The Future of Web3 Gaming 👾

Recorded: April 27, 2023 Duration: 1:04:48

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Okay, very nice, very nice. Do you just want to really quickly like tell us about your project and just like a sentence or two? Oh, yeah, sure. So please have a skill based environment and gaming platform for the mobile casual audience.
We have pretty much about 100,000 monthly activities right now. We have a strong team. We're building this product almost like two years. A place that is basically positioned as a one mobile app with many games. So we have multiple games around most of them are casual games.
They all build around the comparative ecosystem. So that's what plays out there. It's a very long Google Play and App Store. So you want to try it please. OK, guys. So we've met one of our guests today. Thanks for joining. Let's go to our friends at game and now hello.
Hey everyone, this is Joseph Turner and the head of gamification and esports gaming. I'm also one of the co-founders of gaming gladiators esports. We are a web 2.5
We allow users to launch, download and play their favourite games on their computer whilst also offering functions such as watch to earn via Twitch integrations, optional monetization of their
GPU and CPU through video rendering and algorithmic mining and AI computation. And we also provide SDKs and APIs to web2 developers looking to enter into the web3 world.
A very concise and thoughtful answer. Thank you. Nice to meet you. Welcome. Welcome. Let's go on to Topgall now. Welcome. What can you tell us? Thank you for having me. I'm Thunder and I'm a big football fan and I have engineering background. I found the other company for go to
on over-off-score games in the 20th century and became the co-founder of Topgo in 2021. Topgo is the leading sports metaverse and we aim to bridge sports web3. We have NFTs of 15 football legends Topgo. NFT is the top one project in terms of total sales in Binance and
market. And in November, last November, we launched our football manager game called Tough Manager. And it has been ranked in top three all game five projects in the MBK. And at the beginning of this year, we stress in our Web 13 and now we have 60 people developing our next game.
our ultimate dream to simulate the whole football world at a 12-speed accelerated speed. The players can experience everything as an order of a club, like establishing a club here in Skulls finding funding a youth academy, making transfers, winning a virtual league title,
a very very interesting thanks for joining us. Let's go to our last speaker now. G foul. I might be pronouncing that
wrong if I am. I am so sorry why don't you tell us. Hi, so the company is called Games for a Living, so we should have met GFAR. I'm Tony, I had our partnerships and investor relations, the Games for a Living is a blockchain gaming studio and platform.
really created by Web 2 Gaming veterans. So the CEO is the former first vice president of King Studio. I think Candy Crush for example, some of the games have gone through that and the Chief Strategy Officer is the former founder of Electronic Arts, I think FIFA for example.
We have just launch short is our first game Elemental Raiders currently available on our own launcher on Steam and on Samsung Galaxy Store so we're now building out what would be the web 3 features of that game.
Awesome. So as you guys see, we've assembled a really interesting group here to talk about the future of Web 3 gaming. Not only are we going to hear about their projects specifically, but I think most people aren't just didn't find out about the entire ecosystem of Web 3 gaming, where it's going, what the trends are going to be.
that leads me to my first question that we'll shoot over to play Zap. What do you think will be the next gaming trend this year? We're sort of a quarter away through 2023. It's gone by so fast. What trends do you see coming and gaming in itself? And then how do you think that those are going to interlink with Web 3 gaming as we all
decentralized on the blockchain users can own their assets. We all know about how valuable and cool that is, how promising it is, but how do you see larger gaming trends interlinking with the emerging Web 3 gaming market? Sure. Yeah, I just got a long way when we started
like a 1/2 years ago, 2 years ago, it was very different. It has moved in a right way, in a right direction, I believe. So some of the binoculars I see, first of all the quality games, especially on mobile platforms, they started to come. So I know a lot of my friends as a studio, they have been working on it, they have to be
and they started adopting Web 3 because they are trying to build something around it. They have a great audience who play these kind of games but getting into Web 3 and adopting is also going to take time. So I do see the developers are focusing a lot on the quality rather than the financial
system and you know, financial ecosystem that that's your office. Second I see which is also very important, you know, for the industry is right now the UA and growth channels in Web 3 are broken, right. You know, most of the projects that have been started, they have, you know, either exchange their communities or they actually incentivize their players or
users to join them and try their game, etc. I think I see some of the companies they're building in this space, especially coming from traditional gaming background, traditional ads background, the user acquisition and growth background. They're trying to build some interesting channels around it where you can acquire right kind of users. You can choose
that I can demograph, you're going to gain what kind of choices they have, etc. which is very, very important. I'll start for that. And then the third, I think, the resources and the tools there, there are a lot of companies are building around the infrastructure pieces, they're creating different kinds of tools that solve certain problems.
during the game development process. So I do see that these three trends are going to get better and better in this year. And I think it's important for our industry to grow, to have a more fun game, to have more web to come and start building for Web3. Yeah, I think you made a few really interesting points there. I think one that really resonated with
me is just quite simply the quality of the games, right? I mean, we all know we've all played a few Web 3 games, they're not always what you would expect from something that's going to be on like a PS5 or like a high-end PC, but it is moving in that direction, you know, like me personally working out being B-Chain, I've seen tons of really cool projects where you wouldn't even know that the
game was something that was built on B&B Chain, but it looks amazing and I agree that that trend is just going to continue as we move on into the future. So why don't we go over to Game and what's your take on that question? Now what are the trends that we're seeing this year and then how do you think they're going to link in with the emerging Web 3 gaming ecosystem?
