Web3 Gaming Mint Party

Recorded: Jan. 27, 2023 Duration: 0:58:17
Space Recording

Full Transcription

I've got Nate Geo, the artist behind DGN Legends up here too.
I'm trying to bring up Pangboy.
Ryan's behind the Fractal account, I believe.
Yeah, what's up, Squitty?
What's up, Squitty?
Shout out to Squitty.
He's probably one of the best community managers I've ever interacted with at Fractal.
Yeah, the work that he's putting in the team, the work that he's putting in at Champions is unbelievable, so great stuff.
My official role is community maestro.
You know, as you know, as you can imagine, we wear a lot of hats, so it's great, and we got a great community team at Champions, right?
Shout out to the people.
We got My Guy Slime, and we got my guy Slime, and what a dick, and what a dick they do marketing, and my guy Slime's on the Twitter account, and he's also doing the graphics.
We got an incredibly, incredibly talented team, and now that we're in full startup mode, we're all just ripping it, so it's really fun.
So, could you recap that again?
Because, to be honest, we're trying to build our community team at Fractal as well, so I'm kind of curious.
So, could you recap again?
You have two on Twitter?
Yeah, dude.
That's the cool thing about this is, again, I'm a lifetime community builder.
I'm a lifetime community builder, and I realized the value of that just recently with NFTs.
It's like, all right, how can I kind of make this a profession?
And I believed in what NFTs could do when it comes to bringing people together, and I'm just here to bring people together, and now I just, like, you know, I created this job, right?
We got to really just create this job out of thin air.
So, it's fun being able to kind of rip it, and it really just depends on your team and on your people, right?
And I'm getting people to do what they do best.
Good stuff.
Good stuff.
So, it's fun, man.
But I'm definitely happy to chat about that.
But you definitely need someone who's just full-time on the Discord.
Yeah, that's for sure.
That's his own beast.
So, just so everyone knows here, we got a mix of ETH and Solana gaming folks that can tell in the crowd.
We have two gaming – we have a bunch of gaming projects up here in TicketTree, which I don't think you guys are a gaming project, but I invited you guys up anyway.
Yeah, and I think Champions of Santa had a free mint today, and it looks like that floor is pumping, bro.
Buzzing, man.
I am buzzing.
Really, really buzzing, dude.
It's – again, this last – these last few weeks, it's been absolutely insane.
A lot of blood, sweat, and tears, hand crafting and curating with the allow list and how things are going to work in that regard.
And, like, it kind of got two birds stoned at once, right, because we were building relationships of who we're going to build with and grow with in this space.
But it's – and, though, it's crazy that it's how these things are out and about, and it's really fun to watch and see what happens, because now it's in the hands of the people.
You can just kind of cross your fingers and get some popcorn and enjoy the show, because once it's out to the ETH, there's nothing you can do about it.
Sick, dude.
Fucking congrats, man.
Honestly, like, you know, our mint's upcoming, and we're getting really excited for it.
But, like, you know, for you guys, I think it's like, you know, you see the work you put in before the mint, and you get really excited for it.
But, like, once you see the result, you know, it's just like another form of validation that, you know, just comes after, right?
It doesn't even, like – until you really, like, see the result, it's like – it's like, you know, it's really fulfilling to see everything you did, you know, all the work you did around the time, I imagine, right?
Yeah, it's pretty crazy.
It's pretty crazy.
And, again, just – it's sweet that, like, you know, get blessed to be able to work for a game.
These guys are legendary game makers, and just it's so fun to be a part of.
And, you know, people are going to be able to, like, you know, take these elementals, and next week, when they're revealed, walk around with them in our world, right?
So it's really fun, and, you know, just a lot of really dope people.
It's just a very rewarding day.
I'm buzzing.
I mean, a bit of a loss of words, but it's a celebratory day.
That is for sure.
Really, really, really, really pumped, man.
Really pumped for all the partners, too, everyone that we worked with and had chats with to just, like, you know, get on the allow list.
And, yeah, it's been fun, too.
And I look forward to supporting the people that have supported us and are supporting us.
And, yeah, it's just an exciting time in game, man.
I'm thrilled to be able to celebrate with you guys.
Well, I guess we can get right into it.
I don't know if you guys, DGN Legends, you want to wait for a little bit more people to come in.
Let's get into it.
I mean, yeah, I'll just get on the start.
I'll intro everyone real fast.
So what's up, guys?
No, we are, this is the Web3 Gaming Minting Party at DGN Legends hosted space.
Now, we brought on some cool people out here.
We got Champions Ascension.
We got Fractal.
We got Ticket Tree.
And, you know, just for DGN Legends, we are a Web3 Gaming community and content creation community out here to push out these Web3 games.
And we invest in the games as well.
So, you know, that's why we host these spaces to get the alpha straight from the source.
And Champions Ascension, you know, they have a great game.
They just launched a partnership with Fractal.
We'll jump straight into that soon.
And then we got Ticket Tree also as well.
Now, happy to learn about you guys.
But, yeah, let's get to the main topic today, in my opinion, which is Champions Ascension.
You guys have just done a mint today.
You guys just announced a Fractal partnership.
So, yeah, let's hear about what's going on over there and how, you know, why everyone should care.
Can we, Squiddy, can we start off with, you know, the relationship with who your developers are?
Because I think that's a huge thing.
Jam City is no joke in the game development space.
And, you know, you guys have kind of shot off into Playlabs now.
But could you talk a little bit about who are the people behind Champions Ascension?
Because I think it's like kind of a sign of things to come in Web3 Gaming,
where you're starting to have these really established game developers come into the space.
And credit to Jam City and Playlabs for coming in early.
