was kind of bugging out a little bit
were you guys not able to hear the music?
spotty it was like coming in
yeah, I've been having some difficulties with that
host and then co-host at the same time
they stay too close to each other
sometimes that messes some things up
we were just able to play the music through
and it just sounds super choppy
I would say maybe throw the phone
I know it's probably not ideal
so we're just setting the stage
thank you everybody for joining
we're going to get everybody up here
and then we will get it going
how are you doing Rainey Reece?
good to be back up in these spaces
up on the stage, been a while I think probably
two months since the last one up here
so yeah I'm down to stick around
here for a while especially gaming
big topic in the polygon ecosystem right now
sort of kicking off, I see James up here from
Gashero, you see our announcement last week
with Wylo World building their own chain
a little bit more about that and I see lots of
other polygon games up on stage
and figures and I'm sure we'll see some more
stuff and true but yeah it's good
nice I feel like it's the old days
having you up here co-hosting
for what I don't even know
like nine months maybe together
on Mondays? yeah I think nine months
and I think we sort of switched
it up didn't we in January, we started going from the main
account with different topics so I sort of dropped
off then and got stuck with meetings but
thankfully I'm sort of like not as many
meetings this week as we go to NYC
next week and more imparsh and stuff so
happy enough to jump up today and learn a little bit
more about these games, it seems like
people think there's no gaming
ecosystem on polygon which is quite strange because
certain polygon games are doing more volume than
that boggles me but here we are
I love that you know I think
people up here on the panel
so I think we're going to have a really
good space, I'm very excited, the gaming
space is I always have a super great
you know we seem to be able to have some
very good conversations so I'm very excited for it
NFT New York which is coming
up, very happy to be able
to meet up again with you, Rainy
Reese, last time I saw you
that was actually one of my favorite experiences
chain developer kit is very exciting
yeah so definitely want to
yeah that was one of my favorite games, I was playing at Art Basel
really cool with the team
like demonstration, get talked through
very bullish, one of them guys are building
can't wait to see it being built out
and play it a little more
everyone but before we get started
a little promo of the room so welcome
everybody, thanks everyone for joining
we are going to be talking
about the state of gaming within the polygon
if you guys would not mind going
on up to the very top part of the space
you will see the link to the spaces
if you could hit that like and retweet button
it would be greatly appreciated
just to get some more people
in the room we've already got
we've got 6 retweets of the room
I think we could pump that up just a little bit
everybody that we are out here
David Tenax with his hand up
David what is going on sir?
one simple humble request
for the rest of this space is
if you could just say CDK
development what you would call it
when you said that I swear I almost
didn't know what you were talking about for a second
and you know like I'm trying to be
on my toes for this spaces cause
we got so many legends up here but
pump my retweet bags better than Smokey
I love it yeah I have got a lot of
experience with pumping the retweet
yes it is important when you host spaces
to get people to retweet the room
I think sometimes people forget that for sure
and it's free doesn't cost anything
and it shows that you support the space so
much appreciated but yes it is
so yeah we definitely want to
keep in line with that you know chain developer
kit I just spell it out sometimes
for people that do not completely
that are going on in this space
started with a round of introductions
so why don't we start out
what is going on Frank you want to tell us
who you are and what company
thanks for having me today
I'm from Wilder World I'm
primarily amongst other things
with Wilder World we are building
really building out our first
within Wyoming we are actually rolling
time which are in active development
we currently have our racing
late last year at Art Basel
which was pretty awesome we just
able to meet a lot of the Polygon
the work we've been doing together
and to start kind of sharing that more
really great space just the other day
where we were able to solely
focus on Wilder World and it was
really cool to see you and Sandeep
riff back and forth for about
that was really fun to watch so yeah
yeah but that was a super great space so
excited to have you here for sure awesome
cool alright well why don't we go on
what is going on David can you give us an introduction
Reese everybody else up here
that I do believe I've already
appreciate you guys putting this together
I was going through withdrawals with no
Polygon focused gaming spaces
like I don't know what it is
it's just a different vibe up here when you see all the
you know a lot of other founders
up here but I mean not up here
something officer over here at
originally when I started working in the
space back in 22 this company
that happens to be one of the titles from
game development studio and also building
the fancy way to say it is
gaming tech infrastructure basically
and gamers recreate the games that we
program into these into this
engine that we've got so there's going to be a
mobile game few hyper casual games
different runners a lot of
the fun gaming experiences
that you would see on the app store
and giving everybody the ability to
change up how they really
move some of the things around
different environment and then also be
able to redesign them with prompt based
looking forward to really getting that out there
it is always a pleasure to have
you up on the stage David so excited
to dive deeper with you sir
alright let's go on over to
James James how's it going
I'm head of growth for FSL
of course we have Steppen Moore
product that's getting ready to launch
for anybody that wants to try to see what it may be
you want to follow at FSL
less than days away from now
which should be exciting the gas hero
tons of stuff going on we've got our community
test going on some big updates coming
on Wednesday the 27th with
an ability to reset the skills
on all the heroes and rebuild the skill
clan gas war getting ready to hit
on Thursday massive prize
pool going out that should be a lot of fun
and another big update coming on April 1st
on Monday with some changes
to the heroes and weapons and a bunch of stuff
that we've been detailing in our Discord
server and on socials and having a lot
of fun with growing out gas hero
adding more people in more players
are sending in that they want to
join now and we're looking through those
applications and just having a lot of fun with it
but excited about this new thing getting ready to launch
to hear about it and see it
it's really fun to watch you work
throughout the ecosystem James I think that
working with different projects collaborations
just exploring the ecosystem
seeing what's going on and really getting down
on that ground level to move
just staying within your own
community which I think is so important
the ecosystem to the fullest
reiterate that you are doing a great job
with that and it's great to watch
alright well let's move on over
to Dogami what is going on?
