot bigger things than just streaming.
We got prediction markets.
We got AI agents coming very soon.
We have our own Telegram app.
We're doing a lot of cool stuff.
We also got our TGE coming very soon.
So stay tuned for that.
But super happy to be here with some amazing friends and big brains on the panel.
Thank you so much for having us.
That is great. Great. Thank you so much for having us. That is great.
Great. Thank you for coming back. We always appreciate your guys. Input is fantastic.
Now, PlayMind is the first time having you up on the show. Why don't you come up and
say hi and who's behind the mic and all that jazz. Hello, hello, everyone. Olga here, head of con and comms behind the PFP. We are building an AI
assisted layer for accessible game dev built on top of an existing ecosystem with hundreds of games
that's been running for years. So data from games and players to empower the next generation of
games. So perhaps this could be the way of winning the
world happy to be here of course with the some of the familiar faces and a lot of new ones and
looking forward to this conversation thanks for having us over that is brilliant thank you for
joining us lovely to meet you and um and you know just thanks for being a part which we're gonna have some fun right
mr console big a tell us you can do do your intros buddy yeah for sure thank you so so much
i'm feeling in my soul a lot of love and joy today i do not know why but i'm feeling good
the topic we're gonna discuss today i really don't know which direction it'll take
but i'm happy to dive into it just like my other panelists i share the same enthusiasm
for being here with big brains at bigger briefly we are digital arcade i'll leave it at that. So we can get to the topic, truly.
I don't want to get on that little shield pitch introduction.
But check us out at your own pace, guys.
You are good, bro.
I'm very happy to have you.
And I think that's just fantastic.
So thank you for joining us again.
So who else?
Valania, you're also new.
Please come on up and say hi and just tell us what you're doing.
I'm not new.
It's Axelito here.
It's Axelito!
This is your game that you guys are making, is it?
Come on, tell us more.
I'll tell you a little bit so um I fell in love with Solana and basically um yeah you know um
I'll tell you a little bit.
So I fell in love with Solana.
happened to also be in touch with many interesting projects and now I'm helping guys on Valania to
get some more presence here on spaces in general you know it's um very interesting gaming experience
that we'll be ramping up into the next stage that's called Realms.
Currently, we are in Road to Realms.
And yeah, today, actually, we have the Grand Assembly
where we'll be speaking more about it.
So if you guys want to swing by
and get to gather more info on the matter.
But yeah, it's going to be an interesting ride.
And I just wanted to be here with you guys
and get to share some insights on interesting topics
in common for all of us.
That's great.
Well, I'm so glad to have you.
I'm liking the Valencia.
I'm liking your logo very much.
OpenLoot, hello.
Thomas behind the account today?
Hey, good morning, guys.
This is Ryan.
So OpenLoot is a Web3 gaming platform.
We have some fantastic updates this month, so definitely stay tuned.
Fantastic. That's what I want to hear. Crypto, Duran, I do see you. The stage is pretty crowded
today. So, you know, I love you. Why don't you come back another time and we can add you in. But
like, if I add in any any more people it's just gonna
we're just gonna be so crowded it's gonna be it's gonna be a little too much kind of going back and
forth between everybody so um but yeah happy to have you another time um so guys okay let's talk
about winning the world okay so this could mean a bunch of different things okay this could
obviously be like in-game tournaments it could be like you know it could be literally winning but i
was thinking about the fact that web3 gaming flips things on its head hey you know what you know what
i apologize ryan i didn't let you do an intro and i'd love you to do an intro we'd like are you good matt okay so right
and i'm the cso for triumph games uh i do everything in web3 so as well as game design
um to basically make sure the web3 metrics and the utilities fit the game um we are getting very
close now to tge um and we'll be giving more information on that shortly but we do have three projects
first one is Battle Rise which is I'd say a similar between Hearthstone and then we have
Armor X which is more Monster Hunter meets Gundam and then we have the third project which is in
the crowd as well which is Legends of Illumia. This is an instance MMO currently, but we are looking at moving it to an open world in the future.
So yeah, thanks for letting me introduce myself and look forward to everyone in the audience listening to this space.
Yeah, yeah. I sometimes remind myself, you know what I mean. I apologize.
Right, Soulbound, you did put your hand up for a second.
I don't know if you wanted to jump some insert.
I was just going to get ahead of the question. I was getting excited as you were talking, but I'll let you do your thing.