Yeah, so the co-founders of Jam City, who are now the co-founders of Playlabs,
Aver, Whitcomb, and Chris DeWolf.
Chris DeWolf, they were the co-founders of MySpace as well.
So, again, social, gaming, and now, like, we're in this unbelievable opportunity to have a fantastic blend of both.
So it's pretty wild.
You know, Jam City was very reputable.
Amazing company.
It was great to work for.
Just a really unbelievable experience.
But, obviously, Champions kind of stuck out like a sore thumb with all the other games being made.
You know, like, this is a reputable company that makes games for Disney IP, right?
They have a Harry Potter game.
They have, like, a Family Guy game.
It's just, it's crazy.
And Champions kind of turned into its own beast.
And it's just, they're different worlds.
So, really, the whole team that was working on Champions spun off.
This was a week ago that we announced this.
So, including the CEO and the CTO to make Playlabs.
And this is what we're doing now.
So, got some really cool shit with AI.
Really awesome game and experience that just doesn't really exist right now with Champions Ascension.
And a lot of, like, cool resources and people to do cool shit.
Sorry about that.
Sorry, I was muted and I was trying to talk.
You know, your founders went on to, like, the previous company that had, Jam City, was, like, immobile.
And, you know, they obviously were very successful in developing games in Web 2.
I don't know if you've had this discussion with Chris and the other people on the team, the leadership team.
Like, what was it in Web 3 that they saw to start developing Champions Ascension?
Because in terms of, like, you know, Web 2 game developers or established game developers, like, you guys are very early to the party.
What did you see?
What did they see?
What was the opportunity that they saw?
I'd never like to speak to somebody else, right?
So, next time we can get another time where we need to talk to Johnny Casabasino, the Emperor.
Where the world is named after, right?
It's just the idea of just ownership.
I know at the root of it, it's all about ownership, and it's a world by players for players, building a game that they always want to be a part of.
So, I know that is at its core.
Just the professional game makers making a game inspired by their favorite games.
So, when it comes to that and Division of Web 3, I'm going to have to let that come from the source.
Sounds good.
We'll get them on a different space.
That would be really great.
We'll get them on a different space.
Speaking of space, it was great.
I got to have Chris.
He popped a – I do a weekly Twitter space.
Got to get – Chris came on as the first from Play Labs.
Get to take that one to the bank.
It'll be fun.
I'm excited to kind of bring him around, bring him and Aver around and get on some spaces to hear directly from the source for these ones like the craze.
And, again, we just spun off a week ago with the mint happening right now.
Really, really exciting and hectic times around here.
Could you tell everybody what Champions Ascensions is, like what kind of game it is?
I played it.
I playtested it.
I was running around the world, got into the battle arena and stuff.
But if you can kind of explain what the game is, the core game loop.
So the core game loop right now, again, we are currently in pre-alpha.
And we say we're in pre-alpha because that the core of our game, which is the combat feature, we're testing, right?
So you can walk around in the world of Messina right now every Thursday, Friday, Saturday from 12 p.m. to 2 p.m. Eastern Time and 6 p.m. to 8 p.m. Eastern Time.
You can jump into the game, test combat, walk around with your fully rendered asset, earn tickets, which you can then in turn mint loot boxes.
So you're participating in a play to mint mechanic, which is pretty cool.
You get to play fun minigames and test and help build the game and give the devs what they need in order to make a proper game.
And at the core is combat.
So you go into combat.
There are three different families that you can choose from and nine total Prime Eternals to test combat, to test moves, to test jukes.
And each time, each particular session, there's going to be balances, right?
Because the devs are always adjusting in between each session to try and make the most balance and make the best game and most unique fighting possible.
This first round, these first round of fighters are coming to a close actually pretty soon.
And then the next three families are coming.
So right now you're able to fight with the Karkodon, the Whisperer, and the Eos, three of the 12 families.
So as you move forward with the progression of testing these out, you're going to get the next three families.
Then that's going to happen two more times, two more sets to get to a total of 12 families tested out in combat.
So that'll be pretty fun.
Actually, I would love to pin a tweet.
We just introduced our first MMR in the game, which is pretty wild, pretty huge.
You get to walk around right now and it's either going to be like gold, silver, bronze over your name based on like what level you are as a battler.
And like in any combat game, it's, you know, ego skill, right?
You want to be the best and you're going to be able to walk around.
You're able to walk around and like flaunt it and show it right now.
I'm a mere gold.
Again, I'm not a great combatter.
I'm here for the storytelling, right?
I'm here for the Squiddy Dome, right, where people are going to come after their vicious fights, take off their shoes and just kick it, right?
Kick it as Eternals.
But, yeah, man, it's pretty exciting.
And we released these pre-op notes, right?
So, again, everyone who's part of our game, they get to experience this as it goes and be part of the dev process in this game.
Yeah, it's really cool.
I think that's kind of like the heart of Web3 game development.
You know, games take a long time to build, but Web3 is like building in public, a lot of it.
So, it's really cool.
Trancy, Pangboy, you guys got some questions for Squiddy?
It's pretty dope.
I like the game.
I'm just excited you guys sold out.
It looks like people like the game because that floor is pretty good for like a free mint.
I think I'm impressed.
And it's also a day that like Dookie Dash, I guess, was down today.
So, like, it's not a bad time to be minting.
Yeah, and it's funny, too.
Like, I get this mint process was freaking wild.
Because, again, we were really, really, really boots on the ground.
Like to get fully involved with the communities and the people that were going to get these to.
Because we know, like, obviously, we're a reputable game.
It's, you know, anyone who got a hold of the, you know, you got these alpha groups.
