Walrus Week Day 1: Theo from Anima Labs

Recorded: March 24, 2025 Duration: 0:53:40
Space Recording

Short Summary

Waris Week kicks off with an exciting introduction to the Waris project and its Token Generation Event (TGE), set to launch on Thursday. The discussions highlight the project's potential to empower creators, the growing trend of digital ownership in gaming, and innovative fundraising strategies, signaling a promising future for the Waris platform.

Full Transcription

Yn ystod y cyfle hwn, mae'r cyfle hwn yn ystod y cyfle hwn.
Mae'r cyfle hwn yn ystod y cyfle hwn.
Mae'r cyfle hwn yn ystod y cyfle hwn.
Mae'r cyfle hwn yn ystod y cyfle hwn.
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Mae'r cyfle hwn yn ystod y cyfle hwn.
Mae'r cyfle hwn yn ystod y cyfle hwn.
Mae'r cyfle hwn yn ystod y cyfle hwn. Mae'r cyfle hwn yn ystod y cyfle hwn. Testing, testing.
Can you hear me?
Damn, Twitter is just
rugging everyone today.
Can you guys give me a thumbs up in the audience if you guys can hear me?
I can hear you bro. I feel like maybe you shouldn't have fired so many engineers.
Cause, uh, do you ever get the feeling as like, you shouldn't have fired so many engineers because
Do you ever get the feeling is like, you know when you see those cars in in like
Central Africa and they're like a frame with four wheels an engine and a guy sitting on a seat which is suspended with rope
Cuz like Twitter face Twitter space is definitely feel kind of like that right now
Yeah, 100%. Well, wait.
Once again.
You should invite one of us as a host as well.
Yeah, I have very solid internet.
So if you want me to co-host, I can co-host.
host, I can co-host.
Yep, I just invited both of you guys as co-hosts.
Yep, I just invited both of you guys as co-hosts.
Well, since we got the previous space rugged,
thought I would share the introduction one more time.
Welcome to Waris Week, day one with Theo from Animal Labs.
It's going to be our three-part series celebrating
our three-part series celebrating the TGE of Waris,
the TGE of Waris.
celebrating the Waris launch on Thursday.
And we have Theo from Anima.
He is going to be sharing some things that they are building,
utilizing Waris.
We're going to talk about how creators can enable Waris,
and BL will share some insights as well.
Today's space is going to be like an interview style.
I'm going to ask both BL and Theo some questions,
and we're going to get maybe some alpha from that as well.
So yeah, let's get started.
So Theo or Biao who wants to take this first, what are you most excited about for Walrus?
I'm letting Brian go first. No man, it's you first.
No, man, it's you first.
Okay, first off, I also love hot dogs.
I'm glad to hear that.
When we're looking at walrus for me, obviously I'm very product focused and I'm very gaming focused.
So Brian and Zach, Zach is my co-founder, are spending all of their time.
Well, Brian's developing an incredible standard and Zach is contributing to that. And they're thinking of really, yeah, like intricate ways
where you can use this sort of programmable memory storage
in a really truly like web three native way.
And that's got me thinking a lot on my side
because obviously I'm focused more around end user UX
for video games and like how to get people
to really get the most out of what they're doing
and what they're experiencing.
So I think for me, it's to do with that sort of user ownership and maintaining
of data on chain and allowing people to trade and effectively flip their data
There's a lot of really interesting stuff you can do around that, particularly
to do with making it.
So it's actually an amazing onboarding tool for people in regular gaming
because there's some stuff which you just can't monetize in web 2 at all
like you either give it away for free or you don't give it away at all and being
able to monetize and effectively tokenize memory on chain gives you some
really crazy options with with what you can do in terms of giving people freedom
like it for instance like this there's a big thing which I've noticed in the web
three space if they try and monetize RPGs by, like, there's a big thing which I've noticed in the Web3 space is they
try and monetize RPGs by being like, this sword costs a thousand five hundred pounds. Like, no,
that's a very bad idea. But let's say someone wants to just have an end game character for,
let's say, Witcher or a similar type thing. If you could sell your memory slot to someone
and have it be a verified on chain memory slot, that's very interesting.
And for a lot of people, like, you know, maybe games change, maybe there's a patch, something
switches up, they don't like what it's doing. Being able to be like, well, I've sunk 1500
hours into this, but I can actually, you know, I can sell all of that progress to someone.
That's pretty amazing, actually, especially in terms of communicating it to people who
don't, you know, who don't really care about blockchain, they just want to get the best
experience for what they're doing.
Totally agree.
And I think one of the things that you just spoke about the game state thing,
I believe there's a team, Vendetta, they're building a game fully on chain.
