Thank you. Thank you. Thank you. Music Music Music
Music Thank you. We'll give everybody another minute or so and then we'll kick things off. . Thank you. All right, everyone. Take two. We've had a stellar start over here. GM, GA, GN, wherever you are in the world. And welcome to Tools Talks, Episode 1.
This is the very first episode in our brand new series
where we're going to be highlighting different tooling partners
in the scale ecosystem and the dApps they work with.
We all know it takes a village to make a blockchain function.
It takes a tooling partner to make a
game successful. And we are here today with Sequence and Data2073. So all month long,
we're going to be diving deep with the Sequence team. So every Tuesday, look for more engaging
content about the relationship between Scale and Sequence
and the tooling support they provide for and across the scale ecosystem.
Today we're going to start talking about user experience, but before we do so, let's start
with some introductions and we're going to kick it over to data 2073 first.
So Pedro, can you please give us a quick overview of yourself as well as your background?
Yeah, sure, not a problem. Hello everyone. Good afternoon, I believe. My name is Pedro Melo.
I'm the game designer here at Austin Games working on data 2073 i have been working with the data team for over a year
a year and a half now we have developed this amazing game this amazing project and thanks
to sequence and scale as well we have been developing great even greater heights so in
the last few months uh gathering more players and more data and data and everything else to to be able to grow the project
into the ecosystem ecosystem i have been working with games for a few years now i have done game
development in portugal have worked also in europe and i came back to brazil my home country
country to be able to work with my passion in my hometown.
to be able to work with my passion in my hometown
Awesome. Yeah, Pedro, thank you for that. And then, Gabby, maybe you want to go next?
Hey, yeah, sure. Oh, man, I really want to come to Brazil. Yeah. Hi, everyone. I'm Gabby. I'm a senior full stack engineer here at Sequence.
And a bit of background on myself. Over the last, I think, four years, I have been working only on the Web3 space.
Basically doing pretty much anything from the backend, like smart contracts and APIs, a bit of front end work, a lot of
SDK work, like, you know, NPM libraries, mostly, mostly TypeScript.
Then yeah, documentation, writing examples, guides, and so on.
Today, I'm really looking forward towards improving the developer
experience in the Web3 industry.
Uh, but I think the key to like the mass adoption that we all talk about is like,
first of all, user experience, but then to have awesome user experience, we need to
also have awesome developer experience for our devs.
I think developers need to have a very good experience
when working with tools in order to build awesome apps.
So yeah, I'm really excited to work on this
and I'm excited on all the games and apps
that will be built on the scale network.
So yeah, I think that that's it
as an introduction for myself.
And let's have this next conversation
but you make a good point
about the developer experience.
There's a lot of conversation
that always goes into the user experience
and making sure that the user
is having a great experience. But we also need to make sure that the developers who are building
out the applications are also having a seamless experience. Because if they're struggling,
if they're not able to do the things that they want to do, that application, that user experience
user experience never ends up getting finalized, never ends up getting into the hands of the
never ends up getting finalized, never ends up getting into the hands of the consumer.
consumer. So with that, Sawyer, you want to kick off over here a little bit about yourself?
Absolutely. Hey, everybody. Thanks for having me. Very excited to talk about tooling. Everyone
that knows me knows I love tooling. If you don't know me, my name's Sawyer. I run Scales Developer Success Team and am one of the lead community developers within the Scales
Network. I share a very eerily similar background to Gabby. I love developer experience. I'm a huge
advocate for it. I am very grateful for his time contributing to the Sequence docs.
And ultimately, you know, my goal here today is to help educate and share with, you know,
potential game developers and even non-game developers how amazing it is to build, you
know, on scale with Sequence and, you sequence and explore the amazing game that Data 2073
has built with this combination.
But ultimately, you can tell I'm very excited
about what tooling can really unlock for projects.
So yeah, thanks for having me.
But as you know, you can always ask me questions about myself.
I don't like to ramble on me.
So yeah, let's do this thing.
Yeah, if there's one thing Sawyer is great at, well, there's multiple things Sawyer is
great at, but he can go into detail on just about anything, including his background,
including tooling, including anything related to the scale ecosystem. So always worth a listen anytime Sawyer is on the microphone and we're lucky to have him here
with us today. So now let's get into talking a little bit about the projects that are up here.
You know, we've got Scale represented by Sawyer here.
We've got Sequence with Gabby here.