who do we have behind the account?
yo hi Smoky thank you so much for
Damien the head of marketing at
so if you're not aware of what we are
we are what we call ourselves
like an entertainment company because we
do a bunch of stuff but today
I'll be talking about our mobile game
that we just released earlier
this month it's called Dogami Academy
we are actually organizing
a huge competition with 4000
for NFT to mint in a play to mint
win but I guess we'll have more
time to talk about it later
not too long ago that was very successful
so love the work that you guys are doing
alright let's go on over to
PlanetMojo thanks for having me here
and can like only hear half the
if it sounds like I'm ignoring you or don't
hear something that's why I blame Twitter
auto-chest battler PVP game
that's been out there for a little bit
and we just debuted our second
game which is called GoGoMojo
which is an endless runner game
to have some big news around
a bunch of exciting announcements
us over the next couple weeks so
great to have you and if you want to fix
what I would suggest is just dropping down
and then requesting to come back up
and that should fix to where
you'll be able to hear everybody
that I'm always afraid of bugging
the host letting me back up sometimes
that works sometimes it doesn't
I'll try it next time I'm
no worries yes I'm quite used to
having to do that myself drop down
come back up so I know I know the struggle
well let's go on over to Voxies
what is going on who do we have
behind the Voxies account
my name is Brad King I'm the lead
so we're always geeky games
in PvP voxel tactics since
we've been in the game for a long time
we have a lot of really exciting stuff
engine so it's a new version of our game
through the unity engine coming
we have tons of cool stuff
on the horizon we have PvE
lots of different PvP game modes
that we've been working on coming
out but I'm sure we can talk about
well great to have you up
alright let's go on over to
what is going on who do we have behind the account
Smokey you have a very soothing voice my friend
I just wanted to get that out of the way real quick
planet mojo shout out to planet mojo
I got to talk to them and see them at
the wolves den at GDC I was pumped
to see all their new products
some of that stuff was looking really good
PvP with a little more of a
streamlined progression system
a progression system so we kind of fit
that niche for people that wanted to get into some
arena style PvP but they don't want to invest
all the time to level up their character as grinded
as hard as you have to in an MMO
but they want a little more flexibility
on the combat side rather than just oh I'm
playing scorpion and this is my move
and that's it and I'm done
so that's kind of the niche that we are looking to
fill we just launched something called
maestro towers which think of it
kind of like a clash of clans
meets mortal combat sort of situation
where you have all your assets filling your tower
and your friends or random people
are attacking your tower and your guys
are all defending it so that's the most recent
thing that we have you can find us at
or champions.io on Twitter
and everything is free to play
so come on jump in and hang out
well I cannot wait to dive
in with you thanks so much for coming
awesome and thanks for their compliment
on the voice I do appreciate it
I think it's mostly the mic
all right well let's go on over to Matt
good morning thank you for having me on stage
so my name is Matt Taylor
wall I'm actually the guild
mage for polygon in New York City
game design and computer science to
middle and high school teachers
in New York City so that they can
teach their students how to create games
and we actually do that all in Unity
I would love to connect after this
Twitter space yeah that's the term
I'm actually the gaming advisor to
the New York City mayor I've been working
in esports for 15 years now
stuff that you've got going on
you know if you're going to be going to some
we could meet up for sure
absolutely I'm the events director
at station 3 so definitely come
happy hour and I'll also be covering
all the events on the main stage for
a crypto newspaper that I'm not going to
find me on the event floor at any of the happy hours
sounds good alright well thanks
for coming up Matt and let's just
check in with Planet Mojo
well perfect and you have a great voice
oh well thank you thank you
so I'm going to ask a question
and then I'm going to pose it
and then if you would like to contribute
oh actually we have one more person
Welly of course sir how are you doing
can you give us an introduction?
I snuck in here hey Smokey hey
you're not the only one who agrees
Smokey you were born for this man
the space more enjoyable for everybody
but yeah delighted to be here guys
am here to talk about Taki
network if you think about
anybody is familiar with Voodoo
if you haven't you should check it out
it's I think the number three most downloaded
in history for mobile apps
games bring mainstream users on
about this space talking a bit about
a lot more to say but excited to be here thanks
to dive in with you Welly you
ecosystem so it's been a pleasure
definitely want to dive deeper
as I was saying so the way that we're
going to structure this space is
I'll probably be going back and forth
I sent you the list of questions
and so the way that the structure works
two people in the speaker panel
you know to answer the question
and then if you would like to contribute
to the conversation if you have something
to add and you were not called on
please raise your hand and we will call on you
and this is just to kind of like
you know keep the flow going
if we had everybody answer every single question
we'd only be able to do one question
you know and then it'd be an hour and a half
to kind of keep it moving
but we got Rainey Reese with his hand up
I just want to ask, you said we're alternate
between the questions. Can I ask the first one?
