The State of Gaming within the Polygon Ecosystem

Recorded: March 25, 2024 Duration: 1:26:59

Player

Snippets

can you hear me
yeah I think
I think my other phone
was kind of bugging out a little bit
were you guys not able to hear the music?
it was sort of like
spotty it was like coming in
yeah, I've been having some difficulties with that
I bought an older phone
to be able to
host and then co-host at the same time
they stay too close to each other
sometimes that messes some things up
yeah it could be
it could be
I wish with
Twitter spaces
we were just able to play the music through
but I've tried it out
and it just sounds super choppy
I would say maybe throw the phone
across the rim
I know it's probably not ideal
but hopefully that helps
absolutely
well perfect
well let's get started
so we're just setting the stage
thank you everybody for joining
much appreciated
we're going to get everybody up here
onto the speaker panel
and then we will get it going
how are you doing Rainey Reece?
I'm doing good sir
good to be back up in these spaces
up on the stage, been a while I think probably
two months since the last one up here
so yeah I'm down to stick around
here for a while especially gaming
big topic in the polygon ecosystem right now
sort of kicking off, I see James up here from
Gashero, you see our announcement last week
with Wylo World building their own chain
pretty excited to learn
a little bit more about that and I see lots of
other polygon games up on stage
and figures and I'm sure we'll see some more
stuff and true but yeah it's good
to be back up
nice I feel like it's the old days
having you up here co-hosting
with me, we hosted it
for what I don't even know
like nine months maybe together
on Mondays? yeah I think nine months
and I think we sort of switched
it up didn't we in January, we started going from the main
account with different topics so I sort of dropped
off then and got stuck with meetings but
thankfully I'm sort of like not as many
meetings this week as we go to NYC
next week and more imparsh and stuff so
happy enough to jump up today and learn a little bit
more about these games, it seems like
people think there's no gaming
ecosystem on polygon which is quite strange because
certain polygon games are doing more volume than
entire blockchains so
that boggles me but here we are
I love that
I love that you know I think
I think when
you're the popular boy
at the dance
everybody comes out
to try to let everybody
know that like hey
we're dancing too
don't you see us?
it's incredible
but yeah we've
got a lot of amazing
people up here on the panel
so I think we're going to have a really
good space, I'm very excited, the gaming
space is I always have a super great
time with and
you know we seem to be able to have some
very good conversations so I'm very excited for it
I'm super pumped for
NFT New York which is coming
up, very happy to be able
to meet up again with you, Rainy
Reese, last time I saw you
was down in
Miami for Art Basel
which we were actually
able to play
Wilderworld
which was very cool
that was actually one of my favorite experiences
so now seeing
Wilderworld building
you know through Polygon
chain developer kit is very exciting
you know and
yeah so definitely want to
yeah that was one of my favorite games, I was playing at Art Basel
really cool with the team
like demonstration, get talked through
Wilderworld
very bullish, one of them guys are building
can't wait to see it being built out
and play it a little more
absolutely
yeah so definitely
excited to dive in with
everyone but before we get started
I would just like to do
a little promo of the room so welcome
everybody, thanks everyone for joining
we are going to be talking
about the state of gaming within the polygon
ecosystem and
if you guys would not mind going
on up to the very top part of the space
you will see the link to the spaces
if you could hit that like and retweet button
it would be greatly appreciated
just to get some more people
in the room we've already got
we've got 6 retweets of the room
I think we could pump that up just a little bit
and really show
everybody that we are out here
but we see we got
David Tenax with his hand up
David what is going on sir?
yeah just one
one simple humble request
for the rest of this space is
if you could just say CDK
instead of chain
development what you would call it
when you said that I swear I almost
didn't know what you were talking about for a second
and you know like I'm trying to be
on my toes for this spaces cause
we got so many legends up here but
nobody does this
pump my retweet bags better than Smokey
I love it yeah I have got a lot of
experience with pumping the retweet
yes it is important when you host spaces
to get people to retweet the room
I think sometimes people forget that for sure
and it's free doesn't cost anything
and it shows that you support the space so
much appreciated but yes it is
so yeah we definitely want to
keep in line with that you know chain developer
kit I just spell it out sometimes
for people that do not completely
know all of the acronyms
that are going on in this space
as a whole but let's get
started with a round of introductions
so why don't we start out
with Wilder Frank
what is going on Frank you want to tell us
who you are and what company
you are coming from
hey what's good everyone
thanks for having me today
I'm from Wilder World I'm
a co-founder and working
on art direction
primarily amongst other things
with Wilder World we are building
massive scale gaming
metaverse
so essentially we
are focused on
really building out our first
city called Wyoming
within Wyoming we are actually rolling
out different game play
audiences over
time which are in active development
we currently have our racing
game in a
closed alpha
we showed that off
late last year at Art Basel
which was pretty awesome we just
showed it as
well at GDC
with our partners
Metagravity
at their booth and
yeah I was
able to meet a lot of the Polygon
team as well
at the round table so
super stoked about
the work we've been doing together
and to start kind of sharing that more
love that man
and yeah we had a
really great space just the other day
where we were able to solely
focus on Wilder World and it was
really cool to see you and Sandeep
riff back and forth for about
15 minutes I think
that was really fun to watch so yeah
excited to have you here
that was actually Neo
but we're brothers so we
do sound pretty similar
nice right right right
yeah but that was a super great space so
excited to have you here for sure awesome
cool alright well why don't we go on
over to David
what is going on David can you give us an introduction
hey what's up Smokey
Reese everybody else up here
that I do believe I've already
shared spaces with
appreciate you guys putting this together
I was going through withdrawals with no
Polygon focused gaming spaces
like I don't know what it is
it's just a different vibe up here when you see all the
purple but yeah
David 10X my real name
actually is David unlike
you know a lot of other founders
up here but I mean not up here
in the space
yeah but yeah Chief
something officer over here at
originally when I started working in the
space back in 22 this company
was MEC.com and
that happens to be one of the titles from
Mixie AI it's a
game development studio and also building
the fancy way to say it is
gaming tech infrastructure basically
a set of creator tools
to let different users
and gamers recreate the games that we
program into these into this
engine that we've got so there's going to be a
mobile game few hyper casual games
different runners a lot of
the fun gaming experiences
that you would see on the app store
and giving everybody the ability to
change up how they really
look in there
move some of the things around
different environment and then also be
able to redesign them with prompt based
generative AI like fancy
mid journey and chat GBT
type stuff for gaming so
looking forward to really getting that out there
awesome well
it is always a pleasure to have
you up on the stage David so excited
to dive deeper with you sir
alright let's go on over to
James James how's it going
concrete smoky
I'm head of growth for FSL
of course we have Steppen Moore
gas hero and a brand new
product that's getting ready to launch
for anybody that wants to try to see what it may be
you want to follow at FSL
web 3 the x
account for FSL could be
launching like literally
less than days away from now
which should be exciting the gas hero
tons of stuff going on we've got our community
test going on some big updates coming
on Wednesday the 27th with
an ability to reset the skills
on all the heroes and rebuild the skill
we've got our
clan gas war getting ready to hit
on Thursday massive prize
pool going out that should be a lot of fun
and another big update coming on April 1st
on Monday with some changes
to the heroes and weapons and a bunch of stuff
that we've been detailing in our Discord
server and on socials and having a lot
of fun with growing out gas hero
adding more people in more players
are sending in that they want to
join now and we're looking through those
applications and just having a lot of fun with it
but excited about this new thing getting ready to launch
man well can't wait
to hear about it and see it
very exciting and can I
just say that you know
it's really fun to watch you work
throughout the ecosystem James I think that
you do a great job with
working with different projects collaborations
just exploring the ecosystem
seeing what's going on and really getting down
on that ground level to move
throughout the entire
ecosystem rather than
just staying within your own
community which I think is so important
right I think it's
very powerful
when you are able to
go and utilize
the ecosystem to the fullest
so yeah I just wanted to
reiterate that you are doing a great job
with that and it's great to watch
alright well let's move on over
to Dogami what is going on?
