Web3 Buzz: Gamefi

Recorded: Jan. 24, 2024 Duration: 0:59:40

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And then it's like yeah, we're gonna do the whole thing
All right guys next space you better be there get ready. It's gonna happen. It's gonna make me some musical. It's gonna be amazing. All right, guys
My name is Blake. I'm from Damon. This is web 3 buzz
This is our first episode and today's topic is game fire
I'm like so excited to be here with you guys
Cheers for the speakers for jumping in there's gonna be a cool one
I got some cool questions that are gonna make us think a little bit and get some cool conversation going and for the listeners listening in
Thank you so much for jumping in here. I
Reckon what we do
Let's just jump around the room real quick
We'll get everyone to just introduce themselves their name and the project that they represent and then we'll get it kicked off right after that. So
Just unmute yourself and start introducing yourself. Go for it
Hey Blake, I'm James. I'm the head of growth for fine Satoshi lab
We're the development team behind Steppen gas hero and a bunch of other projects and happy to be here
Nice to meet you man. I'm gonna go out through James because hi James. We just had a call yesterday
This is Michael from Sedona. We are a platform as a service for web 3 games. I'm really excited to be here with y'all
Nice to meet like it's a sneaky che behind the shrapnel account. We're a triple-a first-person extraction shooter built on the avalanche blockchain
Thank you so much for the invitation excited to be here with all these great panelists a lot of our friends
Hey, I'm Jordan. Oh
You want to go first
Go for Jordan. I was just going cuz so I'm Jordan. I'm building Eureka, which is also coming to avalanche merit circle
Eureka is a game
1850s colonization on a full-scale continent where the players
Explore and build an entire new country together in AI powered first person
Cool. That's me
That's nice. My name
My name is Travis. I'm with a Vaynar. We're an
Soon to come L1 for the billions in the entertainment space
500 market cap incoming not financial advice. Let's go. All right. Is there anyone else everybody? Hey, this is other from so
Okay, I'll just go over there quickly. Yeah. Hey, this is other from striker game studio co-founder at
So try no matter which is a free-to-play sapphire space shooter. That's about to go into private beta in three weeks time
Nice to meet you. Hey everybody. It's Jeffrey Montes from cyber leet
we're a social application with competitive features for gamers embedded with AI anti-cheat and
Biometric player forget verification. We're here to stop all the cheaters
Let's go love that
Hey, yo, just around here from symmetry land
We are building an action RPG our in the games
That's a spider our team or Diablo and have an online
I'm going to have our farming of the version of the game for the live and then just to come in for two
Thanks for coming. All right, have we gone through a Blake hey guys one more
With third wave labs appreciate you having us
We are we're building a unified growth platform for web 3 and we've got a market intelligence wallet intelligence and
growth agency side of the business
Right now we're focusing on web 3 games, but we're gonna be breaking out of web 3 games and going beyond very soon
That's epic guys, you're all so impressive. I feel like I'm very privileged to be in this space right now all the listeners
You better be listening. This is this is cool shit
Everyone here is like from amazing backgrounds and cool projects. Have we missed anyone have we got one more or that's it?
IQ hey. Hey, thanks for having me to smart cello community lead of IQ protocol
Shout out to everyone here. See a lot of familiar faces shrapnel and a merrimic nickel
James and some Bernard so many other amazing people. Thanks for having us. We're basically an NFT rental marketplace and
Yeah, that's basically what we do. We basically facilitate a
Way for players to rent their assets and earn yield from renting that out
so thanks for having us super happy to be here and
Excited to get into the topic
Thank you, thanks for coming
Alright, I think that's everyone we've done real we've done. Well, alright guys. Well to get stuck into it
I'm just gonna grab up the questions that we've got I actually sent them to Sarah earlier on here we go. Alright, so
First question is first. Oh, and I believe it's
Fred is it Fred behind the co-host account or is it Sarah?
Like I'm not sure anyway, that's all good guys first question is first
What game categories do you like this could be biased that tribe try make it unbiased, right?
What game categories do you think will be the meta in this coming bull run and why?
And I want to keep this open panel guys
Like if you want don't worry about putting your hand up just like, you know
Everyone jump in pretend we're all sitting around a bar or like a table eating food and we're all friends and we're all singing kumbaya
I'm very friendly space. It's open conversation jump jump in and answer it as you please so you got to tell me
What which one and why?