It's all good. It's good, man. So, OK, let's break it down into a couple of topics and maybe instead of having everybody interact with every.
Everybody interact with every topic.
Sorry if I paused for a second.
Let's bring a few topics one at a time, okay?
So let's talk about play, own, and prosper, okay?
So what do you think is the biggest shift Web3 brings to how players interact with the games?
Who wants to go first i got a clap for mr console i'm so bound okay you gotta go all right cool i wasn't sure if i needed to raise my hand or not um yeah man i think i'll be honest
i think found like from speaking of like just foundationally i think everything kind of turns on its head right
so for a very long time i feel like a lot of the power has been centralized behind a lot of these
big studios these publishers these developers you never really owned anything right you're
technically or literally borrowing these assets from a lot of these games as much as you paid
money right if they they go bankrupt or they
shut down like good luck you lose everything so i think just on just speaking on like asset
ownership which is probably one of the biggest themes that are talked about when we talk about
web3 gaming but i think it's just an important one because i know countless people that have dumped
thousands if not tens of thousands of dollars into games mobile games all that stuff and they're no
longer around right so i think at the end of the day just the idea of ownership is huge um and then
i think the evolution of like okay what does it even mean to own any of these assets at the end
of the day if they don't have any inherent value or there's no utility to them at the end of the
day we're just trading jpegs here right so i think for a really long time as someone who grew up playing uh a lot of mmorpgs like runescape
i went really deep in world of warcraft um when i understood the concept of like ownership and
not only that but actually being able to monetize your experience for me it was huge because i
it just made consistent sense where
you know you even see like in runescape people are literally buying party hats for two thousand
dollars like usd even till i don't know if like they're still doing that today but i know for a
very long time people have been doing that and at the end of the day uh fundamentally that's that's
an nft that's literally an nft without people having to trade
anything on chain the problem is if you decide to trade any of these assets outside of the grand
exchange on runescape uh which we call a black market if they find out you're doing that you
either get banned or you lose these assets and then you lose all the money and all the time that
you put into it which to me is just ludicrous because if i if i grinded
for an asset or if i decide to spend hundreds if not thousands of dollars out of my own pocket
for these assets then i'm sorry but like what the fuck are we doing here i i should have uh the
ownership over these assets but yeah that's been a lot a thing that's been going on for a really
long time you see it with cs go as well people literally
trading six figure skins if not seven figure assets and it's the same it's the same dilemma
they get banned if if ever uh you know the studio finds out you're doing that and for me it's just
like at a very fundamental level that's what i think uh amongst all the other beautiful things
i could go on and on and on talking about them but i think fundamentally uh at the very at the very front i think is one of the most important things
and i think that absolutely reinvents the wheel here and uh that's why i really think web3 gaming
quote-unquote or just gaming with you know this beautiful technology that we call the blockchain
will win the world over the next decade because i think
more and more as a player start to see the actual use case behind this technology uh more people
will fall in love and i think that all it's really going to take is maybe a few titles if not just one
that changes the game and then people over time start to realize like oh wait this nft thing
isn't a scab okay i'm I'm in. And then I think
that's when we're going to see a point, whether that's tomorrow or in a decade. I have no idea.
I'm not Nostradamus, but I get a really funny feeling that a lot of people will get behind it
once we move beyond the whole stigma of this amazing technology.
Yeah, I have to say, you know, we do have to remind people that
blockchain is about technology after all. It's about decentralized technology. I love what you
just said and add to it the fact that, you know, it is through the blockchain that we have a safe
way of transmitting these assets and making these purchases um um purchases in between people peer-to-peer
selling uh you know so i love the fact that it legitimizes it and by you know an item becoming
an nft um it basically um has like a certificate of authenticity like yes this is a genuine nft you know what i mean and um yeah so i i totally
agree can i just jump in two seconds i feel like once we really get to that point and makes things
that much more real you know i think like when you really look at some of these economies
like for runescape for instance i don't know how many people know this but literally between all
the transactions that run through their grand exchange and the black market, it's something like a $500 million GDP.
That's literally a bigger economy than a bunch of countries in this world. So I think like it really
blows. I literally get goosebumps when I think about it, but like, could you imagine an economy
like that just going on chain? it automatically just makes it that much
more real and now we're just the conversation just changes so yeah it's really crazy to think
the potential of this and just that fundamental shift of what of the technology that we've already
been using and then just shifting to something new like the blockchain it completely like
fundamentally changes everything so yeah i just get really excited because it's like, yeah, that's a really big fucking deal.