who do we have behind the account?
yo hi Smoky thank you so much for
inviting us on the space
Damien the head of marketing at
so if you're not aware of what we are
we are what we call ourselves
like an entertainment company because we
do a bunch of stuff but today
I'll be talking about our mobile game
that we just released earlier
this month it's called Dogami Academy
and to celebrate that
we are actually organizing
a huge competition with 4000
for NFT to mint in a play to mint
and a huge championship
right after with
50,000 US dollars to
win but I guess we'll have more
time to talk about it later
very very exciting
and yeah I saw you
guys had that mega space
not too long ago that was very successful
so love the work that you guys are doing
thank you so much
alright let's go on over to
PlanetMojo
hello this is Mike
PlanetMojo thanks for having me here
as usual I'm being
semi-rugged on Twitter
and can like only hear half the
guess so that sucks so
if it sounds like I'm ignoring you or don't
hear something that's why I blame Twitter
but yeah anyways
I'm just back from GDC
we've been building out
our ecosystem
our first game has been
Mojo Melee which is an
auto-battler,
auto-chest battler PVP game
that's been out there for a little bit
and we just debuted our second
game which is called GoGoMojo
which is an endless runner game
which we're about
to have some big news around
the next couple days and
a bunch of exciting announcements
and more coming up from
us over the next couple weeks so
really excited to
talk about all that
very cool awesome
well can't wait to
dive in with you
great to have you and if you want to fix
the spaces issue
what I would suggest is just dropping down
and then requesting to come back up
and that should fix to where
you'll be able to hear everybody
alright I will try
that I'm always afraid of bugging
the host letting me back up sometimes
that works sometimes it doesn't
I'll try it next time I'm
alright alright
no worries yes I'm quite used to
having to do that myself drop down
come back up so I know I know the struggle
well let's go on over to Voxies
what is going on who do we have
behind the Voxies account
hey thanks for having me
my name is Brad King I'm the lead
game designer at Voxies
so we're always geeky games
so we have an RPG
style RPG
we've been
dropping voxel token
in PvP voxel tactics since
we've been in the game for a long time
we have a lot of really exciting stuff
coming up we've got
the launch of our unity
engine so it's a new version of our game
through the unity engine coming
April 29th
we have tons of cool stuff
on the horizon we have PvE
lots of different PvP game modes
that we've been working on coming
out but I'm sure we can talk about
we have the voxel token
but yeah that's who I am
so thanks for having me
well great to have you up
excited to dive in
alright let's go on over to
champions ascension
what is going on who do we have behind the account
hey guys this is Blake
the champions ascension
community lead
Smokey you have a very soothing voice my friend
I just wanted to get that out of the way real quick
planet mojo shout out to planet mojo
I got to talk to them and see them at
the wolves den at GDC I was pumped
to see all their new products
some of that stuff was looking really good
so champions ascension
is a arena
RPG fighter
so what is that
think of some wow
PvP with a little more of a
streamlined progression system
or a mortal combat with
a progression system so we kind of fit
that niche for people that wanted to get into some
arena style PvP but they don't want to invest
all the time to level up their character as grinded
as hard as you have to in an MMO
but they want a little more flexibility
on the combat side rather than just oh I'm
playing scorpion and this is my move
and that's it and I'm done
so that's kind of the niche that we are looking to
fill we just launched something called
maestro towers which think of it
kind of like a clash of clans
meets mortal combat sort of situation
where you have all your assets filling your tower
and your friends or random people
are attacking your tower and your guys
are all defending it so that's the most recent
thing that we have you can find us at
champions.io
or champions.io on Twitter
and everything is free to play
so come on jump in and hang out
very cool
well I cannot wait to dive
in with you thanks so much for coming
up for this space
awesome and thanks for their compliment
on the voice I do appreciate it
I think it's mostly the mic
all right well let's go on over to Matt
what is going on Matt
good morning thank you for having me on stage
so my name is Matt Taylor
wall I'm actually the guild
mage for polygon in New York City
I'm also a part of the
immutable hero program
in web 2 I teach
game design and computer science to
middle and high school teachers
in New York City so that they can
teach their students how to create games
and we actually do that all in Unity
so Mr. Voxies
I would love to connect after this
speaker stage
Twitter space yeah that's the term
I'm actually the gaming advisor to
the New York City mayor I've been working
in esports for 15 years now
and excited to be here
thank you so much guys
awesome very cool
stuff that you've got going on
and yeah maybe
when we are in New York
you know if you're going to be going to some
of the NYC
NFT NYC events then
we could meet up for sure
absolutely I'm the events director
at station 3 so definitely come
down for an event
happy hour and I'll also be covering
all the events on the main stage for
a crypto newspaper that I'm not going to
show on the space so
find me on the event floor at any of the happy hours
sounds good alright well thanks
for coming up Matt and let's just
check in with Planet Mojo
can you hear us?
yes your trick
worked you're a genius
well perfect and you have a great voice
oh well thank you thank you
alright well let's
dive in you guys
so look this is
how the structure of
the space will go
so I'm going to ask a question
and then I'm going to pose it
to two of the people
within the speaker panel
and then if you would like to contribute
oh actually we have one more person
up here we've got Welly
Welly of course sir how are you doing
can you give us an introduction?
I snuck in here hey Smokey hey
I gotta say I'm glad
you're not the only one who agrees
about the sonorous
mellifluous voice
Smokey you were born for this man
thank you for making
the space more enjoyable for everybody
but yeah delighted to be here guys
am here to talk about Taki
Games built on
Polygon it is a
mobile casual games
network if you think about
early days of Zynga if
anybody is familiar with Voodoo
if you haven't you should check it out
it's I think the number three most downloaded
publisher
in history for mobile apps
focus on casual
games bring mainstream users on
chain very excited about
about this space talking a bit about
GDC from last week and
a lot more to say but excited to be here thanks
awesome well excited
to dive in with you Welly you
are doing some great
work within the Polygon
ecosystem so it's been a pleasure
working with you as much
as we have so yeah
definitely want to dive deeper
alright so again
as I was saying so the way that we're
going to structure this space is
I will ask a question
I'll probably be going back and forth
with Rainey Reese
I sent you the list of questions
and so the way that the structure works
is I'll ask a question
and then I will call on
two people in the speaker panel
you know to answer the question
and then if you would like to contribute
to the conversation if you have something
to add and you were not called on
please raise your hand and we will call on you
and this is just to kind of like
you know keep the flow going
if we had everybody answer every single question
we'd only be able to do one question
you know and then it'd be an hour and a half
so this is just
to kind of keep it moving
but we got Rainey Reese with his hand up
what's going on Rainey?