It's my favorite question I get to ask every builder
hey if this is your bread and butter
sir you go ahead and take this one
I'll just ask this question
but why did you choose to build
on polygon and maybe we'll just go in order
to answer what goes up first but
yeah why did you choose to build on polygon?
I see David 10X going first I think so
very simple answer for me
I did not make the choice
definitely was not as cool
quote unquote cool as it is now
polygon was more of an acquired taste
when you see a company change their logo
you're like damn I like the original logo better
but as time goes on it grows on you
polygon's done more than grow on me
like honestly I think polygon's
literally part of my DNA now
and very happy how things
turned out actually I think polygon
ended up being our second lead
you know love to see like
where they are now like how things
really panned out especially with the
institutional capital and the big things
that polygon's really doing in the background
to me that's where a lot of
companies are going to want to be in a year or two
and that's what my boss originally
told me like it doesn't matter
what's really going on now in this
space when it comes to chains and the tech
there's so many of them but
you want to be on a team and in an ecosystem
that you think is going to be
much further ahead down the line
than they currently are and you know to me
I love what I see at polygon
like no other chain's got to smoke you
no other chain's got to reese
love to hear where you build on polygon
I think yeah iGlare is going
to be a very important initiative going forward
unlock a ton of liquidity
across all these block chains and
you know we'll see how aggregated block chains plays out
and I think it's going to be pretty interesting especially
in the gaming ecosystems we
knew people like Wilderworld
and other chains plugging in the iGlare but
we'll go James and then Wally
James why did Fines Social Labs
choose to build on polygon
how do you find GAS here going so far?
blockchains at this point and when we
launched and we're getting ready to launch
GAS here we spent a lot of time trying to figure out
what blockchain we wanted to put it on
huge for us and there were
certainly some tech things that polygon
can do that were important to us
polygon's not the only blockchain
from just strictly a tech perspective
that satisfied kind of the
check boxes so for us I think
the primary reason we came to polygon
was because of the people right
it's Greg and Smokey and Reese
that are all in this space today
it's the conversations that we had with them
the relationship that we built
thought we could achieve on the
blockchain from a standpoint
of working with the chain for tech things
but also for relationship things
web2 companies for collaborations to
other projects that are on the polygon blockchain
the team it was also the community
B&B but there were all these phenomenal
projects and all these things going on
within the polygon ecosystem
and that we wanted exposure to those
players to those gamers to those projects
gas hero collaborations for
expansion outside of our FSL
both on the polygon team and in the polygon
community was the primary reason we came
for who you want to pick next
his hand up next and then we'll go to
yeah you know James I think
you wish I went first because I think
you gave you had the perfect
answer there I was going to say
you know we ended up hooking up with polygon
I think similar type of process
so we talked to a lot of different chains in the ecosystem
that really stuck out was meeting a lot
and I think the thing that really stuck out
I think high integrity the
team was I think it's always clear
listen to what he's saying
he's a very well meaning guy I think
not just polygon but I think all of web
3 and I think that's something that really resonates
folks who aren't familiar a lot of the team at
a billion dollar gaming company
very hardcore about building and bringing games
to market but also super high
integrity teams so I think we're really excited to
and company initially and then since then
we've had an amazing time getting to a lot
I love the way that you guys
well we got one more hand up so we've got
yeah if I can add my two cents
there is something that is super important
into web 3 you know because this hasn't been
talked about yet and I feel that
all the partnership that has been done
with all those traditional
I'm pretty sure for example
the collaboration with Starbucks for example
a lot of people who didn't know about web 3
suddenly heard about polygon
as something about blockchain etc
even they didn't really know about
blockchain in general and
we're trying to reach the mass market
and I feel that it just makes sense
were going to build on polygon
and super glad to have you
alright well let's go on to
so what are some of the benefits
that you've been able to provide to your community
that you would not have been able to do
with Planet Mojo for this
one and if you guys need me to
and sort of tail on to the last
question too which I just didn't want to
and praise polygon too much
but now I will but no just through
you know partnerships that this
using the Amazon Prime partnership
quite a while and that was really a way
and onboard them as seamlessly
ecosystem where they were
sort of receiving free rewards
and benefits in the web 2 sense
and the idea was to sort of
give them something in the web 3
sense that they could have true ownership
introducing to the concept of a wallet
which we worked obviously
with polygon and sequence our
other partner on that and that was
sort of paved the way for us
flow of our game play as we
of naturally and let them
play the game really just
experiencing the game first and
acquiring those assets in ways they're used
to through battle passes and
unlocking and then when they've
shown enough time and commitment in the game
and what that means in our game is
leveling the characters up to level
20 then we treat it more as
if you're going to introduce this to a new
present that to them as a
kind of aha moment, give them that
let them mint their first
one of many things and we also
have a system in the game we called our
election tier system which is becoming
more and more important to
our games and this interoperable
ecosystem we're building and
really that's just all about giving
holders and it's not just for
point system with ranks and tiers
and you get many more points if you
actually play with these assets in
the games and level them up
many other rewards have been
coming to players and more to
and doing things we couldn't in web 2.
