hey guys, not sure if anybody's talking but I'm not hearing anything so just give me a thumbs up and I'll tune in and out
Hey, Genso, GM, GM, yes, I was trying to connect on my computer, but again, having some audio
issues, but that's all good, all good.
I think I'm going to just have to do it through the phone.
I think the PC thing is just such a clickbait thing.
I think it's only developed so you can tune in as a listener, but it's never worked for
You can't host or do anything from there, sadly.
I'm your host, Matt Solomon, currently speaking through the Rev Motorsport account.
I'm a form of 3 and GT3 racer and ... Oh, sorry, ex-mythica, I can hear in the phone.
Yeah, so full-time DJ with Animoka since 2020.
It's been a dinosaur at this point.
I'm the brand ambassador for Rev Motorsport and also the founder of ToeXquad, which is
the official PFP of the Rev Motorsport ecosystem.
It's been a bit of a long day.
I've had weird audio problems, and again, having them here now, which is fun, but it's
I'm going to apologize in advance, but I'm really excited to be speaking to today's
We've got some great people on here, a lot of familiar faces, I see Luke absolutely
spamming the hearts and the waves, which is great.
Nice to have you here, Luke.
And yeah, today's episode, we're going to be looking at the tsunami that is Web3 Gaming.
We've seen a lot of exciting developments over the last few weeks, months, really kind
of stepping into Web3 Gaming spring, stepping closer into summer, one step closer to the
Every day we play another Web3 game is a step closer to the next bull run.
So if you're new here, how this space will work is we've got three segments with some
really exciting and very experienced and knowledgeable guests from all across the ecosystem.
Each segment will last around 45 minutes at the end of which will rotate the speaker
So let's kick things off with the first segment, and we're going to run through some introductions.
We've obviously seen a few people here before, a few returning speakers.
So yeah, guys, keep it short and sweet so we can jump into some fun discussions.
We're going to start with Genso.
Hey, guys, Nobara from Genso here.
I believe I know the majority of speakers here, and I've been on sessions with them
So hi again to them and to anyone who's tuning in for the first time.
My name is Nobara, and I'm looking after the global communications over at Gensokishi,
which is a 3D MMORPG coming from Japan with its very first inception dating as far back
Pleasure to be here, looking forward to the discussion today, and thank you for having
Thank you for being back.
It's always great to hear your takes.
All right, next we've got Vaynar, Vaynar chain, I believe.
I do a lot of the business development and communications here at Vaynar.
Vaynar, we are an L1 blockchain.
We like to say that we are web three for the billions of consumers in the entertainment
And we really thought that this is an awesome space, an awesome topic for us because we
really focus on not as much the tech, but more on the user journey and really how to
onboard the masses, what the everyday person kind of wants or how to bring them in effectively.
So awesome topic, and thank you so much for inviting us to the space.
Awesome, excited to have you here.
Hey, it's Michaela actually, but I respond to really anything that starts with an M.
Yeah, so I'm Michaela with Sedona.
Web 3D monitor and then also the crypto recruiters with the number one recruiting firm in the
Always love talking about Web 3 gaming, of course.
Like Nabara, I know a lot of the people on stage and excited to be up here with them again.
And thanks so much for having us.
Awesome. Thanks, Michaela.
NFL rivals, GM and happy Wednesday, everybody.
We are just a few days away from the Super Bowl.
Curious who everyone has in their picks.
I'm head of community and marketing for NFL rivals here at Mythical Games, where we make
blockchain games for the masses.
NFL rivals is fully licensed with the National Football League.
That's American football with helmets and touchdowns, not penalty kicks and headers.
Not that one, the other one.
And the NFL Players Association, they're great partners.
And we've hit three million, almost four million downloads.
So it's free to play, jump in, collect your favorite players.
Are you allowed to say, as the kind of guardian of the official account, are you allowed to
say who you think is going to win?
I will say personally, this does not represent the brand.
Personally, I do not want to see Taylor Swift win the Super Bowl.
Oh, can you guys still hear me?
That hurts my heart being from Missouri.
But I agree with you on the T on the T-Swift thing.
That also hurts my heart being from Missouri.
Love having audio issues.
We're going to keep going.
We're going to go to Hex Mythica next.
Paul here from Hex Mythica.
Hex Mythica is our flagship game.
Our overarching company is Myth.
And we're based here in we have an office in Australia, but we're primarily based out of Athens
in Greece, where it's currently just after four p.m.
So, yes, so we we're doing games, we're transitioning games that are currently developed
into Web 3 from Web 2, and we're co-owners of the Heavy Metal Magazine, you know, with
all the fantasy art and stuff with 47 years of IP management, which we're about to to
bring into the Web 3 space.
So, yes, glad to be here with everyone again.
There's a lot of familiar faces and good to have get involved in another interesting
So let's have a good one, folks.
We're going to go to James, James Work.
Hey, Max, I'm head of growth for Find Satoshi Lab.
We're the team behind Steppenmoor and Gashero.
Gashero is a real community engagement success story.
We just launched the game a few weeks ago.
We've had trading volumes that are insane, over one hundred and twenty five million U.S.
We've had individual twenty five hour periods where the eight collections for Gashero has
actually had more trading volume than every NFT project on Ethereum and Polygon combined.
Getting ready to launch a brand new PVP mode.
Anybody can come try the game for free.
It's a progressive web app, so it'll play on any phone, tablet, laptop, desktop, even a
television that has an Internet browser and an Internet connection.
Get four free heroes and get to come play and try the game for free.
Heavy Alien, while we're good, I'm going to throw it over to you.
Has it been swallowed by a black hole?
I guess I think I can hear half the people on the stage, but not the other half.
That I think it's connecting issues.
It's shown as connecting on my phone here.
Who else hasn't introduced himself?
We go to the spicy capital.
Thanks for having us on the stage.
Good to see some familiar faces as well.
So we have capital or VC funding the crypto space, and we're very interested
in layer one and layer two protocols.
We're looking into different VRC network as well and game five.
Awesome to have you here, Spicy Capital.
We're going to throw it over to 8Bit Arcade.
Hopefully you can hear me.
I know it's a bit hit and miss today.
I'm the founder of 8Bit Arcade.
We're a web 2 web 3 startup gaming platform, and we're positioned
ourselves in the sort of indie indie game sector, and we're looking to onboard
the next billion gamers into the beautiful world of blockchain gaming.
So thank you very much for having me, and I'm happy to be part of this panel today.
Let's jump into things then.
We like to keep it nice and civilized around here with some free flowing
discussions, so if you're on mobile, raise your hand.
If you're on PC, you can frantically wave at me and I'll call upon you.
I see Ivy Alien with the hand up.
Right now I could perfectly, I couldn't hear you the first time.
So I had to like jump off and come back on.
I hear everyone has done an introduction.
I was just going to introduce myself real quick.
We're a first-person shooter bradroyal game launching on Polygon with the
pan of not just being a gaming project, but a brand as well.
And I'm excited to be on here.
So with Web3 gaming, tsunami incoming, right?
There's obviously going to be challenges that come with friction points that many
users may encounter during the onboarding process, and this is something
that we often talk about.
So what do you guys see as the key challenges and sticking points?
I guess, you know, we'll throw it over to NFL Rivals maybe, because a game for
the masses is always going to be some sticking points.
So a couple of things that are really tricky.
First off, just want to acknowledge building games is really hard and scaling
a game to any kind of game to millions of users and millions of players rather,
both in terms of acquisition and kind of keeping it interesting along the way
with the retention piece.
It's really challenging because you're not only in competition with other games,
you're in competition with literally everything, namely TikTok and Netflix.
So I just want to acknowledge that up front.
But in particular to Web3, one of the big challenges is really trying to get
players into the ecosystem, the mindset of ownership and holding and trading.
So, you know, there are hard trade-offs to make up front, you know, different
kind of wallets, different kinds of setups, like how do you handle transactions,
interacting with credit cards and fiat currencies.
So the trade-offs that we've made that really helped us scale up to generating
millions of wallets is we use custodial, we basically use a custodial solution so
we can kind of ensure that frictionless game experience.
We can move items in and out of wallets as necessary and it makes it a lot easier
Our ecosystem is highly protected.
You can't write on our, we build our games in the Mythos blockchain, which is our own
built infrastructure, and you can't build on it without permission.
It's open to read the permission to write.
So it's a highly protective environment for gamers.
It does make it harder to scale up to anybody coming in and building games and
innovating. It does make it harder for Web3, DGen to come in and really feel that
sense of ownership. But on the flip side, on the trade, the trade of it is we can
deliver a pretty seamless experience for people.
So that's like the big thing is really figuring out that tech stack and acknowledging
the trade-offs that you're making as you build these things.
Kind of, you know, there's like the blockchain trilemma, well, there's probably
like a quadrilemma around, onboarding masses, onboarding the masses, like different
trades you have to make in the technology.
Yeah, 100%. I think it was a good take, especially when it comes to, there's an
age-old debate, right, as you know, whether or not we should be highlighting the, you
know, what, at least on what we think is the beauties of Web3 and a lot of the sort
of ecosystem, you know, very new topics that are often kind of glanced over by
let's say the masses. So there's a debate and I'd love to hear what Vaynar has to say
Yeah. You know, I think overall, like overall just broken user journeys, you know, Web2,
we need to remember that they don't, you know, most of the Web2, like gamers and people
that don't have that blockchain exposure, it's all very foreign to them.
You know, when we came into the space, you know, I like to say, you know, a lot of
times it was an education cost. We caught rugs, we got wallet drains, we got, you know,
ran into all these scams and everything else because we didn't understand the space as
well. And that's, you know, what all of these more traditional gamers are going to
experience. So creating these user journeys that are safe, that are, you know, enjoyable,
that aren't going to be big pinch points or friction areas for the users. They come in
things like, you know, understanding wallets, connecting wallets, transaction fees, you
know, exchanges, all that kind of stuff, any of that stuff that you can put in the background
and make for a more seamless experience where, you know, the gamers, especially the traditional
ones, they're coming in just to play a game. So, you know, as close to that kind of experiences
you can create where they just come into play a game, you know, I play NFL rivals and I
think they do it great. You know, I don't need to understand all the intricacies of
blockchain to, to game. And I think that's where a lot of the gamers are. They don't
want to understand the tech. They just want to be there for the experience.