I just want to ask, you said we're alternate
between the questions. Can I ask the first one?
It's my favorite question I get to ask every builder
every day. Absolutely
hey if this is your bread and butter
sir you go ahead and take this one
okay let me
I'll just ask this question
but why did you choose to build
on polygon and maybe we'll just go in order
to answer what goes up first but
yeah why did you choose to build on polygon?
I see David 10X going first I think so
take it away David
yeah well
very simple answer for me
I did not make the choice
my bosses did and
you know back then
in 2022 like polygon
definitely was not as cool
quote unquote cool as it is now
like it was it became
polygon was more of an acquired taste
and it's that thing like
when you see a company change their logo
you're like damn I like the original logo better
but as time goes on it grows on you
polygon's done more than grow on me
like honestly I think polygon's
literally part of my DNA now
and very happy how things
turned out actually I think polygon
ended up being our second lead
in the initial race so
you know love to see like
where they are now like how things
really panned out especially with the
ad layer all of the
institutional capital and the big things
that polygon's really doing in the background
to me that's where a lot of
companies are going to want to be in a year or two
and that's what my boss originally
told me like it doesn't matter
what's really going on now in this
space when it comes to chains and the tech
there's so many of them but
you want to be on a team and in an ecosystem
that you think is going to be
much further ahead down the line
than they currently are and you know to me
I love what I see at polygon
like no other chain's got to smoke you
no other chain's got to reese
I love it man
love to hear where you build on polygon
I think yeah iGlare is going
to be a very important initiative going forward
unlock a ton of liquidity
across all these block chains and
you know we'll see how aggregated block chains plays out
and I think it's going to be pretty interesting especially
in the gaming ecosystems we
knew people like Wilderworld
and other chains plugging in the iGlare but
we'll go James and then Wally
James why did Fines Social Labs
choose to build on polygon
how do you find GAS here going so far?
Yeah absolutely so
FSL's on four different
blockchains at this point and when we
launched and we're getting ready to launch
GAS here we spent a lot of time trying to figure out
what blockchain we wanted to put it on
and so this decision was
huge for us and there were
certainly some tech things that polygon
can do that were important to us
but to be transparent
polygon's not the only blockchain
from just strictly a tech perspective
that satisfied kind of the
check boxes so for us I think
the primary reason we came to polygon
was because of the people right
it's Greg and Smokey and Reese
that are all in this space today
it's the conversations that we had with them
the relationship that we built
with them and what we
thought we could achieve on the
blockchain from a standpoint
of working with the chain for tech things
but also for relationship things
for connections to
web2 companies for collaborations to
other projects that are on the polygon blockchain
but not just
the team it was also the community
right it was recognizing
that as FSL we had
some exposure on
Solana and Ethereum and
B&B but there were all these phenomenal
projects and all these things going on
within the polygon ecosystem
and that we wanted exposure to those
players to those gamers to those projects
for our marketplace for
gas hero collaborations for
expansion outside of our FSL
bubble so tech was
part of it but people
both on the polygon team and in the polygon
community was the primary reason we came
to polygon
Raney Reese
I'll leave you to it sir
for who you want to pick next
I think Wally had
his hand up next and then we'll go to
hey thanks Raney
yeah you know James I think
you wish I went first because I think
you gave you had the perfect
answer there I was going to say
you know we ended up hooking up with polygon
about 18 months ago
I think similar type of process
so we talked to a lot of different chains in the ecosystem
and I think something
that really stuck out was meeting a lot
of the team for us
it was Sankit
Hamza, Sandeep
and I think the thing that really stuck out
to us was just how
ambitious and aggressive
I think high integrity the
team was I think it's always clear
you know whenever I
speak with Sandeep
listen to what he's saying
he's a very well meaning guy I think
wants the best for
not just polygon but I think all of web
3 and I think that's something that really resonates
for the team over here
folks who aren't familiar a lot of the team at
Taki founded
a billion dollar gaming company
in the past they're
very hardcore about building and bringing games
to market but also super high
integrity teams so I think we're really excited to
get to know Sandeep
and company initially and then since then
we've had an amazing time getting to a lot
more of the team
present company included
well we appreciate it
I love the way that you guys
are both thinking about
the entire ecosystem
well we got one more hand up so we've got
yeah if I can add my two cents
I think that
there is something that is super important
that polygon does
the way say
onboard new people
into web 3 you know because this hasn't been
talked about yet and I feel that
all the partnership that has been done
with all those traditional
company will help
people to get
onboarded in web 3 and
I'm pretty sure for example
the collaboration with Starbucks for example
a lot of people who didn't know about web 3
suddenly heard about polygon
as something about blockchain etc
even they didn't really know about
blockchain in general and
for us at Dogami we have
the exact same purpose
we're a video game
we're trying to reach the mass market
and I feel that it just makes sense
when both of our
objectives are
aligned that we
were going to build on polygon
love that
thanks for that Dogami
and super glad to have you
guys here for sure
alright well let's go on to
the next question
so what are some of the benefits
that you've been able to provide to your community
that you would not have been able to do
with a typical web 2
game so why don't we go
with Planet Mojo for this
one and if you guys need me to
repeat the question
just let me know
yeah I mean
I think I can
answer that
and sort of tail on to the last
question too which I just didn't want to
over chime in on
and praise polygon too much
but now I will but no just through
you know partnerships that this
relationship has brought
using the Amazon Prime partnership
which we ran for
quite a while and that was really a way
to bring benefits to
web 2 users
and onboard them as seamlessly
as possible into a web 3
ecosystem where they were
already accustomed to
sort of receiving free rewards
and benefits in the web 2 sense
and the idea was to sort of
give them something in the web 3
sense that they could have true ownership
introducing to the concept of a wallet
which we worked obviously
with polygon and sequence our
other partner on that and that was
sort of paved the way for us
to bring in in-game
minting right into the
flow of our game play as we
onboard users kind
of naturally and let them
play the game really just
experiencing the game first and
acquiring those assets in ways they're used
to through battle passes and
unlocking and then when they've
shown enough time and commitment in the game
and what that means in our game is
leveling the characters up to level
20 then we treat it more as
a reward where they can
if you're going to introduce this to a new
player, treat it sort of
as a reward more than
a gate I guess and
present that to them as a
kind of aha moment, give them that
dopamine hit and
let them mint their first
of hopefully many
NFTs into their digital
collections. So that's
one of many things and we also
have a system in the game we called our
election tier system which is becoming
more and more important to
our games and this interoperable
ecosystem we're building and
really that's just all about giving
value to our NFT
holders and it's not just for
holding again it's a
point system with ranks and tiers
and you get many more points if you
actually play with these assets in
the games and level them up
and so through that
many other rewards have been
coming to players and more to
come as well so that's
some of the ways we're
giving back
and doing things we couldn't in web 2.
