Happy Thursday, everyone.
Happy Thursday night for those on the East Coast.
I guess technically it's still Thursday evening, even if when you're on the West Coast.
Wherever you are in the world, happy Thursday.
Man, welcome to the really good Web3 show, guys.
So the other host, we have the one and only Eddie.
What's going on, my brother?
Dude, when I heard the...
It's not the Master Chief theme.
Do you have it in front of you?
It's just, yeah, it's the Halo 1 original theme.
So from the original soundtrack.
My first exposure to that was Halo 3 as you're racing the hog around on the falling platforms.
One of the best levels of all time, probably.
I mean, just listening to it, I mean...
It just brings me back, man.
It makes me want to run through a brick wall.
Man, those were the days.
Land parties with the friends.
They'd all bring over their...
They'd call their mom and be like,
Yo, mom, can we take a TV to go over to Rudo's house?
Because we're going to take up four of the bedrooms and do land parties.
Tonight's going to be a fun one.
I'm really excited, guys.
We have some absolute showstoppers that are going to be tuning in tonight and joining in on the stage as well.
I'm really excited for it, honestly.
So, I mean, I guess we're still going to have a couple people trickling in here.
And I'm trying to look through the crowd.
If there's anyone who is supposed to be up, I'm waiting for Ian and the team from MVP, too.
I'm waiting for Andrew from Alluvium.
They'll be coming in, too.
I'm even more bullish on Shrapnel now because they were super, super on time, which is incredible.
Let's go around the room for a second as we get a couple of speakers in to come over and hang out.
Let's go around the room.
We have β I know Sean, he has the Alien Friends account up here right now.
But I think he can't speak for right now.
I think he's hanging out with some family really quick.
Let's pass it over and say what's up to the team over there in Shrapnel.
Thanks for having us up here.
Always fun to be chatting with you all.
I was just talking to Eddie earlier today, and I was expressing how excited I am to be on a stage with Hantau again, too.
Me and Hantau have a couple selfies already, so we're pretty much boys.
Excited to have him in here, too.
And Shrapnel, man, I'm excited to hear about all the new stuff you guys have going on.
It's been quite some time since the last time we've spoken on a space.
So, we have a really, really good mix of teams coming up, a lot of different builders that are going to be speaking on a couple of things that they're working on.
We're going to be touching on all things Web3 gaming, blockchain gaming.
We're going to be talking about sports.
We're going to be talking about a lot of different fun things outside of we're not talking about meme coins.
We're not talking about any shit coins.
We're not doing any of that.
We're diving heavy, heavy into gaming here tonight and talking about a lot of cool stuff that these builders are doing.
Without further ado, I want to continue going around the room and say hi to everyone.
Pick out whoever's your favorite.
Let's put some people on the spot here.
Yeah, so if we're talking about my favorite, I'm definitely skipping Hantau.
I honestly want to hear from Jeromeo.
I'm CEO of a company called Super Team Games.
We've been in the games industry for a long, long time, but have kind of been working on a kind of Web3 connected game for close to two years at this point.
Making games takes a long time, as many of you know.
So, we've been at this for a while.
We're currently live on the Epic Store with an NFL player's licensed football game, a real-time multiplayer kind of football game.
Think NFL Blitz meets Rocket League.
Like, it's really fast-paced, really arcadey, really fun.
And, yeah, it's called the SDG Football.
So, yeah, we're currently live on Epic.
We'll be rolling out new platforms kind of throughout the year and into next year.
And, yeah, pretty excited.
So, Jeromeo, that's great about SDG.
I just have to thought, like, how am I doing?
I kind of shredded part of my legs on my doctor's last weekend playing some sports.
So, I'm not that good, like, personally there.
I'm at home with my family, you know.
We've got a new pizza up.
I'm going to make some pizza this weekend.
So, I'm pretty excited about that.
Yeah, I'm definitely at the age where I have to do about an hour-long session of hot yoga,
see a chiropractor, and then take an ice bath and then take a sauna before I do anything physical.
Otherwise, I'm going to pull every single muscle in my body.
So, yeah, I definitely understand it, man.
I definitely understand it.
So, appreciate you coming up here, Jeromeo.
I'm pretty excited to dive in some stuff that SDG is doing as well.
But I want to go ahead and go over and say hi to a couple more speakers that we have up here.
We have the legends over there at the MVP Society.
What's going on, my family members?
It is Fib in the capacity of community manager here for a third time, which is the company behind MVP.
But, yeah, how I'm doing, man, dude?
I just got a tremendous leg day in.
I couldn't even walk out of the gym.
I, like, basically crawled out with stiff legs and, you know, just thriving, man.
We're, like, in the heart of so much shit here.
Interesting macroeconomic conditions for crypto and, like, watching, like, the equity stuff, like, as it's going up and going down like a roller coaster, man.
You haven't yet learned that leg day is the worst day ever.
I find it to be a little battle between me and the part of me that is weak.
You know why I hate it, though?
Not because it, like, hurts or whatever.
It's just because I always get so sore, and it means I can't, I can't.
You know why you're getting that sore?
It's because you don't do legs enough, my friend.
The legs are the foundation of your entire body, all right?
If you want to be an absolute unit, if you want to be a warrior on the battlefield, you need to work your whole body from the ground up, baby.
You got that held in, and you're good to go.
That helps with soreness, I find.
And listen, if you want to build, as guys, it's all about, you know, you want to have, build up some more testosterone.
Doing legs will generate more testosterone than any food, any sort of supplement, like any powder, creatine, all that nonsense.
Yeah, it's like cranking squats, dude.
Eight hours of sleep, gallon of water a day, legs twice a week.
That's, yeah, you're going to be building some muscle.
So, I appreciate you coming up here, man.
I'm already, me and the MVP society, we're homies over there.
So, already, we've had some lunch with the team already.
Yeah, we've wined and dined you.
Yeah, definitely for sure, man.
Some tacos, margaritas, the good stuff.
So, yeah, let's, oh, yeah, Orlando fam, man.
Shout out to the Orlando fam.
We're going to keep going around the table here.
I want to say what's up to English.
English, happy Thursday, brother.
Sorry you cut me off guard.
I'm excited to dive into all this stuff.
English, I know you, in your previous life, you were a great gamer as well.
So, I know you're excited to dive into a lot of this.
I mean, so I've never been a gamer, like a console thing.
But before I joined Web3, like my online life was mobile gaming.
And although I can't disclose the name of the company, I do work for a Web2 gaming company
that's getting into Web3.
So, it is a topic of interest of mine.
I've actually been with them for a year.
So, I'm just kind of curious to see what everybody says.
So, since I'm kind of dabbling in it, I think it'll be a good conversation.
Well, if you guys don't know, English is the number one Neopets live streamer.
So, if you haven't figured that out, go ahead and hit up English for all your Neopets needs.
What the hell is a Neopet, dude?
I'm way too old to even know what that is, dude.
Dude, no, you, dude, you were, it was like in your prime.
So, Neopets was like 2000, 2002, 2001, Neopets was taking over, man.
Dude, look, I grew up with the Legend of Zelda, Mario.
I think I stopped playing console games, like, after, like, Goldeneye came out.
Then, like, my friends in high school were into, like, the first Resident Evil, and I
didn't even play that, dude.
I would just watch them play it.
And that's, like, the extent of, like, my gaming career as far as any kind of console.
So, if that's a console thing, yeah, definitely not.
Dude, he's, he, no, he's, it's PC, but he's being modest, dude.
He was also the number one rollercoaster tycoon influencer back in 99 also, for those who
I appreciate giving you my accolades.
You know, I would never say that.
What was better, though, rollercoaster tycoon or zoo tycoon?
Because I was a zoo tycoon maxi.
Yeah, rollercoaster tycoon, bro.
That's not even, I'm going to just answer that for everyone else, because that's, that's the
only, that's the only acceptable answer.
But, okay, let's, I want to continue going around and saying hi to everyone before we
start diving in here, one at a time here.
So, let's go, let's say what's up to Coop.
And then I'm going to pass it over to Cantoria, and then Hantau's going to go last, because
apparently we were flooding him all day.
And then we're going to go say what's up to Andrew, of course.
Thanks for the invite, Eddie, and Ruto.
Yeah, just seems like the right talk for me.
I'm having a pretty good day.
Dude, well, I'm glad you're doing well.
If you guys don't know, Coop's bio, short, sweet, simple.
So, if you don't know him, you should, because he is famous.
So, huge shout out to Coop.
Appreciate having you up here on Thursday, man.
Let's continue going around the room.
I'm finishing writing up a contract right now and ready to deploy some big stuff.
I'm happy to be here, too.
You got some big boys on the stage, baby.
Yeah, we got some heavy hitters.
We got some heavy hitters.
Yeah, and with that being said, guys, if you could do me a huge favor,
on the bottom right, we have a purple button there.
If you're interested in shilling your friends some amazing Web3 gaming projects,
some sports projects, whatever it may be,
if you can go ahead and comment, like, shoot it over to some friends,
that would be a huge, huge help for us.
But without further ado, let's go ahead and round the table some more.
Andrew, man, it's been probably a year at this point.
How are you doing, Andrew?
I have never been better.
I'm making videos every day.
I just got a new computer with a 4090 graphics card in it.
Are you moisturized in your own lane, thriving, flourishing?
All of those things and more.
Yeah, I'm doing great, though.
Today's one of those days where you start the day,
you have your list of things you want to get done.
I'm getting it all done today.
I feel like I'm king of the world right now.
We'd love to see it, Andrew.
Yeah, last time we spoke, it was random.
Our very good close mutual friend, Wendy, Crypto Wendy,
I remember she texted me.
She's like, hey, are you bored?
Do you want to hop on a live YouTube video with Andrew over there at Illuvium?
Illuvium was one of the very first projects that got me super, super excited
about Web3 Gaming as a whole back in, I think, middle of 2021.
So it was like a full circle thing for me to be able to conversate
and talk about a lot of the stuff that you guys are doing at Illuvium, Andrew.
So I'm really excited to have you in here, man,
and discuss what's new, what's going on with the team,
and what's going on with the game, and any updates and stuff like that.
So before that, though, I think we have β I think there was β
Okay, Hantel, we'll go over to you, man.
He literally asked me to play Apex Legends.
So Jonah literally messaged me, and he was like,
Hantel, let's play Apex Legends five minutes before the start of the space.
And I was like, Jonah, we have a space.
He explicitly said to me, it's like, wait, we're on the same space,
So he's definitely self-conscious.
The proof of life check has passed, but he's not here.
Anyways, so I am a co-founder of Quest.
We are building user engagement tools in Web3.
So we have user loyalty, user acquisition tools powered by a data platform,
and we currently use it for Sky Mavis, one of the people up here on the stage,
And then we also locked in another partner today.
So if anybody wants to make content for a PFP project,
but it's a game for a collection over 43 ETH,
please let me know because they're going to do an activation soon.
That's what we love, Hantel.
That's what we love to hear.
All right, let's see here.
I think we have one, the one and only, last one to go around, Noble Sun.
Yeah, so, Ruto, I was told by an audience member that I should ask Noble Sun,
hey, Noble Sun, have you done anything in gaming?
If you guys don't know why that's funny, Noble Sun,
why don't you go ahead and just introduce yourself and say hello
to everyone because, yeah, I think he does a little bit in gaming.
Well, first of all, thanks for having me on board.
I never know exactly what to say.
I started building PC games when I, with six other people,
started a small company called Bethesda Softworks.
And I designed Arena, The Elder Scrolls, number one,
and worked with a bunch of very talented designers to do Daggerfall.
And then, I got to tell you, my career has been crazy because I'm exceptionally lazy.
I changed my major like seven times because I didn't really know what I wanted to do.
And as I sort of went in my career, I followed that path of least resistance.
So, I ended up, for some reason, I kept getting put on really awesome projects.
So, from Elder Scrolls and starting that franchise and build,
writing out five novels worth of books for that world,
designing all the races, and I was the lead designer.
I ended up doing all of Bethesda's games for the next five years, four years.
My last one I did with them, I don't actually remember now.
It might have been whatever came right after Elder Scrolls.
It might have been, oh, well, it might have been Terminator,
or it might have been Delta V, I can't remember.
Wayne Grishy Hockey, a bunch of others left.
I worked on Thief the Dark Project.
And then, after that, I went to Chicago,
and I built Battletech, the Mech Warrior, Mech Commander series.
Then, I went to Austin, Texas.
I had two startups that we worked on a bunch of PS4 early titles,
but quickly moved to Universal,
and I worked on Crash Bandicoot, Spider of the Dragon,
Lord of the Rings, Online.
I'm sorry, then, I'm sorry, after Universal,
I then went to Turbine and did Lord of the Rings,
Astron's Call, and D&D Online, all MMOs.
Then, I went to National Geographic,
and I worked on Animal Jam, the biggest kids MMO,
I haven't looked recently, but when I lived, it was 25 million subscribers.
That's probably nothing now.
I mean, and then I wrote...
all I have to ask is, like, do you even lift, bro?
I'm a full-contact guy, Mark Slardis.
Eddie, I just need to say this.
This man deserves at least 1,000 follows by the end of this space.
It sounds like he does it basically as, like, a side project.
You know, he's only worked on about 85 different game titles.
So, yeah, just side quests.
Basically, just a bunch of side quests.
I mean, that's all my brain's got time for, I think.
I also wrote four novels.
The Mythborn series, which is a dark fantasy about an assassin who...
I'm actually building that into my next...
Hopefully, my next title with my company I work with now called Mint,
And they are doing a Web3-based, you know, L2 layer blockchain gaming platform.
We have a number of different titles that we're looking to scout and bring on,
including the ones we brought on our own.
And I run a venture fund that runs $20 million we're raising
to invest in technology-based, disruptive Web3 opportunities.
Well, I mean, it's great to hear that you've written a couple novels.
Most people I meet in Web3 are pretty illiterate.
So, you're already in a league of your own, my brother.
So, really excited to continue to have a bunch of different conversations
around a lot of the things that you're bullish on, personally,
I know, Hantau, you had your hand up.
I think you were going to either FUD or talk about your favorite game yourself.
Oh, I was just going to say Noble Sun kind of sounds like Double Ape for some reason.
No, definitely not Double Ape.
Only because we do need to do some rotations at some point.
I wanted to give you a chance.
I was just curious, for Noble Sun, what are those IPs under Mint?
Who are you working with?
Well, there's an awesome team.
We have, like, our nomenclature, MNNT, is actually our handles, right, online.
So, you know, we have MX, we have Knight, and we have me, Noble Sun, and then we have Tatted.
And the four of us got together to try and bring what was great about some of the old school type gaming, but also some of the, obviously, new tech, the ability to, frankly, own your own shit and, like, have, like, the ability to transact with people in a nice, fast, cool way.
You know, make the consequences and the rewards mean something to everyone.
You know, and the big thing we're building is an interoperable layer that allows people, you know, remember in that movie, Ready Player One, where they have that big train station and you have all these characters walking through that?