Totally agree with you.
Now, Playmind, I think you had your hand up next.
Do you want to speak into this?
Just, well, maybe a different kind of a perspective.
Marcello and partially also Mr. Consul, they're familiar with my somewhat party pooper energy that I bring to the function that people don't necessarily appreciate.
It's okay.
But I think in order to start winning the world, because your initial question was about how Web3 makes it better,
makes it easier for people to interact with games.
Well, for starters, Web3 gaming needs to stop preventing people
from interacting with the games, right?
It's a beaten track, this topic of accessibility
and how it needs to be handled in Web3
for it to truly become mainstream.
Right. But there's that because at the end of the day, people like average users,
they are not the typical audience that we're used to, well, talking to, right?
They will not care about the tech.
I doubt that any of us cares what kind of mind-blowingly amazing solutions go with any
game in terms of their stack or how our data is being handled in their AWS setup, right?
Same logic applies here.
Once we figure out a way of incorporating the tech in a way that is virtually invisible
and in a way that people do not have to care about it, that I think is going to be a monumental
milestone for the entire industry
in terms of winning the world.
You know, I agree with you as well.
One thing that we've been doing at Triumph Games is all of our titles, including Illumia,
which was previously NFT gated, okay, all of our titles, we are purposely making free to play
skill to earn games. And we've partnered with Third Web and Immutable, both of whom have just
a single very easy social media login or email login that can instantly create a wallet. Okay. So like just by collecting
an email or having somebody connect their social account via either protocol, they have a wallet.
They don't have to know they have a wallet. If they're just a normal traditional gamer,
they don't know they have a wallet until at some point somebody says, dude, you've got the legendary axe of Garmin gas.
Oh, my God, that's worth $5,000.
And they go, what?
How do I get $5,000 for that?
And they go, well, you've already got a wallet.
Just go to the in-game marketplace.
You're already connected.
You're already everything.
Just go there and hit the sell button on this item and put it up for auction. Just
decide what your minimum price is. Right? Bang. Right? Now you've brought a traditional player
over to Web3. Now they see the beauty of Web3. They already have a wallet. We gave it to them.
They didn't have to do anything for it except connect to social media. You know? So yeah,
I love that. Accessibility is definitely an important part.
And I think if we can make it stealthy and hide it
until people understand what blockchain actually is,
what Web3 represents, you know, at that point,
I think, you know, that is definitely going to help win the world for sure.
Now, Axelina, you got your hand up.
Oh, sorry, play mine.
You want to comment more?
No, I just wanted to say that this is exactly the approach that we need to kind of adopt and collectively normalize within Web3.
Because we also did that for four years.
We've been doing that now.
Social login signups and wallet creation in 20 seconds.
and wallet creation in 20 seconds.
So it's from experience that I'd say really Web3 needs to look outside of our own bubble
for solutions to onboard people easily.
I love it.
I love it.
All right.
Now, Axelito, your hand up and then I'll go to you, Mr. Console.
I was thinking that another aspect that we're not mentioning here is the window of opportunity for, you know, experiences that drive users to feel like they belong into them.
We have the capacity of using as an excuse the new tech and as an excuse the new features that we can leverage through it to actually bring people to the experience where they feel they belong.
It's been a while already, a few years, where we see titles from Web2 that are just milking out the money of people.
And where gamers are not feeling like they belong, but their money does.
So at the end of the day, even though the money belongs to that game they get nothing out
of it um and it's funny to it's funny to hear the frustration gamers that are getting burnt out like
burnout on gaming sounds so like when i that's something i never imagined when i was a kid you
know and now i'm seeing it on players from different titles on shooters rpe's
sports games and we in positions of power now on on experiences that that involve blockchain
technology can actually leverage um that feeling and provide them with solutions for it so yeah
that's uh something i i feel we should also highlight. Yeah, yeah. Good. Very, very good points.
Mr. Consul?
Yeah, no, this is extremely big.
As I said earlier, that's why I'm excited because I'm with big brains.
What I'm going to bring to the discussion is our name.
Don't like to talk about it.
Quite literally, the cornerstone of Web3 Gaming.
Tell me which game traditionally you can actually withdraw from.
I'll wait.
