Music Thank you. test test test mike can you hear me check check yes i can there we go we are officially back
all right um so again i don't know what it's going on with uh x x lately no no
it's not your fault brother this has been this has literally been every single week there's not
one week that the space goes by without some x rugs you're making me feel better because i ran
over to my modem and i'm literally like standing on top of it right now. Yeah. Yeah, brother. Don't
worry. It's literally none of our faults. It's how X's platform is built on spaces. So you're
all good there, brother. You're all good. But look, I want to say one more time since we are
starting up today's space again, thank you for everyone pulling up super early. Again, this space
is going to be starting very soon. If you are here though right hit that repost like comment bookmark all that goes a very long way there's a lot
uh actually not not a lot you know we're gonna be covering you know essentially um not just the
future of planet mojo but we're gonna be talking about um some current activations as well you
know what's going on behind the scenes what is the team currently activating um in this given moment right so a lot of things to unpack i
do appreciate everyone showing up early and um you know repost the room if you want to show love
i highly recommend doing so it goes a goes a very long way for myself and uh planet mojo here but
look mike i'm gonna check in with you man how you know it's friday first of all bro happy friday
um how's your week been been? What's going on?
Is it Friday? It's all the same day to me. All blurs together.
We've had a crazy week getting Mojo Madness live, GoGoMojo live.
It's live, GoGoMojo live.
Teams been putting it in, getting it done,
and hopefully everyone's checking it out.
I mean, Mike, are you going to GDC next week?
Are we seeing a Planet Mojo little segment on a panel or something?
If I get in in time, there's a Polygon one that I've been invited to, a roundtable.
It's going to be very tight.
I'm going to be literally sprinting there with my bags.
We're also co-hosting an event with Sequence, more of just a sort of a little party who we work closely with, wallet provider.
And yeah, we're just going to be – oh, I'm also speaking at a Wolves' Den Alpha event.
Ooh, okay. Wolves' Den is – I believe that's uh sam stefanina is right um that is right yep sam
payton yeah spark many yeah but dude that's so sick that's awesome man you know personally i
never attended like gdc or like these conferences before is this one of those events where people
mainly attend uh like the side events more than the main event. Yeah, I'm glad you asked that because I was on a Spaces yesterday.
And he was saying, oh, I don't know if I'm going to go because I got to pay $1,500 for a badge.
I'm like, whoa, whoa, whoa, whoa, whoa.
I'm like, I haven't bought a badge to GDC in like 20 years.
GDC in like 20 years yeah I mean there's really almost I think legitimately more going on outside
of the show than in the show the show is more like you know companies and showing off their
software and there are some games of course being shown but the real action is happening in the
hotels and the events and meetings.
And, you know, I used to have to borrow a badge to go meet with Apple
because they were insistent on being inside GDC.
But even they have given up on that, at least they did in past years,
and have been outside the show.
Yeah, you know, this kind of stuff, like I think NFT NYC is also coming up right around the corner, you know this is always like this kind of stuff like i think nft nyc is also coming up right
around the corner you know so um and then you have like token 2049 and i hear all the time people are
like yeah don't go to the main event just uh go to these side panels i'm like all right you know
this is the alpha might as well might as well stick it to it right but uh that's awesome mike
that's awesome um will it just be you attending the
the gdc event or we have other team members coming along with you um there'll be some other team
members there um that's a little bit up in the air actually believe it or not but um definitely me
yeah yeah we love it man and again i hope, I hope to see some pictures, some recap content.
That would be kind of cool to see how the event was.
We're also going to be handing out some new Alpha Fresh merch to some people there.
So hopefully you'll be seeing images of that on socials as well.
Look, Mike, I do want to unpack a couple of things here.
The first thing I do want to get into is actually talking about GoGoMojo, right? And then for people
who are unfamiliar with GoGoMojo, I'm going to be pinning some content from the Planet Mojo page
about this specifically. But if you don't mind kind of just breaking it down, you know, what
exactly is GoGoMojo? And, you know, we can kind of just go from there go ahead sure first off shout out to
everyone who's here we've got a small intimate crowd so and i see some loyal fans dj clive happy
and man i just call out everyone here paso bers. I can't see everyone's full name. Sorry.
Superstar, I'm going to guess.
If you want to talk, Mikey, just put your hand up.