So that's our vision. We want to build a platform where all the games that come in, you can take your players from one game and you can go play in one of the other games.
And then you can get rewards there and go back to your original universe and your character and your look and all that they maintain a certain consistency.
So, I know it's a big, big step.
Kind of like between Baldur's Game 1 and 2, right? You know, other characters, like, transfer.
Yeah. Yeah, except, like, in this case, we want, like, one of our first games is going to be Meta Smash Fighters.
And also, I mentioned that I'm going to try and adapt Mythborn, which will be an RPG.
And, you know, we have other ideas that are awesome.
But those characters, they should be able to go play with other, you know, other people.
Yes. We agree with this thesis.
We agree with this thesis.
I think a lot of you guys are going to agree on a lot of things.
I mean, you guys are, everyone in here, for the most part, has a background in gaming or is currently actively building a game.
So, that's probably one of my favorite things about this space that we're going to touch on tonight.
It's because a lot of the times, you see a lot of Twitter spaces, they're either talking about some meme coin that's pumping or they're talking about PFP projects or they're talking about just whatever it is.
But for me personally, I've been a huge gamer since I was a little kid.
These days, I don't game as often as I used to because I get really sucked in and MMOs were like my bread and butter.
So, I refuse to like throw my whole life away and not have friends or social life for MMOs.
But that's what I'm really excited about is to touch on why everyone in here is so bullish on Web3 Gaming and what they're looking forward to the most.
And then once we kind of do a round of that, they don't want to go across the room and give everyone a chance to talk about what it is that they're building, what they're working on with like a quick little like, you know, two minute long kind of what I mean, chill, you know what I mean?
So, OK, Andrew, I know you had your hand up.
I think you wanted to say or mention something.
Yeah, there was just a mention a moment ago to interoperability across multiple games.
I'm really curious to know what your approach is to that, namely because like I'm not aware of any real interoperability that's happening other than, let's say, with NGEN right now.
And then what Alluvium is doing by having all of our games, all four of our games be interoperable with each other first before approaching being interoperable with other game franchises.
So, I'm really curious to know what your approach is, what your solve for that is, because to my knowledge, the game studios out there that are building right now, like Alluvium and NGEN are the only ones that are designing right at this moment to make an interoperable blockchain games within their own house.
And Alluvium is the only one that has interoperable blockchain games within a universe of its own.
So, I'm wondering, how do we skip to step three, I guess, in interoperability when these game studios and these franchises that are building right now aren't even making their own games interoperable with each other from a design standpoint?
How are they going to design those games and those experiences to be interoperable with other people's games?
How do you skip that middle step of making your own games interoperable?
I'm just curious to know what that approach is.
And let me just also add something real quick as for just, you know, ground rules for the space.
I know that you guys see hands, and I know like Ruto and I are hosting this, but if anyone on stage has a thought or addition to like, or any of the points made, like, for example,
Andrew's question here, please, like, chime in.
That's exactly what we want to hear.
Like, we want to hear from the experts who are actively building this.
And so, like, if you guys have a thought on Andrew's point, go for it.
Andrew, did you have, were you directing that question to someone specifically?
I'm sorry, I forgot who just mentioned it a moment ago.
They said that they were building a, like, a platform like Ready Player One where you can have multiple, your character can be interoperable across multiple games.
And I'm just like, what are you going to do to make that simple enough to where that's usable for the games that are building right now that aren't even making their own games interoperable with each other?
How are they going to skip to the step where they're somehow interoperable with other people's games?
Because, like, please help me understand, if there's an unlock or a solve there I'm not aware of, please blow my mind right now.
I think that was Noble Sun.
Noble Sun, was that, was that something you were mentioning?
I think you're muted, brother.
Okay, I hit something on my stupid screen.
Okay, so first of all, was that Andy?
Who just asked the question?
That was, that was Andrew from, uh, yeah.
Yeah, so, uh, brother, I hear you.
Look, I mean, it's not an easy problem, uh, to solve.
But, um, there's two things I would say are slightly off about.
One is, uh, you're not the only one doing this, uh, because we are also.
The number two is, I'm 55, and I've been thinking about this since I was 21 and started playing games.
About how do I get my characters and characters within the worlds that we build to work together.
And I have tried and discarded more than 20 ways to do this because either the technology wasn't there or it was impossible to create a stable coin.
The, the, the, uh, equivalent of a stable coin in reward systems.
And if you have done games for, uh, I don't even, it doesn't even matter if you're, if you're, if you're there, I, I, I'm not a genius.
I win because I just keep trying until I figure it out.
And sometimes it takes me 30 years.
But there are ways that if you stack the deck a little bit in your favor, um, you can create an interoperable system that allows players to realize the equivalency or the equivalent nature of their, their rewards.
Um, but like, I don't want to get, I don't know if I can get into it too much because ultimately what we're doing, we haven't seen anyone else do.
It doesn't mean that no one else is doing it.
I just, you know, don't get off that much.
The cards are close to your chest, noble son.
But I, I think, uh, I think Andrew was, he was excited to get his mind blown there for a second, but I, I respect keeping the, the cards close to your chest.
Um, but I mean, it would be pretty insane, right?
Cause ultimately I think a lot of people, um, when they think of like what, what three gaming and what that looks like in five, 10, 20 years, especially with like an,
And inter interoperability of games to take assets from one game to another game, to take characters, levels, traits, whatever it may be from one game to a completely separate game with different IPs.
I mean, ultimately the ready player one, um, kind of ethos is what, in my opinion, is like the Holy Grail for game.
I would say the one thing that I would give people a clue on is if you start with the premise of trying to, uh, I guess the word would be interoperize, uh, the different, totally different genres of games and different, uh, rendering engines, uh, you will never succeed.
It just, it is, uh, it's just very, very difficult.
And I'm not talking about like unreal versus something else.
I'm saying like in unreal, if you have a cell shaded character and you have a poly character and you have a two bit, you know, a bitmap character like those that, uh, you aren't going to be able, you can, you can brute force it, but that's not the right way to do it.
Um, what you have to think about more is abstracting your thinking to, uh, a higher common ground, the way that money exchanges and airports exchange your currency from like, you know, Japanese yen to, you know, whatever South American reals or whatever.
Like if you think of the exchange level and then you have a common place where a value is set, then each universe that you build within your platform, if you have certain rules that people follow, you find now that, uh, the, the, the engine can handle a lot more, a lot better.
And I ran a publishing, I ran universal studios publishing for 10 years and then ended up running universal games for the, uh, for all their MMOs.
I did four and was, I think I'm one of the few people done four or five traditional MMOs.
And, um, you know, that there's, uh, there's a lot of problems that were solved late night with pizza and whatever, uh, that have, you know, people have just sort of forgotten, uh, or they didn't understand how to adapt it.
And, uh, what we're doing at mint is, you know, we really are focusing on trying to create a, a platform play.
So when we take games into an ingest them into our, uh, universe, our metaverse, uh, every game you see on our metaverse, uh, they won't necessarily look the same because we don't want to just look a bunch of carbon copying to make, uh, you know, everyone have the same, you know, whatever gun or everything.
But, uh, in terms of the way the engine handles the polys and the tries and everything else that it needs in order to run their animations and their, uh, you know, whatever their, uh, different special effects are.
Um, in that sense, you have to start with a smaller and a more consistent rule set for everybody.
I mean, I don't know a single art director doesn't want, um, better direction.
I mean, that's, it's obviously a huge testament to a lot of your experience and knowledge that you've have over the last three decades working in and building games.
So really incredible noble son.
Let's go over, let's go over to some more, uh, hands.
Um, I think I saw shrapnel's up first and I want to go and touch on, go over to Ian shrapnel.
So, uh, first, uh, noble son, I feel like, um, I failed like a number of, of classes throughout my life as a function of games that you built.
So, uh, Hardy, thank you and fuck you at the same time.
But, uh, I love a lot of the stuff that you rattled off there.
Um, so in terms of interoperability from, from our perspective, uh, you know, a big part of what, uh, what shrapnel is focused on is the ability for, uh, players to create their own content.
And then, and then, uh, bring it into our universe via, uh, a series of, of creator tools that we're building.
Um, and all of that, uh, underlying functionality for the creator tools, the ability to, um, to mod a map or mod a piece of a map or a skin or a weapon or whatever.
All of those are, are blockchain enabled, meaning that when you mod something in our game, you'll mint it.
Uh, and then you'll be able to, uh, effectively license that to other creators who want to use it to make maps or their own skins or so forth and so on.
Um, and using that, uh, that infrastructure basically against echo what noble son was saying, it allows us to basically create a series of, of digital entitlements that are delivered to the user, uh, across different gaming, uh, mediums, uh, regardless of, uh, of, of what that medium is.
And so for what all that word salad means is like a shrapnel operator right now, our Genesis collection, uh, will entitle you to a bunch of in-game skins and shrapnel.
Uh, it'll also entitle you to, um, uh, an in-game character and some, um, uh, some, uh, some currency buffs in one of our partner's games, uh, the, uh, NF arcade guys.
Um, and then, uh, as we roll out, uh, additional creator experiences, uh, the operators will allow you to, um, to bring your, uh, your, uh, your map mode, if you will, uh, from one shrapnel experience to another.
Um, and so, uh, again, echoing, I think, I don't know who it was.
It was maybe Jeremy or Jerome, uh, was talking about building it for, or, you know, eating your own dog food or building it for your own titles first.
Um, that is really what, how we're thinking about approaching it as well.
Um, we got like six months down the path here, uh, and realized that a lot of the tech that we're building, uh, is productizable.
And so we, we are also using our, our technology to help other people build games as well.
Um, but, uh, but underneath all of our, um, our minting technology.
At heart is the desire for us to be able to, to give someone, uh, an asset that provides digital entitlements across multiple, uh, experiences.
And, and I say that that way, because it's not like taking your operator, which is a, you know, a, a humanoid figure that runs around in a first person shooter into like noble son was saying a strategy game or a, uh, uh, a top down Pokemon style RPG game.
Um, but as long as we're building the, uh, the ability to read and understand what's in someone's wallet and then entitle that in a video game, uh, we'll be able to bring, um, uh, our, our brands or our, our, our, uh, history, if you will, the, the, the progress we've made in games between experiences.
Yeah, I mean, I, I have so many questions in regards to what interoperability between different gaming platforms or different gaming IPs looks like, because I think, I think it almost opens up a huge can of worms.
Also, when I really die, like think about it, um, I mean, obviously mixing IPs, I mean, there has to be some sort of, um, like legalities involved with that, unless there's like direct partnerships.
And then how long do those sort of partnerships last? Like how long do those take? How long, how long do those go for? There's, there's so many different questions I would have in regards to that.
But before we get into any more, any questions, um, I want to pass it over to the absolute G himself, Ian, my brother, man, how are you doing?
Man, I'm good. I'm sorry. I'm late. Uh, I was so excited to join this, uh, and talk with you guys. My, my, uh, uh, three kids, uh, they're all the graduation crap was today.
And, uh, the drama that comes along with, I mean, these, you know, these are, uh, VP high school, this is, this is VPK to kindergarten graduations and fifth grade to sixth grade graduations.
It's gotten, it's gotten, it's gotten absurd, you know, uh, the way that these kids are getting babied and pampered.
Uh, no, there was a, there was an actual mom today in the PTA that called another mom, a bitch to her face in front of her child.
And she just like, she says, I want to get in this picture.
And she's like, listen, no, I don't think you need to get in this picture.
And she's like, you were such a bitch, you know, listen, these millennial parents, man, I don't know what we're doing out there.
I don't know what we're doing.
But, uh, but yeah, thanks for having me up.
It's great to see some people I know too.
And obviously, uh, I've heard so much great things about shrapnel and good to meet some of you folks.
I've been around the industry for a long time.
Jerome and I actually worked together for a little bit.
And, uh, yeah, I worked at, uh, EA sports for geez, 11 years on Madden and NCAA primarily.
So happy to talk about, we've got a bunch of web three stuff going on now.
Oh man, I'm a tipper on vet too, Ian.
I bet we know a bunch of the same people.
I, I, uh, I was there in, uh, 2015, 2016, um, working on this then.
Uh, I, I created the loyalty program, uh, for ultimate team, Madden, uh, rewards.
I'm like, sorry, go ahead.
Um, you, I, I must've played on that.
Like some of, wow, that's sick.
I, uh, got my, my taste for, uh, economy based programs in that, in that world.
I'm like, I said, I bet we know all the same people.
Like my, one of my best friends is Meyer Wasserman.
Um, Billy shouts, Christian cast us all the guys over at mythical games.
Now, um, yeah, it's awesome.
I love being on, on spaces with former Tiburon folks.
I mean, it is a small town, like a, I mean, obviously the industry is really small.
Um, but Tiburon's especially, it was just sort of, it was such a, kind of the only place
to, to start a career in the, in the Southeast in games really.
Uh, so that's sort of where a lot of us came from.
And so it is a really small world.
Like you always know you're usually only one degree of separation apart, but yeah, I left
So, you know, we just missed each other there.
But Ian, Ian, why don't you, why don't you give a quick little rundown of, you know,
the, the, some games that you've worked on, uh, for those who aren't really aware, Ian
has a really, really established, um, pretty long list of, of, uh, different type of games
that he's worked on in the past.
I mean, I started, uh, I was actually a tester in my college, you know, that's basically
I was trying to learn how to be a programmer, but, uh, found, uh, testing in, in my sophomore
And so that was on Madden two, two thousand thing was the most like, isn't that pretty
I, from what I've heard, it involves like, you have to run against the wall a thousand
times in a thousand different ways.
I mean, I, I didn't know, I didn't know what it was at all.
Like, you know, I showed up basically on the doorstep of Tiveron.
Uh, I, I was in, uh, Knoxville and I just drove down with some buddies.
One of them had won a video game tournament, so they gave him a tester job and I just came
with him and, uh, they were like, yeah, sure.
Whatever, dude, you can, yeah, go test Madden PC because no one wants to test that.
And yeah, it was, it was like, uh, just mind numbing sometimes, you know, doing the same
exact thing over and over again.
My second job of testing was actually NASCAR, which was really mind numbing.
Um, that was, you know, Madden at least had a lot of variety.
NASCAR, of course, there's not much going on.
You're doing the same thing all day.
Uh, a lot, my first like full video game credit was, uh, NASCAR on the PS2 and Xbox.
And yeah, it was like, I would have to run the actual Daytona 500, you know, you'd have
to, in real time, you'd have to actually drive 500 miles on this track.
Like, of course, like all you do is you just turn around and drive the opposite direction
and, you know, and like, see what happens right away.
Cause that's all everyone does at home anyway.
But so, yeah, anyway, I worked my way up at Tiberon there.
And, um, so I worked on Madden and college football, sort of the head of the gameplay teams
for, um, Oh three, Oh four, Oh five kind of era, which were, you know, the top rated Maddens
of all time, I'll pat myself on the back.