Very cool. I mean I think
I think the digital ownership aspect
have that be an added benefit
into building your community and
what they feel when they have ownership
over some of the assets that
they're playing with in the game so
Alright. Well I want to pose the same
have a we've been able to drop
pets, weapons, armor, stuff like that
just over 160,000 of these
so the vast majority of these
up into like better items
we do this with the Forge
system on our site so I think that the
we migrated from Ethereum
no way we were ever going to be
able to do this in Ethereum. Gas would have
expensive. No one would have
been able to afford that. We paid the gas for
Through any transaction it's
gasless for the players so we pay
I think that's something that we could have only done
on Polygon especially back in
It's been very good and personal
you pay for all the gas fees for your
Yes sir. Up to a certain extent I
we do pay for all the gas fees
does the bulk of your community
the hardcore players that are doing
more than 50-100 transactions
noticing this or do you guys advertise that?
advertise that. I think the vast majority of our
player base and those who interact
that from our website we have like
very, very small fees compared to
OpenSea when you're trading, when you're buying and selling.
We have a giant rental system
and battle with them, earn Boxel
and earn NFTs with your rented
own NFTs and rent them out to other players
and make a percentage of what they get
all of the NFTs that they
make and you can give them the Boxel they make.
Paying the gas fees has really not been
pennies for every, it's like a
fraction of a cent for every transaction really
and I think the community really
they use that and so they know that for sure.
Love that. Well that's really cool to hear. Thank you,
had somebody come in a little bit
after we did all of the introductions
throw it over to them. So we've got
Blast Royale up on the stage.
a little introduction and
Sorry, running really late here.
going to run over a little bit but I didn't know it was
hey, it's been a while since we've been on the space.
in hibernation for a while
working on the game, getting the
game up to a good standard, working very
closely with our community to
that they're looking for and we've come
a long way and things are going really well.
collections and all sorts
of things but game is doing
really well. It's a top-down Battle Royale game
for those who are unaware of
Blast Royale. It's on mobile only
instaurs mark. That's all organic
and some other really nice metrics that we're in the team.
what we've been working for.
We've still got a long way to go,
loads of features still need to
be added. We've still got to work on the longer-term
retention, monetization, things like that.
We're excited for this year. We really
think with not only the momentum
with the ball and everything but
also the progress our game is making.
With all GDC and everything
all excitement at the moment
and we want to get as much of that
into our energy to do what we're doing.
Awesome. Well, glad to have you
guys. Some very impressive stats
that you've got going on and
excited to have you participate
For this next question, I am
going to throw it on over
Thank you, sir. I think we had some
Let me just get to the next question
and I think I'll probably just put this
entire audience and again like whoever
wants to raise their hand and answer it first, but
what are you most excited about
in regards to the future of blockchain
blockchain gaming there will
eventually disappear. I think we'll
just have native gaming, but what sort
of blockchain aspects most excite
you about gaming? If you ever
want to take that away at first, go for it.
Go for it, James. I knew you wouldn't
have me down in this stage right now.
I get to Reese. I might have a controversial answer here.
I almost feel like what I'm most
looking forward to in blockchain gaming
is for the blockchains itself to
kind of fade into the background where
the gamers don't even realize
that it has anything to do with crypto
or NFT and all of a sudden
the game where I'm downloading and
installing a game on any platform.
iOS, Android, Steam, Epic.
It's a progressive web app through a website.
Doesn't matter. I hit the play button. It creates
a wallet for me. I don't even know what blockchain
it's on. It has a marketplace built
in. I'm playing the game.
I'm maybe buying a season pass.
I don't even necessarily know
how that's tied. It's got a fiat on-ramp.
I'm trading things in a marketplace.
It all happens with this underlying blockchain
technology. I never have to care
protocols, any of these complicated
things that I think confuse web2
gamers. All of a sudden the terminology
starts to change and it's collectibles
buying a season pass or buying a license
to play the game or whatever it is.
Everything's just built in
and easy to understand and it works
well and I think what Polygon's
building with the aggregation layer is going to play
so well into that where it could be
across multiple different places and it all aggregates
It kind of reminds me of Apple back in the day
of why people choose an iPhone
It just works. Everything works seamlessly together.
The apps work with the hardware
that it builds into the websites.
an email address and a password and everything
just links together and works.
I feel like we're not that far away from it happening
but it's a massive step to get there.
I think that's the goal. I think that's what every
blockchain is trying to work towards
just becoming that integral
background and just let the user
not know they're operating on blockchain but
have the benefits of using blockchain tech.
Welly, I'll go to you for this question.
I'm hoping that other speakers
here I can't see are probably nodding
It's one thing to build a game that works.
I think from a product perspective, making sure
that the chain is doing what you want,
that the onboarding is the way
you want it to be. But once you have the product
ready, then how do you find the right users
and how do you get them onboard
a lot of the clever ways that developers
it can be very expensive. It can be very
expensive and detrimental to
everybody, especially given
the risk of civil attacks and bots.
I think by contrast, if you
It's really sophisticated.
I think if any of us wanted to launch
we just have a wealth of resources to do that.
I'm looking forward to seeing not only
blockchain gaming catch up
in terms of sophistication, but I think
taking it further. I think
a lot of people here could acknowledge
the opportunities that blockchain
could bring in terms of targeting,
who are getting compelling offers, and
the polygon ecosystem is so
big. There are a lot of people
consumers, potential players, it'd be
amazing to see someone come up with the
right solution to help leverage that ecosystem
and bring together the right users in the
right game. I'm excited to see that evolution
Thank you for that, Willy.
