That's probably a good sign.
Well, welcome back to Tuesday Tez Day, your weekly space to catch up on what's moving in Tezos.
I'm Blanks, and as always, I'm joined by Kryptonio, and we're keeping things grounded, relevant, and community-driven. We've got a
packed one today. First up, we'll take a quick look at the news and upcoming events happening
soon. After that, I'll be joined by Efe Kujic, Head of Gaming at Trilitech. If you've been
wondering where Tezo's native gaming is headed next, what projects are gaining traction, or what kinds of partnerships are bubbling under the surface.
Stick around, you'll want to hear what he's got to say.
Tezo's Commons just dropped the winners for the May 2025 Community Rewards Program, recognizing folks who've gone above and beyond in different areas of the Tezo space.
As a reminder, CRP is the monthly program that distributes up to 5,000 Tez to contributors across a bunch of categories.
From developers and bakers to artists, educators, and helpful community members.
Some familiar names made the list this round, including Malicious Sheep, C-Cube Tez, Jetsam Zero, and Zero, along with dozens of others doing great work behind the scenes.
Nominations are already open for June, and the form has been streamlined to just three questions.
Or you can tag posts on Discord, Reddit, or X with hashtag TezosCRP to get someone noticed.
The full list of winners is up now at news.tezoscomments.org.
If you see someone putting in the work, don't forget to nominate them.
Quick heads up on two major events on the horizon.
First up, TezCon 2025 is happening in Seattle this weekend.
But there's stuff going on all weekend.
Panels, live music, curated art, and a ton
of familiar faces from across the Tezos
community. Whether you're
into code, collecting, or just
want to meet people in person,
this one's worth checking out.
And if you can't make it, there'll be a live stream coverage and plenty of footage coming out after.
Then next week, TezDev lands in Cannes on July 3rd. This one's more builder-focused with a sharp
focus on real-world use cases and scaling up Tezos' development.
If you're in Europe or planning to attend, expect updates from Etherlink teams,
hands-on workshops, and a closer look at what's coming next.
Whether you're in Seattle or Cairns, both of these events are a great way to stay connected and see how far Tezos has come this year.
Keeping up with Tezos shouldn't feel like a full-time job,
and that's where the baking sheet comes in.
Each week, it brings the latest Tezos news, standout community updates,
and project highlights straight to your inbox.
No noise, no spam, just a solid recap of what matters.
If you're tired of hunting for info across feeds,
to stay in the loop. Subscribe
at bakingsheet.tezoscommons.org
Tezos updates the way they should be.
because people show up and put in the
that the Community Rewards Program
is here to help make sure they get noticed.
If you see someone building, creating, helping out,
or just making things better,
nominate them at tezoscommons.org slash rewards.
Tag their post with hashtag Tezos CRP
or remember to add a category
if you're just making a post to nominate them.
It only takes a second, and it helps the right people get the credit they deserve.
All right, well, the news is covered. Announcements are made. Let's get into it.
Joining us live is F.A. Kuchik, who leads the gaming vertical over at Trilitech.
Kuczyk, who leads the gaming vertical over at Trilitech. He's been helping shape what building
on Tezos actually means for studios, devs, and publishers. Whether you're in it for the tech,
the community, the games themselves, this one is worth your attention.
F.A., welcome to Tuesday Tez Day. How are you?
Hello, hello. I'm glad to be here with you guys again.
Everything is going great. How are you, Blanks?
I am doing super fantastic, but I will get better now that you're here,
and I'm super excited to chat, man.
It's been a minute. I'm always excited to have you here.
Kryptonio, how are you, sir? Welcome, welcome.
I know you've been quietly watching from the background
as always man i'm doing good i'm doing good really excited for this one perfect all right
well without further ado fe i'm just gonna ask what's one thing you're focused on right now that
nobody's really asking about um the the biggest thing'm focused on right now is growth.
We are driving growth already through multiple products.
And I think, you know, I'm going to talk about it more, but basically we went through heavy
restructuring since January when I started this new role.
And I think we've already achieved great stuff.
And by the end of July, it will be even crazier.
Nothing will ever be the same, to be honest.
So in one word, I'm just focused on growth.
That's kind of a big statement.
I mean, okay, so let's attack this from another angle then.
If you had to explain the current state of tezos native gaming how would
you describe it um i wouldn't say it's in a good state to be honest if i'm being completely honest
right now um i think we had a lot of different spaces for improvement um we have a lot of we've
seen a lot of projects uh that weren't really healthy uh which is not really something that we have much control over.
But in the end, we've seen also projects die or make decisions that would make people upset
and basically lose their support.
So I think since January, a lot has changed in terms of that.
And we've just been pushing harder than ever.
So yeah, I think it's just going
in an amazing direction right now,
which we will reveal hopefully more in this chat today.
All right, well, let's lightly talk about that then.
What trends are you seeing
from the teams building on tezos right now
and is there anything that maybe surprised you lately um well i think i i would like to have
a different approach if that's okay blanks i um i want to talk about how we are positioned now
as the gaming team at trillitech oh yeah let's go into it definitely let's talk about the gaming
team at trillitech let's talk
about yeah let me let me talk about maybe a little bit so you guys have a clear understanding of what
exactly we are doing because i think if i'm not giving you enough transparency then i shouldn't
even be here so i'm going to be completely transparent on what's going on. So started in January, we went through a heavy restructuring
again when I started this role.