Um, the, our big, uh, you know, fun times there, uh, hanging out with Mike Vick and Ray
Lewis and these crazy, uh, all stars.
And then, and then it was kind of all downhill from there, uh, Madden 06 and beyond, uh, really,
really difficult, like working insane hours.
And I did, uh, become the creative director, uh, eventually.
And that was not quite what I thought it was cracked up to be eventually, uh, moved on.
So yeah, I worked at FanDuel and Zynga.
I got into free to play and then started my own company in 2015, did a little bit of a
side hustle there with Jerome at glue as well for a couple of years.
So, and then, yeah, still back at third time.
So it's been a wild deal.
I mean, obviously I look at a noble son, he's got 80, 85 games shipped.
I just saw on his profile there.
I think I'm only at about 25 or something, but, uh, you know, try to catch up.
I mean, at this rate, I think you'll get there pretty quickly.
I mean, noble son, I think it's going to be hard to, to top a lot of noble son's, uh,
experience there, which is, it's funny because this is one of my favorite things about
speaking with teams and people on spaces is that people that you would never guess have
done such incredible things.
I mean, noble son, for instance, I I'm sure noble son, you probably haven't spoken on that
I mean, see for someone who's done the amount that you have and have 66 followers on Twitter.
I mean, not that followers matters, but I mean, no, it does.
First of all, Ian, Ian, do you remember meeting me?
I don't know who noble son is.
So anyways, I ended up, um, I was just going to answer that one question, which was, uh,
I'm like a newbie when it comes to Twitter, weirdly.
Um, but I, uh, you know, it, uh, it's all luck.
So, yeah, it's incredible, man.
So, okay, let's go over to, to Cantoria.
So, I, I've been listening to everything.
The only reason I haven't been doing any, like, emoticons or anything is I'm cleaning my espresso maker.
So, I'm like, you know, hands deep at the sink.
But, everything you guys have said, I'm kind of just like, this is a space I'm going to really enjoy.
I think I'm, I think we're going to have a really good conversation.
Uh, I think everyone here has, you know, a pretty low-level ego.
And, I think everyone here has done stuff.
And, let's just talk shop.
Um, everything that everyone has said prior to me in regards to Ian, in regards to, by the way, congratulations on the, uh, uh, graduation.
Uh, I can't even imagine.
Uh, it was Ian that had the kids, right?
That were having the graduation?
And then Noble Sun, absolutely unbelievable provenance.
Like, you really need to have over a thousand by the end of this space.
And then, thirdly, everything that everyone said, very happy to hear everything.
I agree with a lot of the points that were being made.
Uh, a little bit of background on myself.
I'll keep it very quick because I know there's a lot of people here and we want to get started.
Um, uh, in regards to video games, when I was 14 years old, uh, almost 20 years ago,
I was the inaugural world champion of Dance Dance Revolution.
Um, so I'm in a different realm.
Wait, is that a troll or is that real?
Um, so when I was 14, I became the world champion.
Um, uh, it was Dance Dance Revolution 8th mix.
So they called that extreme in the United States.
Anyways, um, long story short, ended up going to college and became a music producer.
Released an album, uh, dropped out of college for about six semesters, toured with Kendrick
Lamar, Steve Aoki, DeChoza, Wiz Khalifa, J. Cole, Big Boy, have my music supported by
every major DJ in the world from Tiesto to Chainsmokers to DJ Snake to you name it at every
major festival like Ultra, Coachella, Bonnaroo, Wild Palooza, Tomorrow World, you name it.
Um, after that, I ended up creating, uh, a new type of MIDI controller out of custom-made
Dance Dance Revolution pads where I can create and perform music through dance.
We had a bunch of videos go out of that, got a lot of attention, was very happy with
Uh, and then we ended up developing over the past five years, a project that initially
started on more advanced web two, um, languages.
And then when we realized that the technology we wanted to develop prioritarily, a lot of
existing web three languages like Next.js and like a lot of things that were just native
to the web three browser experience with dApps, we realized that it would reduce the amount
of research and development for the projects significantly.
So we moved over in 2020, the project to the web three, um, centric type languages.
And now we're beta testing a, uh, free NFT tech that, uh, originally was on Unreal Engine.
We ported it over to Next.js, I believe.
And then, uh, people are able to make music with it live.
I think, Eddie, I sent you the, the beta.
What did you, do you just send Unreal to Next.js?
Yeah, yeah, because originally when it was, I know, right?
But no, originally when it was an Unreal Engine, it was because it was developed there for
We were utilizing Unreal Engine for the live performances that I had with the DDR launch
So the visuals were doing, were, were live, uh, being interacted through, I believe it was
DDR pads were an HID that then went from ethernet to USB, USB into a laptop that then went out
to a, uh, audio interface out to another computer and receiving MIDI that would trigger the live
visuals in Unreal Engine.
So it was for live performance.
And then we ended up just taking the tech and then wanting it to be a part of, uh, our Web3 work.
And we wanted to just be on browser and on the phone.
So then we basically recreated it from the ground up in Next.js.
I mean, I thought I was, I thought I was good at dancing, but I mean, I don't think I could
I'm a dancer myself and I've seen it.
Like I've seen what he can do.
Um, while I might have him on the free flow field, if you put me on a DDR machine next
to Kanto, like there's no chance.
Like I'm up to the top of video me playing, but like, you know, please do.
It's actually really fascinating to watch guys.
I'm going to, if I do DDR and I'll, I'll throw my hip out, I'll throw my back out.
I'll, uh, I'll, I'll have to ice my knees afterwards.
It's not, it's not going to work for me, but also real, real, real quick.
Uh, I just have to say this while I see Papa Digi in the audience, uh, Papa Digi, I request
If there was ever a time for you to go into your bag of tricks and send the bat signal,
uh, to Gabe, that it would be probably now.
So Papa, I see you go get Gabe.
Get Gabriel Layden in here.
We all know you can summon him like a, like a light on light off clap with, uh, with lamps.
So I, I know you can bring him in here, man.
So hit up Gabe, tell him to come in here and talk about the MMO that, that they're building
over there at limit break.
We have one more person I want to go say hi to.
And then I think we're going to go ahead and start diving into things.
I'm going to, I think the way I'm going to structure the space here, um, just for the
sake of getting, making sure that everyone gets involved here.
I want to pose a question to everyone.
And then I want to go around the room and allow everyone around like, you know, 30 to
45 seconds, pretty clean cut, concise, um, answer for like some of the things that we're
going to talk about tonight.
Um, just to make sure that everyone gets a chance to speak.
Um, I think this is the first time we've had you up here, but, uh, yeah, pleasure.
Thank you for my, uh, possibility to speak here, um, here where I am, uh, it's 3 AM.
So it's a bit, a little bit late.
I just, uh, come back from the crypto conference from Warsaw.
And I saw that the, uh, interesting, uh, web free gaming is here.
And it's also my, uh, my point of view, uh, that we are here right now.
And the revolution in the gaming space just began.
Uh, in my, from my point of view, because a lot of people, um, a lot of people looking
for some, something new for gaming.
And I saw it on the conference also, but I would, uh, I would like to make really fast
So we're making it for, before you go, before you go pirates, uh, cause I'm going to, I'm
going to give everyone a chance to talk about their project specifically, but I want to make
sure that we don't go on, you know, a, uh, a 10 minute kind of tangent here just for
the sake of time, everyone's time.
Um, so I, I do want to give me like a quick, give everyone like a quick 20 second.
This is the type of game that we're building.
Uh, this is our mission statement.
And then I want to go continue on with, uh, and ask some people some questions.
Uh, I have to go to sleep, so not a problem, but yeah, we are making it for two years.
Uh, we are making game with free game modes, the MOBA, strategy and private island.
Um, the new game version of the MOBA will be in two months, uh, from now.
So yeah, I, I, in the comments on this space, I, I paste, uh, our new game trailer.
So feel free to check us, uh, we are low budget, but doing best to deliver and, uh, our team,
90% of our team is the traditional game devs.
So keep an eye on, uh, on the Ireland ecosystem and have a good, good day for you and good night
So now guys, I think now we're going to start getting into the meat and potatoes and things
So I think what I'd like to do, and this is probably going to be a nice little like
For, cause whenever you're discussing a project, especially a game, it's very difficult to
give out your mission statement and like your ethos and like the brand, what you guys are
trying to build in like a quick 30 second kind of rundown, like an elevator pitch.
So I want to go across the room just so those who are listening in, if you were in an elevator
with everybody in the room and you had about 30 seconds to run through your mission statement,
what you guys represent, um, what, what the game mechanics might be, anything involved,
the kind of art style, whatever it may be.
So I think I'm just going to go in order of the people that I see on my, uh, on my phone.
So we're going to start with, uh, Andrew.
Um, obviously you guys don't know Andrew's over there with the Luvium.
So Andrew, my brother, um, you've been incredibly patient, but yeah, go ahead, man.
So, uh, Luvium is creating the world's first interoperable blockchain universe for games,
Luvium beyond, which is our profile picture collection game, Luvium arena, which is our
auto battler game, PVP and PVE overworld, which is our open world collection game.
And Luvium zero, which is our mobile town builder game.
And our mission is to create games in the web three space that are triple A quality that
look as good as if not better than the games that web two gamers are currently experiencing,
because we need to have a hook that's going to get people to want to share, uh, the games
that they're playing with their friends and have their friends actually want to consider,
And so Luvium is creating a brand new intellectual property, a brand new universe that's wild
And our games are designed from the ground up, each one of them to be interoperable with
each other game to where, for example, if you collect an alluvial in our overworld, you
can then take that same alluvial you collected in the overworld and go battle it in the arena
So we're hoping to be one of the games in this space that onboards millions of mainstream
gamers, because when they see our gameplay and they experience it, it's equal, if not
better than the games they're currently playing in web two.
That was, I mean, Andrew, it's almost as if you make content or something for a living
because, uh, the, the voice is as smooth as butter, just rolls off the tip of your tongue,
Dude, that's what I was going to say.
They literally, they literally pay me money to.
Andrew, like, Andrew, can you share, Andrew, share your audio setup in a tweet or something?
That's why I was just telling my buddies the same thing.
Like, Oh, I've seen his setup.
And guys, Andrew, if you could do us a favor as well.
If anybody who speaks on, who goes through this process of speaking on giving a mission
statement and everything like that, go ahead and pin up at the top, um, some piece of content,
maybe in a video format, whatever it may be that you would love to share with everyone
that's tuning in tonight.
Uh, Andrew, I mean, I've, I've been a gigantic fan of Illuvium for, for years now at this point,
I've seen a lot of the gameplay.
What's, what's the Australian guy's name who does, he's like an ambassador for Illuvium.
He's run all the like beta testing and live streaming.
Um, I, I'm not sure exactly who you're referring to.
Uh, are you referring to the co-founders, the Warwick's, Karen, Aaron, or Grant?
Or he has, he has a like long blonde hair, Australian guy.
Anyway, I, I'm digressing a little bit, but mainly what I'm trying to say is that I've seen
And if you didn't tell somebody that it was a web three or blockchain game, you literally
would not be able to tell, like, that's how like triple a quality that it looks.
I mean, it's, it's insanity, but yeah, if you have a piece of content that you feel as
though a lot of people would really, um, love to see, go ahead and go and pin it up at the
Um, if not, you could be up to me and I could, I could pin it at, uh, pin it up at the top
But I appreciate it, Andrew.
Um, man, I'm, I'm crazy looking forward to Illuvium.
Um, and yeah, I appreciate you.
That was like 40 seconds, 35 seconds.
It's the person that's next on my screen is Shrapnel.
Uh, Shrapnel, go ahead, brother.
Hey, thanks for having us up here again, guys.
Um, Shrapnel is a first person, uh, extraction shooter built on an avalanche subnet.
Um, so, uh, if anyone's familiar with Escape from Tarkov or Call of Duty DMZ, um, we are
Uh, the, the player has a persistent inventory that lives on chain, uh, and they choose what
items they're going to bring with them, uh, into each game, everything from the skin they're
wearing to the weapons they're using.
Um, and all of those items, all those, all that inventory, uh, is able to be looted if
And, and likewise, uh, players are able to loot the people that they kill.
Um, it's, uh, they're called extraction shooters because, uh, at any time, or not at any time,
it's at three specific points within our game, uh, you can choose to, to leave the match or
extract, um, literally by hopping in a helicopter and flying away.
And when, if you, if you do that, then you get to keep anything that you've looted or that
you've, you've earned in the match.
Uh, the idea being that there's only one person that can, uh, can leave in the last extraction.
And so there's a, often a showdown, um, and the best items, uh, that, that spawn on
the map spawn during, uh, that final extraction.
And so generally what we're seeing is the power curve, like people like me, I'm not very
I'll pop in, I'll run around, I'll, I'll either scavenge some dead bodies or loot some stuff.
And then I'll hop out on the first or second extraction.
Uh, and the people who are better at the game, uh, we'll play all the way through to the
end and try to win the best stuff.
Um, we're a fully moddable game.
You, you, you, user generated content's a huge part of, uh, of our ethos and what we're
Um, so we, uh, uh, uh, everything in the game from the skins that you wear to the guns
that you're using, um, to the doors and the buildings on each map, uh, all the way up
through the maps, uh, are fully moddable.
And so, um, we expect, uh, players to be creating their own maps, their own modes, their
own skins, and then, and then minting them on chain and selling them in our marketplace.
Uh, so we're, you know, super excited about, um, rolling out a set of creator tools.
We, we actually just, uh, airdropped our token to all of our, uh, operator holders and launched
the ability to mint your call sign, uh, which is basically your gamer tag.
Uh, those will also be on chain and sellable and tradable in our marketplace.
Uh, we airdropped like five and a half million tokens.
We've seen over, over half a million.
So over 10% used in like the first 72 hours of the tool being, uh, live, which is pretty
Um, and it's been, it's been a blast watching people, uh, uh, shout out and be excited about
the, uh, gamer tags they're minting.
Um, so yeah, really excited.
We have a triple A team, uh, of people that have shipped things like Halo and Call of Duty
Um, I'm sure they've worked with, a lot of people have worked with the noble sons of the
Um, I think the average tenure in our studio is like 15 years in the games industry.
Um, and so yeah, really, really cool place to be.
And again, just thanks so much for having us up here.
Dude, Shravnall, I mean, a huge, honestly, an honor to have you guys up here, please for the
love of God pin up some of the bad ass game footage that you guys have.
If you guys haven't checked it up on another extremely high quality, uh, game that's being
built up by the team over there at Shravnall.
Dude, I'm pretty hyped for it myself.
Like I, right now when I've spent up games, it's almost exclusively DMZ on Modern Warfare.
And if you're going to tell me that I'm going to get an opportunity, uh, to, to try out like
another extraction shooter that from what I've seen, the, the, the clips I've seen, I'm like
very impressed to be honest.
Um, like that sounds, that sounds extremely fun.
So I, I'm, I'm more upset than anything that it's just not available today.