I couldn't agree more. I think I
Real quick, I just want to comment
I've done a lot of thinking
and I think you touched on something
really important where people
just want things to work.
I think that that is so powerful.
because I think for a long time,
the blockchain portion was
this buzzword that people would
use and then be like, oh, it's on the blockchain.
it just needs to be a game that people
are able to have some of the benefits
of digital ownership that are provided
They just want it to work.
That is the important piece
to where you just don't have to worry
about it. You know that when you load it up,
You're going to be able to have a good time.
I'll throw it back to you, Reece.
I think I want to throw over to
one of my favorite games here, Planet Mojo,
to answer their pretty much
games where you don't even know you're working with
the blockchain tech, so take it away.
I hope I don't contradict that.
I mean, well, I agree with almost
just said, and it's something
we've thought about a lot.
I do think it's important that
that this stuff isn't completely
Now, that doesn't mean it's not easy
like you're saying, but if
invisible, which we've tried
not to do in our game, it's just invisible
kind of at the beginning, because we agree
with you, the game has to come first.
to people the benefits of this,
then they're not going to know the difference
between the types of games they're playing now
and other companies are holding
their assets on centralized
servers. People, for the most
part, don't know the difference. So we
do, I feel, have to inform
them in an incredibly friendly
different, and why it's cooler, and why
it's better, which we all
just tell them, you have to show them that
step is just getting them to adopt it.
Like, just, hey, setting up
a wallet, or just letting them know
that one's been set up for them, and it's different
than just their inventory,
or whatever, than they're used to seeing.
So, that's just like a very
subtle but important distinction
for this whole space, if this
revolution and a paradigm
shift, which I've always believed since
I really want to thank you for teaching me the word
that right, but yeah, good word.
That's what I'm here for. Thank you.
double down on that. I think it's
one thing to think about the product,
it's also a risk, you know, if you
build it, they will come. You really have to
know who they are, and make
sure you're getting this in front of people who actually
want it. And I think that point about
not bearing blockchain too
far in the background is so important.
lesson to learn from the success
they're not people who are suddenly
switching over from their
Schwab brokerage account. These are people who are
very aware of crypto, they
know what they're getting into, and they're
getting into it because of the crypto.
I think there's a balance here, but
you really want to speak to your audience.
I agree. Let me just push back
on that slightly, if I can
also, though. Because you said
before, I was going to give it a
this is one thing we've always loved about Polygon
is they have had this mass market
Reddit, things like that.
care about this now, as we
can see, the numbers in DeFi
are pretty small numbers.
We've always taken the attitude
We have Web 3 people who love
our game and love the Web 3 aspects of it,
but there has to be some companies brave
enough who are going to take this out to
the masses. It's like going from
being the punk rock band in
a small club out to playing stadiums.
I think we're going to see that
happen. Over the next year,
these bigger games come out,
happen to grow the space. That's
my only pushback on that.
Totally agree. We're saying exactly
the same thing. I couldn't agree with you more.
Frank, do you want to take it away next?
Then I'll go to MCAA to finish it off.
kind of echoing some of the
friction point. Currently
even just kind of being at
quite a bit smaller this year
and it feels like Web 3 gaming
so it kind of had a small
but significant in the sense of
there's a lot of excitement and a lot of
I do think energy will start to
the onboarding perspective
I've often heard a lot of conversations
it's a new thing so it's very challenging
new frame or model and then that
everyone else to follow so
and I think that's ultimately
sooner than later. We'll see a
because there's different archeotypes
so I think you kind of think
of how we think about it at Wilderworld
it's really thinking about
various groups and stakeholders
they want to participate at
people of different archetypes within those communities
participate but how does that actually
and how do those things stay balanced
and I think that's a big part
I think from the players'
fully invisible because it is a new thing
where on their journey are they being
introduced to this stuff and I think
yeah but exciting stuff all around here
because I can't seem to put my hand up
we've been hyping it for so long
and I forgot that space is
all about mobile so let's try to put
my hand up, I'm starting to wave at you guys
anyway, new moment out of the way
for both worlds, the Web 3 and Web 2
something we're trying at the minute
and I'm kind of just sharing a live
kind of test that we've got going on and
so far it seems to be going quite well
we're creating a collection
which is cosmetics based in our game
system inside the game on the
communicating to our players that there are some
new cosmetics coming out that they can get their hands
and they can try and complete some tasks
outside of the game and inside
of the game in order to get whitelist for
airdrop. Now obviously the terms
we use inside the game are a little bit different
just kind of Web 2 friendly but the
attraction here is that they get a game character
that they're really excited about playing because characters
are quite important inside
our game. Now from the outside of our
game we're also promoting that same
product, that same cosmetic
but we're kind of highlighting the
other kind of benefits that you can get with it. So by
owning this collection you can get
token airdrops and you can get all these various
different things that the Web 3
people are very excited about
So far what we're seeing is that a lot of Web 2
traditional games are coming outside
of the game to complete quests on
platforms like Zilean Games
and they're super hyped about
the cosmetic character that they're
going to be playing. They don't care too much about
the airdrop, the noob token
or this kind of stuff that they might be getting
but they're just super excited for what they're going to be getting.
noticing is that these kind of two worlds are
combining and they're all getting very excited
no one's complaining. The Web 3
people aren't complaining that it's a
If they're interested in that, they're interested
in that, they are. And then the Web 2
worried about the Web 3 side.