To be completely honest with you,
after the latest developments in the gaming space
or in tech space in general,
I decided to go forward with a much leaner team.
We had a bigger team in the past
that tried a few different strategies. Some of them
worked out, some of them didn't, maybe most of them. And now what I really wanted to do since
January is two things. The first thing I wanted to do is build products that would actually onboard
people into our ecosystem and it would support other products in the ecosystem. So that's the first thing I wanted to do.
And I wanted to build these things with more control.
And the second thing I wanted to do here is automate stuff
as much as possible, and then use that spare time
and resources to focus on a selected few projects
instead of 20, 25, sorry my language, shitty games.
I would rather focus 5, 10 very strong bets.
And we just give everything we have to those projects, right?
So that's what's changed, I would say, in terms of how we work now.
And we basically have a very lean team of four, pretty much.
But the results have been great so far.
So the first thing that we did is we've, again, you know, I talked about automations,
I talked about the latest tech and then how we are changing things is the first thing we did is we started building internal products at 3D Tech at a very, very, very low cost.
Maybe a quarter of what you would expect or even lower actually, maybe one of a tenth
from any game that we've concepted and wanted to build.
So I was very quiet in these times, I didn't want to talk much because I didn't want to attract any, let's say, eyes that would, you know, or any opinions on what we are building that would kind of not reflect what we wanted to do.
I want to stay as objective as possible.
And silently, maybe most of you didn't even realize, we actually launched over five products in the last four months.
Some of them flopped and some of them actually worked really well.
So one of them was Uranium Miner.
I'm sure most of you guys have seen that game or played that game just even once.
I will tell you something amazing about Uranium Miner.
That game is actually built in, like I'm talking about the very first MVP, in under three weeks.
I kind of ran most of the development myself as a product owner, and then my single solo dev basically jumped in.
And in the end, in a matter of weeks, we basically put the game out there.
We basically put the game out there.
We started running some very small ads.
And again, at an incredibly low budget, the game started growing like crazy.
So what actually this teaches us?
Like, this is very important, right?
So first of all, I would describe Uranium Miner as more like a marketing tool rather than just a game.
Because the whole idea of us starting this project, of me thinking around this was,
I've seen other uranium products like RWA products launching on other chains or being built.
And I knew that we needed more momentum, more followers, more activity online,
and just more visibility in general of the XU3 OA token itself,
and then the product the uranium
io product itself so i needed to do something uh at a low cost so that's why that game was
absolutely designed so that was the whole aim um after three weeks of launching the game uh i know
like i honestly hear from you know our community manager i can't remember the exact numbers, but as far as I remember,
we hit over 40k users already in three weeks.
When we launched the game,
the uranium.io Twitter account had around 2000 followers.
I think right now it's around 180k, I don't know.
But at the end of the month, basically, after the launch,
it was at 50, 60k already,
alongside an amazing growth that at the telegram
channel they have and so forth and then after the second month these users which
are just mostly people from the trenches if I'm being completely honest they
actually started converting right so right now when you take a look at the
data 5% of those people which is 180,000 monthly active users right now, when you take a look at the data, 5% of those people, which is 180,000 monthly active users right now, 5% of them have converted to token holders.
So they became a user of uranium and some of them actually engaged with it.
Why am I telling you this?
Is because number one, we used a bunch of AI tools.
There were no designer of the game in terms of visuals.
And we basically designed everything from scratch
Second, with an extremely low marketing spend,
we reached an incredible amount of content,
which was basically driven through the
referral system in the game and number three again I see it as a marketing tool
this little project helped us gain visibility over over multiple aspects
over multiple social medias there is like videos everywhere about because of
the game and about the game the platform itself have basically become popular on multiple
websites like planlearn.com or devred.
We are still in the top charts, right?
So this was a very low cost opportunity.
And in terms of timing, we were very fast.
So again, we actually tried five of these and one of them worked.
And we want to keep doing this because I believe we started cracking the
code of learning how to make products while growing others in the ecosystem because before
this we were always focused in especially like internal stuff right we were focused in building
stuff but usually that didn't end up in contributing any actual value into the
ecosystem or contributing value or conversion to other dApps in the ecosystem.
But right now, there is an amazing funnel where you start playing the game, you get
introduced to the UANNUMO platform, you become a user today in order to play the game, and
then you start investing again.
There's 5% conversion rate still increasing. you become a user day in order to play the game and then you start investing again there's five
percent conversion rate still increasing the amount of holders are increasing um and then
for the reward claiming part it will be connected to apple farm uh so and then basically they have
to get exposed to much much older depths and in the ecosystem especially around etherlink
and in the ecosystem especially around etherlink so i think this is extremely important in terms
of the flow so with one app which you know again was built for almost nothing by one person is now
hitting multiple spots to help other depths gain users other apps gain tvl and you know just to
summarize it whatever we are doing now man it's completely focused on driving MAUs and driving TVL.
For the rest, I don't really care.
Like if something is not driving any result for a long time, I'm not focusing on that.
But if I see even a little bit of green light and I believe we can grow something out of it then we go all in which
which is what we did i love it i mean let's be real you got to pick things that work and run with
it so you're telling me we've gone from shotgun double barrel shotgun to like the 50 cal is that
what you've done no it's really not to know we've gone to a minigun even. Like right now we are, I would say as in the Trulitech team and how we've automated things and how modular we build our games and apps, we are, you know, shooting products.