So GoGoMojo is something we actually teased this, gosh, I don't know, four or five months
We actually teased this, gosh, I don't know, four or five months ago on Twitter.
We revamped it the last few months, taking inspiration from Subway Surfers.
As people may know, one of the maybe the most popular downloaded mobile title ever.
So obviously people like this type of gameplay.
And yeah, we wanted to sort of you
know put that inside the mojo world and also really show off interoperability because that's
something we've really been building towards and this was a great way to show it off with the
mojo maker system we built the on-chain avatar system and getting to see your customized mojo inside gogo mojo
changing it up and yeah it's a you know really curious to hear what people think we had fun
making it we may expand it more we may bring it to mobile but we're starting here as we did with
mojo melee way back in the desktop. And it's great for Web3.
It's great to get feedback on and let people kind of play it
and sort of see where it goes from there.
First of all, I love how you mentioned Subway Surfers
because I immediately looked at the gameplay.
And by the way, I pinned it to the very top to people
who want to get a good look at it, right?
And then it just reminded me so much of Subwayers and I was like you know what I remember when I was like 13 14 years old coming going on the app store and like downloading
that game for the first time and I genuinely remember like dedicating like a good month
of just every single day playing subway servers and uh honestly
i owe it to like that very very highly addictive like play like gameplay loop you know i think it's
one of those games where um it's like the moment you fail and the moment like you set a new all-time
high it just makes you want to keep playing right um and i know the gameplay is very similar um but what
would you say though is like a different mechanic that you guys added into gogo mojo um well right
now it's not endless um it doesn't have some of the boosters and things like that i mean yeah i
we definitely studied it very closely and i think you know, there's a lot of variation in terms of with the power ups.
And one thing we did also is add in, you know, randomness.
So it's not the same every time you play.
Like we didn't want people to be able to just sort of figure out a pattern and then be able to do with their eyes closed kind of thing so
it does mix it up as you keep playing it you have to kind of keep guessing and you know it's
something we're going to keep adding features to add possibly longer levels to um etc it's amazing
you know we really in studying subway what they've done over the years, and sort of so many different themes and things like that.
So again, you know, we want to start here and kind of see where it goes.
You know, and from this point on,
where do you think that GoGoMojo as a game itself,
what's the end goal with this one?
What's the goal with GoGoMojo?
I mean, I think it's a key part
of our interoperable ecosystem
we're trying to build, right?
And yeah, we're a small team
and we're supporting multiple games
to have multiple platforms,
but we plan on growing very soon.
And I think uh very soon and um you know i think ultimately very soon also mojo melee is
going to fully come out for mobile and then as we sort of test and work out things with gogo mojo
that could definitely follow the same path and come out you know as a full mobile game and still
interconnected even though they're different apps.
And with the web, it's really easy to just jump back and forth.
And honestly, I guess mobile's not that hard either.
But having that central account and owning the assets, getting that sort of value out of them and features, I think is going to be very powerful, along with other perks and rewards that our holders are getting and have more to look
forward to. That's awesome, man. And look, we were just talking about Subway Surfers. Just kind of
like a side question, right? Do you think Web3 games should mimic similar games in Web2? Just
for that familiarity factor, so people understand and can like reference like,
oh, this is like, this is just like subway surfers, you know, what are your thoughts there?
Well, I mean, you ask this, you developers ask themselves the same question, even just
Like, are we going to make a clone of clash of clans or whatever?
Or do we want to be super innovative and different
you know this is always like a struggle because even with like the ip itself you know what we're
doing with planet mojo is is kind of different you know it and that makes it stick out hopefully
and people are attracted to it but it doesn't like fit into this bucket of like you know knights and
that so the same is true with game genres right and you look at usually what happens with genres
and like what we tried to do with mojo melee is just take a genre and it was new in that case
auto chess only been around since 2019 and evolve it you know see where else it can go mix in different elements to it in our case
make it more mobile friendly because that hadn't really been done yet and you know we just saw how
supercell kind of just i guess they canceled classic clans one of my engineers was was
excuse me not classical um clash mini uh their auto chess game and so for us that's like all those people are like hey
we like this we want to play you know that's a pretty huge audience to them you know they want
billions but those are like probably millions of people so to us it's an opportunity for mobile and
yeah i think you're always sort of threading that needle, though, of like being completely original and then, you know, trying to find that new audience, but also want to give something to people that are, you know, they're more familiar with. is in some sense pretty hardcore i wouldn't call it a hardcore game but only certain people like
want to play pvp games right like some people just get intimidated by it it's like whoa like i'm
getting my butt kicked all the time and you know it's just not their kind of game and we wanted to
sort of we want to have different types of games in the ecosystem that different types of people want to play so that's kind of the intent with gogo mojo right right and again i feel here
in web 3 it's like we're still trying to identify what is like the ideal gamer that we want so um
it makes sense to have multiple titles you know but i don't know i'm a fan of like that brawler
style game as well but then when you know
when i'm in a very relaxed mood i just want to play something more casual you know but um that's
awesome that's awesome um i do just want to transition a little bit and talk about mojo
madness um and also red moth right so mojo madness um immediately again you know i'm gonna i'm gonna
pin something to the top here on the page.
