The Root Network Builders’ Get Together

Recorded: Sept. 11, 2025 Duration: 1:32:27
Space Recording

Short Summary

In a dynamic discussion, key players from the crypto ecosystem shared insights on project launches, partnerships, and innovative trends shaping the Futureverse. The Hub's launch on the Root Network and Tradeverse's growth highlight the increasing adoption of blockchain technology, while gamified NFT experiences are set to redefine user engagement.

Full Transcription

Thank you. Thank you. Thank you. Thank you. I I still know where I'm supposed to be.
I'm stuck.
Just crazy. Und so. Das ist gelesen. Thank you. all right all right hello everyone how are you doing on this beautiful night morning
afternoon i think we're like on all time zones zones. And I'm very happy that we're able
to make this. Coordinating three different time zones is definitely a bit difficult.
I think it's like four in the morning in New Zealand. So if somebody's joining from there,
that's real dedication. So a little bit about ourselves.
I'm Pata Ural.
I'm the co-founder of The Hub.
We have been in the futureverse slash the root network ecosystem
since many, many years.
Started as investors.
We got many fluffs, many bears.
We got a couple of burrows, even a Snoop Dogg burrow back in the day,
which sadly got stolen in a hack with a bunch of other future assets.
But we have been supporting the community for a long time. And now we are actually building
on the root network, which is also something that we have been looking forward to doing
since many, many years.
So yeah, this is kind of a little space to get to know each other.
It's a little get-together with all the builders on the Root Network.
And yeah, I would like to learn about your projects, see how we can collaborate.
I'm going to do a little intro first with Marco.
We also have the CTO of the Root Network.
And I have also a couple of questions for you, my man,
because, I mean, I've been following this space for a long time.
We have also been building,
and there are some things that I would like to learn from you.
So, yeah, I'm going to, we have different participants here,
which I can see, I mean, Believance and Lumen.
I think we have been talking to him for a long time already.
I remember since M squared and that whole engine got introduced.
We also have the Tradeverse here with us. We've got also the Oak. We've been talking to him also
for a long time already. And his project Arcadia, I think are also here.
It's amazing, Tribe Called Rex.
I think you joined spontaneously.
I didn't see you talking much in the chat, but yeah,
looking forward to really discussing this with you.
So yeah, I mean, we can actually get it going.
I need to check one thing over here.
There you go.
Yeah, perfect.
So, yeah, Marco needs to take care of a different topic right now,
but he will be talking later.
So we can actually start with Nicolas.
He's my co-founder from the Hub. He will also be
able to tell you a little bit more about what we have been doing, what the
future is for the Hub and how we're building on the route. Nico, how are you
doing? Hey, I'm good. I'm good. I hear from your voice that you're still a bit sick, so I hope you'll be able to make it.
Yeah, yeah, yeah.
Thanks for pushing.
No, yeah, in Germany right now, there's like a little flu again,
and I mean, pretty much all the people I know are sick right now,
but yeah, at least in Frankfurt, I don't know how it is in Berlin
or Munich, but yeah. So you're in Colombia right now, right?
Yes, Bogota at the moment.
Nice, very cool. So yeah, Nico, if you want, maybe tell the people about the vision that
we have behind the hub, what we have been doing with interoperable avatars,
why did we choose root for this,
and yeah, you can kick it off.
Absolutely, absolutely.
So yeah, I mean, at the end of the day,
our vision and goal with the hub
is to equip creators, users from different cultural domains, whether that's the gaming
community, whether that's 3D artists, creators in other industries such as fashion and so on,
you know, with the tools that they need to actually be able to, first of all, obtain true ownership, right, of their 3D assets,
as that's still, I mean, not really guaranteed in most of the world.
And secondly, also to actually, yeah, be part of this next wave, right, of the, let's call it 3D internet
that we're heading towards, right, the 3D web, where, as we all know, the 2D
interfaces are turning 3D. And of course, for this, we started actually initially more as a,
yeah, as a DAO that was collecting assets. Camila already touched on this topic before,
but then quickly started realizing the shortcomings right that are still there before
actually these assets can even become really valuable right with assets i mean obviously
nfts that represent avatars and other digital wearables and here basically we ended up defining
Here, basically, we ended up defining the architecture of a tool that allows any creator, any artist, any user to create and edit their 3D avatars and the attached variables and then utilize them in many different worlds where we are utilizing
where we're utilizing the vrm standard the format standard um that allows for these assets to to
be utilized right in any platform that is compatible with it so essentially what this means is that
these assets can be used in traditional gaming worlds such as
GTA but also of course in the new and coming 3D worlds of the crypto space.
So in a sense it allows a lot of interoperability and there of course with Root Network being one of the leaders on the gaming side
and, you know, not just only with the Futurist and its assets, right, that are...
I think you're breaking up.
I think we lost Nico for a while. But yeah, one of the cool things about this whole aspect of interoperability is that, I mean, we have been pushing this VRM standard for a while. I hope you can still hear me, right? Joke, if you're... Yeah, perfect. Great. I thought like my connection was bad.
I think we lost Nico for a while.
yeah perfect great I thought like my connection was bad that was my my time
limit of the iPhone I have time limits also for the XF no yeah I was I was
talking about the interoperability aspect we have been pushing interoperability
also since quite some time.
As you might all know, in the 3D space, the VRM standard has been very adopted.
And this is what we have been using so far in the deployments that we have done.
You know, many collections that already died, actually, that pushed interoperabilities many years ago.
Like Amadegen, I think they're still alive.
But I mean, of course, since the market took a beating,
everybody got a little bit quieter in that sense.
But what I like the most about the interoperability aspect of the root network is that they're bringing UBF.
I mean, Futureverse is bringing UBF. And of course, everything is being then deployed on root network. And I think this is a new way of approaching interoperability. Just to not get very technical, the process of making these 3D assets composable and generating the different 3D GLBs of the wearables and the
avatars and so on can be quite complex in the sense that combining them, managing all the files
of the assets, they need to be on a database. And then UBF implemented a very interesting
approach here where they have blueprints. These blueprints are like
templates that you can just push for your different collections. And this will allow you to,
in a very simple way, manage all the assets without having to upload all those different
meshes and combining them, which is, I mean, sorry for my English, a pain in the ass.
We have been through that pain. And that's why we have the current
solution right now with our avatars, which is also one of the few, if not one of the,
yeah, few interoperable avatar collections that are still alive in the crypto space right now from the old ages.
But yeah, I mean, one of the things we just released,
not to talk that much about the hub, but just to finalize this topic,
as I have many questions about the other projects.
Nico, the mint that we had with the root was a bit different in the sense that we didn't release a like a collection of 10 000 assets
with different traits and so on we just released a plain avatar that all the people could mint and
it would look the same so um if if you want please explain explain the community a bit what the
reasoning behind this is and what they can expect from this collection with which at plain sight
is just a regular avatar.