And one of their things is to be able to kind of trade game states.
So I'm going to look forward to see how that economy works.
BL, how about you? What are you most excited about for Waris?
I'm thinking about this a lot lately. And I think that I'm very excited about the fact that it's really the first time that consumers are able to access it.
Like, it's the first time that someone is able to package a consumer good that's in, that's not in the real world, but still have a feel very tangible.
And what I mean by that is when we buy something
in the real world, let's say you go out and buy a camera
or like a piece of art or like a baseball bat
that's been played by someone pretty famous,
like it feels very tangible because it exists in your objective reality,
where you're able to touch it, you're able to see it. We haven't really had the ability to have
objective realities in a digital space until now.
Because when you think about it, when you buy stuff on web 2
apps, such as basically any kind of good
that you can buy online, I think games are a great example.
If you buy some skins or something,
those realities are subjective because
they're exclusively controlled by whatever company is producing those skins. So like,
they kind of determine what your skins are because those parameters only exist in a database that
they control. So we're the first time now with Walrus,
we have the ability to create consumer goods
in the digital world that because it's not
controlled by a single entity, it's no longer subjective.
So I'm really excited to explore this with stuff
that we're building.
And I think it's really gonna usher in a new era of like defining really high
quality consumer goods in the digital space. I don't know what that's gonna look like like four
or five years from now but it's really the first time in history that we can do that. So I'm very excited about that.
What do you think the first industry to adopt using this in a digital space would be?
Do you think it would be gaming, music, writing, or whatever?
What do you think the first one would be?
I mean, it's probably music. like what you think the first one would be? That's cheap because you're building that.
All right.
I see how it is, bro.
You're like, I wonder which industry is going to be revolutionized first.
And it's like, well, you are on the cutting edge here, man.
So it's not like anyone else can keep up.
Wait, wait, let me let me let me, let me rephrase my question. Which industry do you think will be
adopted by like Mass first? Or easier to adopt first? Again, you're just giving Brian home runs here.
This is just going to be coda, coda, coda. Come on, we all know this shit is going to absolutely
slap the second it goes out. Brian, I'm going to ask you,
what's the second industry?
Gaming, I guess.
I was actually going to say commodities.
I've been talking to people
about different applications of this.
I would love to say that big gaming companies
are going to get on board and start
giving people more freedom with their assets.
But I mean, you look at Blizzard, you look at Steam, they're not exactly famous for letting people, I mean, Riot Games, right?
They don't really like anyone having access to their own stuff.
So it's going to be a bit of a dev time there.
But I genuinely I was speaking to a friend who does he does oil commodities.
So like trading oil between like different nation states.
And there's a big thing there where actually having access
to really verify data because you're dealing with data
and rather than like NFTs,
it's much easier to put a PDF in a blob,
which can be then access read, et cetera.
And you can be like, this was definitely put in
by this user at this time.
And then providing access keys, and I
think that's something which people aren't really
talking about.
But that sort of data management and data infrastructure
is sorely needed, and they will just adopt it.
Whatever is easiest and most secure,
they will just immediately start using.
I think that's a use case that no one here probably would have ever thought of.
Oh, well, yeah.
That's why you're Theo from Animal Labs.
Hi, I'm Theo.
I'm kind of strange.
But yeah, no, I was just thinking like stuff like SBS reports, that sort of thing.
At the moment, they have this weird QR code verification system, which requires like a
very off chainchain app which is
let's just say that faking this stuff is incredibly easy and has been done a lot so
you kind of need to call the company up then call them then be like did you issue this document is
the signature real there's there's a load of different levels of human verification, which can obviously also be, you know,
what's it, it's like when you're hacking something,
but not with code, you're just like pretending
to be someone else or lying, whatever, it's like fraud.
But like, if you had a fully on-chain dataset
where you can have this sort of verification and signing,
I think that would really revolutionize
that industry as well.
And you could see how many times it's changed hands
because I've seen a couple of these deals.
There's like 30 people in the interim
between the oil going onto a ship
and then the ship going off somewhere else.
I have a question for the two geniuses on the stage.
This could maybe not be associated with walrus,
but you mentioned the QR code thing.
Right now there's the QR generator that you have to pay $100 or something, it's there
Would there be a use case for Waris here where you can store the image on War walrus forever and then like pin it to the i don't know
probably like a bl question maybe or or deal yeah this is definitely a brian question because
he's designed a very elegant solution to this exact problem so
wait what have i, the self-feeding world storage which feeds from...
Yeah, come on.