But one thing I immediately recognized was that there are six war banners.
And I'm kind of just curious from my end, what made you want to pursue this kind of concept of having six different types of war banners?
And how exactly does this contribute and i guess funnel back to the user yeah well these banners
what they revealed into these clan banners they represent the six original clans that we debuted
with in mojo melee uh some of the default champions you get in the game and the ones you
unlock so they're sort of the the primary cl plans and you know more may come later but these are where we wanted to start with and
you know just given some of our collections have really gotten bloated you know with what we've
done with amazon prime and other activations which is good but it has pros and cons we wanted to release this these banners as
on ethereum as a test to sort of separate them from the other ones and sort of be more of a
symbolic uh journey symbol to to the next chapter kind of where we're moving into which is you know
launching these new games experiences breaking out mojo maker into its
own app and more to come right right no that makes a lot of sense and um again for people
following along in the audience i'm constantly pinning the the post that we're talking about here
today right so um just kind of follow up question do they do they work as a multiplayer if if essentially like
they they're stacked if that makes sense like how is the how does the banners like yeah worth in the
game yeah great question well so first of all in in planet mojo as some people may know we have
this system a collection tier system which is essentially a point system which gives you points for the nf the core nfts of ours that you're holding and how much you play with them so you get for
the mojos and the champions you can get way more points if you play with them and level them up
essentially so with the war banners um and and first of all in general if you have they're worth 500 points in that system
each right and right in gogo mojo um people have a war banner or 500 points or more get a bonus in
the game i think it's a 3x on the or i think it helps the score mode. Yeah, yeah, it adds three seconds to the upgrades and the booster.
So it gives you a significant advantage when you're playing it.
And in terms of like, because this collection tier is going to lead very soon to rewards,
more rewards that we're giving out.
In terms of the war banners, we released an article
on Medium that, yeah, there is a sort of, if you want to call it stacking or collective element to
it, where the more, if you collect, there are two, I can't talk, two, four, or six unique banners,
right? There's six unique ones. are very rare like the claw haven one there
is only 20 of so for every two four six you collect you get bonus points and if you were to collect
all six you'd be like immediately i think into the immortal which is the highest rank yeah yeah but
only 20 people theoretically can can collect all six yeah
um but there's significant point bonuses i had this all in front of me before i ran over to my
modem um but we published it all in that medium article so people can see exactly what they are
and the quantities of each one as well right right you know that's it's actually a really interesting
concept because the the goal is to want to collect all six war banners, essentially.
I'm assuming that's the incentive here, right?
Yep, and there will be other bonuses for having them soon in the game.
We'll also be adding them into Mojo Melee
where you can actually see them in battle and things like that.
So there'll be a lot of cool other perks coming with them.
Yeah, that makes a lot of sense other perks coming with them yeah no that
makes a lot of sense man and um look there's just i feel like there's just so much to look forward
to as far as like the i guess the in-game assets of approach you know um but on the other hand
right we we also saw a recent post regarding a red moth, I believe, a collaboration, right? Yeah. Do you mind kind of just breaking that down for us?
So Red Moth is an independent foundation that provides Planet Mojo
and its gaming ecosystem with its blockchain-related services.
They literally power our blockchain ecosystem.
And eventually, as we move to
decentralize the ecosystem, Redmoth will be taking the lead, transferring power to our community.
You know, a DAO is definitely one way to do that and something we plan on, but we're still
very, very early. So it's too early to get into super details about that part of it. But for now, you know, we're always, and people know this, taking input directly from the community, voting on things, features and functionality.
