Actually, the thing I always thought of when doing IP collaboration is the risk of IP dilution.
So I don't know if there is actually a term like that, but let me explain.
So IP dilution is when you try to incorporate too many things into your original IP.
That after some time, your original audience cannot tell who you are anymore.
And for an IP ecosystem, that is like the biggest risk ever.
So yeah, I totally agree with the society on how they are being very selective with what to
collaborate and how to integrate the IP into the game because we are doing the same as Zonai.
Before like building Zonai, we actually am at like a lot of partner, a lot of IP that
we want to have, but when we actually carry out the IP collaboration campaigns, we have
to sit down and discuss a lot because some IP might be really awesome, really big and have
a lot of audience, but it does not fit with the vibe and the target audience that we have
been building for from the start.
So, so yeah, that's my two cents.
I think I just learned a new phrase is IP dilution.
When you're trying to collab with too many IPs and nobody knows what is your brand anymore.
And I totally agree that is one of the, you know, the biggest challenge when you want to
And of course, like you need to collab with all the IPs, right?
But how to make all the brands also stand out and significant in your ecosystem as well,
And I think I want to dive a little bit deeper into some examples of successful IPs in the
space, because we already talked about, you know, how to engage in and utilize the IPs,
the pros and cons of IPs collaboration, but also the IPs dilution, like what Lin just said.
So, I want to hear your experience here that what kind of projects or what kind of IPs that you feel
is actually a game changer for web pre-gaming and what kind of value that they bring to the space.
I think I would love to invite Elder Rune to start with this one.
One of the great examples of IP is Bored Ape Yacht Club, I think.
Like, we see how they market around the character, like bring in well-known names to hold the
NFT and making the price like skyrocket, right?
And what this brings is that it unlock multiple doors to creating something new.
For example, the Bored Ape Coffee and also the Bored Ape Games, like this.
So, they create a lot of new technologies and new products by integrating with each other
to have some innovation in the space.
What do you think, Elsie, to touch on this question?
This is actually a very, very good question.
I think, like, a very good example would be, I would say, the Beacon.
I mean, Beacon is like a role-like, web-y game.
You know, you can go inside with a lot of dungeons and, you know, open some new bosses if
you pass that dungeon successfully.
So, I actually forgot the exact game that partnered with the Beacon, but the team has actually made
some, you know, unique kind of gears and weapons for that particular project and put them within
So, at the time when I, like, successfully, like, gather the boxes and unlock it and I see that, see the special design of that gears.
And, you know, it makes me really, really, like, feel connected to that game on a much deeper level.
So, I think, like, Society did something similar with Pixelmon.
Yeah, like, Enas had, I think Enas played, that's right.
I mean, it looks so funny to see that you can actually wear something that very obviously comes from another project.
But, I mean, I mean, to be honest, I'm not, I haven't played Pixelmon before.
I mean, not really loaded as a project until I've played, I mean, I've played Society.
So, but I can imagine that if you were a big fan of that particular project, when you see those, you know,
iconic characters of those, you know, iconic monsters that being, like, integrated with the game itself,
you will instantly have a very, very, like, I mean, you know, good feeling.
So, it will instantly establish a more, like, deeper, you know, emotional connection with that particular project.
So, I think that's, you know, how IP really creates values within the game.
The value that only comes from, you know, financial gains, although those are very important, right?
But it's more, like, really enriching the gaming experience through authentic, like, really storytelling,
immersive environments, and opportunities for those fans to engage with their beloved IPs
in a much more meaningful way.
So, I think if the IP collaboration goes well, it can really, really enhance the overall, I mean,
immersive experience for the gamers, and really really attract and also retain those, you know,
IP leverage to be within the gaming ecosystem.
Wow, I think you touched in the key point of gamers, actually, because when we play games, emotion is important, right?
So, I think that's a very good example when you see so many IPs interact with each other,
somehow boost your dopamine.
I love this Pixelmon jumping around or even shooting each other.
So, you also talk about Pixelmon in society.
So, I'm going to jump right in for our speaker from SOAS Society to add on to this question as well.
Yeah, I mean, Elsie, thank you so much for that shout-out.
Yeah, we onboarded the Kevin Pixelmon character into our previous playtest back in Feb, March time,
where players in our game could represent him in-game with wearables, helmets, gloves, boots, etc.
And then we took it kind of like a little step further and did some cross-promotional work
where Kevin helped take down another cross-IP project that we had in Thor from Ben Moreau's evolution project.