I think a QR code... actually, I was just helping one of the businesses that are as close to me
just like a few weeks ago. He basically set up, yeah, Dory's laughing.
He knows exactly who I'm talking about.
He set up a QR code on one of those sites
that don't actually link you to the actual end website,
but it goes to another like ad website,
which then forwards the request
to like where it's actually supposed to go.
So I think that QR codes are interesting.
It's like something that can be stored.
And Walrus is great for use cases where if someone cares about a piece of data,
if someone cares about a piece of data, there's a way to make the blob into a piece
of data that can be shared.
And if you care about it, then you can pay to keep it online,
which is quite different from any other way of paying
for storage that we have now.
Cause it's typically like,
if it's my Dropbox account, only I can pay for it.
Cause it's tied to my card.
There's no way that someone else who cares about
a piece of data in my Dropbox would be able to pay for it without going through me.
So I think a QR code could be like an example of that, where you could also set it up in a way if like payment system for a business was conducted on SWE as well.
For example, part of the fee for the payment could be used to renew the storage for all of
the data that's important to the business. just having all of that data availability built in from the
payment side is also interesting. And it's like something we're exploring with the music
stuff as well, where, you know, if a record is purchased, maybe part of that goes to maintaining the storage for the songs
that are associated there. So, good question.
Nice. That's the first time I've ever heard my brother say good question. So, definitely
doing something right with Walrus. Before we kind of dive into the individual questions for the project,
I guess one more general broad question.
How do you think Waris will enable creators?
I think we mentioned some of the details,
but maybe a more specific answer.
Whoever wants to...
Brian, do not talk about music,
because we have Wednesday for that,
so maybe use another scenario. I mean if I I would actually say ironically because I know
that everyone is thinking about like how complex this is to use on the coding
level I'd say it actually simplifies things massively for most creatives like
most creatives do not really know or care about web hosting or where
they're paying for storage or anything else.
They just want to put their stuff into place and then it
does what they want it to.
And this is where I think Sui really shines.
It's like we can actually create really solid user apps where they just, you
know, they have a one-stop shop, similar to Instagram, they upload their work.
It's hosted pretty much permanently
as far as it's contained.
And it's all transparently held within a single user app.
So I'd say that's actually really good for enabling stuff
because even websites can be a hassle, right?
Even with all the simplicity which you have now
where it just charges your card or whatever.
But it's like, I've had this hosting problem of like,
oh, I hosted an image on a service and then the service goes down and then like you're like, oh god, and then like part
of the things working part of things not working because you know, you can't just use Dropbox for
everything. There's also professional hosting services. It's actually so much easier just having
everything in one place, like payment system, storage system, information, tradeability,
marketplace, like it's all just built with the same thing on the same network. It's just so much simpler in my opinion.
How about you Bill?
Yeah, generally speaking, it expands the design space for creators to express themselves. I think the addition of decentralized
storage which is possible for the fans to influence as well is going to just
create new things that that the creators will be able to do in terms of,
oh my God, did you hear that thunder?
Jesus, what was that?
Oh my God, that was thunder.
Do we have umbrellas?
All right, sorry, go ahead.
I think it's just gonna increase the design space
I think it's just gonna increase the design space.
And I'm excited to see what creators do with that.
I certainly think there's a lot to do
in the music space, but outside as well.
I can't wait to see what smart people come in and build.
smart people come in and build.
It'll be interesting.
It'll be interesting.
Oh my God.
But wait, can you guys close the windows real quick?
So kind of going into the individual questions.
Theo, how is Anima, like what is Anima doing with Boris?
How are you guys utilizing it?
Well, when it comes to the launchpad,
obviously we're working with Brian's standard here
to make sure that everything is hosted on Walrus.
And that people's data stays for as long as they want it to,
as short as they want it to.
We're going to be utilizing it for all of that.
And then from my side, when it comes to gaming,
there's a lot of different aspects of things
which I'm looking into.
I've been trying to visualize.
I find that for myself, I find a lot of this sort of high tech
stuff a lot easier to visualize when
I think of a more practical description of how it is
and how it can be used.
And it's like, I think you can think of like old data
as being reprogrammable like a USB.
You can think of like IPFS as far as I can tell
is more like a burnt CD.
Once it's there, it's there, you can't edit it.
It's just static information.
And then Warhorse to me feels a lot more
like a traditional Game Boy Game cartridge
where it's like, it's a specific,
it can either be a written piece of data or it can be a rewritable piece of data,
but it's clearly its own object which can then be traded and moved around and can possibly be
rewritten if the permissions are there. So I think like I've been thinking about it in terms of it
being a literal Game Boy cartridge and then I think there's some fun stuff there in terms of like trading games, playing with data, playing with things as an object.