Yeah, it's an interesting take as well. You know, there's currently two nil for a seamless
experience as opposed to understanding the tech. I think there's more and more of that. But again,
it's still still that debate. So I wonder if you know, I see three hands up. I wonder if we're
going to balance the scales with with James. Yeah, great question. And we have a lot of experience
with this at Find Satoshi Lab. With Steppen, we're up over 5.4 million registered users,
you can download it on iOS or Android, and you see millions of downloads on both. And I think
what we did that was very revolutionary that will get copied a lot in the future. Yann and Jerry,
our founders within that app, made it to where the wallet is built right in. So if you're a web to
user coming over, it makes you your very first wallet. Still to this day, the vast majority of
our users, this is the very first thing they've ever touched in web three built right into it is
also a decks it built as a marketplace built in. It's got a Fiat on ramp where with Apple Pay,
using your bank account or credit card linked to your iPhone, you can literally buy your very
first ever NFT. Starting at just 10 minutes a day, you're earning cryptocurrency and NFTs. You're
exchanging between different cryptocurrencies, you're listing NFTs in a marketplace, you're
buying NFTs in the marketplace, even has the media player built in, where you can listen to Apple
music at the same time. And I think what makes that so easy for a new player coming in is they
don't have to think about fiat currency and cryptocurrency and what wallet and what decks
and how to move from one chain to another and any of that, you download it, you can do everything
within one app, everything works, everything plays. And for millions of users, this is the very first
thing that they've ever touched in web three, and then they can kind of expand out from there. We've
got to make that onboarding user journey easier, easier for people to onboard and play.
Oh, all right. So three nil to easy onboarding. And let's say masking some of the intricacies of,
you know, so personally, like I find some of these details of chains and how one, you know,
specific layer one versus, you know, versus layer two, the transaction fees, the speeds,
the efficiencies, I find that stuff very interesting. But obviously, that's a very small
percentage of people who will be playing these games. So I guess transitioning into sort of
a really good segue into the second question, which is, how can we educate players about the
technology doing or and I guess doing need to do you guys, you know, do you guys feel they need to
learn about some of the tech that's behind it, true digital ownership, and what that all means? Or is
it or, you know, should we just, let's say deliver a web to ask experience for them with some of the
benefits on top? What do you guys reckon? I see hex with hex mythical with the handout. Yeah,
yeah, keeping it up from the from the first question, but it does tie in perfectly into
the second one. It's like, first of all, and we had an interesting discussion on the space, yes,
about whether a game should be falling or whether, you know, we're trying to attack earners or people
who just want a game. And I think ultimately, what we all need to have as products is is how to get
the basics right. So you need, you need a good game, you need a good game that people want to play,
then the education part comes in. And if the game is good enough, and it hooks people in the basic
premise of a game, then they'll start learning. So then it's about, you know, obviously making sure
that that the element, the ease of learning and understanding the aspects of security about your
wallet and things like that, and you know, about how to how to spot when somebody's not, you know,
basically understanding why if a modnet says he never he's never going to DM you first,
that's what he means, you know, it's getting getting to understand that. I think, yes,
education is very important, but I think people are putting a lot a lot too much emphasis on
like, I remember years ago, and I'm sure you've already know, if you picked up a game that you've
never played before, say, for example, like an MMO or something like civilization, and you're
overwhelmed by the sheer amount of information you have in front of you. But ultimately, you start
playing the game and you love playing the game. And then you go and you find out the educational
parts, you know, so for me, you know, it's it's all about have a quality product first that hooks
the people. And then because you if you have that, their brains become a bit more amenable to
learning about the intricacies of how everything works. So unlike a traditional web two space,
that's maybe how working finding out how how mods work for games and stuff like that.
Just transfer that across into web three as well. I think it works. Have a good product. First of
all, I think that's the first step. Yeah, that's a very good point. You know, I think as gamers,
we all are learning on the fly. And we all quite quickly understand some of the, you know,
learn and get up to speed with some of the details in the game, whether that's through tutorials or
just learning by kind of trial and error. I think there are a lot of games out there now,
especially these sort of open world survivor games where there might be a small tutorial,
but a lot of it's just a lot of the beauty in the game is finding out some of the some of the
mechanics by yourself. So I think that's really cool. And something that we are generally quite
used to and a lot actually a lot of these web two game token economies are way more,
you know, confusing and complicated than a lot of what I feel like we're seeing in the web three
space. So I don't think it's a matter of complexity. I think it's Yeah, we just need to build good
games, right? Simple, super simple. I'm gonna throw it over to IV alien. Hi, so I was literally
going to say something similar with what exit said, as I believe, like, what we need is a great
lore beyond the game. And we need like, the game to be actually fun, something where people basically
just go have your regular day and come back to it, personalize the experience, customizable,
you know, activities and trades within the game, things that will make you like,
make the player feel more touched to the game. And I feel the most important thing is the
simplicity between the process. Because if it's not simple enough for web two users to like,
get on it, play it, have fun and understand the process, it might be difficult like getting people
on board into web because after all, like I keep saying in every space, a game is a game with a
web three, web two, we just need to like create a fun environment for people to like enjoy the
process and feel connected to it that they will always want to come back and play. So simplicity,
and just fun. I feel like those are two very important points. Thank you very much.
Yeah, no, great answer. Bringing it back to the core of why we play games in the first place,
right? And eight bit arcade. Yeah, it's an interesting one. This I get it quite a lot. I've
always used to be of the opinion that education was really important in order to onboard people.
But I've sort of come around to the argument that the reason we're trying to educate people is
because we built a product that's far too complicated for them to use. So if we're if we
really want people to learn about blockchain and crypto, we just need to make the onboarding
process easier. The techniques to be easier to use the journey user journey needs to be a lot
more seamless. So we're getting there. And there's a lot of cool projects building some good stuff
out there to help with the onboarding process. And we just need to start seeing some really cool
games with good storylines in the space with easy onboarding. And then people will just start using
the technology and blockchain game fly, which they currently are at the moment.
Yeah, for sure. And it's something that I think we all have come to agree on over time. And I know
we've we've said, you know, for example, you know, with the mythos chain, they have a very seamless
onboard experience. You know, with Steppen, there's a wallet that gets made for the for the
average web to user. There's a DEX that's inbuilt. But what other strategies when we're looking at
this seamless onboarding journey, what strategies can, you know, devs use to make the experience
more seamless and user friendly, and encouraging more players to join their community of gamers?
I've alien. Yeah, I'll just go straight to the point and be like, I feel you need to get to a
point where basically web super players need like play games on web through without actually
knowing they're playing games on web TV. So they could just basically make payment system pull out
like their funds from the game as treat to their card to their credit card, their debit card,
whatever it is, without having to directly deal with cryptocurrency or the blockchain. So that's
just what I think that's why. Cool. NFL rivals. I think, well, number one is
the complexities. You know, there's no such thing as conduct wallet. I saw an email at the top of
the year from third web saying the connect wallet button is dead. And I fully agree. That's one.
But two, this is something I'm personally passionate about, especially within the web
three space, not really a mass issue, but at least you get that initial ground swell so you
can propel yourself into the kind of web two oriented masses is interoperability is I think
it's an underexplored opportunity in gaming where if you hold any sort of NFT from a popular
collection or gaming oriented collection or some sort of thematically oriented collection,
you could easily just build a little benefit in your game and say, hey, come over here.
Ideally, you can detect the wallet or it's already connected. And so you can just see
that if you have a budget penguin or you have a a gliffer, then you can just go. There it is.
We saw it and it's all we needed. We don't need to expose your wallet. We don't need you to
connect anything that you haven't already connected. And boom, there's an in game benefit.
So I think it's something that could really help get developers get to that first like 10 to 20,000
players is is explore interoperability. And then beyond that, it's really just making sure
you're super stale and that there never is a connect wallet button.
Yeah, interesting. Once again, the beautiful, slightly scary head of interoperability
rears itself, something I'll probably want to return to. But yeah, I want to hear what they
say being a a new exciting EVM layer one. Yeah, I mean, I think overall, it's just kind of
meet the market where they are, you know, we don't want to try to create a new market and like where
people need a new understanding and things, you know, making games and, you know, the onboarding
or downloading or gameplay experience like relatable to what us as gamers are already used to,
you know, things like Google sign ons and traditional payment methods, you know,
making your games available where gamers already are, you know, things like Epic Game Store or
mobile, you know, Apple, Google, all these kind of things, you know, and not trying to remake the
wheel, you know, with blockchain, I think, at the end of the day, it's a tech layer. And it's a tech
layer that can open up a ton of awesome benefits that traditional gaming can't tap into. But at
the same time, you know, we want that market and we want to, you know, just build on the market
that's already there as opposed to like creating this whole new market. So really just like, you
know, making it a relatable experience to what everyone's already used to, I think is really the
key. Interesting. Yeah. It's funny, I don't necessarily have a take. And the firm stands on
whether I think we should go one way or the other. I definitely think for onboarding the masses,
we want to have things as seamless as possible. But I guess there's also an argument to be made
about, let's say, the power of the existing web three communities, the liquidity that's in the
market. And I guess this sort of ties into that interoperability debate, right? Should we be
leveraging the communities that are built with Ajis and with Azukis and Mochaverse and all that?
I see 8-bit RK with their hand up. Do you want to take a stab at it?
Yeah, absolutely. Interoperability is going to be key for any future in gaming, especially in our
space in the web three. So something that we're building actually working on is a completely
interoperable blockchain architecture that allows any gamer from the web to web three space
to console platform and play any game on any chain with one currency or one token or credit on our
platform. So that's something we look to roll out next year. I think if we're going to be serious
about this, if you're building in the space as an indie developer and you look at any particular
one chain, you are siloing yourself really. You need to be looking at systems that you can put
in place that allow you to access communities on different chains and also outside of the web
three space. Interoperability is going to be extremely important certainly over the next couple
of years. That's a great take. I think whenever we hear about interoperability, it's always that
very sort of ready player one, bring your avatar to our platform and play.
Whereas I love what you just said in terms of interoperability of different chains, tokens.
Yeah, it's a great take. NFL rivals? Yeah, one thing I'd be interested to see is kind of,
I guess we could call it kind of reverse interoperability. Tap into the massive web
two communities that are out there and get creative with how you do it. Maybe that means
you create a sign in with Steam button. Maybe that means you create a sign in with God forbid
EA play or sign in with Epic Game Store. Those are something that you can do and you can get
a lot of data about the players that way. How many games do they have? What kinds of games do they
play? How long have they been playing? How much do they play? How many achievements do they have?
You get a ton of data as a developer, but B, you could also then set up benefits.
For instance, I love playing still ours. It's a massive space empire simulation game.
If there's a kind of web three equivalent of that, where you're building space empires and
they're blockchain components, you're like, we really want people to play this game.
Let's go identify lookalikes in web two. You could do a couple different things with that.