So, we kind of pitted one IP against another.
But making sense, we had a giant monster in Thor, and what better to take him down than Kevin from Pixelmon?
And, you know, it made great fun for everyone, made great fun for the Pixelmon community, our players.
And just to sort of sneak a little bit of extra for these guys,
we now have a very, very ice-cold new IP partnership that's coming through.
Hopefully, our new players will get to experience some very friendly penguins,
some pudgies in our next build test,
which, again, makes sense because we can show off unique play content.
We can show off a unique game mode.
And talking about that particular IP, pudgies,
I'd have to point to them as one of those amazing successors in the industry.
They have plushies, they have toys, they have wearables,
they have everything that you could want as a consumer that you wouldn't need to know a Web3,
but they're all sticking to that core kindness message as they come out of the igloo.
And it's something that's really exciting for us.
That's the most realistic example of budget, right?
We see them everywhere in the Walmart.
It's super successful IP in the space.
So I think, like, in order to utilize not just online, but also offline,
that even normal users, they don't even know that the IP is in Web3 gaming, which is awesome.
Yeah, I just kind of wanted to piggyback off that pudgy thing real quick.
You know, I think we need to see some successful, you know, Web3 IP get into Web2 as well for the health of this space.
You know, we've seen some big Web2 names come in, and we see them perform, right?
We've seen, like, Porsche and Red Bull and just to name some, you know, big Web2 brands.
But, you know, what we see is, like, this really big initial performance.
But then long-term, it's tough to be, you know, it's kind of tough for them to sustain because that Web2 experience doesn't fully translate into that Web3 experience that you really need for long-term sustainability.
And so instead of, you know, bringing Web2 into Web3, we need to bring Web3 into Web2 as well.
And I love that, you know, Pudgy Penguins is doing that, right?
They didn't secure some degen black market to sell their toys, right?
They went to top retailers.
And, you know, not only that, but they're also, I guess they partnered with Orange Cap Games to bring TCG that's coming out, too.
So I think they have really mastered kind of what we all need to strive for to make Web3 just more trusted and successful.
I think Pudgy, they actually have different strategies for Web2 and Web3.
The reason why I say it is because it's two different market segmentation.
Maybe because I'm too biased when I'm in Web3, but it's so difficult for me to see myself, like, be in both kind of consumer behavior, you know what I'm saying?
So I think they are very smart in terms of, like, target into different audience with different activities.
And I think that is something that, you know, we can, how to say, nurture the new generation of Web3 users, right?
Because, like, all the kids right now, they just go to the mall and say, oh, that's a cute one.
And when they're actually 18, they know a little bit about blockchain.
They were like, oh, shit, this is my IP.
I love it since I was young.
Imagine, that's the journey of IP's growth that make the project sustainable.
So I would see anyone want to raise your hand and touch on this one.
I am wondering if one of our speakers haven't spoken yet.
Guys, it's like 12 speakers in the Twitter space here.
And this is my first time to be the host of, you know, the biggest DGEN's IPs in the space.
Anyone want to raise your hand to touch on this topic?
If not, then we're going to jump into the next one, which is about challenges and opportunities, right?
What Lynn, co-founder of Zona, have said, one of the biggest challenges of building an IP ecosystem is the IP dilution.
So I would like to hear more from our dear guests.
I think there are so many angles we can talk about, not just about IP dilution, but we can talk more about in-game economy, branding.
It could be like dilution of branding or community sharing, or it could be anything else.
Would be more, you know, angles, like diving to the right angle of different categories like I have shared.
Please raise your hand for this question, guys.
Well, I mean, on the IP dilution, I think they've pretty much covered it with what was said before.
You know, everything, you need to take into account everything when you're working with IP, you know, if the product fits, if your community will, or like your consumers will appreciate the kind of IP dilution.
IP integration that you're doing, everything like that.
However, when I think of IP, there's this one other challenge that you always face, which is all the legal licensing stuff, like working as BD and working on different partnerships and everything like that.
But one of my main obstacles in life at this point, it's what's going to kill me is actually all the different licensing agreements, you know, exclusives, non-exclusives, all that stuff that goes into play when you're working with IP.
And it can be really complicated and it can be really hard.
But one of the things I realized, you know, we were talking about Pajis earlier, is blockchain technology actually has a way to come in and help with all these issues that we have, all these different complications, you know, all the long processes and everything like that.
