🎙️WEB3|+C.O.C ft Salty Sharks🦈🧜‍♀️ & Hangry Animals™️🦛🐻🫎🦓🦍|sponsor MONTAGE

Recorded: June 21, 2025 Duration: 2:21:31
Space Recording

Short Summary

The Community of Communities is making waves in the Web3 space with strategic partnerships, innovative project launches, and proactive fundraising efforts, showcasing the potential for growth and collaboration in the crypto ecosystem.

Full Transcription

Thank you. I'm not sure what you're doing. Clean water Tuesdays Roll round lines Just through the corner A sanctuary found
A digital armor
Community of communities
X spaces buzz
And truth ain't disguised
Friday, Saturdays
Voices amplify
Together we're strong
Unities are tied
Thy revolution
Words like heavy artillery
Bacon sandwich co-host
Fee mental artillery
Late in the week, eggs march for territory, stories unfold, shaping our narrative, no allegory
Community of communities, we rise, egg space is us and truth, they disguise
Friday, Saturdays, voices amplify, together we're strong, unity's our guy Vile revolution, words like heavy artillery
Baking sandwich, co-hosts feeding mental artillery
Late in the week, X marks our territory
Stories unfold, shake in our narrative, no allegory
Community of communities, we rise
Big spaces, buzzin' truth ain't the skies
Friday, Saturdays, voices amplify
Together we're strong, unity's our guide
Fridays live with discussion, minds intertwined
Saturdays replay, thoughts age like fine wine
From dark to dawn, follow the growth line
In these spaces, innovation's the shrine
Mental health in spotlight, no need for stage fright
Communities, torchbearers, keepin' it pl it tight, this EV soothing tone is healing and nightlight, with our collective strength, futures ignite. Ladies and gentlemen, welcome to Community of Communities, a groundbreaking Web3 movement
that celebrates the diverse tapestry of human creativity, innovation, and collaboration.
In a world characterized by unprecedented connectivity and decentralization,
the community of communities stands as a testament to the power of collective ingenuity.
Together, we'll discover the limitless possibilities of the Web3 movement
and the remarkable individuals and communities who are shaping the future.
Stay tuned for a showcase of inspiration, collaboration and boundless
creativity as we dive deep into the heart of the community of communities. Welcome aboard.
I now bring you our host, Thy Revolution.
Good afternoon, happy Saturday and welcome to the community of communities web free space.
You are in for a treat tonight.
We have two epic ecosystems that you know we love very dearly and are super hyped to bring back to the stage.
So we appreciate all the legends who are already here.
You guys are on fire tonight and we appreciate you.
We've got Bella in the house, Gunnar in the house,
the whole handful of families in the building.
So that is a W on its own. We've got J. the building as well got hangry here we've got z3 here the
bacon sandwich so we're just as always i don't need to give a brief breakdown as to how we
conduct these things because we are all friends here but i do appreciate everyone that's dropped
down to that bottom right corner hit the purple pill shared the space dropped a comment and drop
to like on it as well you guys are awesome so as always we will just say a quick hello to everyone that's on stage
get the guests on the stage get the co-hosts and the core team on the stage say a little hello see
how everybody is doing and we will get the show on the road so with these amazing ecosystems probably
having some super exciting information on to bring to us we will go through all of that first but if
anyone who's in here right now that wants to jump jump up on the stage and say hello and ask some questions
and talk with us you are more than welcome to do so as well so but of course we'll get all the
information out the way first um get some good updates hopefully squeeze some alpha out of these
legends see where everyone's at and then we will get you legends on stage if you wish to be there
so that being said we've got z3 in the
buildings thus far so z3 happy saturday sir how are we doing happy saturday rave hopefully this
space goes the twitter gods are on our side this time yeah i mean i'm not going to hold my breath
on that one but uh if it does if it does just randomly disappear it's been doing that to us over
the past few weeks fear not
we will get the space back up and running
very swiftly and we will keep the show
on the road because we never stop
we never slow down we never sleep
we keep moving forward even if
X doesn't seem to be very fond of us for some
reason but whatever we did Elon we
apologise we're a big
believers of free speech and this
awesome platform so please be nice to us but uh yeah all jokes are said thank you z glad you are
good sir we also have hangry animals on the stage as well hangry animals who do we have behind this
account i think i know but who is it hello testing testing angry, testing. Angry Andy here.
Can you hear me?
Loud and Welsh, sir.
Beautiful. Great to be here, man. Enjoy Saturday evening. Why not?
What else would you be doing on a Saturday evening except watching crappy TV?
Why not spend time with some awesome people, huh? Let's go.
Let's go. Exactly. I couldn't agree more, sir, but it is absolutely an honor to have you here my friend how are you doing are you well yeah i'm good good i've been looking after the
the in-laws uh dog today so a little bit of injection of life and spirit into the house
after uh after i was passed away last year so uh it's been it's been good it's good and nice
and chilled and uh just settling in now got my ipad in front of me so i'm going to be doodling
while we chat let's go creating all those that magic but no fair play to you for for for doing
that especially with it being such a you know a recent event that's a sensitive topic so you know
it's nice that you are willing to do that
that's awesome and uh hopefully i'm sure the dog was taken very well care of oh she loved it she
loved being uh being around uncle andrew why not absolutely i hope you just teach i hope i hope you
was teaching him teaching the dog about angry animals every second told him the whole law
everything they know it inside out
that's it you can you can clear the secrets yeah let's say the dog gets all the alpha love it
that's awesome i wonder if there's any any dogs in the in the hangry verse that's that's an
interesting thought there's there's quite a few concepts
You know for those that know I
Illustrated about 35 different characters and
You on anybody's only ever seen five or maybe six characters
So but there's a couple of dogs in there. There's a French bulldog in there. There's like a general for a military outfit.
And a few others.
Sorry, boys and girls.
I was a little bit late, but I am here.
I am here.
What's happening, boys and girls?
Come on, mate.
Oh, I know, right.
It's my favourite guy as well.