But I mean, of course, we have been teasing multiple things
with some wearables and so on.
So if you can talk a little bit about that
and how we envision the future of NFTs
through our approach of releasing collections,
that would be super cool for you to close that topic
and we can move to the next speaker.
Awesome. No, perfect. I hope the timeline will not again play against myself.
But basically, you know, let's say like this, you know, like NFTs, of of course on the one hand are digital collectibles right
but one of the core notions there has always been the let's say individual representation and
identification of the owners right as well right which makes an nft much more than just um you know a digital collectible that is so to say yeah uh invested
in or bought just for for the monetary gain right and that has always been kind of the
one of the unique aspects right that social status um at the same time you know when we look at
look at how most nfts are released um it's still even now right um happens mostly um with these
kind of very let's say yeah um often tried and proven and on the one hand blueprints right where
as you mentioned camillo uh before you have these let's say 10k um collections everyone mints and
gets a randomly generated um or various randomly generated um nfts which which is cool but what it
usually also leads to is kind of an initial hype at the launch and then if there's not enough liquidity or trading action after a few weeks of, let's say, yeah, action, let's say, then typically these collections stay out, right?
And then when the trading activity slows down, the projects typically start creating some sort of utilities out of thin air, you wish that in many cases are not really needed.
So how we see it is that it's kind of time to change the script, so to say.
That is kind of a tactic that is still from the 2021-, 2022 days of NFTs.
And we need to actually, so to say, in order to bring people into the ecosystem, also outside of the existing, so to say, communities.
And that's definitely our goal with the hub where we collaborate and have collaborated with strongholders on the IP side when it comes to esports
teams, when it comes to influencers, when it comes to fashion companies, 3D artists,
graffiti artists, and more, then they will not care about if there's 10k units and some artificial short-term focused supply cap, right?
What they care about is actually that social status and the individual representation.
And that's also something that we see for the community.
And with the Root Network being a community that celebrates and thrives and lives day-to-day gaming culture,
day-to-day gaming culture, we want to enable, you know, with these root citizens to create a form of a social status and assets as well,
but also as a tool that allows them to be a member in an ecosystem, in a community that celebrates
gaming and 3D art, but in a way where people actually individually start customizing and collecting their individual
character rather than just having a randomly generated one, right?
So that's kind of the strategy that we're following here where you have your, so to
say, initial base asset, right?
Which you can already use across different platforms you can play around with it you
can um customize it yourself but above all you can then upgrade it you know with with unique wearables
and that's where kind of that individual journey starts where we basically move from randomly short-term generated, you know, assets to very uniquely and individually
generated assets, right? We are seeing that already with other major NFT collections that
are kind of, you know, moving toward more individually generated assets where existing
assets, you know, are changing, the metadata is changing
and so on. And instead of like starting with that same principle, we want to directly from
the beginning allow the users to have that individualization, right? So we have a lot
of exciting collaborations with existing ecosystem projects within the root ecosystem, but also
with, for instance, amazing artists and creators that we have within the hub planned that allow
anyone to really, yeah, create their gaming and in that sense, root citizen and that identity
and that avatar that allows them to show off, travel to different worlds,
meet new people and kind of celebrate in general gaming culture as a whole. But I don't know,
Kamil, if you want to dive a bit deeper into the collaborations that we have planned there,
or if you want to still have that more for later. Yeah, I will start teasing them in the next couple of weeks. It's
actually the very beginning of this. The mint is through and now we can start customizing our assets
step by step. So as you might all know, we will be dropping things that are related to the fluff,
some things are related to seekers, some things related to Atom Club, and then we will start dropping some customized
assets for all the other builders and the projects in the ecosystem.
So yeah, thank you Nico for that overview. Just to showcase what we mean by really owning the assets and engaging here.
We are basically giving out a wearable for all the people that are participating here.
So if you can share your future path in the comment section,
we will note it and then you will get a specific wearable that is linked to this space here.
So it's like a proof of, like a POAP, but in wearable form.
So looking forward to testing that out with you
so you can kind of have a teaser of what's coming up.
But yeah, we're going to, we butcher the time a little bit, Nicholas.
I think we'll need to extend a bit.
And we can stay at the topic of NFTs.
And here we have a great person to talk about it.
I hope I don't butcher your name now.
I think it's French, Guillaume, and you're with the Tradeverse.
Please correct me and tell me how that is pronounced correctly.
And tell me a little bit about the Tradeverse.
Tell me about the future of NFTs,
since we're already talking about these new types of approaches in the NFT world.
And yeah, happy to have you on board.
Hey, guys.
Yeah, thank you for having me.
It's Guillaume.
It's a French name, so it's really hard for English people to say that.
Usually they call me Giggs, which is like way easier to say.
And yeah, thanks for having me. So I'm Guillaume, CTO and co-founder of Tradeverse.
So yeah, basically we started Tradeverse in July 2024 with the idea of filling the gaps we could saw on the network.
It was still early when we entered the network,
and there was already a lot of native feature available on the network,
but very few dApps and user interfaces to actually use the features.
So especially around NFTs.
And since the root network was really focused on NFTs because of all these gaming area,
we thought that this was something we wanted to do and the community wanted.
we wanted to do and the community wanted.
So we said, like, let's build some UI UX that would make life easier
for people entering the network and for gamers.
So basically on the trade version, you can both collections,
you can, well, you can see your asset, purchase, trade,
and interact with nfts and since then we have added a
lot of different features on decks where you can trade your your assets in the traders and you can
also participate in liquidity pools and we do like depositing and withdrawals on the pools
and also bridging from the root network to XRPL.
And yeah, like right now,
after one year of building on the root network,
as I said, we have a lot of different functions,
but we are currently working on improving the UI UX, I would say, to make things easier for people going on the tradeverse and for more reliability.
Where if you're doing transaction, being sure it's going through and stuff like that so i
just i i want the trade was to be perfect for someone entering the network and and also we are
we are working on more accessibility um so basically we um what what what we have been doing
doing so far is that for people and projects who were entering the
root network, they were getting in touch with us, we were adding the assets or the NFTs,
and we want to open the floor for everybody to just add their asset, native assets, and
also being able to just add their NFTs on our platform.
And yeah, and also we are currently working on a way for people to mint,
like to do their minting on our platform,
opening their mint so that everybody can just enter the traders and browse the mint.
And we will do something like it's kind of a spinner
with different
images of the NFT where
people can purchase the
NFT and the spinner is going and it's
a kind of a lottery and it's really
fun so we want to
gamify the
experience for people
entering the network. I'm seeing
Oak is there.
And we had a partnership with Oak for the means.
And we provide this lottery for them.
And from what I heard, they love that.
So yeah, we were trying to open that for everybody.
And since then, there is a current cohort on the root network, we've got teams that are building some games.
And so we do think that there will be many new games entering the root networks in the coming month.