Very cool. I mean I think
I think the digital ownership aspect
is so important
right and being able to
have that be an added benefit
you know how that works
into building your community and
what they feel when they have ownership
over some of the assets that
they're playing with in the game so
very cool stuff.
Alright. Well I want to pose the same
question to Voxies.
Same question. So we
have a we've been able to drop
about 200,000
a little over 200,000
weapon and armor NFTs
pets, weapons, armor, stuff like that
and the community
has burnt I think it's
just over 160,000 of these
so the vast majority of these
get burnt
and upgraded and rolled
up into like better items
I think that
we do this with the Forge
system on our site so I think that the
the fact that
we migrated from Ethereum
to Polygon there is
no way we were ever going to be
able to do this in Ethereum. Gas would have
been like ridiculously
expensive. No one would have
been able to afford that. We paid the gas for
our players in our
Forge on our site.
Through any transaction it's
gasless for the players so we pay
all the gas for them.
I think that's something that we could have only done
on Polygon especially back in
starting in 2022
like around May
so I feel
like that's probably the
answer I would give.
It's been very good and personal
to have such a cheap
gas price on
I love that and you guys
you pay for all the gas fees for your
community?
Yes sir. Up to a certain extent I
think they get a certain
number like maybe 50-100
transactions a day but
we do pay for all the gas fees
that point.
That's really cool and
does the bulk of your community
know that you guys
are doing this
or is it only like
the hardcore players that are doing
more than 50-100 transactions
noticing this or do you guys advertise that?
advertise that. I think the vast majority of our
player base and those who interact
with our ecosystem know
that from our website we have like
an in-house marketplace
on our website. It uses
Boxel. There's like
very, very small fees compared to
OpenSea when you're trading, when you're buying and selling.
We have a giant rental system
so you can rent the NFTs
and battle with them, earn Boxel
and earn NFTs with your rented
NFTs or you can
own NFTs and rent them out to other players
and make a percentage of what they get
or get a percentage of
all of the NFTs that they
make and you can give them the Boxel they make.
So it's really just been
advantageous for us.
Paying the gas fees has really not been
very hard at all
just because it's like
pennies for every, it's like a
fraction of a cent for every transaction really
across the board.
there's just a lot of
there's a lot of utility
in our ecosystem
with our in-house site
and I think the community really
they use that and so they know that for sure.
Love that. Well that's really cool to hear. Thank you,
Boxes. Awesome.
Well look, we actually
had somebody come in a little bit
after we did all of the introductions
so I just
throw it over to them. So we've got
Blast Royale up on the stage.
Do you want to give
a little introduction and
tell us who you are?
Hey there guys.
Sorry, running really late here.
I knew the meeting was
going to run over a little bit but I didn't know it was
going to be this long.
hey, it's been a while since we've been on the space.
I feel like we've been
in hibernation for a while
working on the game, getting the
game up to a good standard, working very
closely with our community to
make the game
that they're looking for and we've come
a long way and things are going really well.
We've got some massive
things coming up such as
our token launch and NFT
collections and all sorts
of things but game is doing
really well. It's a top-down Battle Royale game
for those who are unaware of
Blast Royale. It's on mobile only
and we've been
on the App Store now for
a good year and a half.
We're about to hit the
instaurs mark. That's all organic
day one retention
just passing over 40%
and some other really nice metrics that we're in the team.
We're like, this is
what we've been working for.
We've still got a long way to go,
loads of features still need to
be added. We've still got to work on the longer-term
retention, monetization, things like that.
We're excited for this year. We really
think with not only the momentum
with the ball and everything but
also the progress our game is making.
With all GDC and everything
going on, it's just
all excitement at the moment
and we want to get as much of that
into our energy to do what we're doing.
Great to be here.
Awesome. Well, glad to have you
guys. Some very impressive stats
that you've got going on and
excited to have you participate
in this conversation.
For this next question, I am
going to throw it on over
to Reese. Reese,
take it away, good sir.
Thank you, sir. I think we had some
good answers there.
Let me just get to the next question
and I think I'll probably just put this
out to the
entire audience and again like whoever
wants to raise their hand and answer it first, but
what are you most excited about
in regards to the future of blockchain
gaming? I think the word
blockchain gaming there will
eventually disappear. I think we'll
just have native gaming, but what sort
of blockchain aspects most excite
you about gaming? If you ever
want to take that away at first, go for it.
Go for it, James. I knew you wouldn't
have me down in this stage right now.
I get to Reese. I might have a controversial answer here.
I almost feel like what I'm most
looking forward to in blockchain gaming
is for the blockchains itself to
kind of fade into the background where
the gamers don't even realize
that it has anything to do with crypto
or NFT and all of a sudden
it's just literally
the game where I'm downloading and
installing a game on any platform.
iOS, Android, Steam, Epic.
It's a progressive web app through a website.
Doesn't matter. I hit the play button. It creates
a wallet for me. I don't even know what blockchain
it's on. It has a marketplace built
in. I'm playing the game.
I'm maybe buying a season pass.
I don't even necessarily know
how that's tied. It's got a fiat on-ramp.
I'm trading things in a marketplace.
It all happens with this underlying blockchain
technology. I never have to care
about any of these
protocols, any of these complicated
things that I think confuse web2
gamers. All of a sudden the terminology
starts to change and it's collectibles
instead of NFTs. It's a
buying a season pass or buying a license
to play the game or whatever it is.
Everything's just built in
and intuitive
and easy to understand and it works
well and I think what Polygon's
building with the aggregation layer is going to play
so well into that where it could be
across multiple different places and it all aggregates
up and it just works.
It kind of reminds me of Apple back in the day
of why people choose an iPhone
because it just works.
It just works. Everything works seamlessly together.
The apps work with the hardware
that it builds into the websites.
I can log in just using
an email address and a password and everything
just links together and works.
I feel like we're not that far away from it happening
but it's a massive step to get there.
Absolutely.
I think that's the goal. I think that's what every
blockchain is trying to work towards
just becoming that integral
background and just let the user
not know they're operating on blockchain but
have the benefits of using blockchain tech.
Welly, I'll go to you for this question.
Take it away.
Yeah, so I think
a big one is
user acquisition.
I'm hoping that other speakers
here I can't see are probably nodding
your heads right now.
It's one thing to build a game that works.
I think from a product perspective, making sure
that the chain is doing what you want,
that the onboarding is the way
you want it to be. But once you have the product
ready, then how do you find the right users
and how do you get them onboard
not prohibitive cost?
it's amazing to see
a lot of the clever ways that developers
have gone about this.
Just the issue is like
it can be very expensive. It can be very
expensive and detrimental to
everybody, especially given
the risk of civil attacks and bots.
I think by contrast, if you
look at the market
for UA solutions in web2
it's a science.
It's really sophisticated.
I think if any of us wanted to launch
a web2 game today,
we just have a wealth of resources to do that.
It's highly structured.