Hangry animals. I mean, you'd think I'd make an effort yeah yeah what do you think of the the story that we put together for hangry animals in the in the book does
it does it meet the mark apart from maybe some of the interactions and some
of the quotes oh definitely definitely meets the mark apart from maybe some of the interactions and some of the quotes?
Oh, definitely. Definitely meets the mark. I think, you know, from my side of stuff, I tend to inject a bit of maturity into the characters just just because that's my nature.
Right. Comic books, age, age appropriate stuff.
And then, you know, I make a comment. It and so it's all blood and gore and stuff,
defending the Earth from aliens
and stuff, and then you guys come around
and write some really cool, sort of
humorous, light-hearted,
team-building
kind of storyline,
and I thought it was great, and it's refreshing
as well. It's always
been a kind of
mine to incorporate and encourage others to want to create with us not just come
from one person's mind or or you know the words that I put on a page and you
guys deliver it so I'm really excited to have hopefully everybody else will want to
the thing you provided the um the kind of like the uh character sheet i guess you would call it
yeah i found that so helpful i found that so helpful and i and i kind of hope that i managed
to kind of encapsulate the the personality um of each of the characters within the story and uh and with their interactions
um and stuff as well like sort of like marv being a you know a bit of a joker or you know the first
one to sort of crack a joke in a serious situation and um and what i quite liked about sort of the
opportunity that that i had to kind of get creative with the the hangry animals um sort of a brand
that you've created was i kind of got
the opportunity to tell the story before they become hangry animals before they uh before the
invasion and before they get transmutated into these animal human hybrids um yeah they would
have had a life before this and i uh i felt quite privileged to have an opportunity to
to tell a bit of a story about um them and their relationships to each other
before they they go to war with each other you know yeah yeah yeah you um and you definitely
captured that i think um you know we're learning more and more that writing persona sheets writing
what makes them tick what's their favorite food what's their favorite color what motivates them
and stuff like that it really helps shape what you can do and what you can write as stories with these characters
and we were surprised right we yeah we we were surprised that um not a lot of creative outfits
that are maybe thinking about a tv series and stuff like that but not a lot do that with comic cartoon sort of ideas
or cartoon projects.
So, you know, Kerry's very instrumental, my wife and partner in the project.
She's very instrumental in putting together that whole persona suite, right?
Before that, it was just doodles on a page from Angry Andy's sketchbook,
but really bringing them to life.
And that's proven really, really useful for you, right,
to start building upon that lore and those personas.
What's really interesting is that you're becoming that George Lucas-style person
that's building the backstories of
characters you do in
episode one or
going back in time to
before we did stuff
before the characters evolved so
yeah it's been really cool and
it's interesting to have other
people's opinions and
ideas put into
it it makes it richer it really does because
I can only think of one thing and it's big battles aliens lasers and mutating animals
yeah I mean I hope I can add you know a little something to it I mean it it doesn't have to be
law I mean it could be and I like your cameo. So for those that don't know,
Hangry Andy makes a small appearance within the story.
Not as any kind of main character,
but he helps the progression of the story.
Very, very much so.
And there's a little bit of humour
and a little bit of inside joke.
So for those of you that don't know,
our friend Andy here often has an emergency biscuit
in his uh in his pocket uh normally normally would be a wagon wheel or something similar
and uh yeah so we took an opportunity to kind of play on that um where the the hangar animals tried
to uh tried to take uh and andy snack for that he was saving save him for later. And yeah, I thought, I thought that was quite a nice little,
last little cameo for you there,
I think it's,
it's really cool.
I really appreciate just you thinking beyond,
what these characters are on the page.
It just makes it richer and tying it back to real events.
This is true.
I do have a emergency wagon wheel in my top left pocket
my coat where we go um it's just now and again it's in the car's glove box at the moment because
we were out of the boat but it exists there's people need these things we need an emergency
snack whenever we get angry exactly so it's funny to read those lines and have it come together in on the page so I quite enjoyed
them because obviously one of one of the characters Marv is quite noticeable by his very large and
oversized what they called yeah that's it and but. But obviously this is young Marv. So young
Marv only has stumps. So there's a few times in the story where he's thinking and he'll
rub his stumps while he thinks. And I thought that was quite a funny little touch. Because
obviously, you know, in the main part of the story,'s got these big glorious antlers um and i thought it's
quite cool to give him a bit of a nod in his uh sort of more uh immature uh immature self when uh
his antlers were just uh just poking through you know there's there's something funny about that
where the way we've designed it right this is thinking about animation right when you're
thinking about tv series you're thinking about when you put multiple characters on a screen at the same time,
ones that are disproportionate, right? So Marv has massive antlers. There's a real challenge
to having a super, super wide set of antlers. Can't go through doors. You can't turn your heads in response to other characters on the screen right
so we deliberately um built into marv's concept is that once those antlers get super super big
he can break them off and use them as weapons and stuff or breaks them off just to get out of the
way and it's an excuse so we don't have to think about getting this character through doors, super wide doors
or turning his head when they're in dialogue
and stuff so
more often than not you'll see
Marv with antlers
first in the
episode but then they'll
be broken off and he can use
them for whatever means
or shave them down like
what's the Hellboy the yeah he shaves the horns
down and cuts the horns down right so his antlers are going to be a a tool of sorts throughout the
throughout the series um but yeah good good observation they don't need to be on his head all
the time practical use for us is remove them because we can't get him to run through doors
yes i'm sure that'd be quite challenging from an animation perspective
yeah it's mad i mean although there is some comedy to be had there you know with his oversight
oversized antlers and people getting one in in the eyeball and stuff you know as he turns to look at
something important yeah shape you know, the outline shape
of the antlers smashing through doors
and corridors of just
misshapen doors because...
Door frames with just like antler edges
where he's gone through and stuff.
So we may try some stuff like that.