Yeah, I mean, taking sort of a little bit from the book that was just said, I believe that we're going to see a move away from the DeFi heavy games that we saw over the past couple of years. The ones that are built more along the lines of a DeFi protocol that are naturally
game itself. We're going to see the development of games that are more triple A lead. I think just out of, you know, BNB chains pocket, you've got games such as the harvest, which are triple A standard in terms of the graphical development and the gameplay elements, and they hold what would be regarded as
traditional Web2 values in being first person shooter, moba style games. We're going to see a lot more of those coming to the front. We're also going to see the sort of lower echelons of games that are considered like trading card games where they have a large volume of players but aren't really at the forefront of the game.
gaming space, we're going to see a lot more of those being developed. I also believe that we're finally going to see the heavyweights of the industry, sort of your epic games and your EA's and your Ubisoft taking another swing at the Web 3 world and attempting to develop
to it properly as they've been saying they will for a long time. Over at Game and we've been keeping track of all of these AAA development titles and even last night we were talking to the guys from Opus AI about games that are now being developed purely through textual input and the amount of web through
games that are able to be developed through textual input and just creating massive, massive amounts of content for the end user. So I think that's what 2023 will bring us, AAA developers, AAA publishers finally diving in and then the ability to create games and content almost on demand as well.
Yeah, definitely. I think it's funny you mentioned the harvest. They're not with us today, but personally when I first started that B&B chain, I interviewed the harvest team. If anybody hasn't seen this game, like you can check it out later, we're going to focus on the guess we have today. But to your point right there, I mean the harvest has awesome graphics.
it looks like something that could be AAA and I do agree that that trend is just going to continue. Okay guys, so we're going to move on to Topgole now. How would you respond to that question that I just asked? Your thoughts on trends that we're seeing? Are you agreeing with the previous speakers? Do you disagree? Anything else to add there?
I totally agree with what was to the Twitter test. I would tell it's a week last month and in Hong Kong to week ago. A lot of game developers and investors have reached and considered about that. That's maybe the most important thing for a wide free game this year.
be interesting to play. Because the time of the old style game file has come to an end, and the traditional ergonomic is not suitable anymore. And because the medic must come from somewhere, it cannot be perpetual motion engine in a game. And the second
One thing I believe is, I think the wife or a game should be cross platform. I just took a glance maybe 10 minutes ago about the casual game of the play that the platform and the G-Files element leaders and they do looks amazing and they are actually cross platform.
That's what we are doing, too. We have to have native app, browser, and PC versions at the same time. And the database are connected. People can directly transfer from their mobile browsers when they come back home. They can log in their PC versions as well.
see the better graphics. For the browser thing, we have to divide a vertical layout as well as a horizontal layout at the same time because the iPhone is very small and it is vertical and it's just have a limited
information throwing at the same time, but it's totally different from a blogger, or in a PC, or a Steam version. So we want to develop one game with one engine using some of the different tools to minimize the total cost and work of developing a week-hour triple-end game.
Very interesting. Yeah, I know I think the cross platform is something that can get overlooked in Web 3 gaming, right? But it's definitely something that we need to see more of and hope to see in 2023 and beyond. And finally, on this point, JuFao, I'm going to let you go first on the next question. So get ready to answer.
two in a row because I don't want to leave you last every time in case everybody steals your thunder just in case. What do you think about this? What trends do you see coming up in Web 3 gaming and then how does that interrelate to your outlook for the trends of just regular gaming? How do you see that difference there and the synergies?
Yeah, I just thought I'd really walk from what Topgo was saying. Cross platform gaming is pretty much the industry norm, right? And web2 gaming and it's definitely something that we should aim for to essentially optimize what users experience when they're playing your game.
I sort of wanted to touch again a little bit on what some of the other speakers had said so I completely agree with plays up in terms of you know user acquisition being sort of pretty broken in terms of so really so you can scale have math
That's an option of Web3 gaming. There's quite a lot of issues currently with sort of first time user experience, right? In terms of, you know, how do you get people to connect that wallets? How do you create wallets? There's a lot of friction there versus what is a Web2 game. So it's very hard to scale
that in any significant way beyond sort of the Web 3 space, let's say. So we're starting to see a lot of very interesting solutions that are getting better and better, so especially in the wallet space also with stuff like account
abstraction now becoming more and more prominent is definitely a lot of a very interesting work that's happening. In terms of what Gamer was saying with the industry being trickily led, I sort
I would not fully agree with that. A lot of the gaming industry is driven by mobile gaming and not all of that necessarily is AAA. If we look at some of the largest IPs by Revenue in the Web2 space, the likes of Candy Crush and Clash of Clans,
They're not triple in nature. It's more about whether they're sticky, right? Because if they're sticky and they retain well, that's usually a proxy monetization. And if they monetize well, that means that they can scale. So I think one of the trends really that we're going to be seeing
in the spaces is games. Well, I mean a lot of background work has really been happening over the last few years, right, with games being developed and now we're going to start coming to market that do focus more on what is the gameplay itself as opposed to incentives. But then also thinking about how you
is use a flow and first time user experience really affects that so we can then scale Web 3 gaming to the mass audiences in the way that we want to see happen. Yeah, that's a really good point. And first of all, let me say this before we get into our next round of questions guys, if you're listening to the space right now, do
Do me a big favor and follow everyone you see who's got the speaker tag right now. These guys are entrepreneurs, the founders, they're extremely busy building their projects, trying to give value to the community. We want to make sure that we're supporting them as well and welcoming them to the BNP Chain fam.