So we want to make their life easier for the games. And of course, for us, the vision, the long vision for the trade verse
is not only being a marketplace where people are browsing NFTs, but more kind of a platform
where people are browsing games. Based on your preferences, you could enter the trade verse,
see your preferred games, see the hot games of the moment,
and learn some assets that you will use on your game.
If you don't really like the game, it's only a loan,
so you don't need to worry about that.
But if you love the game, you can buy the assets.
Hence, you are done with the game
you can just sell your assets i think this would would be amazing and i i also agree with you that
interoperability would be really great to have like nft interoperability between games and between
between networks absolutely i mean you mentioned a couple of of topics that I would like to do a deep dive on
I mean one of the things that I think is super interesting about the root network and
it's also something that surprised me a lot during the mint is the thing with the gas fees
management and how you can choose like on like which currency you want to use to pay for those
gas fees so I suppose that's also a feature that you guys have embedded in the marketplace.
So people can choose, okay, let's put a mint price on XRP, using XRP or using Root,
and then paying gas fees with XRP or the other way around.
I think it was a very interesting approach, which I hadn't seen before.
It was a very interesting approach, which I hadn't seen before.
It also took us a bit by surprise during the mint,
because when you were, I mean, minting with your future pass,
you had to have, of course, XRP on the future pass
to make sure that you would pay for the gas fee.
So there was a little small confusion there.
But yeah, I wanted to know if that's something
that you're also integrated from the bat
at the marketplace level.
Yeah, 100%.
I mean, this is a really cool feature.
And same as you, when I entered the network,
I was surprised it was there.
And I think it's really, really great.
I mean, like one cool example why this is amazing is maybe like some of you guys have been able to bridge assets between networks.
And let's say you want to bridge USDC.
Sometimes you arrive on another blockchain and you're like, okay, I have USDC, but I don't have the native tokens.
And you can't use your asset.
And this is not possible with network because you can use any kind of asset for fees.
So for me, this is amazing.
And yeah, we have integrated that in our platform.
Whenever you are doing any kind of transaction, it's not only about means.
It can be about like depositing liquidity within the DEX.
You can choose between many different assets to pay the fees.
Yeah, absolutely.
I mean, I think it's super cool,
and that's what we need to thrive for,
to make sure that the user journey at the builder level,
but also for the normal user,
is like the best and the easiest, right?
So they can just choose whatever they want to do to pay for things,
which will add flexibility.
Regarding the lottery, I will have some questions,
but given that the Oak was one of the first to implement them,
I will ask them to him directly.
Maybe to finish, I have one question which I really wanted to ask you.
I know that you have other ventures in the gaming space.
I think you had a very successful game on the XRP Ledger.
And yeah, always happy to learn a bit
like what the key factors were for the success of that game
and how you want to bring over that success
in terms of go-to-market strategies to the root network.
Maybe you can talk a little bit about it.
I don't know the name of the game,
but I do know that you were fairly successful with it.
Yeah, sure. It's called Zerpman.
Just a bit about us.
Dreadverse is part of
what we call Gen3
ecosystem.
We have two sides
One is Gen3 Labs, where
Tradeverse is part of.
So really, roughly
on Gen3 Labs, we also have
Agenda.run,
which is an AI terminal where anyone can just type
whatever he wants and it's able to do a transaction on behalf of the user through AI terminal
prompting. And we like, it's cool because we released this earlier this
week on Monday. And
so we started with XRPL
and obviously we want to do more
chains. And the
network is for sure one of the
next candidates. So
this is something I wanted to
And yeah, on the other side, we have
Gen3 games. So as as you said we have like
zeppman so zeppman we started zeppman a few years ago um it's a card game where people can use the
the nfts which represent cards called zeppman and they also have trainers that are used to train your different creatures.
And you can use them within battles or tournaments to play against other peoples.
And in 2024, we released the game on the Wood Network as well.
So now it's like native on Xrpl and on the root network and as for the
success of the game uh i would say well we spend a lot of time designing the game and how each how
it could work and all the how the battles could work like against each opponent's the tournaments
and all of that but one of the key features that helped us to gain a lot of traction
and to be, I would say, a bit successful and people knowing about us
was through a lot of partnerships.
When we started the game, we partnered with a lot of different XRPL projects
and it was like mutual benefits from both projects
because we were each other showcasing what we can do.
And I do think that our ecosystem is not that big,
so it's really great to help each other,
and that's the best way for more communication
for more communication about your project.
about your projects.
And also, one news I want to share is over the last year,
we have been building our first Unity game,
which is called Project Loot.
It's an extraction style game with uh with network integration so that's
why i'm happy to share share today and we are we we have been a bit under the water for the last
year about the development but we are we are at the end and like trailer is going to be released
pretty soon and for sure the game will be released released by the end of the year, for sure.
So, yeah, I'm really happy to share that.
And, like, guys, stay tuned because we will be a bit more vocal
about what's happening in this game.
Amazing, man.
Yeah, we would love to collaborate on that as well
with some custom assets that we can use with the citizens.
And since it's a unity based game, then I'm sure we'll be able to also figure out through UBF and get the citizens walking over there.
It would be amazing. It would be really great.
Perfect, man. Thank you very much.
So, yeah, that was a trade verse
I wanted to ask
the question regarding the lottery
and since there is already a builder
that started doing that
maybe we can continue with you
Oak I also don't want
to butcher the name of your project
I mean I always
call it anti-social social club
but it's anti-social social media
but I always think about the-social social club, but it's anti-social social media.
But I always think about the other brands.
So happy to have you here.
Tell us a little bit about your projects.
I also see, and as we talked before, there are multiple synergies from the fidget side of things that we could collaborate on.
And yeah, talk a little bit about the lottery and what the experience was.
So maybe other builders think about using that feature
for their future drops.
I need to invite...
Are you there?
Let me see I see him on stage
and he's unmuting but then
nothing comes out
maybe x issues
it's always like that
always x racking us
but yeah oak if you want
if you can unmute yourself.
If not, we can continue with you, Believance.
How are you doing, man?
I'm good. How about you?
I'm doing great.
I mean, I'm getting out of this flu, hopefully soon.
But yeah, happy to have you on stage.
With Believance, we have been talking again since
many years already we have a little german futureverse group where we have been sharing
for all the quests and and all the related activities since i think 2020 when do you
open that group it was not in 2021 right but it's already a while back. I mean, like a while.
So I think in 2022 or 2023.
Yeah, yeah.
Yeah, sometime, yeah.
Definitely.
You're breaking up with the German internet.
Or maybe it's me.
I did say like I'm connecting so much. yeah I mean I hope I hope the
connection gets better so yeah tell us a little bit about yourself I mean your
background in the in the in the future verse and root ecosystem and what
Lumens is about happy to to learn about that as well. So, yeah, I'm a part of Future Workman's principal development.
So, yeah, like ages ago.
And I'm building a few different things,
doing a little bit on the lower part. But now we are working on Luton,
one project that we launched earlier this year,
and currently working on Voto in platform.