Yeah, I just imagine
having like a almost
be like a wing ring you know on a car when someone's wingman gets hit and then you kind
of go like squeak it back into place or yeah taped together yeah it's funny actually when when
when bacon's talking about the story and of course i would never ever wish this but i imagine it
less to say the worst unfortunately happened and they're trying to find your id or your wallet to identify you and they found a wagon wheel and
they're like oh he must have been hungry yeah oh it's nice to have sort of that threading ideas
and bringing more comedy aspects into it right because uh, I've struggled with ideas at times and
obviously we have a writer on board, Terry
and I have a new writer
who's ex-BBC
Adam, who's doing some
great stuff and he's
facilitating the injection
of more comedy into the scripts
for the series so it's
great to be
having more minds than just mine uh doing doing this stuff
so it's cool i love collaborating love working with other people it just it just makes the world
richer um because our world is diverse yeah and it pulls the story away from uh aliens explosions and laser beams you know and uh yeah yeah there's
more to it than that you know you look at um my my go-to's are always teenage mutant ninja turtles
or transformers just reinvigorated me with the new transformers uh comics and most of that is to do with humanity is to do with our sort of the struggle of humanity
and the condition the human condition so it's yeah there's definitely life beyond aliens and
freaking lasers so excited how's the um how's the pizza delivery minigame thing going? The food delivery game?
Yeah, yeah.
It's coming along.
It's coming along.
We're doing a lot of iterations and changes to basically the timings of when you enter the level, what are your tasks?
What are you doing?
And the challenge is very much time based as in you you're
you're on a timer um so i've been dealing with that increasing the timer uh reducing the restricting
where you can go in the level um and i've been looking at some interesting games like uh slackers
carts of glory carts of glory you're racing shopping trolleys down a hill and you pick up, you pick up beer cans to increase your speed and then you smash into cars.
Your end goal is to smash through the superstore windows and you get increased points for the faster you are
thank you um so yeah so just looking at inspiration like that and what i'm finding is that those
those sort of levels are really short they're like less than 30 seconds 45 seconds so we really are honing down what the challenge is
get a multitude of different food items that are stacked on the back of your bike
in different uh forms so be that pizza sushi hot cold ice creams you've really got to balance
what you've got on the back of your bike stack the solid stuff towards the bottom it's physics based so you have to think about if you tilt the bike over then some stuff's
going to fall off okay so so is that done on like the order that you collect items you'd want to
collect the heavier items first and then pick up the lighter items after exactly to make them more
stacked exactly yeah so what kind of what kind of Yeah. So what kind of cool down have you kind of settled on for the speed boost?
Because I quite like the speed boost mechanic.
Speed boost, I think it's five seconds at the moment.
And that's one of the things I've been tying with is whether or not it's a press down and
it hits for five seconds or holding down the the speed button you have a little burst you know
so like you would on a platformer when you jump and you can accelerate across a level when you
push down the button so you get a double jump kind of thing okay um so i think i'm thinking
there could be a good middle ground here um so if you use all of the boost um it will start to
refresh faster um if you don't use all your boost there is a refresh
penalty and it would be done on a progress bar rather than that rather than a time um so you
can either you know sort of manage it by you know the the the the meta is to use all of the boost
and then you get the quicker refill um but there may be times where you only need a little bit of
boost just to just to get around that just get past that corner or or whatever but then you'll be taking a penalty by
doing so yeah no i like that i like the uh the concept of i'm trying to make it as varied as
possible right so that as tactile as possible because the terrain at the moment is i think
we've got about seven different terrains that we're playing with. Desert, forest, city, town, remote, very, very remote, mountainous ranges and stuff.
And the first one is the desert, and it's very arid, rocky, and I'm trying to inject rocks on the floor, on the surface,
so that when you're bobbing along and you have jello or jelly right
on the top stack then it's going to start drifting and falling off so you've got to
compensate guess on the bike you have to compensate for for the items you have um so speed boosts can
be a blessing and a curse if you if you press speed with jello on on the top of the stack it's
just going to splat everywhere and you're going to lose your uh lose your order um so the objective is another way to do it another way to do actually is to
is to only have the full exhaust um you know there's only the full option um which means that
you might be a little bit more calculated as to when you use it um also it then creates this
little bit of chaos where you're committed now to three seconds of boost before the five second cooldown kicks in.
Yeah, that's what I've been testing is when you use the accelerates, the boost, how far behind you do your stack items sort of drag.
sort of drag. And if they're too far, then they fall off the top of the stack.
And if they're too far, then they fall off the top of the stack.
You've got the option to then go and pick that back up if you want to, or you don't have to.
You can basically try and do it as quick as possible. But when you get to your destination,
the person who has ordered your food delivery will give you a rating on how successful and how well-preserved their order is.
So if you've gone over lots of bumps and you've turned lots of corners
and you've let stuff fall off your stack and you go back and collect them,
you're rewarded in tips for how clean and timely your order is.
But if it's all messed up, then you're going to get negative points
and you end up paying back
to the company you work for
more tokens than you've actually earned.
So yeah, it's a really fun experiment
and balance going on at the moment
with pickups, food items, timing.
I think that's the key to making it fun um is is is getting
getting those metrics uh getting those metrics down um you know things like the cooldowns and
you know what that experience is is going to be um but i quite like that idea you know you can go for
a clean run and you'll you'll get a you know you'll get a better uh overall delivery but it'll take
you longer so obviously there's a penalty there for taking too long so is it is it you know is it better to sacrifice a bit of jelly and some ice cream
um to to get to the destination in you know in record time um but to sacrifice that order
because he was looking forward to his ice cream you know what i mean yeah um that that's what
excites me actually is being able to decide on what type of style of play you
want to do so it could be chaotic you could have food items flailing all over the place
and get to your destination essentially it's a slapdash delivery but you've delivered it so you
get points for that but your unlocks and things you can do to upgrade your vehicle, your clothing to preserve the heat of the items for longer,
or you can even upgrade,
so put like a radio music station on your bike,
have better lights and all that.
So we are playing with a lot of those things where you get all of those
unlocks and upgrades,
but you only get the really good ones if you're really good, clean delivery. and all that. So we are playing with a lot of those things where you get all of those unlocks and upgrades,
but you only get the really good ones if you're a really good, clean delivery driver.