It can be fixed and it can be sorted out or improved on through blockchain technology because blockchain technology, like you said, it keeps improving on a daily basis.
There's new tech coming out every single day.
There's new people working on amazing stuff, all this AI, all these tech that will eventually be the way to help people understand or like be able to utilize and make things in their daily lives a lot simpler.
And it's all from like the different capabilities and amazing builders in this space.
So just on that, I mean, I think we are on a really good direction in helping fix all of these complications or actually even bypassing them at one point.
It's something that we're actually working on as well with our creator platform that's coming out soon.
And I'm just really excited with all the different builders in this space kind of working towards one purpose, which is finding a way to make blockchain technology be utilized across the board and actually helping make things simpler for everyone in their daily lives.
Thank you, Pam, Pam, I think you actually bring one of the biggest pain point of IP licensing, because I have heard this a lot from my team.
Actually, this is still building underground a lot.
And one of the term that I have learned from from my team is story protocol.
I'm not I don't know if you guys have heard about this yet.
So basically, story protocol is the legal system for creative IPs, you know, so basically is turning IPs more programmable on the blockchain.
So that's it when you're creating the API in a system where people can use your programs and make it like a license or remix or even monetize the IPs everywhere based on the story protocol contract.
OK, I'm not a tech guy, but that is what I have learned from from my team.
So which is very interesting. And I think a lot of builders in this space, they trying to make it happen and add it on the platform.
So, you know, the project, the builders, they actually can monetize and do a lot of marketing, but also not harm their brands.
I think this is very interesting topic about story protocol, about licensing.
Anyone want to touch on this pain point as well? Please raise your hand, guys.
Hello. If not, I'm going to point out someone here.
OK, let me see who don't really talk much.
Who? OK, Elsie, let's go, Elsie.
OK, cool. Yeah, I mean, like, I definitely agree, like, you know, securing license agreements and, you know, ensuring compliance with IP laws, you know, especially in different.
Jurisdictions, we really requires a lot of careful planning and legal expertise, but on the other hand, I think like communication is very, very important as well, because just like what you have been mentioned, apart from those legal, you know, traps or hurdles, it's all about like being upfront about expectations, right?
Because when you are using an IP, actually both parties, they want some, like, win-win solution.
So it's very important to find out some, you know, creative solutions that can benefit both parties and everyone involved in it.
And this collaboration is not just about, you know, paperwork, it's all about building trust and lay the foundation for a successful partnership.
Just like, you know, I just think about an example, like, you know, I don't want to name the game, but, you know, when the game is like a pixel game, right?
Pixel IP, you integrate an IP from an NFT collection.
When they put the IP within the game, because of the graphics, it's actually kind of a little bit distorted, the original IP, and really make people hard to, you know, hard to memorize or remember that particular IP.
So the key is, we really, like, need to find some innovative ways to expand the user, but at the same time, we have to, like, really preserve and prevent diluting the access of that particular IP.
So it's like adding your own twist to a classic recipe, but you need to keep the flavors intact while adding something new and exciting.
So when I just heard, like, X30 is going to partner with Punch Penguins and create some customized game modes for that particular collaboration, I feel generally very, very excited about that.
So we're looking forward to, you know, any upcoming play test, if there's any, right, you know, to see how it actually going to be like.
And I would also like to hear more from Brian on, because, you know, their team has already partnered with, like, Pixelmon, Punch Penguins, these are very, very huge IPs within the space.
So it would be really great, greatly appreciated if you could share any tips or strategies, how to really, like, establish this kind of rapport and relationship with those big IP, you know, owners and holders.
I think it would be crazy arrogant of me to be like, oh, yeah, it's so easy.
The truth is it's the team, the dev team work their asses off.
They work so hard to make a quality product and stick true to a vision of a quality game first.
And that goes a long way.
We're not chasing, you know, the latest, you know, 24 hour trend.
We believe in the product we're making.
We believe in the way we're approaching it.
And we put in the work, you know, rather than just, like I say, slapping on, like, a logo on a T-shirt on a character in game and being like, there you are, you're represented.
We make a mode that you're part of.
In the Ben Moreau's Evolution partnership, it was the main boss.
It was the final boss of a raid.
That's the guy that everybody wants to take down.
That's a thing that people talked about.
That's similar with, you know, Pixamon.
We make it a bright, colorful part of our collaboration.
It's a way of representing a crowd.