So which which game genre do it within this prime for the bull and why right
I'll say probably
Any any game that goes with you GC content. We just saw that the nifty island that the greatest as they have
UGC content is just primed for
For our for socials for community where trees about community. So I think
UGC will just be we just be the king. So whatever whatever game genre that says to go and implement UGC
They'll be the ones to to rain the bull market
Yeah, I'll pop it next uh, I think the multiplayer, you know, I definitely agree on the UGC by the way
I think that's huge especially within the web 3 space and you know being able to attract other communities and give yourself a good
starting base to launch from and
Appeal, but I like the multiplayer and MMOs. I think you know
Socializations become such an important part in gaming and having those kind of social layers social elements
Being able to you know, play with your buddies or against your buddies things like that. I see being a huge player
Yeah, I'll jump in here and add to that
It was definitely gonna go with MMORPGs. Um, you know, just creator economies user generated content
I think it's huge if we look at games like World of Warcraft. I grew up playing games like RuneScape
I remember having one panelist on one of our ama's shout out to Joseph security
But he had mentioned how RuneScape has a 500 million dollar GDP and it's just like such a basic
Really basic game. That's obviously very nostalgic. It goes back maybe 10 15 20 years, but it's an old game
but like the economies there in-game economies are the way to go and I really I really get excited when I think of
These economies and the idea, you know growing up with RuneScape and having people have different skill sets
You got your blacksmiths. You got your fishermen
You got your cooks and everybody able to kind of contribute to this economy create and essentially with the blockchain mint new items
And trade with them and swap them and maybe potentially even rent them out to other players
We're creating new business models here that you know
Well, a lot of these business models were already there
But now with web 3 we're able to facilitate it in so many new ways, you know
And it's really interesting the dynamics that are created there. So I'm extremely bullish
I'm just bullish on web 3 overall gamified that is the buzz
But if I were to say if I had to pick one it would definitely be MMR RPGs
I think if if we were to get a World of Warcraft
Type of game in web 3 that would be massive. And I mean, let's blow 500 million dollar GDP out of the water
Let's I want to see a billion dollar
MMR PG GDP, right? Let's get into the billions and see how much bigger this could get but you know
There's so many other genres, you know, first-person shooter. Shout out to shrapnel. So different PVP's
I think there's just so many different things. But yeah, I'm gonna I'm gonna go with the MMR PG
Yo, just cuz whenever someone mentions RuneScape, I got to jump in I'm glad you like RuneScape
It's exactly what we're well, not exactly. We're building something like that with Eureka
Again, you know, it is a real economy
Everything that you do someone else needs and everything you do requires something someone else made
It's all market rates and I agree with you. This is the genre of game
I'm like most bullish about for web 3. I hope so because I'm building it
I think that it's it's kind of like because it makes the core argument really well like why why blockchain in a video game
you know in Eureka like Eureka is a game of opportunity the opportunity of
Brand-new entire full-scale continent with all these resources and all this space and like blockchain, you know
It makes that opportunity real the businesses you run in Eureka are real businesses and that's only possible
Because of because of well, you know what I take that back
It's not only possible because of blockchain people did that RuneScape people do that right now in something like
Roblox in kind of more indirect ways
But yeah, I completely agree with you
On the genre. I also think on the genre too. It's kind of like whatever game hits first
I don't know that it's really genre dependent, right? Whatever game blows up in web 3 first
Whatever genre they are that's gonna be the one everyone's like looking to
And there's a lot of great contenders. Obviously, I'm gonna go with games that are a lot of fun to play
Feels like during the last cycle, right?
There were so many web 3 games that a lot of people played
Because it was web 3 because it was built on blockchain technology because they could somehow X to earn in those games
I feel like as we roll into this next bull cycle on this this next
Cycle of games the ones that are gonna stand out are the ones that are developed in a way that players would play them
Even if it didn't have blockchain behind it
It's a blast to pay the game and then blockchain adds to it then I'd say they need to be scalable
There's so many games that start launching with a collection of let's say
NFTs and they don't have a real plan of how do they scale beyond that number of players? So it's got to be fun
It's got to be scalable
It needs to have those social features baked into the game to where the players are interacting with each other and one hundred percent
You have to be able to make content either stream the game make some kind of content about the game that can go out on
Social media that can hit these video platforms the combination of those I think will be huge this cycle
Yeah, I agree with you I think I'm with
Go ahead. I I agree with you. I'm gonna jump in and say a
Lot a lot of what's going on right now
All of it all the genres a lot of the game fight experience is more like a defy hidden behind some NFTs
It's a really awkward experience and a lot of it
so you're correct once these
Experiences become fun enjoyable and they're more about the gameplay instead of a phi part of the game
We're going to see a big growth
Games in general because right now
They're not really thinking about the playability they're thinking about the phi part
Yeah, I think that with games that come on I mean we've discussed about you know
The gameplay has to be fun when you combine that with the fact that the acquisition the onboarding part is getting simpler
So in products like I am x-passport you put in your email the OTP and you start playing the game
I think when you combine these two things
We think that the multiplayer category in a fun game is
Gonna do pretty well because obviously you start getting a network effect if you're using something like Unreal Engine services
Then you can start adding your friends inside the game and get them onto it
So yes, your gameplay has to be fun, but we think
Easy to play easy to rather onboard games
But combined with the fact that those which are fun to play will probably do much better than just the game
That's massive. I think that gameplay might Trump
Graphics, I would think so. Oh
Wholeheartedly
gameplay Trump's traffic or traffic or graphics
Gameplay is better than graphics and that's just look at Ultima online and all the old games people still play these games
1.6 counter-strike all these older games still hold really good core concepts
Foundations movement patterns that are used today still so like these old things still are relevant
People just don't understand that underneath the hood. They kept it simple and we're all trying to make not all of us
There's a lot of people trying to make something
simple more complex for no reason and
A good lesson on that too is there's a difference between graphics and art direction
Right. Most of these games that have old graphics
What a quote that we all still love and play are still beautiful
And I think that you know people get a little lost sometimes and they're like gotta be super HDR beautiful
Photorealistic graphics and it's like why don't you make it beautiful and focus on that, you know focus on the game
All right. A lot of people know this I
Agree with that actually and you even see that through NFT collections as well
You know like just because you can't zoom in on the thing and it hasn't got every finite detail doesn't mean it's not a good
Piece of art. So I actually I back that I think that's smart
Not feeling obligated to do all that like zoom in on everything piece of detail can leave you time to make better art, you know
Yeah, I couldn't agree more there
I'm gonna push to the next question question for the sake of time because I want to get through these but I feel like some
Of you some of you have already kind of answered it in your own ways
but the next question is actually and
I'm always curious to see what people think because there's always some sort of a different problem that someone's trying to solve
Right. And so in that what are the biggest problems in game game find out that you can see?