So it should be fun.
Yeah, I like it.
I've liked watching it come along.
Did you do anything with the gravitational pickups
of the items?
No, I haven't yet um but from when we spoke last that's definitely on the cards just thinking about not needing so that becomes a
power up right so if you have the magnetized power up then you don't need to go as close to
items to pick them up they will get absorbed onto the bike and stuff.
I think that's a really good idea
because what I was finding in testing
is that there's a lot of repetition.
There's a lot of going back to pick up items
and it's quite laborious.
Some people will like that, some people won't.
So having a power-up that allows those
who really want a rapid level time trial
kind of thing, then they don't have to worry about it. They can magnetize stuff to them.
So the one feature I really want to try and introduce is the fact that you work for a
fictitious faction. You work for a fictitious delivery company, let's call them lava pancakes or something like that.
As you increase your points, as you increase your XP and you do really well,
other factions, other delivery factions are going to entice you to go and work for them.
So you get different clothing, you get different leather jackets and stuff, new kits.
But when you do pure runs, so those that really love doing time trials and speed runs and stuff,
it's all about playing the one character in the one faction for as long as possible.
Then there's an increase in XP doing that.
So the trade-off, if you dance and forth between between different factions or different companies is yes you may get
some cool items but you may not get the super super cool items because you've stuck with that
company for longer so it's all about you could be like a level five you could be like a level five
at one company and level six another level seven another but you could say at one company be level 15 yeah exactly i think that's quite cool you know people
people deciding on what play strategies they have what they want to do stick with the same
company that will reward them with more they get the exclusive routes or they get rewarded by having the fun routes rather than the
laborious hard routes all the time um so you can enjoy exploring a little bit more
it's all part of the development isn't it it's all evolving
yeah i've enjoyed watching uh that game along. Yeah, thank you.
I think it's cool.
It looks fun.
It looks like something that, yeah, that you can sit down and play and not really think too hard, just play the game.
You know what I mean?
I mean, even as a dev from, you know, in the evenings,
just sit there and I'll chip away at a couple of bits of the level and stuff,
and all of a sudden sudden three hours have gone by
I've just been playing the level. I'm like wait a minute. I need to be actually developing it
But I think it's appealing to that
collector form collector is kind of
Individual who you know the completest sorry the word is completist, where you go
and you want to get all of the food items.
All the achievements.
You want to get them exactly perfectly.
And you want to deliver it efficiently.
So I think I've tapped into something where there's a, the genre, I guess, is job simulator.
So you've got the Power Wash.
And Power Wash simulator is really popular.
I know, right?
It totally shouldn't be, but it's so fun.
I really enjoyed it.
To a point where I say, this kind of thing is dangerous to me.
The other one that's really I love is Dave the Diver.
I don't know if anybody of you love is Dave the Diver. I don't know if anybody you've played Dave the Diver,
but you're essentially a retired scuba diver who's been enticed back to work
to go and help out a series of chefs in a sushi restaurant.
But you have to go diving.
You go and you collect rare fish and you get upgrade your
items and you find gold and you find different treasures and stuff down there but essentially
you're fueling the product stock product for the restaurant and filling the filling the menus and
stuff but it's so fun and it's written so well. It's really nice dialogue and language in the way it presents the challenges to you.
So, yeah, if anybody's listening and hasn't had a look at it, check out Dave the Diver.
Yeah, I think my son was playing that at one point.
Yeah, it's cool because you have to dive down and you've got a limited amount of oxygen when you dive down. So you've got to think about what's your strategy to get to the tasks,
which is to target and specify which fish you need to go and collect and then harpoon them.
The harpooning is funny in itself, just the way it animates.
But job simulators, I think there's a real appeal to it because people want
to see the joy in the mundane sometimes isn't it i mean you just look at things like um like
roblox my kids play roblox and they're always playing these like job simulator type things
and i'm like hey you know you could just get a job right
nah but yeah i mean you know and there's and there are so many
people playing these games i mean if you have a look at like the most popular games on there a
lot of them are job simulators yeah um you know what people but the people want to work for mackeys
like they want to be they want to work at mcdonald's yeah i mean like part of the reason I went down this road is the game is, it's got a working title
at the moment called Nom Nom Express.
So you know, foodies, nom nom, express delivery sort of thing.
And I went online and I was looking for just decent, whether they were 2D or 3D built worlds of delivery can games.
And I didn't really find anything that was appealing.
It was all very much asset flip,
if anybody knows what the term asset flip is.
So you go to the Unity Asset Store and you get a bunch of assets
and you just flip it and make it
into a game and it's not
cohesive, nothing ties together, it just
feels really
amateurish when it's put together.
So that's all that I could find
was these just asset flip style
games to do with
food delivery.
And I felt that was an
opportunity to go down that route so
that's what we that's what we're doing one of many things we're doing obviously
but it's fun and that's what I enjoy doing.
Yeah, I think you've done an amazing job at really building out the brand and the way that you've kind of created it as well,
it really feeds into the imagination
because the way that you've kind of given a great backstory to all the characters,
even if you put them in a different environment,
you still kind of get a feel for how they would conduct themselves.
And I think that's just such a stroke of genius.
No, cheers, man. I appreciate you saying it.
It's been a long old journey. I will give you that.
You know, it's not nothing. Nothing comes quick.
Nothing is done overnight, even though people imagine and think
and want them to be.
Building games is hard.
Building a brand with purpose is hard because people doubt you
and you're kind of shut down more times than you think
than you can imagine.
But, no, I appreciate you saying it.
I've been in doing a couple of presentations in schools
over the last two, three months,
doing a bit of market research, to be honest with you.
So at the end of the presentation,
I'll put up the hangry brand and I'll say,
you know, we're building games, we're building comics,
some of those card games and stuff.
And I ask, I give them a bit of a survey, you know,
which one do you like best?
Do you like these characters or do you like these characters?