So just don't worry, you won't leave the space if you click on their profile, just hit the follow button, follow us too if you're not already. And yeah, that'd be a great way just to support them and then after the space, if any particular speaker or all of them really resonate with you, you think it's cool. Check out their project, right? Like read their white paper, go to their
I think that's the best thing that we can do when we bring these speakers on is to get them a little bit more users and people interacting with them. That's the whole goal of this. So guys, I'm going to skip to question three because I think we kind of went over question two. I'm always interested in asking you about the challenges that you
you guys face as founders and also just the adoption of WebThruGaming as a whole, right? So we've all talked about the benefits of WebThruGaming. If you're new to WebThruGaming and you're just learning about it for the first time, probably the most exciting thing is that you can
actually own your in-game assets, right? Think of like a World of Warcraft account, like your swords, your armor. If your account gets banned or deleted, all that stuff you worked for is gone. In Web 3 gaming, all those assets are likely to be NFTs, which means that you actually own them, and you can buy and sell them. Nobody can take them away from you.
So it's such an exciting proposition, but we still haven't seen mass adoption of this stuff. Why is that? And then what is the biggest hurdle that we're facing towards this adoption? What kind of challenges do you guys foresee in that process? And I did say I would go to G-Fal to let them have the first word on this one.
Yeah, thank you very much. Yeah, it's a great question. I think the first iteration of Web 3 games have definitely come to market and a lot of the other things that I think is someone I was touched on earlier. A lot of that focused on the rewards
but you can get from playing some of these games. What we're starting to see much more in the market really is that the games now focus much more on gameplay and sort of integrate what is quality, what can be quality gameplay with monetization. I mean, you mentioned that someone can have
the account ban on a web 2 game and so they can't recover their assets and which they will put a lot of time and money into. One of the amazing things about web 3 gaming as well is that you know that when you're putting time and money into a game
It's not a sound cost, right because you can then pass that cost onto onto well, you can sell that asset right to someone else So there's a lot of new business models that are coming through with the advent of this we one of our predictions really is that a lot of
games will monetize both in the traditional way in terms of you know in that purchases, but then also will move towards like a marketplace model whereby people essentially the company or the gaming studio will be able to monetize like a marketplace with GM
be and taking commission. So there are some issues that can be why that isn't happening. I mean, we're looking at, as I mentioned, very briefly, you know, first time user experience in terms of wallets is also issues around on ramp sort of buying, let's say crypto with Fiat with
in your wallet as a sort of eye transaction cleaning rates at that point. And that's pretty crucial when it comes to essentially creating mainstream adoption because one of the key sort of indicators, one of the key factors as to whether a player is going to
playing your game is really to do whether they spend and so if they spend once they're more likely to come back and play more. So really ensuring that that barrier to spending for the first time is as low as possible is key to sort of getting these games to get mass adoption. So yeah I
I'd say that there's still a lot of work to be done around that, but as I mentioned, there's a lot of very interesting work that's ongoing. And you know, it's these things take time. So we're seeing a lot of similar patterns that we saw when the advent of mobile gaming came around.
that purchase is now a pretty seamless but it hasn't always been the case. So it was just working within that context but I think it would definitely hit it in the right direction. Yeah that was a really detailed and fascinating answer. Touched on a few important things there. I like what you said there about seamlessness.
I talk to a lot of like web 3 gaming projects and these spaces and elsewhere offline and a lot of people talk about how can we integrate you know, web 3 blockchains stuff for gamers where they don't even know that they're interacting with a wallet with web 3 they don't even know so so that barrier to entry is almost invisible right so maybe they were
wouldn't be afraid or concerned or confused about having a wallet interacting with Web 3 blockchain if they never have before. But then if there's a way to integrate it, so those features are apparent and the value proposition is clear, then they're enjoying it without even knowing. I mean, everyone in this call be know.
know the value. But I think, you know, to the previous point in order to spur mass adoption, it's got to become a lot more seamless. Okay, so let's go backwards again to going through back through the order to top goal. What do you think about this? I mean, what barriers do you see to the wider adoption of Web3Gaming?
For me, the biggest hurdle for the Game 3 game club is the gamer pool is not big enough. So able to say there are two types of gamers for now. The first one are natural crypto users who are interested in trying a new game or attracted by a P2E model.
There are more active crypto users, there will be more gamers. And we know that a number of active crypto users over the recent 12 months is dropping. But we believe that not for long, it will become increasing again. And I believe this is the best time for game developers and platforms to build to doing the best
and I'm optimistic that maybe in a year or two there will be millions of stable Web 3 gamer players. And the second type of gamers are not obviously an active crypto user, but they can be converted. They are Web 2.
gamers and we want to convert them and I will say the best chance for Web 3 games in this year will be converting as many players as we can to the game and we can define a player who has been active in a Web 2 game for seven days as a loyal player and what happens we tell
Thank you for the recognition of our game because you have really achieved something in the game and we now have a certain amount of tokens for free and these are very simple steps and you can cash out your tokens through a platform and this strategy doesn't work well if the players are not loyal players or the
game itself is not fun enough. But if the game is okay, we have been really enjoying the game, maybe I believe 5% of the loyal players will be willing and happy to try to do that. And previously I had read some news reports that maybe as we define the bad games,
This conversion rate is really low, like less than 0.1% percent. But maybe for good games and loyal players, I think 50 times of that, 5%. And we will try to invest that strategy in football craft by the end of this year.