I'm looking forward to seeing not only
blockchain gaming catch up
in terms of sophistication, but I think
taking it further. I think
a lot of people here could acknowledge
the opportunities that blockchain
could bring in terms of targeting,
making sure that gamers
who are getting offers,
who are getting compelling offers, and
just the comment earlier
about how
the polygon ecosystem is so
big. There are a lot of people
here. In terms of
consumers, potential players, it'd be
amazing to see someone come up with the
right solution to help leverage that ecosystem
and bring together the right users in the
right game. I'm excited to see that evolution
take place.
Thank you for that, Willy.
I couldn't agree more. I think I
want to pass it over.
Real quick, I just want to comment
I've done a lot of thinking
about this with
blockchain gaming,
and I think you touched on something
really important where people
just want things to work.
I don't know,
was it you or James?
I think that that is so powerful.
It's not,
because I think for a long time,
blockchain gaming,
the blockchain portion was
this buzzword that people would
use and then be like, oh, it's on the blockchain.
Like, wow.
At the end of the day,
it just needs to be a game that people
are having
fun with and
are able to have some of the benefits
of digital ownership that are provided
through the blockchain.
They just want it to work.
That is the important piece
to where you just don't have to worry
about it. You know that when you load it up,
it's going to work.
You're going to be able to have a good time.
I'll throw it back to you, Reece.
Thank you, Smokey.
I think I want to throw over to
one of my favorite games here, Planet Mojo,
to answer their pretty much
games where you don't even know you're working with
the blockchain tech, so take it away.
I hope I don't contradict that.
I mean, well, I agree with almost
everything that was
just said, and it's something
we've thought about a lot.
I do think it's important that
when we're presenting
this to Web2Gamers
mass adoption,
that this stuff isn't completely
invisible.
Now, that doesn't mean it's not easy
and click of a button
like you're saying, but if
we do make it completely
invisible, which we've tried
not to do in our game, it's just invisible
kind of at the beginning, because we agree
with you, the game has to come first.
But if we're
not sort of
explaining and forming
to people the benefits of this,
then they're not going to know the difference
between the types of games they're playing now
and what's the point.
Right now,
there's not riots in the
streets that Blizzard
and other companies are holding
their assets on centralized
servers. People, for the most
part, don't know the difference. So we
do, I feel, have to inform
them in an incredibly friendly
way that this is
different, and why it's
different, and why it's cooler, and why
it's better, which we all
know. You can't
just tell them, you have to show them that
as well, but the first
step is just getting them to adopt it.
Like, just, hey, setting up
a wallet, or just letting them know
that one's been set up for them, and it's different
than just their inventory,
or whatever, than they're used to seeing.
So, that's just like a very
subtle but important distinction
I think that's important
for this whole space, if this
is going to be a gaming
revolution and a paradigm
shift, which I've always believed since
I got into this space.
And, Welly,
I really want to thank you for teaching me the word
mellifluious, if I said
that right, but yeah, good word.
That's what I'm here for. Thank you.
I just want to just
double down on that. I think it's
one thing to think about the product,
it's also a risk, you know, if you
build it, they will come. You really have to
know who they are, and make
sure you're getting this in front of people who actually
want it. And I think that point about
not bearing blockchain too
far in the background is so important.
I think such a big
lesson to learn from the success
of DeFi, if you look at
the power users in DeFi,
they're not people who are suddenly
switching over from their
Schwab brokerage account. These are people who are
very aware of crypto, they
know what they're getting into, and they're
getting into it because of the crypto.
I think there's a balance here, but
you really want to speak to your audience.
I agree. Let me just push back
on that slightly, if I can
also, though. Because you said
before, I was going to give it a
but ultimately,
it's sort of like, and
this is one thing we've always loved about Polygon
is they have had this mass market
attitude, Starbucks
helping us with Amazon
Reddit, things like that.
Ultimately,
the only people who
care about this now, as we
can see, the numbers in DeFi
are pretty small numbers.
We've always taken the attitude
you've got to do both.
We have Web 3 people who love
our game and love the Web 3 aspects of it,
but there has to be some companies brave
enough who are going to take this out to
the masses. It's like going from
being the punk rock band in
a small club out to playing stadiums.
I think we're going to see that
happen. Over the next year,
these bigger games come out,
wildcard, others.
That's, I think, has to
happen to grow the space. That's
my only pushback on that.
Totally agree. We're saying exactly
the same thing. I couldn't agree with you more.
Another guy's name.
Frank, do you want to take it away next?
Then I'll go to MCAA to finish it off.
Sure, yeah. I think
kind of echoing some of the
previous points here,
really like what
Voxies had mentioned
around the
gas list and kind of
removing that element
feels important
and kind of like a big
friction point. Currently
in a lot of Web 3 games
and in terms of
previous point,
even just kind of being at
GDC, interesting to see
the game industry
is changing.
like the model there
no longer really
I think even with
the mass layoffs and
GDC being
quite a bit smaller this year
and then things
shutting down,
it feels like, yeah,
it's definitely ripe for
disruption
and it feels like Web 3 gaming
so it kind of had a small
presence at GDC.
It felt small
but significant in the sense of
there's a lot of excitement and a lot of
energy there so
I do think energy will start to
really flow
in this direction and
really from
the onboarding perspective
I think it's easy
I've often heard a lot of conversations
of get the Web 2 gamers
or how does this
fit within Web 3 and
I think ultimately
it's a new thing so it's very challenging
to take an old frame
and apply it to
this new thing and
we haven't had
per se which kind of
creates the
new frame or model and then that
generally creates
context for
everyone else to follow so
it feels close but
it hasn't happened yet
and I think that's ultimately
what's going to happen
sooner than later. We'll see a
hit using a lot of the
blockchain primitives
and the Web 3 ethos
within a game
and I think
it's challenging too
because there's different archeotypes
so I think you kind of think
of how we think about it at Wilderworld
there's really
owners, creators
and players and
it's really thinking about
through design
and the game design
how did these
various groups and stakeholders
participate at the layer
they want to participate at
having them work in
harmony with one another
and I think
we've seen it in
Web 3 in many cases of
different communities
and different
people of different archetypes within those communities
participate but how does that actually
work within a game
and how do those things stay balanced
and I think that's a big part
really nailing it and
I think from the players'
perspective
really educating them
the fellow from
Planet Mojo mentioned
like not making it
fully invisible because it is a new thing
where on their journey are they being
introduced to this stuff and I think
that's naturally what's
kind of a new experience
and where really there's
a huge opportunity
yeah but exciting stuff all around here
maybe I can just jump in
because I can't seem to put my hand up
we've been hyping it for so long
I come up here on PC
and I forgot that space is
all about mobile so let's try to put
my hand up, I'm starting to wave at you guys
anyway, new moment out of the way
just to sort of like
talk about that
sort of like
that product market fit
for both worlds, the Web 3 and Web 2
something we're trying at the minute
and I'm kind of just sharing a live
kind of test that we've got going on and
so far it seems to be going quite well
we're creating a collection
which is cosmetics based in our game
and what we're doing
now that we have a new
system inside the game on the
app stores is we're
communicating to our players that there are some
new cosmetics coming out that they can get their hands
on, they can win
and they can try and complete some tasks
outside of the game and inside
of the game in order to get whitelist for
in order to get a free
airdrop. Now obviously the terms
we use inside the game are a little bit different
just kind of Web 2 friendly but the
attraction here is that they get a game character
that they're really excited about playing because characters
are quite important inside
our game. Now from the outside of our
game we're also promoting that same
product, that same cosmetic
to the Web 3 people
but we're kind of highlighting the
other kind of benefits that you can get with it. So by
owning this collection you can get
token airdrops and you can get all these various
different things that the Web 3
people are very excited about
or a bit of both.