All right, that's that's a whole can of worms I would say I think there are lots of problems, right?
But I think the same problem that everyone is facing right now
He's trying to find how to how to make a balanced ecosystem with tokens with NFTs implementing every single thing and
And not only that but being able to stress test that ecosystem with tokens and NFTs then beyond the stress testing is
making going live with it and
Making a system that will work with a thousand players with 10,000 and with a hundred thousand rights. You need to be ready for
Every single one of those aspects. I think that's the one that's the biggest challenge here
and another one that we're facing which
Not we're not really facing but it's something that it's constant
It's not a constant worry for us, but it's something with that. We need to keep in mind
when you're
When you're developing your every game and you're taking your time because we don't like to rush things
it's always a bit hard to
Please the community members that don't understand this and you need to be super safe
With the way you communicate things, but at the same time you want to show them progress
So it's kind of trying to find that that balance between how we communicate how we show you things how we show progress
All at the same time so we can keep both holders and community members happy while we keep slowly but surely
developing a good experience and game for everyone I
Think a really big problem is onboarding web 2 players that have never done anything with crypto or web 3
Over into the web 3 to begin with there's so many traditional gamers that you see on
Twitch and kick and YouTube and these platforms that just think it's all a scam
Even that uses the word NFT or web 3 is a scam with step in one of the unique things that we did was we built
The wallet the decks the marketplace the fiat on ramp everything right within the app that you could download
on iOS or Android and what we found is is that the vast majority of the 5.4 million registered users we have for step in
Had never touched web 3 before but all within that first app. They could buy their first NFT
They could start using it to earn cryptocurrency and other NFTs
They could exchange within the built-in decks sell their NFTs and buy other NFTs in the marketplace
All kind of within this Apple like wall garden of apps
I think that's huge to bring web 2 players and trying to coach them
to go to this website and this is fiat currency and somehow you need to convert that into crypto and then put it in this wallet but then
That's the wrong wallet on the wrong chains
And I have to convert it to a different chain and go through all this jungle of maze before they can get in and play the game
That's not a smooth onboarding process
We have to overcome that and almost let blockchain kind of fade away into the background where they're playing in the game
They're logging in easily and blockchain is what's supporting the game. It's not the
Seventeen hours of legwork before you can play
So I'd like to chime in here
So onboarding users, I agree thousand percent terrible terrible experience
So the UI UX needs to be really thought of and and it needs to be thought of for the user
There's initiatives out there like four three three seven EIP four three three seven that allow
smart accounts smart accounts are great because
Smart accounts are great because there are tools now
That allow you to create an account with an email or a Google
Linked account or Apple or your phone that attach an Ethereum wallet polygon wallet
Whatever you chain you need you have or a chain on on these services
You have to go, you know add your chain to those services and then your wallet could be added to the smart account now
We're talking about a smart account that's interoperable that can be used and then transported imported to your metamask
Whatever now, we're in a whole different dynamic. Sure
I'm being a little future thought saying this is all done, but it's it's close. It's actually there are working products right now
Pretty cool to see that actually the next thing I would like to say is as that user
Experience is getting better with these new tools that web to users are used to
It will onboard more and more people into the system and ecosystems. It's gonna be great
and then I have a comment about
like essentially a big problem in DeFi right now for game 5 is a lot of it's like a
Website that acts like a game, but it's just DeFi
It's like going to a decentralized finance website and you're staking or doing something with NFTs and that's cool
But it's not a game and that's kind of like what a lot of gamers go to these game 5 things
Start investing into it and get bricked because they don't understand what they're doing and that's their experience right now
They're not finding a shrapnel. They're not finding
Good games that have access to things that are gonna take care of them for their experience. They're finding these
Other projects that are more DeFi related and nobody really cares about that. They want to play the game
Think I'm gonna jump in guys
Pretend we're all sitting around the dinner table right now and you just saw three people just there just with the hands up
You just look at them as you were
Oh my god, I'd love to see people's everybody's got one of those uncles. Nobody likes that. I'm called the
Fragmentation both like in terms of liquidity because we're running
you know, there's so much money being invested in all these different chains and all these different games and
Blockchains and there's not really like a simplified way or place where players can play games across these multiple chains without having to transfer
Liquidity from one chain one wallet to another and then just you know same on the ecosystem side
Like I don't know where you know, if I was to tell someone to come
Hey, try out web three games and I wasn't just recommending like a specific game
There's no steam that we can just send people to you and they can go log in all the games are there
It's one login experience. You don't have multiple wallets for these different experiences
So I do love what the you know step ins approach and that's a great like onboarding step into the ecosystem
But it is a closed ecosystem
So they're kind of stuck there and they're not able to like branch out and see all of what web 3 has to offer
Which is a lot right?