Okay, very interesting to hear your guys' strategy. Awesome. Okay, yeah, I think we want to now go to, oh really quick, just to say, Topgo or your mic is much better. Thank you for fixing that. We can hear you much better now. Well, I'm hugging the mic before. Well, not on that one. Thank you, thank you.
Yeah, and then another point just to touch on really quick before we move to our next speaker you mentioned it right like the bear market I mean we all know about it It's going to affect not only the prices of your crypto, but just the usage of Blockchains in general right it's going to affect whether people want to build by the people want to make stuff you know when the market's in
never will be come back. They always do. You're going to see more people get interested in building because they're going to see the value proposition. They're going to see, frankly, a chance to make money. So once that happens, I think that's going to spur development. But the cool thing is, again, to your point top goal, when you have projects like these ones in our call today who are still building
We're still passionate even when it's not the best time in the crypto market. These guys are going to do really really well because they're going to have their infrastructure in place, their development is already done. So they're going to have a huge head start on the people who just jump in when it seems like an ideal time. So props to everyone that's building right now, whether it's our
speakers are all the amazing projects in the B&B Chain ecosystem. But with that said, let's go to GAMING on the same question. What do you think? How can we approach the challenges of getting more people onboarded into Web 3 gaming? And what challenges do you foresee in that process?
I think one of the first things I'll start with is I think everyone here will agree that gaming as an ecosystem not specifically web 3 but gaming in general is quite a gate kept industry in terms of there are some very big players such as Epic and Steam who control what is the featured product and what is the download
product. Just as a sort of opening into the industry, steam has around 120 million monthly active users and has done $3 billion in the first six months of 2022 on their marketplace as a completely web-to-service. Valve and steam have completely said they will not move to web 3. They've said it's out of
their scope they don't intend on doing it. We need to remove the power from those web2 companies that are gatekeeping games. If there's not going to be any web3 value in Steam, there's no value for a web3 game to be listed on Steam in our opinion. And that's why Game and Tuck be approach of saying we want to challenge the Steam service.
So if you were to download the game in platform as an example, it's a simple EXE download. There's no access to blockchain or access to wallets and stuff that you have to go through. There's no long-winded explanations of Web 3 products. We appeal to the gamer as a gamer and give them a comparable product to
Steve, one of the items that was mentioned was stuff like in-game assets. If we're approaching mass adoption, we need to make sure that every facet of gaming is covered by the Web3 ecosystem and we don't let anything fall through the cracks. Valve and Steam have this massive service of marketplace items. If there's no Web3 items in those
marketplace we take up the brunt of Web 3 market placing in game assets and users will automatically drive towards our service if they know that there's a more viable both gaming service and also monetization or monetizable assets that they can get their hands on. So removing the power from those gatekeepers and
forcing Web 3 into the industry is one thing that we really need to focus on. And beyond that, I think the actual in-game assets themselves and products like that need to be really processed correctly. And we've done a lot of research and a lot of work. We created the first ever what we described as
We created NFTs that are usable in multiple titles with one NFT item. Since we've done that and launched our alpha group, I believe we've done over $125,000 in secondary market sales, which in terms of the beta release product is absolutely insane and it proves that you
are interested in that true blockchain ownership of assets because they're willing to go in the secondary market purchase them. So I believe that what we really need to be doing here is focusing on what appeals to the gamers and then taking them away from the Web2 services that aren't willing to develop and move them to our
service where we're able to offer them all of the bill in an intrinsic Web 3 development projects rather than just focusing on Web 2. By all means we will still list Web 2 games on our launcher and Web 2 games will still have access to a marketplace but we incorporate the Web 3 world which the likes of Epic and Steam are really
to slow on adopting. So I think that's long windedly, but gatekeepers out in game assets in and developing a community of gamers who are interested in discussing the game and discussing the product rather than discussing DeFi protocols and all of the Web 3 jargon that sits in the background.
That was a great answer. Nothing long-winded about it. Lots of value add in your response. I'm really taking with the idea of just challenging, challenging steam. It's not just a feudal challenge. It's a challenge that is based in the value add and the proposition that you
you guys have that all web-through gaming companies that they do it properly have, which is that there's so much potential to earn to have control of your assets that to people like us, to founders, to people that work in the industry, to people on this call, we all see it, we all understand it. I think it's just going to take a little bit more time as a couple of our speakers have said to really
catch on. But when it does, I think it's just going to absolutely catch fire and take off because people put so much time into gaming, people become more and more passionate, more and more people play games that value proposition is going to become more and more obvious. Okay, so let's finish up on this question with PlayZap.
And then play zap, I'm going to do the same thing to you. I'm going to hit you with the double question. So just get ready for the back to back. So it's all fair. So nobody's left last on every question. So what do you think? What's your take on this? What are the barriers to getting mass adoption for Web 3 gaming? Sure. As a developer, there's no major.
have a partner like the NBA and a lot of other industry people, they have build great solutions, tools architect, then you can adopt it and it can actually convert. You know, you're game into Web 3. The question is like, how are you going to marry your game and the playing experience with the ownership and transparency that Dr. Nof is like, whether it's really worth it. That's the question that every developer
So, you know, I'll answer it. Two years, three years back, we've seen such some projects, just trying to, you know, apply the DeFi kind of, you know, system on top, any kind of game in tokenizing it and try to lay a lot of funds and et cetera. So that's probably gonna go away. And in my opinion, first of all,
The user, you know, that it takes time to change the user behavior, right? So we can't expect that. Hey, you can now you have you playing the same game, but now you have a wallet and you know, on playing assets, you have NFT tokens. Think about like, you know, the lady who is like 55 year old, you know, she plays, let's just lots of candidates, which kind of gains, right?