So far what we're seeing is that a lot of Web 2
traditional games are coming outside
of the game to complete quests on
platforms like Zilean Games
and they're super hyped about
the cosmetic character that they're
going to be playing. They don't care too much about
the airdrop, the noob token
or this kind of stuff that they might be getting
but they're just super excited for what they're going to be getting.
Now what we're
noticing is that these kind of two worlds are
combining and they're all getting very excited
about what's coming and
no one's complaining. The Web 3
people aren't complaining that it's a
character in the game.
If they're interested in that, they're interested
in that, they are. And then the Web 2
people, they're not
worried about the Web 3 side.
Maybe some of them are a bit curious but they're
very focused on this product that they're
going to get and just get their hands on in game.
Now the long term kind of goal with this
is that what we're doing
is we're bringing everyone together where we
want to be bringing them, whether it's Discord
or on our marketplace or whatever,
that these benefits that are going to start to unravel
over time
hopefully will continue
bringing these two worlds together because it's a
product that kind of fits both worlds.
And this is kind of a
live test that we've got going on at the moment
but what we're seeing is Web 2 gamers
are winning all of these
quests and getting the white list before
the Web 3 gamers
or speculators
via a competitive style quest
kind of play to white list but
deeply gamified, not just
sign in, take a snapshot, go out.
Actually you've got to complete
30 levels in order to get the white list
and things like that. So I thought I'd share it
because it's kind of quite an interesting thing
and we're trying to continue
to work out what the longer term
thing is here, after the air drops
what then and things like that.
But I'm really excited for it
as long as the terminology is
starting to seem like
if the product is good and fun
then both worlds
seem to be having a lot of fun and getting
involved with it without needing to explain
one or the other.
So we'll see I guess.
It's fascinating to hear
about the behaviors
of the Web 2
to Web 3 players
and maybe how some of their
motivations differ, maybe
how there could be a difference
in skill level.
So yeah, it's super fascinating to hear about that
blast royale.
Awesome. Alright, well
last but not least, let's go on over to Mixie.
well the original question was
about blockchain, something along those lines
so I'm just going to go with that one.
I'm glad that
everybody else went before me
because we need everything that you
all said to get to where I want
to be. So I mean this is the perfect way
to wrap it up. But look, I'm
going to make all the older gamers feel like
a kid again. What we need,
one, I want to see some very
expansive extravagant
financial economic system
like World of Warcraft put that on chain
different games can
have interoperability
with certain assets. I think
we're going to see games taking
the Collabs playbook out of
web 3. I think that's
a very cool thing to see down the
line and also need it to get where
I want to be. And that's pretty much ready
player 1. Once we get that
everything interoperable
different assets, different games,
different levels, all these crazy
experiences with the new
Apple headset, but by the
time this happens it's probably going to be the
Apple Vision Pro version 69
combined with whatever
the new version of Polygon
CDK is at that time. But
hey, I mean ready player 1
it'll probably be ready player 3
for web 3 and
not that crazy
looking city that's in the movie.
We're all here early so it's going to be a way
better vibe.
And that's it.
I love it. Well
I can't wait for that
world to come out. I
will definitely be playing
it with my
whatever headset that
I use, whether it's the meta one
or the Apple one.
So very cool stuff.
Alright, well let's keep it moving.
we're kind of coming up on time.
We only got about a half hour left.
am going to just
skip over one question. And I'm
going to go to this one which I think is
super important. I think that
the feedback loop provided
is different than any
other industry. I think within web
3 you have the
most active and engaged
audience that you could have
as opposed
to any other industry.
I think that
that can be a blessing and it can also be a
curse. You kind of have to have a thick skin
if you are in web
3 because your community
is going to tell
it like it is. They're going to say it how
they see it and sometimes
that can be a little bit rough.
if you're able to utilize
that feedback
properly,
you can't listen to everybody, but at the same time
you definitely have to have your ear to the
ground and listening to your community
about these different things. So I
do want to ask people about
this. With that strong feedback
how are you
harnessing that strong feedback loop
to be able to improve
your project?
And why don't we start off with
James for this one?
This is so important.
I think in all gaming, as you pointed out,
but in web 3 in particular,
you really have to
try to make everybody feel heard
and try to get feedback
from all members of the community, from all parts
of the world. But you have to understand
as a development team, you can't
make everybody happy. And if you
try to jump through all the hoops and try to make
everybody happy, it's probably not
going to make decisions that are in the best interest
of your game, especially if you want your game
to be viable long term.
When I think about web 2 games,
and there's so many great examples out there,
Bungie and Destiny is a great one.
That community is so engaged
and gives so much feedback,
and they're so passionate about the project.
A lot of times that feedback can come off
as very offensive towards the developers
because they're just so emotionally
involved. They're buying the season passes
every year and every update
and every change to the game and every buff to the
weapons and the subclasses
and all of it's just so important. I feel like it's the same thing
in web 3. And if Bungie were
to buff everything, it would just break the game.
where you reach out to the community,
being where the community is
for us, we know we're international
and we've got gamers with Steppin
and Gassero that are all over the world.
So making sure that we're on WeChat
and we're online and we're on
WhatsApp and we're on Navarre Cafe
and Kakal Talk and private
Facebook groups and Discord and Telegram, of course.
But not all
regions, not all languages
come to Discord
necessarily. You can try to force them to
but it makes it a little harder
to communicate, right? And so
to be able to communicate in their languages
putting announcements out, taking in
that feedback, making everybody feel
heard is such a massive piece of it.
Gassero recently
been starting to
tell them what some of our thoughts
and giving some announcements
prior to actually making the changes in the game
and allowing them to give us that
feedback and feel heard
and then changing our plans
based on that feedback I think is
so crucial. In the past I feel
like we've aired on the side
of not trying to warn anybody
in advance of a change and announcing
the change as it happens. So
somebody in a part of the world where they're awake doesn't
get an advantage in trading.
Now we've started to tell them
we can advance what we're going to do,
get that feedback, and then see
how the community feels about it before we implement
it. So everybody feels heard.
There's a balance,
right? To make it
successful, but it's so crucial
in Web3. It's demanded by the
communities in Web3. You've got
to learn how to be good at it.
And I love that. And I think it's like
I think you touched on
a really important point of
not listening to everybody,
but letting
everyone feel heard.