Like, which is great, right?
Which gives us multiple opportunities.
And we're going to keep doing that internally.
So again, Blanks, this is one of the important things, right?
That as Trilitech Gaming team, we have a pulse in the market.
We are seeing what others are doing and we are very fast.
So if we see an opportunity in the market, when, you know,
let's say something is growing, a prediction market is growing
or there is this new trend that is growing.
Are they open source command and conquer source code?
Absolutely. Within two to four weeks we're able to push stuff out, like a simple MVP. If it works, we double down. If it doesn't work, we kill it and move on to the next thing. So I think this is an important mentality. That's why, you know, we've been super busy lately,
but we are actually driving out of activity
slowly but steadily, I would say.
Right now, it's still the number one
old school game development mindset.
Well, modern day AAA studios
have taken this stance that they need to make sure
it has to have an ip it's going to take seven years you know they have to be sure so they don't
risk anything don't try things back in the day man those gaming studios where you'd pump out
games every six weeks and if one caught you were lucky i think like it really depends on the game general right like because the the web apps
like gamified experiences i was called again i wouldn't even count random minor as a game
some marketing tool or a gamified experience um they are not like obviously huge titles right
that's why they're super easy to build i get a dopamine hit by tapping those diamonds i don't
know about anyone else i get a little one like the reason that the game worked is two things exactly because of you know how simply simple and stupid
it is it's super easy to understand like the first moment you launch the game you know what to do
and then the second thing is the referral system work really well in the game that's what really
like ignited its growth but what I was trying to say is
these comes for the internal products.
Like my second point about AAA games and
bigger gaming projects, let's say, again, we are focusing on five to ten
opportunities this year in terms of going all in.
And these opportunities will be, I I'll just say very interesting right now
like usually when I'm on these calls or podcasts I never make any big claims but
again since I started this new role in January I'm extremely confident because again we've
already reached a level of success in doing things and pushing things on our own. But on the other hand, there have been some amazing projects in the pipeline.
So I don't know if you've seen the agenda of TezDev, but we will have a surprise guess where I will announce something very, very big.
And this is why I'm saying that nothing will be pretty much the same in terms of the perception of gaming on Tezos.
Do I need to upgrade my laptop?
Hopefully it will be well optimized.
Right now I don't have the best PC
and it runs quite well, so I'm confident.
Wow, I like the sound of that.
Now, for anyone just tuning in and hearing this conversation,
it sounds like we're talking in code.
Most of the time when you're talking about PC specs,
you're talking about game optimization,
you're talking about level of, I don't know, graphics,
And when I ask FF if you need to upgrade the laptop,
what I'm asking is, is this going to be, is this just another uranium miner or is this something that will actually be like system worthy? And what he's saying, folks, is it is system worthy. So just keep that in mind.
Now, FF, you guys have taken this kind of a new lens to it. You're looking at it through sort of a different paradigm. Are there any genres or formats that seem
like they're a better fit for Tezos
than others at this point?
Let's say Web3. We'll just say Web3
right now, if you look at the current
obviously see a lot of incentive-based games like Gran and Minor, but even more complex games than that.
But I think one of the biggest trends is prediction markets and, again, heavily financialized stuff like that. I know it's kind of lightly leans more on the gambling side, but it's just the perfect hack to make things really transparent and permissionless
and easily kind of scale because it's, you know, financialized at heart pretty much.
That's why I think we are seeing a huge trend there.
I think I've talked about this a lot too with you more on the previous kind of Tuesday, Thursdays.
This is also one of the biggest focuses for me this year. with you or on the previous kind of Tuesday, Thursdays.
This is also one of the biggest focuses for me this year.
I truly believe that blockchains can truly power up and make them powerhouses.
I'm talking about not just like iGaming, but prediction markets in general, and stuff that, let's say, interactive experiences that focusing on financialization,
but in a social way, I think those will keep growing and growing and growing.
Even Pump.fun, for example, for most of the people,
Pump.fun is just maybe a token creator, which is more advanced and it has some easy-to-use tools.
But it's actually like a PvP game.
And that's why it's working so well within the community.
And again, in terms of the perspective we have here,
I think before this year obviously we focused on
mass adoption a lot we are still focusing on mass adoption but I like to take a look at what's
working well and try to improve that instead so which means that I'm also focusing a lot on
on on dgens I'm focusing a lot on existing web tree users who are who are interacting with with
the trending depths and I'm trying to understand what they like so this is also a part of our
automation by the way we have this monthly reporting system we built on a and 8n which
basically goes into the top tabs on that radar with the most TVL and volume rather than just users. And then it analyzes basically all of the users transactions and activity to see
how much they're interacting with the game and why, and then which other depths are they interacting with,
which helps me basically understand whether that game specific user base is valuable
and whether that game provides any value into the ecosystem that it's in
so i can replicate that model and actually improve it and ship it out or again work with an external
third party to build it um so yeah i i love this i know is amazing. I know, I got gaming in my name though.
underestimate about launching a game
or a gaming tool in Web3?
people still underestimate
changes depending on what you are building.
I think people absolutely underestimate
For example, again, I will just kind of try to simplify the genres, right? So if you are building
like a game where you aim to hit mess adoption, the classic dream of converting web two people to
web three, everything shifts, everything shifts. For example, then you start to use stuff like
smart accounts, basically account abstraction stuff.