Maybe first on Luton.
It is a platform that makes it easy for everyone to launch projects on the root network.
That means you don't need to know anything.
You can just go log in with your future paths,
upload your collection metadata and artworks,
and you're ready to go.
So it could make it very easy
and we've already seen a range of different projects
that were released.
I think the connection is really hitting us today.
Yes, at the beginning I was able to understand the Leavance,
but now he's gone as well.
The Oak is now back.
So while we get the Leavance or the Oak on board,
maybe we can jump to the next guest.
It's also, we haven't really had the chance to talk so far, so also nice to meet you.
And really, really happy that you're in the space here, Arcadia.
Please tell us about where you've been building.
I know that you've been around also for a long time already.
So, yeah, the floor is yours.
Hey, how's it going guys?
Yeah, this is Shane representing Arcadia.
I'm one of the developers on the team here.
And got a lot of exciting stuff to cover.
Probably too much to cover in our little session here,
but I'll try to give you the value proposition
on what we're planning on bringing
and try to make it digestible,
because I always like to present things
and I tend to think and understand things in a technical,
but try to distill it.
So yeah, we are Arcadia.
We're kind of the arcade,
the digital arcade online for video games.
And what's really cool, so this is kind of a big idea to grapple with, and it's going to sound really audacious and high-minded.
And it absolutely is. We are absolutely shooting for the moon.
So Arcadia is the only Web3 gaming platform that can and ever will scale period and i'll explain that that's a massive
claim to throw out there and i'll prove it to you guys and hopefully by the end of our talk
everybody will be on board with me um so i there's clearly a massive explosion in game development
either from pure ai game development i don't know if you guys have seen any of the really cool stuff out there where each
frame is generated with AI or just these A-plus studios, these developers spinning off and
just using AI tools to enhance their development.
And you're just going to see smaller A-plus studios, right, versus these huge massive
conglomerates coming from stone uh sony or whatever have you
so regardless however you spin it there's going to be a huge increase in video games which is
awesome and the gaming industry is already about 200 billion dollars which is actually bigger than
hollywood and music combined so this is just an absolutely massive industry and we are we've designed our project and the infrastructure behind Arcadia
to literally capture that to capture as much as we can we're we're basically trying to be the steam
for web3 games um and so what do I mean by that is um most of these websites you'll see um they're
either like a directory and you'll kind of understand when you'll see, they're either like a directory
and you'll kind of understand when you interact with it,
they'll redirect you to another game
or at best maybe they just kind of visualize it in their game
in like a little container, like an iframe or something.
That's one case.
I call that the phone book or the directory game application.
And then there's going to be the other games
that maybe they or the other
platforms that they maybe at best have, you know, five or 10 games in house, and then they do custom
code to integrate those games into their platforms. Well, what we're doing is we're doing the best of
all of the above. And what we've actually gone and done is we've developed a Unity SDK,
a Unity SDK, giving developers, indie developers, A++ Studios, the ability to integrate with
us on their own.
And so what that means is that people can choose to integrate with us.
The onus isn't on us as a platform, so that we can literally, by definition, scale infinitely.
So it's not about us producing games,
how many games can Arcadia develop.
We do have a game development section to Arcadia,
so we absolutely will develop games in-house,
but we're not limited to that, is what I'm saying exclusively.
So any, we can literally scale.
We already have plans to scale up to hundreds of games based on some of the people that we're consulting with and their development abilities in-house.
But we can scale to thousands to tens of thousands of games via our SDK.
Because instead of the bonus being on us integrating the games as they come in, we are open sourcing some code for the developers to put into the games themselves.
Okay, that is amazing.
Not only that, we've orchestrated and designed the SDK
that it's gonna be as such to where it's gonna be
the most frictionless integration
that we can possibly provide.
So what does that mean?
So for the game developer, it's basically they're going to
design their game as they would just freely, right? Without any consideration to anybody else.
Get a sip of water, excuse me. And then to integrate with Arcadia, because the organic
process of a game developer, you build a game and it's awesome. You're going to want two things.
You're going to want people to play it and then you're going to want to monetize it, presumably.
And so they can come to us.
They can, with three lines of code, integrate with us absolutely with zero friction, basically.
So rather than them spinning up their own platform and trying to be a competitor,
they can look to us and we'll offer the ability for them to monetize basically instantly, definitely same
day. We're calling it five minutes of integration. And so what does that look like from a developer's
perspective in a way that other people can understand it? You orchestrate a game, Flappy
Bird, we've been doing some development with a worm, or Snake, excuse me, some free runners.
It's compatible with just about any kind of game.
All you need to understand as a game developer is where your score or increment logic is.
So what does that mean?
So for Flappy Bird, for instance, it's each time you pass a tube, right, and the score bumps up.
It's each time you pass a tube, right, and the score bumps up.
A game that we discussed that would be really hard
or kind of conceptually is kind of hard to understand
would be like Pokemon, for instance.
It's up to the game developer.
It's wherever the game developer would score a point
or any kind of progression otherwise,
a save point when Mario gets to a flag or anything.
You would then just place one line of code,
Arcadia.submitScore, pass in the score that you would have just place one line of code arcadia.submit score pass in the score
that you would have otherwise in your code and then our sdk just handles everything else so from
the dev the developer's perspective for the game submission for instance that literally is what it
will look like um there'll be some slight configuration like importing the sdk into
your unity editor so that the unity editor understands and works with it.
But that's more or less what it's going to be.
To initialize the website, all of those things, it's going to be one or two.
So to initialize would be to just Arcadia, accept game, put in some parentheses, pass in the name of your game.
As long as there's not a conflict in our systems,
it gets passed into our system.
We have an entire approval process
as a part of our web application.
We can test out the game before we implement it fully
through and push it through.
And we have all of that actually.
We have all of that completely implemented.
Now it's running live on my computer.
We're gonna be rolling that out in the next few days as well as we're planning to roll out
and implement a bunch of other stuff and what's really cool is we're going to be combining all of
that with um the root network to combine and bring that all on chain so all of that is is amazing in
and in itself but then obviously the root network having all of these amazing features
like delegated smart contracts,
quite honestly, even just the login feature
where you can log in with an email address,
you can log in with all of the different wallet variants
and everything and it's completely seamless.
The developer can front the cost for gas,
which is if you think that's actually
the real experience in web two, right?
Like you can go to Google and pay for the searches.
The developer fronts that and you try to provide and capture value in other ways.
And so we've identified root as providing the best user experience.
We all know you UX is the most important thing.
You can have an amazing product.
And if you don't have an amazing user experience, then it's all kind of meaningless.
You know, and some other things, you know, with the SDK, I guess I'll leave you guys on some teasers, is that it's kind of foundational architecture that we can just build upon.
So there's a bunch of different things where we can go multi-chain.
We can go multiplayer, for instance.