Like I think this year is gonna be huge for us and we want people coming in and
Experiencing all these incredible games and not having to log in via a different process for each one of the premiere games
You know completely agree with with Michael's point, you know the the fragmented experiences
Creating a solution for that, you know, it does work for some like if it's you know, just one particular game
Something like step in and you don't need to leave that ecosystem
Then it can work a little, you know work better but with a lot of other games and ecosystems and stuff
Projects brands and things of the sort
Really kind of removing that fragmented process
You know, I agree with
Synergy lands point that you know getting your economy, right is so crucial
Whether it's a game whether it's a decks whatever it may be
And it's crucial for your long-term success because you may be able to build that like short-term hype where it's like
Hey, everyone come in get a huge airdrop
Everyone cashes out and then it's really hard to get back on track after that and it's really hard to retain users
After that and then creating these seamless experiences kind of like James was talking about to retain
Users that come into your platform after they do get in where people don't want to learn about
blockchain and wallets and exchanges and you know buying crypto and transferring crypto and staking crypto and all this other stuff that are outside of
this ecosystem
It may be something they explore into and and blockchain leads them to that at some point where they do get a deeper passion into
Learning about that stuff, but I really think the mass market is just going to be there for the product or the service
And you know remembering that blockchain is at the end of the day should just be a tech layer to enhance an experience
And provide to it. You don't need to force it where it doesn't fit and doesn't belong where it may become a roadblock
Yo, Vayner chain is fit in facts
We totally agree with everything you're saying especially with what James is also talking about where it's like you have to abstract away
Write that blockchain technology to overcome that barrier of like having any sort of friction
Like you tell someone like to even like again talk about NFTs. There's a negative reaction
So you have to sort of Trojan horse this in
Disguising it to where it's like hey, you know, this is this isn't even like an NFT or web 3 thing
It's just a video game, right?
Like you can go play the game without having to do any wallets without having to deal with chains or coins
You can just go find the game on like steam or the the Apple iOS store or the epic game store where shrapnel is going to
Be playing right being able to download the game
Login like with your email or like normal traditional login methods and then maybe on the back end, right?
We're making you a wallet and then if you want to you can connect your non-custodial or whatever, right?
But really making that onboarding experience completely frictionless gasless and free to play
We think is what's gonna get the masses to get onboard because they're like hey
Mumbo jumbo, whatever. We just want to play fucking games, right?
So if your game is fun to play and you actually just get players to play the game
Then we feel like you can like sort of layer in the experiences that blockchain technology enables and if the players want to dive
Into those deeper right that you already have a foothold of them being into your ecosystem
But first and foremost guys like seriously like make it just free to play
Gasless get people into your game as easy as possible and try to figure that out without having to do like
Wallets coins, etc
And I think that's what stepping and James did so well is they just had a really easy way to get players and people
into stepping
I completely agree on the there there's so much that as game builders
We can now do and think forwards on in order to make these
Experiences as seamless as possible for people onboarding and just playing the game, you know overall and thankfully the chains that we're working with
They're also address everyone's addressing this problem together right now, which is fantastic to see
I'm gonna pivot this the answer to this question in a different direction if that's all right and
Say that I think that the biggest problem for web 3 is also its biggest strength, which is the hype machine
You know, there's never been an alignment like this before between audience and
project in game
Right where someone who finds out about your game early
Also, not only is excited to play it and knows about it
It also stands to earn a large financial gain if they're correct, right and it's this incredible engine
That's gotten us all here and is building this
This this ecosystem so so quickly
But it's also this huge risk like we've all talked about like we've seen multiple multiple times
For you know, especially if you already have an audience, you know, I've got a smaller account
My game is just starting and growing right now
but for some of you guys you guys have massive massive reach and
You know reserving yourself to not say something to get people super super hyped
If it's not ready to be delivered on yet, or if they'd be too hyped
you know, we have a lot of responsibility here to take care of our audience and to make sure that they
End up feeling like the time they put in and the money they put in that ends up being
completely worthwhile for them and it's like we kind of all hold each other's fates in our hands because every time
One project burns people that you know, like the like the what is it frog climbing up the well
it knocks us all back down a little bit, right and we all have to
Grow back up climb back up that well together. So I think that's you know, it's another thing we're all watching
Good segue good segue
What you just said is a good segue to the next question, but search did you want to answer that question still
Yeah, just adding on what?