But as we move towards, you know, true decentralization, RedMoth will kind of lead that charge.
And, okay, let me just backtrack a little bit, right? This is to empower
the user. So is this essentially like a DAO platform? That's essentially what, yes, what it'll
turn into. Got you, got you. That makes sense. And how exactly do you plan to use this DAO to
empower the users, right?
What kind of rights, per se, does a holder have within the ecosystem?
I mean, I think we're going to be really rolling that out very soon.
Certain things we just sort of have to keep under wraps for the moment. But I think that'll kind of become obvious over the next few weeks as as we announce more things but um i mean
really red moth again is sort of behind all of this infusing our blockchain services the ecosystem
etc so right i think um yeah that kind of says it all yeah that makes a lot of sense any reason why you wanted to partner up with red moth like specifically red moth um i mean they share our ideals in terms of decentralization
blockchain gaming um interoperability um where this can go in terms of the future of gaming and it being a paradigm shift so i think we're very aligned on
all core principles right right no that makes a lot of sense and on the other hand right you also
just recently announced yesterday i believe um by bit into the planet mojo community right yep um
what what will that entail per se well today they launched their uh partnership
marketing campaign which is coinciding with mojo madness um that is really you know for their users
and their community but of course we encourage planet mojo users if they want to go over to Bybit, set up an account, use their, they have a very
specific wallet type they use. And yeah, check out the campaign they're running. It's pretty cool.
They've announced rewards they're giving away and other mysterious things to come.
Right. No, that makes a lot of sense. And again, I think for me,
it's, I pay attention to, you know, what's going on with the collaboration side of things. And
it's actually really cool to see Bybit, you know, be a part of the ecosystem you're building.
Look, one other thing I do want to get into here. And again, to people in the audience,
if you guys want to come up and ask questions, I highly recommend and suggest doing so. Or if, you know, if you can't come up and speak today, just leave your, leave your questions in the audience, if you guys want to come up and ask questions, I highly recommend and suggest doing so. Or if you can't come up and speak today, just leave your questions in the comments.
I'll be checking it out swiftly throughout today's space. But you also published an in-depth article
regarding the future of Planet Mojo's ecosystem. And again, I'll pin it to the very top shortly.
mojo's ecosystem and again i'll pin it to the very top shortly um but if you don't mind just
covering what exactly are we looking forward to here um i guess in the perspective of the future
of planet mojo right what are what are some main key points that you guys will be tackling
for the rest of this year well aside from all the things that we're going to be unve ecosystem and interoperability.
On top of that, I can say, as I've already said before, getting a lot closer to the full global mobile release of Mojo Melee.
We've been doing lots of testing and metrics and reading KPIs and forming partnerships, talking to a lot of
So really trying to prime it for looking at kind of a, let's say, mid-spring release.
I don't want to give specific dates yet, but possibly adding languages to it and more,
just getting that ready for a full release
so we're pretty excited about you know the metrics and things we're seeing and and continuing to
improve it and yeah just doing more with gogo mojo we have some big plans for it coming up so like
i would say anyone playing it should just keep practicing because you're probably going to want to get good at it.
And yeah, beyond that, just, you know, a lot of partnerships, alliances that we're forming that we're going to be announcing soon, just like the Bybit one.
So more like that, but also with KOLs and others.
You know, and I guess a little question from personally just out of curiosity is what is the current player database for Planet Mojo right now?
Like how many players are actually playing the game in itself?
playing the game in itself?
I mean, in an average month for Mojo Melee,
and this is without us putting a dime
into paid user acquisition or anything,
that's the thing in this space.
You see a lot of numbers thrown around,
but no one really tells you
how many of the users they're paying for.
But yeah, I mean, organically,
between 30,000 to 50,000 people playing it per month.
And that's, you know, we're pretty happy
with those numbers inside Web3.
Right. That's very healthy, man.
And again, I say this in a lot of the gaming spaces
that I host is there's just not enough gamers,
you know, pure raw gamers in this space.
You know, you're, pure raw gamers in this space. You know,
you're dealing with essentially a blend of multiple different kinds of audiences, you know,
so it's actually really, really cool to see there. And we definitely see spikes too, like,
you know, when we release a new season, we definitely see a huge spike of people coming in
and sort of some people will just play a couple of times a month.
Others, I think they're on this call, will play almost every single day.
And really, really good at the game.
