Ultra X Smart Token Labs: tech, gaming, and opportunities 🎙️

Recorded: May 25, 2023 Duration: 0:32:58

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Oh, everyone.
Remy, can you hear me?
Hi guys, yeah, I can hear you just fine Fantastic, we're just waiting for our we're waiting for our partners to join sounds good
Okay, I think we're good to go. Maybe we start by everybody introducing themselves. So David, why don't you start?
Sure, so I'm a co-sue of Ultra and I'm taking care of development and product vision.
Hello everyone, I'm Angel from Smart Talking Labs, VP of Partner Ships for our company. And I'm responsible for building new and exciting things with partners and ecosystem. Thank you for having us today.
Thank you for joining and let's talk a little bit about those do an exciting things. Perhaps we start a little bit we start talking about what the partnership between smart token labs and ultra actually is. How do you see the collab with ultra starting?
So from our perspective, we were always looking to start working in the gaming field because we believe that this will be the driver that enables the mass web to be adoption by different means. Our partnership with Uttar is very important because you guys have
have done a lot of efforts and have managed to succeed in the integration partnership with a lot of Web2 companies, which is the core component of actual progress in the Web3 field that's what we believe. And from our perspective, we are using a
a wide range of text solutions, which will allow cross-chain, cross-platform and cross ecosystem interoperability, which in time will become the driver for our success together. That's what I believe.
Can you be a little bit more specific about what kinds of stuff smart token labs is interested in building on ultra stack like especially if we're we're talking about gaming related stuff. Yeah, of course. So what we have done so far with ultra is we haven't able to be talking getting solutions that smart
are talking about self-built to unlock different types of things in traditional web2 space by utilizing the way that ultra-handles NFTs. And this allows for example people to build achievement-based rewards. For example, we have
of something which is an APM package code token negotiator which is enabling the people who have the ultra wallet to unlock rewards in any ecosystem that supports JavaScript or for example we have an integration in Shopify so if a game for example wants to give merchant
which are related to game progress, they are able to contact with smart token apps and start rewarding their users based on merit rather than ownership of any fees. You can do both, but we believe that in time, the ownership of tokens will not be the only drive
for success. As we know, historically speaking, game owners are more interested in achievements, progress and unlockable content based on, for example, killing bosses in a game or obtaining specific very hard to achieve goal. Let's say, for example, you can be, you have
to explore a specific carrier, you have to kill a specific type of creature and we will be able to be able to build these type of relationships between games as well as different ecosystems. I mean we're also talking about positions on leaderboards or for example
We have discussed this with the technical teams and with the upcoming tournament arena that we will be able to essentially collaborate with partners from all types of businesses that are related to
web too, as well as, for example, infrastructure partners, let's say, companies like that provide software or hardware who want to approach this audience and reward people who are winning in this tournament as we are using this example, as they probably are the biggest advocate.
in places like Twitch or YouTube of yours tend to prefer to watch players who are winning and therefore this is an excellent avenue to distribute marketing contents and rewards based on achievements of tournament labs. We can
For example, give something from traditional web to space, which is the original Delta 2 International, when they launched the I believe it's called Compendium. They allowed these types of rewards for the first time in traditional gaming. I believe that was around 10 to 12 years ago.
and that was considered revolutionary and we believe that something like this can happen on ultra and doesn't necessarily require one specific publisher. We can do that cross game, cross tournament, we can create seasonal content or cross ecosystem content as well.
I think when we talk about this kind of stuff, it's really important to think about it in the context of what it means for those developers, for those publishers, to be able to provide those kinds of rewards to their gamers.
Could you maybe talk a little bit about what the business incentive is for those game developers or publishers to provide winnings that are physical or meaningful for their players?
Yes, first, so looking at the what's happening in the gaming field right now most players are I would say disappointed by the way where the companies that we know a lot for so many years are going without you know I don't want to be sounding like I'm blaming something but if you look at traditional games
companies like Pleasant Entertainment or EA, their monetary policies are not necessarily rewarding for the end-fielder but are more focused for company profit and there's a lot of resentment toward this type of strategy and when we are building something which is essentially a player-focused
We can enable companies to build a better reputation and actually deliver content and rewards in game or off game without necessarily players have to pay for it. And we can also create a relationship where viewers are also rewarded.