I think what I'm going to do is I'm going to start in the most basic way possible and try and actually execute some concepts as quickly as possible.
And then start building in the complexity once I've got the fundamentals of like tangibility and get a bit of a user base in for that kind of
information trading
That's a lot of big words
Sorry, I'm very caffeinated today so you're getting like a...
I'm getting the exact vocabulary right now dude. Can you simplify that maybe a little bit for the non-developers in the audience?
Basically, I'm going to be trying to make some on-chain Game Boy games.
So the games can be traded, the games can have saves on them, and then you can either sell them or trade them between each other or, you know, like having trying to keep as
much of it on chain and sui focused as possible.
Is it that thing that we're talking about?
I was thinking literal Game Boy games.
Oh, like, like, existing games or new games are cartridges.
I mean, we could do the thing which we talked about on the group chat as well with that.
I was just thinking like, I was thinking about when I was a kid, like, you know, when you had
physical Game Boy Color and Game Boy Advance cartridges and you could swap
and trade them. And then I haven't really thought about the games themselves yet, but more like the
mechanism of just like trading them as games. I haven't
actually thought of which games I would put into that, but yeah,
I've more than trying to concept around the, the walrus memory on chain thing.
The, the OG days, right?
Like, I have two, two stories.
The first one, oh, that's not really really a story, but back then in order to buy like a game save,
you would have to sell your Game Boy on eBay or something like that and hopefully they'll
reset it beforehand. But I remember people who bought full Pokemon saves of like...
Or that's exactly what I'm thinking about.
That's eBay's the marketplace, you can buy people's game saves.
There's certain ones that didn't use GameShark or didn't use Action Replay.
Exactly, you could tell if someone had bought or cheated or not.
People paid big money for original 100% states, those rarely existed.
And then the second thing about collecting
and trading cartridges that Walrus can probably solve
is back when we were kids,
we had one of our cars stolen,
and my favorite Pokemon Silver cartridge was in there
with my level 100 steelix and
Like other Pokemon there and I freaking loved that game Pokemon silver stole my all-time favorite game
and and Yeah, it was just gone forever and like but I should like that destroyed me man. I had to get Pokemon gold to
Reply replenish my losses, bro
I went straight to crystal of that generation. I didn't play,
I played gold briefly and then went straight to crystal. Okay, we had we had Pokemon crystal too
but um I went to like a one week uh vacation um and I left my Pokemon crystal game with my cousin
and my cousin and again my my I had a chancy uh in that that game my direct instructions was don't level anyone up
Just play the game if you want. That's it. I come back to like a level 100 maxed out blissy and
a cousin that refused to give the game back and
This started this is the protest. I like a whole family
Yeah, but this actually became a fight
Are you joking this is like my mom got mad at her mom and then they fought about this.
Oh my god.
And like, yeah.
And maybe, yeah.
The Pokemon level is deeper in the Lee family, right?
Like, jeez.
I think it's quite ironic that it was Crystal with Sweet Kitten.
That's what caused us to fight foreshadow but Brian what is studio with Anima? What is Studio Mirai doing with Anima? With Anima, yeah. Do you want to talk about sort
of like the alpha? Yeah, yeah. Yeah, so we've been working on the Launchpad, obviously, and the
Launchpad needs stuff to launch, so we've been working on a series of standards. So we're calling these things digital object standards.
And the idea is to create these base object types
that you can pick them off the shelf,
and you can combine them together
to create specific use cases. And one thing that we really tried to keep
in mind when we were making these standards is anything that involves storing data persistently should be stored on wall wallers. So that's going to be quite exciting.
The first framework that we've come out with that combines
a few different object standards is a framework
for creating static PFPs.
So that's basically taking a few object standards off the shelf
and then combining it together to create
that static PFP use case.
So there's going to be more information about that in the coming weeks.
Amazing, amazing. We also have a Wednesday space as well where we're going to dive a bit deeper in to sort of the things that we're doing with all the different projects as well as things are specific to Mirai.
I guess like for questions wise, that was most of the questions that I had.
Brian, do you want to ask any questions to Theo?
I thought the game save thing was pretty interesting.
I thought the game save thing was pretty interesting.
And I just looked up that every Pokemon game save
is about eight megabytes.
It's actually way bigger than I expected it to be.
I mean, the original game is two megabytes.
It depends on which one you're talking about.
I think you can fit some of them into like less than a kilobyte.
Oh really? I like how you know off the dome how big the original game was. Sorry about my nerd credentials are real. Yeah no, I only know that because I got really into,
if you want to see a really interesting story about Data, which is probably one of the nerdiest
sentences I've ever said in my entire life.