Maybe some of them are a bit curious but they're
very focused on this product that they're
going to get and just get their hands on in game.
Now the long term kind of goal with this
is we're bringing everyone together where we
want to be bringing them, whether it's Discord
or on our marketplace or whatever,
that these benefits that are going to start to unravel
bringing these two worlds together because it's a
product that kind of fits both worlds.
live test that we've got going on at the moment
but what we're seeing is Web 2 gamers
quests and getting the white list before
via a competitive style quest
kind of play to white list but
deeply gamified, not just
sign in, take a snapshot, go out.
Actually you've got to complete
30 levels in order to get the white list
and things like that. So I thought I'd share it
because it's kind of quite an interesting thing
and we're trying to continue
to work out what the longer term
thing is here, after the air drops
what then and things like that.
But I'm really excited for it
as long as the terminology is
if the product is good and fun
seem to be having a lot of fun and getting
involved with it without needing to explain
and maybe how some of their
motivations differ, maybe
how there could be a difference
So yeah, it's super fascinating to hear about that
last but not least, let's go on over to Mixie.
well the original question was
about blockchain, something along those lines
so I'm just going to go with that one.
everybody else went before me
because we need everything that you
all said to get to where I want
to be. So I mean this is the perfect way
to wrap it up. But look, I'm
going to make all the older gamers feel like
a kid again. What we need,
one, I want to see some very
financial economic system
like World of Warcraft put that on chain
with certain assets. I think
we're going to see games taking
the Collabs playbook out of
a very cool thing to see down the
line and also need it to get where
I want to be. And that's pretty much ready
player 1. Once we get that
different assets, different games,
different levels, all these crazy
Apple headset, but by the
time this happens it's probably going to be the
Apple Vision Pro version 69
the new version of Polygon
hey, I mean ready player 1
it'll probably be ready player 3
looking city that's in the movie.
We're all here early so it's going to be a way
will definitely be playing
I use, whether it's the meta one
Alright, well let's keep it moving.
we're kind of coming up on time.
We only got about a half hour left.
skip over one question. And I'm
going to go to this one which I think is
super important. I think that
the feedback loop provided
other industry. I think within web
audience that you could have
that can be a blessing and it can also be a
curse. You kind of have to have a thick skin
it like it is. They're going to say it how
they see it and sometimes
that can be a little bit rough.
if you're able to utilize
you can't listen to everybody, but at the same time
you definitely have to have your ear to the
ground and listening to your community
about these different things. So I
do want to ask people about
this. With that strong feedback
harnessing that strong feedback loop
And why don't we start off with
I think in all gaming, as you pointed out,
but in web 3 in particular,
try to make everybody feel heard
from all members of the community, from all parts
of the world. But you have to understand
as a development team, you can't
make everybody happy. And if you
try to jump through all the hoops and try to make
everybody happy, it's probably not
going to make decisions that are in the best interest
of your game, especially if you want your game
When I think about web 2 games,
and there's so many great examples out there,
Bungie and Destiny is a great one.
That community is so engaged
and gives so much feedback,
and they're so passionate about the project.
A lot of times that feedback can come off
as very offensive towards the developers
because they're just so emotionally
involved. They're buying the season passes
every year and every update
and every change to the game and every buff to the
weapons and the subclasses
and all of it's just so important. I feel like it's the same thing
in web 3. And if Bungie were
to buff everything, it would just break the game.
where you reach out to the community,
being where the community is
for us, we know we're international
and we've got gamers with Steppin
and Gassero that are all over the world.
So making sure that we're on WeChat
and we're online and we're on
WhatsApp and we're on Navarre Cafe
and Kakal Talk and private
Facebook groups and Discord and Telegram, of course.
regions, not all languages
necessarily. You can try to force them to
but it makes it a little harder
to communicate, right? And so
to be able to communicate in their languages
putting announcements out, taking in
that feedback, making everybody feel
heard is such a massive piece of it.
tell them what some of our thoughts
and giving some announcements
prior to actually making the changes in the game
and allowing them to give us that
and then changing our plans
based on that feedback I think is
so crucial. In the past I feel
like we've aired on the side
of not trying to warn anybody
in advance of a change and announcing
the change as it happens. So
somebody in a part of the world where they're awake doesn't
get an advantage in trading.
Now we've started to tell them
we can advance what we're going to do,
get that feedback, and then see
how the community feels about it before we implement
it. So everybody feels heard.
successful, but it's so crucial
in Web3. It's demanded by the
communities in Web3. You've got
to learn how to be good at it.
And I love that. And I think it's like
a really important point of
not listening to everybody,
times when people ask for things,
when you make them feel heard, it's important
being able to have your master
plan and your vision, and being
to be able to get behind that vision
is important. Because if you change
your vision every five seconds based on
what it is that the community
is telling you, the overarching
project, you're going to be in trouble.
You're going to be all over the place.
You're going to be making decisions that
might not be in your best interest because
you're going to be able to have this landscape
that others won't be able to have.