And I think often
times when people ask for things,
when you make them feel heard, it's important
to explain your
reasonings.
think with any project
that you have,
being able to have your master
plan and your vision, and being
garner the support
of a community
to be able to get behind that vision
is important. Because if you change
your vision every five seconds based on
what it is that the community
is telling you, the overarching
goal of the
project, you're going to be in trouble.
You're going to be all over the place.
You're going to be making decisions that
might not be in your best interest because
at the project level,
you're going to be able to have this landscape
that others won't be able to have.
But it is still important
to be able to take in some feedback
and suggestions from certain
community members because they're going to be able
to have a perspective as well
that you may not have.
just being able to figure that out
and be able to
loop that into your overall plan.
Very important, but thanks for that James.
Rhys, go ahead.
Oh Smokey, could I just say
I'm really sorry to interrupt that I have to run
and I just didn't want to just disappear.
So I just want to say thanks for having me here.
We'll talk again soon.
Thank you for coming. Thank you for coming.
I'm actually just about to do the same.
Keep it rolling. I do need to run
but I didn't want to just drop off the stage.
This has been a good productive talk.
I'm very excited to see what you guys are
building further into the polygon ecosystem.
Some great thought leaders up here.
Let's break that mess up.
There's no gaming on polygon because
there certainly is.
Peace out guys.
Alright Rhys, thanks for coming up sir.
Alright, well let's keep it going.
So why don't we
go on over
to Champions Ascension.
What is going on here?
What is going on here?
Champions Ascension. What is going on guys?
Yeah, this is a topic that
really hits home to me specifically.
So Champions has always taken
feedback very seriously.
Recently we actually ran an event called
the Rise to Glory event
where you would actually come in and
design portions of the game.
In the winter of that game we got to actually
have a sit down talk with our developers
face to face so that
they could kind of flush out the idea
with them, kind of realize
the good, the bad, the ugly
of their opinions.
The thing is
if you're just a person in a normal
web 2 game, your connection to
those types of people is basically
non-existent. We want to
close that gap a little bit.
Having our actually developers sit down
with some of the community members that have designed something
is like a good way that we have found to do that
every once in a while. And then something that we do
more frequently that I
have every major patch, we want to get ahead
of the things that are still existing
from previous patches. So basically I hold
a town hall where I go in
we go over all the different pain
points that the game has. We go
over different minor suggestions that they
have, not balancing
and things like that. Obviously that's stuff that
will come over time and something that everybody's
going to have opinion over. But we want to know the pain
points. If there's a certain pain point
we might not like their suggestion of fixing
said pain point, but
it remains something for us
to look at. So if you have a
few people in this town hall and three or four
people have the exact same issue, we need
to take that very seriously and we need to get that on the
roadmap for the next patch as soon as possible.
So as soon as that patch is out,
we're moving and taking the next steps
to correct that issue. And we also
reward people for some of their
contributions and things like that. Sometimes people
provide video feedback
of various things that they have
wrong in the game and that's stuff
that I want to make sure that
your time spent, just like
any web 3 project, your time spent is paid
for. So you're going to earn something in the game
for champions if you go out of your way
to provide us with strong feedback and especially
if you're able to create something that
shows the value
of your set approach. So
champions has always been on top of that
and I look forward to hearing all the other projects
ways to deal with this.
Awesome. Love
to hear it. A very, very important
aspect of this
space for sure.
Alright, let's go on over to Voxies.
Yeah, I mean, I
really just have to echo what these wise
gentlemen were saying. It's a super
crucial part of
the game is the feedback loop is
your Discord and your members
and your players telling you
all of those pinpoints and
giving you all the feedback.
I think someone else said,
maybe it was James said
that you can't take all of the
and panic and run with it. You can't take
every single thing that everyone says
super seriously.
You definitely have to separate
who's trying to
pump their own bags and stuff like that.
definitely say as a game designer and
as someone who is in charge of balancing,
you definitely get a lot of heat from the
community when they don't like things
and a lot of that heat
is legitimate as well.
I think it's definitely critical
to my job to go into
Discord to see what people are saying
to read all of the
tickets that we get from the player's feedback
and see how to better
improve the game.
We've done that and we're doing that with the new Unity build,
which I feel like is going to be really
alleviating for a lot of
game points in the game for our community.
I definitely want to thank the community while I have a stage.
Thank you Rocky for
all your feedback and stuff like that.
We couldn't do it without you.
I love that.
Thanks for that Foxy's.
That's a very good question.
It's something that
we have to talk a lot
together with the team.
For example, at Dogami,
we have what we call the council.
The council is a group of 22 people
that are elected by our community
in order to represent the community
and to do some kind of a bridge
between Dogami team
and our community.
As a company, we develop the product
a game that we put
out there for the community to play the game.
We are the ones
imagining the game, making it,
but they're the ones playing it.
There are at least
1,000 people from our
community that have played the game more than me.
If they have
feedback, I want to listen to them
because in the end of the day, we're doing
the game for them.
That's what's important.
As Jim said, sometimes
it can be a bit tricky between the long-term vision
and the short-term
feedback that a community
can give because you need to make sure
that both are aligned and doable
and that by working on certain
feedback, you're not postponing
some part of your roadmap.
I think it's where there is a tricky thing
because you don't want
to spoil your whole roadmap
sometime to your community,
but at the same time, you need to understand
that things will come later or even
sometime. I see a lot of feedback
that we get that we're already working
I think feedback
is very important.
I know that, for example, our game designer
spent quite some time in our
Discord just reading
conversations between the players,
In the end of the day, we're really
developing games for the players
and if there are things that need
to be tweaked in what we imagined,
it's important to do it
because they'll be the one playing it
most of the time.
I love that.
It sounds like you guys have done a really
great job in setting up a
system to be able to
and process that feedback
from the community. I really love
to hear that.
Alright, and
looks like we've got Welly with his
hand up. What is going on Welly?
I agree with all the previous
speakers. What I would add here
is I think it's also important
to think about
your partners and other
members of the ecosystem at
a project level
as constituents as well and think
about where you can get feedback from them.
I'm thinking just about the comments
earlier about
polygon ecosystem
having a lot of users in it.
Meanwhile, if you look at
Web3 Gaming, it's still tiny
and I think it's really important to try to bring
those things together. So how, for example,
could games built
on polygon work with
polygon to help activate
relevant members of that community
and what that means is
really understanding
what are the polygon community's needs
and otherwise what can that project
that game offer and see how
these things can tie together.
I'm just thinking of
interoperability is really core to Web3
keeping in mind not just
individual community, people playing the games
directly, but the projects around you
and how you can work together to
grow the space bigger faster.
Definitely some good
feedback and I've done a bit of thinking about
as well in bringing the
entire ecosystem together
and really what that looks like.
that is not something
that really anybody has cracked the code of.
It's really interesting with
blockchain gaming, with just games in general.
types of communities where
you may not really see cross
pollination from community
to community and I've spoken to
some games where there's even a level
where they want to keep gamers
within their ecosystem and don't
necessarily want to see
go into other games
which is very interesting because that's
not really the case with say NFTs
for example.
It's definitely something
that I've thought about.
I think that there are plenty
of games that really don't mind, right?
Like cross pollination with communities.