You try to hide the blockchain layer a little bit, have a better onboarding, your marketing tone changes, your UI changes.
How you mentioned the blockchain aspect changes and how you onboard people to it changes.
But on the other hand, if you are building something like Uranium Miner, for example example where the whole focus is getting users for
uranium io platform and getting new holders then you obviously go with a crypto heavy focus and
what we did there you know in terms of marketing was there was mass dms to all these airdrop hunters
and communities there were mass messages in in lots of telegram chats, like digital DGN chats.
That's how it grew. That's how it all started.
So it's a whole shift in the marketing strategy.
Like again, in the random minor game, for example, the moment you sign up, you create a wallet.
The moment you start playing, we say, hey, go to your random IO and create a wallet there right now.
Otherwise, you will not be able to do anything with this game.
On the other hand, if this was a Web 2 to Web 3 kind of
mess-adaption aimed game, it would be much, much, much softer, right?
And it would be much more gradual.
So I think this is the key component that people are missing.
And then the second thing is people, I think,
especially lots of game developers are challenging to,
like they're challenged to understand when to take risks and when to follow something
that works, if that makes any sense.
I think like you really need to decide, especially if you are low on funds or you have a smaller
team, instead of trying to build a huge game,
where you can have a cool trailer and a five-year roadmap,
try to understand what you can deliver in the next weeks first,
and then try to grow it from there.
Just stick on one MVP, don't fall in love with your idea,
If it flows with an MVP, it's not going to work
when you work on it for like five years
and add 50 different features.
The core game itself has to work first.
So these would be my two points, I think.
Common sense, if you've been around the industry for any time,
anybody looking in, though, this is mind-blowing stuff
because, I mean, it goes against everything we think it would take right yeah yeah it kind of is but it's the reality right now
everything everything is changing blanks like even if you compare it to the last year how you how
everyone was used to develop games versus today with today's tech things are really changing
like it's it's amazing what you can
achieve with one two people yeah there have been some amazing uh titles coming out of steam that
are from solo devs that uh are making these triple a games really really kind of embarrassed but uh
absolutely i love it we're getting to that point where the tools are available to be able to make this happen yeah yeah i think um right now the tooling is also in a stronger state as you know you know we worked
very hard on l1 and the tooling there is is still very good and we still have the team to support
anyone building uh on the other hand on the lTHLINK side, we already have like sequence and third web integrated, which are also like great, great libraries.
It really makes your life easier.
And again, if you are building on ETHLINK, you get special perks as well.
So I think in terms of tooling, I will just say that there is no excuse. Like right now, if you're a dev, you can literally set up, just look up what an MCP server is, set up an MCP server with sequence or third web. And like the integration is so easy. Like it's so easy again with today's tooling. So I would just say that tooling wise, I think no one has any excuses anymore, really.
that tooling wise i think no one has any excuses anymore really well let's say a team's interested
in working with trillotech what's that first conversation usually like um so first of all
like again i'm trying to be as blunt as possible right. Please, please, no smoke up my butt. Absolutely. So first of all, we are reachable everywhere, literally.
Whether it's on Discord, you can see me on Discord, on Telegram, on Twitter.
I'm talking to everyone day by day.
But how we focus things are very different.
What I'm saying is we're going to respond to everyone who needs help.
We're going to try our best.
But in the end, we also have limited resources.
How we focus on projects is more about how passionate you are.
I'm going to give a very clear example, for example.
You guys probably know Bruno, right?
I can't remember his Twitter handle.
Bunny Knight's Bruno. So so for example bruno is
an amazing example you might ask why bruno is someone who consistently tries to build something
cool on tezos consistently and more importantly he keeps talking about it he is very vocal about it
um he keeps posting about it a persona like this must get our highest priority that's what
i'm looking for here i'm looking for passionate people who actually want to build something
helpful on tezos whether it's good or bad again i don't even care about the product at the moment
i care about that startup or that person and how driven they are if they're hungry enough
that startup or that person and how driven they are,
if they're hungry enough, 100% with our support,
And that's what we focus.
I don't want to focus on, let's say, a persona
where they built a game a few years ago,
they're jumping from chain to chain,
just trying to get grants,
and that's their whole point of conversation with us,
or that's their whole point of conversation with us or that's their whole point of you know talking to trillitech you know trying to find a contact with
telos foundation to get their grant uh request approved or something like that obviously there
are people like that who are building cool games too and i love to work with them if they are
actually if they actually have good products but that's not the number one thing that i'm looking for i'm looking for people who actually love this ecosystem and who actually
wants to contribute to this ecosystem meaningfully and trust me best products in my opinion comes from
this hunger comes from this motivation like this what i call is intrinsic motivation it's not an external motivation they are not
motivated by grants they're not motivated by hype they're motivated by actually building something
helpful again bruno is a good example of this and there are a few more people that are like that too
they actually want to make a change and they believe in in tezos and i'm focusing on believers because i'm a believer myself i am
i don't like again people who are um building with their whole monetization model being getting
grants and surviving on that or people who are building the same thing for the last 10 years
it's still not working but they still try to keep working on it yeah so I think
that's the summary of how I see
it makes perfect sense I mean from a business
standpoint this is things that I think a lot of
us who work jobs never really
as an employee we think we know how these things
work because we can do a certain aspect well
and we think we see the whole picture
man there's something to be said about that passion and that culture that you're developing
it is beautiful thank you fa now yeah i'm i'm gonna dig here can you share anything about
partnerships or collaborations in the pipeline even if it's just a hint or a direction i mean
no need to leak names but maybe like a region or a genre or maybe even a platform
man like literally if if the next announcements that are coming in the next few weeks if they were
um let's say as big as what we used to have on tezos before i would give hints but this time
they are so exciting like at least personally this is my
personal opinion just to underline that they are so exciting that i don't really want to
even hint but um that's fair okay that's probably the best alpha we could get honestly
like just just wait for tesdev and after tesdev even like not only during but after test dev the following months
um it will be very very interesting it's just uh lots of big names lots of big players uh will be
populating am i even gonna be able to get work done uh i don't know i really i really can't
but it's gonna be really exciting like um even i'm not prepared for it, I'm super excited.