Get my attention by building a similar game and then B, get my attention by giving you a benefit.
A couple different paths would be like sign in with Steam. Another option might be
sign in with Discord. Am I in that still ours Discord? How old is my Discord account? I don't
know. I've been in that server. Those are kind of good proxies to assess, kind of engaging with a
game and get that data and also deliver those in-game benefits to your web three game.
You don't always have to do the connect wallet and go find whether it is old. You can see lots
of other information about a person with those other platforms. As far as I can tell, have
decently open systems that you can crank the sign in with buttons and then capture the data
accordingly from the APIs. I'd be really curious. I'd be really excited to see someone innovate in
that direction. Yeah, a hundred percent. I think that would be really interesting, especially given
the sheer number of people that already are on these platforms, are used to the UI.
But I do want to ask you a follow-up from that, which is we see a lot of games and
being part of the Animoca family, we have a few games that are on Epic and Steam,
which theoretically, you'd think that would be an amazing onboarding tool. And yes,
while we have had anywhere between 100 to 250,000 plus downloads,
there has been pushback from the web two community around the fact that there are
NFTs in games and stuff like that. How do you think we can bridge that gap and how do we get
over that hurdle? I mean, it's unfortunately kind of have to be a little deceptive. I don't mean
sinister and maliciously deceptive, but like positive, productively deceptive, where
is the entity itself valuable, or is the laser sword valuable, or is the gun skin valuable,
or is the collectible card valuable? NFT itself is just technology. So if you abstract it away,
people will never, hopefully, do a good job, they will never know. I mean, that's what we're
seeing in NFL Rivals. I mean, within lunch, we made sure that when we went through everything,
we scrubbed NFT out of everything except for terms of service or like kind of like
buried down in support documentation. So it'd be like, what does this kind of card mean?
Like, well, it's backed by NFT, which means you can buy and sell with other players.
And then we had tons of players come in into the ecosystem, play the game, rip some packs,
collect cards, and then jump in the marketplace and buy and sell to other players. And they did
this for weeks and some players months. And then they realized, wait, wait, wait, these are NFTs,
this is what they're for? That's great. I'm so happy. It's like my first NFT. This is my first
NFT. There wasn't a scam. We had a lot of positive feedback. So if your experience forward
and technology like in the backseat or in the trunk or boot for the Brits here in the crowd,
you should have a good experience onboarding new players and getting them in your ecosystem.
Yeah, that's a great take. It's awesome to see when, you know, platforms like, you know,
you guys are really pushing that boundary. And I guess it's kind of that, you know, Reddit effect
in a way, if you will. I love it. So we're going to be rotating the panel very shortly. But I guess
some final thoughts from maybe Hexmythica. Yeah, just to tie into everything that we've
been discussing the last 10 minutes or so. I'm Irish and there's an old Irish expression saying,
if you throw enough shit at a wall, some of it will stick or some of it might stick. And I
currently think that that's currently web tree at the moment. It's a very trial and error sort
of situation. One of the things that we've made a priority in terms of the ecosystem that we're
building at Myth is that alongside a company called the Hive, we're building a sort of a backend
that allows us to analyze data. So for anybody who touches upon our ecosystem, we'll be able to see
where else within the web tree space via their wallets that they've been connecting. Now,
that's like what every company kind of does now. Anyway, it's all very data driven. So they can
target their marketing or target their product, be it if they have one specific game or they have
multiple games in the ecosystem, etc. And I think that's something that ultimately down the line,
we're very bullish on in terms of ourselves, but we think that it's going to be space wide eventually,
you know, that we're going to stop sort of throwing stuff out there and hoping it lands.
We're going to be a bit more focused than that. So listen, I just want to say thanks again for
having us in the space today. I'm going to jump in another corner shortly, but it's been a great
space as always. And thank you very much. Thank you so much for being here. I think
there's a slight delay between the sound that I'm hearing and me actually responding. So again,
I'm going to apologize for all these technical difficulties that we've been having. I see
Genso with their hand up. So I'm going to throw it over to Genso for final thought. And I'm going
to try reset things before the next panel. But yeah, Genso go for it. Hey, yeah, I just wanted
to say thank you for having us before the panel kind of speakers switch off. But I also wanted to
add that, you know, web 3 analytics and interoperability are much needed. If we want
the space to succeed, we need that information and those analytics in order to improve things.
So I think having extra visibility of blockchain operations and what our users and players are
doing on-chain will massively help us improve on our services, whether it's a game, you know,
whether it's a gaming studio, whatever. So even though obviously web 3 gaming is kind of the
biggest and most successful narrative in the space now, I feel like social analytics and gaming
analytics platforms and studios are going to be the next big thing. So that's kind of the thing
that I'm looking out for and the niche that I'm doing a lot of my investigations. And so we
definitely need it to move forward and to have that understanding of what works and what doesn't.
So let's see what happens this year. And if, you know, if you're working for a team or a game
that is able to move this in the right direction, then let's do it together. Thank you for having
Amazing. Great final thought, Gensio. Thank you so much. And thank you to all the speakers
in that first segment. It's been awesome as always. Guys, make sure if you're listening
to the space, make sure you go and follow our speakers. If you're enjoying the space so far,
apart from all the all the technical difficulties, go and smash that like button, retweet, reply.
If you do have any questions, make sure you do go to that little purple bubble down on the bottom
right. Go and ask us a question. We'll try and get to some of them if you want to ask any of
our panelists. All right. Give us a couple minutes and we're going to come back with some
new speakers in segment two. So stay tuned and we'll be back shortly.
All right. I'm not sure if you guys can hear me through my normal account and it's just dropped
out again. All right. All good. We're going to stay with the Red Motorsport account and get ready
for segment number two. I see people starting to come up on stage.
And you got to love X sometimes, huh?
So I could like hear it for like half a second, but then disappear again.
I don't know if it's my internet. It shouldn't be.
Hong Kong. Hong Kong is great internet. All right. We have some speakers on. We're going to
start with some introductions. I see Roxana here. GMGM.
Hello. Hello. Thank you for thanks for having me. And of course, because I always get anxious
with X these days. We never know how reliable it is. I will need to do just a quick checkup to see
if you guys can hear me. So can you raise your hands or just fill it with the hearts?
Much love. Perfect. Perfect. Only two hearts. Okay. Yeah. Thanks for having me. My name is
Roxana. I'm also known as The Hat. I've been in this space for about 10 years now,
got into Bitcoin, done all the rodeo. Today, I'm just going to bring more of an ecosystem
perspective from the point of view of someone who has built Web 3 incubators, is advising
Web 3 games is a chief executive in one of them. And yeah, hopefully,
hopefully we can have a productive conversation and share some knowledge.
Awesome. Thank you, Roxana. Excited to have you here. We've got Zatakster. Zatakster. Zatakster?
Nah, you got it. You got it right the first time. And usually people don't say, yeah, no worries.
GM, GM, welcome. GM. Yeah. Hey, everybody. Great to be here. Great to see that everybody's along
the same wavelength in terms of thinking about Web 3 gaming. But a little bit about me. I'm Zatakster.
I'm an esports commentator, start off in Web 3 gaming. One of the significant things I've done
is probably gotten behind the mic for the first ever Web 3 esports LAN tournament. And as part of
that, I'm not representing any part of the marketing team at W3 gaming. I like to think
I'm usually the one, all the games and everybody shares speakers, mostly the speakers as well,
market too, but I'm somehow put in the position of being a marketer myself now.
So yeah, it's been interesting. I play games. I'm also a creator on the side. So yeah,
a lot of things at once. Enjoy my time behind the mic for the most part.
Super cool. What was the what was the game that you that you commentated on?
At the time, it was Eevee.io. It was a browser based first person sugar.
Super cool. Super cool. Looking forward to getting some of your insights. Quickly,
before we continue on with intros, I want to give a huge shout out to all the REV Motorsport
community that are here today. I've seen some familiar faces, some friendly faces here popping
in and out. Just want to give you guys a quick little little alpha leak maybe that we are about
two weeks away from something pretty exciting. So I'm just gonna just gonna leave that out there.
We've been we've been cooking as the kids say. And we are we're finally getting to the point
where we're going to be able to share some more info. Probably quite cryptic and mysterious
because why not. But yeah, anyway, glad to have you guys here. And I'm going to continue on with
the intros of our guests. We've got Stefan on here, Stefan Collins. I know. GM, GM.
You're here. Yeah, welcome. Thank you. Thank you. So I'm Stefan Collins. I'm a CMO at Venly. I'm in
the space since 2017. And we with Venly are like on the mission to provide any game or solution
the stack the tech stack they need to integrate web tree. So I'm looking forward to join this
goal and to add insights for a more technical angle here. Yeah, looking forward to getting some
insights. Yeah, quite interesting what you guys are building. So yeah, looking forward to it. Thank
you, Stefan. I'm going to throw it over to Ray Rashmi. Hey, guys, GM, GM.
Yeah, Rashmi. So thanks for having me here. I am the founder of a game called Born to Die.
I started with that a couple of years back. And while doing that, I realized the web three
ecosystem and the gaming ecosystems have got big gaps in between. And to develop or to connect my
game with web three, I ended up building a lot of infra. And we have hyped that out as a different
gaming protocol called Zeta. I'm happy to add my thoughts on the topic here. Thank you.
Awesome. Thank you, Ray. Looking forward to it. We've got Cyberly Jam.
Morning. Good morning. Again, thanks for inviting us. Appreciate it.
Yeah, happy to have you here. A little bit about us. Hi, everybody. I'm Jeffrey Monnes,
co-founder of Cyberly. Cyberly, it's a social application with competitive features for gamers
embedded with an AI anti-cheat technology and biometric player verification. We started this
journey to stop the plague of cheating in online games, creating a level playing field for all.
I'm sick of the cheaters. Yeah, aren't we all the love of a little bit of war zone in my downtime
and definitely plagued with cheaters. Looking forward to hearing what you've got to say.
We have got Super Mooncap. I believe just joined GM.
Hello. I'm Nico. I'm representing Super Mooncap. We are a community of basically we organize events
for the web three space. We're going to be at East Denver. Me personally, I'm the community,
the comms manager. I've been a gamer all my life since I think I was six years old
downloading Sega games. I've cycled through all the consoles and PC games. I'm personally not
on the side of... I'm going to be a bit on the critic side of NFTs.