And then we've got Pedro with Data2073.
And, you know, we're Scale.
We're the gas-free invisible blockchain.
We're one of the top, you know, gaming blockchains in the world,
saving end users over 11, almost $12 billion in gas fees. But Sawyer, maybe you could talk a little bit
more about the technical aspects of scale and what truly separates it from some of the other
scaling solutions that are out in the space. Absolutely, absolutely. I'll do my best to keep
this brief. Again, for anybody that's heard me speak on this topic before, you know that scale is just huge in such a positive way. There's so much about it. So I'm going to kind of start very high level and work down from there.
free blockchain. And that's incredibly important because it is one of the things that enables and
unlocks not just amazing user experiences, but also amazing developer experiences. Once you get
rid of gas fees, you generally don't really want to go back to having gas fees because, well,
it's just so much easier. But scale is so much more powerful and so much more amazing than just
having zero gas fees. It is a fully EVM compatible network of layer one blockchains.
What that means in layman's terms is
we're not just a single blockchain.
We're not just like Ethereum.
We're kind of like a network of many Ethereum's.
And every one of our blockchains
has that full EVM compatibility,
making it work with amazing tooling providers like Sequence.
Every blockchain has a slew of, I call them the superpowers.
Sometimes I call them the bells and whistles.
These are things like native on-chain random number generation.
You don't need to pay a third party to give you something that our chain can prove we do.
We have a native Oracle. we have native file storage.
My personal opinion is speed is kind of table stakes
at this point for a good blockchain.
And scale not only has incredibly fast block times,
which allows you to do real timetime gaming, we are also one
of the fastest blockchains to finality in the world. With single slot finality, meaning
you only need one block to actually be final, you don't have to worry about doing something
in a game and having it revert on you 5, 10, 15, 20 seconds plus later, like many of these
other chains in layer twos.
At the end of the day, I personally believe that scale is one of the, if not the best kind of general purpose blockchain in the world for pretty much anything.
Again, you can build anything you can build on any other chain.
You can do it on scale with zero gas fees, you can do it faster,
and you can still use all of your favorite tools.
And you know, data 2073 is just proof of that.
because otherwise I'll probably ramble about scale
for another 40 minutes and then no one else gets to talk.
I think that was a punchy brief to the point. Love it. And let's kick it over to Sequence. And Gabby, can you, you know, I see Sequence everywhere.
The branding is on point.
I see all of these different projects, you know, not only on scale, but across the blockchain,
across the blockchain verse, the universe, I guess that's what we're calling it.
You guys have your hands in just about everything.
So I'd love to learn a little bit more, kind of about what separates sequence and what makes you guys seem like you are everywhere all the time
hey yeah thank you for the nice words um yeah I think how I see sequence is like it's the all-in-one developer platform uh that helps you you know you can build a game you can
build any kind of web tree app or you can even use it for chains um i think what we
do very well is that we abstract away all the complexities of building on the blockchain
especially for like non-web3 native developers which seem to get more and more interested in building on blockchains.
But also we have these, we make it easy for users
like have no idea that the game or app
or whatever actually uses the blockchain behind the scenes.
And the developer can also like focus on only building
their game and building an awesome game experience
other than learning how to use Web3 libraries
or learning how the blockchain works
or all of the complexities that come around
I think also we do a very good job
at providing some products like the embedded wallet or ecosystem
wallet, which are also non-custodial.
And it's really hard to provide a web tool-like experience using a non-custodial wallet.
I think we do a very good job at that. We also offer pretty much everything you need as a developer to build an app on the blockchain.
We have an indexer, we have a lot of analytics, we have webhooks, marketplaces, white label
marketplaces, we have metadata api transaction api uh we have a lot of sdks not only for unreal engine
and unity but also for the web like react hooks sdk we have a type script native sdk we have react
native sdk and go sdk so we have everything and then we have the sequence builder which is like
the developer platform where you have the sequence builder, which is like the developer platform
where you have the user interface,
and you can manage everything related to your project.
And more than that, for scale,
we have specifically built the scale builder.
So any developer that wants to build anything on scale,
just go to the scale builder.
It's incredibly big and it's already set up and configured to work on scale.
So yeah, you can configure up your index or anything, your embedded wallet, and it's very easy to use it.
And yeah, all of our SDKs pretty much give access to everything that we have in the stack.