If anybody wants to know the God's honest truth,
I just know that they're working on something
and it's been my job to try to find out
what it is. I can't figure it out.
They're all very closed mouth over there,
And I don't think I would tell you if I did know,
We kind of have to, unfortunately And I don't think I would tell you if I did know, but I don't. We kind of have
I don't blame you. It's the smart way
to go about it. But I mean, let's be real.
sure that these people do know that it is coming.
If we pretend like it never
happened and then we make the announcement, but nobody
is there to know. I mean, you guys
should show up and find out about it i think maybe and even even just that that you said like not being able
to say anything says a lot about how big that is gonna be so yeah that alone says a lot yeah
like like because especially i think kryptonian knows usually i give hints i like doing that but this
time it's just different oh that's perfect no i'll take that as an answer that's probably the best
answer we could have got right kryptonio yeah and i'm just glad that i'm gonna be there to be honest
like you make me feel a little bit better that i'm gonna miss uh tescon because i was sad that
i'm gonna miss this one but i'm glad I will be for TESDEV at least.
See, and I'm sad I'm missing TESDEV.
And we have Chris in the audience who will be at both.
What? He gets to go to both?
All right, well, Efe, let's say,
okay, let's go down a path here.
Let's say everything you're building, it just works.
Five years from now, what's changed?
First of all, I think everything that, again, we will have a multiple shots in goal.
Like, there are two aspects to it.
Internally, as in Trilitec gaming team, we will keep building
stuff. And in terms of growth, we already cracked the code. If you take a look at the number one
dep on Eterlink today, and if you inspect the growth of uranium IO in the last few months,
then you will understand, you know, how we actually cracked the code. So first of all,
I don't even see it as a possibility. We will keep succeeding.
The second thing is everything that we are putting effort behind,
whether it's something we are building ourselves or something built externally,
they are all designed to benefit the entire ecosystem.
This is the biggest focus.
Again, two metrics, MAU and TVL's what we want to build in the ecosystem and monthly
average users and total value locked absolutely sorry guys i'm just used to yeah i'm just using
this words a lot it's it's all good sometimes i wonder what those mean and then i go google them
and i go oh most people i think are going to google, so we'll just yell it real quick. So, and then again, the second thing about this,
these products that we're building or helping,
they will help feed other devs.
I don't see any value having a game where people just come and play
and then they leave the ecosystem, which happened a lot of times,
not only in our ecosystem, but on other blockchain ecosystems as well.
What I want to do is, whatever game you're working on, I want to make sure that these users,
they get exposed to the rest of the ecosystem, the rest of the devs, what we have to our community,
and they actually become a part of it because we need more growth.
And I'm seeing gaming team right now more like an innovation lab
and more like a growth engine for the rest of the ecosystem.
So we're just not focused on making nice games or successful games
or, again, game-fight experiences like Rainer Miner,
but we are focused on being the biggest driver of growth
for the whole ecosystem, whether it's arts, whether it's DeFi,
whether it's, again, whether it's again,
whatever you have in mind. Better not let the heads of those verticals hear you say that.
I'm kidding. I'm kidding.
I believe they like me because we build also a lot of stuff for them
that you guys don't even notice.
Like, for example, we, we've silently launched an arts product and launched
You didn't, you probably didn't even realize, but since it didn't got the, um,
the success that I wanted, we killed it.
So there's stuff like that going on.
I would just say, so we are building game fight experiences across all the
I love it. Hey, that's, you experiences across all the verticals. I love it.
Hey, that's, you know, when the verticals work together, man, they get taller.
Oh, that's awesome, Efe. Okay.
So what is one idea you wish more people would walk away with after this conversation?
If you're not building today, are already behind like that's what i
want to say because um i just can't stress this enough the tooling that we have today
i'm not talking about just the sdks and apis we have on on our blockchain
the tooling that we have in terms of being able to ship stuff it's just at an it's
growing at an insane level and it's already at an insane level you don't even need to know how to
code you know right now you partially do but it will change in a matter of months again anyway
like if you have any ideas that you want to build start start with something small, start using tools like Bolt, like Cursor,
like V0, and try building, and you will be amazed how fast you'll be able to progress and how fast
you'll be able to build things. I know it sounds stupid, or it sounds maybe scary or like confusing
in the beginning, but trust me, give it two weeks. In the matter of two weeks, in the end, if you're not able to launch something publicly like a small web app,
I'm happy to give you whatever you want.