Like that's, that's the only problem.
And for those of you guys tuning in, if you haven't, I'm pinning up stuff at the top,
um, uh, on the people who've already spoken.
And so there's one with, uh, Alluvium, the first one that was pinned and then the team
at Shravnall just pinned up one of their trailers as well.
That looks absolutely insane.
Uh, I mean, I mean, it honestly looks insane.
So huge shout out to the team at Alluvium and Shravnall, man.
We're going to continue on with some of the rest of the speakers here.
Um, and then we're going to dive deeper into some of these topics.
Uh, I think right now next, I see Ian, Ian, my brother down on what you guys are doing
over there with third eye photo finish and MVP society.
So would you say third eye third time, my friend?
He's enlightened actually.
So I can try and give a elevator pitch.
I've only given it about 600 times in the past eight months.
So hopefully I'm getting better at it.
Uh, photo finish live is our sort of a flagship product, a virtual horse racing game and ecosystem.
Uh, really the spot for you to own a virtual horse and win real money.
All of it is real money based sort of that fantasy fulfilled of winning the Kentucky Derby,
which is the actual license that we somehow convinced, uh, Churchill Downs to give us.
So, uh, we are the official game of the Kentucky Derby.
So really it's sort of about, um, you know, introducing a whole new audience to this sort
of thrill, uh, that can come from owning a racehorse, but with none of the hassle of
Uh, and of course, none of the bad things that might come with that.
And then, yeah, secondly, the other project that we've really just been using to experiment,
try and find our footing, uh, we are really excited about it.
It's just been one of those things that is, uh, trying to be web three forward and make
sure we build on, uh, in a unique way is the MVP society.
And so what we envision that is really, uh, you know, an exclusive social club.
What we've built so far is, uh, you know, uh, uh, a discord and social activities for
these people to play poker.
Uh, we've got tokens, of course, there's a DGN token, things like that, um, that we're
trying to build and that's pretty early.
And I think, uh, the sky's the limit with that one, but you know, the, the, the two projects
together, you can look at horse racing as sort of the, you know, very core game and sport,
Whereas the MVP society is maybe you're not into horses, but you are into sports.
That's the place to hang out within the third time, not third eye ecosystem.
So yeah, I mean, it's the perfect demographic.
There's a bunch of degenerates in here.
If you haven't felt the rush of what it's like to watch a, uh, uh, horse racing and betting
Like I get a panic attack watching a horse that I choose or pick on.
And I remember watching Kentucky, the Kentucky Derby and literally almost having a panic
Cause I was just getting so excited for one of my horses to make it.
Didn't, didn't make it, but you know what?
And if you have to call me, you should have called me, you know, their boots on the road.
We were at, we were at Churchill downs and, and fib who's on as in there and saw me.
Then he ran around 500 bucks.
It was, it was a nice one, dude.
I mean, it was, uh, yeah.
And I was telling, there's even video footage of me.
I'll be releasing it soon of me telling everyone walking by our tent to go pick mage, go pick
mage, not financial advice, but go pick mage.
And I was, and I was right.
I would have said this is financial advice.
If you guys haven't already, um, please check out MVP society.
I mean, they're, they're honestly a highly slept on, um, community over there.
If you haven't had the time to check them out, I would, I mean, they have probably some
of the highest stuff too.
They have probably some of the highest, uh, quality rendered, uh, PAPs that I've personally
ever seen on Solana also.
So if you haven't checked them out, please do.
We're going to pass it over to noble son.
Um, I know you had a chance to kind of dive into how insane your resume was, but here we
go, we got a, we got a elevator pitch.
What is it that you're working on?
What's the mission statement?
Who's the team behind it?
And what are some of the things you're looking forward to?
Well, um, I've, uh, had some experience in trying to keep things short.
So I'm going to do that here.
We have a proprietary zero knowledge rollup, the Malia ZK, and, uh, it is wholly owned by
us so we can develop very proprietary additional, uh, features in it.
Um, I'm going to say the best last, we have a white label digital asset utility, and we
have, obviously I talked earlier about interoperability between our digital assets that can be used
in multiple titles on our publishing platform.
Um, but I think what is going to blow people away is, uh, we've designed a way to use motion
capture software in a system called anime based on the various like great properties we have.
If you don't know, we, uh, do the outcast collection and we have the sevens and that manga style work
and look, we have come up with a initially to bring that to life, but now to bring almost
any, uh, character that you may be playing to life and that, um, the great thing about
it is this isn't about like motion capture in just the world.
We actually can create these characters coming to life across any streaming channel, YouTube,
uh, streaming, VTubers, all the things that are out there that you want to have your character
from your world, follow you throughout your digital place.
It's, it's embracing your digital identity.
It's a patented technology that actually will let you do all this without any additional
So we're not just bringing our Andromeda metaverse, our omni-channel metaverse into our omni-channel
We're bringing our world into this space.
And I think, you know, um, when people ask, well, how do you get the licenses?
How do you get the, uh, different characters?
Uh, again, I think we're a little lucky because I've been in this business for so long.
I can call up the head of Pokemon and talk to her because she's my buddy and I can call
the head of EA and I can call it almost any studio and I will get, I'll get airtime, uh,
including, you know, things like Midway and other places where we have old, uh, other old
titles that might want to come have a second chance at bat, you know?
So anyways, we're super excited about this, uh, and we are hoping that people enjoy playing
the first slew of games we come out with.
We appreciate it, noble son.
Um, yeah, I mean, you, you give a Pokemon a call, let them know, let them know if they
want to drop something to hit up their boy, Rudo.
Um, cause, uh, I'm going to be wanting white lists for that.
So we'll see a thousand, uh, Pikachus running around.
Like an on-chain Raichu PFP or like War Turtle one, I'd lose my shit over it.
Are you a Raichu enjoyer?
Dude, Raichu, Raichu's my favorite Pokemon.
That's a pretty good one.
We have, I think the last one that we have up, but no, no, we have STG over here.
Jeromeo, you got the mic, brother.
Nice little elevator, 30 second elevator pitch.
Excited to hear what you guys are doing.
I'll, I'll keep it as tight to that as everyone else.
Um, so yeah, uh, the team at STG, we've, uh, we've all been in gaming for, for decades
Um, uh, and we've been, uh, we've, we're huge sports fans.
The last thing we built was a, uh, a baseball game that we built at the little side gig,
as Ian called it at glue mobile, um, game got bought by electronic arts is now part of
the EA sports franchise, but it was, it had a good run and made a few hundred million dollars.
And, um, we, we've kind of, we, as we said, we use sports fans and we've been thinking for
a long time about what, what, like, uh, what sports gaming is going to be in the future and
where kind of the, the industry as a whole is going to, right?
And if you look at kind of the games that are out there right now, you see, there's a lot of
kind of like $60 full price games with mostly single player experiences that really haven't
changed much in the last 20, 30 years.
And the games that we are playing as kind of the, the gamers that we are, we're playing
We're playing online games.
We're playing like real time multiplayer games that are really, really fast and action
So we are thinking, what do we do to kind of bring that, um, or apply the kind of these
themes to, to the games that we love, which are sports games, right?
Again, the last one we did was a baseball game.
We're working on a football game now, American football.
And, um, basically the, the core premise is, well, what if you took like NFL Blitz and,
and made it real time multiplayer, right?
So the game that we have right now is a 4v4 multiplayer.
It's, it's lightning fast.
It's really arcadey, really fun.
And, um, yeah, it's, uh, available on the, uh, on the Epic game store right now.
We're, we're going to be rolling out, um, a few more, uh, platforms, uh, at least one,
hopefully two this year and then more next year.
And it's going to be full cross play, right?
Like if you can, if you're like on, on Epic, if you're on, again, some of the other platforms,
you're going to be able to play against each other.
Some people are going to be playing with NFTs.
Other people are going to be playing with things that are similar to NFTs.
Uh, it's going to be, it's going to be very exciting.
And, um, yeah, that's what we've been doing.
We appreciate it, Jeromeo.
Um, you guys were doing, it wasn't too bad.
I know we have, we have two more people.
I want to give the, give them an opportunity to give their elevator pitch.
Uh, but I do want to give you guys a heads up.
None of you guys have made the 30 second, uh, cutoff mark, but that's okay, man.
It's hard to talk about an entire gaming ecosystem that you've built in 30 seconds.
But that's the reason why I did it.
Cause I wanted to just, I wanted to see how good, how well you guys can handle it.
But Hontau, he's finally done playing Apex.
It took him forever to finish playing Apex.
Dude, did you even, did you even get like a dub?
Or was it, was it worth all that Apex hours, bro?
Uh, I wasn't playing Apex.
I had to deal with some family stuff.
Um, I'm convinced that Jonah is also in control of the Illuvium account cause Jonah came in
So big shout out to Jonah.
Um, if you need a, uh, their, uh, founder, I know that he canceled last week cause he had
Did you get a chance to speak to him?
He, they, the, uh, the homie Andrew pulled up from, uh, Illuvium.
So they had the, they had the main account here too.
So they pinned some stuff up at the top too.
Um, basically what I'm trying to say is, um, thank you for nothing, Jonah, but you know,
Um, but okay, guys, we're going to go ahead and pass it over.
I want to go over to, uh, can Cantoria and then I want to end it with Hantau.
And then I'm going to ask right after this, I want to actually talk about Web3 gaming as
a whole, like blockchain gaming as a whole.
So rather than us touch on specific projects individually, I want to actually ask questions
about either why people are bullish or bearish on it.
Um, and then a lot of the, kind of the context within that.
So without further ado, go ahead, Hantau.
What, I don't even know what Hantau does, dude.
Hantau, what is it that you do, man?
Um, so Quest is building a Web3 growth stack for gaming.
We do user engagement, loyalty, tracking, and data analytics.
We recently helped Sky Mavis with, uh, getting released in the Apple, uh, app store.
And we did some like e-sports research about whether e-sports is worth spending on.
And we also do research for Pepsi.
And we work with a couple other brands in this space as well.
Did that hit your 30 seconds?
That was, that was the fastest anyone has done.
Because honestly, Hantau shows up to every single one of our spaces.
And I don't think Hantau, I know what Hantau does.
But I don't think anyone knows what Hantau does because he literally never talks about it.
He just comes in, cracks jokes, and just adds to the conversation.
So, one of the, my favorite things about Hantau is that he's never just like non-stop talking about what it is that he's building.
He actually just tries to enjoy conversations with people.
So, shout out to you, man.
I guess we'll go ahead and ask Jonah what it is that he's doing in this space too.
Because, you know, um, who knows.
But, anyways, go ahead and Kintoria.
You got 30 seconds, brother.
If you could beat Hantau, I mean, I'm going to give you the hats off.
Can I just clear my throat?
I'm going to actually try this.
I'm building an ecosystem and platform that allows people to work with their favorite artists and to control the creative agency over creative projects.
Whether it's music or anything else.
We have a, I guess you could call a triple A team.
But, with visuals, we have mocap CGI.
We have multiple episodes and seasons with lore as well as video game content for the creation of music for the Freeman.
That's what I'm talking about.
I still don't think I beat him, though.
Like, I think Kintoria was just, and he was smooth with it.
You know what I'm saying?
That was like one flash card.
That's what I'm talking about, baby.
Jonah, I guess it's your time to shine, man.
What's your rank in Apex?
I think that last part is kind of irrelevant.
So, I'm going to plead the fifth on the last part.
Apparently, Han Tau is, right now, I'm in, it doesn't matter what I'm in, but it's called ratting.
Just been figuring that out.
But I'm getting close to gold.
It's an interesting question.
What you do now is you give a quick little 30-second elevator pitch on exactly what is Real Third Web, what is Real Agents.
Talk a bit about what it is that you're building over there and the things that you do.
So, Real Third Web is owned by my fund, which is called Game Fund Partners.
We invest in later stage gaming companies.
We've invested in Discord.
We've invested in another company recently called Maximum Entertainment, which is a really great company out of Sweden.
We actually just released a really great game there.
There's a few others that we can't share yet.
And one of the entities is one that I built in-house called Real Third Web.
It's effectively what would IGN look like in Web3.
We haven't shared it yet, but we are working on a data product that I think will be pretty interesting.
And we also do a ton of content and distribution.
And, you know, this is a good segue.
One of those partners we announced today was Skiz with Boxed.
That's one of our partners.
Huge shout-out to Jonah, man.
This guy shows up literally every single day.
And I think a lot of founders, not even just like gaming founders or anything, but a lot of founders could take a page out of his playbook.
The guy is always showing up.
So, huge shout-out to people like Jonah, Hantau, and I see Coop.
I see Shrapnel in spaces pretty much 24-7 also.
I really appreciate you guys.
Ian's an absolute G as well.
He moves in silence like lasagna.
So, he's always killing it as well on the back end.
I think that's a perfect segue.
I want to hear a perfect 30-second elevator pitch.
What are you up to, Skiz?
I've been timing everyone.
No, I got the timer ready.
Hantau and Kentoria were the only ones who passed.
But, it's not that big of a deal.
At Loot Labs, we're building Box.gg.
And, it is a third-party mystery box platform.
What that means is that we take assets that already exist and put them in loot boxes to
be reopened and sort of give that mint reveal experience.
But, make it a little more streamlined, a little more Web 2.5.
And, hopefully, onboard some new people to Web 3.
Well, he blew you guys out of the water.
Also, you, Jonah, Hantau.
If you guys have anything you guys want to pin to the top so that the listeners who are
tuning in right now can go ahead and do a little bit of research for their own as well.
You know, push out some good quality content.
Whatever it is that you have.
I see the pinned tweet on yours, Skiz.
So, if you want, you can go ahead and pin it up at the top.
Is there anyone that I missed?
I think, Ruto, I think we got everyone.
Now we're going to really start discussing some stuff.
Because everyone who's in here is literally actively building something pretty incredible.
I don't think anyone in the listeners could honestly say that everybody up here on stage
isn't actually actively working on something at this very moment.
So, I want to pose a couple questions to a lot of you founders in here.
In your guys' opinion, because if you know, Jonah talks about it all the time.
Traditional Web2 gamers absolutely cannot stand the idea of blockchain gaming.
Do you think it's a disconnect because they don't understand the tech?
Or do you think there's a disconnect because they truly believe that any sort of money or
financial incentives that are built in within games isn't scalable and doesn't make sense?
Now, I want to pose that question to pretty much everyone in here who's building a game
or a platform, whatever it is.
And I want to hand it off first to my brother Ian, man.
And not just gaming either.
When it comes to sports, we already know what they're doing over there at FanDuel, for example.
Like, does a lot of this stuff make sense?
And do you think the bearishness or the FUD is warranted?
I mean, you can look back at like crypto and NFTs and all of this have just a massive PR problem.
And they really screwed up a lot of these things.
Now, of course, there's no they.
There's no one to like singularly blame it on.
But like, you know, we all kind of rushed into this with such fervor and excitement that
I think there was just really missed opportunities there.
And it's a bummer because I just gave a speech for the there's like a university.