I could go around and speak more about this,
I mean, I think this is, you know,
you guys provide tooling packages
that truly help developers get their projects
out to the people faster, simpler yeah sawyer i see your hand
raised yeah and i would just love to call out because most people don't know this but um i
just love to call out the collaboration uh from the sequence team um scale is fully evm compatible
but there are nuances to it and you know we worked behind the scenes with the sequence team for, I don't even know,
must have been eight or nine months as we worked through the, just the different kind
of nuances with their platform.
And not all of it was incompatibility.
Some of it was just, you know, tuning for performance.
Some of it was, you know, a smart contract address was different on this chain versus
that, like just a lot of little nuances.
But the collaboration between, you know, the scale engineering teams and the sequence
engineering team, I think was just incredible.
And ultimately is why, you know, we were thankfully able to get, you know, the scale
builder out the door and take into account the nuances of the zero galaxies,
take into account the speed and the differences with the core nodes and the committee versus just a public network of infinite nodes on a single chain.
So, yeah, I just want to kind of shout out the sequence team because I was on the front lines of that kind of collaboration for, like I said, I
think it was nearly a year.
And ultimately, it's been incredible to see so many developers come in and actually use
the tooling that both teams really put so much time and effort into.
So just want to make sure everyone knows that that is a team that is not afraid to get their
hands dirty and really put their best foot forward to ensure developers have what they need.
And I'll add in there that there's a reason why Sequence is the first partner that we're
It's because of the value, the cooperation, the collaboration that's taken place.
Now I want to turn it over, you it over to Pedro with Data2073.
You guys have gotten the green light from the gamers in the Scale Labs team.
Getting two thumbs up or getting five stars, whatever the rating is,
you're one of the games that has gotten that across the board,
which is not the easiest thing to do.
I think it ranks up there with a Michelin star.
So, Fedra, maybe you could walk us a little bit more,
tell us a little bit more about the game itself,
and then we can dive into some of the,
the specifics around scale
and around sequence partnerships.
But first, let's hear a little bit about you as a game itself.
So yeah, in relation to the game, first,
I'm really happy that everyone is enjoying the game.
Everyone is happy. Thumbs up, five stars.
Michelin star? Oh my god.
I wouldn't even know uh so in relation to our
game it's uh auto battler tcg we have been building together with scale for a year now i believe uh
uh together with sequence sorry together sequence a year now i believe so have been growing a lot
getting a lot done in the last couple of months as well uh actually in relation to this to
our partnership with scale it was we went to talk with sequence so we were like hey guys we went to
talk with scale do you guys think that's a good idea do you think that's a good partnership and
they were like yes oh my god let's work with scale let's work everyone together i think that's an
amazing idea so we want we went on based on that,
getting together with connections and everyone.
In relation to the game itself,
we are one of the biggest Brazilian games,
the project as well, mostly in the web free market.
We have been having growth in relation
to the last couple of months,
in relation to players and game modes and things like that
In relation to the TCG itself and the game itself
We have been working really hard. We just actually made a big update in relation in this last month
Actually, it's already July so like last month
Big update with balancing patches and new game modes, and we're going to be
starting our play to airdrop.
And together with Scale, we have done
amazing work with the data ships
Yeah, yeah. Thank you for, Pedro,
thank you for that. Yeah, I mean, you know,
we talk a lot about, you know, what it is that goes into making a great game.
What it is that helps, you know, projects like yourself find success. And, you know, a lot of it boils down to in this Web3 space.
of it boils down to in this web3 space a lot of it is goes into kind of what does that user experience
look like you know how do we get people into the game as fast as possible how do we get them playing
how do we get them to feel like they aren't playing a web3 game almost essentially getting
the benefits of blockchain technology without kind of, you know, the
traditional friction points that you think of.
So maybe, you know, you could talk us a little bit through, you know, how those factors played
into your decision to partner up with scale.
Maybe what were some of the key features of the scale ecosystem,
the scale network that attracted you to building on here?
In relation to the scales and user experience,
one of the biggest things that we have accomplished
to get with Syncris is the embedded wallet i was actually
in a game night earlier today and we had tournament and some players want some nfts
so they were like oh how do i get the nfts how how do i send what do i send my evm wallet
mathematics things like that and now we were like no we already have an in-game wallet. You didn't even know you had a wallet,
but you have a wallet because it's embedded wallet.
It's a native wallet that you have to get in a sequence.