They're saying, like, hey, we've identified your project as one that will definitely outperform its mint price.
You know, shit.
It's a free mint from like a real game company.
So, these always, like, crack, these always things kind of, like, crack me up.
It's been absolutely wild.
It's been absolutely wild.
The stories people make up to get, try and get added to the list late.
It's been, oh, my gosh.
It's been, it's been so freaking crazy.
But, yeah, our players have been waiting for this for a long time.
I think we really did a great job in distributing these and making it fair and obtainable for our players who are active to stack their bag with these characters.
Because they want as many characters as possible.
It's just fun to shuffle them around.
And you get to see them and interact with them in the game.
And, yeah, it's just, you know, the support's pretty strong.
There's a ton of wrapped ETH offers.
Like, bulk, like, 20 offers at certain people's, like, price points.
So, that's kind of, like, remaining steady.
And, yeah, I'm going to be watching.
Reveal's going to be on Monday.
And you'll be able to soon see the essence of the reveal.
So, you're going to be able to see whether it's water, fire, earth, or air, which is very exciting.
That's very cool.
So, you know, DJ and Legends, they're minting on Solana.
I personally, like, launched a project on Solana as well.
Fractal started on Solana.
We are now on ETH and Polygon now.
What is the vibe as far as, like, NFTs on ETH currently?
Because I can tell you the vibe on Solana is, like, what I've been observing is, you know, top-tier hot mints or free mints.
They do pretty well.
But anything else is kind of struggles, right?
Like, the community, total NFT community size has contracted a bit.
Like, what is it like?
What have you been observing on Ethereum?
Because I see you have, like, a big verified profile pic.
So, you probably have your finger on the pulse better than anybody here.
I've dabbled in some ETH NFTs.
We've messed around a little bit.
I don't know.
Again, like, Champions Ascension is my world, right?
This is the game.
I'll still collect and support friends and other projects.
And I also see it as a great tool to, you know, I believe that Champions Ascension and other games in general can serve as a really big point in these PFP projects, right?
And they can provide people in those communities to bring value to their communities by finding, whether it's Champions Ascension or, you know, DGEN Legends or any other game.
And just, you know, every PFP project should have a gamer guild, right?
They should have a gaming faction where people who like games kind of get together and they can try and, you know, bring value to their assets that they have.
So, when it comes to the overall mint scene, I don't know.
I kind of stick in my lane.
I own RetiredDGEN.E, right?
So, that's kind of self-explanatory.
And, yeah, I've been earmarked for these elementals for a long time.
It feels good to get back in the saddle to, like, DGEN-ing a project.
And it hits a little different when it's one you're into.
So, yeah, I think three is good when there's actually something to do with them, right?
And we're lucky that, okay, you've got these NFTs, you've got these assets, these in-game characters.
You can actually, like, play them in a real video game, like, immediately.
I mean, do you feel like the majority of these free NFTs went, you know, like you said, you got approached by a lot of alpha groups.
Do you feel like the majority of them went to people that are excited to play the game?
Or do you feel like that, you know, the alpha groups are more...
I'm just kind of trying to get a pulse, right, for everything.
Yeah, so we were very extensive.
We were very extensive in this, working with partners for Tier 1, which is a guarantee mint.
And Tier 2, we over-allocated.
And we allocated the Tier 2 spots.
We knew these were going to be the hype spots because you've got to market, right?
You can't have the best game in the world.
You've got to market.
You've got to get the game on the radar and get it out to the people.
So we had good certain partnerships, like shout-out, for example, shout-out to the Ape List, right?
Always a good partnership with free mint, always good support, people that you know are going to mint out, you know, kind of like playing to those rules and those bits where, you know, let's get this project into the eyes of the people.
And there were people who have these NFTs.
I wish we could have dove in.
You know, we really focused on gaming communities, right?
Projects that had a really strong game base.
The fact that we had a free-to-test, like right now, you don't have to have an NFT to test our game.
So we did a test-to-allow list, right?
You came in.
You tested the game.
That strongly increased your odds of getting in because, like, all right, we already know that you've downloaded the game.
You're in our world.
We're going to get you an asset because you like what we're doing here.
You've gone through, like, the hardest part, which is downloading the game and playing the game.
So that's been pretty cool.
And I think just looking at it right now, there are, you know, there's 390 listed on the secondary market.
I think a lot of people are excited for the reveal.
I think overall, it was a pretty good job in that department.
So I, you know, kind of coming in from more of the gamer and content creator side here.
So, like, how do we play the game?
Like, where do we download it just for everyone in the audience?
Because I know you guys have a link out there.
I just want to make sure, you know, we get the right link out to anyone who wants it.
Let me post it up right now.
I just added it.
Again, it's free to download.
We just got off a fun session tonight.
You download the game.
You need a Windows compatible.
There's a way to, like, crack it out with a Mac.
I don't know how that works.
You can probably ask somebody in our Discord.
You give it a download.
You connect the wallet.
Again, you don't have to have anything in the wallet to be able to play as an Urchant.
But if you have a Prime Eternal or soon-to-be Elemental Eternal, again, the Elementals, obviously, they have not revealed.
So you won't be able to play with them in this weekend's session.
You'll be able to play with them in next weekend's session.
But you download the game.
You enter that code.
Or if you want to, like, go the extra mile, you can probably find someone who will share their code.
All Prime Eternals got airdropped code for free-to-play.
So when their friends come in and earn tickets and game, they're earning for the Prime Eternal, which is kind of cool.
Those tickets, you're coming into the game.
You're testing combat.
So, again, we've got players who come in and literally test combat for two straight hours.
And then we've got players that come in who just play minigames.
We've got one minigame.