And what's really validating is the fact that they really like the appeal
of the 2D style that I've illustrated.
So it's always good to tap into your target audience and get some validation.
It's been really cool. It's been really fun.
Yeah, I bet it has.
I mean, every time I see teenage mutant ninja turtles come up on my TV,
I tell my kids, I'm like, it'll be anger animals soon.
Insult your sharks sharks just you work
Yeah, no, it's I mean why not, you know turtles have been a long
Established franchise for over 40 years and it's still going strong. I still buy the comics to this day
such an appealing
Look backstory characters It's such an appealing look, backstory, characters, personalities, the whole thing.
If we can tap into an ounce of what they've been able to do, then I'm all for it.
Absolutely, because it just goes to show you that a good, strong brand with great characters that have got an amazing backstory,
that you can kind of, relatable characters, it's timeless because either you enjoy it as a younger person
or you appreciate it as you get older because you get to kind of showcase it to younger people.
I think it's kind of funny when you speak to people who talk about something
they used to watch when they were younger,
and they kind of start to remember the joy it brought them.
And that, you know, like, I know I'm not, like, old or anything,
although I feel it sometimes, but, like, my kids are really enjoying
SpongeBob SquarePants, and that was a cartoon I used to watch
when I was a kid.
I mean, I will make no excuses, right?
What am I, 47, something like that?
I'll still spend three hours on a Saturday morning watching cartoons.
In quotes, air quotes, research.
But I just love cartoons.
I just love watching how people pull different styles together
and how they strike that balance, you know.
My dad, the bounty hunter, is awesome.
Supergiant Robot Brothers is awesome.
Just these 3D worlds that they build, I'm still in awe today
with what they can create.
So I'm all in.
Do you mind if I chime in slightly on this?
Yeah, man.
How's it going, Rob?
I mean, it's good, mate.
I love listening to your updates.
I swear to God, you keep kicking amazing goals.
But when I hear Mickey talk about, you know,
growing up watching SpongeBob as his cartoon, you know,
I grew up watching Wile E. Coyote and the Looney Tunes
as my cartoons on a Saturday morning, you know.
So, you know, SpongeBob, oh, these young whippersnappers.
I don't know.
What's the one?
Bullwinkle.
What was that?
Rocky and Bullwinkle.
Rocky and Bullwinkle.
Do you remember that?
What a crack up.
Oh, that's awesome.
Wacky Bandits.
Watch me pull a rabbit out of my hat.
Classic stuff, man.
Wacky Racers.
Wacky Racers was a biggie.
I used to love that one.
And one of my all-time favorites, which is very vague for most people,
would be Batfink.
I remember Batfink, yes.
My wings are like a shield of steel.
Oh, my God.
That takes me back.
I love it.
Showing our range now, Rob.
Yes, mate.
Don't worry.
I've got two young daughters who remind me constantly.
That's why I sketch all day, trying to keep myself young through illustrations.
Good to hear your voice, Don.
He does it with his 22 kids.
Yeah, likewise, mate.
It's been too long since we caught up.
Absolutely, man.
But no, it's been good.
It's been an interesting couple of months from our side.
I'll just briefly touch on, you know, what we've been focused on, really.
Aside from building out this food delivery game on our side,
we've been full on into an R&D research project
to do with behaviors within games around donations,
what appeals to a younger audience,
what type of games that appeals to them.
And if we were to put in some form of mechanisms
that would allow them to vote,
not donate directly inside the games,
but potentially to vote on what aspect
or what charity that we support
that they would want to contribute towards,
then what are those triggers?
What is the design, the user experience
that actually is the most efficient way to do that?
So, yeah, proper science-y stuff,
but we've been hard at work getting all of the feedback for that aspect.
And hence why we've had a survey out and we've renewed or rejuvenated the website to be more aligned with the mission and where we want everything to go.
So if anybody goes to the website now, you'll see where's all the 3D characters gone?
but he goes to the website now you'll see where's all the 3d characters go and it's like nah this
2d has gone very much all my style all my characters now so more in line with the digital
collectibles and stuff now i think the demographic is going to really appreciate the style of it
um because yeah because like what river saying you know like teenage mutant ninja turtles
and stuff like that you know we come from that era you and i and other people in space um and uh
yeah you know they will likely find uh find it attractive um because of the style that it that
it has it may get a lot more attention from your 25 to 40 year olds, you know? Yeah, I hope so, because that's really where I think
we will get an attraction of first touch, I guess,
first contact with that kind of vibe.
We, part of the research was around the look and feel
and style and what things, what people enjoy the most.
And we didn't realize that younger audiences,
like young, young audiences, 3D.
But as soon as you get into that 11, 12,
weirdly 2D becomes more appealing.
So when we were younger, X-Men, X-Men 97,
that kind of 2D, He-Man, Thundercats, all of those kind of things, they were all 2D.
And we were like, maybe everybody's moved on because CGI is the thing.
It's the appealing look and feel.
But the more we dig deeper, people are cool and really like 2D.
You look at Invincible.
Invincible is a really cool 2D show.
It feels three-dimensional, obviously.
And I think that's why, not so much that I was afraid that 2D was lost.
There was no hope for it.
But you kind of think 3d is
the way it's the future is the way forward but essentially it's anything goes now people want
fun stylistic uh really dedicated to the to the look that you want um so i think we're happy with 2D at the moment.
Good. Cause I think that's what will land with people.
I think I've seen some of the different styles that you've had.
And like the gameplay video you had before with the portals
and stuff, you know, where you could see sort of the shading
around the characters and stuff.
I really enjoyed that.
I thought it was, yeah. A few people made comments on it actually I shared it with a
few people and they were like yeah you know they really liked the animations on the characters in
particular they thought the the the the colors and the sort of style of it they really enjoyed it
Yeah, good. So it's good to get that kind of feedback.
I want to give you feedback, actually.
So in the creation of the story, I found it hard to find a role for Bryland.
Interesting. Okay.
Yeah, because he's kind of like a father figure.
Yeah, because he's kind of like a father figure.