So, yeah, it's always like I think we're really looking forward to the full mobile release
because that's when we plan to sort of, you know, pull the throttle, if you will,
and, you know, bring in a lot more
users that's what is one of the amazing things about web 3 is even though there's not a ton of
gamers let's say to sort of have a legitimate web 2 revenue stream there's enough to form a community
right and and get feedback and have loyal players.
And that's not so easy to do in the crowded world of Web 2,
Yeah, I think that's a huge bonus
Do you think that's the hardest part
of just building in the space in general
is fostering that loyal fan base
within Web 3? Yes. I mean, I think... building in the space in general is fostering that loyal fan base within within web3
yes i mean i think i think the hardest thing right now is just all the noise there's a lot
more projects a lot going on um i think if you can get people to pay attention you know and you
have the right tools in place and good games in general you know you can get people um
to become pretty loyal um as long as you listen to them right you know which we always try to do
and listen and if you make mistakes which are inevitably going to happen because this is some
games are hard to make adding in blockchain which is just you know if we're honest not reliable technology all
the time right things are gonna break and yeah and they do we try to you know it's why we encourage
people to write us and we try to help if there's problems right right and and and this is the thing
where it's like there's so many layers that I feel like that go into building that successful, loyal community.
But in gaming, I think it starts with,
are people attracted to the game itself?
And I think that's going to be the main focus
So look, just a couple more questions here.
I would just kind of just love to hear, I guess, kind of just like future announcements and alpha, even though we already are talking about it.
But you mentioned interoperability earlier in today's space.
One of my questions for you is what does interoperability mean for the Mojo gaming system and how exactly does it benefit the players?
I mean, and, you know, this is really just the beginning of it.
Like there's the sort of surface visual element.
I mean, to step back, I think it's one of the more important things
that can give value to these NFTs and digital collectibles, right?
As opposed to just they're linked to just one specific game per se,
having it be linked to, you know, an ecosystem and eventually other games,
you know, we plan to have an SDK.
That starts to bring interoperability.
And, you know, when we got into Web3,
this is something we kept hearing about, interoperability.
I was like, okay, but as developers, we know that's really hard between games.
So we're like, we can build this ourselves because it's something really people want.
And again, it's, to me, one of the core things that can add value to these assets.
But then it's not just, you necessarily like i said just the beginning seeing
your mojo dressed up it's transferring over you know and we're doing this like things from your
accounts you know we have a our hard currency gems that works in both games and eventually it's going
to lead to much more interoperability between the ecosystem as other elements, I'll just say, are introduced
and value. So, you know, playing, we've always had our land game, which we're still hoping to
release before the end of the year, but playing these different games, I guess, just imagine,
you know, you play one game to harvest a certain resource that can then be useful in another game.
Right. And maybe this other game, you have to put in resources to get something out of it that can then be useful in another game.
And weapons, skins, all those kind of things that could sort of travel from game to game.
And, you know, these can be very unique things that you win and again with the
avatar system we've built and having them sort of be eventually separate elements it just gives the
players a lot of options do i want to use this do i want to sell this special ability or spellstone
or things like that in the future um yeah i mean just recently we just added as i know
the players on here know um added to our metadata the mojo and champions levels and their star stage
so now that is baked into the nft which was really important because if players want to
you know especially with the collection tier system, right now,
when they buy one of our playable NFTs,
if it's a very high level,
you're going to get all that collection tier value with it.
That makes man. And again, it's,
it's one of those things with web three where I'm like,
how can this all of this make sense at the end of the day, you know?
it down, it makes a lot of sense. We covered the war banner entities, but is there a reason why
it's being offered as a free mint? Well, that was something we had great debates about. And
honestly, there's a lot of things in blockchain you can't control. Right. And on the day of the mint, gas was outrageous.
You know, something obviously we did not plan on or foresee.
You know, the date was kind of picked.
We picked it with Magic Eden, a lot of things in hindsight.
But really, the reason we decided to do it free is just there were a lot of mints
recently um people were starting to get a little burnt out there were always issues um people who
were upset so sort of we wanted to a um the reason we tried to do a guaranteed whitelist um we wanted
people to um not be show up and be pissed off and not be able to get into it.
And we just didn't want to get into these crazy bidding wars that we'd seen. But like,
you know, you can plan all you want and sometimes, you know, certain things out of your control. But
overall, I think we're happy that we did it as free because again, it's really something we really wanted to reward to our community, which we made every opportunity
we could and to let people on board there and bring on new people into the community,
which it did. So thank for that much. It was a success.