It sort of binds you together as a group of people, you know.
And further collaborations aim to stick to that true.
So if we're going to try and contextualize this in the idea of, like, avoiding pitfalls, avoiding a pitfall of just not putting the work in, not making it a partnership or an IP branding exercise that makes sense and that adds value, you know.
And, you know, chasing the trend.
You don't, you know, we all have to chase trends in Web3.
We understand that Web3 attention can be, like, quick, super quick.
But if we believe in what we're building and we're all building games or the majority here are building games, we've got to believe in that as a legitimate long-term build, you know.
And prove it, you know, put stuff out regularly that people can play, promise playtests, stick to your playtest promises, and be upfront, you know.
So try and avoid the pitfalls of just chasing and grabbing the flashiest thing of the moment and grab the thing that makes sense for you as a project and then do it bloody well is, you know, how I would say we approach it.
The reason why I think because, you know, Web3 is super fast and chaotic that sometimes we just cannot take a deep breath to really observe what we're building in the space, right?
So like what you just said, like society, not a trend follower, but a trend maker and truly believe in what you guys are building in the space and add real values to the product, but also to the partnerships.
Not just simply put a good logo on the banners and say, oh, we have partnerships, that's not that simple, right?
And I think it requires a lot of consistency and determined to really trust in your team, yourself, and your vision.
I really shout out to all of the real builders in the space.
So can I have some noise over there?
Okay, that's too high break now.
I saw a new face in our Twitter space right here.
Would love to welcome Tarotchi.
Can you say hi to everyone, please?
I'm the person behind the Tarotchi account, one of the founders of Tarotchi.
We recently announced our partnership with Zone9, where we did a giveaway for some of their whitelist spots, as well as in the future, we'll be featuring Zone9 IP into our game as a limited edition monster.
So we'll be airdropping that to some of the Zone9 communities.
So if you're interacting with Zone9, you own one of their entities, you check out their game, you might be eligible for an airdrop in our game as well.
So super happy to be supporting Ancient8 and the Zone9 team, and so happy to be here as well.
And well on board to Zone9 Survival IP collaboration.
Also, I would love to hear a little bit from our co-founders of Zone9 Survival, like, how is your feeling when you, you know, building and collaborating with a lot of big IPs in this stage?
In the early stage of Zone9 Survival, can you share with us a little bit more about Zone9 at the moment?
And what is the upcoming alpha for us to really stick into and take action after this period of phase?
So the story behind how we started Zone9, we actually started building the project back in 2022.
And so the first thing we, we put work on when we build this project is not like go trade through coding, but we are seeking the, like the best novel author that we can find in Vietnam.
And we have him on board into the team so he can find out the original IP of Zone9, we see the novel, heaven number nine, and we currently have a hundred and twenty chapter on that.
And then we actually plan to publish the book, the book, the Vietnamese version, and it was a plan to actually get to the point where we have enough copyright and licensing to get it to publish.
But I think it all worked because the story got a lot of attention in the Vietnam game space.
And that is also one of the greatest motivation that helped us go through all the bear market.
Because, yeah, it gets hard sometimes when you go stuck on some technical issues or you're out of motivation.
But hey, when we look at the novel that we based on and we feel the same age, the character inside our IP,
like they live in a world full of zombies and they have to fight to survive every day.
And we're like, hey, they are even more survival than us.
But we make them so we should be able to survive the bear market.
And a lot of things happened in the time that we built.
But when we finally figure out what is the ethos that we want to build, so we have an IP.
And then we need a vision, a roadmap to actualize the IP.
So, yeah, we choose to build in public.
Yeah, and that thing usually not happen in gaming, both in Web2 and Web3 because behind the scenes,
there are a lot of the tech and the team and operations that you usually don't want the community to know
because that's usually the ugly stuff.
Like, yeah, you don't want the community to see how bad your prototype looks like,
how ugly your demo character.
But eventually we come to the sense that you should let your community see and be a part of your growth journey.
So, we actually have this Discord private right now with about 200 people and we have them play tests all the time.
And like, sometimes I don't know if the community is our bot or something,
but they always try the game and they read the docs and they just complain all the time and we have to fix it.
But I just love the way that community can interact with us on every step of the road.
And, yeah, so, I mean, eventually IP is what you build, but an IP cannot survive on your team alone,
but it needs to be adopted by the communities.
So, if the community is part of the journey that you give birth to the IP,
I think it would just make sense that they would adopt it and have spread it.