But it is still important
to be able to take in some feedback
and suggestions from certain
community members because they're going to be able
to have a perspective as well
just being able to figure that out
loop that into your overall plan.
Very important, but thanks for that James.
Oh Smokey, could I just say
I'm really sorry to interrupt that I have to run
and I just didn't want to just disappear.
So I just want to say thanks for having me here.
Thank you for coming. Thank you for coming.
I'm actually just about to do the same.
Keep it rolling. I do need to run
but I didn't want to just drop off the stage.
This has been a good productive talk.
I'm very excited to see what you guys are
building further into the polygon ecosystem.
Some great thought leaders up here.
Let's break that mess up.
There's no gaming on polygon because
Alright Rhys, thanks for coming up sir.
Alright, well let's keep it going.
Champions Ascension. What is going on guys?
Yeah, this is a topic that
really hits home to me specifically.
So Champions has always taken
Recently we actually ran an event called
where you would actually come in and
design portions of the game.
In the winter of that game we got to actually
have a sit down talk with our developers
they could kind of flush out the idea
with them, kind of realize
the good, the bad, the ugly
if you're just a person in a normal
web 2 game, your connection to
those types of people is basically
close that gap a little bit.
Having our actually developers sit down
with some of the community members that have designed something
is like a good way that we have found to do that
every once in a while. And then something that we do
have every major patch, we want to get ahead
of the things that are still existing
from previous patches. So basically I hold
a town hall where I go in
we go over all the different pain
points that the game has. We go
over different minor suggestions that they
and things like that. Obviously that's stuff that
will come over time and something that everybody's
going to have opinion over. But we want to know the pain
points. If there's a certain pain point
we might not like their suggestion of fixing
it remains something for us
to look at. So if you have a
few people in this town hall and three or four
people have the exact same issue, we need
to take that very seriously and we need to get that on the
roadmap for the next patch as soon as possible.
So as soon as that patch is out,
we're moving and taking the next steps
to correct that issue. And we also
reward people for some of their
contributions and things like that. Sometimes people
of various things that they have
wrong in the game and that's stuff
that I want to make sure that
your time spent, just like
any web 3 project, your time spent is paid
for. So you're going to earn something in the game
for champions if you go out of your way
to provide us with strong feedback and especially
if you're able to create something that
champions has always been on top of that
and I look forward to hearing all the other projects
to hear it. A very, very important
Alright, let's go on over to Voxies.
really just have to echo what these wise
gentlemen were saying. It's a super
the game is the feedback loop is
your Discord and your members
and your players telling you
all of those pinpoints and
giving you all the feedback.
I think someone else said,
that you can't take all of the
and panic and run with it. You can't take
every single thing that everyone says
You definitely have to separate
pump their own bags and stuff like that.
definitely say as a game designer and
as someone who is in charge of balancing,
you definitely get a lot of heat from the
community when they don't like things
I think it's definitely critical
Discord to see what people are saying
tickets that we get from the player's feedback
We've done that and we're doing that with the new Unity build,
which I feel like is going to be really
game points in the game for our community.
I definitely want to thank the community while I have a stage.
all your feedback and stuff like that.
We couldn't do it without you.
That's a very good question.
we have what we call the council.
The council is a group of 22 people
that are elected by our community
in order to represent the community
and to do some kind of a bridge
As a company, we develop the product
out there for the community to play the game.
imagining the game, making it,
but they're the ones playing it.
community that have played the game more than me.
feedback, I want to listen to them
because in the end of the day, we're doing
it can be a bit tricky between the long-term vision
feedback that a community
can give because you need to make sure
that both are aligned and doable
and that by working on certain
feedback, you're not postponing
some part of your roadmap.
I think it's where there is a tricky thing
to spoil your whole roadmap
sometime to your community,
but at the same time, you need to understand
that things will come later or even
sometime. I see a lot of feedback
that we get that we're already working
I know that, for example, our game designer
spent quite some time in our
conversations between the players,
In the end of the day, we're really
developing games for the players
and if there are things that need
to be tweaked in what we imagined,
because they'll be the one playing it
It sounds like you guys have done a really
great job in setting up a
and process that feedback
from the community. I really love
looks like we've got Welly with his
hand up. What is going on Welly?
I agree with all the previous
speakers. What I would add here
is I think it's also important
members of the ecosystem at
as constituents as well and think
about where you can get feedback from them.
I'm thinking just about the comments
having a lot of users in it.
Meanwhile, if you look at
Web3 Gaming, it's still tiny
and I think it's really important to try to bring
those things together. So how, for example,
relevant members of that community
what are the polygon community's needs
and otherwise what can that project
that game offer and see how
these things can tie together.
interoperability is really core to Web3
individual community, people playing the games
directly, but the projects around you
and how you can work together to
grow the space bigger faster.
feedback and I've done a bit of thinking about
entire ecosystem together
and really what that looks like.
that really anybody has cracked the code of.
It's really interesting with
blockchain gaming, with just games in general.
types of communities where
you may not really see cross
pollination from community
to community and I've spoken to
some games where there's even a level
where they want to keep gamers
within their ecosystem and don't
which is very interesting because that's
not really the case with say NFTs
It's definitely something
I think that there are plenty
of games that really don't mind, right?
Like cross pollination with communities.
But I think that there are some
I saw you go off and what do you think, Willy?
You don't want to compete.