Awesome. Love to get different takes. Looking forward to your takes on some of the discussions
today. Okay, I guess while we wait for some more to join, we can kick off with some discussion
anyway. We like to keep, like I said in the segment one, I don't know if you guys are here,
want to keep things civilized and if you guys are on mobile, just chuck a hand up. I'll come
and grab you. If you're not on mobile and you've got access to the wave emoji, just wave at me
frantically and that should work as well. Let's jump in. Something that we kind of briefly touched
on right towards the end of the first segment, but want to kind of roll into to start off this
segment, is what are the, you know, what are the biggest concerns and maybe this is one for you to
start off with Supermoon Camp. What are the traditional players' main concerns with blockchain
games and what can we do to address them? Well, you said to start off with me, right? If I heard
that right. Yeah, go for it. Well, for blockchain, the thing is like I tried the NFT craze. I got
into Plants vs. Zombies and Wakana Farm for those who recognize those games at the time.
And what drew me to blockchain was the fact that you could make money.
Of course, I learned pretty quickly that that ends up being a Ponzi scheme because you need to put
money and someone else is going to be taking money and that only works if more people keep
bringing money. Otherwise, someone else who came earlier is going to take more money away from the
new people. So yeah, I lost some money there and I learned the hard way. Then I saw big companies
like Ubisoft and others try to implement NFTs into skins and I saw the backlash and the whole
idea of making NFTs like this unique gateway for certain skins, cosmetics, guns. Other companies
have already done this. So you got Call of Duty, you got Diablo, you got Warframe, all have their
own markets for these unique items. So for blockchain, it's like they're trying to solve
this problem that's already solved without a solution that's really offering anything new.
So as a gamer, I have to ask like, what's the draw? What are you offering that is worth my money
or my interest? Because at the end of the day, my main interest is, you know, is the game good?
Is it being fun? As for why is it built in blockchain is more of a question of why should
we care? Especially if the game itself isn't good and you're masking it behind building it on
blockchain. So I'm actually interested in hearing like it's been two to three years since the whole
NFT craze. What can you offer gamers that is worth the investment into blockchain for games?
Interesting, interesting take. I think there's going to be quite a few people that may or may
not disagree with that take. I think you're right in saying that, you know, there were a lot of
bad actors that capitalized on, on the boom. But I do think, you know, in terms of what we're
offering that is new or different, it is quite different to, you know, understandably, you know,
a lot of these games, like you mentioned, called Diablo Warframe, they all have their markets.
But if the game shuts down tomorrow, you don't own your assets, right? I think ownership is a big
part of, of what we're trying to solve. But yeah, I would love to hear from Roxana.
Thanks. I agree to some extent with what Superman said. And it is very frustrating.
It's been a decade already. And we were seeing a lot of, a lot of scams initiated by the fact
that it's relatively new tech. So again, a lot of people will say .com era, flashbacks and so on.
But if you think that on a broader scale, all of these games and all of these, let's say,
marketplaces have their own, their own issues. And I just want to bring up to one is very recent,
and the other one is a bit old, but probably some of you will recognize it. The older one is the
Counter Strike scandal that happened a few years ago, where you had all of these skins that were
essentially fake. So people were selling skins, you had these YouTube influencers, they were
selling skins, they were promoting game skins that were fake, they were not real. So people got
scammed out of their money. So I think this whole scamming happens, whether it's a web3 game or not,
just because it's very hard to verify authenticity of an item, which was something that NFTs were
supposed to prove. I mean, we could probably do better now with, I don't know, ordinals, because
you have an inscription into the Bitcoin network. So you don't have just a JPEG that sits there,
it's an actual inscription. It's a timestamp, right, which can be correlated and validated.
And the other one that just happened recently, obviously, everyone knows about Roblox,
all the kids love it. My 10-year-old stepdaughter, she lives on Roblox. And it's an amazing platform
for creators, because creators can create what they call the user-generated content, UGC,
these limited items that they can sell on marketplaces that are moderated by Roblox or
by members that are very active on Roblox, reputable members. And recently Roblox decided
to implement this dynamic price rate, dynamic price flow for these limited items.
And it's very much to the downside of the creator. Obviously the company Roblox benefits,
their share price will probably improve, but the creators, the ones that are actually bringing the
value into the Roblox ecosystem, are taking, you know, they feel like Roblox is taking the piss on
them. So I think these are issues that we can look at. And obviously what we're gaining has,
like I said, has its scamming, has its issues, has its under-promise and over-deliver situation.
But I think this creates an amazing opportunity for those that are building solutions that are
aware of the issues that have not been addressed just with Web2 Gaming. And I think that's an
interesting conversation to have. Yeah, that's a great take, Roxana. That Roblox discussion,
especially when it comes to the creators, not, you know, not really, you know, forget what the
percentage is, but the split is ludicrous. It's heavily on the Roblox side and the creators get
nothing essentially. And yeah, I think that's a great take. And I know, you know, for example,
Sandbox are trying to do something to combat that and really putting the power back into
the players and creators' hands. So yeah, Ray, I see your hand up. Hey, thanks. I would try to give
a different viewpoint on this, right? Fun games has been solved for the past 10 years.
We don't need to solve that games have to be fun anymore. It's already fun. Web2 has got a lot
of fun games. There are 3 billion players playing fun games every year. So that's not a problem to
solve. The reason why the fun games are not there on Web3 today is not because people are not making
fun games. It is because Web3 is really, really complicated. And the only handful that are able
to understand or build on Web3 are trying to build whatever quick they can do and come up out
fast. But the adoption of Web3 technology or the challenges to adoption of Web3 technologies is what
is the biggest barrier when it comes to building fun games or getting fun games on Web3, if I put
it that way. Now, I have had dozens of interviews with users, players, gamers who play all kind of
games. And the number one reason they say why they are not on Web3 is because they don't understand
Web3 at all either. Neither are we doing anything for Web3 adoption. Like a year, two years back,
everyone used to say that people, this is the only way how Web3 operates. You have to have a wallet.
You have to buy NFT. You have to have the tokens. And people have to adopt it. That's the only way
to go forward. But now with that approach, I am pretty sure we are alienating a lot more users
and getting them onto Web3. The real question to ask here is how can we make Web3 easy,
simple, so that the game developers of the world, all the game developers of the world,
all the users, the gamers actually start adopting Web3 and not registering it. We have so far made
it really, really technical, really, really complicated. Every day we find a new technological
change coming in. But there is nothing really adding any value to the chain per se, either for
and value for the user in general. Yes, it is a tech update. But what really changes? Nothing.
I think we are seeing beginning to see some change in the Web3 world, Web3 gaming space now.
We are seeing products, protocols, which are making it simpler for the adoption for the
game developers as well as gamers. And the more we see that, this barrier of entry will go away
and we'll start seeing more and more penetration inside Web3. But I think that still we are a
couple of years away from big adoption. So I think I would be optimistic if I say there are
three million Web3 gamers today and contrast that to three billion Web2 gamers out there.
So that's what we are here. And that should be the number we should look at.
Yeah, I agree with you in saying that the tech, especially for a lot of
builders who are ready to maybe build in the space. Oh, I see cyber elite waving frantically.
So I'm going to throw it over to cyber elite in a sec. But yeah, I think there's a lot of
tech that needs to improve for a lot of these Web2 devs and people who are ready
to begin to understand and jump into the space. But there is one thing. So
Rev Motorsports is obviously part of the Animoca Brands ecosystem. And Animoca has
a portfolio of 450 plus companies, 25 plus subsidiaries. And a question that always
comes up and I've heard in a few different spaces now is whether or not someone like Animoca
should be building a not necessarily a closed ecosystem, but let's say Animoca were to create
their own, you know, their own their own chain and their own tools to onboard a lot of these
Web2 studios and these big developers and whatnot and key sort of partners that they have already.
Is that something that you think Ray maybe or cyber elite if you have a if you have an
answer to this, is this something that would potentially be beneficial to the space as a whole,
you know, building, let's say, semi centralized tools that allow for these big developers to
to get easily onboarded? Or is that something that you think, you know, goes against the grain of web
three? If you if you want me to answer, I would say centralized, semi centralized, decentralized
all solutions matter. I think I would not wear a hat of trying to judge on how what kind of solutions
are we getting to get users onboarded. Let's let's be honest. The reason why we saw massive adoption
of crypto was because of centralized exchanges like Binance, not because of decentralized
exchanges of Uniswap or the previous ones, Ether, Delta and the likes. So we need all kinds of
solutions. And anyone who is judging based on all that is a centralized solution that's not going to
work with web three is being is not working right for the ecosystem in general, we should be
focusing on how to get more and more users, more and more users, and more and more transactions
on web three in general. Doesn't matter where now, but on that note, if I have to put it the other
way around, what you said of Animooka building a different chain, I believe they are already doing
it. And I'm not a big fan of the 1000 or chains that are out there. It doesn't solve the problem
both. Yeah, okay. That's a good take. So I believe so. I do agree with Rashami about
the games are fun. And what you just said, also, I do do agree with you.
Big thing here for web two users is onboarding their users. It's not really fluent. They got
to get a wallet, they got to save a 2452 password, they got to write it down, people are afraid of
getting hacked, they're scammed all the time, they don't understand not to click on links,
because they're not sure about security things. So there's a lot of education that needs to happen
inside of web three, but it's just like internet practices that we've all been doing since the 90s.
So it's nothing new for people who have been around on the internet, but it's new to the web three
people for some reason. So it's more about educating, making people safe, and getting the
scare of being scammed out of it. As a gamer, we understand, or at least I did, when I was,
you know, let's say 11 years old, I had a Diablo two account. And, you know, people were messaging
me and I was gullible enough to give my password to somebody who scammed me and lost all my stuff.
Very valuable lesson to learn at 12 years old. So at the end of the day, now I know that people
are trying to steal your password, it doesn't matter where it is. They've been doing it for
years. It doesn't matter where it, what internet. So now you're just, when you have ownership of
something instead of a centralized control. So now you're a decentralized network. Now this is,
this is where the problem in the scare is, is because now these people can take your whole
life worth essentially. And seconds, if you're giving clicking links, giving your passwords up,
very simple. So there's an education thing. So what we do need is tools that are onboarding
users that give access to getting their accounts back, account recovery, things that make things
easier. So we're not like losing control, losing the loser user accounts, losing their value,
losing the time they put in the games because which just say they forgot their 24 password.
We don't have access to giving it back. Well, there are tools, there are essentially account
abstraction tools with 4337. There's embedded wallets now. Sure. They're more centralized.
There are decentralized open source things out there. It's going to take a little bit,
but there are solutions today that we can use right now. And you can sign up users right away
and you can get them in with an email, literally an email signs them up, creates an account,
literally a blockchain account wallet tied to their email. You can allow them to set up recovery
things, export that wallet. So it can go right into MetaMask if they wanted, et cetera, et cetera.