You know it, I guess the master's degree program of UCF.
They have a game design program.
And I just went over there.
I go there every year to try and recruit kids and just talk, you know, game dev and stuff.
And one of the kids is like, so I mean, crypto is like just money laundering, though.
So why are you using that for the game?
You know, and you're like, damn it.
You know, these are young.
You're sort of thinking, well, you know, the 22 year olds, 23 year olds, they get it.
You know, it's it's the boomers that think it's a scam.
And it's like every Kotaku article is so bearish and horrible on it.
So, you know, gamers have a right.
I don't even want to say gamers because I'm a gamer.
We all have a right to be very suspicious.
You know, every sort of, you know, touted thing is the next second coming is typically,
you know, us getting screwed.
Dude, it's a $70 game now with $30 worth of DLC that needs day one patches and or it's,
you know, microtransactions and loot boxes and all this.
You know, it's like we've been kind of shit on us gamers.
And so then when we're on the other side here is the business makers and just sort of like,
why don't they like this?
What this NFT thing is great.
Why aren't they immediately, you know, into it?
And because they're they and we all of us are suspicious that there's something.
What's the ulterior motive when you see Ubisoft come out and say, hey, we're doing custom,
you know, loot skins that you can have and resell with no PR ahead of time or no any of that.
It's like, of course, the entire backlash is going to be there.
So I think it's going to just really take a long time now to dig our way out.
I think hiding it is really the main way.
I mean, no CSGO gamer thinks anything about reselling some skin that they got.
But if it was labeled NFTs and it was on a chain and, you know, all these other things,
then it has such a bad connotation now.
So it's just going to take a while for people to get used to like, no,
gray markets become actual, you know, acceptable markets on chain.
And eventually someone digs their way out.
And it really is because there's so many people who are like, why do you even need a blockchain?
You know, they come right at us with PhotoFinish and like, you know, what's the point?
Why are you even doing this?
And it's like, no, it actually makes sense to use Web3 concepts and ethos here for people
to verify that they own their assets or what have you, you know?
And it's like now you have to dig your way out of like, well, it's just a scam.
And then there's FTX and there's Luna and all these other things that have buried it even farther.
So, yeah, man, I think it's going to be an extremely long road.
And it takes, you know, the Reddits of the world, the really big mass market things to hide a lot of that stuff
until people start being a little more accepting.
I think the word NFT is terrible.
I think blockchain is terrible in terms of like mass market appeal.
They're very techie and weird.
So over time, I think if we want to bring in the big game dev stuff and to have the big players actually doing it,
But at the same time, I also really like that the big players haven't moved in.
And it gives us room to experiment.
You know, like if Fortnite rolled in tomorrow and we're all in NFTs, it's going to be hard.
Yeah, if GTA 6 had NFTs, so done.
Did you see the GTA 6 faux news today?
Yeah, about the Miami in-person Miami money or something like that?
Or was that the one I saw?
There was a picture that went around, which literally everyone and their mother was posting,
saying that GTA 6 is now going to have their money be able to transfer to real life.
And while there is an active rumor about that, like there is actually a rumor.
It's not a, it is not, as far as I know, that was just a Photoshop that someone made
and it immediately went viral, which is hilarious.
But yeah, it's an interesting concept regardless.
It feels like a missed opportunity for that to be false.
It feels like they should do it.
I mean, people, people got so excited.
I mean, it literally went viral.
Like if, if the fact, if I'm like PR team or like the marketing team and I see the virality
of like a, like just a one single piece of content like that, I mean, I don't know.
I'd probably consider it a little bit.
At least put it in the discussion.
But Ian, I think you touched on a lot of really great points, honestly.
And for me, I almost feel like has like the NFT PFP meta almost like destroyed like the,
how the media portrays NFTs.
Because it's, it's absurd to see like celebrities and rappers and athletes coming out with these
collections, these rug pulls.
And then the whole thing that happened with Mark Cuban and NFT on Instagram and all the
shills that they shilled, the absolute rug pulls that they shilled and the millions of
dollars they've caused people.
I mean, it's, it really is a shame.
I mean, it's, it's just, there's, there's no way to, you know, like when, when my mom asks
about it or something, you know, you start to say like, well, look, think about it like
baseball cards and, you know, there's collectibles and people pay money for rare baseball cards,
you know, and that sort of comes through.
But then like the message has always been like, well, no, it's just a picture of an ape and
I can just download it myself.
And it's sort of like, there's this huge miss of communication.
And so, yeah, I, I think it's like the notion of what's been happening for the last two years
in, in NFT, you know, PFP trading is never going to make sense.
It's, it's, it's stock trading, but without the regulation.
It's like total degen, wall street bets, uh, stuff, you know, but I don't think that that
is what the message is for what web three can be, uh, for games.
It's really unique and cool.
It's not, it shouldn't have to always be about, well, no, you could buy JPEGs and flip them
for more than you paid for them.
Um, that's such a weird sales pitch.
It doesn't make any sense, you know?
And it's, it is crazy because the amount of people that buy DLCs or skins, um, just
downloadable, downloadable content in general within games is pretty crazy.
And the idea of like having actual ownership of, of those digital assets.
And whenever you tell that to like a traditional gamer, they're like, no, I don't care.
Like, why do I need all that?
Why do I need like a separate, you know, account called a wallet?
Like, I don't even know what that is.
So it's, a lot of people think that there's a barrier to entry because of like the tech
and how early on it still is.
But there's a lot of companies that have already proven that they're able to streamline the
UI and UX experience for, uh, for their consumers where they don't even know they're interacting
So I mean, top shot, I think was, I mean, that's top shot was the, the, uh, catalyst for me
to move in, uh, and really start to build because it's like they did it.
And now like, why is top shot not worth as much as it is?
Well, of course there's market pressure on crypto in general, but they also like continue
to make inflationary supply issues.
You know, it's like if they stopped minting for whatever reason, they just stopped right
Like, you know, it would have been a very different story of like, wow, these guys like created
a rare collection and it's unbelievably rare and all, you know, whatever, like, or they
But when you keep minting stuff and making new things, it's just harder to keep that,
you know, pressure on the rarity.
So regardless though, like everyone got it.
Totally makes perfect sense as opposed to like, I don't know, uh, perusing all these mints that
are happening every day and a hundred X thing after one minute.
It's just like, just because it's the picture, the more rare picture of the monkey, uh, it's
really hard to understand.
And yeah, all the wallet stuff, of course, too, is a huge barrier.
I mean, there's so many different cool things that NBA top shot could have done.
Uh, like maybe like an annual mint of a separate collection, maybe around like draft time or
the NBA finals time where there's like NBA moments that you could mint.
And maybe you buy raffles in order to get whitelists and have potential to mint those
Anyways, I'm digressing off the point, but is there anyone else who might have, I know
Jonah, uh, I feel like me and Jonah have spoken about this a ton in the past where everyone
assumes that, okay, if Call of Duty came in and implemented blockchain technology, uh, within
their gaming ecosystem, like I think a game like that could really open the doors for a
But then me and Jonah both agreed that there's no shot in hell, at least right now that I
don't think these major studios, um, would want to integrate some sort of blockchain activation
within their preexisting games right now, because they're already pretty profitable.
Um, when it comes to a lot of the DLCs that they have currently, I mean, they just keep
They, they launch a half-assed made game that's basically not finished.
And then within the first month there's passes, there's new DLCs, there's like a bunch of
things that they just dump on gamers.
Now, Jonah, what are, what are kind of your thoughts on that?
Because I know that me and you, me and you have had a ton of different discussions, um,
Um, yeah, I think there is something to be said about the reality that, um, web two game
gaming does not need blockchain.
Um, just like honestly, right.
Uh, there, there is maybe only one case where they might need it and it has to do with server
costs, but you know, the top games are going to get some sort of benefits anyway, because
they're just spending at scale.
Um, but generally speaking, I've talked to all the biggest publishers, I've talked to
Riot, I've talked to Activate, I've talked to almost all of them about this stuff.
And a lot of them really do want to explore it.
Actually, the only problem is, is that their audience doesn't, and you can't really count
on a public company doing this because what happens is like, you know, some guy or some
girl or some person has a large share in the company and they have kids.
And like, quite honestly, in game stock analysis, if you're just some like old, older person
with a lot of money, you basically go, Hey, little Jimmy, what do you think of Activision?
Like, do you like their games?
And then little Jimmy goes to YouTube and on YouTube, you hear like your favorite content
creator go, blockchain is bad, like no good.
And you know, you know, nobody has like real opinions that are their own generally.
And so little, little Jimmy or little Timmy goes to their, their, their parents and they
say, well, I, everyone thinks blockchain stupid, so blockchain stupid.
And then, you know, the main shareholder then tells, you know, the board like, Hey, I'm a
I own like 5% of your company or something.
Uh, we believe blockchain is stupid, but they don't say why.
Um, and if you do that, you know, we're going to have to, you know, exit our position and
it's just, there's too much money on the line.
It's also why I don't see any world where GTA will use crypto.
Like the, I, I kind of posted that today for like, as a joke, cause it's, it's so stupid.
In fact, I saw a post today from one of the board apes who said two words, mass adoption.
I'm like, bro, you are out of your fucking mind.
It's going to cost them a billion dollars to make the game.
Do you think they're going to spend a billion dollars as a public company and take a risk
with one of the most risky and unregulated products in the marketplace?
No way they would have to get a money transmitter license.
And why would they want to do that?
Maybe, maybe, but then they would be just getting a money transmitter license and then
And now, now what happens is if you're a public company that's viewed as the top game
publisher, then you have built a banking business.
And now you have to tell your shareholders that now you run a bank and then you have
Cause if you don't, then all the stock analysts give you a downgrade on your quarterly.
And so it's actually like, people don't really think this through.
I mean, our boy Jonah just vented there.
But no, I, I agree with a lot of things you said.
And I think you and I also agreed that it's, for me, it's going to take something like
a, a new dev studio that comes around, a new gaming studio that comes around, create
something really unique and innovative.
Um, the same way, like, uh, uh, Roblox came in or, or, uh, and one that's not a public
company, a public company has too much social debt behind it to, to take that kind of risk.
Like that being said, that's only in America and Western Europe in Asia, they don't give
And the, the public Japanese and South Korean and Southeast Asian gaming companies, they
They just have their own, they have their own chains.
Um, but they're already doing it.
The way I look at it is that it's going to take a brand new IP that comes out.
And even if it's a web three game, I mean, we already have games like, uh, shrapnel that
We already have alluvium that's coming out.
We already have a game like, uh, meta smash that might be coming out.
I know noble son's been working on stuff like that.
So for me, it's like, what, what would it possibly take for a, a blockchain based game
to hit the scene that resonates with traditional web two gaming or gamers?
I think it's going to take something where the functionality and the UI UX experience is
so seamless that all it is, is a brand new IP that's interesting, creative, and innovative
that a lot of people resonate with that play.
And they're like, Holy shit, this game's incredible, but they have no idea that it even has blockchain
So, I mean, maybe I'm wrong, but at least for me, that's the way I look at it.
It'll be something mobile most likely, or it'll be a game that is so good that it even beats
a lot of people in web two.
And so like, you know, gamers complain all the way to the market, like they'll, they'll
They're like gaming gamers and I'm a gamer.
So I understand like they are experts at complaining, but usually, usually all they do
It usually doesn't result in a boycott and they'll go and buy the product.
I mean, I mean, how many, how many times did people complain about Madden every year?
And then you break records every year in sales.
Yeah, I keep wondering that, you know, I've been gone from Madden for however many years
now, and they've had the worst Metacritic ratings, uh, year after year after year.
I mean, the, if you go to the user Metacritic store, it's like zero.
If you go to the Rotten Tomatoes score, it's like one.
Uh, and, and yet, and yet I'm pretty sure the sales are exactly 6.5 million copies every
year or whatever the hell number.
I don't think it's changed at all, um, despite the anger that comes from it.
I mean, Madden's one of those games though, that's popular because it's popular.
It's like you, it's a, we used to even call it, it's kind of a coffee table game.
You kind of have to have it on your coffee table when your boys come over or else you're
like, you know, you don't, you have to boot it up.
It's still, it's still in the wrapping, but you gotta have come, you gotta be ready.
I mean, well, Ian, they, they, they, they cornered the market.
I mean, they have a monopoly over like American football games, you know?
So it's like, if you want to play a video game with your favorite NFL teams, you have
And in my opinion, that's kind of the problem, right?
For me, what it's going to take is there needs to be a new Mario of like blockchain
There needs to be a new Zelda, a new, um, Sonic.
There needs to be a new, uh, you know, Minecraft.
There needs to be like a new IP that comes into existence that you, you absolutely cannot
Um, and for me, I think that would, it's going to like, of what's going to happen.
I mean, I, just to say like, I, I definitely agree with you.
Like, it has to make sense though.
It's gotta be games that are like multiplayer with interesting ecosystems.
Or where ownership matters, right?
Or like, or yeah, if it was single player, but, but everything's rare, you know, all of
Like, it's like, I think the people like Sonic would be a hard one, maybe a hard stretch
for a Mario, but I do think like GTA, somebody built a, you know, an online world where money
is at stake, uh, then it'd be super interesting to do it.
Uh, or, or of course an MMO, people talk about that or even Fortnite, you know, to think about,
well, the skins are now, you know, you're, you're, you're grinding your ass off, but you
can sell it if you don't want it anymore.
Um, but yeah, the, the single player, like the, the Zeldas and, uh, I mean, Zelda, maybe
man, probably not Zelda, Mario.
Those are probably rough, but anything with multiplayer ecosystems, definitely, uh, right.
It has to like lean into it and it has to, the smoothness of the UI has to exceed that
of web two with a, with a gray market.
Cause right now web two with a gray market is obviously completely sufficient for people.
It seems to cover that base.
And this is, this is my thing too, cause I know everyone's really bullish on like the
multiplayer aspects of a bunch of different games, but I personally love the idea of having
like a blockchain based, just standard one, one, you know, one player RPG game.
And I think that would be awesome.
Like a fable, a blockchain fable game.
But I think like a new innovative IP needs to come around.
And I mean, even in traditional web two gaming, we don't see that often, uh, a new IP that
comes out or brand or character IP that comes out that like takes the market by storm.
Like I, I, I, I think we have one maybe every couple of years, but correct me if I'm wrong.
Cause maybe I'm a little bit out of the loop with that.
No, I think you're right.
It's really hard to make a game that good.
And everyone has got years and years headstart.
Um, it's rare that you make a good game on your first shot.
So it needs to be like the second or the third one.
That's actually the really good one.
And, and so, yeah, I mean, of course then to, then to risk it all like Jonah's thing
with, um, you know, let's throw the blockchain in it too.
You know, it's a big wild bet.
I know, I know you have, um, a lot to say on this as well, especially with your experience.
Oh, first I just wanted to complain that, you know, when you're like listening and
you're taking down some notes, so you want to hit some points.