I can give an example, let's say you watch someone win a game of twitch we can enable rewards based on their watch time or based on them being there when a team wins and this way the fans and the players will feel much closer to the brand because if they're not approaching the player as a
vehicle for sending micro-transactions or anything of this sort, but rather for this spontaneous system and a supporter of the favor it starts. This is just one example, but there are other things that can be done in the long run such as multiple seasons, multiple events where you watch and support
your favorite team and then you become closer and closer with the stars themselves. We have done similar things outside of gaming where you based on the ownership of something are able to meet your favorite star over a call or over a chat depending on the field.
interesting. But before I move on to the next section, I do want to say to any of you out there that are listening that you have some questions, just go ahead and request and when we get a chance, then I'll let you speak. So the next
I think that bridges are a critical part of modern web 3 experiences, but you know they can often be a very like clunky.
user experience. I'd love to get both of you and your take on how you think they'll be improving in the coming years. Like what's bad about them today and what could we possibly fix to make that experience better for gamers?
Yep, go ahead. All right, I'll go first. So one of the core components of the text tag that we are building is that is ecosystem, how they call that independent. So let's
actually while we work with Ultra, there is no, it's not necessary for anyone to do any bridging for to unlock content. We will be able to unlock things on Ethereum based on the ownership of things on Ultra because we our tech stack supports across token discovery so they
user is never asked to expose signature of their wallet, for example. You only need a signature which is a proving discovery of the wallet. So essentially when we have these types of interactions, there is no security angle to be concerned. So we
We have completely built this in a way that there's no exposure of private key and there's the security angle just doesn't exist. So we don't think that bridges are safe enough, looking at the historical, let's say, performance of things like action infinity
or D5 bridges, we think that having this type of security layer into gaming is just an unnecessary burden and it is a very big deterrent for people who actually just want to play games and earning your work whether that talking rewards and a few rewards or any other
types of benefits. It doesn't have to be anything that requires you to transfer funds to achieve this go and expose your keys and feel insecure or in doubt how your future or your achievements have been managed by an external party.
Yeah, I couldn't agree more with this statement. You know bridges are very important for many reasons, very very different reasons, but at the same time it's kind of the Achilles heel of the blockchain
infrastructure in general. Now there are better ways to do bridges. There are ways to not have to build bridges such as the solution you described. I mean if you don't need a bridge you shouldn't have a bridge because the bridge is
are dangerous in nature. But we're starting to see smart bridges, bridges that are akin to what we're seeing in the anti-loop ecosystem, which was formerly called USIO. So the same time
type of blockchain ultra was built with and which essentially creates bridges that doesn't require more trust than the trust you already grant to the block producers. So essentially you think about it as bridges
that are run by the network that are already securing the network. And so these type of bridges, I think, are the bridges that should be investigated more. Now, USIO has a solution to connect all USIOs.
or anti-loop blockchains, which is great, but it would be nice to also have solutions to connect, you know, EVM-based chains with a such type of high security, you know, solutions.
But in general, yeah, bridges are important. But if you don't need them, don't use them. When it comes to rewards, it makes absolutely sense to not have to transfer them. And you know, the blockchains are there.
data sources are there, so why would you need to move them? And I think we're going to see this as well with solutions such as the solutions built with, you know, agrodex. There's some very interesting stuff that, you know, is going to allow cross-chain
you know, interactions so that you can, you know, interact with various blockchains without having to actually leave your blockchain. And of course, for gamers, it's important, especially for ecosystem like Ultra, because we've built
So much stuff to essentially hide everything that's related to blockchain. The same way when you go on a website, we're hiding what data base we're using because the user shouldn't have to worry about this.
And so I think that's really the way to go. And if you start introducing bridges to start unlocking certain function ID or assets, then suddenly you're requiring
users to start jumping through hoops and do the all the the old way all over again. And that's obviously something we don't want, you know, with our ecosystem. We want super seamless stuff. You just read what's there, press a button, it just works. And then you can do the next thing.
So let's talk a little bit about the evolution of Web Through Gaming and NFTs. So do you believe that NFTs have picked already?