And one of the biggest things that we have found
that helps players in relation to getting used to
the web-free ecosystem, the web-free market,
is exactly that, that they win things and they
get things and they didn't even realize it before like oh what's that random numbers what's that the
wallet and then they start to discover they start to look into it to get into it and get new things
as well in relation to scale uh we have a lot over 20 000 nfts already on the scale network
uh we were doing some calculations before because each of these nfts grows i don't know multiplies
into four nfts so one of the biggest things that we have found in scale was the partnership and
the the idea of rope and the zero gas so we were like oh my god
we're going to be having so much nfts we're going to be having a lot of players and a lot of
contributions so scale is the perfect place for that and we have found that together sequence and
scale uh players win the nfts by just playing the game normally they didn't they didn't even need to NFTs, apenas jogando o jogo normalmente. Eles não precisavam saber que era uma NFT
ou qual era uma boleta. Então, pequeno por pequeno, pedaço por pedaço, eles continuam
entendendo melhor em relação ao mercado de web 3.0 e como tudo funciona. Porque temos
muitos jogadores que eram jogadores de web 2.0 nativos, per se uh and they were discovering web 3 with us and they were like oh
i just joined the game and i played the game and i i want this data ship that's on the scale network
and oh my god that's an nft i can open this nft to get another nfts oh but where is it oh it's on
the the wallet that i gained just by restringing the game easily like that and together with sequences
where we were able to build like like that I
snapped my fingers I didn't I don't know we were able to build like that a marketplace and they also have
How do I say it sorry, I'm Brazilian for English is my second language. How do I say it? Sorry, I'm Brazilian. English is my second language. How do I say it? It's
attention to details and attention to their partners as well. So sequence is always available
and scale is always available as well for us when we have doubts. And we were like,
oh my God, we need help or we have a couple of feedbacks in relation to new features that
that you guys are implementing,
and they will be listening to us.
You guys were mentioning about the developer experience,
not just the user experience.
And I would say that's pretty easy
in relation to developer and user
because we are able to build quickly,
build better and build really well.
It's not just a bad build per se.
It's like, oh, we're just going to be doing anything, whatever.
No, it's a good solid marketplace, a good solid wallet,
and everything that comes with sequence and scale.
And it's really easy for us and for the players as well.
Yeah, I think that's, you know, making it easy for you,
making it easy for the players, you know,
having that collaboration across teams,
I think that's what makes, you know, scale and sequence.
Both teams work so well is there's this, you know,
desire to jump in, roll the sleeves up and help
out the projects that they're working with. It's not just another, you know, game or application
utilizing the tooling set and then, you know, read some documents yourself and we'll get back to you,
you know, in a week or two weeks from now. Yeah, Gabby, go ahead. Yeah, just a quick compliment for you guys for scale.
It's, I really think it's like the perfect chain for like big games that really want to scale.
So yeah, really nice job on the naming as well.
The fact that you guys are so fast and gas-free, I think it's just the perfect destination for any game or app.
Yeah, I think just speed is so important, especially in a game.
So yeah, really nice job on that.
And Pedro, I hope I didn't get your name wrong.
Your English is very good, man, by the way.
Yeah, I'll just say, you know, it's great to see, you know, not only, you know, sequence and scale working together hand in hand and rolling out new infrastructure, new updates, but also having projects like Data 2073 who are in there asking questions, who are in
there constantly pushing, pushing both sequence and scale to also, you know, make sure that they're
improving, make sure that they're answering questions, making sure that they're finding the
gaps that are currently existing that are maybe, you know, developers and game developers aren't
are having issues with. And so ensuring that, you know, future developers aren't having issues with.
And so ensuring that future projects
aren't going to face the same challenges.
And as these updates are coming in,
implementing them and giving constant feedback.
So that's one of the reasons I know that Sawyer is excited
about the game as well as Sequence.
There's really this collaboration that takes place
amongst all the projects to ensure that everybody is improving. I want to transition
a little bit now into, Pedro, when it comes to why you guys chose Sequence, there's different tooling partners that exist out there.
Sequence is one of the better ones in the industry, but you've probably touched on it already with what they do.
But if you could dive a little bit deeper into why did you specifically choose to work with sequence
yeah sure happy to always happy to talk well about a partner uh i think one of the biggest
things is sequence it's sequence is all in one yes there are other group toolings up there as
you were mentioning but still in sequence we can find everything as i was mentioning we
So in sequence, we can find everything.