I'll age. None. But for the first time in history, to everybody who's here, we're actually at the forefront of history. For the first
time, you can actually tie to what a good friend Sol Bound said, engage in practices,
engage in practices put dollars in your pockets directly because you have ownership over their
assets because you have in-game currencies which can translate into cryptocurrencies which can
then be converted into fiat i think that is just beautiful yes esports somewhat brought this into discussion but those were a very minute
few they're very skilled and signed into teams and clans but for web 3 essentially anybody who's
partaking in the ecosystem anybody who is skilled or whatever metric is required for that particular project
can earn and i love that about web 3 it's real money not like social casino games which will
spike your dopamine make you believe you're making something but it's fake fake money in web 3 you
can actually buy yourself chips buy yourself a biscuit
with the little earnings that you get and i think it's really really the beauty of our space
i love that or you know earning is the new grind right so you used to grind for experience points
to level your characters up and things like that. Right. But like, you know,
now let, what does it mean for players around the world? That really excites me. Okay. The global impact of the potential of earning from multiple games. Okay. Now it does separate two different
types of players. You know, the players from the grinders, okay?
You know, different kind of personalities within the Web3 space.
You know, but the play-to-earn model, the own-to-earn model, the, you know, the looking for rare NFTs, as well as earning something that translates into real-world assets, you know, to cryptocurrency that
you can cash out, you know, the global impact on Latin America, Southeast Asia, Africa, you know,
is so interesting to me. You know, you know, the fact, you know, somebody could potentially say,
well, you know, I could take a bus two hours each way and, you know, work in a factory and, you know, or work in this little dead end job just to make a small pittance, just to, you know, be able to afford to live.
And other people saying, you know what, I'm not going to spend two hours on the bus each way to make a pittance.
I'm not going to spend two hours on the bus each way to make a pittance.
I'm going to work differently.
I'm going to work smart.
I'm going to pick five or six games where I can earn, you know,
five to $10 in each game.
And I'm going to make, you know, 25 to 50 bucks a day, you know,
in some countries that that's a, that's a huge amount. Right.
But anyway, play mind, you got your hand up.
Yeah. I just felt really,
I had a light bulb moment from Mr. Playmind, you got your hand up. Yeah, I just felt really...
I had a light bulb moment from Mr. Console's speech
because actually we did have that with games.
We could earn back at the very least
when game copies were physical,
when the secondary market for games existed.
So I think if Web3 first kind of leans into this angle with possibly tokenized game copies
or something like that or however it is handled right now but being run on the blockchain then
things are going to get really interesting because the secondary market for merch and whatnot already
exists right but once people see the convenience of that, handling digital products and digital merge
to in a secure matter, after the game copies come, then it's just going to be a matter
Again, yeah.
Very nice light bulb moment that you had there.
So now let's talk about a different form of earning for a second.
OK, let's talk about user generated content.
Let's talk about player created items where the players are actually building the world as well as playing in it.
OK, so user generated content, you know, meets NFTs.
You know, one thing Triumph Games is championing is user-generated
content. The first thing that is going right now, you can do crafting in our Lumia game.
Okay. In Armor X, you're going to be able to do crafting, decaling, customizations.
One really, really exciting thing that I want to talk about is I want to talk about the dungeon builder mode that's coming in Battle Rise, either at the very end of the year or slightly into 2026, where we're putting no code, drag and AI-assisted tools into the hands of builders.
So, you know, talk of Roblox experience where, you know, builders are able to build little content and host their own servers and actually earn.
We're going to put this into, you're going to have the tools to be on our player portal of the website.
And your dungeon is going to be able to go into BattleRise.
And players will be able to pay a little bit of BattleCoin to play your dungeon to get your unique NFT that you have invested in in your dungeon builder NFT pack.
So you want to build.
You get yourself a dungeon NFT pack.
It's got a unique NFT in it. You drag and drop build with AI assist, your own dungeon with your own storyline
that the AI can help you write if you want. And you build a personality for the narrator
and the narrator conveys your story to the player as they're playing it. So the player's getting through and they get to the end,
they kill the boss, and then they've got a random,
equal random chance of any other player who's also got to the end
and killed the boss of collecting that unique legendary,
no, sorry, it's a mythical class NFT, powerful artifact that they could, if, you know,
if they want, the player wants, they could just use it, right? But otherwise they can sell it in
the peer-to-peer marketplace, right? So the player, the builder earns, the player is getting an NFT,
so the player is potentially earning, you know, and effectively we created this little micro economy based around
user generated content, right? Super exciting. Like, I love it. But, you know, so what about
player economy? What about, you know, a builder economy as another way of winning the world?