It's like Liar's Dice called Dudo.
That's a big ticket earner.
So they'll just sit there, chill, and maybe they're at work, play some dice game, and earn some tickets.
There are 20,000 loot boxes to be minted from the pre-alpha.
About 6,000, I think, have been minted so far.
50 tickets gets them into loot box.
And there's a couple fun sinks in the game for these tickets where, you know, you can either paint on our fun AI easel or change the music in the bar.
So just being along for the ride.
Yeah, so, you know, for anyone who's interested, link's up above.
I'm actually downloading it right now.
You can go check it out.
Maybe I'll stream it later today.
Yeah, honestly, just really excited to show this to the community.
And, you know, just for all the gamers who are into Web3 and more content creators as well.
You know, if you guys want a community to, you know, come join and talk about these new Web3 games, you know, discuss, find what people think is best, play them with other people, definitely come through to DGN Legends.
That's what we're focused on, building the premier Web3 gaming community out here.
And, whoa, one thing I forgot to add, though.
I know Fractal and Champions of Ascension just partnered.
So, like, how does that work?
Like, what's going on there?
Well, that's going to be the fun part to figure out, right?
I know we're going to look through.
We're a combat game.
Fractal does great tournaments.
So, two plus two can equal five sometimes.
And, yeah.
Oh, sorry.
Sorry to cut you off, Squiddy.
No, please.
I'm past you.
I mean, it's been great.
Like, so we launched on Polygon with 30 game launch partners.
And it's been a really incredible experience.
Like, the support from the Polygon team has been pretty insane.
And there's been various degrees of partnerships for the launch.
Like, we had, like, a few, like, I think four games signed up to the tournament launch partners.
So, we're running tournaments this month for these games and launch partners.
We have other partners that have, like, listed some NFTs on their marketplace.
I'm actually not sure.
I should go check which bucket the champions partnership was into.
But I'm sure there's going to be lots of opportunities to, like, partner with gameplay tournaments and events and content and a bunch of things.
So, it's going to be good.
Excited for that first tournament.
Excited for that first tournament.
Make sure we got the players getting their ranking now.
That's going to be really fun.
Hey, Squiddy, I mean, the game sounds pretty complex and awesome.
It's so cool that you already have players entering it.
Could you tell us about, like, the team involved and, like, how many artists and, like, how many people does it take to build something like this, basically, is what I'm wondering.
There are – so, that's a good question.
There are about – I think there's about 40 to – there's 40 to 60 people.
Don't quote me on it, right?
But I'm confident in that area.
Again, it's a ton of devs.
We've got our main devs in Bogota, in Colombia.
We've got our main team in L.A., our leadership team.
It's a big team, right?
So, again, it was really – it really took a department in Jam City and spun off its own company into.
So, everyone that was working on this game like they would in any other big company on a particular game is what it is.
So, again, really big team of devs.
They move really quickly.
Just gaming legends, industry legends who have been in the gaming industry and making games for a long time.
Yeah, I guess for some context, I could just – like, I know some people aren't familiar with Jam City,
but Jam City is, like – has, like, 800 – I'm just looking at Wikipedia.
In 2021, they had 825 employees, and they were founded in 2010 and got acquired by – or as, like, partially acquired by Netmarble.
And so, like, basically, like, a team, a development team from Jam City got spun out into PlayLabs.
Like, I'm assuming it's, like, the full team, right?
They can launch a game on their own.
Yeah, including the CEO and CTO.
So, the CEO and the CTO left Jam City to go to PlayLabs.
Is that correct?
The CEO, yes.
Chris DeWolf, our CEO.
He was the CEO of MySpace, CEO of Jam City.
He's now the CEO of PlayLabs.
And April Whitcomb, our CTO of the same of the listed.
That's crazy.
Is this primarily a mobile game or is it desktop mobile?
So, it's desktop right now.
But, again, it's going to be everywhere, right?
Expect it on mobile, you know, I would – you know, I wouldn't – unexpected to see it on the console, right?
Like, it's – this thing is – this is the game.
They have very big plans for this game and this company, too.
So, it was really – yeah, very – just good stuff.
Still just buzzy.
I still can't believe these elementals.
We've talked about these for a long time.
They're freaking out here.
Is the NFT art also a 3D image, like an animated 3D, or is it 2D?
So, it's – you can download your NFT.
You can download a character like six different ways.
One of them is like a PFP style.
You got a 3D.
I wonder if I can post some of mine.
But, yeah, let me – I'm going to share an OpenSea link of our Genesis collection, actually.
And you'll be able to tell from there.
Have you had a chance to see our collection on the second there?
I saw that there were, like, 3D, like, a mechanical element with Steam, and it was animated for the current collection.
Let's see.
I just shared it from the Champions account.
I got the Champions account on my desktop.
But, yeah, so, again, you can download the 3D.
You can – hold on.
That's a good question.
You can't – I don't think you can – you can't download the actual, like, 3D rendering of it, right?
You can use it in the game, but you can download it in a variety of different ways, like a poster, a different JPEG, a lot of different versions.
I think that's awesome.
That's something we saw that Klanosaurs did, too.
So, we love the PFPs.
Here's what they look like on – here's what they look like on OpenSea, and the elementals will look just like this and be presented just like this when they reveal.
So, again, we think this is great for content creators, right?
Like, it's just – the way that you can bring value to these assets, you know, it's just like film, right?
You can make – you can put a lot of film on any particular battler, and that will inherently give value to it, right?
Because people will know that fighter more than anything else because it will have hours and hours and hours of film if you're a streamer, right?
So, you're able to just – you know, that's just Web3 in general.