Cyber alert and Jordan added. I think there's a lot more brand building work
That's required on web 3 games, especially when we talk about bringing in players from web 2 side
but also speaks into your
monetization model because if you know web 2 gamers are used to spending $70 and getting a quality game out of it
That's been traditional or now free to play is the way to go
Then where 3 games pose a high risk to themselves, you know, if you have a very high price point game
There's a much higher risk for the gamer who doesn't understand your IP who knows probably nothing about it
And then we expect them to pay this value. I think that value
Is going to be paid for digital items
Provided they feel that value and it's just a digital item, but they will be willing to pay for it provided
They feel that oh, this is an awesome game. I enjoyed playing it. My friends are playing it
I can show off these items
But again that whole brand building part is not a short-term thing
It's probably not independent on the bull market
It's a long-term marathon and web 3 games will have to do a much better job at that
When you talk about scaling to web 2 audiences as well. I
Think I think you're right there man. That is honestly such a good point
So it's something that a lot of lot of different game a lot of different projects actually struggle with but again in that like the
Opposite of that is because it's a short attention economy that we live in in web 3 that doesn't always apply and that's not necessarily
Always the best ROI on on spend for marketing as well, but to his two sides through the argument
I love this guy's good conversation. All right segue into
Getting the questions up
All right. So I really like this question. I was actually speaking to friend of ours before Pingu you guys might know him
It's cool KOL does his own spaces across the pond shout out to Pingu?
He came up with this question, which was what token distribution launch models work the best right now
What I mean by that is like examples is like engaged to air drop play to air drop, right?
This is a couple of examples. So again, I'll ask the question what token
Distribution launch models work the best right now and why I wish I could say it was gaming tokens right now
It's shit coins. Everybody's so excited about what's the latest shit coin to launch on whatever Jane and they're just exploding like crazy
Especially that's perceived. It comes to the community and it's like tied into like a meme that can last
There's this one on Solana. That's a 2001 used Honda people are going out and actively buying used Honda's off
Off the showroom floors all over America so much so that that year that that model of the car is going up crazy in volume
I think gaming tokens long-term have more longevity
There's certainly gonna be this hype cycle and attention economy and a lot of these these altcoins will fall off
But right now that's that's where it seems to be on so many blockchains
Agree with that and that the meme coins are strong, but I do I do not actually agree with that in the meme coins
I think meme coins end up moving more volume and and hype and that short term hype
But we've seen how successful big time has been with the plate to air drop
How the nifty island hype has been building up? I know there's a few other games planning to go for that as well
So I think later drop right now for games is is is the way to go in terms of generating hype and
gathering members for that my concern about this strategy and maybe someone from from the from our panel of speakers can
Can kind of help me calm down ready to that is how will these?
Hold these games and products be able to convert these late to our drop users
Into actual gamers are they saving lots of content when they finish their play to a drop campaign?
Or what are they planning because if I was a big-time grinder right now?
And now if I'm able to extract lots of money from placing on that top
5,000 lady boys who wants to play to a drop ends
What is stopping me from flooring every single NFT and leaving the community and I just made lots of profit and now I can
Go into big time 2.0 and do exactly the same. I think that's
Later drops are the way to go, but we need to figure out a way on how to convert these
Fight players or say fight because most of them
I don't think they will stick with the community after that and make them into real
players for the longevity of our games and our communities
Yeah, I'll jump in here and say I want to add as well to the plate of air drop definitely think that's the meta
I think I really like the idea, you know
There's a lot of speculation obviously as we talked about and I think that the idea of just being able to incentivize your players
To play the game and reward them. I think is brilliant. Definitely. We're seeing nifty island do that
I guess to address the question that was raised that that's a really good question
I guess there's a few things there
But definitely, you know a point that came up many times is the game definitely needs to be fun
And I think a lot of people want to have to want to stick around to play the game more than just
The financial aspect of it. So that's definitely one thing the second piece
I definitely think would be the value that's created in the game, right? So I think
You know games like nifty island for instance have a huge creator economy. It's all user-generated content
So I think that with the value that's created there people want to have to come back to the game without just
Addressing around the airdrop and the tokens
Obviously
I'm no expert when it comes to tokenomics and all these things
These are just my opinions, but definitely think that you know, the game has to be able to bring people back more than just
The token distribution right and
incentivizing players people I want to have to come back to the game
I think I think that's really the key points when it comes to all gamify games
But I think that these games that actually actually have to be fun and actually have to be interesting for people to want to come
Back more than just the financial piece and I think once that piece is really put together
Like I've been playing this the island and I've been having a blast. Obviously, I'm farming the airdrop. I'm trying to
Collect my blooms and all that but I'm actually playing the game because I'm enjoying it
And I think I think they've really they've really got something good going on there. And I think you know examples like roblox and other
Games like Minecraft that are built on user-generated economies when done, right?
People are gonna want to come back either way. So
Definitely. Those are just my takes. I'm curious to hear everyone else's and I'm open to
Hearing different insights, but yeah, that's kind of some some of my thoughts
Quick interlude guys before anyone else jumps in just want to welcome another co-host. Dr. Solana. He's one of the homies is a representative
Thanks for jumping in let me shit what the fuck bro, yo
Haven't been in a line to get into a club since 1999
What the fuck bro, like I've been in line for like 10 minutes and I got like requested to speak
And oh my god, what's going on fellas? How's it going?
I'm dr. Solana nice to meet everybody here representing game and you know how it do
I hit that purple box on the bottom right like and retweet pump our bags. Let's fucking go game in GMR X coming up Solana
everything, you know
Fade this fucking little dip. We're coming back strong. Everything's gonna be okay. Wag me. Let's go
Let's go. I'd like one piece of advice right there that I totally agree with is hit that
purple box on the bottom right and give the space a retweet if you've been enjoying what you've been listening to
Would love for more of your friends to be able to listen to what all these great speakers have to say
If you are a speaker on the panel and you haven't retweeted this boy, am I gonna kick ass?