I'm happy to bet you anything.
So that's what I want people to walk away with.
You don't need as much resources as you used to do to build anything, whether it's a game, whether it's a web app.
So even as a solo person, you have so many tools because of AI.
You can do anything if you just put the work for it.
I'm not talking about extremely complex stuff, extremely complex apps, but you need to be
extra careful about security.
Obviously, you would need a dev then but in terms
of just getting something started getting an mvp out trust me it will be much much much easier and
faster than you think so that's why i'm begging everyone here i know all of you have brilliant
ideas all of you have been engaging with a lot of Tezos content already. Today is a different day.
In the next coming years, you will see solo companies, solo apps at billion dollar values.
You will see more people like Nikita Beer, more people like Mark Liu, check these people out,
for example. So you can be one of them. So if you truly want to provide value to this ecosystem
and you don't like the apps currently in the ecosystem,
you can do something about it today
and you can help us do something about it too.
So that's what I want to say, man.
I want to urge everyone to get building
because there is no excuses left.
I agree with that. I love that. love that yeah i agree as well but i was
thinking like for somebody like you said that has no coding skills or like no knowledge of
which tools to look for and stuff to help him you know prepare this mvp um and i know that you're
busy have you thought about maybe creating something like a
short guide or something, a list of tools that people could look into, you know, to get started,
just some directions on that? Because I gotta say, like, over time, I had many ideas, you know,
from time to time, and even asking ChatGPT or other AIs how do I go about it,
they would give me some directions that feel a little bit scary, you know, so to dig deeper.
So do you think it would be possible to create a sort of small guided direction mostly,
where people could look into that?
Yeah, like I've been screaming about it uh for the last three
months i don't probably hates me already because of how much i talk about it but it's just still
not enough um i even came up here to complain no i'm kidding he welcome to the stage you had
so he can contribute about as well because he just started building and he's building something
amazing by the way it's going to be awesome uh it's going to be really cool by the way like
he's also building something at the moment but what i want to say is i already ran an internal
workshop at 3d tech and like some people from nomadic labs joined as well because you know
i really want everyone to get building like everyone again you
don't need much technicality and everything so maybe what we can do
Kryptonio is maybe we should schedule another workshop that would be more
public and I can talk about it obviously I'm hesitant when I'm running workshops
like that because as you know I'm also not a technical person but I'm able to
ship ship stuff out you know it all'm also not a technical person, but I'm able to ship stuff out.
You know, it all started with the whole,
you guys remember the Tezos Blue Eyes thing?
Oh, actually, I see some Tezos Blue Eyes profile pictures.
It all started with that, you know, me trying to build stuff.
And now I've actually gotten to a point where I'm quite confident
So I became, you know, a little bit more technical, I would say,
But anyway, I'm happy to maybe organize something about it.
But just to name a few... Oh yeah, sorry, Greg.
No, no, I was gonna say, like, yeah, we don't need to learn every technicality and stuff,
just some directions, you know, to guide people to where to look at and where to get started.
Because from there on, it's also up to each person on how deep they want to dig more
and how much they want to get involved.
And if they need security, they will have to dig more security.
They will have to dig deeper or get a developer and stuff like that.
But at the beginning, it's always the first step that is the hard one.
That's what we need help like zero to one is much harder than one to a hundred uh i think i think that's the
whole thing um for zero to one i actually want to give quick advice if that's okay i know i talked
too much today but it's just because of excitement and i i really really really want to share my
experience of reducing any dependencies i had in the past and being able to build whatever I want, because I want to share this with other people, because this can truly ignite our ecosystem growth.
So zero to one, the best zero to one approach today is the first thing that you need to do is I'm sure most of the people are using chatbots daily like chat GPT cloud, whatever, right? So the first thing that you want to familiarize yourself with should be prompting
and being able to talk with AI clearly so it understands what you exactly want.
So start with a simple ideation of what you want to build. Start with a simple idea like a to-do
app, like a profile picture creator, like a dashboard for Tedos Analytics.
Start with a very simple idea and then create a very simple MVP document or a PRD, what you call like a product document with AI.
Just create it, have it in your hand, and then you need to know exactly what you want to build and exactly what the outcome should look like.
exactly what you want to build and exactly what the outcome should look like.
After you have that, just go on v0.dev.
I think it's the best for frontend or bolt.new and copy paste your prompt,
v0.dev is the first website.
It's built by Vercel. It just feels very. I like it a lot. It's built by
Vercel. It's it just feels very, very sexy, like a UI. So it's
quite nice in terms of front end. Or you can use bolt.new,
which is also very, very newbie friendly, friendly,
beginner friendly, you can start using that. And trust me, if you
have a simple enough idea within your first prompt and two
minutes, you will already be able to see your first prototype already. Once you get there,
just keep talking with the AI on the stuff that you want to change. Again, you don't need to code,
you just need to speak clear English. You need to know how to properly speak with AI, which is not having any doubts, no ifs,
buts, or maybes, just being very clear of what you want to have in your app as an outcome.
And then it will get you somewhere where you can publish it. From there, start watching videos
of Cursor, C-U-R-S-O-R. It's the best tool out there. Cursor will bring you to the next step of building more complex apps,
building more complex games.
Again, uranium miner was built by me mainly as a working prototype.
So I think this is the best roadmap that anyone can have.