We were talking about going peer-to-peer multiplayer.
We're talking about adding further and more extensive on-chain activity.
Some of that we might even open up some dialogue with the community
to see what the feedback is and maybe we take it that direction.
But basically, the TLDR is the, there is no limit.
It's going to be how far we want to take this and what direction we want to go.
And no matter what direction it is, as it stands now, we have a far superior product, I would say, than just about everybody in the space, like objectively.
I love how bullish you are, man.
That's exactly the attitude here.
But that's amazing.
Now, I had a couple of questions.
I mean, the first one is regarding Unity SDK.
One of the main issues that developers have, game developers, is the multiplayer aspect of things.
So is multiplayer also like an aspect
that can be covered using the SDK in a way?
Yep. Yeah, absolutely.
We already have some templates, frameworks out
that we've been discussing internally.
So the short answer is absolutely yes.
The SDK is empowering in so many ways.
We already have a ton of value with the SDK.
What the SDK is, is we're looking at two,
basically there's two different variants of multiplayer.
There's going to be the massive multiplayer online situation,
which I'll call like Halo, Minecraft and such,
which is where you have like the massive 100 players on a server.
That comes with the infrastructure costs where
we as Arcadia would have to actually host those servers. And then there's kind of another more
interesting perspective, peer to peer, which I think that we are going to probably, I think that
the all of the above is possible. I think that we're going to tackle them incrementally if we
so choose to do that or go that direction and i think that there's a lot
of interest in multiplayer but um as for example a really cool example what we could do for peer-to-peer
where it doesn't have all this server infrastructure that we could add into the sdk relatively easily
is like we could enable heads-up games with board games absolutely anything that you can imagine. You could be wagering and playing heads-up games,
all of your classic games, Monopoly, Checkers, Chess, all of that.
And that would be enabled through our SDK.
I think that's exactly one of the pain points that people have.
I mean, we have been also developing games for a long time,
and it's good that you're you're really you're really
um working on that um i'm going to if you don't mind arcadia pause you for a bit because marco
has a hard stop at at 9 30 like in in 10 minutes i also wanted to ask you one more question
regarding tracer which i just saw recently but we'll get back to that in a bit.
So, yeah, I mean, Marco, before you go, before you leave us, how are you doing, man?
Hello. I'm doing well, thank you. How are you doing?
I'm doing great. I mean, I've done better in the past,
now a bit quick, but getting out of it.
You're also in Germany, right?
Yeah, I am in Germany, not too far from B11s, actually.
Nice, nice, nice. Also in Bayern. Yeah I am in Baden-Württemberg just on the other side of the border but still Germany.
I also want to extend Aaron's greetings. He wants us to be here as well at some point,
but he's really, really busy. But he's been quite under the weather for a couple of weeks,
actually. And he's also fighting against a lot of coughing and some fever, etc. But he's sending his
greetings to everyone and to all of the builders in our communities.
Amazing, amazing, Marco.
Yeah, I mean, I had some questions for you.
I mean, you have been spearheading the development of the root network.
And I mean, of course, launching a blockchain is a huge deal. There are many things that people underestimate in regards of making sure it has a good basic infrastructure
for it to be sustainable in the long term.
So if you don't mind, before you're going,
giving us a little overview of some of the core design choices
that you made for Root,
and how are they actually built for the focus that the Root network
has with gaming, immersive experience, metaverse. I know the topic is butchered by, but we all know
that the metaverse is still coming and of course AI. So what are those core aspects that you chose
for the Root network and that will help really get the adoption and the use cases
that we want in the future?
Well, all of the other guys and the project
that I've been talking here today
are really basically touching exactly the same points
and from the perspective of the builders.
But that was exactly our own perspective
when we started all of this.
And it's all about creating the default protocols
and native functionality that really
goes beyond the standard primitives of the blockchain
or traditional blockchain.
Or actually, it's not even any more traditional blockchain.
It's going beyond what was the blockchain of the pure DeFi projects, etc.
So that was really the goal, being able to create one new network that allows us to
ask and gives us the freedom to expand on the set of protocols and primitives that are really necessary to start creating the layer of infrastructure
that has to support all of what we call the metaverse.
As you said, the metaverse as a term is not a thing anymore, but it's actually still here
and pretty much already here. We know that, we said that so many times. But the point is really being able to focus on what I called
at the very beginning, the very first five pillars
of this infrastructure, starting from the new network
and what the new network has to offer,
to then provide those functionalities
to kind of the next layers of applications and builders
and keep building on top of this basic infrastructure.
So everything, being able to extend the concepts on NFTs was very, very important, extremely because we wanted to go beyond the specifics of the formats
that we are used to have within the Ethereum ecosystem
and then into Solana, Poly, etc.
But basically, the 721 and 1155 standards are relatively limited to one specific vision of the NFTs,
and we really wanted to go beyond that. But to do that, we had to create those standards as primitives at the protocol layer, at the real deep core of the code of the blockchain.
And it's similar.
Other chains now have been doing the same.
When we started, we were almost the first to do that.
So I'm not claiming anything.
I'm just saying that the goal was really to be able to go beyond what the NFT,
those standards were initially,
and being able to provide something more to that.
And then when you connect the NFTs
to all of the rest of protocols that expand on what is the real
substrate of the entire metaverse,
which is a data layer, basically, that we need to provide,
we need to be able to participate, we need to expand,
we need to be able to evaluate, but we need also
to properly segment and make possible for users
to really own their piece.
To own their piece?
I think you got muted for some reason, Marco.
Oh, sorry.
I don't know what happened.
I didn't touch it.
You got muted.
When did that happen?
What I was saying?
I didn't realize it.
No, no, it just happened like a couple of seconds ago.
So I was just saying that it's the,
we've been working on this data layer and being able to provide all of the functionalities
that are required to create the fundamentals,
functionalities that everyone really needs.
So being able to stay as generic as possible,
understanding really what are the fundamentals for everyone.
And then that's where all of the different protocols have started,
been designed for, etc.
I'm more, personally, I'm more a guy of protocols than a guy of experiences.
I don't focus that much on experiences myself.
I really try to build the roads before building the cars,
if you know what I mean.
So that's exactly what we've been doing.
And then the team within the team that has been working
on the Rune Network specifically and all
of these different protocols has been really
following that same direction and the same passion
to be able to provide those fundamentals.
And it's really nice to see that basically Guillaume
the Hulk and Bill Evans, and I know for sure, they're being
able to expand on top of that.
That is really what we wanted to achieve, right?
It's provide what you need as builders
to get and create your own business, your own staff
that then can expand, et cetera.
So this vision of us creating these first layers
of deeper infrastructure and then let everyone else
to expand and build on top.
And us as a future verse, we want to do the same.
We created this because it wasn't really available,
but then now the rest of the job is
to continue expanding, creating our own verticals
on top of this basic layer of infrastructure.