And I had about seven things that I wanted to say.
And, uh, I, I want to say shout out to Jonah who managed to knock out six of them left me
with like the worst point I was going to make because he already said all the stuff I was
That's the thing about Jonah.
He's concise with his, with his rants.
Um, but you know, it's, uh, interesting.
The point earlier about why do web two players hate games and then on web three and then answering
what you're saying now about a big, say single player RPG.
You said all that because, um, you know, I mean, elder scrolls, it's whole claim to fame
was that it was a ginormous world with a single player.
No one's going to interrupt you.
Um, but I don't think if you just narrow down what's happened and I know this is going to
sound, um, derivative of what, uh, many people said before, but I just want to underscore it.
Um, it's, it's, um, the word, the words that are used, um, NFT vault crypto, like they all
have a lot of baggage with them as we know.
Um, but what's really interesting is when I talked to a, uh, developer who wants to build
a single player RPG, um, you know, like, like elder scrolls and, you know, I, I don't want
to say who all these people are, but they would not come onto the block, uh, blockchain or web
three based platforms because they perceived the use of NFTs as essentially, um, I guess,
They are pay to win, right?
They, they were like, look, you're buying stuff that's going to make you more powerful.
And that's not fair because that you're not really playing.
And that inherent sense of unfairness kept a lot of people from embracing it.
And frankly, I don't think there's a use case yet for NFTs.
Uh, well, I think that I think there is a use case, but I don't think we've shown the public
For example, we are working on like evolving NFTs where, you know, I know a lot of people
are doing this, you, you know, come on, you combine them and you get more or better things
in the NFT, but we want to transfer that into characters in our world and, uh, allow people
But we've had second thoughts once we started doing that, because the feedback we often heard
was, Hey, uh, isn't that just like buying yourself powers?
Um, and I think that the, the way that we have to sort of start thinking about this is, is
there, is there a way in which we can show utility in the use of the various assets that
are in the world, um, so that people want to use them and make them, uh, as make them
part of their, their sort of everyday use.
And as an example, I'll tell you with the admin, I don't think all the pieces were in
place yet, but they are getting there where when you have, uh, you know, glasses, uh, that
are going to allow you to see things in AR and you have different digital experiences follow
you and you yourself may look different than other people in the real world walking around
who are wearing Apple glasses or, or anything else.
Um, that, that starts to merge things.
And I think if we can show people utility in that, um, we're going to get a lot of, a
lot of, you know, uh, adoption when it matters to the players.
That's ultimately what makes people adopt anything.
It's when it's actually really useful for them in their, in their character stuff.
Um, and in terms of giant, good RPG, a new, maybe RPG or a single, uh, new IP, uh, 100%
Uh, we have a few ideas, but I do think that a, uh, very, very, um, compelling IP can change
the scope and the, and the, um, sort of the way in which people look at the whole entire
Um, I, I'm actually super excited.
I'm talking to people like you because every person here, when you guys say something is
it, uh, it just makes us feel like we're on the right track.
And I think we're going to do some amazing things in this next year coming up.
And I think this is the problem, right?
Especially with a vast majority of people who got into entities, got in for financial
Um, and when it comes to games, that's not at all like the mission statement, right?
It's like, it's impossible to launch a game, um, when it takes literally years, uh, to build
something out that's going to be incredible or worthwhile to play.
So, I mean, if I give my hats off to anyone who's building anything in this space right
now, because it not only is it a difficult time, but it takes true grit and determination
to kind of put your head down and continue to work, uh, given the kind of circumstances
that we, that we have right now in this space.
So, I mean, noble son, uh, I appreciate you coming up here, man, and, uh, continue to
add value to the discussion as well.
Cantoria, I know for a fact, man, you're itching to hop in this as well.
And I appreciate the patience, brother.
I was about to say, like, I was losing it over there at some points.
Um, yeah, I think the reason in general that NFTs, Web3, blockchain, all that kind of stuff
has such a negative connotation is solely because of the bad actors.
But a lot of what we understand here about this space and the tech and what is actually
going to happen is really one of the only or very few that I know of solutions for true
scalability for personalization, right?
So when you're dealing with all of this data and all these people's identities, while also
trying to keep things transparent, while also trying to be efficient and not cost a fortune,
this is the tech that can be utilized for that.
You know, like, in my opinion, I think that a lot of creative industries, not just video
games, but I think, you know, whether it's, um, streaming for music or for Netflix or any
other type of creative, uh, experiential type of content, I think that the reason this tech
is looked down upon by the actual users.
So the people who are playing the games or people listening to music, et cetera, I think
that they were gotten to, so to speak, first by certain content that has put down the technology
and has amplified a lot of the negative noise in the space instead of focusing on some of
the accomplishments and really impressive technological feats that are happening because
So it's just one of those things.
It's, it's a, it's a PR war.
And ultimately, you know, it doesn't matter what happens in the public opinion in the short
term, what matters is that there's a major catalyst.
So for gaming, for example, like I truly think that I, I think it was a Rudo or someone else
mentioning this, like there are the Marios and the Zeldas and the Pokemon, et cetera.
Um, I don't think that, I mean, I think it would be good to have them, but ultimately there
There needs to be proprietary IP in this space because if you, I, I, the great analogy I would
use is I believe the person who did Pepe, you know, people back in the day were quoting,
you know, the original Pepe as kind of the, uh, Mickey Mouse of the internet.
And I think that kind of resonates in this conversation because you're talking about
something of the highest tier iconic intellectual property is Mickey Mouse for cartoons, Pepe for
You need to do the same thing for the games.
So you need to make the Marios, you need to make the Sonics, you need to make the Zeldas.
And I think that's an opportunity here for people in the gaming industry and other creative,
you know, industries, whether it's music or film or whatever.
Um, you know, I think that that is the opportunity here.
I think that there are a lot of huge, huge, huge changing of the guards, so to speak, that
will happen from traditional content to this content.
And I think having this much open space gives a lot of opportunity for people to try new
things and experiment and all that kind of stuff.
So, you know, I'm curious.
So I definitely said something right or wrong.
I'm, uh, let's, let's find out.
Uh, Chulo had, uh, their hand up first.
So Chulo, if you want to know.
Sorry, I was, I was in DM, so I didn't, I didn't know who, I just noticed Chulo was
Yo, I'm going to throw it back to Hantau, because like, uh, yo, if the, if the host calls
So I'm going to wait my turn.
Um, so, I mean, I just want to talk about like, making a game is hard.
Uh, Noble Sun knows, because apparently, uh, based on his bio, he's made 85 games.
So he's faced the difficulty at least 85 times.
Um, and building a blockchain game is even harder.
I think the issue right now is that people who are specialized in a building in Web3 are
overly hyped about the tech when the general public does not care about the tech.
Um, when you play video games, you just want to play a video game.
And when all of these people overly commit to saying how like, oh, on the blockchain,
these things can happen, blah, blah, blah.
Like people just space out and don't necessarily care.
So I think, um, uh, like when you're publishing these games and really understanding who, like
what kind of users you really want to acquire, it's like, there's 10,000 people trading NFTs
and probably in this space, your majority of the people are going to be normal gamers who
They just want to play games.
And that's why, like, I'm not saying everyone's kind of elevator pitch was bad or anything.
Cause I thought everyone did an incredible job of it.
But for me, I feel like I try to put myself in the mindset of someone who's just like a
So like, if I'm trying to listen into someone like talking about what kind of game that
they're building, I want to hear something along the lines of, um, oh yeah, the game that
we're building, it's a mix of, it's a mix of like Pokemon and Overwatch.
And I'd be like, oh snap, like now I can, now I like immediately can envision what that
game might look like, you know?
So like, I know a lot of people try to talk about the tech, um, and talk about all the
different types of use cases and stuff like that.
When I think in the, the reality is, at least for me, um, it's that I think gamers just want
to hear what kind of game is it and what can we potentially compare it to and what makes
So I would say, okay, it's a Pokemon mixed with Overwatch, except the difference is that all
the different skins and traits and level ups that you have, um, are all digital assets
that you actually have ownership, um, with that you can trade or swap on like third party,
uh, platforms, for example.
So like, and if I'm a gamer, I'm like, oh, that actually sounds pretty cool, you know?
And it's not talking about the tech.
It's not talking about blockchain.
It's not talking about NFTs or digital assets like that.
I agree with you, Hantown.
I think Noblesign agreed as well.
Cause he gave you a big round of applause for that.
Um, so I guess you're smart.
So let's go over to, uh, to Chulo, the one and only my brother.
A point that I picked up on, on your space, Rudeau, a couple of days ago.
And I thought it was like absolutely genius, uh, or just correct, not genius, but you know,
just like, I think a lot of people say like they use the word IP too much.
And it's just like, yeah, like, you know, we're building out this IP and it's just like,
but what's the character's name?
Like when you think of Disney, you think of Mickey Mouse, right?
When you think of Overwatch, I think of Tracer.
Some people think of Winston, you know what I mean?
Um, when you think of Call of Duty, depending on which one you play, do you think of Price?
Maybe Soap, uh, Yuri, you know what I mean?
Uh, and I think with a lot of these NFTs, like, you know, if you pick any, any NFT, just pick
Like, like name me the character that they have, right?
So like, I think that's kind of what we're lacking in.
And it's just like, you know, I, I think if people focus more on or less on these, like,
it's almost like we're in this like tech Valley startup kind of thing.
And it's like a different culture for a lot of people, right?
Like, you know, it's a lot of these tech bros, like, yeah, bro, we're building out this
Uh, and, uh, you know, it's like, it's not like the Bored Apes, but, uh, you know, we
just got funded up by a million dollars by A16Z, bro.
So like, we're going to make it, you know?
And, uh, you know, it's just like, all right, cool.
But like, you know, what's the character and what's their story?
And like, who am I falling in love with here?
Like a character doesn't betray you.
You know, you don't hate a character.
Like who hates Mickey Mouse?
But like who hates Walt Disney?
Like that was weird, supposedly, you know what I mean?
So like, yeah, like, you know, like at least a character can like take that, like that
And like, I don't know, just like stop using such like these egregious words.
I hope I'm using that word right.
But, uh, and then just go with like, you know, just go with something easier and something
that's like a lot more relatable.
Like, like the other day I tweeted out, I was just like, you know, like Twitter timeline
doesn't inspire me anymore because it's just like, it's a bunch of people just like
either posting the same shit or just doing the same shit over and over again.
But it's just like, where's the character?
And like on Instagram, you see these reels and TikToks and they're creating characters.
And it's like, imagine if those people made NFTs.
Like, I feel like they'd be so much better because people are buying into the character
more than they are the founder.
Yeah, I love, I love that perspective, man, honestly, because I've thought about this in
the past as well, when people keep trying to build out like, oh, uh, X project has amazing
X project has amazing IP.
They have great brand character branding, all this stuff.
But I love the idea of like you mentioned, following, falling in love with like a character
that maybe establishes some sort of lore that also ties in to the ecosystem of your project.
To me, that's great because now it's no longer about like the, the founders itself.
It's like, okay, now everyone's following along with this character because they love
them and they, and they want to hear, they want to see where the story goes, how it unfolds,
how they can be a part of it too.
So I, I'm, I think it's spot on, man.
I don't, I personally haven't seen anything like that yet.
Again, like just back to like the founder thing too, right?
It's just like, I mean, you know, we like, there's, there's too much controversy amongst
Like, no matter how great you are, you know, like there's always a reason why people won't
So it's just like, why, like, why put all your cards on, on a founder when I can put
my cards on a character, right?
Like, again, just, it's just shooting more shit out there, right?
Pokemon, bro, Bulbasaur, Charizard, like, you know what I'm saying?
You can just name that shit off the top.
Like, can you tell me who the creator of Pokemon was, Ruto?
Dude, I can't pronounce his name.
Well, you proved my point wrong, but regardless, you get the point, you know?
I mean, it's, people fall in love with characters.
I mean, in Final Fantasy VII, when Aeris died, I cried when I was like seven years old.
But that's you like falling in love with these characters, you know?
But yeah, I want to hear from some other people.
Shrapnel, go ahead, guys.
I would love to hear your take on all this.
I was just going to comment on the world building and the transmedia lore stuff.
You know, that's so much a core element of what Shrapnel is.
A little background on the team.
The six people who founded the studio were all at HBO making, like, the Westworld game, and they were going to make the Snow Crash game.
And then AT&T bought HBO and was like, eh, you guys aren't going to make video games anymore.
And so these guys all went and raised a bunch of money and started a studio to make Shrapnel because they wanted to make, you know, video games that were set in a universe that they had created.
And so one of the coolest things that I've enjoyed about working here is, like, we have short films.
Some of the clips are in the trailer that I shared earlier.
We have five comic books, and we're about to publish another five.
And, like, I got to write one of them, which is pretty dope.
But the people who are helping us write these things, like, the editor for our comic book is this guy, John Barber.
And he wrote, like, almost all of the most recent Transformer comic book series.
He was an editor on Wolverine.
And, like, this guy's, like, giving me feedback on a comic book that I wrote, right?
One of our advisors is Neil Stevenson, the guy who wrote Snow Crash.
And so it's super fun to be able to, like, play in these worlds and invent them.
And I do think, to your guys' point, like, if you look at the way mobile came to life as an industry, mobile gaming, you know, it stumbled and really didn't find itself for the first, you know, half decade of its life.
Everyone was porting PS2 games to mobile and selling them for $5.99 or $10.99.
And, like, no one was making a ton of money.
And the games all kind of sucked.
And gamers rightly called it out as just kind of like a bullshit blah.
And then people started making free-to-play live service-based games that created content that people could engage with week over week or day over day.
And suddenly the whole industry changed.
And I really think that the blockchain is going to allow us to do a lot of that here.
It's going to allow us to create these transmedia stories, narratives, worlds, and really bring them together in a meaningful way through the blockchain, right?
Like, we can do things like reward people who have consumed every comic book or consumed every episode with an interactive experience either in the game or outside of the game.
And that's, like, pretty hard to do if you're an HBO or, you know, an Activision right now without kind of all that stuff built into your DNA.
And so that's what gets me fired up.
That's why I'm here doing this.
And I pinned our comic book up to the top.
We have a GM series that we do from the comic book.
Because it ties into story building and lore.
Character building, all that stuff.
Character development is super important, especially when you're trying to build something.
So another thing, and I know this is off topic, so I'll let Hantau touch on some stuff first.
But I want to hear, a lot of you guys here are founders, okay?
So I want to hear your thoughts on this new ERC token that was just created, I think, two weeks ago, four weeks ago, something like that.
I think a lot of you might find it really interesting.
Eddie already knows what I'm going to mention.
Hantau, go for it, brother.
Yeah, so I was just going to play Devil's Advocate to Shulo in the sense that, like, sure, you need IP.
And, like, IP is probably one of the most important things when you're building a game.
But, I mean, there's a lot of IPs that have failed games as well.
I think Halo didn't really do that well, even though they've had years of decades of IP.