I urge everyone to try today.
Send me what you've built today or post it on Twitter so we can have a look.
I promise you, if you do it today,
if you share your link today,
I will reply each one of them today and tomorrow,
and I will personally help to bring that to life.
But I just need you to do it.
I just need you to trust me here,
give it your best shot, and just do it.
Do it now it's tough that first step man i don't know man allowing people to have the permission
to do it i guess that's the toughest one right absolutely but i think if they try they will
understand why i'm why i'm so uh obsessed about it and it's not even drugs. You can't get addicted.
Well, it gets you quite addicted, to be honest.
I'm pretty sure it's probably really addicting, actually.
Before we get any deeper, I do want to say hi to Chris and Ewan.
Oh, we caught him flat-footed.
He wasn't prepared to unmute.
Hello. Yeah, just to Ewan then. Hello, hello. Hello.
Yeah, just a very quick point
since we haven't been on a space before.
Blanks, it's Ion, but, you know.
Yeah, just wanted to kind of break the ice
because that's the way I go.
If you guys have ever been on a space where I am,
one of the things that gets repeated consistently
is I had zero technical ability.
I chose not to learn code
and obviously decided to go through with that.
It was one of those where I was blissfully ignorant
and I never wanted to touch it
and I don't care about that whole new language.
I'm bilingual. I'm more whole new language. I'm bilingual.
I'm more than happy with what I can speak.
And then, yeah, I just wanted to touch on that point that Effie mentioned
where he had an internal workshop where I use AI practically
on a daily basis for like 17 different things.
I didn't know it was to the extent of going to chat GPT,
generating a prompt that makes sense.
Copy pasting that into an AI that builds stuff.
So like in the comments of this space, I posted like a, a Wordle style.
App thing that literally took me five minutes to make.
So like when you, when you consider the possibilities of everything practically
being done for you, all it just just all it takes is just like some
brain cells and 10 of effort then you can start iterating and building so many different things
uh and the thing that that fe was was talking about earlier like the thing that he and i are
working on at the moment is something that started with this right like it was an idea the mvp came
about and we're like wow this is actually a cool idea. Let's keep implementing
and iterating and getting it to a point where we can
share it with everyone. And I
a lot of these cool ideas that
whether we like it or not, there's so many good
people think they require funding for
or people might actually require funding for,
but they can't test it before it kicks off.
So we've seen a lot of failing projects
on every different chain,
but you can't really test it
and you spend months and years and millions
and then you end up with a product
that no one really likes,
and you've kind of almost plateaued
your interest in the community, and you've kind of almost plateaued your interest
And you don't know where to go from there.
And then that's a failure and everyone's angry and blah, blah,
So yeah, just reiterating what F.A. said, try it.
Like my preferred website at the moment is Bolt.
And then once you're done with Bolt,
you move it to Cursor, which I spent the last like six hours
trying to figure out coding and stuff.
And, you know, I'm learning.
So yeah, just try stuff out, man.
throw in a bunch of prompts
And, you know, one of these things might stick
like you say you're not techie i'm not techie i've been
playing games my whole life i've last language i officially learned i'm dating myself and don't
make fun of me q basic is the last language i learned now yeah i don't know what that is right
sorry sorry can you just repeat that q basic QBasic. Right, okay.
QBasic. I was programming on an 8086.
Yeah, I learned how to read off of an Apple IIe.
So, as a non-techie person,
and I've had a little bit of success with like scripting,
specifically Python, and then some like, I don't know,
some other programs that like,
I think there's like a macro program that's pretty good
if you can get into their coding language.
But I had mad success with AI messing with that stuff.
Is it really that easy to just kind of jump into program development from there?
I mean, what is program development, right?
Like if you want to come up with something that will work and will run, you'll encounter a bunch of problems, obviously.
And you can solve for them right like but at the end of the day can you develop a minimum viable
product of something that was just an idea within the span of a few hours the answer is yes and then
can you iterate that to become an actual working product yes there is two things that are very
important to your blanks it became so much cheaper and faster to fail. And that's the best thing ever happened to me.
That's the most important thing.
It's so easy, so fast, it's so cheap to fail.
You can fail as much as you want,
and every time you make crazy progress.
The second important thing,
I might be a maximalist of this tech,
but in the next three years or three to five years,
I believe English will be the biggest coding language.
That's what I believe right now.
If you look at the pace of things, how fast they are going,
in the end, everyone will be able to launch a strong MVP.
They will be able to run their own marketing with a lot of automations.
They will be able to create content which is already happening
as you know with many many many solo developers and then they will get to a stage where they will
be able to monetize and then actually hire actual developers that would keep the work going i'm not
saying you know developers will be out of job obviously that's not going to happen but i'm just
saying that i think english will be the biggest coding language. And it's just, if you are not starting to do it today,
You will be truly missing out.
There's nothing negative about it
that I can think of literally.
The style will change, right?
I mean, at the moment, you can use AI,
but a lot of developers use templates and frameworks and so on, but the style will change where you can describe what you want and you'll get it more or less.
And you're absolutely right.
You know, a lot of what you do during development is prototyping.
You're testing things out, experimenting, seeing what works and what doesn't work.
And that takes you to the product you want.
I love talking to developers.
I'm such not a developer.
But the way I think about things,
I'm sure developers get very mad at me
because I'll be quite honest with you.