So that is the general vision for how
the Rune Network was started and the decisions that were made
about how to implement certain things, what to extend,
what to make visible and available to the builders.
It was very much our own need to have something like that.
Now it's clear that it's the same need
that the other projects and builders have.
So and it's very nice to see, really,
that this convergence and the recognition in a way that our work now is really useful and can be extended
and can be something magic can be built on top of that.
So all of these different projects
that are presented today to me is really nice to hear
and nice to hear that there is a chance
to present them properly.
And I'm really looking
forward to what everyone can build on top of the root network absolutely marco thank you very much
for joining too long didn't read you built the roads and now we're ready to get them full of cars
uh for the root network to thrive and i think this this is like a general thing that we have in the blockchain ecosystem.
We have been working on infrastructure
for many, many years.
And now it's the time to actually get people on board.
It's not speculation anymore.
It's actually being able to get people there.
And I mean, just the future path alone, man,
it's just amazing as a builder, you know,
like you can just connect it.
You don't need to take care of that whole authentication process um and you're not paying thousands of dollars like
you do it with privy right so uh alone for that it's a big thing you just said a couple of words
that are really um very close to my heart that one is that we are going beyond the speculation. It's actually a very hard process to make happen.
But as far as we all agree that that has to be the direction
to really be able to go beyond what has been so far,
we will go there.
And we will be able to get to the top altogether.
And yes, so thank you very much for saying that, actually.
And the future pass is one example.
The data and the permission protocols is the other example.
I would say the NFI piece, I know that you wanted to ask
something about that.
Probably we should have a proper separate chat
when I have a little bit more time
and I'm a little bit more available to really talk about
that, what that really means and what it provides.
But all of these pieces are really the same logic
and the same vision, provide you with something
that you don't have to think about.
You can just focus on what is your core business,
what is your core logic and view and engagement
that you want to offer to your users.
And then eventually, if you're building a project
like Bill Evans or Arcadia, you want
to provide something more, extend this platform,
basically, this infrastructure, keep expanding,
keep adding more and more builders, which is really,
really, really what we really wanted to do.
We said from the beginning we were starting something,
but it was never been like Futureverse does everything.
The goal was always to start kind of a movement
and then onboard as many projects, as many people with the same spirit to really
keep contributing keep expanding and so on and so on that's really how we
We created the the actual new version of the of the intent though. We can say the metaverse
Amazing Marco, I mean it's definitely the beginning of this journey and we'll be able to forge it together
I know you had your hard stop
so thank you very much for joining
I'll try to come on again
and be a little bit more available
and have more time
really looking forward to the next chat
all good, amazing man
have a good one
thank you, bye bye guys bye everyone so um yeah i'm we we got
to talk to marco for a bit i actually had a couple of questions regarding that um just to finish off
arcadia there's there's two things two more things that i wanted wanted to ask you before we move to
the next guest um the first one is what is your take on web-based experiences?
I mean, I'm actually very bullish on 3.js
and having the possibility to just open your browser
from any phone or device
and then being able to get to the experience
and, of course, interact with the root network.
So, yeah, what's your take on on
three Js really quickly and web native experiences to put it that way without
having an engine like an engine such as unity to it but just webgl and then the
second thing would be what is the deal about tracer I just saw it very recently
and would like to understand how that relates to Arcadia.
And then, yeah, we can then go ahead and try talking to Believance again if the connection allows it.
So, super glad you asked that question, actually, because I see that a lot and as an og gamer myself uh any game that's not like native
i think i inherently kind of rejected um because for the longest time that was just uh that
coincided with performance issues right like you were basically playing like a flash game or
something and then any kind of a plus plus game was uh you know running locally
that we that has and is shifting completely for one i would say if any of you work in any kind of
meaningful business in any kind of enterprise business you'll see all of the platform shipping
to web-based um what do i mean some examples, SAP, Agile, all of the, you name it.
If they aren't web-based, they're lagging because web-based is the future. One of the biggest
things are just becoming performative enough that things that weren't possible before are now
performative. You can also leverage game engines like Unity and compile to WebGL. And so you get
the benefits of a game engine and the browser. And then also browsers are agnostic. So you can
be on a smart TV. The experience probably wouldn't be great, but you can load a browser on a smart
TV. You could be on a Raspberry Pi. You could be on an Apple iPhone. You could be on a Linux
desktop. As long as it has a browser,
you can enjoy the experience. So it's agnostic. Those are probably the biggest selling points.
Now, the perception that they are less performative is true, but I'm just letting you
know that that has and is changing. And with that being said, do you want to be doing or working on
what was cool and what was great in the past or do you want to be where
we are going inevitably like you absolutely want to be doing web-based if you can so and i also
will say the last thing and i know this rings true to everybody i think it's especially important in
the web 3 space it's not as important in web 2 but we all care about security um running it in the web 3 space, it's not as important in web 2, but we all care about security.
Running it in the browser is very nice in terms of security.
I know if anybody tells me that I have to download their product
and interact with a wallet or anything like that, I am absolutely checking out.
And so I think from the user experience standpoint and just the perception,
it's a huge selling point as well.
Yeah, absolutely.
I mean, nowadays with all these camps that are there around, I'm also scared of doing
You download it and then your whole crypt is gone.
And yeah, exactly.
Like everybody should err on the side of an abundance of caution and not take risks.
And so for them and all of those things line up. It's like why why why and why you know that the game really needs to be
Ultra superior graphics to even justify something like that. So
That's my take on it. The hot take
Absolutely no. Yeah, so bullish on bullish bullish on WebGL and 3JS And I didn't know about the thing that you could connect Unity with WebGL. I'll need to look into that for sure.
And regarding Tracer, what were the news about that? How is that related to you guys?
So Tracer, we're not, I think this isn't going to be an informal announcement.
This isn't exactly what I was anticipating, but we have acquired some intellectual property
for a kind of separate health app and we're going to plug in some Arcadia magic, possibly
do some Web3 integration and stuff like that.
So I don't have anything definitive here to share with the group, but we have acquired some intellectual property
and we got some magic going on behind the scenes.
And we hope to have some nice announcements
pretty soon here.
I didn't want to spoil the news there.
Put me on the spot.
That's fine.
But yeah, thank you very much for that.
I mean, we also need to collaborate.
I'm really looking forward to releasing some Arcadia-branded wearables
for the citizens and hopefully also getting the citizens
in Arcadia in the future.
Yeah, we will go ahead and talk a little bit to Believance.
My man, I hope the connection is back.
Yeah, let's see.
I switched to 5G and hoping that will resolve things perfect oh yeah i can
hear you i can hear you fine and clear so yeah you were talking about lumens a bit um the nft
launchpad so so please go ahead and tell us about it because you got cut up completely and tell us
about the experience that you have had building on root
network so far and comparing it maybe to other loctions that you have built in the past that
would be amazing to get it started yeah um just interrupt me if i get uh if i break up again um
but yeah we're working on lumen um really to help anyone to launch projects, NFT, project
SFTs, or maybe even power apps to launch collections.