No, no, like please please retweet the space. That's that's like a must if you're you're on the space of the game
And all right, that was a great in salute. I like to just shake things up. Dr. Solana in the house everyone
Thanks for coming brother. All right
So let's continue with the answers on that one
We've got about five more minutes for that one before I get to the last question of the space
So guys kick back in please
I'm really bummed because I had a phone call come in right during Marcello's
what he was talking about so I didn't get to hear all of that, but uh
The question was about
Tokens and such with projects, correct?
Yes, so the question was what token distribution launch models work the best right now
yeah, I I
Think it's different and it's more objective as to what your objective is. So like if you're you know, trying to
Build an initial gamer base get some attention to your game and kind of introduce it to the masses
Doing some of those play that airdrop campaigns
Work really well for that, you know, we we saw like nifty's recently nifty island recently that was mentioned a minute ago
They did, you know brought a lot of hype and attention pixels brought a lot of hype and attention to themselves
Berry drop and everything going on
So, you know, it could be a great tool to introduce yourself and and get out there on those timelines
But you want to make sure to do it in a way that isn't going to be detrimental to the long term
like never, you know
kill yourself in the long term to help yourself in the short term and
Doing some of those models can do that if not done, right?
so you want to make sure that's not too heavily incentivized where like suddenly your
Early players are gonna have such an advantage that new people coming in can't even compete and it's no fun
They're just gonna turn around and leave. You don't want to like dump out
You know exorbitant amount of tokens where you know
It's gonna dump that token down to nothing and people are just there to farm the token and then go once there's no more farming
Left that's lucrative. They're gonna move on. So, you know, really your objective matters a whole lot
I like doing or I like seeing a lot where you have a gaming piece
That's a free airdrop or you know
Hey coming in try our beta and you're gonna get this free gaming asset or gaming character something people can use in the game
And they will use and it encourages them to like, you know continue to come back
So they've got you know gaming assets they own for that game. So they're gonna want to go put them to use
Awesome takes guys
This is freaking awesome like seriously for you guys
That was actually the hardest question of the space and I was expecting no one to talk
I was expecting to get to the next next question real quick and I was gonna have to like do my
Interlude and tell everyone what I why I think that airdrop to play the airdrops like a real big thing now
You guys killed it amazing speaker panel. My god guys quality stuff
I told you at the start of the space you listen to people that are at the top of their game
Amazing projects and layer two chains that are going to 500 bill market cap. Not financial advice. Go beta train
All right, the next layer one layer one layer one. My bad. My bad. That was that that was type of
The next question is is this one? Okay, so this is something that I find interesting
It's because gaming is a 2.5 project and I've been asked it before and I've answered it before
But I'm always curious to see how everyone else handles this right?
And so the question is how can you appeal to web 2 gamers while maintaining a web 3 audience?
Go for it guys
But I think one of the biggest things you do is just initially your overall messaging
Like if you want to appeal to like the web 2 or traditional gamer market
You don't want to like advertise yourself. It's like a blockchain game an NFT game, you know play to earn tokens
Any that kind of stuff you want to just you know, meet the market where it's at and they're there for a game
They're there, you know to have a great time
And you know, like we kind of talked on earlier how blockchains just really a tech layer at the end of the day
You know, you're gonna use that that that blockchain the tech layer to provide a better experience provide better
You know overall gameplay in certain aspects with that and being able to kind of take that away from the player
You know some of the cool things that
You know, I know going on it's like where you can purchase a gaming asset, you know
I can buy this skin for ten dollars with my Apple Pay or ten dollars with my Google Pay account or credit card or whatever
It may be just like, you know
I do with the fortnight's and the minecrafts and everything else and you know
If I'm a web 3 guy I can mint that and I can take custody of it and I can take it off the platform
But if I'm like a traditional web 2 person that doesn't know anything about wallets
I can still have you know, the same experience with my gaming asset
I can still use it and maybe I can buy sell trade it within the marketplace of that particular game
But the games kind of taken that
Not as seamless
Layer and approach away for the consumer. So they're just going in there like they're already used to doing buying an asset using the asset
Selling the asset on a marketplace or trading it for another asset
Whatever that may be while at the same time the people that are into web 3 or when that web 2 user, you know becomes more
Wanting to take that responsibility of self custody or or assets off the platform
Or just being able to have that self custody and the you know, their own wallet. They have that option to do that
I think this is a fascinating question Blake and I think what we have to do is go meet web 2 gamers
Where the web 2 gamers are they're not hanging out in discord servers of web 3 games
They're not in these telegram groups that are for for crypto trading. They're literally in tik-tok, right watching their games be played
They're hanging out in steam and epic game store. They're watching YouTube videos. They're on Twitch
They're on kick
So one the games that we're making have to be able to be streamed in some way
You have to make content with these games
You have to get their friends wanting to play if you look at power world and the success that it's had just over the last
Few days millions of people downloading and playing this game. It's cuz their friends are playing
It's cuz the content creators that they watch are playing it on stream. They're making videos about it
They're seeing tik-toks are seeing all this crazy stuff with with you know
The characters with guns that they've loved for years and years and years and it's so simple like the tagline
It's just so so simple and so easy one of the things that we're trying to do with gas hero