These tools do exist. And I think incorporating them into platforms is going to bring a lot more
ease of access. This also allows the smart accounts also allows people to interact with
the blockchain. You can sign transactions, send transactions, like it do all the same things that
you would, but now it's an account on a website. That's what we're doing. I think it's pretty cool.
It allows the user to finally have this incorporation of ownership,
put in a controlled scenario so they're not losing their stuff and they can get it back.
Yeah. I definitely think there are tools. And I love what you said about education.
It's definitely, I think, if not one of the most, probably the most important aspect of onboarding
right now. I think we've gone through that phase of the mass hysteria and sort of excitement around
NFTs and gaming and stuff like that. And now it's coming sort of full circle. I'm sure when the next
bull run kicks off again, there's going to be that craze all over again. But I think people are,
at least over this crypto winter, if you will, a lot of people have implemented solutions that
hopefully will be in a much better place to capitalize on that influx of new users. Roxana?
Yeah, it's more just I remember something and I want to run it by the panel and just hear
their opinions if you don't mind, which is a potential solution to the problems we were
discussing earlier. There's the account bound token standard that was proposed about a year ago
in the Ethereum ecosystem that essentially your NFT becomes your wallet. So you're not dependent
on MetaMask, for example, that owns the metadata of your NFTs, but you'd have all the NFTs part of an
NFT wallet. And so all your history, all your on-chain reputation, all your on-chain assets
would be linked to that one NFT. And if you decide to sell or transition or move it, it would
move everything. I just want to hear everyone's opinions if you guys have looked at it to integrate
it into your own text bag or your own projects. It was just an idea and a standard that's kind
of pending right now. I haven't seen any game or any gaming ecosystem integrating it and I think
it's pretty cool. That's a great question, Roxana. I see Stefan with his hand up. Yes, I need to take
this one from an infrastructure provider. So you talk about ERC6551, like the token bounded account
and we as a tech provider, we of course look into how can we have the space because we develop tools
like we are a kind of an innovation component platform that game studios can use our solution
to then build blockchain games on top of what we deliver. So we try to follow the trends, the
hype, but we also always need to take security into account and you know how things are moving.
We move from like an external out account towards more embedded wallets and account abstraction
where people don't need to store their seed trade and all this kind of stuff. So people can click,
they can actually create with an email or Google account a wallet and behind the scenes you own.
So it's a self recovery wallet. So you own it, you're taking custody for your own, but you are
not in the first step immediately. You need to store your keys and all this stuff. And we are
looking indeed into ERC6551, but you always need to take security into account. And I think this
is also one of the things that where blockchain is an interesting part for web tree gaming and
projects like blockchain provides an immutable ledger and it shows that your data is recorded.
It cannot be altered and it's also very crucial for transparency. And I think this is also what
games want like to give an answer on the earlier question. As a game, you are against fraud. So you
want to be transparent on things what you do. You want to show like, okay, people are playing a game.
They are owning a specific assets. Now today in web two world between brackets, it's
closed in the ecosystem with blockchain, you can actually let people own like the ownership is an
important one you can let them own. But the thing is, of course, you need to be sure that they are
using a wallet that they always can access. And that was a little bit the issue we had and that
we try to overcome with we as a company, but also other companies developing a lot of tools. And
indeed, you see like we are not there yet. But a lot of the chains are working on this kind of
solutions because they understand that as long that the onboarding part is a hurdle for people
and they are afraid of coming to web tree because all of the scam narratives on on the media and all
the stuff because that account was hacked and he lost that kind of asset. But for me, it's not only
about the financial side of your game as it because down specific chains matter. But if you
want to create a game ecosystem and go a little bit away from the financial side and move more
toward the emotional connection you have with the game, which a lot of web two gamers actually have,
I think this is also very important one. So it's trying to find a balance between and security
and make it easy for the end user. And in the last two, three years, like we are working since
2018 on user onboarding and our tech stack also needs to evolve. Yeah, every every six months,
actually, we need to adapt and we need to change that because the players are requesting better
things, the games are requesting better things and also technology is evolving. So even though we
are quite long in the space, we are still quite early. And that's why you still have these kind
of hurdles that we will overcome in the space. And that's why if games creating like experiences
and there are hurdles by pushing tech stack and chain providers, that's how we will overcome as
a space and we will onboard. I'm 100% sure we will onboard players from web two to web three,
and maybe they even will not know that it's a web three game at first, because everybody is a bit
afraid of it's web three game, I know that companies are working on bigger games, they really
want to use blockchain for what blockchain is capable of, but not to say that it's a blockchain
game because blockchain is also indeed just technology, you can do a lot of stuff regarding
ownership and transparency. But at the end of the day, it's technology you use to build on top
and you can integrate in your game. So the idea account abstraction and like everything what's
happening on the ERC level as a developer as a platform provider, it's hard, but it's actually
because of all the requests that project as you hear around this virtual table has, it's pushes,
it's pushes, and it will just make ensure that we can onboard the masses rather sooner than late.
So that's my take from a technical point of view. But yeah, the ERC 6551 is an interesting one, but
there is also some security, not issues, but yeah, you need to be cautious on all things you do when
a wallet and your assets are stored in a wallet. So yeah, you need to find a balance as a project.
And it's hard for a project to choose the right technology to choose the right wallet to choose
the right infrastructure. That's a bit where we are today. For sure. No, that's a great answer.
And 6551 is fascinating. I'm really excited to see projects adopted. And I think it's so
applicable for so many different games that are out there. And especially, I want to give a shout
out to one of the games that is building within our ecosystem, the Red Motorsport ecosystem,
Torque Drift. So they're like a AAA Torque Drift 2, I should say. They're a AAA drifting game
that is on Epic Games Store with over 250,000 downloads. And they're currently selling NFT
cars, officially licensed cars by Nissan, such as, you know, like super famous models that we all
know and love. And I think 6551 is super applicable to what they're doing, especially
when it comes to, you know, for example, looking at upgrading and dynamic. I don't want to say
dynamic NFTs, but having an NFT that's upgradeable, and the fact that you're able to apply different
parts, wheels, exhaust, seats, everything is essentially customizable in that way. Now, I see
a legend who has just popped into our space, the one and only, the busiest man alive, the most
in-demand human being you will probably ever find at Animoca Brands. It is Mr. Mo, head of tokenomics
at Animoca. GM, my friend, how are you doing? GM, I don't think I've ever had such a great
intro before, so thank you for that. But no, I'm doing good. I'm great to be here. I'm actually
staring at Reb's commander-in-chief wheel right now. I really won't wait for someone to say hi
and tell him to jump on the next segment if he's so inclined. Now Mo, I want to ask you,
obviously you're across, you know, all the projects that are building within Animoca,
whether they're built by Animoca, backed by Animoca, and there's a lot of trends happening
right now, a lot of campaigns, but one that I want to touch upon while you're here at Mr. Tokenomics
is play to airdrop. That's something that we've been seeing a lot of recently. I would love to
get your take, and yeah, well what do you think about this whole wave of P2A? I think it's the
latest wave in the multitude of waves that we've seen, but what makes it different this time
is obviously the space or the talk of a bull market coming back, and what we've seen,
especially with Meme Token and others launching. There's been a lot of new liquidity or new wealth
being created, and that's been a catalyst for what we're seeing now, where it's fundamentally,
it's a user acquisition strategy. It's also a way to engage attention, and then that translates
hopefully into people then coming and using the ecosystem, if it's playing games, if it's playing
the meta games, so to speak, as well. So it's what's calling in right now, but as we've seen in
previous cycles, is the sustainability around it. It's great to be able to give out wealth
to people who have farmed that, but what tends to happen is once that event takes place,
there's a dump on the token, and then people go off and run into the next ecosystem and start
farming elsewhere. So it's a great way to activate communities, but it's how do we switch over from
the activation to retention, and making sure the people that are grinded for these tokens
are then incentivized or motivated because they're very different things to stay within
that ecosystem versus just dump and run off into the next play-to-air-drop game that's available.
Yeah, I think that's something that is definitely a little bit scary, it's probably not the right
word, but a little bit daunting in a way, especially when it comes to, obviously we're
building an ecosystem, we're building Rev Motorsport, and we have several games within
the ecosystem. How does an ecosystem balance this exciting opportunity that they want to present
to people with airdrops versus, like you said, that retention layer? How is one ecosystem
or a game supposed to balance that? It's super interesting, so with the airdrop itself, it can
be that part of the airdropper is unlocked at TG, for example, and that's more so to not turn
the community from being fans of the project into haters, because people can turn very quickly in
the space, but more so the rest of the airdrop, they're being locked, and what we see conventionally
is like there might be a linear vest, but actually tying in the remaining unlock of the airdrop to
gameplay or to value add, given that there are different personas, so some people will play games,
other people will happily create content, be it fan art, be it maybe a twitter or x thread or a
medium article, so that there is a genuine value add to the ecosystem, so then you're actually
working or you're earning your your stripes, if you like, and to keep that virtual cycle ongoing
versus just it being a linear relationship, or by coming I complete some tasks, I get some tokens,
I sell, thank you very much, on to the next ecosystem. Yeah, I love that. Yeah, one that's
going to be very tricky to balance for sure, but if done right, I'm sure it's probably one of the
most powerful user acquisition tools out there. I see Zatakster on that, I probably butchered that
again, Zatakster with with the handout. Yeah, I just wanted to say there's not so much with what
Mo said about play to a drop in general. I think as gamers, we are accustomed to grinding and
getting a bunch of assets in the game. Yes, it's very cool that we get tokens this time around,
but back to what Mo was saying, you got to give them a reason to stay. Even if someone came in
and purely because just for the token, give them a reason to say why conventionally within teams,
you might call them sinks. Give me a nice little skin, not just one skin, give me a plethora of
them. One of the games I can mention is Paddle, which is like a trading card game. Half the time,
whatever the in-game token prime that I get, I'm evaluating whether I got to buy another card,
or whether I got to buy another skin, rather than even cashing out. So you want to create that kind
of ecosystem where you push the gamer to be in a position of scratching their heads and thinking,
okay, what can I use this to put myself in a position to enjoy this game more?
Yeah, no, that's a great take. Roxanna, I see your hand up.
Yeah, thanks. I do get the feeling that we're trying to over-rationalize an irrational
behavior that we see within games, which is obviously people paying with their most
prized currency, which is time. And we need to crack the code, meaning we have to really go back
and realize why do people spend time playing the game? What do they get out of it? A lot of the
traditional gaming doesn't really give you money. It actually takes money from you because you're
spending money to upgrade, but people still do it. So I think it fuels that sort of addiction,
which addiction is a very negative word in general, but I think it can be mashed into a
positive behavior. How do we get that web to addiction? And we bring it into web3gaming,
where people actually can get something tangible back and they can optimize the time they spend
and the value they receive versus the value they give. It's an interesting dynamic there.