What do we think about this? Does anybody want to input? Play mind. Go. You go, girl. input play mind go you go girl i'm sorry i'll stop hugging the mic no no you're good you're good
go for it uh something i can professionally relate to because we also have a small dungeon crawler
and by this time i think we have over 70,000 NFTs that come from community creators usable in the game.
I am still somewhat on the fence on that topic because there's another, well, example that comes to my mind from those things.
It's the Sandbox ecosystem, right? And they've got,
they've had amazing partnerships with huge brands for the avatars and whatnot. They also have UGC
enabled in their kind of main multiverse of all sorts of gaming experiences, right?
multiverse of all sorts of gaming experiences right uh but somehow we don't see sandbox on
the summer game fest we we don't see the kind of level of exposure so that alone enabling that
alone i don't think it's going to really do much for web3 gaming rob Roblox, on the other hand, is the, well, the kind of
the perfect fairy tale of how this can work for a game in terms of exposure, in terms of revenues, so on and so forth, right? What I do think is that limited co-creation
or enabling assets or crafting,
this might not necessarily be powerful enough.
If you limit your player base
or if you limit your potential user base
to just those kind of modes of creation
it is gonna like it is probably gonna do something good again when cd project red launched the red
kit official modding tool for witcher 3 there was a spike in content and there was a spike in active users the following month.
So that was 15 plus thousand people.
It's nothing to scoff at should be able to spawn kind of
spin-off experiences they should be able to create something around your game that is not just
one particular part of it right it can expand the universe this could be the way to go because again um also a small
discussion that mr console and i had on one of the previous spaces that the franchise power
is fully on for mainstream gaming as well and if you can well leverage ugc into creating a franchise out of your game.
Now that is a whole other topic.
That is very cool too.
Oh, I like that.
I'm not sure who had their hand up first, Axelito or Mr. Consul,
but we haven't heard from Axelito yet.
Let me, it's just a follow-up to what was being just shared.
Yeah. As Hamburgs was mentioned there.
And I think when it comes to exposure right I think
we must we most we must see beyond what we are getting um what we're getting just in front of us
like there was a point and I think there was a point in which I was not seeing um exposure being
created in the way that I was expecting to.
But then I just hit a wall, right?
And that happened last month when I was in Lisbon
because, I mean, Sandbox had a booth there
and Sebastian was doing some panels
and was very reachable.
And the way he was managing the interactions with people
and building on top of it on socials was quite decent as well, right? Better than I expected. And actually, they
sponsored the closing party and everybody had fun and blah, blah, blah, blah, blah. But it
reminded me also of a studio that's building experiences there. It's a Colombian one. It's
called Asada Games. And and uh you know when i brought
them into the table of the conversation when i was talking to the sandbox people it was very good
you know back and forth a piece of feedback that we were getting there and i was totally
blindfolded in not seeing that actually there's work being put on the table there and people were
like interacting with experiences there and it's i, we're fighting against a massive machine of attention in general.
And sometimes we are just siloed and we are not seeing what's going on.
But yeah, I had the same thought.
I had the same take with Sandbox, for example.
And it's changed a little bit more.
And because of that lived experience, you know, in situ on a real life event real life event which yeah it's something I I value a lot you know like
in real life connections yeah yeah yeah yeah exactly mr. console right yeah no
I 1000% agree and in fact I'm gonna be on the extremist side and think and state that UGC seems to be the way forward for a majority of these ecosystems.
Right. Building games is becoming very, very expensive.
very expensive and some of these titles have been around for so long they are utilizing getting
people to build and tap into their audience as a product life extension strategy this is just
something that i see happening way way way more especially with those titles that have been really at the top of everybody's mindshare
for a long time but there's a problem here and i find this very ironic
i actually find it so funny i made a tweet on it that this dude teamweeney, wants to go head-to-head with Apple over their 30% app store policy.
But when it comes to monetizing of Fortnite, it's very tricky.
There's absolutely very blurry lines on how those who are building on these platforms,
building on these platforms, these games, that is, are going to monetize and how some of the products,
these games, that is, are going to monetize.
the games or the cosmetics are going to gain discoverability. So I think on the other side,
that being the side of the developers, they're going to partake in this UGC ecosystems as a way
to build a brand, as a way to test product, as a way to somewhat get their ideas shipped out quick
and validated by the market.