She's not going to care about it. She wants to play the game. So it's our job to make sure that we can really touch upon the simplicity and seamlessness on that. But that's the key, I think, to have a mass adoption. So I think the best way to go about, I think someone also mentioned before, that the blockchain works at the background, all the tools, solution works
for the back ground to offer the better playing experience and the better buy and selling experience. So that is the key. And we are from traditional web to game developer building casual games before. And when we came into this space, we researched a lot of games and we actually went, went out ourselves and
play those games and we found that there is a white space for us. There was no reason for us to come into and we were doing profitable studio before. For us that we find identify the problem and we thought that we got a certain expertise that we can bring here as a product and solve some other problem. And the third is the most important thing is the education.
which is responsibility of every developer and project builder. That once the user comes on board, we have to educate them with the product, with the community, etc. So they understand why this, you know, why this world is important. So just give you an example, you know, on that, like for example, anybody comes to our game, we are, we have a very web to kind of approach in terms of products
So we create a vault at the background. We won't let user know that you have to buy an NFT or stake tokens, etc. We immediately take them in 15, 20 seconds to the game and we offer them the experience of what the platform can offer. And then once they start winning and once they start opening up the rewarding loop,
Then we guide them that, hey, this is your assets and you own it and that's your wallet. I think that process will take time, but I think that's our job to make sure we educate our players and give them right kind of feedback with the product. Yeah, and another fascinating response, hey guys, don't we have such a good group?
Everyone coming from different perspective and angles, hearing a lot of really interesting responses. Yeah, I think just to quickly touch on one point before you move to the next question, the whole concept of casual gamers, right? When we think about gaming, sometimes we get stuck into thinking about, you know, kids on Fortnite, but it's true, right?
There's older people who game, whether it's the candy crushes of this world, you know, people who want to enjoy gaming experiences that could theoretically benefit from Web 3. However, you know, Web 3 is notoriously inaccessible to some people for a few different reasons, right? Whether it's the reputation of cryptocurrency itself, whether it's
get confused by wallets, whatever it is. So sort of matching up that need to expand into casual gamers, which is an ever growing market between an industry which is not really the most casual thing if we're being honest, right? You kind of have to have a bit of know-how, technical knowledge, not a huge amount, but certainly more than
your average person to participate in Web 3. So really interesting points. Okay, so I'm going to come at you with the next question here, plays app. So I'm going to move ahead to question seven on our list. Okay, because as we speak, we inevitably cover off a few of the questions I was going to ask. I want to keep it fresh. This is a pretty spicy one. I want to hear what
you guys think about this, it says here, what is still needed in the web 3 gaming space and if you could change one thing, what would it be? So what are we missing and what would you change? Well, I think we somehow touched upon the previous question also. I think what is the fun first and everything comes later. You know, if you can't engage your audience
flat-bit product trying to see that how can they you know they got a very engagement right but they have to apply the concept of Web3 and see how they can leverage on that. So I think fun first always and you always have to test your find your audience first before you get into like Web3 or incorporate any kind of like Web3 you know elements to it.
I would rather focus on the sustainable growth channels because right now it's pretty messed up. Everybody is running different kinds of centralized campaigns and gaveaways going on all the time, all these audience and players. Of course, they are from that space, but I have seen a lot of
of mostly 80/90% of them, they are engaging with the content because they want to earn small giveaways. So we need the sustainable growth channels and you come with the authenticity of the game and the brand and the people behind it. So I do believe that loyal
community versus incentivized community is the really, you know, pain point for me personally because we come from the background of building engaging, you know, games which is the retained audience and these players are playing games like six months, eight months, one year down the line and play because they love your content, not because you're giving them some rewards or some cash bonus to it.
So I think that's a one point if I need to highlight that would be the one. Yeah, you do see this right? I mean, it's a it's a harsh reality of the space. You do see this like a lot of games that definitely put the kind of earning thing first and foremost users are attracted to that and then sort of the gameplay the fun gets left
behind, we really want to flip that on the head. It's like you're asking someone to watch this movie on Netflix and you're paying them like 50 bucks for it. It doesn't work. Yeah, yeah, it's so interesting because like so many companies like in Web 3 they do this tactic to attract users, but it's not
the right way around and you want people to be able to earn but at the same time it's like you have to give them a good experience otherwise it's not going to be sustainable. I think that's a key word to take away from everyone listening. It's like we want this to be much more sustainable. Okay, let's move the question over to who we're going to ask now.