For sure. I think, yeah, I mean, we've talked a lot about sort of bringing everything back to its
kind of roots, right, of why people spend time playing games. I just think maybe right now in
the whole, let's say, lifespan of blockchain, web3gaming, maybe we're not fully there yet.
I know there's obviously still a lot of opportunity to be made, and hence why I think a lot of people
are taking liberties in a way or taking advantage of the current state of where the market is right
now. But yeah, interested to see how it all plays out. I'm sure over this year, we're going to see
a ton of new games being developed, a ton of very high quality games. We're already seeing a lot of
that coming out of the animoca ecosystem with Phantom Galaxies, Torque Drift 2, like I mentioned,
and I know there's quite a few on the horizon that I've been lucky to be a part of the playtest of,
so a little bit of Alpha there, not a ton of Alpha, but...
Oh right, that's coming up to the end of that segment now. I want to thank all of the speakers
that have been on for this segment. You guys have had some fantastic takes and discussions on
some of the big topics. So yeah, thank you guys so much. Everyone listening, make sure to go and
follow the speakers, go and check out their projects. If you like the space, make sure you
go and retweet it and share it, and if you do have a comment or a question for any of our speakers,
please make sure to drop it down in the bubble on the right hand side.
All right, we're gonna be rotating over to our third segment now. I'm gonna bring on some new
guests, but while we've still got Mo and we've got his very precious time, drop some Alpha. I'm
gonna put you on the spot. What exciting trends are you seeing and what are you most excited for
in 2024? Well, I think I'll probably carry on with what you were saying, that it takes time to
develop the games and a lot of games have been or have been developed over the past year, two,
three years. So we'll be seeing a lot more releases, more so on the AAA standard games.
I know you mentioned Phantom Galaxy's life beyond doing some very, very interesting things with
their AAA metaverse experience, also building on Bitcoin. So there's an ecosystem play happening
there. Mochaverse as well, being like the glue for the animoca ecosystem and why they're just the
web3 ecosystem as well. Alpha, let me think. Gamey is another one. So Gamey is a super interesting
one. Gamey have been the game studio for 15, 17 years now. I think they're blending in,
they've been blending in web2 and web3 and trialing different things to see what sticks.
Well, they've recently launched new types of games, again, casual, hyper casual games in Telegram.
So there'll be something coming to the ecosystem soon as well. We were set back a little bit
because there was a hack that happened a couple of weeks ago. I don't think it's good to shy away
when the negativity hits, but there was a hack which sort of derailed our thinking while we were
dealing with that. But that should be sorted out very soon and we can continue with building out
that ecosystem. I want to mention, talk drift2, I think it's super interesting because we talk
about a quarter of a million downloads from web2 gamers, not web3 gamers who genuinely like
and enjoy playing that kind of game. But then we've also got licensed IPs in the NFTs, Nissan,
from that aspect. And we talk about the segregation or the separation between web2 and web3 and
meta games is something we talk about internally. So what would be super interesting is to see if
there's a way to link what's happening in the talk drift2 game with the NFTs and maybe creating a
leaderboard around that to engage the web3 community where they're not necessarily playing
the game, but they're leveraging some of the digital assets based on what's happening in game
to then be able to generate some form of reward. I'm sure that's something we can discuss
one-on-one later on. But yes, super intrigued.
100%, 100% I think. Yeah, I mean, I know I mentioned kind of the main
AAA titles, but like you said, there are a lot of titles that are coming out within our ecosystem,
within the wider animoca ecosystem that are really capturing the attention of a lot of the gamers
that are either in the space currently or still in the web2 space. And hyper-casual, I think,
is something that we can't deny. The fact that you can spend five minutes, 10 minutes, 15 minutes,
whether you're doing your morning business or having a coffee or both is something that's super
powerful. And any chess right now is a great example of that. Like you said, arcade with
gaming. A lot of extremely fun hyper-casual games. So yeah, thanks for that, Mo. Please feel free to
stay on if you have to jump. Totally understand, busiest man on earth. We're gonna... All right,
you're frantically waving at me. Did you want to say bye or are we gonna... I just wanted to say
I love you, bro. And I'll speak to you soon and appreciate everyone here. Thank you guys and girls.
And a quick shout out to the talkies as well. I've seen a few talkie
talkie PFPs listening in as well. So a big shout out for representing.
Hey, let's go. Big shout out to the talkies.
TalkSquad, if you guys don't know, is the PFP of the Red Motorsport ecosystem. There's a few people
that are wrapping a talkie right now, which is pretty cool to see. Well, thanks, Mo. All right,
we've got our segment three, final segment of the day, afternoon, evening, wherever you are, GM.
So let's jump in with some introductions. We're gonna start with Bankster, GMGM.
Hello, everyone. Happy to be here. I'm Alex, the CEO and CMO of Banksters. One of the first trading
games in web two and web three. Really happy to be here and also excited. Super cool to have you
guys here. All right, we've got... Who else we've got? We've got Game of Silks. What's up, guys? GMGM.
I hope everybody's doing good. Matthew here from Game of Silks, the marketing manager.
Excited to get this space kicked off. Super cool. Welcome. Great name, by the way.
Just for reference, that was because my name is Matt. I'm sorry. That was really random. I know
I'm hosting on the Red Motorsport. Anyway, awkward. It's good. It's late here. I'm losing it, but it's
all right. We're still going. It's gonna be a great segment. I'm gonna throw it over to Salsa Valley.
Hello, everyone. Yeah, nice to meet you, guys. Thank you for inviting. So my name is Julia. I'm
the founder of Salsa Valley. This is the virtual B2B2C crypto world based on the Salsa Valley stories,
crypto mom cartoon, and we merge web two and web three. That's why we're here with our gaming.
Awesome. Memes. Memes rule the internet. So, yeah, excited to hear what you got to say. Welcome,
welcome. Who do we have next? We've got Mateus. GM.
GM is very nice to be here. I'm a content creator, also a huge father from Brazil. It's nice to be
here. From Brazil, man. One place that is super high in my bucket list to go. I would love to go
to Brazil. Yeah, welcome. Who else do we have? We've got CrimsonCladniks. Hey, GM. My name is
Krim, and I'm a web three evangelist and educator, and I work with the Hive blockchain, which is an
open source, community owned and operated social, gamefi, DeFi blockchain that a lot of people
haven't heard of. And I'm so stoked to be on this space because for me, the biggest part of web three
is building these connections and especially building the tool sets that make gaming fun. So
I'm really stoked to be able to come and chat with you guys.
Oh, yeah, thanks, Krim. I'm excited to have you here. And who knows, someone in here,
like you said, building connections, someone here might want to build on Hive soon. So
welcome. All right, we've got Andrew next. Hey, guys. Go ahead. What were you gonna say? How are
you finished? Yeah, all good. Go for it. Yeah, I'm Andrew Lubon. I was a seven year professional
athlete, got into crypto, did a CEO of an NFT marketplace. And now I'm building Pulsar.ai,
which is the NFT platform of discoverability, kind of like the Google search for NFTs,
you use keyword search, and we are AI generates personalized search of NFTs kind of across the
entire ecosystem. Happy to be here. Thanks so much for having me. That's awesome. Welcome.
Welcome to the space. And thanks for being here. Andrew, what were you a pro athlete in?
I was a soccer player for seven years as a pro.
Oh, wow. That's awesome. Yeah, very cool. Ah, cool. Here we have next we have Sugarheads GM.
Hey, hey, how's everybody doing? This is web three hero from Sugarheads. We are basically
the first NFT that has a type of almost like an index fund that backs each NFT. So it's not just
random like rug pullable collection of pictures. So yeah, we have a vault of digital assets that
are connected to each NFT, one of one individual art 1750 pieces. And we are looking forward to
getting involved in gaming soon. So we're happy to be here. Amazing. Thanks for joining. We've got
one more to bring up. We've got Jordan, GM. Good morning, everybody. Very happy to be here.
I'm Jordan, I am building Eureka, which is a game of 1850s colonization of a full scale continent
that is using AI to generate a photorealistic world and also be the entire way that you control
your characters just by, you know, telling them what to do like, follow this river north until
you're out of the forest. Anyway, very bullish on gaming, obviously very happy to be here.
Amazing. Thanks for thanks for being here. And yeah, let's kick off with some discussion. We've
got a few questions I want to go through with you guys. And quite a mixed panel, which is cool.
So yeah, that's whoever wants to speak for you to raise your hand. If you're on mobile,
if you're on PC, just wave at me like crazy and I'll try to try to spot you. So yeah, I want to
kick it off with, you know, by asking, you know, the roles of communities and social
actions. So wow, I'm really I'm losing it. Discuss the role of communities and social
interactions and user onboarding. Excuse me. So, you know, we've been seeing a lot of different
campaigns being run. We've seen a lot of these, you know, what we like to call meta games,
if you will. And a lot of sort of, you know, social meta games that happen all throughout
the space. So yeah, what do you guys think is the you know, how important is community?
Is it the most important? And how do we onboard new users?
Hey, so this one is one that I like to tackle a lot, just because Hive was built initially
for people to kind of come and talk and post and do blog content. That's where most people understand,
you know, this blockchain. But one of the things that we found is some of the games built on Hive,
and many of them are cross chain. But a great example would be something like Splinterlands.
Mo brought this up in the last segment. And actually, so did Roxana talking about people's,
you know, valuable time as an asset. Why do they play games? A lot of the time, it's because their
friends are there. It's another thing that they can do with people they enjoy. They build entire
expansive lore around a game that they're playing. And one of the things that we're kind of
seeing growing now beyond just sort of tokens and rewards and play to earn is that people are really
invested in gaming, in Web3 gaming, the same way that we've seen in Web2 in the past. And so one of
the things that I really am so excited to see is where people are inviting their friends to come
and hang out and write stories and building communities. And so one of the things that
I'd like to see encouraged, and I'd really love to see across the Ethereum and other ecosystems that
have, you know, building Web3 game communities is using these types of social tools. Because
naturally, naturally excited brand ambassadors for games is a really important part of outreach.