Look into the Nintendo, well, Game Freak design offices
when they were designing Gold, Silver, and Crystal,
and the guy basically was a magician.
He took, he managed to fit the entire original game,
which nearly maxed out the original cartridge,
as well as a completely new game,
all within the exact same memory structure.
It's a really interesting story about optimization
if you're into memory optimization, that is.
But yeah, there's some really interesting tech in there.
And there's also stuff like, I mean, huh?
I want to talk a bit more about this game save thing
because it's really interesting.
So let's take Pokemon as an example.
Like if someone had a Pokemon game save and they wanted to sell it on a market,
what about that game save do you think a buyer, like would make a buyer want to buy it?
The labor involved. So if you're thinking about this as an abstract, what you're really paying for
is like the labor, which is involved in building up those files.
So like the reason I know about the Pokemon trading scene in terms of like
offline trading where people would go and buy Pokemon off each other is they used
to live with an Italian guy in London.
And that's what he did.
He would just go to the, basically if you went to the physical Pokemon shows,
which happened, they would load your cartridge
with these limited run rare Pokemon,
which you could only get by going to the thing.
So like there was like with Pokemon yellow,
you could get like a surfing Pikachu if you went to-
Surfing Pikachu, right?
Yeah, right?
That's a classic.
But like he would go and get like a lot of the Pokemon.
He was into black and white. I never really got that far in the Pokemon gens. But like
he would go get them. He would load up like 20 cartridges. Just keep on going back to
the same guy pretending to be a different nerd, pick up some new Pokemon and then he
would take them back to the UK and then Sell them for like a massively marked up price
So he said he made like two to three times the amount of money he spent going every single time
and I mean you get like
There's a thing called shiny hunting where you effectively just go through the RNG areas of meeting wild Pokemon
And it's got such a thing now where it's actually driven up the price of the GameCube
Because the easiest way to shiny hunt is you get four or eight game cubes,
link them into the same TV with an HDMI splitter over coaxial.
Then you set up a single wave bird controller, which is like the wireless
controller, you load up eight cartridges, you put all the characters in the same
place, and then you walk them to the same thing and then just walk up and down with eight game instances
at the same time until you find an authentic Shiny
because there's basically some code
which is almost impossible to fake
to do with the original owners and stuff.
And that's like actually an industry.
There's people who like make their living
and pay their rent by just doing that.
That's so interesting.
So this is more of like a philosophical thing,
but I'm going to make the analogy to music
where I think a lot of like a lot a big reason why
we like the music and the art and the artists that we like
is when we're listening to the music and the artists that we like is when we're listening to the music, there's
this component of your imagining being a human and let's say being able to sing like a specific
person. I think there's a degree of all that's involved. And which is why I think a lot of the generated music
that we get now.
Oh, forced into listening to, yeah.
Right, like you listen to it
and you're listening to the sound,
but you don't have that additional layer
of letting your mind wander and you think
about, oh, like, what was it like in, when they were actually, like, making the record? Because,
like, with something that's generated, that whole process does not even exist. So, do you think this
human component applies to the
game stage as well? Because obviously it's possible to have a bot that just plays through a game.
But I mean, I think it's not just the human component, it's also just stuff like...
I had an example. I've just completely lost it in my head. That's so frustrating.
Oh, I had an example. I've just completely lost it in my head. That's so frustrating.
There's also the empathy of knowing someone did something, right? Because it's most of the people who are spending the money on getting these rare cartridges, rare saves, shinies, etc.
Like they had themselves have spent hundreds of hours doing it. That's why they're paying for it.
There's no one who who's a casual Poke fan who's like, yeah, I'm going to go inside and find someone who's trading shiny charizords
from third gen. Like that's not a human being who exists. It's mostly people who are like,
fuck this, I'm done searching for Chinese charizords. I'm completely I'm not going through
this goddamn hedge one more time. Where can I buy this? And then they find someone who's
selling it. So I think it's not just like empathizing with positive things.
It's also empathizing with negative things, which gives stuff value.
Like there's a really interesting interview with the guy who started.
Eve online.
And he said the thing which unifies our player base, which is like one of the
largest and most hardcore in the world for an MMO is, uh, the fact that we've
all suffered together.
Which is a pretty dark thing to hear from a co-founder, but I think there's definitely
some truth in that.
Sorry Katara, I saw your hand up man, what were you saying?
Yeah, I think the sentiment thing also, I think it would be really cool and drive up
rarity if let's say the creator of Pokemon or people from the main team, people that design specific characters like played their game safe. And I guess like in the
traditional world you can't really prove that right. But like you could
probably do that on Web3. Like I don't know if it would be of interest if we made a game and it's like my game save and I'm selling it.