Awesome. Thank you so much to touch on that one.
It's really awesome to the project that led the community to join the growth journey with Zone 9 Survivor, for example.
And you and your team actually already make it, right?
You are strong survivors, already go through the beer market, trust in the storytelling and keep building based on the roadmap and stuff.
There's also a story that I want to touch on that actually Zone 9 also joined a part with Ancient 8 at GM Vietnam.
And the team has already let the community test the game offline,
even though on the social media that you guys are seeing, it's actually nothing there, right?
It's just the environment, it's just the partnership announcement.
So, I'm really impressed how Zone 9 actually put the product to the community
even before fundraising or bragging about a game when it's not ready yet.
And that is very rare in Web3.
If you see in Deep Space that there are so many projects, they're actually just crafting the product,
but they're not really ready to play.
But they do a lot of marketing and stuff, which is not wrong.
But I think it's really, how I say, brave to have everything ready,
super serious of what they're building in the space before reaching out to all the IPs to collaborate with.
And I think it's really beautiful, you know?
Like, we are true builders in the space and really want to add values in the gaming industry.
So, I would like to welcome Clash.
You want to touch on something?
Yeah, I mean, I kind of raised my hand right before you took the words out of my mouth.
So, I'm going to kind of like just regurgitate what you said here.
But what makes me super bullish on Zone 9 is what was just said, right?
You're building out a vision and a product.
Do I just leave the space at this point?
So, what makes me super bullish, I guess, maybe I should do I go on.
So, you guys are building out a vision and a product, right?
Before you had a project.
And too often in this space, right?
We see teams and companies come in here with a project before they have a product.
And you can identify this almost immediately with any, you know, if you do an AMA or a quick interview, right?
You know, we're a fashion brand that plans on releasing a game.
And also, we have a TV series coming out.
What are you trying to be?
And I think we saw this in early NFT days as well, where projects would actually use this space.
And I think they still do.
You can kind of identify it more clearly now.
But they use this space as a Kickstarter for their idea.
They don't even really necessarily know what the idea is.
But they use, they just, they can't necessarily compete with the Web 2 Kickstarter.
They're like, oh, I guess this is another way to raise money.
But what I love about, again, what I love about Zone 9 is that you guys were already building.
And already, you know, testing out what you had, testing out your vision before you started reaching out to everybody and started really marketing this project.
So, I think you did it in the right timeline.
And, yeah, just shout out there.
Thank you so much for your supporting to Zone 9 team and also other, you know, serious builders in the space.
That we really want working, you know, working really hard to add more values and grow together.
So, I think the space has been amazing, to be honest.
Heard so many insights and lessons from your experience.
So, I think I want to touch on the last questions for our space today.
We want to talk about the future, right?
When we are building in the space, we want to build something great.
We want to add more innovation.
Not just gaming, but on-chain, blockchain, everywhere.
So, I want to know a little bit about your observation about IP ecosystem
and how your projects or how projects in the space can positioning themselves to capitalize on these trends.
Maybe let's go with Tarochi because you joined a bit late.
Yeah, thanks for having us on.
I mean, from our side, we are primarily looking at IP collaboration with other projects for Monsters in our RPG game.
And so, it's been great to be working with you folks as well as some other projects we've been trying to work with as well.
I mean, our focus on our side, similar to what I said earlier, is, you know, trying to build out the game and the game experiences.
So, our game's been live for multiple months now, and we're trying to get these IP collaborations included in the game as soon as possible.
And so, we've already had some IP collaborations come live in the game, and we've already done, obviously, giveaways with you folks.
And our goal is to try and get stuff to market as soon as possible.
So, it's great to also be working with other people who are passionate not just about talking about building, but also actually building.
And so, that synergizes really well with, you know, our philosophy and what we're trying to do as well.
And so, we're super excited to get the Zone 9 monster included into our game and hopefully see some Turochi IP included into your game as well.
Awesome. Thank you so much for touching on and collaborating with us and joining the space.
I think Dbox, because just I was mentioned about, Dbox is a, like, very kind of, like, friendly user platform for those newcomers from maybe Web2 or maybe they know a little about Web3.
We can help to, like, onboard them, like, to the crypto world and also to the game, a new game project like Zone 9.
And, yeah, it's all about the enhanced user engagement and the community building.
I think that's what we're trying to do maybe in the future.
Awesome. Thank you, Katji.