I think we're going to ask gaming again. What do you think? What needs to change in the web through gaming space? And if you could pick one thing to change, what would you pick? I'd change where we actually encounter gamers. So for the most part, what we find at the moment is games are promoted through either the chain provider
or just a Twitter and Discord group and the word of mouth spreads through the web 3 world, but the gamers who are in the web 2 world don't really get the full view of all of the products. Now, as I mentioned with game and being a launcher, that's sort of one angle that we've taken in order to engage users by saying, look, we challenge steam, you can come do all the things you can do on the web.
team here plus more, but we're also actually entering the traditional markets where gaming has had massive success. So one of the features that we implemented quite recently was Watch to Earth, which is essentially a Twitch integration within our platform where streamers can sign up. They link their Twitch to the
and platform and they can earn donations and subscriptions from our users, which they are then earning from monetizing their rig. But what that did was it put us in front of a larger base of traditional web 2 gamers and showed them where they can go to play these web 3 games. And I agree with the previous
point, the removal of all, like I mentioned, the D5 sort of aspects, removal of the, you play this game to make money and change it to, you play this game because you like to play it and you play this game because you want to play the game rather than you're getting paid to play it essentially. That's something that is needed in the space and in terms of how we get to the
those traditional marketing structures for gaming, apologies. One of the key functions that we came up with was we decided to launch our own eSports team. So any of you who've seen the gaming gladiators, Delta 2 team, Rocket League team or the apex ledges
to the game without going through standard web 3 channels and that's something that needs to change before we get the mass adoption. So like I said, we went into eSports, we went into watch to earn and that puts us in front of the traditional Twitch user and eSports user, which is our main demographic. So it just makes sense. Yes, shout out to the game and gladiators.
Just Google did guys looks like you're in a Dota 2 tournament right now. We are indeed we are playing this second against next creation. We're currently winning and go. So you're up here up 1 nil so well done on that. Yeah, so guys is actually happening right like we haven't even talked about eSports right eSports.
This has been such a driver in the industry and we're literally talking with a really forward thinking project that's actually out there. They're battling on the battlegrounds of Dota 2. So that's quite cool. Definitely make sure to check that out. Okay guys, let's move on to our next speaker. I think that's going to be top goal. Top goal. What about
you. I think the question was like what hurdles to be currently see? Yes, of course. I'm thinking about growth because at this kind of stage, the growth is everything for the game platform or adjust the concrete project.
And I think we the world still need an access to real gamers and for those who enjoy playing games and don't mind spending some time and money into the game. So we were just talking about Esports game. I think this is really a big, a good approach because Esports teams and fans are typically really, really
high quality real gamers. And for football craft, something like football fans, we are taking, we want to focus to attract real football lovers as well. And you can imagine maybe you have playing a single player game, football manager, which is really famous. And you are the coach of the
national team of England and you won World Cup in the game or you won a club and win the European championship league. But no one knows that because it's a single player game, it's not connected. And there are many people playing FIFA as well. FIFA, everyone have heard of them.
is not a simulator, it's not a manager game, it's an online esports. I mean, you can be really strong when you can play, you can beat your real human opponents, you played it really real while, you have very, very short reflection and you made the right choice every time. But it's a different kind of thing because you
If you are from England, England hasn't been winning a World Cup for decades, almost 50 years. And I believe every area man from England, they wish their national team will be the champion of World Cup. And for now, maybe in World Football craft, you have a very successful virtual club. And then people selected you to be
national team of England and because the time speed is accelerated, like there will be a virtual football World Cup every four months, not every four years is really quick. So every four years you have a chance to lead your national team to compete in the virtual World Cup. And if you become
champions, they will be really, really, very happy fans. They are typically really football lovers from the game. And maybe at first there were only 5,000 people watching the virtual world cup. No matter because there will be another one after four months. And then maybe on the second time there will be 50,000. And then on the third
time there will be more million people and there will be a total different thing after that. Maybe we will start from a very limited amount of people but then it will grow and with the real gamer involved and real football fans involved. I believe maybe football crap will be really have the chance to be successful.
and step out of the wipe-stray spaces in the future, maybe in just one month, one year. Thank you. That's a really interesting prospect that was just raised, right? Like what if Web 3 Gaming grew to such prominence that England could finally win the World Cup? Imagine that guys, that would be crazy.
And then if it had the same sort of cultural significance, right, that way would in the real world. So I think that's, yeah, that's, that's really interesting. So let's move on to G-Foul. It's been a minute since we've heard of you because we've been doing this kind of snake format. Thanks for your patience. I am going to hit you with the double question after this. So just get ready. It'll#
been a really good space. You're almost at the top of the hour now. So what's your take on this thing? If you could change one thing in Web 3 gaming, like what would you change and why? Awesome. Thank you so much. And yeah, touching on England winning to a normal cover. I wish we could simulate a World Cup win.
because it's, we're finding it very difficult to break the pattern of success and losses. But yeah, I mean, I agree with the law that's been said already. I think, you know, we touched a bit on eSports generally speaking. And I do, I really strongly believe that, you know,
Web 3 gaming to unlocks the democratization of eSports. Currently, it's pretty close as an environment to eSports teams, but actually there's no reason why that should be the case. So I'm pretty excited to see how that evolved.
One of our investors, actually, in our company is the founder of ESL, which is one of the leading esports platforms. So very excited to be working with them to help us structure that side of the business. I think Plei's Apple is so touched on something which is pretty interesting, which is, you know,
How do you like it which comes down ready to extrinsic motivation versus intrinsic motivation right if you're offering rewards for people to play a game or watch an Netflix TV show how engaged are they actually with that content and there's actually a whole body of behavioral research that says that if you pay
someone to play the guitar to learn to play the guitar they will start doing that but then after a certain amount of time we'll drop off. So you know those are some of the challenges that we're looking at how do you encourage intrinsic
motivation knowing the extra insect motivation is also right around the corner as that can definitely affect what would be sort of retention of players in your game. But yeah, I think, you know, what is definitely needed is sort of a long-term view on this as a
I've sort of alluded to it a couple times during this space. The industry is still very much in its early days, even though we've had some significant hype over the last few years, but definitely a long-term view and less of an obsession with short-termism is key for not only for
sort of end users, but also for developers and you know this is an ever evolving space. So we're very sort of happy that you know we have a loyal community of players and are willing to go through you know those that protests with us.