Where it's signed by whatever. Or your characters and name islands, but if it's just
a game where all the attributes are the same and it's played by one person, it may not
hit as hard.
But if it's somewhere I can name the main character, I can name my little monsters,
I can name all that stuff, I think it will be an interesting idea.
Okay, I have a question.
In Pokemon, did you ever name your main rival after your brother?
You guys never did that.
I always called my rival just a swear word, which shows how childish I am, but that was
like every single Pokemon's name.
I've never changed the names before.
Bro, my rival was me.
Is that weird?
Like, my full name was my rival's name Katsara has defeated himself
And I was like a new character in my own isekai
Like that's how I felt
That's so sick
No, I always had my main character's name is me
And then my enemy, like the enemy character was always just the most obscene
So I swear what I could think of
I could thank my brother for that
I also have a brother, but he's much older than me than Brian is to you.
So, big age gap there.
Brian's like, I didn't even know you can change the name.
BL, I can't believe it.
Did you guys ever play any JRPGs outside of Pokemon?
I mean, we grew up playing Final Fantasy.
What are JRPGs?
Japanese RPGs? What's J?
Japanese RPGs are like
Final Fantasy 6, 7, 4.
I played 7.
7 was the best game ever.
For me that was Chrono Trigger, man.
I don't know if you guys
ever played that. That game is insane.
It's the same developer as 7.
It's kind of like a collaboration
between a load of guys at Square before they became Square Enix. But like that game you could
also change all the names and me being like, I think I was like seven years old when I first
played that game. And it was like just the novelty of it, you putting a name in and then you see the
name pop up every single time you go through the playthrough was like amazing to
me. And it was kind of like, like, I loved reading as a kid. So having like a story which I'm playing
through where the characters who will name how I want them to play was like, so mind blowing in 1999.
Yeah, okay. I have a theory that I want to test. If you're in the crowd listening and you're a dev and you played Pokemon when you were young,
did you change your name or not? Thumbs up for yes. I have this theory that creative
people did change their names and devs didn't. Well, there's two things. Either one, we don't have any devs in the audience.
Yeah, I actually don't see any devs in the audience. Is there?
Well, Onigiri...
Onigiri is here. Did you change your name when you played Pokemon?
Van is here. Oh, Kung Fu Kangaroo. He's a game designer, he did not.
Kung Fu is a Chad, he drove to our community meetup in London from Germany.
He's a boss.
How far is that drive?
Like a full day in a car.
He literally just posted, he was like, no I don't like flying.
I was like, that is incredibly Chad.
And then he started talking about eating steak and Zach was like, oh my god my soulmate uh yeah it was a good time well he's a game designer that said no to
changing name okay so maybe my theory was wrong i guess i think i think it's just bl
brad i've never known of anyone who didn't change their name in pokemon really i feel
like most people don't.
Does this mean you played every game with the enemy guy being called Gary?
Wait, did you name your Pokemon?
No, I didn't.
Wait, what the hell?
I named all of my Pokemon.
Yeah, me too, man.
My main party was always Puggy 1, Puggy 2, Puggy 3.
Pikachu's name is Pikachu.
I would just make up silly nicknames bad. Like, my girlfriend just did a blind
playthrough of FireRed for the first time, and she named every single Pokémon she caught.
Like, yeah. I, I, Brad, I, I don't...
What did you think the customization option was there for?
The issue is devs cannot form an emotional response to anything except their own code.
That's probably the nerdiest line we've heard during this phase.
I thought I wouldn't get topped at telling people to look up a memory efficiency documentary.
We like to name our packages, but we can't name anything else. I'm pretty sure I named my Pikachu the Asian kid.
I'm sure I named one of my yellow book.
Asian was named AZN.
My son is named Boy.
My son's name is Boy.
And my daughter's name is Girl.
Wait, is that actually?
Yeah, Sun Lee and Girl Lee.
Yeah. Dude, I don't do that.
Right, you're writing through life on default settings.
This is insane.
Brian's an NPC.
Bro, I've never seen that. What do you want to name your son son works
let's roll with son Brian's a template that never got it's a template that no
one ever found to use because it was too overpowered just like wait not naming
your Pokemon one thing not naming your character another, not naming your Pokemon one thing, not naming your character another thing, not naming your child!
Dude, but I made my wife change her name to wife.
Wait, Brian's just trolling right now, right?
He's gonna be trolling, I can't tell, the deadpan's too strong.
I thought he meant the meaning in Japanese.