I think to really tap into that concept. We did a live stream this morning
It was a shout cast of one of our PvP tournaments. We're only a couple weeks in we've already had two of these gas wars
PvP tournaments the first one had over 2.8 million US dollars in the prize pool for our solo PvP gas wars
This was the group gas wars the first group one. We had over
1.5 million US dollars in the prize pool. I think when you compare that to other web 2 games
There's very few games dota 2
I mean you can think about some that that maybe over the course of six months or a year
Might come up with a prize pool of tournament. We're doing that every 10 days
That's gonna make an impact because when you start streaming it you go to where the web 2 gamers are
They see these prize pools and they see the excitement and it reminds them with their favorite web 2 games
Their friends are playing it. That's when they want to get in
Hey, you better be careful James about what you say about dota 2
You know game and we own the third best eSports organization in the world and we're the dota 2 champions
But yeah, no, I totally I totally agree with that price
All right synergy you look you're on beauty
Yeah, yeah, no, first of all great guys are so far
I think another thing we need to have I think no
I know is actually good games and these
It's almost stupid that I need to say this but I need to say this right we need to have more teams
Every single day of risking trying to make a new concept of a game and new idea trying to make it work and
Teams being ready to fail the number of times studios web 2 games studios fail and make games that no one ever knows about them
Mainly mainly mobile series with even PC ones is every single day every single month. There's
So many studios launching games that no one knows about no and maybe a hundred players 200 on Steam
Maybe maybe that's it most of them not even that that's the most normal thing in game development is for people to file and file and
File and file and file and then once upon a time they find that game that works for them and they just keep iterating on
That so we need to be conscious of that, right? We need to have more important projects trying something new
I think we're reaching a moment where we see more important more and more projects do that
But who I think we still need to be more
Strongly voiced and supportive about that's when the new project comes in then they say
Oh, we want to try and mix legal that doesn't count the strike when I hear that in my head
I'm like, how the fuck are you gonna do that? But
Let them try let them try they might make the best game ever
We need to support them instead of saying there's no way you can do that. Good luck
Good luck. No, we need to say, you know what? I'll love to see that work
Let me know how I can help let me know if I can connect you with some people that might make that happen
I heard polygon is having a grant program maybe applied to that
We need to be more supportive body of each other when it comes to these
So one day one of these games can actually be successful and open the door for the rest of us. I
Agree with you synergy
Collaboration is a big thing and we're all doing it. They're like companies are always collaborating
But we need we do need to take collaboration in a positive light essentially and that's a very good point
I'd like to also add that
We we also need to build tools and or games that gamers or users are going to use or want
So essentially like we know that entertainment games are needed but we also need to build tools
They're gonna use and utilize. So my point here is it's like
Signups and logins if you're if your signup process is more than three clicks four clicks probably four clicks
It's more than four clicks right now. You could lose a lot of attention from a web to user
Why because they don't click on many things the stats prove it
So it's it's a matter of updating the UI UX flow for the users
Especially around any wallet interaction to enhance their experience. So we need to get better as
developers to in some regard to enhance all these things and make the user experience better and appealing so they do stay the
Next thing I'd like to say is education is a big thing and it lacks in this scene
So as we as people here in this, you know, we're trying to educate but it's not everybody
Educating everybody and collaborating in the education and making it easy for people to understand what's coming up
There's a lot of gatekeeping and a lot of stuff under the cover. That's not happened that shouldn't be there
We should be helping and pushing each other forward because that's what we all want
Anyways, we do want this to centralize internet and more control
Etc. So, yeah, my points
To take the idea of education a step wider
I think that it's important for us. I'll keep in mind that we're talking about a short-term problem and
While it's important to address the short-term problem because we're launching now
We need to be thinking towards, you know, not the battle but the war the short-term problem is, you know
We we say like oh you say crypto or NFT is to a normal gamer and they freak out and they assume it's a scam, right?
Well people thought that battle passes and subscriptions were a scam too and that changed pretty quickly
Right now that might be the case, but it's going to change there's going to be a point of time
sooner than I think a lot of people are expecting where that won't be the reaction to mention in crypto currency from a gamer and
And I think what we need to do there's there's no group of people more poised
To drive that change in perception than the people building web3 games and there's a coming
Moment where you know the triple-a studios they're they're working on blockchain in the background. They know it's up
They know how to make money
They see what this is
And if you want to know who's going to build the scammiest crappiest integrations of blockchain into gaming
It's the current web2 triple-a gaming studios
If they get to be the ones who define what this is, it's going to be terrible
And we all have this opportunity to define it first and ourselves to gamers and come out of that equation on top
Um, and I think that that is that is our collective single most important move as an industry
Is to change and is to create the definition for gamers all over of what blockchain means in a game
Yeah, and uh, I I agree with all the points that everyone made especially meeting
Web2 gamers where they are with experience and I think part of that, you know, we talked about education and everything
I think a lot of that also comes down to security and support
Um, you know the language that we use with these folks, you know, obviously for shrapnel, right?