As I was mentioning, the players and us for us as well,
the embedded wallets really practical and easy
and really good for new players, web tool players.
We also have the marketplace feature as well
that it's really easy to transition into.
And we already have some collections in the marketplace and i would say
the support as well because uh since we've this start that we have been working together with
sequence they were like 100 behind us and 100 together with us as well so any doubts that we
have they were like sure let's get a quick call call. Hey, let's talk about marketing and let's do how can we talk
about game projects and everything like that.
Not just on the player side, of course.
As a developer, we are, of course, developing a game.
So I'm going to shout out to Marcelo here,
who has been talking with us a lot,
helping us a lot as well. And he has been getting with us a lot, helping us a lot as well.
And he has been getting in contact with us,
with other developers as well, to help us in relation to that,
So not only can we find better solutions
together with Sequence for the players,
And they are always available in relation to quick chats
and fixes and listening to feedback.
I was just in a call a couple of weeks ago with Max
and we were testing up some features
that's gonna be implemented soon.
And he was like, oh, talk to me in relation
what's the difficulties that you are finding, how can we
improve? And then I, of course, gave him the feedback. And a couple of days later, he was like,
oh, here's the feedback. It was really good. We have already implemented what you were mentioning.
So the developer side of Sequence, it's very developer friendly as well.
it's very developer-friendly as well.
Yeah, I think, you know, having friendly relations,
having that ability to develop a strong relationship
is essential in a space where so much of the communication
is done decentralized, is done in different capacities
where you're working across and around the world.
And now, Sequence and Gabby,
maybe we want to talk about user experience today
We want to talk about user experience today and the power of good UX.
and the power of good UX.
Can you dive into the wallet SDK?
And I've got a couple of questions for you here, but we'll start with the one that is,
if I'm building a Web3 game from scratch as a Vive coder myself,
what parts of the stack can sequence handle for me
yeah um so so it's uh think all the parts because well let's say you want to handle the backend side, like you have a game and you want to integrate blockchain interaction inside of it. So you can easily use our SDK to talk to our indexer, to our transaction API, to our webhooks.
For example, let's say you have a farming game, maybe.
I'm just giving the example of games because it's easier, but you can build anything.
So like a farming game and you plant a seed.
And then whenever that plant grows, you want to do some kind of action in a game or notify the user.
You can easily do this without webhooks.
So it's like whenever the plant grows,
it throws an event on the blockchain
with the smart contract side,
and then it triggers the action on your game.
That's really easy to integrate.
So I think we cover the backend side,
we cover also the frontend and client side.
So our web SDKs, because we also have these pre-built UI components.
So there's, there are pre-built UI components for like the authentication
side, through the embedded wallet.
We also have pre-built components for NFT checkouts, for Fiat on-ramps also. We have a whole UI library, the sequence design system,
which is mainly used internally in web, basically.
But this provides us with custom buttons
and all kinds of components.
And then, yeah, I don't know,
I think it just covers anything so that's
the point right we are the
hopefully that answers your question
yeah and Sawyer maybe you want to
hop in here and somebody who's a little
bit more technical on the
but you know diving a little bit more technical on the scale side.
But, you know, diving a little bit deeper,
you know, how does Sequence manage federated wallets across different platforms and applications?
Yeah, that's a good question.
So we have the embedded wallet and the ecosystem wallet.
So for the embedded wallet is like you will log in with a social provider, for example,
your email, and we generate a smart account wallet address based on a user identifier.
Basically the address is counter-facial too.
So you already know the address of the user before it gets
deployed and but these others for being better what it is this it's actually not
the same it's different for every game right so if I'm a user and let's say I'm
user of scale I want to play a game I get an address. I go to another game, I have another address.
This happens with the embedded wallet.
But for ecosystem wallets, you have a shared address across all games
and apps on the scale ecosystem if you want to use that.
And then also for the embedded wallet, you do get a different address for every game but
of course that address remains the same on all the blockchain so you have the same as no chains right
um and yeah i think it's that's how it works in a high level um so yeah yeah that's how it works basically.
So you're saying that I can play, you know, Data 2073,
and then I can, you know, hop on and, you know,
playing Zoppel or Last Monarchy or Olderfall or any of the other titles that work with sequence and scale,
and I will have the same wallet tied to my account
across all of the different projects.
I don't have to worry about tracking anything from any,
it's all across on the same thing.
That's with the ecosystem wallet.