He could've played that off.
He could've written, this. He could have right.
This meme is too strong.
We're getting trolled by Brian.
He's like, haha, who's the real MPC now?
Creative boys.
The creative boys are having too many thoughts right now.
We're overflowing.
No, I'm really glad I came to this man.
Like I'm, you guys know my situation.
I've got three days and then I'm kind of like in the midst of all this bullshit here.
So you guys have called me for like the last space before I vanish.
And it's been really fun.
I'm not sure of what degree you're trolling me.
Why do people always think I'm trolling them?
Because I can hear you smiling.
Do you think I can smile?
Bro, Brian has a fake smile, not a fake smile, but he does a certain smile in all of the photos.
Now I do the same thing. I do the exact same smile where it's like the Cosmonaut in the audience, he knows.
I'm sure there's a picture of something, oh it's in the Cosmonaut's vlog.
He put my weird fake smile there.
But the funny thing is sometimes when we go out for dinner and stuff like that, and I'm
taking photos of the family shots and stuff like that, his children are also doing the
fake smile now too.
So it's literally on default.
They're all on default.
The issue with devs is we can't smile.
Like, if you know a dev and he has a natural smile,
that's a huge red flag.
Like, you shouldn't trust the code of that dev.
Like, bro, Demir smiles, but you cut that smile.
I love Demir. Demir might waitir. Demir is like a fashion model.
He's like trained.
Every single time Demir smiles, I know something either sarcastic or judgmental is about to
Like without doubt.
I'm kind of scared of him.
As you should be.
We went out to eat and then each time he had that smirk, I like, oh, I'm about to get roasted, you know for my exactly exactly
Exactly. I'm telling you that that comes out for everything
You should see if you go to a clothes shop with him
If you say you like a piece of clothing which he he doesn't he doesn't even say anything
He just does the smile and walks off that that's his response
Wait Brian does the same thing
We will we go to different stores or even a supermarket like it was if it's like not like super organic
Sometimes I'm like not super organic stuff
Or like there's definitely better better brands for like certain food like he was just like you're eating that and I'm like, yeah And he was doing the smirk're eating that? And I'm like, yeah. And he was giving me the smirk and he walked away.
Like, bro.
Dude, I do know what I'm realizing.
Did you see when I put Brian and Zach
into the grid of tweeting?
You know that Twitter grid thing?
You know you had that Twitter alignment chart?
Did you see that?
You and Zach are the same square.
Did you know that?
Oh really?
You guys are literally on top of each other
on the alignment chart.
I know no one else is like that.
Please, please, please no one clip that.
No one take that out of context.
Cosman, I'm looking at you
because you're talking about.
I see how that could come up for being sus.
But yeah, man, I'm looking forward to this. This is crazy.
Are we going live on the 27th?
Yes, Thursday, yes.
We don't know what time yet, but there are some calculations
that have been made by our, what's it called?
Resident Italian NGO.
He told me it's a math that he had done
for the previous large SUE launch, which is deep.
They did that at a certain time,
which may be this time as well, who knows?
Not financial advice, but, and yeah,
I'm gonna steal that from you.
He's still kidding me, he's like WTF. So what time is it gonna be?
What time was it?
No, no, not right now. What time was it?
Angel is chilling in charge.
He's like, hey, do it, Kotaro, do it.
It should be around this morning, but
the checks will be at 10am UTC.
The checks by BitGet will be you some lores after the launch.
I sat down next to him for lunch and I love NGio but I couldn't understand almost half
of what he said.
I need to learn Italian.
There was a part in the vlog where he was talking to Alex and he was like uh uh today cleaning tomorrow
was dying oh my god bro just watch the video just watch the video it's too funny um but you have poor
in there the big love to poor man yes yes we have we have like majority of actually the... Wait, did you guys get your Game Boys?
I still have... Oh, he didn't give it to me. Wait, you did?
I got mine.
Oh, I didn't get mine.
You should definitely get yours, Katara.
I played some games on that. That screen is sick.
The screen on that thing?
It's so dope, right? As a product.
And I also, I was going to say, I can send you guys the stuff
so you can flash your own Studio Mirai launch pages.
We can save it for that thing.
Oh, yeah, that's actually a sick idea.
Because yeah, if you get into the BIOS of it,
you can flash it so when it turns on, it has one image,
and then it changes to another image.
So you can have it be like robot headed to another like robot headed to another robot headed to something similar.
But I really love those handholds, man.
They're so crispy.
Well, if Paul would like to give me mine, I would love to play it.
Well, you have your, like, you'll be gone until the 30th or after that.
When will you return?
So, um, serious chat.