You don't want to try and cooperate with your competitors
if there's going to be a net loss.
But I was thinking you think
and marketing infrastructure.
So I was talking before about
games. I think it's according
to Unity of something like 50%
with advertising. Dig into
those ads. A big chunk of them
So there's this question of, okay, you may have
the attention of a gamer. That gamer
may not stick around for a long time, but it could
be much more valuable to someone else.
So, well, why not monetize
basically cross-marketing rather than
just providing that user with something
that they're not going to want and
end up having them schlep off
to have to find the right game themselves.
opportunity to have more of like
market-driven discovery, which is effectively
marketing and advertising.
But to make that happen, you need to have
a combination of that marketing
as well as a critical mass
And I think in order to get there, you just
Web3 game developers that
cooperate with one another to help
build up both of those things.
Really hard to move this page forward
if they do it in isolation.
I am all about collaboration.
there is enough pie for everybody.
can get much bigger when everybody
So, yeah, I think that that is super,
super important. And I think that's
one great thing about the Polygon ecosystem
builders that it attracts are
pretty friendly. They're open to collaborations.
They're open to working with other people within
elsewhere. And I've always
really enjoyed that for sure.
Did it remute? It's shown on mute.
Can you hear me now? Yeah, I can hear you.
Love this topic. I think this topic goes well
outside of Web3 to other areas as well.
I come from Twitch streaming background
eight years as a partner Twitch
streamer. And there are a lot of content
creators, Twitch streamers, YouTubers,
kick streamers that refuse
They don't want their audience to
learn about other streamers and broadcasters
and all of a sudden I'll lose my
audience and I only want them
to watch me and I only want them to listen to me.
found over time is that those
broadcasters tend to shrink and
disappear very quickly. And those
that will collaborate with other influencers
can actually grow their following
much, much greater. And if
you're the type of a game
or a project or an influencer
that could so easily lose
your entire audience to somebody else,
then that's a great signal to you that you
need to improve your product. Like
if your product's strong enough, if your content
as a creator is good enough, if your
people are going to gravitate to
you, not away from you. You're not going to lose your
audience to another project. And
I think you're 100% right, Smokey. Like
collaborating with other projects
pie is so much more important
than fighting for your little
And collaborating with others and
seeing your audience potentially go away
could be a great signal for you of
what things you need to improve
about your product so that you can
audience in a way that's far more
It's very interesting to hear about it from the
perspective of someone that was
a partner Twitch streamer, right?
the people that siloed themselves
eventually would fade away
and people that were not collaborating
can really be an indication
you're so worried about losing your
audience to these other people based on
some collaborations that you do with them
whether you are a content creator,
project, whether you are an NFT
that there needs to be some
provide a level of stickiness
And you might be able to learn
from those people that you're collaborating with
like, wow, these types of
features people really liked.
They really liked the way that they're doing this
I love to hear that. I think that that is
very interesting for me to hear.
I'm all about collaboration.
It's honestly, you learn so much.
like this, being able to have
expertise of the individuals
in this room just having a conversation
I think is some of the most
that we can create in this
Just from the conversation that
arrived. Always super great.
But we've got champions with their hand up as well.
Yeah, I just wanted to echo
off that sentiment that he just brought up.
You're working in a space
up and down. People are in and out.
Projects are still building. Different promotions
are coming. Different tokens are getting
The people in this space are very
If you don't adapt to that, you're falling behind.
in some of your people going to
another company when they're doing a major promotion.
a big enough relationship with those other people
audience during one of your promotions
and their down time. It's very, very, very
helpful to actually promote
yourself with all these other various
hand in hand with all of them during this whole
process. I can't tell you how many times
I've gone into different companies
and play tests and things like that
that were basically like, thank you for
showing us your game while we finish
this project. We can't wait to do the same thing for you.
I've been very happy with
how collaborations work in this space.
Especially since everybody's so early in building.
I love that. Thinking about that,
feature to be worked with.
you need to work with that and understand
hop from community to community
and being able to figure out
the best way to work with that
and understand that there
flow, this inflow and outflow
of community members. Because
I think, especially within
the space that we're working in,
people are like, oh man, this is where
I need to put all of my attention right
now. And just understanding that there's
going to be ebbs and flows.
If there's anything that is constant
being able to understand that
come up to the very end of the space.
Look, I think that this was a
super great conversation and we're going to
often. I think, you know,
gaming within the polygon
one of the largest cohorts
So I think it's important
to have these conversations
get into some very, very good
it's really great for the audience
of the topics that we discuss.
just before we do close it out,
I do just want to thank the audience,
everybody that came and listened.
we got up over 200 active
listeners, which is very impressive.
And I do just want to say that
for everybody in the audience, please
all of these speakers a follow
so that you can learn more about
what it is that they have got going on
are great things happening
so yeah, please go and give them a
follow. You can find their
to figure out how to engage
further in their ecosystems.
But I do also just want to thank
our speakers for coming up.
I think that this was a very
interesting conversation.
are always some of my favorite ones.
I enjoy playing games within this
I've been a gamer all my life so
I really enjoy being able
that are building within the polygon
Look you guys, we host this space
10am Pacific Standard Time.
Next week it will be a different
topic but we hope to see you there.
afternoon, whatever it is, wherever
and we will see you all next week.
Thanks, Franny. You guys rock.