Your wallet is just your player inventory
Skins in the game are actually nfts, but they're just skins
Um, but beyond that right web2 consumers are used to not like having your wallet be able to be drained
Or you know, like having to worry about phishing attacks and things like that
I think that there needs to be almost like bumpers when you're going bowling especially for like the web2 users of like
Do is it is it really like critical is it important to give them a non-custodial wallet up front?
Is it critical to like give them this like vulnerability?
Of an attack vector because you're like displaying their seed phrase and stuff, right?
Or would it be better for at least the web2 users?
If all of those wallets all those player inventories are actually centralized and controlled
By you as an administrator so you can actually have the ability to go in
And you know affect things or freeze things transfer things that they ultimately do get hacked, right?
But then having that ability where if you're a fully web3
Native consumer you can go ahead and connect up a non-custodial wallet and be like hey, I understand
Right all that education that risks that security i'm willing to take all of those nfts
All of those in-game assets and put them into a wallet that I fully have control over that you can't support me
That I can't go open a zendesk ticket and be like hey guys, I forgot my shrapnel.com account password
Does this mean all of my nfts and stuff are just gone forever?
Um, no, right? So I think there needs to be like that balance there of like, hey, can we really make this a
Seamless and fun experience for the web2 gamer not just from like a gameplay thing, right?
But all of the other stuff that comes with web3 and all the risks that associated with it, right? Make sure that that is also
Able to have fun there. Um, and then I think you know, we'll able to we'll be able to see a lot more web2 gamers
Come on board have a good experience not feel like it's that scammy because they're like watching their back all the time
And then once they're like getting more into it and like everyone's saying right getting educated by just being in the scene
Being around other um community members as well and just getting it taught
Um, maybe they're gonna be ready to take that next step and dive deeper and explore more into like actual full web3 stuff
Where we want to get there eventually, but there needs to be a bridge of like I don't know if it's like
2.5 gaming or what?
Um, but it's a it's a progression that that needs to happen over time
Yeah, I I definitely agree with a lot of those points like when it comes to like
Meeting that market where they are and understanding what the web2 or more traditional market understands. Um
With a lot of the brands that we talk to and it's like hey
You know what's holding you back and you know, they say things that like
You have a huge user drop-off when you have to connect a wallet
You have another huge drop-off when you need to fund a wallet
Transaction fees you have another drop-off in users and all of these things all of these steps is user drop-off and uh
You know brands and companies and markets they're trying to appeal to the largest market possible
They're not wanting to limit their market in any ways and when you got all these, you know pinch points
Uh that that leads people to not go the next step further
Um, it's you know, these companies these games these brands everyone else that that's just lost revenue with each one
And it's another lost customer and lost user
so, you know creating these kind of seamless systems, I think is you know, one of the points we keep here and
Guys was there any more further points?
Uh, I only ask because that is the end of the questioning and we are coming up on that one hour mark
I can see that the concurrent listeners has been sitting at above 100 for I guess like
About 50 percent of the space which is like a great turnout
Did anyone else have anything else that they wanted to just quickly touch on in the last couple of minutes?
When jim, all right, it's not we can
When motherfucker, let's get to the point
Yes, sir, we have a shrapnel operator nft playtest actually thursday happening
So, uh, we're getting all of our operator nft holders literally the first time to play shrapnel they get it first
So trying to give back to our community and if you aren't getting in on thursday
There's also going to be one next friday
so still time to go get some operators and get in there and then
That obviously means we're getting even closer to early access with stx
So I know a lot of folks out there in the audience are sitting on extraction pack codes
You guys are the next wave. So coming soon
Nice guys. Any other quick updates something that is coming something you can look forward to from from your businesses from your projects
Yeah, I can go ahead and say that for since land on the 22nd of february we'll have our land sale
And the minute release so after that the whole game will never ever be reset again and with the land sale
Uh will be
Finally enabling the web free aspects of our game and some learning and everything
So if you're interested in that feel free to check out our socials or discord
And we'll guide you to to learn a bit more about our ecosystem
For animator we're about to go into private beta in three weeks links in our bio
It's discord.gg slash animator game get into a discord server get active with quest and earn your private data access
Awesome guys, uh, thank you all so much for coming
This has been hosted by game and this is web 3 buzz
We are coin market caps first ever incubated project for a 100 marketing incubation
You're going to be hearing of gmrx soon
Uh looking forward to release that to everyone
Uh and guys, yeah, thank you so much for coming speakers. You guys have been amazing
Uh, feel free to come up to other ones that we have as well
We are going to be changing the dynamic in terms of the topics that we speak about
Uh, typically speaking as you like as you know, I like to keep it very lighthearted so everyone feels comfortable
No one feels shy everyone feels uh, uh happy to just jump up and speak and I think this has gone exceptionally well
So thank you so much to my co-hosts co-hosts. I should say well ex-co-hosts. I should say also dr
Solana, thank you so much for jumping in doc. I can see your hand up any last words last words to finish this up
Okay, blake can promise uh gaming can promise you that they'll keep it sexy and 100 so we'll see you on the next one
With that bye guys talk to you soon. Thanks so much for coming. Thank you. Talk to you later. Thanks for having us guys