But they just have to, for the foreseeable future,
not rely on that channel fully,
especially if you're developing a business
with so much platform risk.
Excellent. Excellent points. Thank you. Thank you for bringing that. You know,
I got one more little mini topic, which is about interoperability. Okay. Do we think that
interoperability cross game ownership is the next big leap or is it just marketing fluff? Like, you know, can we,
you know, can we bring an avatar sword or, you know, a mount from one world to another, you know,
making, you know, omni-chain NFTs effectively like that, you know? You know, is this going to
help win the world or is this just a it's just a gimmick?
What do we think?
Now, having said that, it is something that we are planning, you know, because we just think it's a really cool thing.
And we just kind of want to show off the fact that, you know, the fact that.
Blockchain offers something different, you know?
So anybody want to speak into that?
All right, Mr. Consul, let's hear it.
Yeah, I'll save you.
I know as a host how it feels when you ask a question and there's a bit of silence.
how it feels when you ask a question and there's a bit of silence.
I think interoperability is a really great strategy for user acquisition.
It's not just fluff.
It's not just small game studios doing it.
Even the big boys do it.
They bring their titles together with other titles to create events,
create particular walls and particular cosmetics to celebrate
that particular event.
I think it's gonna happen way more often, especially with anime brands.
Those are so hot right now.
Every game wants to have something resembling the popular culture in the ecosystem to tie with the audience so
interoperability is not just fluff to me i think it's the future of gaming where everything becomes
very seamless speaking of platforms like my good friend playmind has mentioned we're seeing that
platforms are being a little bit less picky on having their games in their ecosystem only, right?
They want to have the games on PC, not just console, even make some sort of version for mobile.
I think that's the future, especially when user acquisition is really expensive and user retention is also something you have to think about daily as a game
studio yeah oh yeah yeah that is a really good point the you know keeping the community strong
happy motivated you know giving extra utility for nfts by adding a cross-platform or cross-game stuff
yeah i don't know who had their hand up first play mind or or valania um who wants to go
shall we you go first play mind okay all. The girls are fighting. One of the thoughts that I had in mind,
mostly in relation to mainstream gaming, again,
is that interoperability in the strict sense,
you know, a character of anything from one game
being featured, being playable, usable,
in whatever sense, in a different game,
this is probably not the way for all of the games.
Let's put it this way.
Mr. Consul is right that generally exposing yourself
to a different audience is a really good and comparatively low cost way of doing user acquisition through these crossovers.
Right. But from the traditional gaming, there are particular types of games, let's put it this way, that thrive on it.
types of games, let's put it this way, that thrive on it.
There are some games that tried it and did not adopt it into the general strategy, right?
If we look at, goodness me, the Smash Bros.
If we look at also what was mentioned, Fortnite.
Also, what was mentioned, Fortnite.
Those kinds of games and those kinds of setups,
they are perfect for this kind of crossover experiences and content
because there are no overbearing semantics, let's put it this way.
If I want to take my ship into a farming game does it become a horse
does it stay a ship and if it does what does it do right so those are all rather difficult
questions to solve then again a relatively well-known indievel Knight, they've been doing crossovers like that, I think, at least eight or ten times.
It's not more.
And that sort of worked for them.
But then again, it's not like they're drowning in tens of millions of players, right?
of players, right? They're not toppling Counter-Strike.
They're not toppling Counter-Strike.
So in that sense, I would say interoperability of fungible tokens, maybe in some sense, could be good.
Because again, this is sort of what Portal does. This is also what Superverse is trying to do and so on and so forth um but with uh
especially with the characters and npcs it's just difficult to translate what it was originally
supposed to do in the um in their original game it's it can be hard to bring it over to a different
into a different setting.
Yeah, I think a design solution is definitely required in order to, you know, one has to really,
the game developers really have to put their minds behind it
in order to make that kind of cross NFT usage.
Interesting that you mentioned cross token
because this is one thing,
another thing that Triumph Studio is planning to do,
and Superverse happened to be one of our partners, is that we are planning to accept other tokens
in place of fiat. So, you know, whereas through Apple or Google, you know, you pay fiat via for
crystals or, you know, whatever else and,iat via for crystals or you know whatever else and
and um you know accepting other people's token you know obviously they'll have to be key
partnerships we have to it it has to be worth the development effort that it takes to be able to do
it but um but exciting stuff anyway right axolito uh you you last last comments on whichever topic, and then I've got just some kind of items to round us up.