So basically you have, yeah, the same others
And it's actually, you can also do that by just sharing.
So every project, every sequence project gets some access keys.
And you can share those access keys with trusted members.
Maybe you as a game studio build more games on scale, right?
So you can share the same access keys.
And your users will have the
same address across all your games but they'll have a different others for
games that are not from your studio right so there are different ways to
like customize and we are very flexible on this side and And yeah, one thing one one more thing is, by using all these, as the case, you also get built in analytics. So every action that goes through that user wallet gets registered in our analytics, and you can see it on the scale builder.
I love that. I love that. We're all about stats and numbers and ensuring that everything that's happening is, you know, driving value. And yeah, yeah, Pedro, go ahead.
I didn't even mention it.
I talked a lot, but there is a lot of advantages
in this sequence as well.
And that's really good for us as an ecosystem
because we're not just building a game.
We're building a brand and ecosystem.
We are going to be launching future games
into the ecosystem as well.
So by having this, I don't know how better to say,
universability with the sequence wallet.
We will be able to, players will be able to seamlessly be able to transaction from one game to another
and have their items and NFTs be able to be usable in between games with no problem.
And I love how it's, you know, really real use cases, right? It's developers building tooling that's implemented. And it's not vanity. It's not, you know, nice to have. It's tooling that's necessary. It's tooling that actually helps drive projects forward, helps them get the insight they're looking for helps them
you know find the success that that rightfully you know as a game developer as somebody who's
building out something that you know people around the world want to play um helps them
achieve their vision so yeah go ahead sawyer yeah and i i think just you know tacking on to that as
i try to figure out how to put my hand down. Sorry about that. I think something that's really important to us is, you know, good games first.
I think we can all probably agree that there's a very large and significant part of Web3 gaming and on-chain gaming that is just not enjoyable.
and on-chain gaming that is just not enjoyable.
It's primarily focused on launching tokens and stuff.
There is a place for that in the world, right?
If you want to, there's a history of simulation style games
that are extracted by nature.
And they're more focused on microtransactions.
There can be that in the world.
the industry has found itself is most people complain that web3 games aren't fun they're not
good etc etc etc and so for us it's really important that you know we focus on the game
first and i think that's where um that's where a tool like sequences is so important is for those of you that don't know, I can confirm I have now tried this over half a dozen times.
And so far, I'm one for six, maybe one for seven.
And my one success is absolutely terrible.
Building a game is really hard.
There is so much that goes into it.
into it. There's so many tools you need. The amount of people involved to make it happen,
There's so many tools you need.
in most cases, is much higher than your average software project. And honestly, game developers
and game teams just don't get enough props for the amount of effort it takes to actually build
even a bad game. Talk about building a good game like a Data 2073. It's actually kind of
incredible that people can even do it. And so I think there's two things I wanna call out here.
Again, it's just like, when you're building a game,
you don't wanna have to jump through a hundred other hoops
because the blockchain's slow, the RPCs are unstable.
You have to figure out how to get someone
to connect a MetaMask account.
How do they download a MetaMask account?
All these things on Web3 that actually are counterintuitive and move gaming backwards.
I'm not afraid to say it publicly.
Most Web3 games move gaming backwards and move Web3 gaming backwards because they're just, they're not built in a way where people enjoy them.
And that's not a good thing.
But on the flip side or the other side, I guess, is we also have to figure out how to find success with what we have.
And so, you know, even if you build your own, you know, back end of the service wallet system,
which is great, I've worked with a number of teams who've done it. The problem is,
is you are missing that next step of how you grow, right? Like if you don't have the analytics,
if you don't have the dashboards, if you don't have the support system behind you,
are you really going to be able to go out and compete against the influx of games launching on Steam and
launching on Epic Games daily who have this information, right? They have dashboards from
PlayFab and from all these other tools. And so I think it's a combination of like, one,
the developer experience and the good tooling allows good game developers
and even bad game developers to focus on the game first and foremost.
And that's critical, right?
If there's no gas fees and you don't have to use a MetaMask, you don't have to focus
The blockchain is just a, it's a way to make what you want to do happen, but it's not a
like getting in your way.
And then the kind of bonus here is all of the information and data that lets you actually show,
hey, here's my growth. This is where my users are playing. This is the audiences I should focus on.
You know, these public things show these number of wallets, but sequence actually shows these
are the real users. Like, I think there's just so much value behind that
to the average game developer.