The ability to bring value and have the right to exit and attract value from what you provide with that character in that game.
Yeah, that's a great, like, segue into my next question.
Like, how do the NFTs function in the game?
I know that they can be used as skins, but is there, like, metadata that's being tracked or updated in some way where it's expressible on the blockchain, or is it, like, all in a database?
Like, how does the – what's the interaction between the NFT and the game?
So, the NFT is the character.
The NFT is the character, right?
So, the character in the game, what you kind of, like, do and play and earn in that game is just – yeah, you just have ownership over the character.
Does it get recorded onto, like, the blockchain as metadata, like, as they gain levels or as they do things, or how does that work?
So, that's a great question.
I wish I could dive more into, but I don't want to speak on things I'm not fully 100% on, right?
I'm still – I've still got Membrain.
Yeah, no worries.
So, yeah, I'm pretty sure there's, like, a mixture of on-chain shit with metadata.
I don't know.
I can't speak fully to that.
Thank goodness we have a really smart team behind that.
Yeah, yeah.
I'm just the face for radio.
Yeah, it's a challenging thing, right?
Like, and that's what people want.
Like, I mean, I don't know what people want, but to be honest, like, we're so early in Web 3, nobody really knows what people want.
But, yeah, one of the interesting ideas is capturing the data on-chain in the decentralized way.
I mean, that has pluses and negatives, but definitely something that a lot of games are here are looking into.
So, this is curious.
I know there's definitely a lot of shit on-chain.
I mean, the specific what, you know, I don't know off the top of the head, but it is a conversation that's going to continue to, you know, be at the forefront as we kind of move forward because there's, like, there has to be a balance.
Yeah, Squiddy, so I just uploaded a game, and it looks like, you know, there's some play windows.
So, like, what are the play windows, Zappi, just for, you know, everyone who wants to play?
So, they are, so, 12 to 2 p.m. Eastern Time, and 6 to 8 p.m. Eastern Time, Thursday, Friday, Saturday.
And on Friday, Saturday, we just started a 5 a.m. to 7 a.m. Eastern Time for our friends in Asia, India, and Africa.
Dope. I like that.
I honestly, so, like, you know, if there's any game publishers out there, I think, like, with a lot of these multiplayer games, I think what Champions of Ascension is doing is really smart.
They're limiting the time you can play, which makes everyone have to go play at that certain time because the issue is just getting that momentum to get enough people online at once to where it's fun.
Because at the end of the day, with these massive online multiplayer games, like, it's not fun unless you see other people online.
If you're, like, two people there, it's kind of boring, honestly.
It doesn't matter how fucking cracked the game is.
If I play Valorant by myself, it's going to be boring.
If I play League by myself, it's going to be boring.
So, yeah, just for the game devs, I love what you guys are doing out here, honestly.
And I think that's actually really good advice just for any game out there who's trying to succeed.
Have some set windows.
Condense everyone in there.
I'm guessing that was the strategy, Squiddy, or is it, like, a server issue?
Yeah, what was the mindset behind that?
Yeah, again, you need players.
So you've got to have condensed times for the players and to be able to, like, tweak and adapt and all, you know, give alterations between each particular session.
And it's just got to be people.
You need a lot of testing at the time.
Especially with minigames, too.
Even right now, we've got certain minigames that it's hard to get six.
Like our social deduction game, because you need six people all, like, on the microphone to really let it rip.
But, yeah, it's been fun.
It's condensed.
And they've turned into their own, like, mini holidays now.
Like, it's slice time.
People have their countdowns for slice.
People are always waiting for slice.
And, yeah.
And at the end of each slice session, when we're all about to get kicked out, there's always a dance party and a sleeping carcadon, which is personally my favorite part of each session.
Yeah, dude.
Dancing in the game is actually really fun.
Just, like, going up to people and that are talking to somebody else and you start dancing in front of them.
Just bust a move.
I've all got moves.
A question for you, Squiddy, and personally, like, how did you find Champions Ascension, the team, and how did you end up joining the team for people that are, you know, in the audience who are thinking about getting more involved with Web3 Gaming?
Yeah, so, how did I find Champions Ascension?
They found me.
They found me on LinkedIn.
Again, I'm a lifetime community builder, right?
I've been doing it my whole life.
I've been doing it for free my whole life.
Something that I've always loved to do, like, again, I started a Facebook group when I was in ninth grade called Every Person on Facebook That Graduates in 2010.
Next thing you know, there's 60,000 people in it.
I'm talking to people all over the world instead of doing my homework when I came home after school, right?
I love to bring people together.
So, I was like, all right, how can I do that in this space?
I found NBA.
I won't talk about my gaming history, but I found NBA Top Shot.
I'm like, all right, this relates to a lot of experiences in my life, like early Madden Ultimate Team vibes, like on the message boards and all that.
Like, all right, let me bring value here and see what happens.
I believe in this.
I believe in that community's currency.
And, like, you know, if Dapper can hire me, if I could do what I do with this, too, like, I could probably open up the door anywhere, right?
I thought it would be a good stepping stone.
Like, it's either a dream job or it's a stepping stone.
And at the time, too, they were promising a mobile game.
So, like, all right, oh, shit, this is, like, Ultimate Team can actually own your assets digitally.
It all made sense.
So, yeah, I did my thing, provided value to the people around me without asking anything in return, just gave my time.
Next thing you know, I'm a community manager for NBA Top Shot.
Jam City reached out.
I bought one of these, like, monkey JPEGs, and I put it as my LinkedIn profile picture.
And Jam City reached out.
I'm like, oh, shit, like a real-ass video game?
I had never heard of Jam City before, but I dug in.
I was like, yo, this is co-founder of MySpace.