And what I found, like we launched a few months back and continuously work on added features.
So we already added like token gated files so that only owners of a collection can access
the the files that the project uploaded um also regarding the payment uh fees um or tokens to be
used um we can add custom tokens so we already have like the the main ones like root, astro, silo. Ah, we didn't add astro, but like TTK materials
and also the dune crew coins.
And we could in theory like add any coin.
So if you are a project that has their own coin,
we could also very easily add this to be used.
And for the gas fees, we're also offering
a switch between XRP and Root
because you need a liquidity pool
so that it's used as a gas fee.
But yeah, that's why we focus on XRP and Root.
And if you want to launch a collection through Lumen,
you just go to the site, log in.
You can, as I said like launch nft or sft collections and you only need a csv with all the metadata and the images that
are used for the for the nfts and that's basically it like then you can release the collection um
we offer a mint site so you also don't need to take care of that
um and we also recently added um the functionality that you see all nfts in the collection
before it was only the ones that you own which led to some confusion sometimes
but now we have a full collection view including filters for all Lumen collections.
And yeah, so we are continuously expanding, working on the root network.
I think one of the upsides here is that it has this native runtime.
So in comparison maybe to building on Ethereum, you have the smart contracts.
And this offers, let's say, more flexibility,
but at the same time,
you also need to watch out for a lot of things.
On the root network,
you have the, just as an example,
the NFT runtime palette.
That means you can just say,
here's a collection and here's a metadata link.
And then you're almost good to go right and then the mint
transaction is like just a call to this palette and so that means like always trying to not get
too technical but basically you the application says okay another nft and the people the the
person gets another nft and it's as simple as that. So I think that's definitely one of the upsides.
But yeah, that's a quick summary on Lumen.
And we are continuously expanding the features.
One of the upcoming features, maybe to tease that one,
is 3D files for SFTs.
We're going to launch or start out with SFTs
where people can upload the 3D file and it's public,
so public in the metadata, so that it can then be used for potentially like for UBF
or in general that other applications can pull in that GLB file.
Yeah, that's exactly one of the features that we would like to also spearhead with you
and do some of the drops that we have planned for the citizens on Lumen as well. But yeah, we have been talking about this.
We'll make sure to make it happen. Or if we make more spaces, then we can think about also
releasing the spaces, wearables there as it's an easy way to do it without much code. But yeah,
it's the same premise that Marco was was talking about you simplify basically the whole process of getting into the blockchain logging in
deploying contracts i know how difficult it could be or at least it was in the past
being able to get those smart contracts set up now it's very much plug and play, which is a whole difference to what it was
a couple of years back. And I mean, you have been there also the whole time here. I mean,
you talked about pallets a bit, so I'm going to ask the question to you. What's your take on the
NFI pallets? And if you would be able to maybe explain them in layman terms,
in terms of how the user journey would be of an NFI palette integration
and how that could make NFTs even way cooler than what they are as of today.
That would be amazing for maybe the community to understand what NFI actually is
because it's
still a bit cryptic uh yeah sure thing so uh nfi stands for non-fungible intelligence um which is
a term pioneered um very early on by um altered state machine um the um ai layer of futureverse
and now um it was taken over by by think but the nfi palette itself um
it comes with a range like with with three different layers um two of which are still to be
let's say explored or more documented and i have not seen like any uh integration but one of the layers that maybe also some of the community know is this skill
map so that means if you um the nfi palette any project can can create this non-fungible
intelligence now for their collections like also for existing ones or um for for new ones
and whenever an nft is minted, it
creates the non-fungible intelligence layer on top.
And then this, let's say it is an avatar or an item,
they get these skills of, for example, health or stamina
or power or damage.
All of what we have seen in some of the past Futureverse games,
where with racing, you have certain attributes that
are important for boxing or for goblins.
So you have these traits.
And if you are a game developer, you could then
access these and say, OK, in my game, this trait is relevant.
And I can just access this of the avatar
and pull this into my game
so I don't need to develop my own system of trades for avatars.
And of course, you can expand on that.
I think Gods and Goblins did that
to have like a base layer of that.
And then the more you played, you earned XP
and then that could be spent or would be mapped
to some of the traits.
So that's one layer of non-functional intelligence.
And there's other layers.
But yeah, that would maybe go too deep.
But it is definitely um like it's the this emotional palette and um and
like things that get applied while um like like basically dynamic traits based on the experiences
of of the avatar um but uh yeah that's um i hope it was somewhat in layman's terms
absolutely i mean it is it is a complex topic for sure. One of the things that I was wondering is, are those trades that are being given by the NFI ballot randomized in a way? Or is the developer able to kind of prompt a bit like the trades that will be related to a specific part of the experience or so on?
that will be related to a specific part of the experience or so on.
Thinking of this, like maybe you could connect to the API
of one of the leading LLM models
and then have a system prompt that would influence
the type of traits that are being generated
based on where the avatar is
or what the avatar is doing,
which assets the avatar has and so on.
So do you know a bit about that part?
So far, as far as I know, it is randomized.
But it always generates, like, all traits, right?
So it generates always from health to stamina to, I don't know,
like, magic power to melee resistance.
Like, it's a whole bunch of traits that always get generated for every NFI.
And then as a developer, you just pick like whatever you need.
And it's also split like into categories.
So you have like one category that's health.
And then in that category, you have health regeneration or I think stamina is in there and vitality.
And so you have subcategories or sub traits in that main category.
And as a developer, you just pick these, but you cannot say, my collection should always have high strength.
That's not possible as far as I know.
Got it. Got it.
Yeah, I mean, that's something that possible as far as i know got it got it yeah i mean that's something that
that we also need to to test uh we will definitely implement it for the root citizens as well
um and i mean really looking forward to giving them all those different traits in terms of
emotions and so on which will be definitely very useful i'm sure they will be useful in the red
verse down the line so that would be super cool.
But yeah, awesome, Believens.
I really appreciate you staying as well.
I mean, we are a bit over the time right now,
but I still want to talk to... I also wanted to talk to a tribe called Rex,
but I think they're now listeners.
And The Oak, I hope that you're able to speak now.
How are you doing?
I think I'm doing good all year. Doing great, man. Awesome. And the Oak, I hope that you're able to speak now. How are you doing?
Good, good.
How are you?
Doing great, man.
Other than having the flu, obviously.
How was it over there?
How was it in England?
I'm in South Africa.
Oh, you're in South Africa. Yeah, sorry.
No stress.
But yeah, I'm excited to chat a bit about Way3 and what we're building over here and kind of get into it.
Yeah, amazing.
Please, please talk about, I mean, going back a couple of steps back.
We were talking about the trade wars and this lottery and that you were one of the first projects that implemented it.
So how was the process of the lottery?
Yeah, doing that was a mission to set up,
but we jumped into a bunch of calls at Tradeverse
and they managed to get it set up for us.