I started speaking, but I forgot to unmute myself.
But on this, I mean, you know, the future is, is one thing I like about the future the most is it's so full of unknowns, right?
There's so many things that you can do.
There's so many possibilities, like I was saying earlier.
And I just, to me, on the point of the future, I guess I can't really know what's going to happen next.
But one thing that I always like to say or I always like to tell myself is hopping on the meters or hopping on the trends, anything like that, it's always fun and dandy, you know, because you get to find more people.
You get to attract a new crowd and everything.
But it all ties back into kind of that identity of who you are, what your project is about, you know, you need to have that solid plan first, you need to have that solid understanding of what you're trying to build and find a way to utilize that with the current trends, with the current markets, while not losing that element of yourself that makes you special or that, you know, differentiates you from the other projects in the space.
There's, you know, there's, you know, new ones popping up every day, there's new people building every day, and that's always an amazing thing.
But you always need to also make sure you don't forget kind of what you are currently doing and what you're building on.
Like, you need to have a solid plan, but somehow adaptable with the market trend, right?
And don't forget, like, what is your vision?
So, I want to ask society team, like, what is the future of society and what is the plan that you guys have?
The first future is the immediate future.
July 15th, we will be hosting another massive playtest where people will engage, play new modes, experience new content that hasn't been seen before, and receive NTX, our soulbound community token, as a reward.
That will eventually convert into our native token, but if I talk too much on TGEs and stuff like that, everyone gets very, very scared.
So, I have to back from that, but that's the immediate future.
Going before then, I can expect to see some nice announcements on the 1st of July for community and for other people.
But as a wider industry, I think, I've said it in other spaces before, it's maturity, it's finding the truth of what projects are, and good stuff coming through and actually holding true.
Like, rather than just having projects that come up, flash up really fast and move on, it's things that are actually going to be here for a while.
I mean, there's a little mini trend of some games going on where it's hyper-casual.
There is Web 2 versions of that.
If anyone knows the banana game at the minute, you'll know kind of the projects I'm talking about.
And, yeah, real gaming projects, real projects, things that actually have a legitimate use and know how to use it in true vision, that's where we're heading.
And that's where it's really exciting.
But, yeah, project-wise for society, like I said, July 15th, big alpha test.
July 1st, get ready to register.
And a few more little things hidden up the sleeve.
So get in the community, follow the Twitter, all that jazz.
But that's enough shilling.
Wow, that's very impressive.
I feel like I remember all of the key words that you just said.
July 15th, play test, TGE, fighting the trees.
Is it too exciting right now?
You're going to backtrack that TGE thing.
NTX tokens, soulbound tokens.
Got to be careful with that word because that can really be in trouble.
But you will be able to win NTX in our play test.
And that will eventually convert to our token.
But details with that will come in the future.
So just got to make sure that's clear.
I think after the Twitter space, everyone going to go to society Twitter and then set the notification for July plan, guys.
All right, guys, anything for the future plans?
We have, you know, I don't want to be like the cliche of Web3 saying, you know, we have things planned.
But we're in a very, very critical time here.
I cannot mention too many details.
But we do, we have some staking coming up for our Diamond Pass holders, which is going to be super exciting.
We also have a marketing plan coming up with a very large budget, which we're very proud of.
And we have a bunch of, again, classic Web3, a bunch of secrets around season one coming up very soon.
So in the next couple of months, we will be, you know, going really hard here.
And, yeah, there's going to be a lot of really great value brought from our community.
So I heard staking, market, marketing budget for Web3.
So you guys already know, right?
You guys already know what is the marketing budget in Web3.
What is popping up for Zone 9?
So tomorrow we are meeting our founding path.
And who's ready to find some zombie.
Who has the wireless here?
Can you raise your hand if you have the wireless?
Oh, El Darun also have wireless.
Otherwise, you guys don't see me in this space, right?
Can you share me some future plans?
Real quick, before I talk, I just want to apologize to Clash.
I actually can't hear their mic for some reason.
It's just my own personal issue.
So I thought there was some awkward silence, so I did that sound effect of the Toilet of Clash.
But real quick, going back to the topic at hand.
You know, that's something in the future, right?
I can't really speak for that.
But all I know is that AI is going to take over, and we're probably going to die in, like, 10 years.
But we've got to take a step-by-step approach until that happens.
And that's my motto, right?
So focusing on what's tomorrow, focusing on the day after tomorrow, and then, you know, take it step-by-step.