But I think that there are some
that maybe do.
I saw you go off and what do you think, Willy?
You don't want to compete.
You don't want to try and cooperate with your competitors
if there's going to be a net loss.
But I was thinking you think
in traditional gaming
one lesson that I think
will carry over
is just the power of
marketing
and marketing infrastructure.
So I was talking before about
UA. A lot of
games. I think it's according
to Unity of something like 50%
of Web2 games monetized
with advertising. Dig into
those ads. A big chunk of them
are ads for other games.
So there's this question of, okay, you may have
the attention of a gamer. That gamer
may not stick around for a long time, but it could
be much more valuable to someone else.
So, well, why not monetize
them through
basically cross-marketing rather than
just providing that user with something
that they're not going to want and
end up having them schlep off
to have to find the right game themselves.
I think there's an
opportunity to have more of like
market-driven discovery, which is effectively
marketing and advertising.
But to make that happen, you need to have
a combination of that marketing
infrastructure
as well as a critical mass
of users.
And I think in order to get there, you just
need to have games that
Web3 game developers that
cooperate with one another to help
build up both of those things.
Really hard to move this page forward
if they do it in isolation.
I definitely agree.
I am all about collaboration.
there is enough pie for everybody.
And, you know, the pie
can get much bigger when everybody
is working together.
So, yeah, I think that that is super,
super important. And I think that's
one great thing about the Polygon ecosystem
is the types of
builders that it attracts are
usually like they're
pretty friendly. They're open to collaborations.
They're open to working with other people within
the ecosystem.
It's not so PVP
maybe that I have seen
elsewhere. And I've always
really enjoyed that for sure.
But James, go ahead.
You're on mute, sir.
Did it remute? It's shown on mute.
Can you hear me now? Yeah, I can hear you.
Love this topic. I think this topic goes well
outside of Web3 to other areas as well.
I come from Twitch streaming background
eight years as a partner Twitch
streamer. And there are a lot of content
creators, Twitch streamers, YouTubers,
kick streamers that refuse
to raid other channels.
They don't want their audience to
learn about other streamers and broadcasters
and all of a sudden I'll lose my
audience and I only want them
to watch me and I only want them to listen to me.
I think what we've
found over time is that those
broadcasters tend to shrink and
disappear very quickly. And those
that will collaborate with other influencers
can actually grow their following
much, much greater. And if
you're the type of a game
or a project or an influencer
that could so easily lose
your entire audience to somebody else,
then that's a great signal to you that you
need to improve your product. Like
if your product's strong enough, if your content
as a creator is good enough, if your
game is fun,
people are going to gravitate to
you, not away from you. You're not going to lose your
audience to another project. And
I think you're 100% right, Smokey. Like
collaborating with other projects
and growing the entire
pie is so much more important
than fighting for your little
shrinking piece of it.
And collaborating with others and
seeing your audience potentially go away
could be a great signal for you of
what things you need to improve
about your product so that you can
attract and grow your
audience in a way that's far more
effective long term.
Man, I love that.
It's very interesting to hear about it from the
perspective of someone that was
a partner Twitch streamer, right?
And seeing how
the people that siloed themselves
off were the ones
eventually would fade away
and people that were not collaborating
and how that
can really be an indication
to you if
you're so worried about losing your
audience to these other people based on
some collaborations that you do with them
whether you are a content creator,
whether you are a gaming
project, whether you are an NFT
project, then
that is your indication
that there needs to be some
improvement somewhere to
provide a level of stickiness
that is not there.
And you might be able to learn
from those people that you're collaborating with
like, wow, these types of
features people really liked.
They really liked the way that they're doing this
over here.
I love to hear that. I think that that is
very interesting for me to hear.
I'm all about collaboration.
I've always
pushed for that.
It's honestly, you learn so much.
Just even having a space
like this, being able to have
the high level
expertise of the individuals
in this room just having a conversation
I think is some of the most
valuable content
that we can create in this
Just from the conversation that
arrived. Always super great.
But we've got champions with their hand up as well.
What's going on?
Yeah, I just wanted to echo
off that sentiment that he just brought up.
You're working in a space
that's cyclical
in nature. Crypto goes
up and down. People are in and out.
Projects are still building. Different promotions
are coming. Different tokens are getting
dropped here and there.
The people in this space are very
comfortable moving from
project to project.
If you don't adapt to that, you're falling behind.
There's no shame
in some of your people going to
another company when they're doing a major promotion.
If you've built up
a big enough relationship with those other people
then you then post their
audience during one of your promotions
and their down time. It's very, very, very
helpful to actually promote
yourself with all these other various
groups and be
hand in hand with all of them during this whole
process. I can't tell you how many times
I've gone into different companies
and play tests and things like that
that were basically like, thank you for
showing us your game while we finish
this project. We can't wait to do the same thing for you.
I've been very happy with
how collaborations work in this space.
Especially since everybody's so early in building.
I love that. Thinking about that,
the fluidity
of the audience or
the user, the community
member is a
feature to be worked with.
It's not a
problem. That is
how it is and
you need to work with that and understand
that people are going to
hop from community to community
or content creator
to content creator
and being able to figure out
the best way to work with that
and understand that there
is going to be this
flow, this inflow and outflow
of community members. Because
I think, especially within
the space that we're working in,
there's always
something shiny to where
people are like, oh man, this is where
I need to put all of my attention right
now. And just understanding that there's
going to be ebbs and flows.
If there's anything that is constant
within web3, it is
So I think
being able to understand that
and harness that even
something super powerful
for you as
a founder. But look
you guys, we've actually
come up to the very end of the space.
Look, I think that this was a
super great conversation and we're going to
be having these more
often. I think, you know,
obviously I think
gaming within the polygon
ecosystem is
one of the largest cohorts
of builders.
So I think it's important
to have these conversations
often. I think we
get into some very, very good
flows. I think
it's really great for the audience
to be able to hear some
of the topics that we discuss.
just before we do close it out,
I do just want to thank the audience,
everybody that came and listened.
I think at one point
we got up over 200 active
listeners, which is very impressive.
And I do just want to say that
for everybody in the audience, please
please go ahead and give
all of these speakers a follow
so that you can learn more about
what it is that they have got going on
within the polygon
ecosystem so you can
stay up to date. There
are great things happening
so yeah, please go and give them a
follow. You can find their
Discord and be able
to figure out how to engage
further in their ecosystems.
But I do also just want to thank
our speakers for coming up.
I think that this was a very
interesting conversation.
The gaming spaces
are always some of my favorite ones.
I enjoy playing games within this
space outside,
just normal
PlayStation.
I've been a gamer all my life so
I really enjoy being able
to speak with all of you
experts of the industry
that are building within the polygon
ecosystem.
Look you guys, we host this space
every single Monday at
10am Pacific Standard Time.
Next week it will be a different
topic but we hope to see you there.
I hope you all
have a good morning,
night, evening,
afternoon, whatever it is, wherever
you are in the world
and we will see you all next week.
Thanks, Smokey.
Thanks, Franny. You guys rock.
Thank you. Thank you.
Take it easy, everyone.
Thanks, guys.