So I think what's actually important and what actually needs to be figured out in the next couple years is what the new model of game publishing is going to look like.
Because in the last couple years or decade, publishing has really been drained in terms of the levers that they can pull and how their different game publishers are optimizing their cost of acquisition versus LTV.
And due to, like, privacy as well, we've seen that cost increase and you can't have a business if your customer acquisition cost is higher than the value of your customer.
He slammed down the facts.
Slammed down the facts, Antau.
No, and I definitely see what you're saying, too.
Now, guys, I'm going to drop something on you guys.
And I don't know if you've heard about it yet, but let me know if you have.
So there's this new ERC token, and I think it would be really interesting to integrate it into future, like, NFT games.
And I know Jonah's going to have pushback on this because he actually doesn't see.
For him, I don't think he really likes it.
But we were just talking with the creator of this token.
And it essentially makes it so that every NFT or ERC721 token, NFT, can become its own wallet.
So, like, it will have its own separate wallet address, each NFT.
So imagine if, like, an Azuki, for instance, or it could be any sort of NFT.
An Azuki can now hold different, all types of NFTs inside of that NFT.
Now, for me, if I'm thinking of, like, gaming or blockchain gaming, I'm thinking now that it almost can be, like, inventory.
You can do airdrops within these digital assets for holders who have them already so that it's not multiple different assets within their wallets.
Please raise your hand if you've heard of this before or if there are any ways that you might try to integrate something like this.
Yeah, familiar with the new EIP proposal, I think, particularly in the NFT space, there's this idea of interoperability that kind of caught on and was a little bit of a buzzword for quite some time.
Um, and I'm really fascinated with this idea of composability rather than interoperability.
Uh, and in a very similar sense, this new EIP, um, at least I liken it in my mind more to, like, a player profile, a player character, uh, rather than, like, wallet or account.
Uh, and, and in a similar way, you could have, like, a character that has all of their inventory, their wearables, things like that held within the asset, the NFT itself, rather than having just a wallet or an account filled with all of these things that you're changing in and out of.
Uh, so I do think that there are, you know, some practical applications to where it can be leveraged for, for gaming in particular.
Um, but yeah, I, I, I think that we've really barely scratched the surface.
Like, for sake, for sake of argument, the, the tech is not really new.
The, the way it's being leveraged is new and the way it's being presented is new.
Uh, but like charged particle and, and things like that have, have been around for years and effectively do similar things.
Uh, so there are some differences.
I, I don't want to discredit, uh, the developers, but, um, conceptually, like the, the idea has been there.
Uh, and so, like, I think that we're really starting to see spins and twists and different mannerisms of like how the technology is being applied.
I was, I was running a little bit behind.
I, I had shitty service earlier, but kind of tying it back to why, uh, a lot of people have resentment towards crypto and NFTs in relation to gaming.
Um, I, I, I, I like to tie it to like the example of email.
Email is used to scam billions of dollars a year.
It's not the technology that has a problem.
People have a problem with the application of the technology and scammers leveraging the technology to scam people.
Very similarly, NFTs as a technology are not the issue.
It's the application of the technology that most people take issue with.
Yeah, I absolutely agree with that.
And for me, the, the, that use case could be like, let's say I'm playing an MMO and let's just use like Final Fantasy 14, for example.
So I have my character and let's say it is already integrated into blockchain.
Now, my login, like my username, whatever it may be, can be, it could be even something like an ENS domain, right?
And it's tied to my wallet.
Now, when I log into the game, I, my character is already inside of like my login account.
So like whenever I log into that, I connect my wallet to the game, then it already has all of my assets that I have in my game within that one NFT.
So like my character can literally just be my wallet.
And so I take my character and then I, I click connect and I will log into the game.
And then with ERC 6551, now I have all of my game assets within that one character.
So if I want to move it over to a different server, then I don't have to move all these separate digital assets like in a, in a bundle or like one at a time.
It's all already incorporated into one, you know, NFT asset.
So I think it's, there's, and there's much more use cases you can have with that, right?
You can have an ENS domain, which is an NFT, and you can have a bunch of different assets within that ENS domain, for example.
So I think there's just so many different use cases that it could be integrated within blockchain gaming.
But I don't know, man, it's just going to be crazy to see what happens in the next five years within this space.
I'm, I'm really honestly excited about it.
But Eddie, for right now, I kind of want to do a quick little reset.
Guys, if you haven't been tuning in to the really good Web3 show in the past, if this is your first time, I really appreciate the support of every, I see a lot of new faces that have pulled up to the, to the space.
And just a quick reminder, we host these every Monday through Thursday, 8 p.m. Eastern to late, depending on how the conversation is going.
And we are part of the TDA brand hosted by Expresso and Chief, and they host the TDA, the Daily Alpha, every single week as well.
Tuesday, starting at 10.45 a.m. Eastern to 1.45 p.m. Eastern, all the way to Saturday.
So if you guys are interested in that, we really appreciate your guys' support.
Or, Eddie, do you have anything to add to that?
No, I mean, that's, that's that.
And this has been fascinating.
I've just kind of shut up and listened.
Like, as much as I'm a gamer, it's more so like, I'd rather hear from people that actually know how to build one, rather than how to play League of Legends at a silver tier level.
So I, yeah, that's kind of where I'm sitting.
Dude, I had to, I had to stop playing League of Legends for a little bit.
It started becoming toxic.
I would, I would put on League of Legends and I was playing wild.
Oh, dude, I'm toxic in League.
Like, I get muted consistently.
I never knew that League and toxic could go together.
Well, I play, I play casual, man.
So, like, I used to play, like, two rounds before bed.
I would do two rounds of Wild Rift before bed.
But then I would end up being up for, like, two hours because I'd lose, like, three, four games in a row and just get super tilted and be incredibly pissed off.
And then I wouldn't be able to sleep afterwards.
So I had to give up playing Wild Rift because I only allocated, like, an hour.
And I ended up playing late into the night because I just kept losing because I'm terrible at it.
But, guys, I want to give a quick, huge shout out to all the speakers who came up to speak tonight and added a ton of incredible value.
If you guys are tuning in right now and you haven't checked out how many incredible founders and builders that are on this space panel right now, I think you should.
And please, please, check up at the top.
We've pinned up a ton of different stuff that a lot of these founders have been actively working on for some of them years or for a long, long time.
So if you haven't, please check them out.
Put on notifications to find out all the amazing things that they're building.
Tune in to what they're doing right now.
Eddie, I think we've been at this for about two hours now, man.
I think we pose one more question.
And then look to wrap from there.
But first, we'll hit Ian.
What's on your mind, Ian?
Yeah, I was just going to sort of ask, you know, maybe the panel.
We don't have to go too long if everybody's getting tired.
But, you know, one thing that I've sort of struggled with, the dilemma of this space is that, you know, you've got this built-in hostility towards crypto games from gamers.
And then on the other side of this, you have this, like, insane fervor and excitement around tokens, Web3, blockchain.
You know, you guys said earlier, there's only 10,000, you know, PFP traders or something.
There's obviously limited uses, a limited amount of people that are really, really heavily engaged in that sort of trading meta.
But there are a shitload of people buying tokens and selling tokens, right?
I mean, you know, there's no doubt that there's volume all around the various shit coins or real coins within crypto.
And so I'm just trying to, like, think through of, you know, bridging the gap, you know, Axie proved that, yeah, if there's a little bit of money to be made, you can find a lot of people that will engage in your game.
You know, the token part is somewhat of a superpower.
The NFT part is maybe pretty limiting right now, you know, not super easy for people to understand yet or what have you.
And we have a token, you know, we've got an integration into PhotoFinish.
We haven't really drummed up any, we haven't really sounded the horn, I guess.
And then same with the MVP Society, there's a token.
And we haven't really gotten into that next phase of trying to get it listed and get it traded and, you know, just a little bit scared, you know, of, like, what happens when these things are trading on huge exchanges or with high volume.
So I'm just curious to anyone that has some thoughts on, like, kind of going to that next level of trying to make your token, you know, part of your game, part of your economy, not just only this notion of NFTs and games, but tokens and games.
Yeah, I mean, it's, in my opinion, I think trying to leverage or build value on a token within an NFT ecosystem is incredibly difficult.
It's really difficult to do that because so much of the value is correlated with both of them.
So, and I think we've seen it across the board, right?
NFT projects that have a token that's utilized within their ecosystem.
If they don't give it any sort of, and I hate to say this word, but if they don't give it some sort of utility that they can leverage within the ecosystem that is actually interesting to them or, like, to holders, then we always see it kind of consistently that the value of both tend to start kind of falling off the cliff a little bit.
But I'd love to hear anybody else's thoughts as well.
So let's go over to, let's, let's hear from Hantau.
Hantau, I think you had your hand up first and then go for it.
So I would say the only ecosystem token that I've seen take a swing at that is probably ApeCoin.
Um, and that's because they're releasing a lot of games that have, you have to use ApeCoin to either mint or get in or play the game.
Um, so there's some utility, but, um, going back to Ian's previous point about, like, play to earn.
Yeah, play to earn was an amazing user acquisition tool, uh, really bad retention tool because your LTV gets destroyed.
But, um, I, I do think, like, we should embrace that more because, like, shitcoins just showed us that everybody's just a degenerate gambler.
And, like, people buy NFTs not because they like the art, but because they like the speculation.
So if we can just harness that degeneracy and let everybody embrace that culture, um, we're going to be way better off.
I mean, I, ApeCoin was really the only one that kind of leveraged it, um, the best.
But in my opinion, I don't, I don't think it's because ApeCoin itself is, like, valuable.
I just think Yugo Labs has an absolute chokehold as far as, like, market share of, like, attention within our ecosystem.
So, like, anything they tweet about, like, already has value because it gets, it garners so much market attention.
So everyone's going to, like, jump in on it because that's what everyone's going to be talking about.
So, and they did an incredible job with Dookie Dash and implementing ApeCoin into that as well.
So I'm trying to think of other use cases where it's, like, been done very well that everyone's talking about it.
Like, maybe Magic from, like, TreasureDAO.
So, like, I think what's great about what TreasureDAO is doing on Arbitrum is that their token is integrated into every single game that launches in the TreasureDAO ecosystem.
So if you're a game developer and you want to incubate your game and already get a pre-existing group of, like, holders or consumers, then you launch it with TreasureDAO.
But the only, the part of the deal is that if you launch with TreasureDAO, then you have to incorporate Magic token into your ecosystem somehow.
So I think Magic has done a pretty, pretty, pretty incredible job of doing it as well.
But not that many people talk about it.
But, okay, let's go over to some more hands.
Let's go over to Shrapnel.
I know you had your hand up, too.
And then I want to go over to Jonah.
Hey, yeah, no, I was going to talk about how we're thinking about our token and our ecosystem.
We're really focused on the creator economy with regards to how we think about our token and how it's going to be used.
So, you know, everything from what we just launched, the ability to meet your gamer tag or your call sign,
all the way through the ability to mint individual elements of mods that you make.
So, like, insignias or patches that you put on skins or full-on gun skins and full-on character skins.
And, you know, all of those creations are going to require the token to mint and to, you know, to place into the marketplace.
And so you'll be able to create as much stuff as you want without minting it.
But that's one of the core uses for our token.
And then the other thing that we're doing with our token is we're using it as a mechanism for the users or the players to curate the best UGC on the platform.
So if you're a holder of the token, when we launch our full platform, you'll be able to say, like,
I think Rudo's map is going to be the most fun map that comes out this month.
And I'm going to lock up 500 shrap for 30 days just to, like, vote that Rudo's map is going to be the best for this month.
And if it gets the most players or, you know, hits whatever KPIs we've determined means the best map,
then whoever helped curate that map will receive token as an admission, right?
And so it's really, really driven around making sure that the best content rises to the top in such a way that there's always more demand than there is supply.
Yeah, I think, I mean, that's super cool.
I love hearing, you know, the developers, you know, especially the experienced ones that sort of link it into the economy.
I hope that we're doing similarly.
I guess to clarify, I was more curious, like, you know, the other phase, like going out and trying and listing it on exchanges,
having market makers, dealing with, you know, influencers that are moving it up and down,
like the kind of, like, the token side, not the utility side of our tokens, but, like, the actual, like, degen trading side.
I'm scared to go into that area because I don't know it very well as a game dev.
And obviously, I think that's what has been somewhat proven as there are a shitload of people doing that that would maybe boost your ecosystem.
You know, they would end up obviously getting a lot more eyeballs on it if you're a top volume trading token.
People come over and check it out.
They talk about it or, you know, what have you.
Maybe it gets you more capital to build more things.
I'm just sort of curious if anybody's getting to that phase yet because we're getting close.
Yeah, I mean, for me, it's because I know it might be difficult, too, because sometimes you feel like you want more eyeballs on it.
And it looks as though the only way you can do it is by getting some, like, huge influencer to, like, talk about it or be interested in it.
But I always tell people that I think if you roll the organic route and if you truly just build out something that does garner that type of attention,
that you're just naturally going to have people that are the quote-unquote influencers, if they genuinely like it or enjoy it, then they'll talk about it.
So, but the difficult part is how do you package that so that it's interesting enough that it gets people to talk about it.
That's kind of the difficult part.
But, I mean, for me, that kind of sounds like the most fun and engaging part because now you can start getting your creative juices going.
And I think if you are a game developer, like, you're just naturally a super creative person, too.
So, I think there's tons of different ways that you can go about trying to figure out how can we package this so it's interesting enough that people organically and naturally kind of rally around it.
But, obviously, the easier route to go would be, like, hey, influencer with, you know, 300,000 followers, I want to put something in front of your table.
Like, is this interesting enough for you to talk about it?
And then most of the time, these guys might even, like, charge you for it, right?
Like, oh, well, you know, a tweet or something like that's going to cost you X amount.
And then it's just a slippery slope from there, too.
But that's just been my experience working on, like, doing stuff like that with people.
And it's, I don't know, it could get kind of greasy.
Let's go over to some more hands.
So, I'll start with, in my personal opinion, the freedom to transact is a core tenet of crypto.
And so, I don't think you ever could or arguably should remove the speculative aspect from tokens entirely.
But I think that if you start with a baseline of some practical application and fundamental underlying value to the coin or token,
then at least people are speculating on something rather than vaporware.
And, like, yes, I think that inevitably there will be, like, kind of these hype cycles that, you know, pump or dump token prices.
But that as long as there is that, like, fundamental underlying value, that there is something there.
I would argue that most tokens, particularly in and around, you know, games or, you know, these metaverses with maybe a couple hundred daily active users
that are in the token valuations of the hundreds of millions or billions, does not make sense.
And it's purely based on hype and speculation.
So, when you, like, distill it back, it's like, what is the practical application and fundamental underlying value of these tokens?
And if you have something there, then allowing, like, some of that hype and speculation to drive attention and value back to the ecosystem is fine.
And it's when there's nothing underlying it that we get into, like, really weird territory where we have that stigma attached where it's all scams and vaporware.