And as much as you can offer things like loss leaders and tokens and drops, and these sort of
grindable games within games, there is that retention issue. And one of the biggest things
that works well is the community aspect, where you get to talk about what you love, where you get to
follow, you know, your friends around, and you know, they're your friends, because they're a
verified identity, where you can carry your history. And when you come in to play a game,
whether it's hyper casual or hyper competitive, you know, you've also got a whole space of the
blogs that you wrote, the gameplay streams that you wrote. And there's a layer of incentivization
there, not just social, because your friends and your, you know, your cohort are interested
in the same thing. But also, there are things like tokenized communities and reward structures
on the base layer of places like Hive, that have the same sort of incentivization that you would
get from an airdrop. But they're ongoing. And they're a value transaction that happens between
people. And this is one of those things that's getting thrown into the mix. And we're seeing,
it's a really important part of drawing people in, but keeping them in. And the cool thing is,
is it's not necessarily dependent on the game, the studio, the producer themselves to get this
flywheel going. Communities build this, because they love the game. And so it's this really cool,
natural development of people coming into the space, bringing people into the space, and then
creating more excitement and content that is attractive to people outside. And that's
naturally how games grow in web two as well. Wow, that was such an incredible
and such a comprehensive answer. I think he covered so many bases there. Especially around,
you know, the what were you talking about, like the way that people are invested in web three
gaming, like they are in web two, I'm gonna kind of touch on something you said there. And I want
to sort of expand on it and feel free to jump back in. But when you look at communities that
are built around PFPs, right, whether it's a community like Azuki, or a community like,
you know, like Mokaverse, or Torque Squad, or whatever it is, how, you know, are people
connected to these PFPs, because they've obviously invested an amount of money in there, and it's,
you know, they want to see their bags, you know, price go up? Or is it more so because
they're attached to the IP? Is that mutually exclusive? Is that something that you think is
important? There's some extreme crossover there. And I think it is, where did this person come
from? If they're a crypto OG, or they started from crypto, there's a great chance that the
financial aspect or understanding that crypto connection of their NFT and value as a digital
item is going to play a part. But the flip side is, you know, let's again, we're just we're using
high for an example. But the reality is, is this is an open source thing that any any game can come
and build on. But let's just say, you know, I'm playing a game and I got I pulled an amazing NFT
card, and it's mine. And it's unique. And I'm using it as a profile picture. But it's also an
asset that I use in games. That to me, there's already a connection there. But the flip side
is, is I brought my bestie on board with a referral. She doesn't really know what the game is. But she
loves, you know, the art and she's been playing. And it turns out that, you know, there is a character
inside the ecosystem that she really connects with. She doesn't necessarily have to own the NFT,
and she doesn't really care how much she's earned. But all of the sudden, you know, she's carrying
that out. And she wants a plushie. Or, you know, there is a lot of crossover between IP and value.
And that is one of those key connections that I think in this space, we we can lose if we're
thinking about it as crypto OGs who have been here for a long time. A lot of people connect with your
game just because they love the game. And sometimes when you get too fixated on the tokenized
aspects, you are kind of removing some of their intrinsic desire to be a part of the game. And
it's one of the reasons that when you do kind of get out there and start working on socials,
one of the things that I'm always kind of pushing everybody in this space to do is start using web
three social options alongside web two. Because if people can grasp through games how important
it is to own your assets and be in control of sort of the relationship that you have with a game
studio or a brand, then why shouldn't you also start carrying those really cool values that you're
learning through gaming and crypto into other parts of your life. And social media comes next,
because social media is an incredible important part of every game, every product, every market's
ability to go out and reach users. So there's no future where the social side of web three
doesn't just become a naturalized part of everything. And of course, that encompasses gaming as well.
Yeah, that's that's a that's super interesting, especially when you talk about social media and
its impact on, you know, on the space, right, I think, right now, Twitter is obviously where
it's where it is, is where it's at spaces where it's at. I think we're seeing a lot of platforms
like favor, and a few sort of so five platforms being built, but I don't think anyone really
I think they favor has done a fantastic job to get to where they are. I don't think anyone's
really kind of unlocked that secret sauce. But when they do, I'm sure it's going to be.
Yeah, it's gonna be amazing. Thank you, Kram. Over to Jordan.
I just wanted to follow up on what I thought was a really good point, which is, you know,
focusing on web, like, we need web three social networks. I think that the web three social
network space really needs to bring it a lot harder than they've done so far in order to make
that happen. I don't see a lot of focus there. And I think that they need to be thinking about
it much more like the web three gaming space is thinking about it. You know, everyone in the space
knows, we already know the lesson, we're not making games for just four web three people,
we need to build games that outcompete the web two games that are just better, that are interesting,
that are different in ways that web two games can't be, what are our advantages. And so far,
in the web three social network space, I'm just seeing a bunch of clones that basically like, oh,
but we're decentralized, or oh, but we have NFTs. And it's not enough, you've got to give us
something that is so good that web two people start jumping off of social media, current social media,
and go over to it. So you know, let's come on, guys, whoever's building this shit, let's go.
Love it. Big, big call out to all the SoFi and web three social network builders.
We're not even all like I'm on Farcaster, but we're here right now, right? So if they can't get on,
Soon. Let's see. Awesome. Thanks, Jordan. I'm gonna throw over to Salsa Valley.
Yeah, guys, I totally agree with the previous speakers. And I guess that this is the goal for
all of us, not just to focus on the people in web three, and to like, activate them through the
different products, through the different games, even they will be more interesting and easier for
them. But we need to think about engaging the new web to audience and how to create this process
very easy for them. Because most of them think that this is now that crypto is a very difficult
industry. And that's why they can't go like they can't come to this market. And through the like
gamified learning process, we can say them that this is not like in this case. And, of course,
when they're creating the casual mobile games, for example, according to us, firstly, we create the
casual mobile games, we understand that this is their huge potential to engage a lot of people
from web two. And it's easier for them for them to play their the games they use to, and through
different, like features from web three world, they can in gamified learning process to go to the web
three market. And this is the value that they will give us. So they bring their real world,
like ecosystem, the real world, social interaction, and vice versa, their best audience, they bring
their technical expertise, their financial expertise in the web three world, and it can
help each other, they can help each other. And like web three gamers serving as early adopters,
and like evangelists in the game, games, blockchain elements, and we need to think
about bringing the network effect together. I guess that's what we need to do. And to create
the products to collaborate in them in that products, and all our focus need to be to bring
the new value to the market, because we can't go without new people, you understand everything.
And of course, when we are talking about creating the simple games,
which is very common for the people from web two, we need to think that we need to promote these
games, not just in the crypto space. That's why we need to engage the new channels of promotion.
For example, we create the Cookturn game like you create in the south, and then you can create
from the south the entity and then sell to the south as a fuel for the next gamers in the next
game shelter. And for example, we will also promote our game not just for the crypto people, but
through the food bloggers, and others, it means that we can reach much more people to engage
into the game. And then through a little bit longer process, but to but in the gamified process,
to loan them and to bring them to the market.
Yeah. So Alex from Banksters here, I just want to say incredible space. This is so much different
from other space have been good knowledge from the speakers. And of course, all of you here,
well, a lot of cool stuff. In my perspective, I think you should narrow down the objective of
your game. How does your game how is your game different than others? In our example, we didn't
focus on gamers from web three, actually, we focused on traders, making traders into gamers
and gamer into traders, by providing, I would say, an edu tech product, and touching on the web
two part, because let's face it, I'm not trying to upset anyone. But guys, there are no more than
100k of web three players out there. In our research, we could see that there it's impossible
for someone to play 1015 games at a time. Come on, let's be honest with ourselves. So I think we
should attract a new user base. This is what we're trying here to grab these millions of traders
and make them gamers. But I think we should take a look on what on what the web to user acquisition
agencies are doing. And maybe we should steal some techniques from them. And maybe this way,
we will onboard people from web to using the seamless technology that everyone talks about,
and not showing a crypto product, but actually a gaming product, either for web two or for web
three. Thank you. Yeah, that's a great take. Yeah, I love that. I think it's really important
to the future, I guess, of our ecosystem, right? There's no sort of no other way to put it. So I
mean, what do you guys think? I want to throw it out there. What do you guys think are some of the
best practices that you've either seen or you would love to see moving forward in terms of kind
of user retention, following successful onboarding blockchain games? Like we've you when we spoke to
Mo just now who's head of tokenomics at Atamoka, obviously, he talked about, you know, what we're
seeing right now with these play to airdrop mechanics and campaigns are great user acquisition
tools. But there may be a drop off off the back of it. When people, you know, cash out their tokens
or dump them or whatever. So yeah, what do you guys think? I'm gonna throw it over to Mateus,
I think I saw your hand up there. Hey, guys. So I think that the most web three games right now,
they don't have a good product. So they try to bling web two users, but web two users not
to play. You're not to play a bad game because they have a lot of options. So I think that
the main thing for web three games is one game loop is something that is different.
Because I think that it's more hard for you to bring web two users to web three games because
the games are not polished. The games are not ready for that. The most part of the web three
games. So I think the main thing is why people want to play your game? What kind of people want
to play your gaming? Why that? Why do you play your game and not web two game? So that's a question
that people need to make to understand the right way to bring the right user to play the games.
Yeah, that's a love that especially that's something that's come around so many times
tonight, especially when it comes to Yeah, that that the next wave right of, you know,
the great games that we're hoping to see come out of the, you know, the ecosystem this year.
I'll throw it over to Andrew. Yeah, a lot of people have been in this space. So they'll
hear me repeat myself apologies, but it's worth repeating, right? I think really what the
industry has an issue with and what web three games as a whole is the quality of the game. It's
that's disrespectful to the people who are building games in this room. It's just the reality is, is
people play games for fun first, they come for the fun, they stay for the fun, the value proposition
of web three of owning your assets, owning the value structure, all of that is massive. But the
reality is, is they want to have fun. They come for the fun and they say for the fun. And as an
industry, if we make the fun the priority, and then everything else on the back end invisible,
I think we'll have a lot more success. And that's how we onboard the next billion users.
Yeah, simple, right? When you put it like that, it sounds super simple, for sure. And I'm sure
we're going to see amazing games come out this year. Who else? Who hasn't had a chance to speak
yet? I think we see I see Erdem, who's joined here from the Ray network.
Yeah, hello, everybody. This is Erdem from Ray Network. I just joined you a bit late because I
was in another meeting. So very sorry for that. So as Ray Network, we're not a gaming project,
but we are more like a network that has a game fire projects, the fire projects and NFTs. But
before joining in Ray Network, I worked in a launch project, and we launched a lot of gaming
projects in the past three years. So I had a chance to look at the dynamics in the game fire projects.
So my answers will be based on my, like, not my experience, but what I saw in your
projects. So I'm sorry if I do any mistake, because I'm not exactly from the game five.