Like, this is pretty cool.
Like, play it cool, Squiddy.
Play it cool.
But, like, I was like, yo, if they can, knowing, like, the space right now, I'm like, the least of my concerns, everyone promises a game.
The least of my concerns with this company is that they're going to make a dope game because they're seasoned game veterans.
And I laid out my, you know, how I run community, my vision for building a strong foundational community, how it's not a rush, and you can't rush anything, and there are no shortcuts, and blah, blah, blah.
And they took a chance on me.
And, shit, now we're here.
It's been a crazy road.
They were looking for a community manager.
I explained what I did.
I was like, I don't see myself as a community manager.
Here's what I do.
So, again, I wasn't a fit for a community manager.
They're like, hey, we want you anyway.
And, yeah, shit, here, one year later, and now one company later, as of a week ago.
And the advice I can give to someone is find what you love to do and just bring value every single day and just wait and see.
Like, one, read the book The Go-Giver.
Two, bring value to your communities that you love and want to be a part of every single day and just, without asking anything in return, and bring value to others.
Then see how that comes around and see how it provides opportunities for yourself in terms of how you can get involved.
Every project can use muscle and people supporting it and find shit that you love and bring value to it and just watch what magic happens.
Yeah, love to hear, man.
And I think, like, everyone out here in the gaming scene in Web3 right now, it's going to be some crazy stories, and it's going to be cool to see the games that build it out.
So I'll be streaming Champions Ascension, you know, whenever I can actually play.
But, you know, I'll let you guys know.
I did want to bring up, you know, TicketTree.
They've been patiently waiting.
They're also guests up here.
So, yeah, you know, TicketTree, what's going on?
We'd love to hear about your project, what you guys are doing for the audience, and, you know, see how we can help.
Yeah, for sure, for sure.
Give me a thumbs up if you can hear me all right.
Just wanted to make sure.
Hope everyone's having.
Thanks, Quiddy.
Hope everyone's having a, you know, good Thursday evening.
I'm Roddy.
I'm the founder of TicketTree.
I won't go too long about us because I don't want to take up too much time, and you guys are having a great conversation about this little gaming niche in the industry, which I like a lot.
Essentially, TicketTree is a Web3 ticketing platform.
For those who are familiar with Ticketmaster, you can pair it with Ticketmaster, where we sell tickets as NFTs to live events.
We are minting tentatively next month, but everything is always subject to change.
I hit up DJ and Legends today and said, you know what, I just want to, you know, get some more knowledge about the gaming part of the ecosystem, especially as, you know, Web3 esports has been growing.
We, I'm just looking to explore all segments and see if there's any, you know, ticketing in esports where, say, there's tickets to, you know, esport events, live streams, et cetera.
Yeah, that's pretty much what's been going on.
I've been really fascinated by the conversation you guys are already having.
If anyone has any questions, I'd love to answer them, but, you know, I don't want to take up too much time here.
Love to see it.
I actually was talking to a group building something for events.
So, like, you guys are like a po-op, like, kind of thing?
Is it like for, or is it like a ticket event, right, type of thing for on-chain?
Yeah, so essentially it's a ticketing platform where organizations that are currently using Web2 platforms will come and, you know, be able to sell their tickets directly to fans through our Ticketry Creator portal.
Obviously, Ticketmaster, for those that are in the States, are really familiar.
They're getting a lot of heat and backlash for just pretty much having a monopoly on the whole entire industry.
And we kind of looked at the root cause of that, and the root cause came down to organizations having no control over their own live events.
So we assumed, you know what, let's use blockchain to solve, you know, a societal issue.
We treat our creator portal just like any other, you know, Web3 creator portal where they can come in, they can, you know, make a collection, i.e. an NFT collection for an event as tickets.
But then after the game or event or concert or, you know, this is where I've been trying to get into, learn some more information about.
But say Twitch had like a token gate, right?
It's just an idea I've been having bounced off my head and why I wanted to come up and talk with you guys.
Say Twitch had like a little token gate plug-in and big streamers, you know, they're streaming champions, the Champions Ascension game, if I got that right.
And, you know, Squiddy's hosting one huge event, one huge stream.
You know, I was wondering, would there be a possible segment for TicketTree to, you know, look to sell tickets to events like that?
Would that be possible if you guys are already, you know, doing something similar?
Yeah, that's pretty much what we've been doing.
We've been actually progressing and developing rather quickly on the IRL side of things and with, you know, sporting organizations, which we're starting with primarily.
But I'm definitely interested in esports and, you know, all the potential in this space.
I will say that there are, there's a lot of POAP platforms that are doing something similar to ticketing, like kind of like you are.
But I actually talked to someone last weekend from POAP.xyz about doing like esports activations.
And they're not really like looking into doing that.
They're more trying to expand their POAP network.
But I mean, it's essentially the same thing.
You guys do like non, what is that called?
Non-mutable tokens or non-something token, like non-tradable tokens as tickets?
Yeah, essentially.
Can you, what's the name of the project or your name?
Oh, P-O-A-P.xyz.
That's like one of the bigger, bigger event platforms.
You see them like advertise POAPs at like all the, like ETH.
I think I was at ETH New York or something and ETH other things where there's just like a way to like scan a QR code and you can mint like an NFT.
Yeah, yeah.
It's pretty cool.
Actually, I think I have heard of this.
Someone brought up in this space previously.
Yeah, cool stuff.
I think there's a huge opportunity in terms of Web2 organizations needing an alternative solution to Ticketmaster and, you know, platforms alike.
And, you know, as a gaming sector of Web3 just keeps growing and growing.
I'd definitely like to see if there's any space for TicketTree to, you know, help everyone out.