He's sort of like the dad figure.
He's sort of like the dad figure.
You know, we kind of see that there's this violent streak in him,
but he is reserved, so he doesn't really push on that.
Yeah, he can crush a watermelon if he needs to.
You know what I mean?
Yeah, yeah.
But the rest of the characters, you know, to him, he's the dad, he's the protector.
So I get it, you know, he's a bit more of a background character than the others,
where I see there's some distinctive differentiators between all of them.
So that's a good show, actually.
He maybe needs a little bit more evolution into his development.
The role he does play in the story is he kind of works as a bit of a coordinator. So you've
got sort of different teams going off to meet this objective that they're trying to achieve.
And he's there to oversee it and to step in if things go awry. So I kind of found him sort of
picking that kind of role as a reactor.
Yeah. Rather than sort of being proactively part of the mission, as it were.
No, I get that.
And that's cool.
I think that's where he will serve his purpose.
You know, the scripts, the origin story script we wrote for each of the characters,
the incident, the event that turns them.
He's a scientist.
So he is a well-respected scientist
who researches the migration patterns of birds
and how they can detect the changes in weather
and environmental conditions.
So he's quite a serious dude, and he's struggling with the fact
that he's been taken away from his family of four kids
by this change, this whole transition and stuff,
in the bigger comic book story.
So have him in a world where he's
the protector of these four other changed animals.
He is still a father, but he has a different family.
So he is a bit more.
Yeah, I can see where you're coming from with that.
But good, nice observation.
I think there's always room to give him a little bit more dad jokes,
a bit more humour.
Yeah, I think he just needs to be more depth.
Yeah, yeah. No, that's good. Good notes. I'll take that on board.
But you know what I mean? I'll always speak my mind.
No, I appreciate it. That's the whole point, right?
Keep these things in our heads for too long and nothing ever gets done with them but share them with the world and people will help it organically
grow together so i appreciate that man
um yeah we've been very much in the throes of this this r d development and uh
much in the throes of this R&D development and applying for grants because it's always nice to
have further development and more money to play with to evolve the project. So we filed for three
grants. We didn't get the one. There's a UK Games Development Fund, which is, I think the results was last week, I think
19 teams got it, and we were unsuccessful in that.
So there's two still open, and that will help us accelerate the development of the games.
But fingers crossed, apart from that, we keep chipping away.
What's next?
What's next for Hungry Animals
evolving the
style obviously because you see the website
has changed and it's got
but that's not to say that
the TV trailer and the teaser
trailer and stuff will
be CG we want to keep the 3D characters the trailer and the teaser trailer and stuff will be CG.
We want to keep the 3D characters, the models and the regs and stuff,
but we want to inject a 2D style, so Spider-Verse-esque kind of look to it.
So it's a bit more alive than a Fortnite-looking 3D boring look.
in 3D boring, boring look.
So at the moment, we're doing some look development
into what that looks like on screen,
comic book style with 3D characters to animate to.
So we're in the throes of that.
And then chipping away with this mini game,
with a food delivery game gradually I've
done done some experiments with a turn-based card game because the digital collectibles themselves
would you know we have at our disposal five thousand five hundred and fifty five different
images including some super super rare one-on-ones in there
that would make a really awesome TCG game physical.
So they printed out cards and stuff.
So I've been toying with something along those lines
for later down the track,
and just putting some early designs together.
But yeah, apart from that, it's really head down with the game and this research
because we want to get our first big proper game
maybe heads towards a sandbox target.
So we're just coming to a close with our R&D in two months,
which will give us a really nice report and output
to decide on what bigger game we make from there.
Yeah, but at the moment, it's just head down,
keep building, keep testing,
and getting some very valuable feedback.
Keep those hams coming along.
I love a bit of ham.
Keep those hams coming I love a bit I really wanted to
An updated secondary
Collection but I just don't think it's the time
And I just I don't
Understand the markets at the moment
It's just it's a bit funny
Out there so we're keeping our head
Down and we're just we're just building
Out the thing that we Know will be really fun to play.
And that will hopefully increase visibility of the brand.
And we have some conversations, still ongoing conversations with broadcasters and people we have in our network to talk about the development of the series.
So, yeah, it's all still ahead of us.
But as I said before, you know, building a brand like this with multiple touch points,
so comics, games, series, it just takes a while.
So we ain't.
Yeah, I saw a really good quote actually that
the fastest way to reach success is slowly i love it love it and we're doing it that way
sometimes that's the only way to do it because you know when you're building with such depth
and longevity and your focus is around you know good and well-being, and, you know, you guys are really doing an amazing job
with, you know, researching what people actually want,
what will be beneficial.
You know, just as a parent in your community,
you can clearly see that.
I've also pinned in the Jumbotron,
I love the message behind it, actually,
calling all snack fetching screen time
negotiating chaos coordinating grown-ups so funny so if anyone does have any children that's listening
today so anyone that's listening back there is a form um pinned at the top you can fill out to help
provide some information to better shape the the games and the ecosystem that Andy's building. I've, of course, done it myself and Phil Gaddon.
So happy to participate in helping shape in the future of gaming.
Thank you very much for that.
Yeah, if anybody, as Rev said, you know, this is – we're just gathering some information
on the trends, the habits around the household's contributions to donating to a charity,
what games you play, how autonomous is your child between the age of 16 and under, we've changed it
to. It was nine to 11, but we had some interest from a younger, slightly younger and slightly
older age group. So we said, look,
let's just do a broad stroke. Anybody, any, any parent with a child under the age of 16,
then we would love to hear from you. And we would love to get some information around
households, when you play, how often you play, who pays for the game or the experience who pays for upgrades so on so forth it just really
helps us shape what's going to be a nice blended experience that can help good causes and give you
a value you know a better exchange of value in a game so that's what we're about
let's go i love it and i love it i've got i've got a stage you know you guys do a
phenomenal job of you know just the whole way you put it together um uh kerry's amazing as well
she's she does she does an amazing job but it's such a it's just such a great all-around brand
and it's been so consistent over like the last three four years. So I'm looking forward to the day
where you guys get the support
on the financial side from the grants
to fast track this process
because, you know, it is going to happen.