So our company philosophy is that we don't think about a technology based on price. So essentially, we understand that NFTs, for example, if it's not a pre-sale or anything like that, they are vehicle of delivering something. So we are looking to deliver the actual product, which is
let's say a utility or an event ticket or an achievement mark or anything of this sort. So in terms of using the technology for the future, we believe this is only the beginning. As you know, token script in its core, it's based on the idea that programmable tokens will be the future.
The gaming gaming is just the opening, let's call it the opening, after this revolution and people who have a space with obviously with the idea that they want to progress in support companies from the start, they will benefit. But in the future, maybe being able to actually
progress in the specific ecosystem and then sell that progress is probably going to be the market rather than pre-bind something which is stupid and then just expecting the price to go out because of the ecosystem progress. And that, for I can give you an example, if you guys play traditional games like World of
you have these types of you can buy a character from Lysl and this 55 level character let's say you will be able in the future to do stuff like this on Ultra together with us you'll be able to have a let's say a top progress token of any sort doesn't necessarily have to be a level
you might be an unlockable experience, which requires you to kill a specific boss or five boards or Snoop Dogg can create a quest and he requires you to, let's say, feed 10 dogs and then you're gonna have time with him in an ultra platform or you're gonna play a tournament with him somewhere, these are also scenarios that we are looking
And as we have seen it, it's the biggest example of this, people attempt to not want to put up the work, but get the reward. And I understand that I also play a lot of games such as traditional lag games like Hardstone and I'm not always necessarily having the time to do the progress, but I don't want to play the end game.
content. So it's our belief that people will be redistributing purchasing and selling tokens which are based on progress rather than predefined traits and this will allow a working economy where token price and token sell are actually types to work down.
Yeah, if I can add like we we we're just at the beginning of what NFTs are gonna be capable of At one point you're gonna open your car with the NFT you're gonna open your door
or it's going to be your phone pass or Netflix subscription. So this is really, really the beginning. Like we're very far like I think we topped
What the all generation of NFT were capable of but now we're going to you know go to the next level which is gonna be Way more exciting than what happened so far And we're gonna see it with you know the games industry interaction with physical goods
interaction with merchandise. First, you know, new business models, new ways to distribute products and then we're going to start seeing it integrated more and more in your daily life with, you know, like examples I mentioned just before.
And these are all things that we're taking in account when we build our NFT standard, which is also one of the reasons why our NFT standard is extensible because we believe that while we know
what we want today. We also know, you know, stuff we want to do in the future and there's also a lot of stuff we don't know yet that we want to do in the future. So that's why having a extensible NFT standard is, you know, it's a unique approach
Nobody does that. We're the only company that does that. But I think it will pay out in the medium and long term. Just before we move to the next one, something which we haven't discussed in our technical conversations, but we do already have the
physical locks, which we unlock with the with NFTs, our optional spray lays actually unlocked with a boardache. So we do have the form where to unlock the NFTs. Our one of our co-founders James is extremely passionate about let's say mechanical engineering and
what you are able to achieve with a token in real life. So we already have working prototypes and we have shown this at events and everyone is super excited about what the future can be about this. Whether it's an NPTEL or private club or anything else which requires your physical presence, we think that this will be
a very big market. We can't get the traditional sales people usually go from physical to digital and then if we do the opposite I think this will open a whole new market of progression and growth. Yeah it's quite exciting. Approach
which, you know, cinema tickets, events and so on. Like, we're entering a new realm and it's just a matter of adoption, showing solutions that are actually usable by people to people first and then unlocking the potential, you know, actual adoption.
Yep, and then what I would say that is one of this one of the core components why we really like working with Ultra because you have already managed to secure a lot of Web2 partnership through this philosophy and this is why the synergy is going to be
will be working so well because we are on the forefront of unlocking things. A new hobby consists of people who really want to participate and engage with their games on a deeper level. So I think that this energy is something that we will open a lot of doors
and especially the notable opportunities for the fans. I've seen that Uttar has an enormous amount of fans who wants to deploy from growth and I think that we will enable them to learn and progress together with us.
So one of the questions that I was going to ask kind of like a little bit down the road, but I'll ask now because I think it's relevant. What do you think the right things are that should be tokenized?
So I can tell you what we are working on and this is essentially what we believe should be talking about. Everyone is talking about financial products, right? But financial products are subject to extensive regulations. The chances of being able to talk in financial products to part two for you have.