because the end goal is definitely going to be worth it. But yeah, I'm very excited to see what's going to be coming out over the next few years in terms of games that do focus on form-person. And it's very interesting to speak to all the viewers about how they're thinking about creating
good user flows where with the aligns with the vision of the company and also the motivation of their users. So yeah, that's sort of positive progress in that direction. Yeah, I loved what you said about the intrinsic motive
It's like just because you pay someone to do something doesn't necessarily mean that they're passionate about it right so the passion has to come first and then if you can get paid from your passion It's like oh my god, that's amazing right? That's what really creates retention and in my view Not not the other way around right so I mean I think these companies
are working really hard on solving that. I did tell you, G-File, that once again I'm going to come at you with a double question. I'm going to skip ahead to our last question because we have sort of come to the limit here. I think it's been such a great, valuable, free-flowing conversation. How about this one, right? Okay. So we've got a lot of people who are developing on B&B
change at different stages. Some people are just starting out, some people are experienced, some people are web2 people who are trying to cross over onto web3. What kind of advice would you give to game developers and creators who want to get into web3? What sort of, if you wouldn't mind adding resources, if any,
learning materials that you personally use that help to, you know, on your development journey on B&B Chain and Web 3. Yeah, so that's a great question. I mean, I think it's very important to have a good understanding of the underlying technology before you start developing this
And the reason for that is, you know, the blockchain gaming can unlock so many different experiences for users. And you should, as a studio aim to try and leverage that, right? So using that to your disposal to create new experiences,
new ways of monetization as a business and you know some of the truths that exist in Web 2 gaming can definitely be sort of put on on to Web 3 gaming but not all of them and so really understanding how how the technology can
have what can interlace with your business is very important. And then, you know, at a more general level, I think it's very key to just stay up to date with what's being built in the space. So, you know, get out there, meet people, not necessarily
already having to travel to conferences the entire time because then that distracts from actually sort of building a new day today but sort of connecting with other founders, studios in this space to really understand some of the challenges that they faced. If you can get people on your camp table that are
that can be mentors to you that are sort of on the gone through that journey previously. Then that will also help you significantly. So yeah, I mean, I think definitely really trying to leverage other people's experience is definitely a key part of the learning process.
Exactly. Yeah, I agree with so many points you made. And just to say, if you are listening to this space and you want to build on B&B Chain, maybe at the GameFi, maybe it's something else, there's no better blockchain than B&B Chain. Head to our website. We've got tons of resources for you guys to get started, whether it's documentation, make sure to follow us on Twitter,
We've got tons of resources for funding, right? Every single day I manage the Twitter account. I can tell you there are so many opportunities for you guys to get grants and stuff like that. If you have a great idea, if you've got a team, even if you're just a solo developer, there's lots of opportunities for you to do this. And I think, you know, it's really good.
to listen to the space too because you're hearing from people who've actually done it, you know that it's possible and right now we are getting some insight or info on how they would suggest you do it as well. So let's go to Topgo, what advice would you give to developers who want to build Web3 gaming? Thank you. I have four sentences to say. The first one
is to figure out what difference your game can make to the current W3 game space at the very beginning of the development. The first one, the second is if you block all the W3 features, is your game still fun to play? The third one, make sure that your team has at least
one experienced Web3 marketing expert. If the team is purely Web2 team, maybe you have little chance because Web3 is all about marketing and growth. And the fourth one, there are many for now the AI tools to use which are free or really cheap to use. They can help you to develop a lot of things, design a lot of things,
in a game to make it really beautiful and make it full of different interesting contents and you can I suggest everyone to try about that. Thank you. Very concise, I had a nice thought for this there we're gonna take note of that everyone should
at least. Okay, Gaman, you've had a lot of really good inputs on this space so far. I'm sure you're going to have some thoughts for Devs wanting to get into Web 3 as well. Yeah, I mean, without having a repeat of the other two answers, which I completely agree with, there needs to be a passion in your team.
for gaming generally and that's something that I feel lacked in a lot of projects previously. The developers on your team need to be in themselves gamers. They need to understand what gamers are looking for because the moment that you start to just have development led process without any passion, you're just going to end up with another title that's
going to sit on a shelf somewhere. Beyond that, one of the items just mentioned tooling and what you're using to develop. Make contact with as many launchers and other developers as you can because there are so many tools out there that people just aren't aware of. As an example, our
API and SDK for turning Web 2 into Web 3 games is easily accessible. It's a 15 minute run through that we can have with any game and talk to them about how to tool their game. Beyond that, AI applications, I already mentioned Opa say AI earlier, who can turn textual into game development.
projects like that, something that developers really need to keep their eye on and make sure that they're engaging with these to ensure that they have access to the best product to develop. And then finally, I think just a circle back to my previous response, their marketing needs to be really, really on point. If you're going to develop a Web 3 title in this space, right?