So for your question, one of the most important practices for user retention is, I think,
engagement. Engagement is the most important aspect, if you ask me. If you do regular content
updates, if you do feature enhancements, and community driven events, I think this is going
to be possible. So by continually introducing new challenges, rewards and opportunities for
interactions, I think developers can maintain players interest, which I think is very important.
And so so that they can incentivize continued participation in the game. So yeah, this may be
about like, introducing new levels, like maybe like characters, items or gameplay models,
or like hosting seasonal events, you know, tournaments, collaborative activities. So there
are a lot of possibilities actually. Also, I think personalization and player empowerment are also
important. Because if you ask me, they allow players to customize your experience. And by this way,
they feel a sense of ownership and agency within the game world. So developers can achieve this by
offering like some rewards, like personalized words, or some achievements or progression paths
that are based on players preferences, play size, etc. So by tailoring the gaming experience to
the interest of players, developers can enhance player satisfaction. I think player satisfaction
game files. That's crucial, right? This is very important. So fostering an inclusive community
cost results important for especially if you're looking for a long term succession. Because
community driven initiatives such as, like social media groups, or some chat channels,
I think they provide players with opportunities to connect with some gamers, or they can share tips
or strategies each other, or they can collaborate on group. So if you let your community to engage
each other, or soliciting feedback, then now and incorporating player suggestions into the game
development roadmap, then I think developers can cultivate a loyal and passionate player base
that is actually invested in the game success.
Yeah, 100% community and is super sticky, right? If you look at
the big example that pops into my mind right now is obviously mochaverse with what we're
doing at animoca is that there is such a huge stickiness to people and either their NFTs or
to their decentralized IDs, right? And what's happening right now within that mochaverse
ecosystem that taps into the network of animoca brands, is you're seeing a lot of people not
willing to either list or to let go of their mochas because of the promise of future access
to games or access to network. And I think that also has its application in the gaming sphere,
right? With the communities that are built, there's a big, big stickiness to that.
Krim, let's throw it to you.
Yeah, and you know, it's funny because we do keep coming back to this important
recognition that games need to be polished. And there's some great examples of this. And I'll
throw it out here all out myself as a total nerd. You know, a great example is look at
what Baldur's Gate did as a non triple eight studio. And you know, I am a Bethesda basic
bitch and will buy anything you know, I've what 700 hours in Skyrim. And you know, here's a triple
A studio that puts out a buggy piece of crap that everybody comes back to. And here's a non triple
A studio that put out arguably one of the best games of all time. And there's two totally
different sides of the coin there. So when you look at web three gaming, you are going to have
triple A studios and triple A quality games that are built. And they're going to draw a whole
audience of hardcore gamers and even just gamers looking for something that looks great. But the
flip side is, I also come from an ecosystem where yes, engagement and fun and everything that
Erdem was talking about is really important too. And there are games that are quite literally
looking like old muds and moves like text based browser games, idle clickers that aren't polished
and beautiful, but they are fun. And they do draw people in in other ways. And one of the biggest
sort of ways of expanding on this and something that I'm just I'm going to keep, you know,
door knocking and kind of running around and grabbing and shaking people is, you know,
building these spaces for the people that do expand on content and engagement, whether that's
fan art or let's play streams or whatever, you know, encouraging them to do that. And we see
a lot of that with games built in the hives ecosystem, or even games built off hive that then
use, you know, something like tokenize social to reward players without having to do that out of
pocket. But so yeah, polish games are important. But that engagement level keeps coming back to
bringing people around to sharing their love of the game. And that is one of those things that
if you can incentivize not necessarily with an airdrop, but especially if you put the power in
the pants of players to incentivize other people, that's kind of this magic thing. And one of the
games really capitalizing on that is splinter lands, because they are encouraging these types
of contests and things like that. But you're not always seeing them give the rewards. They're
encouraging these types of social interactions to happen in places where users can reward each
other. And that's this really interesting thing that isn't necessarily possible in every ecosystem,
which is why I'd like to see a lot of crossover tool sets happening. Because for example,
high of having this, you know, long running completely open source free to access social
graph from 2016, has this place where gamers are starting to give each other small crypto rewards
or build these truly owned relationships around games. And I think that's sort of a place where
all of us and all of these big brands and you know, cross chain studios and all of these
sort of things meet, where we can kind of empower those users that really don't care if it's a
perfect game, or only care if it's a perfect game, empower them to continue engaging each other
based on what the game, the studio, the brand is doing.
Yeah, there's so many things that have been touched on there. I think yeah, you're right.
There's so many, you know, we can't escape from that fact that that we are going to have to see
better games. But they are coming. They are coming. I'm sure of it.
All right, let's throw it over to Game of Silks.
Hey, guys. Yeah, there's been there's been a ton of great points already brought up in the last two
questions. And I think, you know, when it comes to retention, a lot of that is is a little bit
even on the last question about your community, you know, giving your community that they're your
brand ambassadors, they're out there, they're creating content, they're using your NFTs as
their profile pictures, I see a lot of our community members in here as well, their PFPs,
but just giving them the the information and the resources they need to talk about your game,
to you know, when new players are coming in and first learning about your game to explain it to
them. On you know, there was a little bit of talk as well about airdrops and you know, the farming
kind of trend that's going around right now to bring people into your game and how do you get
people to after that phase, to stick around and again, identifying, you know, users in your
community who are creating content and just the quality of users that are in your community,
a lot of communities offer great, you know, networking or partnership opportunities based
off their holders. And, and creating new features in your game, like in our game, for example,
you could come in, you can buy a horse and that horse might race, you know, seven, eight times
throughout a year. That doesn't give the user that much engagement in your game if they're only going
to come back, you know, seven, eight times a year. But having, you know, a good development team
that's working on new features or one of the features we're working on is syndication that
allows users to now split up that horse into into 10 different syndication shares. And now
you can own instead of just having one horse, you can own 10 horses and collect rewards from 10
different horses. And that gives you a lot more action in the game. So being able to just I think
as a game developer, develop new ways that will have people coming back to your game. And as you
know, your marketing and community, just empowering your your community members, giving them as much
information as you can on the project and giving them the tools they need to bring new people in
with word of mouth. Definitely community is key. Community, you know, if done right, will be your
evangelists and will bring you to places that you didn't think were possible without a fully fledged
marketing team, right? So yeah, 100%. Um, all right, gonna throw it over to sugarheads and then
to banksters for a quick final word, and then we're gonna have to wrap up the space. So yeah, sugarheads
want to go for it. Yep. So a lot of good points were made on this space. I just wanted to add
that I think in order for faster mass adoption to happen, I think we'll need to see some of these
bigger platforms like x and like, you know, not to throw out specific huge games, but like, you know,
like a rock star games studio or something like that with like a grand theft auto to to bring
some sort of small amount of crypto integration. And then you can see hordes of people starting to
come in. But I'm not saying it's not going to happen without that. But I think the first major
catalyst can be something like that, where, you know, x is going to integrate crypto into their
platform. So so Elon says, and then if we have a big name game, start to integrate it, you know,
a fortnight or something like this, where they already have a base of users, and then they
actually start liking the idea of real money, and maybe, you know, wallets that are that are
integrated in like a seamless way, then I think something like that could help accelerate this
space and get more people interested in it rather than just us, you know, waving our hands and trying
to get people over. So I do think some someone mainstream something mainstream could be a great
catalyst. Yeah, great take. Thank you, sugarheads. All right, bangsters. Yeah, I'll be as quick as
possible. Good knowledge from the other speakers. I think I learned a thing or two. Let me give you
my experience that we have done in bangsters to, you know, display and to play to air drop thing
works. We will implement it as well. But yes, there will be a possible dump when the vesting
is over. So to be honest with you, I think, to include a lot of liquidity in the community and
faith in the community. For example, in our project, instead of providing them tokens or
NFTs, we actually provided them stable coins that that actually lifted the confidence level. And
this is how our community will most probably use that 50,000 USDT to buy the NFT to buy the token,
because we have shown them trust and faith and they are coming back with the same, let's say,
with the same strategy. But play and play to air drop should be covered by the project.
If a possible dump will come on the token market or the NFT market to make sure to buy back or at
least to find ways to keep the community connected and not to sell those assets. I think this is the
key. The project needs to prepare financially. And, you know, I think if you put it in a balance
financial costs and faith of the community, the faith should always be on top. Thank you.
Yeah, great, great final take there. Man, there's been such amazing points made by all of you guys.
And yeah, just I guess to cap off and reiterate what, you know, something that was said towards
the end of the last segment was that with this whole sort of play to air drop campaigns that we're
seeing, you know, and maybe if some of you guys are planning to do that, what he said is for
in terms of retention, what he thinks would make a lot of sense is having a part of that
airdrop tied to or the unlock of the airdrop tied to achievements in game, right? So I think that's
something that could be very interesting and a nice way to keep people engaged and, you know,
up that user attention. So yeah, guys, thank you so much, all of you for being here. I see one last
spicy hand up from Salsa Valley. You want a quick minute or two? Yeah, it'll be very quickly.
So I just need to I just want to say that when we are talking about the web to audience, we need
to remember that this audience is really play for because they like the games. And of course,
we can reward them with their stable coins or airdrops or tokens and so on. But first of all,
we need to create the interesting games to engage them for the gameplay and then like the extra
bonus to give them the rewards, any of that. And with that rewards to onboard the veteran gamers
who used to play just for like airdrops and so on, which is the problem for the player games.
But together, we can focus on different ways. And in this energy, I think that we will grow
in general. Thank you. Definitely, definitely. I think we need both. Yeah, if we can happily
marry the two sides, I think that's where we're where we're going to win. So all right, everyone,
thank you so much. If you're still here and listening, make sure to go and give our speakers
a follow. If you like the space and want more people to see it overnight or over the next 24
hours, please make sure to go and retweet and share the space. It's been a pleasure having
all of you guys on here today. This has been episode three of the rev show. Hope you guys
come back. We actually before I jump off, we do have a very exciting space coming up in two weeks
time, which just so happens to coincide with something that's happening, something big that's
happening in the red motorsport ecosystem. Let's say a giving the red motorsport ecosystem a new
life, if you will, a bit of a restart and a refresh. So yeah, can't say too much. Other than that,
can't leave too much alpha. Otherwise, I won't be here speaking on the next space. But yeah,
again, appreciate you all. Make sure to go and give rev motorsport a follow.
And stay tuned for episode four, everyone wherever you are. Have a good morning,
good afternoon, and good evening. I'll see you guys very soon. Bye. Thanks for having us.