Yeah, I will say that one thing I learned from talking to them, that integration, for example, into like other ticketing platforms might be, there's like a, there's still a niche for that.
If you guys are trying to be the ticketing platform itself, like, I could see it still working too.
I mean, just like, it's just about taking payments, right?
But I do know that there is, there's some people are doing this.
And so, I just had talked to someone last weekend about it.
And a lot of them are just trying to integrate in like Luma and into like Eventbrite.
And I think that might be, you know, that might help move things along.
Because I don't think those platforms have on-chain transactions yet.
Yeah, they don't.
I actually use Eventbrite rather frequently, excuse me.
You know, if I go into a little small indie band concert or gig at a bar in my area.
But, yeah, but that's pretty much, like I said, I don't want to take up too much time.
I really appreciate you guys having me here.
I was just wondering, you know, I saw Squiddy was reacting when I was saying the TicketTree, or excuse me, the Twitch plugin, TokenGate plugin.
Is that something you think we could see in the future?
Let's chat, right?
I don't know, you know, I feel like there's, anything is truly possible.
I really believe that.
Yeah, I agree.
It just sounded cool, man.
I was digging the vibe.
You were on one, man.
I was riding with you.
Thanks, homie.
Yeah, no, I mean, like, imagine you're streaming, right?
And you have some dope clip from your game.
It can get revealed onto, you know, a viewer's ticket after the stream, if that makes any sense.
Kind of like, you know, how art is just, you know, uploaded to, or excuse me, revealed to NFTs like Postman.
And that's the whole idea around TicketTree, you know, is to, after a sporting event, after a concert, the media department from the host organization can drag and drop a media folder to reveal all certain clips to the fans' tickets after the event.
And, you know, maybe the organization can say, hey, who's ever holding this clip, you can come, you know, get a locker room tour, come meet the team, et cetera.
But in the gaming case, you know, maybe you, there's one little clip that's like a super highlight of the stream or something.
And it's like, yo, whoever is holding this ticket, you can come, you know, hop up on a stream with me or et cetera, whatever.
So that's just the idea that I've been, you know, bouncing around in my head, but I need to talk to some people that are much smarter than me about, you know, esports.
Yeah, cool.
I think there's a place for everything, especially in events.
So I've watched like four or five different ticketing platforms pop up and challenge Ticketmaster.
Ticketmaster is no longer like the most popular ticketing platform because they got outed for overcharging on fees and stuff.
And so, and there's, you know, like, there's, I think there is a place, especially for on-chain ticketing transactions and stuff.
I know, I noticed Sounds Like has his hand up.
You want to speak?
Sounds Yes, hello.
Yes, hello.
Yeah, I was just, I was up here.
I'm also with, I'm also with Ticketmaster.
And just how's, how's everyone doing?
I've been listening in on, on this and it's a very fascinating to have a game centric space.
The first one that I've listened into.
I've listened to several spaces where there'll be a single person with a game, but nothing of this kind of community.
So it's cool that you guys have this, carved this little lane here.
My question is, what are, what are thoughts about, around eSports?
And if anybody's got any information about that and is there, because I know there's eSports leagues and stuff like that, but is access to it, is it really easy?
Or is that something, if, if the stakes get high enough, people would actually be interested in, in doing a ticket platform as a solution?
Well, we can, we can answer this question.
Fractal and DJ and Legends here.
We're actually a decentralized eSports team and community is what we're trying to build.
And by eSports, there are, there are, Fractal hosts, lots of competitions and tournaments.
And we've probably won like nine of them at this point.
And we're, there's a few competitors popping up in the space that are trying to own the decentralized eSports realm.
And it is becoming a really big, like, on-chain use case for gaming and, and for prize distribution.
There's, there's quite a few eSports startups that raise some good money and that are actually building pretty cool stuff in the space.
Like on, on ETH Valhalla recently, they, they've done pretty well.
And I know that they're dominating the Dookie Dash leaderboards and they have like partnerships with the more tier one eSports teams, like SKT1 and Gen.G and those guys from Korea.
And like on, we're, we're on like one of the top Solana based teams.
And so like we, but we like to compete against all of them.
Like we had a big event versus the B, the Bored Apes, Utes, Pudgy Penguins, and D-Gods on like this, something called the Nounsdow Newgles Cup.
And we ended up winning.
So like they're, they're, they're starting to come out.
I think the prize pool for that was like $12,000.
And so some, to be honest, some of the guys in our eSports team have made like a hundred grand this year just off of eSports tournaments.
So it's starting to pop up.
And I can also shout out to Irvin in the audience.
He's, he was hosting a big tournament on Mayhem League.
And so waiting to see that come out.
Thanks so much.
Roddy, you have any other questions or anything worth knowing?
I just want to say thanks again, guys.
I'm going to keep, you know, keep on listening.
I just want to learn about more of this, especially as, you know, technology and Solana grows.
I totally see this, this eSports and gaming taking off.
So if you guys are enjoying it, I'm super hyped for the DGEM Legend mint, by the way.
I'll definitely be minting as many as possible.
I'm going to, I'm just going to sit back and just enjoy the rest of this beautiful conversation.
Thanks so much, Digitry.
All right.
As we're getting kind of close to the top of the hour, I don't know how long you guys want to go, Transcyon, Pangboy.
But I have a question for Squiddy.
Like, you know, as we kind of wind down a little bit, like, what is the way that you would sell Champions Ascension to someone who maybe is a Web2 gamer or someone who's never played the game?
Like, what would you tell them to get them interested in playing the game?
How would you position that or how would you phrase that or what would you say?
That's a great question.
I would just try and think what, what, what is cool about it to me.