And again, I'm just very excited to see the amount of games
building on Scales Nebula Gaming Hub.
Shout out to Kwame and the crowd.
And building with Sequence on that scale chain
and that are really gonna take web three gaming
and on-chain gaming to the next level.
Yeah, just to add something really, really quick,
I fully agree with you is like,
that's why most of web three games are bad
because the developers cannot focus
on building the actual game
and instead they have to waste their time
stuff which is really complex at some point and yeah the fact that for example here you don't
have gas fees right i plan as a developer i don't have to worry about uh minimizing some you know
some features or some actions in my game because i don't have to worry about the gas fees.
So I think really good games will be built on scale.
One last thing just for everybody on a technical note.
Sorry, Ben, to cut you off.
Because of zero gas fees, you don't need account abstraction.
It's something we talk about all the time.
But I've actually changed my stance on this relatively recently due to a lot of time spent with, you know, sequence and some other account abstraction partners.
My belief is that account abstraction actually works better on scale than anywhere else as well due to this zero gas fee model. So just a reminder for developers, if you're building a game,
even if you're building a game on sequence already, but you're not building it on scale,
at some point, you're still going to pay a gas fee.
And gas fees are prohibitive to growth.
And so if you do want to, you know, get not just 10 players, if you get 10 players, good for you.
It's 10 more players than I've ever gotten on my terrible games that I've built. But your goal is to get to 100 players, 1,000 players, 10,000 players,
100,000, a million players, and so on and so forth. Gas fees are prohibitive to your growth because you are going to eat the cost with account abstraction. And so I would say that's like my,
we should really build like a graphic or something on that, that just shows here's sequence with scale zero gas fees, the construction wallet system from sequence.
And here's the zero gas fees.
And you can literally have all these wallets and never have this like
prohibited mounting costs.
And I think that's a, just again, if there's any game developers who come
and listen to this, any, any sequence developers who are on other chains,
come build on scale because you will be able to grow
like you just can't elsewhere.
Don't rambling on, I promise.
not be able to grow anywhere else
and gas fees are prohibitive.
Yeah, we'll get on that graphic.
in the crowd. We might have to have a little brainstorm session about how to draw that up.
One last question that I have is,
you know, Scale is, you know, a part of the Unity, you know, publisher program,
the only blockchain partner in that program.
the only blockchain partner in that program.
How does Sequence Wallet SDKs across web, mobile,
and key gaming engines like Unity and also Unreal Engine
integrate with the rest of the Sequence stack
to help game developers on scale specifically
add more key on-chain components with less of a lift?
Yeah. So there's's on my side.
So for example, I talked earlier about the scale builder
and about analytics, right?
And I think this analytics side, it's like,
it's really helpful for games building on scale because,
so first of all, if you use our SDK, you get built-in analytics,
and you can see it in a scale builder, right?
You can use the analytics to see your engagement,
your user retention, which wallet spend the most,
and stuff like that, usage, and a lot of metrics that can be used also for new games
and apps to get funding and create a pitch deck
And the fact that we are pretty much on all the platforms
and that we offer also UI components and, yeah,
marketplaces and analytics and everything.
And also, we are aiming to have very, very good documentation,
a lot of examples, guides, and boilerplates.
I think we just try to do our best to help developers build really good games in a really small amount of time compared to not building
with our stack so yeah on the devic side we're really really really trying to push hard because
sequence is so big it's incredibly complex to document a stack that is good
and make it easy to understand for developers.
I mean, you can always document everything, right?
But that will make it very hard to follow. So we will try to make that as easy as we can.
Making it as easy as you can, making it as simple as you can, making it as clear and concise as possible. game developers to easily... Well, easily might not be the right word.
Efficiently build and launch their games.
So we're bumping up on time.
We've got a couple minutes left.
I would love for Sequence, for Gabby and Sawyer,
it's going to be a little bit cheesy,
but if there's one thing that you love about Data 2073, for Gabby and Sawyer, it's gonna be a little bit cheesy,
but if there's one thing that you love about data 2073,
I'd love for you to kind of give it right now
as our sign off for this first spaces here.
Yes, I think on my side is like simply the user experience and also that
it's just engaging um i'm a gamer myself i sadly i don't play as much as i can or as much as i
or as much as I was playing a few years ago
was playing a few years ago because i don't have time but
because I don't have time.
But yeah, I think it's amazing.