It's like, well, not all of it, but certainly some of it.
And so, I view it as, like, yes, it's a tool and levers that can be pulled, especially in and around, like, influencers and attention.
But it's not necessarily, like, inherently a bad thing.
Yeah, and for me, especially if you have a token that's tied to, like, an NFT collection that you have,
I think a lot of people try to drive value to the token first and then hope that it trickles up to the NFT collection.
But I always say do the opposite.
I think if you drive value to your NFT collection, then the token itself will, like, I think the value between them heavily correlate with one another.
So, I always say, like, if you have your NFT collection, drive value to that ecosystem, get a really big core group of, like, loyal supporters.
And then the token will literally go up in value with, like, as long as the NFT collection that you have is also going up in value.
And there's, like, a pretty easy recipe for that.
It sounds easy at face value, but difficult to implement.
It's, like, you need to make sure that the rate in which you acquire new customers is always increasing.
And then the rate in which you maintain holders continues to grow as well.
So, it's, like, and then driving that perceived value through, like, demand and, you know, marketing and all these different types of stuff.
But obviously, it's very nuanced.
But it's an incredibly difficult formula to, like, be successful with.
I think anyone who's been a founder with a project, if they do have a token within their ecosystem, probably know this as well.
It's very, very hard to kind of, you know, drive value to that token.
I mean, tokenomics are super hard, man.
You just got to make sure that you package something correctly that's creative and, like, interesting enough that people want to get involved with it.
So, but okay, I'm rambling again.
Let's go over some more hands.
And I think, guys, we're probably going to call it.
And we've done this space now for, like, two and a half hours now.
So, I want to go over some more hands.
I want to hear from someone we haven't spoken to yet.
Spaceman Dev, I'd love to hear your take on all this.
And also, happy Thursday.
So, I have a couple of points I wanted to talk about.
First, I want to rewind a little bit.
I have some thoughts on the token stuff, too.
I actually work for a high-frequency trading firm and so on.
But rewind a little bit back when we were talking about the NFT wallets right before this.
One of the games I'm actually working on, we're using that technology.
So, we've had this for a while.
We've been working on this kind of stuff.
And so, if you see my PFP, it's a Mad Lad.
Mad Lad's collection on Solana is probably the biggest collection on Solana right now.
Now, we're working to create an RPG.
Like, I'm not of the Mad Lad's team, but I'm like a third-party, you know, just a fan.
So, we're building a game on top of the Mad Lad's NFT collection.
And one of the things that God brought up was, we want to build RPG characters.
But one of the problems is, we don't want to have our own NFT collection.
We want to tie it to the Mad Lad's collection.
So, one of the interesting ways that we're using that NFT wallet system on Solana
is we're tying the RPG character that you mint to the Mad Lad that you own.
And then, we're giving that NFT character recursively its own wallet
to have an inventory of items that you earn through the game,
whether it's like pickaxes, iron oars, guns, whatever, you know.
And so, we recursively have a soulbound NFT to your NFT.
So, your Mad Lad now gets a three-dimensional view.
And if you're viewing it on like a marketplace or something,
it's not just viewing different floor prices.
You're actually seeing this three-dimensional view of like,
oh, I have an NFT, but two different floor prices.
NFT might have a level one character on this RPG game
versus a level 99 character in this RPG game.
And within those characters, you have their own individual inventories.
So, that's the way that we're experimenting with that.
And then, secondly, we're experimenting with tokens as well.
Within the NFT community for Mad Lads,
there's a number of sub-DAOs or sub-communities from various traits.
They were thinking about potentially launching their own tokens or doing something with tokens.
But the thing is, they don't really have a good way to drive value to that token.
So, we're collaborating with them to actually use one of the meme coins on Solana called Bonk.
And actually using Bonk as the stable coin on top of which these sub-communities can issue their own tokens,
which turn into in-game currencies.
Now, they become semi-speculative.
And what I mean by that is because they don't have...
You can always redeem them for Bonk.
They always have a floor price.
But, because you can use them in-game and different ways in-game,
for example, different merchants in different regions accept different currencies,
and those currencies can be granted for out-of-game activities like tweets and Twitter posts,
you create a whole new economy of tokenomics inside of the game itself.
So, we have some cool mechanics that we're using with sub-community tokens
and kind of growing that ecosystem.
And this is just like a quick thing that I have is,
do you feel as though by doing that, though,
now the value of the things that you are trying to build
are entirely dependent on multiple different third parties
in order for it to have value?
Because if you're looking at Bonk to be used as the stable coin, essentially,
where people can sell their assets or, like, the in-game currency for Bonk?
Is that what you're saying?
Well, so, the Bonk, the way this works is,
we have a partnership with Bonk because we love Bonk.
So, say you have a sub-community like the Albert DAO.
So, they want to launch, say, Albert Coin.
They actually take out...
They anchor that, like, say, 1 million Albert Coins in 1 million Bonk.
So, it's a one-to-one tradable.
But because the Albert Coin can be used in various merchants throughout the game,
it creates a life of its own.
So, it always has a floor price.
So, it protects against speculative edges
while allowing people to have an interesting way to drive value to that token.
The thing is, I don't want to do anything interesting with tokens.
I want to enable communities to do interesting things with tokens.
I want to focus on building a game.
My personal view is, like, I'm a good game dev.
I want to build a good game.
But, by building a good game,
I can create value on top of which these communities can also collaborate.
And now, my game has bigger distribution and bigger player base
because of other people working with me.
So, I see what you're saying.
Listen, I think it's going to be quite an uphill battle.
I mean, it sounds like you have huge conviction on it.
So, I really hope to see some success with it, man.
It sounds very interesting, to be honest.
I just had difficulty getting past the idea of having, basically,
your business model entirely dependent on, you know, third-party businesses, essentially.
But maybe it's because I'm dumb and it's hard for me to kind of grasp it.
I think the misconception you have is that my business model is dependent on them.
It's almost the opposite.
Their business model is dependent on me.
The way I make money in the game is traditional ways that you make money in the game.
You charge for goods and services.
And then the currency that comes in to me for the goods and services I sell,
whether that's memberships or RPG packs or, you know, whatever goods and services I sell,
I can just convert that to USDC and call that a day.
So, my business model doesn't depend on them because I create my own content for the game.
But by building a platform on which I can introduce interoperability to third parties,
I get greater distribution by them feeling empowered to use my platform.
Yeah, I mean, distribution is a big deal, for sure.
And you're basically incubating your own assets within their ecosystem.
I appreciate that, Space Man.
Pleasure to meet you, brother.
Let's go over to Noble Sun.
I think he has a couple things as well.
We had my pet hooligan up here, which I was really, like, hyped on.
I don't know where they went, man.
Absolutely got my hopes up and rugged us, man.
I'm about to DM them again.
Oh, I thought that was something I said.
They're like, oh, dude, you're dumb, you know?
I'm only here in a listening capacity at the moment.
I'm just doing some work on the side.
You called us out on Twitter.
You said, well, my pet hooligan turn up.
So, I'm here in a listening capacity, ready to learn from what everybody else is doing
But thanks for having us up.
That's why I kind of β that's why I rubbed you, basically.
No, we appreciate it, MPH.
Listen, man, you guys are coming in towards the end.
It would have been cool if you guys were here at the beginning with, like, Illuvium and
some other teams that we had up here as well.
We're not going to allow you to just be a listener.
Yeah, we're not going to allow you to do it, dude.
We're going to talk to you guys because, you know what?
I have been watching MPH since Mint, since before then.
I had a buddy of mine who was a mod in there from, like, day one.
So, yeah, I've been bullish on MPH for a long time.
So, we're going to get to you, man.
And so, I want to hear β I know Nobleson had their β they had something they want
to mention really quickly.
Then we'll get it over to MPH.
You know, in all honesty, I was just going to say, like, how amazing is it that we're
here now and we spend decades apart in terms of, like, the work that we've done and the
And the incredible part of, like, wed through gaming is that, like, we're going to be able
to do things that weren't possible before.
And, you know, in a very concise way, when I wrote my first novel, my mentor told me something
that I had not really realized.
I think I knew it instinctively.
But we have to remember this.
Everybody is a hero in their own story.
Everybody, everybody, even all the villains in Batman, all the bad guys, they're all heroes
And we with Web3 Gaming, we are bringing people more in touch with who they are as a digital
avatar, who they are in an open space that may have real-world rewards, real-world consequences.
And I think that moment of storytelling brings us back to that forefront and allows us to
create an amazing, I guess, world and world that these players and us, they get to take
that center stage and be something awesome.
And I'm just pretty excited that it's reinvigorated me.
It's got me, like, completely re-engaged after being, you know, focused in sort of more
of the financial space for a little while.
And I want to thank all of you guys because I don't play my own games.
Thank you for every game you made me a hero.
Dude, Noble 7, you have so much of my respect, man, honestly, because a lot of your experience,
especially, I mean, working on 85 titles, you've worked on games basically as long as
I've been alive for almost 32 years.
You've worked on games for 30 of those.
You do something 85 times, even a clock's like twice a day, right?
I mean, I don't think I've done anything 85 times.
I mean, that's a lot, man.
So we appreciate you coming up here, Noble Sun.
Now, let's get to the meat potatoes over here with MPH because you're not off the hook,
There's a lot of people who came into NFTs after MPH Minted, and I know you guys have
been building for a long time now, and you guys have done some of my favorite marketing
content over the span of the last year and a half.
Could you give us like a quick, if you can, a quick little 30, 45 second rundown?
What is it that you guys are doing?
I guess it's an entertainment brand built with Web3.
I'd say that's the very quickest way to put it.
I didn't have my elevator pitch ready, but it's a game.
It's all of that, and above all, it's a great, fun community.
I'm trying to remember the game that I used to play.
It was a squirrel, but they smoked cigars, and there was a ton of blood.
Jonah will know what that is.
Sorry, what were you saying?
It was like a squirrel, and there was a bunch of blood.
That's actually one of our influences.
And anything that's weird and wacky is an influence to us.
Like, you know, our kind of chief creatives and game devs over here are like, you know,
they're trying to make this as weird and wacky as possible.
That's the decision-making tree.
It's like, okay, is this weird enough?
That's pretty much the logic tree over here.
It's about trying to create something different, trying to create something fun,
trying to be a little bit edgy, and trying to resonate with individuals who are not necessarily,
you know, no disrespect to anybody, but, you know,
into more kind of marines, et cetera.
So we're really trying to create a fun brand with this all,
and a brand that can really kind of, you know, make a noise globally,
and, you know, be consumed, and bring happiness and joy to individuals across the world.
Well, look, man, I think you're already doing that.
I mean, you guys have literally thousands of really loyal holders within the ecosystem.
People have been with you guys since day one,
and I'm incredibly excited to see what happens with MPH and where you guys end up
and how the journey goes moving into the future, man, truly.
Yeah, I mean, I'm incredibly excited to see how we all evolve in the future.
You know, everybody here right now is doing their bit for the space,
whether they're consuming information, whether they're learning, whether they're developing gains,
whether, you know, it's guys like yourself and Jonah who are constantly grinding,
putting on spaces, educating others, you know, providing great content.
So we're all in this together, and I want to see how we all evolve over the next few years
and really kind of take this thing where it needs to go.
I'm incredibly excited to see how everyone evolves and grows in the next five years.
I mean, I know Eddie in like five years will finally be able to have his first beer,
which I'm pretty excited about as well.
So, I mean, I'm looking forward to his growth on top of it.
Dude, I'll tell you this.
For the last two, maybe three years, I've not took a day off.
I've not woke up during the night thinking about work.
I've not had a weekend off.
I've not lied down on the couch and just watched a movie and fell asleep.
This is hard work out of here.
But, you know, ultimately in life, hard work pays off.
I'll tell you what, brother.
If I speak to a founder, IRL, and I don't see some sleep bags and has terrible skin
and he's got a hunchback, then that's not the kind of founder I want.
I want to see some bad posture.
I want to see some sleepy eyes.
I want to see that he's dehydrated from just working so hard.
So, I appreciate that, man.
Dude, just come down to the studio in LA.
You're going to see that on every individual there.
Also, shout out to Shrapnel to see you at 3XP.
So, if anyone's out at 3XP, I look forward to connecting with you all there.
And, you know, I say this to everybody.
Our doors at MPH are always open, you know, for anybody.
If you want to connect, you just want to talk, want to come through to the studio,
check out what we're doing.
All of our holders are invited.
They all come through from time to time.
We're here with transparency.
We're here to build together.
So, get down to the studio.
Listen, I'll tell you what.
I'll bring some carrots, a couple of Chipotle gift cards, and a sleeping bag.
And, you got me there ready to go.
That's exactly what we need.
We kind of prefer Applebee's, by the way.
It's a bit of a running joke.
We were kind of like, you know, in Web3, you've got to tease big announcements with an
announcement before an announcement.
So, we kept announcing a big partnership.
We're coming with a company that starts with the letter A.
And, yeah, we landed on Applebee's.
They have incredible potato skins.
Yeah, don't fade that dip in the donut wings.
I mean, Applebee's is legit.
Applebee's, yo, they've turned it around, too, man.
I remember I went in, like, the 90s, and that was, it was kind of doo-doo.
But, now it's really good.
It's been an incredible, really good Web3 show here tonight.
The most amazing speaker panel that we've had in quite some time, man.
Those two worlds colliding.
It's honestly couldn't be something I'm more bullish on.
And, the reason for that is for people like you guys, man.
Ian, Jonah, Noblesign, MPH, the team at Shrapnel.
And, huge shout-out to Andrew over there at Alluvium that was in here earlier.
Also, the team over there at SDG.
Huge shout-out to you guys, as well.
Guys, this has been incredible.
If you guys loved all this stuff that we've talked about,
we, at the Really Good Web3 show, me and Eddie,
consistently try to touch on topics that are interesting, innovative,
or we try to bring on founders who are actually working on credible things.
And, that's kind of our goal here.
We want to provide as much value to those who tune in to us.
Not tuning in to us because of gossip or BS or people yelling at each other
or arguing, whatever it is.
We like to at least pretend that we have great shows that people like to tune in to.
So, with that, man, the support that you guys have showed has been incredible.
Remember, Monday through Thursday, 8 p.m. Eastern,
we're part of the TDA brand, as well, with Cheap and Expresso,
who have theirs on Tuesdays through Saturdays,
10.45 a.m. Eastern to 1.45 p.m. Eastern.
With that said, Eddie, you got anything else you want to add here, brother?
No, I'm just going to echo the sentiment.
Again, thanks, guys, for coming through.
And, know that even on non-gaming nights, you all are welcome.
If we're not talking about gaming, just come in here.
Anyone is always welcome up here.
We love you guys sincerely.
We can end it with a mantra, right?
All right, guys, listen up.
You could have been anywhere in the world, but you were here with us tonight.
And for that, we love you.
We'll see you tomorrow on TDA.
And we'll see you next week, Monday, on the Really Good Web 3 Show.