Basically, why we wanted that lottery system is because we made loot crates.
And essentially what loot crates is, just a bunch of assets so by assets i mean like clothes or shoes or masks
and stuff like that so we want to do like a very gamified way of getting nfts or sfts essentially
so when you open the crate it's like a it's like a lottery system on the rarity of an asset you can get and
depends on what crate you get um when you mint it so you get like common crates rare crates
epic crates and legendaries and depending on the crate you get depends on the the chances of you
getting a higher uh item inside of the crate so uh what we wanted to do for loot crates is essentially when people play
a game or and in their game they defeat the boss or they finish the race first you can give people
rewards that could be a crate right and then it just gives the player um a reward for playing the
game and then you can then open that crate and get an NFT. And in future, we want to also help other projects
create assets or 3D assets if they're a 2D collection
and then try to implement that
so you can have a tribe called Rex Crate
and then people can earn these crates by playing games
and completing quests, et cetera, et cetera.
And that lottery system was awesome
because it's very gamified.
So people enjoy opening it and then trying to figure out what they're going to get.
And then once they get it, sometimes it can be very exciting if it's a legendary
and if it's not a legendary, it can be sometimes sad,
especially if you're opening a legendary crate and you get a comment.
But, yeah.
Absolutely.
But, I mean, you were able to to you co-developed that feature or
you were just like one of the first projects that implemented it and like yeah yeah go ahead
um so we came we we came up with a deer but the the actual um the coding and all that stuff was
completely done by trade versa it was we we came to them with idea and they didn't have it
that working yet so as soon as we told them they started working on it for us for the mint for our
first mint on the root network because we we have a collection on the xrpl and we didn't particularly
want to get rid of the collection there so we thought the best thing for us to do is to make
all our assets game ready and then give people the chance to actually get certain clothing items
or shoes and stuff on the root network by opening these crates.
So, yeah, that was completely on Tradeverse, setting that all up for us.
Nice, nice.
No, that's actually pretty cool.
I mean, it will be also cool for the hub to take some of the assets
that we will release in the next couple of weeks.
I'm sure that's going to be possible.
Take the SFTs and then creating a little lottery
with some of the assets that were already released
so people have one more chance to get them from those crates, right?
And then that loot.
So that's amazing.
So, I mean, we need to talk to you or talk to Tradeverse about that specifically.
Yeah, if you need help with the crate designs
and all that stuff, you can talk to me.
But on the lottery system,
I'm sure Tradeverse can help you guys out there.
The cool part is when you do something like that,
depending on how many crates you mint,
you can't really say how many items
are going to be over a certain asset, right? Because let's just say you have 50 assets in the crate it doesn't mean that
there's going to be um a hundred of those masks or whatever it is right like they depending on
the amount that you mint and then what comes out of it will be the amount of assets so it also makes
it rare in that way if that makes sense with assets like or by assets i mean like the nft itself so
they when there isn't a set amount of masks it depends on once all the crates are minted so
sometimes you could have like a rare that's rarer than epic just because there's so few of them
or so few that people have managed to get out of the crate i got it but i mean the collect the
the contracts for the sfts need to they they cannot be deployed already, right? Because if you find the supply for them and then it's done, then it cannot work with it, isn't it?
Yes, I think that is correct, yeah. Well, I think Guilherme can probably talk on it more. I'm butchering the name.
Absolutely.
No, I'll get back to him on that specific thing as well.
But yeah, what are the plans that you have?
I mean, explain please this relationship between Wear3 Studio
and then anti-social social media, I guess?
Yeah, yeah, yeah, anti-social media.
So right now for Wear3, we have the claimables live right now,
which acts as a bridge for XRPL community to exchange NFTs
for physical products and digital wearables.
So essentially, if you buy a T-shirt with a xlpl route you can then go and claim the physical
shirt so like you can not only wear the shirt in the real world you can also wear that
shirt in other people's games on the route network itself some of our future plans are basically to
create a hub for wearables to open a creative economy and give tools to everyone to access fashion on the chain so like on the root network and i think uh there hasn't really been something done like that
especially like the root network is quite developed with all the programs they have now with ubf of
course and that actually working i'm still trying to get my head around a lot of the that side of
things at the moment but I'm getting there slowly.
So getting the UBF working with the game itself
so when people actually get the product,
when they claim the product itself, they can then wear it in the game.
So it's like putting that all through UBF as well.
Yeah, that's actually one of the ideas that we have
and what we want to push also with the citizens in the future because then you can then use those wearables of an IRL
and as well as all of those games so that would be definitely a game-changer
and which plans do you have for the future regarding the the project what
are there any new features that you want to implement uh setting ubf aside of
course which you already mentioned yeah so we have a few more plans for way3 so we want to
um make the the platform more user friendly in terms of uh we we we provide a uh service where
we if projects projects can come to us and if they want a statue of their character they can
also come through us or if they want their statue of their character, they can also come to us. Or if they want their own clothes and that,
we can make their clothes into a 3D asset
and get the clothing items for them with our manufacturer
and then also do all the shipping for them as well.
In terms of under social media,
we have the game that we're working on, of course,
and then we have a clothing drop that's going to come out shortly.
And there's a few things that we work on the backside yet,
which is alpha that I can't yet tell,
but we will be showing some stuff in the upcoming weeks
for social media.
Amazing, amazing, man.
Yeah, I mean, we're thinking on doing these get-togethers more often
as we're able to exchange a bit of what we're doing
and how we can collaborate with each other
because at the end of the day,
we're the ones that will be pushing the network.
And the more we collaborate,
the more engagement and success we will have all together.
So, yeah, I'm going to plan another session also with all of you
if you're down to it.
I think we're a little bit over the time, like half an hour,
but this happens like every single time with these spaces.
But, yeah, I mean, it was great talking to you.
I'm glad that my voice was able to keep up.
And I really, really hope to see you soon on other spaces.
Again, thank you, the Root Network, for also co-hosting and organizing this.
It's always a pain having to coordinate so many different time zones.
And I would really love to talk to the people in New Zealand, as there are many community members over there.
And so maybe we can try doing it a bit later.
So it's not like four in the morning over there.
And we can also get to talk to others.
But yeah, I mean, that would be the wrap up for now.
For the ones that stayed the whole spaces, yeah, again, we are airdropping wearable to all the people that shared their future paths down below.
Basically like a PO-up just to show that you participated in the space and then you can showcase it, of course, on your avatar in the hub and then in the Rediverse in the future and so on.
So if you drop your your future pass address down there, we'll be able to airdrop it to you in the future in the coming weeks as we release the shop feature for for the citizens.
But, yeah, thank you very much shop feature for the citizens. But yeah,
thank you very much for joining the space. I hope you have a great
rest of your morning,
day, or night, and
talk to you very soon.
Thank you very much, everybody.
Thanks for listening,
thank you guys.