Like the user experience is really good.
And it's just not your basic normal Web3 game
that you get bored after playing a few minutes.
So yeah, really, really nice job, guys.
I fully agree on that. I think it's like, it's this combo of game mechanics where I'm not sitting there thinking
about buying tokens or buying NFTs.
I'm thinking about how do know, how do I further
myself in the game? And I think they've just done such a fantastic job of kind of seamlessly
blending the traditional game with the on-chain mechanics. And I know we've given them a ton
of feedback on that because it is something that's, you know, near and dear to our kind of goals when we're working with partners.
And I think they've, they've done such an incredible job with it.
I think it sets such a good bar for other people, you know,
that, that want to succeed in web three gaming. And I, I really think that,
you know, I think the data 2073 team is going to be one of the,
one of the teams that really takes off as they continue to build out their game.
As you heard, they've been building with us for over a year.
I talk with a lot of games, and the reality is building a game is not something you do.
You don't build a game and launch a game overnight.
It takes a lot of build-up.
It takes a lot of iteration. It takes a lot of time, takes a lot of build-up, takes a lot of iteration, takes a lot of community,
takes a village to make it happen.
And I think they've got the right villagers.
So I'm excited to see where they go
and how they keep adding more on-chain.
So yeah, love the game though.
And I'm not a huge gamer either, so love the game.
It is the summer of love around here.
And Pedro, you're not getting off the hook.
Give us a quick little sign-off from the Data 2073 team.
Maybe shine a little bit of love for Gabby, for Sawyer,
and what they do with Sequence and Scale
and helping you guys get to where you're at right now.
Yes, happy to. First of all, thank you guys get to where you're at right now. Yes, happy to.
First of all, thank you guys for the kind words.
You guys can make robots, even robots blush.
Thanks for the kind words.
I would say that in relation to the sequence and scale,
the main thing with scale that I can say is how easy it is
and how fast it is as well because as i mentioned
before we can just play the game win matches win nfts and then the to open nfts to get more nfcs
it's it's zero gas it's zero lag zero friction so we have a lot of going on together of scale so
we can help us grow I believe it was Sawyer
if I'm not mistaken sorry that was mentioning that if you want to grow to
like I think it's got this out to like a hundred thousand players or million
players the idea of a gasless it's really enticing for the developers so
I'll say that's the main thing in relation to the scale. The scalability, pun intended, of the network
and what we can do with it.
And in relation to Sequence, I would say that's the integration.
Because the village, as we were mentioning,
Sequence is very much part of this village together with us growing first and we
have been able to grow in all kind of wonderful ways together with Sequence. Before we didn't
have a wallet in game then together with Sequence we had embedded wallet. Players didn't need to
know even know what MetaMask is and that that's BNB chain, things like that.
So together with Sequence, we were able to get the players
into the web free space and new players joining
and getting to know what is web free, how do I do this,
and together with them and the marketplace
and other features that are coming as well.
Spoilers spoilers i love spoilers
uh i think there's this again again this scalability that we can find
uh it's really amazing that's something that we are really looking forward to
and being grateful to work with
thank you for the kind words pedro and we we're excited and happy and pleased with all of the progress that you guys have shown.
Looking forward to a successful launch and everything that goes beyond with that.
And as for Sequence, thanks for taking the time today to join us.
Signing off now, this is, again, episode one.
Thank you for bearing with us. We had some technical difficulties at the start, but stay tuned for every Tuesday. We have
content coming out with Sequence every Tuesday for this month of July. It is July 1st,
so that gives us five weeks of content with the Sequence team.
We'll have spaces, we'll have infographics, we'll have blog posts, you name it.
Every Tuesday there's going to be great content coming out highlighting the relationship between the Scale and the Sequence team.
And Meg, you hopped up here. Do you have something you want to add?
Yeah, of course. What would I do if I wasn't chiming in? I just wanted to say a huge shout out to the Scale team are building with both of us.
And as Ben was saying from Scale,
every week we will be positioning some solutions and how the Interop is benefiting our partners and clients throughout.
And there's some really, really exciting news
that will be coming up from next week and throughout.
And Ben, thank you so much for giving me speaker privileges.
It is a bit of a risk, but it's an amazing opportunity.
So thank you so much to the team and looking forward to next week.
All right, everybody, have a great rest of your day.
Have a great rest of your night.
And we will see you soon.
Thank you all for having us.