Sure. So I lost my train of thought because two ideas came to my head.
And when we're talking about interoperability here, we're talking about like cross-chain or interoperability of availability of the games.
Well, it could be anything i mean you know i i
guess i was i was thinking about nfts interoperability but but you know there could
be other things as well that i'm not i haven't considered so when it comes to like the way people
are experiencing some sort of games you know i, I believe device wise, I think we are experiencing something
very cool. I really, really, really, really liked what Off The Grid did with the companion app,
to be honest. When the moment I found that out, I was like, okay, this is cool because it's a way
of actually having a game with you in your pocket. And in the sense that this is a tool for
building relationships with other gamers and sharing clips and interacting with it,
which is very, very, very nice.
But then you can create experience for mobile
that intertwine with either the console
or the PC game experience.
We've already seen that for a while.
We see how people are actually very hooked in some Web2 games
because, I mean, we all have our phones with
us all the time.
So it's the best way to actually engage with something for projects that want to milk out
But when it comes to chain stuff, I do believe that it might be good, yet we're still to
see how it unfolds on each specific chain, the level of support.
I was very impressed last week.
Last Friday, I was on an in real life gaming event here in Buenos Aires called Not Limit Games.
And they were, you know, having different stations for games of different chains.
And that was very good because at the end of the day, what matters is that the gamer just left the gaming experience instead of just focusing on the on-chain layer, right?
I mean, for those who know about the games a little bit more, they know that X game is from whatever chain and Y game is from whatever other chain. that doesn't it doesn't matter it's it's it's meaningless they just want to enjoy an experience
that's smooth and that's worth it to play and and be part of communities you know and something
that actually happened uh to to get me very hooked into living this experience with elenia at the
moment is that they've been building for a while already and they have a very solid community
that's not biggest one on web3 gaming
but it's quite a solid one that supports the initiatives and it's pushing towards the newest
updates and new game modes and stuff like that so yeah uh that's something that i'm um i'm getting
to see you know by my previous experiences on blockchain in general i got to see how this can
be very spread and attention can be well broken.
So we are in charge of making it funneled towards what really matters for the gamers and the people who are behind them.
So yeah, that's great.
That's great because at the end of the day, we want our gamers happy, we want them engaged,
we want them to feel part of the community, part of everything that we're doing with decentralization, putting tools into their hands, giving them the ability to earn, giving them the ability to own, you know.
And this is the way we win the world for Web3 Gaming, I think.
Mr. Contel.
I just wanted to ask, now that I've also had a light bulb type moment, would you, and this
is a question to my panelists here, I know we're a bit squeezed for time, but would you
guys consider that UGC and interoperability somewhat conflict?
I'm not really articulating it as clearly as it is in my mind it's actually not clear in my
mind at all but i'm just thinking that okay ugc is more of we want more people in our ecosystem
let's get more experiences for these people forever like games games as a service right and on the other hand we have oh let's get
our people into other ecosystems and other people in other ecosystems in our ecosystem
so do these two concepts conflict each other if i'm making that quick answer to that quick answer
to that i do believe that it can conflict depending on how much the attention is being fought on. Like the UGC side of things, we're seeing it getting more traction because of
streamfy narrative. Maybe Marcello can tell a little bit more about it on the Soulbound side
of things. But, you know, from my perspective, right, from the outside, it doesn't matter in
the sense that we actually want at the end of the day, more people engaging with UGC, more people doing,
you know, living the experience of the games and sharing it in different socials. And
sometimes it can be a pain on people's back to, you know, edit and move content here and
do stuff there and having to take care of what we can call traditional social media now and then web tree alternatives.
But we want to elicit actually more content being generated by those users, by users in general,
new users, already existing users. And we must learn how to value the different funnels of UGC
because some people are very good for video format, other for meme format, other for text format. And
Some people are very good for video format, other for mean format, other for text format.
And we are all thriving into actually creating a more cohesive narrative because that's a big problem of webter gaming, I believe.
It's just a niche still.