Yeah. A little, I guess, side question question from this is do you think in the future
of web3 gaming that we will be still required to have a tokenized asset in order to participate
in a game or do you think we'll we'll stray away from that model well we've already strayed away
from it i mean to us you can't have that if you have any intention on bringing
in real gamers into this space, right, who are far into this. You know, I was talking about this
yesterday, multiple spaces all blurring together. But it's like, if that's really, and that's what
we want to do, and that's what, like, the Amazon Prime partnership was was as well um you know we
take so much of this for granted people in the space but like there is a much larger world and
community go talk to your friends etc who just know nothing about this so if we're gonna put
up a barrier with that and like even just connecting a wallet or owning these assets just forget about
it you're you you've lost people immediately and and so you have to have it be a great game and fun
and bring people in and that's why we treat it in the game at least as a reward it's something you
kind of can you know you you have to put in some time and then you're like wow okay cool i got
this ability what is this what why do i want this but at least now it's not like a gate it's more of
a aha fun dopamine hit moment like okay why wouldn't i want to own this okay cool yeah and um
you know we call it a digital vault not a wallet in the game just to make it more friendly and not sort of hit hit some trigger
words for people and in certain regions like north america um but i think everyone you know
we're not trying to hide it you know and that that's the fine line with this stuff i think
like other games we're going to see different approaches here and certainly like if a pc game
goes on to steam they have to hide it it can't even be in there so you're going to see different approaches here and certainly like if a pc game goes on to steam they
have to hide it it can't even be in there so you're going to see a range of where it's right
in the front and like you're like it's a gate and versus like really trying to sort of what we did
is not hide it but make it as user friendly as possible and of course if you're into web 3
friendly as possible and of course if you're into web 3 you can get these assets you know how we
just did a free mint so like you can get them from secondary markets so you can come into the game
day one owning these assets and have a leg up and get the value because you know there's value also
in the game from holding them in mojo melee with premium points and as i said and
in gogo with um with the bonus perks we put in there man yeah and and again i appreciate the
the in-depth breakdown and um i feel like there's so much to explore within the future of planet
mojo right and um one thing that i do kind of want to ask is how exactly does gogo mojo right
and and um i guess mojo melee right how do you plan to expand this universe and how exactly
does it make them unique well in terms of how we're going to expand it, just pay close attention very soon.
You're not going to have to wait long to even see more of where we're going and kind of, you know, sort of flagship type products around this.
You know, how does it makes it unique because it's, you can, again, what I was just talking about before, like once we sort of put in
not only the interoperability of playing with the same characters,
but like being able to harvest things in one game, use them in another,
that really creates, I think, a unique ecosystem.
And then when you add Web3 into that mix,
that's like a new dimension in games.
That's why we're all here, I think. So like, yeah, it,
we see this all coming together, you know, especially for us over the next, you know, let's say six months,
six to 12 months where a lot of these elements will start to be put into
place in the game and have those kinds of interconnectivity,
interoperability potential. Man, no, that makes perfect sense, right? And I'm reading here, I have the article
right in front of me, right? And one thing that I noticed that caught my end at the very
tail end of the article is Mojo Maker, right?
So what exactly is Mojo Maker?
Yeah, so we debuted that in Mojo Melee where it still lives. And it's a avatar system that you can just dress up your mojos in these crazy different costumes and hats and sneakers.
But the thing that's unique about it is it is a on-chain avatar system
so if you own these as nfts when you save them and we are you know paying for the gas currently for
all of this you are saving those to the blockchain you're changing the looks of your nfts and you
know if you own multiple and you take a hat off one and put it on another right then
two nfts need to be updated so there's a fairly complex system and we we are just about to if
people see the new home page at play.planetmojo.io mojo maker hopefully today will be broken out as
a standalone web app so you don't even have to go into Mojo Melee. You can go into Mojo Maker if you just want to customize,
get the look of your avatar, your mojo, how you want it to be,
and then go into the other games.
So just another extension.
And yeah, we think it's pretty powerful,
something we may extend to our other characters.