And it's the fact that, you know, these opportunities to be a pre-alpha tester and have some sort of ownership and shaping of a game, it doesn't, it doesn't really grow on trees.
But with all these awesome Web3 games, it's almost starting to, right?
So being able to kind of, like, find and identify a type of game that you connect with and you can get involved early and have an impact on what that game is going to shape and if you believe in it, right?
And being able to, like, as opposed to, you know, finding a game that you can be an early adopter to and really grow with that game, it's pretty unprecedented.
Especially if you believe in what's in the team and believe in the game and what's going on there.
So I think, yeah, it's, it's, you know, come on in, check it out and be part of the experience and testing it out.
Like, if you're a video game nerd, you're a combat nerd, right?
Like, it's, it's a real combat game and seeing how it's, it's made and seeing all the adjustments, it's just a unique gaming experience for, for people of the, of the, of the genre, for fans of the genre.
And just, you know, the, the space in general, I think.
So, um, kind of like understanding, like, listen, it's, this is not like a, you know, an NFT game where you come in, you close your eyes and you say 10 XP, please, right?
That's just not how it works.
But again, you're rewarded for your time and efforts spent contributing to the ecosystem of the game because it's nothing without the players, right?
It's just shifting some more ownership and power to the people.
And just being along for that ride and seeing how it shapes.
Cause again, getting involved early in these games, like you as a community member, you get to, you know, have a direct input on, on where the space is, as a, as a whole, it's kind of going.
Very cool.
Very cool.
So always envision what it would be like to just like own your digital assets and games you actually want to play.
Um, just, I just remember just being gutted playing ultimate team is grinding day and night, you know, for these fucking cards.
And the first time spending real money, you know, I was a little shit, 14 year old, you know, stealing a credit card and getting a, uh, going in for some, some, uh, cakes at like Walgreens and getting an Xbox card and loading that shit up.
And, you know, next year's Mad would come out and it's like, all right, start all over Bozo.
Um, but it's like, Oh, I spent so much time, you know, like the marketplace is nothing without all the player, you know, like, and so that's when like the seed really kind of developed.
It was like, all right, it'd be cool to kind of like own this, you know, like all this was nothing.
I want to use my 99 Brian Dawkins in every Madden game.
Obviously that's unrealistic, but there had to be a specific game loop, but yeah.
Games that can last owning your shit.
I mean, that's what we're all about out here.
It's like DJ and legends, of course, you know, we've put together a community of people who just care about this ownership, who've been through these gaming trends from everything from pay to play to free to play.
Now, now it's ownership, right?
Play, play and own whatever you want to call it.
And that's really the future out here.
And, you know, we're here to put together that community of people who are really passionate about this because at the end of the day, um, you know, someone's going to have to build out the networks here.
And that's, that's my personal journey here and my, my personal passions to make sure, you know, these good games get these network effects to grow them from the bottom up.
Because at the end of the day, you know, good game, good gameplay is not actually the most important thing to the game.
You know, the most important thing is actually the network of people who play it.
And, you know, you'd rather play, you know, a game that has 10 people playing than, you know, just rather play it than play it by yourself, right?
It doesn't matter how good the gameplay is, right?
And that's what we're here to build out.
We're here to find the best games, though, and then grow out the networks there so the best games can succeed.
And, yeah, looking forward to Champions of Session, guys.
I think we're going to close out the space.
If anyone has any questions, come up to speak.
Any last comments from any of the speakers up here?
No, I just think that was a really cool thing that you said, Pangboy, because I fully agree.
I remember playing, like, StarCraft 2 or WarCraft 3 custom maps, and it could be the most fun custom map in the game.
But if nobody's playing it, it kind of fucking sucks.
So, you're right.
Like, you need the players that are just as important as a fun game loop.
I mean, I would say the fun game loop is a necessity, but there's, like, a standard, right?
It's, like, it just needs to be, like, a decent game, and then the network is actually more important.
And we've really seen this, like, these mobile games, you know?
These mobile games aren't even really that fun, but they have a lot of people playing.
It's kind of addicting, and they get you on there because of that, right?
Like, a lot of these, like, idle RPG-type games, or those are just, like, really, like, addicting, probably.
But, you know, you guys know what I mean by that.
Like, I would say there's a lot of different levels of fun, and at the end of the day, the game that has the biggest network is the game that succeeds the hardest.
And, yeah, that's just my viewpoint of what I've seen throughout the years.
Good shit.
All right.
Transi, you got something?
Close us out?
No, I got, we're good.
We're about to jump over to Soul Moon Rovings for another space.
So, if you guys want to keep chatting gaming with us, we'll be at another one.
But down to close out.
Thanks for Champions Ascend for coming up.
Squiddy, you're the man.
Ticket tree, love to see what you're building.
Let's talk more in the future.
Nate Geo, Pangboy, Fractal, thanks for all coming out.
Ryan, you're the best, also, at co-hosting.
Got to keep running these spaces, bro.
And that's it.
Thanks, everybody, for tuning in.
Yeah, thanks for the opportunity again, you guys.
Squiddy, I'll...
Go, go, go, go, go, go, go, go, go, go, go, go, go, go, go, go, go, go, go, go, go, go, go, go, go, go, go, go, go, go, go, go, go, go, go, go, go, go, go, go, go, go, go, go, go, go, go, go, go, go, go, go, go, go, go, go, go, go, go, go, go, go, go, go, go, go, go, go, go, go, go, go, go, go, go, go, go, go, go, go, go, go, go, go, go, go, go, go, go, go, go, go, go, go, go, go, go, go, go, go, go, go, go, go, go, go, go, go, go, go, go