It's just a case of when.
Yeah, no, thank you.
Thank you for that.
I will say half of this would not be possible
without the support of Kerry because I just make pretty pictures.
I just draw cool characters and, you know, all of the socials.
Kerry's been instrumental in carving that out, even now to the extent where Facebook is on our agenda.
We haven't really forgotten about Facebook.
We've forgotten about Facebook.
We've got these accounts set up, and, you know,
our long-distant co-founder, Coinburn, set up some of these accounts
and just left them for dead, where we're very much wanting
to take the reins, get hold of all of that,
and start reaching audiences that are a little bit more aligned
with where we need to be.
So Kerry's been absolutely diligently focused on appealing
to Facebook and gathering momentum on Facebook
and LinkedIn actually.
So it really does help to have Kerry on this project
where, and helping us realize the vision
of what we want to build.
So it's awesome.
Absolutely. Yeah, she's definitely built silent hero
yeah yeah yeah it doesn't get the recognition she deserves that's not just from my perspective but
people think everything on socials is me and uh i'm telling you now is it's like i'll post one
thing in a year um newsletter i you know i i I write all the newsletters and the blogs, apart from Kerry's coach,
which happens once a month, which is a guest part of the blog.
So, yeah, it's mainly on that front, Kerry's really doing the legwork.
Yeah, well, that's what I love about your posts on social
media, I either learn, laugh
or feel hangrier
No thank you
And if I end up feeling all three
then we know it was definitely Kerry
It's been good, you know I think having everyone on the spaces and just that support, however small, we really do appreciate it because it's the unsaid stuff sometimes that really helps keep that momentum going, keep us on track and moving in the right direction.
It may not be at the speed that other projects
have been able to achieve, but I think the quality
is what we're after more than anything.
I just don't want to be in a position
where we put something really substandard out
and then having to backtrack and chase it so i may be quite
precious about that um but i think it's the right way to go about it yeah well you you got you're
going you know you're going upstream for one so there's always going to be that distance and
everything carries where i was thinking about it when he was talking earlier is like you know not
just the the work side of it um what your haters
not that you've got any but just in general um your supporters like it all carries weight because
you know you care about the people that support you and you want to do well for them and sometimes
you know people aren't who may not be in support you know sometimes that can wear you down a bit
as well and you know it all carries weight you know trying to fit real life into it trying to you know manage the network manage the the results keep things flowing and
moving you know it's it's it's never easy yeah no i agree there's a uh i i go on the bike right
i'll do a three four hour ride and I'll listen to podcasts or audio books.
And one of those audio books is by a lady called Angela Duckworth and it's called Grit.
And it's this thing that sticks with me.
Grit is one of those aspects of us as humans that has somehow been forgotten.
Our generation, we were all very gritty.
We just stuck to it.
If something didn't work, we carried on.
And there's some sort of evolution that's happened
where a lot of the more younger generations
have lost that aspect of what it is to have grit,
to be disappointed, to be let down,
to be pushed aside,
or to have something negative pounced upon them
for them to flounder.
Whereas grit is that thing that really does stick with me
and just determined to make something a success no matter what.
And some of you on the space will know more than others
that 2024 was an absolute
dire of a year for more reasons than one. But it's just proven that we want to make this a success
and grit. The psychology of what's behind that, determination, hard work work a little bit of luck and just head down keep going
that's what i'm about
oh you could just say you're hungry yes still angry for more oh absolutely um but no i'm glad that you've got that hardwired in but you are
right though there is that there is that element of especially when you know you're onto something
you know there is that period of time where you think am i onto something or am i just wanting
this to be more than than it should be and that's a
hard that's a hard segment to be in because no one else can see your vision and no one else can
will be able to love it like you um so that's why it's important sometimes especially if you've got
the right people around you that they can help you push through that So Yeah Yeah man Yeah Just
Keep going
That's all I'd say
Never give up
What a great first segment
To our space
This evening
Or this morning
Depending on which time zone you're in
So some people
In the space
Are in the future
They're in Monday already
I'm like what
It turns out they're in Monday just yet
I know I know
I was waiting for someone to catch up
Don't ruin the rest of my weekend
You're thinking wait what oh no it's gone hang on gonna get the girls to school what
that's funny that's funny gets to a point anyway like i'm just not gonna look at the
the day anymore i'll just look at what time it is and we'll just go from that
yeah well there's there's something about that right when it when when the
days merge into one are you worried or you're like that's cool i've i've had a really awesome
time over the last week i've forgotten when when one day ended and one day started but i've had a
wicked time because i've got stuff done or i've been very productive or been to lots of events
and stuff i'm never worried when that happens.
I'm like, hmm, it's a very full week.
It was cool.
Yeah, definitely, especially when I used to work nights
because, you know, every day for me, I would be spent over two days.
And I used to really enjoy it because,
especially when I was doing like Web3 stuff,
because I knew that when I was doing like web3 stuff because
i knew that when i was doing the most of my productive work everyone i knew was asleep
so it's like every time i saw him again or spoke to someone in my in my actual life again i had accomplished something i'd done something but uh yeah get up on a tuesday go to bed on a wednesday
get back up again on a wednesday go to bed on a wednesday get back up again on a wednesday go to bed on a thursday
definitely definitely unusual but no i appreciate i appreciate you uh you're joining us for the
updates and for for keeping us posted on what's going on and it's awesome to see the progress i
mean for anyone that may not already be there um the best place to keep up to speed with all things hangry animals is in their discord um which is on his profile or you can get it through um
their website as well it definitely suggests jumping in there andy often jumps in there as
well on uh on on vcs and stuff so you can chat to him you can see what he's working on
get lots of sneak peeks um definitely the best way to stay ahead of the curve and definitely subscribe to the hangry animals ham that's where you get all the uh
updates on everything that's been going on and everything that's been taking place and you can
collect them as assets as well um which is awesome so definitely be doing that as well but i've pinned
some stuff at the top as well so if anyone wants to participate in supporting just helping
them accumulate a little bit of information so they can they can further tailor make the the
ecosystem and games um i've also pinned at the top the the ham as well if you want to subscribe to
that doesn't cost you a penny um and it's always a great read and then i've also put the pinned post
on there as well if you haven't already shared that out that would just help further support
angry animals and pushing their brand out and like andy was saying as well they're
also making a presence on other social medias such as facebook as well so if you want to support over
there as well and help help hangry animals reach everyday people and families and you know children
that need games that have got good good causes and and and great things around it
that helps them shape their young minds
into being sharp-minded and hangry for life.