And that's what I believe in.
Keep establishing these partnerships, these relationships.
I mean, nothing to worry about except for the future.
I thought that sound expect comes from Clash or from our team.
Yo, I'm actually, I'm dead right now.
I almost left the space because of you, man.
I'm literally going to do the investigation after the space ended, you know?
And Clash is on good with his speech about the, you know, the staking, the marketing budget in Web3.
So you guys are going to check it out in the Clash tutor space.
So AI is very scary and also something that helps us a lot, right, at the same time.
That I feel like my job using AI so much that I feel like I cannot even write, you know, I cannot even type.
Especially when I want to say something formal.
I just breathe to my chat, GBT, and say, I'm so angry.
Can you help me out with the formal voice?
Which is awesome, you know?
When you want to reply an email or a partner's message that really makes you feel angry.
So take a step back and use your AI to say, hey, can you please help me to deliver this message with a very nice tone of voice?
So, yeah, guys, take it step by step and use your technology to help you out.
Well, I don't use AI, so maybe.
I'm old, so I'm the holder.
I'd rather just put the spelling mistakes on there.
Our future plan is fully in the 15th of July as well for us.
And we're releasing our trait swap.
I believe Pond's all found.
There's some other surprises around them.
But, yeah, 15th of July, a big date for us.
People have been waiting for us.
So it's going to be a big July, I think.
It's going to be a huge one.
Why everyone choose July to do marketing, guys?
Is it something that's very difficult in the bull or beer market?
Is this a bull market yet?
Is it bull market yet, guys?
We were dead two days ago, but now we're alive again.
So we're dead and alive like three times a week.
So I just go, take the long view.
That's what everyone should do.
If you know where you're going, if you know where you want to go,
don't be distracted by people that probably have other interests,
like telling you Solana's getting investigated two days ago or whatever
to try and shake you out of your fags.
So we have society's swanky clash in July.
Yeah, like everyone else, we have a big campaign on July too.
And as I told before, like first of July, we will have a tournament.
And our third game will be live very soon, probably in July.
And tomorrow, let's meet the Zone 9 NFTs, right?
Thank you so much, El Jeroon, for another July key event.
So I recommend everyone here in the space,
click into the Twitter of all the speakers here
and turn your notification right now
because actually there are so many NFTs for this month and next month.
How about other speakers?
Let me see who haven't spoken yet.
And, oh no, I think Catchy already talked about future, right?
I think everyone already wrapped up.
Yeah, I can talk about Torochi quickly.
For future plans, we have Season 2
that just started beta testing earlier this week
and we have the full Season 2 hopefully launching to the air tomorrow.
So people who are excited about Season 2,
that's featuring limited edition monsters
such as the Zone 9 Partnership.
All that's coming up right now.
We're a decentralized RPG game,
so a lot of our Season 2 Roadmap focuses on game decentralization
so players are empowered to help drive the roadmap of the game
and the implementation of the game and all that kind of stuff.
So if you're interested in player ownership of IP
and this kind of stuff, definitely check us out.
So a lot of key events this week and next week
and July from our dear speakers.
That's a lot of answers, everyone.
This is the best tutor space I have ever joined.
To be honest, I'm not very good at hosting space
because usually at Ancientate,
you know, Justin, our head community.
I'm not sure if he's here,
but I saw he listening to me and I'm kind nervous.
So Justin, our head community,
usually hosts a space at Ancientate,
but I'm very bullish on our guest list.
That's why I really want to talk to you guys today.
So I already climbed to be the Zone 9 ambassador
so I can have a chance to collaborate with you all.
Also, please give me a follow if you like the way I host
and also follow Ancientate and follow Zone 9.
And also, you know, thank you, our community, to join here.
I see so many familiar faces down here.
Let me shout out to some of my friends.
Thank you very much for spending your time
and joining our tutor space with the topic
Unlocking Value in Web 3 Gaming
and the Role of IP Ecosystem.
And I want to say thank you so much to our speakers
joining and sharing your insights about the topic.
And also, you know, I have learned a lot in this space
and I'm very confident that our audience
has gained a deeper understanding about the IPs,
you know, the opportunities and the challenges in this space
and also about the IP ecosystem.
And don't forget to mark your calendar
to join the main party of Zone 9 Foundation Past NFT
Once again, thank you guys so much.
And I will see you all in the next one.
Hey, if you guys still hear one shout-out to our amazing collab team