But first, just in the Mojo Maker,
we have a bunch more features that we're
going to get into it not just in terms of tinting but much more powerful web3 stuff where you can
have all the different costumes and gear also right the separate nfts right right now they
get fused together with your mojo but we think it's important that if someone wins a very rare costume
and they just want to sell that, but not their mojo that they've leveled up to level, you know,
start stage four or whatever, they can keep that and just sell the costumes.
Whatever they want to do, their choice. Yeah. Yeah. How, how important do you personally feel about like this customization
aspect of games? Like, I feel like every game should be able to have this because that makes
that emotional connection with, you know, these, these characters and these, you know, in-game
items, you know, what are your, what are your thoughts there? Oh, I think it's critical for
games. I mean, I will point out the irony contradiction you know that we thought a
lot about when we made this with web3 right and nfts which are typically immutable right which
means they can't change right so we're introducing nfts that can change but clearly like we're not
the only ones thinking this way right Axie's been doing it.
You're seeing a lot of other projects move. I think Illuvium was doing something similar
with their Illuvitar. A lot of people are moving in that direction. What we did with modables is
they still have underlying immutable properties that will never change. And then there's sort of this other
layer on top, which can be modified. Right, right. And again, I think almost every single game that
I've played needs to have like that layer. And I feel like without it, it's, I don't know, it's
hard to create that against that emotional connection, right? But look, Mikey, I just want
for just spending time with me today,
kind of just breaking it down on everything Planet Mojo.
One last question for you, right?
So following the success of,
I believe it's called Mojo Bowl too, right?
How does exactly Mystic Moose plan to keep the community engaged?
And aside from GDC, right, are there any upcoming events that we can look forward to?
We'll be announcing some things very soon.
As I said, practice Go-Go Mojo, because definitely look for things coming up.
And yeah, I mean, since we did the Mojo Bowljo bowl as we've talked about that was like a new
tournament system we use which we're really excited about some other big games use it and so
we definitely plan on reusing that running multiple events and tournaments very soon um that's really
you know what this space is all about having events and things and that's what you know we're doing
right now mojo madness is the current thing and of course getting people sort of playing go go mojo
and trying a mojo maker but yeah i think um more tournaments will be revealed very shortly right
right oh man that makes a lot of sense and oh oh man, look, there's so much to, I feel, to just look forward to in behalf of Planet Mojo. But again, to everyone down there in the audience, man, please follow the page. There's so much to interact with. There's a lot to things to, again, we touched up on so many things here. And again, Mike, thank you for just, you know, breaking it down here with me anything that we didn't get to cover per se or
anything that we didn't get to touch up on that you wanted to discuss in today's space
um i guess just i'll just show mojo madness for a second um you know we're working we have our own
campaign for it and then we're also kind of working in conjunction if people are looking for
codes with polka starter directly and with game gg who are both giving out codes and we're gonna
you know if you're in our discord check out there there's going to be lots of places that you can
get codes for this so you can not only get a booster pack, but be ready for more exciting, mysterious
rewards to come, which, you know, our collection tier system will play a part of.
So people will want to, you know, hold our NFTs in preparation for cool things to come.
First of all, guys, if you're not following the page, I really, really recommend
doing so. And again, Mike, thank you for just, you know, being open in today's call and just
the transparency, the insight, the amount of alpha. And again, one thing that I like to do
as a space host is I try to get the most alpha for your audience here. But I know you just
mentioned right now that, you know, you can't mention what's yet to come.
But again, this is why I say follow the page,
turn on those notifications, et cetera, et cetera.
Mike, anything you're looking personally forward to
and kind of just the overall ecosystem of Planet Mojo?
Well, one, I'm looking forward to the next spaces with you
and I can talk more openly
about certain things that that's that's like my highlight of my next few weeks and um no uh gdc
yeah pump for gdc just to see so many people meet people in person irlRL and old friends new friends I'm worried my schedule is literally
out of control but I got I got good sneakers so we'll be good you gotta have the good sneakers
on feed that's facts look Mike thank you for your your time as well and everyone that they're in
the audience thank you for hosting of course of and everyone out there in the audience. Thank you for hosting. Of course, of course.
Look, guys, it is Friday.
I wish you all an amazing start to your upcoming weekend.
And again, if you're attending GDC next week,
swing by the Planet Mojo booth, man.
Say what's up to the team.
Say what's up to Mike here.
But hey, that being said,
this will be the official, official wrap up.
I wish you guys an amazing start to your weekend.
And we will see you guys next week
for another Planet Mojo space.