And then you see the government bodies, which are required KYC and stuff like this. This is unlikely to happen, especially in political turmoil. So that's why we think that we should start with what is already in people's hands. And these are physical objects, such as a mobile phone.
a log, for example, a car key, as you said, and the digital space. People usually want to approach things, it's like talking to everything, like Web 3 talking, but in reality, what has to be talking to something that changes something else, let's say,
When you have a form of event handling of some sort, whether it's in a game or whether it in any online metaverse experience, when there is a change of state of something, we think that this is the point of tokenization. And when I say token, we don't necessarily talk only about NFTs, specifically.
We our companies primarily focused on NFTs and at the stations which is the cryptographic proof in a works in a similar way to NFTs without all the wallet connections and stuff and That's why we are experimenting with these things you can anything that can be used once twice or requires event handling
can be tokenized and especially when you with the future of programmable nature of tokens, you can have timed tokens for example and you can have limited tokens by something else. Let's say just give some aerosol people and then what could mean, you might have a token which is allowing
get something only for five hours, then the tokens become inactive, then it can be activated by something else. So these relationships, although in more, let's say theoretical scenarios, will become more relevant. But I think that we should, if we want to progress, we should stay away from
financial product because it's just requires too much effort to deliver. So games, game assets, environments, progress, attendance of an event, not necessarily a ticket itself or any achievement that you do online or offline. Let's say
thinking about our specific relationship, right? What you have in the known market is companies like Metacritic or some other independent review parties which allow you to put a review in regard to whether you put a review or not. What if we talk in a nice, you play time?
You can go to Metacritic and the Metacritic platform can read the talking in a keyplate six hours. His opinion as important to the guy who played 700 hours. And we can talk and nice your earnings are talking. Let's say how many tokens has someone earn playing?
I am leaving that three or something like this and this will allow both companies enter parties to actually make decisions based on actual hundred percent pure data which is like right now if you go to an ad campaign manager at any platform you rely on them provide
in the new video data, which is not guaranteed. And by tokenizing these types of achievements, events, or structures, even for a limited time, we allow a new paradigm in marketing and communication between games, fans, brands, or let's say even sports stars or teams.
All right, last question for today, and I think that this one's going to be for David. Why do you think ultra is the go to platform for building Web 3 games today?
I think first and foremost, because we're a fully integrated ecosystem where everything is there, all the pieces are there. So the user experience can be the most optimal one. And I think, you know,
So that alone is a massive point. So we're the only company in the gaming ecosystem that built the entire pipeline starting from the layer 1 up to literally a games distribution platform.
and in between NFT standard, a client, NFT marketplace, wallet, even a tournament platform now. So we're going to be able to provide one stop shop where today blockchain technology
You know, on paper is a great tool for game developers to do marketing, to do, you know, better customer engagement, better rewards, you know, and the various use cases that were just mentioned before. But really that's on paper. That's when you
isolate one aspect like oh can NFT do that yes but then you start digging into it and then you have you know gas fees and secret keys and you know all of these different things that you know prevent a developer to actually provide the proper user experience because it's just
way too much work. And so this is what we're building is that the premise of what, you know, NFTs offers are going to be, you know, completely accessible to a indie developer that is maybe even a one-man army because everything
has been already figured out for him. He can just keep doing what he used to do, which is just making games and then not worry if these things are going to work and how do I teach users to use this thing and all of these complexities even in terms of
development, how do I develop all of these things, where is the data, how do I pay for these transactions, and all of the security concerns that come also related to managing a backend. We see Chris Kiesk is, he's still going to sign transactions
actions, automatically based on certain actions. And so all of these are things that we want to remove from the responsibility of the developers. And so this is really only possible because we have the whole stack.
else you would still have to do jumping through groups for one or another part. And so this is why I believe that we're a fantastic platform to develop Web Tree Games on.
All right, guys, Angel, I wanted to thank you for your time today. It was really interesting to hear some of the answers that you gave to the questions that I posed. David, of course, thanks for your time and to everybody that's out there and listening. Thanks a lot for your time and have a good day.
Thank you guys. Thank you. Thank you to thank you Remy and thank you everybody. Have a great day and see you around.