And we are on our way to make it even better if we create the tools for it and we create the incentives for it and we support the people who are building on it. yeah that's my i love it i i absolutely love it now you are right it is the top of the
hour we do need to start winding up i have a game code for all you battle risers today
and it is 2000 gold uh 50 crystals and five star steel which are the free draws of artifacts
which the in-game marketplace is very, very close to being finished.
It will be finished over the summer.
You're going to be able to start minting stuff and trading with each other.
I'm very excited about that.
So the code is 431CHARLEALPHA93.
That's 431CA93. That's 431CA93.
So get in there, use that code, and enjoy your goodies.
Thank you for attending.
We really appreciate you.
So I'm just going to give, we're going to give a little wrap up.
Oh, and our token launch is coming, guys.
It's coming in Q3.
Watch this space.
Hopefully we're going to be able to post the date very soon.
It's starting.
We're ramping up.
We got, guys, get yourselves over to Immutable Play Hub.
Triumph Games is hosting a huge earning potential.
Social media is there.
We've got, you can play Illumia.
Play Battle Rise.
We've got some API stuff coming where you'll be able to do specific things in Battle Rise,
specific things in Illumia.
Armor X, I'm hoping we're going to get it as part of this thing.
And if you do all of it, you are in for a chance to win our token so that when the TGE comes, you've got some.
So, you know, it's going to be good, guys.
Make sure that you get into our communities,
get into all of our communities,
come and join our Triumph Discord.
You can get it at Linktree Triumph Games
in order to get into our thing.
And TQ, I did see your request,
but we're kind of at the end of the show.
Please, maybe you can come back next week
and we can get you up. Right. So let's just do quick fire answers and we'll close
out the show with where is this headed? Where is Web3? If Web3 Games starts winning the world,
what does that look like five years from now? So we'll just go a little quick fire round.
Soulbound, you popped up first, then Mr. Console.
Soulbound, Marcello, where is he heading?
Yeah, man, I definitely think we're going to see some of the best games coming out of this.
I know that for a recent bit, we've seen a lot of Ponzi's and a lot of shit in this industry.
But I really think that with this beautiful infrastructure and technology combined with, you know, a really good gaming studio, whether it's indie or AAA, I'm really excited for indie though.
Yeah, I think we're going to see some of the best titles coming out of this over the next five to ten years.
So I'm excited.
I think we're still very early and I'm all for it, baby.
I love it. I love it. Mr. Consul.
Ooh, that is a question that should have started this space, my friend.
How are we finishing this space with a really, really good question?
Because I want to think about it.
I believe that the future for this ecosystem is somewhat tapped and tied into social apps.
I see that definitely five years down the line.
I see, just like my good friend Marcelo, a few success stories that convince developers that it's worth building in Web3.
I think generally the gaming scene continues to experience layoffs and a little bit of slow
down but in web three we're growing we are captivating the audiences with more balanced
economies and therefore the attention shifts towards us this is what i see and this is also
what i dream i love it i love it right I love it. Right. Axelito.
Where is this going?
Where is this going?
I mean, going places.
That's the most important part of it.
We're all here building something to make it go places. And I'm just very excited to see upcoming generations engaging with this.
It's the evolution of gaming.
I believe in it.
Brilliant. Brilliant. And's the evolution of gaming. I believe in it. Brilliant.
I'll just close out.
This is where Triumph Games, this is
our vision. This is what we're thinking.
that fully decentralized game
worlds are coming. We think
MMOs is coming.
I think there's going to be global gamer cooperatives
and global gamer esports all enabled by Web3. And this is my prediction. Within the next two years,
I think that the giants within the games industry, the Web2 giants, they don't call themselves Web2,
giants within the games industry, the Web2 giants, they don't call themselves Web2.
They're just game publishers, game developers, right? I see the giants coming. I see them
slowly being persuaded, connecting Web3 wallets, giving Web3 wallets to their players so that
their players are able to start engaging this. I really, I see mass adoption and I don't know
that it's going to take five years. This is disruptive technology, everybody. I see this coming a lot sooner than five years from now, but it is a watch this space is had to go. CB, thank you very much.
From everybody, our streamers, our battle risers,
all of our players, all of our community,
and all my wonderful speakers.
Guys, please make sure you follow my speakers
and keep on top of their play mind.
Sorry that we lost you.
And you probably had another thing to go to.
For me and everybody, thank you guys very much.
We will see you next week.
Next week.
We got another fun one.
Next week is model or bubble.
And we'll see you again.
Bye everybody. Thank you.