#WAXWednesday - Metropolis Origins w/ Naomi, Austin, and Andy from QXR

Recorded: April 12, 2023 Duration: 1:02:42

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Good morning. Good afternoon. Good evening. It's waiting for our guests to go ahead and join us in Aomy.
Go ahead and fight our folks stay. I can hear you. Perfect. Yes. Awesome. I am here again. Yes. I'm excited to have you back. I'm back. All right. So we're
I'm going to be talking about the Metropolis origins and learning and meeting more behind the team at QXR.
Yeah, my team should be migrating over one by one. No worries.
Oh, there's, there's Graham. Hey, Graham said you'd invite him up on speak. Hey, broken. Hey, term Mike. Thanks for joining us today.
All righty.
There's Metro. Hey, so who is Andy landing is right. Austin. We're just waiting on Austin. Okay.
Well, we can just a couple of minutes. We got a couple more people coming in. Let me go and tag this on the other server here.
Hope there's awesome. All right.
Cool. Let me invite Metro again.
So Andy can speak.
All right.
And, and do we notice is Andy joining Andy's journey from his phone, right?
He is Andy's actually here. He's metropolis. Yeah, I'm speaking straight. I'm trying to invite him up, but it's not a. It's given a normal Twitter. Good old Twitter. Maybe it'll work better with the new name. All right, perfect. All right, I think we're all set.
Andy. Oh yeah. No worries. Thanks for joining everyone. Okay, so let's we've got all of our guests here. Let's go ahead and kick this off. And good morning. Good afternoon and good evening, Wax fam. Thank you for joining us today. So today is our Wax Wednesday
on Tommy from Wax and I'm excited to introduce you to more of the creative team from QXR Studio. We had Naomi on a couple weeks ago during our creator space and it was a pleasurable guess and I really enjoyed that space as well. So I wanted to just talk a little bit more about QXR in the tropics.
So a quick background QXR is the studio behind Metropolis origins, which is a cyberpunk themed collectible card game where you play head to head against opponents. And if you didn't already, if you're just joining right this second, we are joined by Graham, Naomi, Austin and Andy from the team from the creative team.
Welcome everyone. Thank you for having me back. Oh, absolutely. All right. So I'm going to go through and give a quick background, little bio on our guests really quick. So I mean, I take a deep breath and we'll start with Graham. Graham divine is the chief game developer at QXR.
Grange's a veteran game developer with more than 30 years of success in video game production across multiple platforms, technologies and major titles. He co-founded Trull Byte, a gaming company that created the best gaming games, the seventh guest, and the 11th hour. And in addition to that, he helped design IT software
was Quake 3 Arena, which everyone, I don't know anyone who plays games who hasn't heard of that. He is the chairman of the International Game Developer Association from 2003 and up into recently he was at Magic League with his role as the wandering wizard. Graham, welcome. Thank you for having me here, Glad
excited to have you join us as well. Let's talk about Naomi really quick. Naomi Augustine is the art director and designer at QXR Studios. Naomi has spent the last 15 years as a physicist, game producer and augmented reality R&D lead at companies such as Raytheon, Ryde
at games and magically. There she led the research, envisioning and design of city-scale use cases of emerging technologies. As an ultra-ego, she is a science fiction writer Naomi, welcome. Thank you. All right. Next up, we have Andy Lanning. Andy is
a creative director at QXR Studios, Andy has worked for over 30 years as a storyteller, both as a writer and artist creating stories, characters and story worlds across comics, books, magazines, TV and film. And this includes the Guardians of the Galaxy, the little something you might have heard of. More recently,
recently spent the last eight years at Magic Leap as the executive creative director, wearing a variety of hats and helping to define the company's creative ethos and developing the possibilities that the new platform and technology of spatial commuting mixed reality presented. Andy, thank you so much for joining us today. >> Thank you for
And last but not least, let me introduce Austin Grossman. Austin is a game design director at QXR Studios. His creative work spans interactive narrative, literary fiction, theater, and XR design. His game work includes classics such as System Shock, which is

FAQ on #WAXWednesday - Metropolis Origins w/ Naomi, Austin, and Andy from QXR | Twitter Space Recording

What is QXR?
QXR is the studio behind Metropolis Origins, a cyberpunk-themed collectible card game.
Who is Graham Divine?
Graham Divine is the chief game developer at QXR.
What is Graham's background in game development?
Graham has more than 30 years of success in video game production across multiple platforms, technologies and major titles. He co-founded Trull Byte, a gaming company that created the best gaming games, The Seventh Guest, and The 11th Hour.
Who is Naomi Augustine?
Naomi Augustine is the art director and designer at QXR Studios.
What has Naomi worked on in the past?
Naomi has spent the last 15 years as a physicist, game producer and augmented reality R&D lead at companies such as Raytheon, Ryde at Games and Magically. She also leads the research, envisioning and design of city-scale use cases for emerging technologies.
Who is Andy Lanning?
Andy Lanning is a creative director at QXR Studios.
What is Andy's background as a storyteller?
Andy has worked for over 30 years as a storyteller, both as a writer and artist creating stories, characters and story worlds across comics, books, magazines, TV and film. He is known for his work on Guardians of the Galaxy.
Who is Austin Grossman?
Austin Grossman is a game design director at QXR Studios.
What kind of work does Austin's creative work span?
Austin's creative work spans interactive narrative, literary fiction, theater, and XR design.
What is Metropolis Origins?
Metropolis Origins is a cyberpunk-themed collectible card game where you play head to head against opponents, designed by QXR Studios.