I have Wednesday this week I have to meet a cardiologist.
31st I go to hospital.
Depending on how the surgery goes, it could either be a month or it could even be like multiple months of recovery,
depending on if there's complications because it's like a multi-hour pretty serious heart surgery right so
hopefully shorter possibly longer but I'm gonna be keeping in contact with you
guys anyway you know I'm just giving telegrams so any recommendations people
have for TV shows I have a week where I'm just gonna be in a hospital bed with no internet, please
Oh, what genre do you like? I will set everything except for a shonen which requires 500 episodes
I watched a show on Netflix that was called white collar
Have you seen that show? No, no, I haven't. It was, it's pretty good.
It's about this, it's about this like super thief, super criminal, criminal that turned into an FBI agent.
But yeah, it was, it was, it was, I finished it in like a week. It was, it was really good. But I think we're nearing that one hour mark,
but wish you a very successful surgery.
And hopefully you are, hopefully it's the one month.
Not too much, not too much,
because we gotta do that thing.
So that thing that I can't talk about during this phase. Brian doesn't even know about that.
Brian has no idea. But yeah, looking forward to seeing everything that Animal Lab is going to do
with with Waris with the launch, pre-launching. At least you know you get to see what war is looks like before before you go into
procedures but
Brian do you have anything else you wanted to close that with?
No, I'm I'm happy that we were able to do this space with the before he goes in for his surgery same thing
I'm wishing you a quick recovery and
thank you man. Yeah, hope that you can make it over here in the future sometime and
yeah work together at the office. I was just gonna say man, I think it just outside of Anima,
outside of all the business stuff, like really appreciate both of you guys as people.
Kataro helped enable something which I wanted to do pre-surgery just as a friend, which
genuinely has made an insane difference to my mental health over the last two weeks.
On top of that, it's really good to have like proper friends in this industry where, you know, like, I can just come and chill with you guys and we can jam out ideas without needing to have the pressure of like, all of this other stuff.
You know, it's like, I actually feel like we work together first as friends and then second as just trying to you know use you or you
know it's it's a very strange space sometimes. Ask you for free NFTs.
Today I had like three comments asking me for free NFTs. For what reason?
They don't have enough reasons though. yes, definitely come to Japan, Theo.
Literally, it's going to be a couple hours of getting with BL
and then we're going to go Pokemon card hunting.
Vintage Pokemon card hunting, and then we're
going to go to an actual studio and jam.
Oh, dude, if you guys saw my studio in Slovakia,
I think I've shown Brian a picture before, but I'm rebuilding it right now before I go in
Cuz like basically when I come back from this surgery
I'm not gonna be able to do I just have to sit in a chair for like three weeks, right?
So I'm saying all of my sense all of my racks and my piano and guitars up
So I just kind of like sit in the middle of a pod and I have like maybe 22 synth merges
Make your little anchor. You're literally the thinker they make an album a pod and I have like maybe 22 synth merges around me.
You're literally the thinker.
Make an album and sell it on our platform please.
Okay, okay.
Yeah, we'll bring it to coda.
You're literally the um, you're literally Clifford DeVoe dude, with synth and instead of a giant brain attached to your chair.
It's annoying, is that character does actually, the surname he's got, and that is a misspelling
of my actual surname.
D-E-V-O-E, right?
D-E-V-A-U-X is the original spelling, and they misspelled it because Americans wouldn't
be able to spell DeVoe.
That's why it got changed.
People are going to say Devox. Exactly why it was changed. People can say DevOx.
But, amazing. Thank you, Theo, once again, for coming up day one of
Warris Week from Animal Labs. Had a really good discussion.
Tomorrow we're gonna dive in with Warris LSTs. WTF is snow with jose from interest protocol and then on wednesday we're
going to dive into all the alpha that mariah is doing with waris and hopefully people will
be even more excited for the thursday the 27th as ngo the the the TGE whisperer mentioned, 10AM UTC is when Bybit is listing, so I feel like
it might go before it gets listed.
Or after it gets listed?
Yeah, because they don't enable you to withdraw until the next day.
And all of the exchanges, like if you're trading on a centralized one, you know, it's just,
you're not trading actual coins back and forth. You're just trading a record in their spreadsheet. So it's going to be some time between 10 UTC and 10 UTC the next day.
I just hope it's not 5 a.m.
I think the when the last line just...
It doesn't matter though, because we're not selling.
Who's selling here?
Hold the line until they hit $7.
I'll be selling at three. No, I'm joking. I'm joking.
All right. Well, thank you guys.
Have a good rest of your night, and we'll see you on tomorrow.
Cheers, guys.