I definitely do not think like you guys.
One thing developers have in common
with I think some of the most intense thinkers in the world is that they're going to accomplish what they're trying to do.
There's no way you're going to stop them.
They're going to figure out some way to make it happen.
Whether it be some traditional method or some new fancy way, I find the developers are one of the few people in the world who just don't take no for an answer.
And it's pretty impressive.
Sales, that's where I come from.
And it seems like, at least as far as development is concerned, you are fighting no every line.
I'm not taking no as an answer, even from you.
You can have any background you want.
You can have any background you want.
If you're able to speak English,
if you're a daily user of various AI tools
and you know how to prompt, you know how to speak with AI,
you can prototype something simple today
and get it live in the matter of days.
In two weeks, if you give it two or three hours every day,
speak with me again, your opinion will change
on a lot of different things.
I know Bruno said that the Linktown was a weekend
of part-time stuff in the background.
He said he threw it together and just a little bit of work on the side.
As long as you have to drive and the passion everything is possible
sorry this this prototyping thing is very important and I can't stress it so
changing the subject because obviously the whole world's about me, me, me, obviously.
I've just finished writing a book and I published it. I think one of the best chapters in it took a year to write and it's only about eight pages long.
But I prototyped quite hard and I wrote essays and threw away loads of stuff.
So the fact that you've got all these tools now that can um give you those prototypes
and get you there is very important but i've made the point now three times so i'll be quiet
oh no i appreciate you dude thank you chris islam for coming up here ian thank you so much um
dude this is awesome now i've got uh i got maybe like one or two more questions for you
before we wrap this up kryptonio is there anything you would like to add before we run down that
gamut um if we had time i was gonna go back to the uranium nope yeah go ahead check with EFE like the season ends soon
Will there be a season 2?
What's gonna happen there? Do we have any clue?
and most of the UNM minor players
are outside of the community like 99
percent uh yeah there will be there will be a season two uh which will be much more fancier
with uh some new cool upgrades coming on so yeah can i hire other people to work my uranium miner
uh no comments on that yet you we will reveal more on on after this is not tried man i tried
But yet we will reveal more on after the season.
Efe, for real though, was it even possible to get maximum upgrades in this season?
Like, especially some of those that require the billion or whatever?
Yeah, I think if you have strong referrals and they are working, like they are playing a lot, yes.
Eğer çok güçlü referaleler var, çok çalışıyor, evet.
Ama altında çok zor, çok zamanla bir süreç kalan olmalı.
sizlerle ben de gerçekten honest olayım,
oyun oynayacağım ben de çok fazla bilgisayacağım.
Sadece bir şey daha kolay ve adiktiğe,
I just got something simple and addictive.
Ve ben adiktiğim gibi kullanıyorum.
You have created a degenerate in Kryptonio.
He'll show me his screen.
It's just running in the background of everything he's doing.
In the Telegram chat of you and Mario,
we did a quick competition of send your setup.
I've seen so many crazy stuff.
I've seen someone having three alarms a day to remember to refinance stuff which is crazy but again the
whole aim of the game was actually people completing the quests following the like
the uranium twitter account creating a new wallet on uanmio and stuff like that
creating a new wallet on uranium.io and stuff like that.
As long as I am able to drive growth for other depths,
I think I will be very happy.
I've loved uranium miners.
Since I was lucky enough to see a prototype of the thing,
I thought it was going to be fire,
but that was just my stupid opinion.
But yeah, it's so good, Efe.
You guys have done amazing.
Thank you, thank you anything else
Mr. Kryptonio I know you're dying
to ask about your uranium anything else
to make sure I have the correct
no no no not about uranium
about the tools that he mentioned you know about
the prototype oh okay I thought you were gonna
just remind him you know hey uranium
after the season ends that's when I'm gonna
what is maybe something that you've
changed your mind about in the
gaming space over the last year?
Um, yeah, I, I, I, I, I, myself too much on this, but you don't need as much as funding
you used to have and as much as people today when you're about to develop a game, especially
if it's a simple game, simple genre, it's much easier.
That's, that's what I changed my mind about.
And the second thing is, I just learned the importance of just shipping fast and going
to the market and not falling in love with your product.
These are the two biggest learnings I have.
More people are replicating this, as you said, blanks like indie developers are the perfect
There are patient people who want to build a cool game.
If it works out, it works out.
If it doesn't work out, they just move on to the next thing, try another game,
which is what it should be in the end if you want to be sustainable.
So, yeah, I think these are the biggest things that changed in my mind.
And I think that is some wise counsel for anybody out there
who is looking to maybe potentially push themselves in a direction they're uncomfortable but wanting to go.
It is easier now than ever to get started.
Well, big thanks to F.A. for hanging out with us today.
Chris, Ion, thank you so much for sharing.
You guys, thank you for everything you guys do
tons to think about and a few things
to keep an eye on so if you're building
in the gaming space or you're just
curious where all this is headed
all of us up here a follow
follow Trillitech and see what's
cooking so we'll be taking
a week off next week I know we normally
are here weekly and I just want to let you guys know we will be off next week as Cryptoni will be traveling to Cannes.
We will be in TezDev. We might try to do something. We might. I don't know. We'll see what happens.
But we will be back the following week.
So until then, my friends, stay curious, stay connected, and we'll catch you next time on Tuesday,
Thanks for joining. Thank you.