Now you need to cut through the FUD, you need to cut through all of the other projects that are trying to make their way, and you need to demonstrate that you have something that works and something that can be marketed. So I think that for us is probably the most vital point. You need to have something that people want to download in a way of marketing it to them. Yeah, we haven't really talked much about marketing.
in this space, but to your point, I mean, there's so much noise. There's so much, you know, as you said, FUD, whether it's, you know, sometimes it's, sometimes there's positive noise, negative noise, you know, the marketing approach, you're branding the tone. You know, do you have good graphic designers, do you have good video editors? I mean, like, you could
build the coolest projects in the world. But if you don't know how to leverage whether it's discord or twitter, tg, whatever it is, it's going to be really hard to get the word out there. And I think a lot of developers can struggle with that, right? Because I work with a lot of developers, they have ideas for what might be good on social media, but you really do need people
who are professionals in that area, whether it's design, content to support you in that effort to make sure that you're showcasing all your hard work in the best way possible. So that could probably be a whole other Twitter space, but we are coming to the end of this fantastic discussion. We are just going to check in now with PlayZap, your thoughts on it. What advice
would you give to devs building on Web 3? I think everyone covered pretty much what gaming entrepreneur or new entry has to think about before entering it. I think it's always started with the why. Why
want to get into because building on Web 3 comes with a lot of accountability towards not only your team and investors but also a player who are eventually going to be the investor and co-owner of your project. It's a lot of responsibility and accountability. It's way, way different, way difficult to then any other Web 2 game to
build a game launcher on Google Play and App Store and you are done. So it's a lot of accountability and responsibility. If you are up for it, then focus on your gaming content. Like what you're building, how engaging it is, and how can you build a BERXP using blockchain tech? So you can answer yourself. And once you're ready for that,
then you pretty much really dive into it. And to be in my personal opinion, Web3 ecosystem is extremely helpful. You go for help, get like a lot of resources, even for the BNB chain when we started to build in three or four months ago, we went to the starter kit, the fantastic team on BNB chain that told
about the starter kit, picked a couple of things from there and it saved a lot of time and the cost for us. So in general also in Web 3, people have been before and they are very active either advisory or ecosystem or tools created etc. They are very helpful and they are probably going to guide you to the right
So that's what I want to add. I think pretty much covered before. Yeah, lots of amazing advice. I mean to anybody listening in the crowd, I mean if you're looking for a sign to start building on B&B Chain, you've just heard from you know leaders, emerging creators, founders who are building amazing projects on B&B Chain.
can do it to, like I said, go to our website, plenty of resources for you, whether it's funding that you need, whether it's advice, documentation, it's all there guys. Trust me. Well, it's been an amazing hour. I want to say thank you to all of our guests. One more time, guys, if you want to help us out, support us, follow all of the profiles you see
with the speaker icon, check out their projects, watch the Dota 2 tournament from the game and gladiators, play the games, check out the websites, follow them on everything discord, tg, twitter, you know what it is, bye now guys, I want to say it's been a great space, thanks for coming, we're going to have plenty more
We've got a new project launch show tomorrow, which is going to be on YouTube and Telegram, where we're going to interview even more new projects on B&B Chain. And also our monthly, I should say, tech call. So if you're really interested in the nitty gritty of everything tech on B&B Chain,
chain, the fee reduction, the hard fork, all of these things that I don't really understand. As a social media manager, I'm going to watch it and try to understand as well. So that's just a couple of things we have coming up. But for now, the space is over. Thank you one last time. I hope everybody has a lovely rest of your week, and we'll see you next time.
Thank you, cheers. Thanks, guys. Thank you very much. Thank you. Bye bye. Bye bye.

FAQ on The Future of Web3 Gaming 👾 | Twitter Space Recording

What is the project that PlayZap is working on?
PlayZap is working on a skill-based environment and gaming platform for the mobile casual audience. It is a single mobile app with multiple games, mostly casual games built around the comparative ecosystem.
What is the main feature that sets apart Gaming Gladiators Esports?
Gaming Gladiators Esports allows users to launch, download, and play their favorite games on their computer while offering functions such as watch-to-earn via Twitch integrations, optional monetization of their GPU and CPU through video rendering and algorithmic mining and AI computation. It also provides SDKs and APIs to web2 developers looking to enter into the web3 world.
What is TopGo and what is its aim?
TopGo is a leading sports metaverse that aims to bridge sports web3. It has NFTs of 15 football legends, which is the top project in terms of total sales in Binance and market. They have launched their football manager game called Tough Manager and aim to simulate the whole football world at a 12-speed accelerated speed through their game.
What is Games for a Living and what is its main product?
Games for a Living is a blockchain gaming studio and platform created by web2 gaming veterans. Its main product is Elemental Raiders, which is currently available on their own launcher on Steam and on Samsung Galaxy Store. They are now building out the web3 features of that game.
What is the topic of the podcast recording?
The podcast recording is about the future of web3 gaming and the emerging web3 gaming market.
What is the first question that the host asks to PlayZap?
The host asks PlayZap about the next gaming trend this year and how it will interlink with web3 gaming.
What are the trends that PlayZap identifies in their response to the first question?
PlayZap identifies three trends: the focus on quality games, the need for effective user acquisition and growth channels in web3, and the development of infrastructure tools to solve gaming problems.
What is the prediction of Gaming Gladiators Esports on the emergence of web3 gaming?
Gaming Gladiators Esports predicts that we will see a move away from defi-heavy games and a development of games that are more triple A lead, with the heavyweights of the industry taking another swing at the web3 world.
What kind of games is TopGo developing?
TopGo is developing a football manager game called Tough Manager and aims to simulate the whole football world at a 12-speed accelerated speed.
What is the main product of Games for a Living and on which platforms is it available?
The main product of Games for a Living is Elemental Raiders, which is currently available on their own launcher on Steam and on Samsung Galaxy Store.