So, yeah, you can do that as well.
Thank you very much, mate.
It's just really nice to just keep on trucking
and share the adventure with with everybody some can be a
lonely place at times and it just helps to have everyone on these spaces to just to talk to and
and share that journey with um i will say just you said about discord i've been a bit crap on
discord of late just because we've been so busy with the r d stuff um so i haven't been updating on this god as much as as we have but that'll that'll come back around now because uh
r d is slowing down so
yeah thank you buddy well we will get there one way or another but it's always good to be around
people that just help remind you that you are crazy but that's okay um yes very much so oh yeah we don't want to be not we don't want
to be normal oh i can't even imagine what is normal i know but uh i'm only joking but uh but
no we will move over to the second segment. So we will say thank you, Andy.
Of course, you can stay on stage while you're doodling and doing your thing.
But we will move over to the famous, super successful, ultra awesome Rob Canelli.
So, Rob, how are you doing, sir?
Yeah, it's a hard intro to live up to.
I'm doing well. Thank you um it's very early
here on a sunday morning um but uh it's good to be here um missed catching up with you guys on
these spaces um love seeing the legends gunner bella audi uh in the audience um the update from
andy was just phenomenal i absolutely love hearing what's happening with that.
I've already done the survey for my daughters,
so I thoroughly recommend that to others,
and I've been trying to promote it on LinkedIn as well for you guys
and get some people onto it.
Yeah, so thanks to Montage for sponsoring your space,
and thanks to the community of communities for all the support
you guys have provided us over the years.
You guys are absolute legends.
But, you know, I've basically just been doing nothing
for the last six months, really.
Just, you know, not much is happening.
I haven't done anything.
I suppose I should pull my finger out soon and do some work.
And that was,
salty shark.
thank you for coming.
That's it.
Quickest update in human history,
I appreciate you coming and joining us so early in the morning
uh especially on a sunday as well as like a double whammy so we appreciate that but uh
no thank you for uh supporting the uh supporting the hangar animal stuff as well and helping share
that out so that they can uh they can get some people to fill out that um it's like as i said
a few more people have joined so hello to you legends what we're referring to is there is a little survey for hangar animals
just to help them accumulate some information to better shape the games
and stuff that they're creating it's just pinned at the top
it only takes a couple of minutes so if you're a parent and you want to help support
you can do that up at the top there but a massive shout out to everyone
that just jumped in.
Happy Saturday, everyone.
We hope you're doing well.
We appreciate you listening to these absolute legends,
building amazing things in the Web 3 and Web 2 world.
But, yeah, so, Rob, happy Saturday, sir.
And I know that you are always busy,
so it's kind of funny for you to say that you wasn't.
Yeah, sorry about that. I thought I'd leave with some humour.
But we definitely have been – look, honestly,
2025 has been such a phenomenal year for us already.
I know we're six months in and it's gone fast.
But it's been such a massive year of growth for the brand,
for our education platform for our presence
in the education and ed tech market it's been just huge obviously you know we've been adding
to the education platform in terms of experiences so you would have seen the pyramids of geyser and
the great white shark virtual worlds, which are very, very popular.
But, you know, as we grow, we're just, we're being, we're expanding our reach
and we're expanding the platform in ways that we originally kind of didn't conceive of,
but it makes sense to do. So just some examples of that would be we've been working with other brands like PBL Future
Labs specifically is one where we've been adding project-based learning activities to
to all of our virtual worlds.
all of our virtual worlds.
And these activities provide teachers and parents
with the opportunity to have ready, tailor-made activities
that they can take their students through
that utilise the virtual worlds as key resources
plus other resources.
And it allows them to complete specific parts of their STEM curriculums.
So these project-based learning activities are aligned
to different national curriculum standards.
So we've got ones for obviously the UK, the US, Australia and so forth.
So they're all available now on the website
and they're being constantly added to and expanded upon.
We've engaged and partnered with Angela.
I don't know if people have seen posts from Angela, but she's joined our team.
And she is, you know, an experienced teacher with 20 plus years experience teaching in multiple countries.
teacher with 20 plus years experience teaching in multiple countries and she's the curriculum lead
for Salty Sharks and she's been leading that process of adding those project-based learning
activities and devising different ones to suit. So that's been, you know, that's a massive
upgrade in and of itself. I don't want to sort of take anything away from just the significance of that one additional aspect to the platform because it expands that reach. But then she's been also
adding a whole bunch of real world activation activities as well because kids shouldn't be
spending all their time in front of a screen. So the real world sort of activation activities allow students to get out into the real world and have some impact in the real world.
That relates back to the project-based learning and relates back to the virtual world as well.
So things like beach cleanups and scientific discovery expeditions and so forth, but getting them out into that real world and tying it back to the education as well.
And then, of course, keeping it aligned with curriculum standards.
So adding that has been amazing.
We've been adding resources for homeschool networks as well.
So we've added an entirely new section to the website
for homeschool resources, and it provides them
with everything that they need to assist
with the homeschooling and the report generation for the homeschooling
where they've got to create their, you know, their project books
and their logs and all the different things that they've got
to submit to their departments of education as proof of learning.
Well, it helps them with all of that and provides them
with the resources to get all that started and set up
and tied back to our virtual world resources as well.
So that's been phenomenal, another great resource.
But then, yeah, we've been approached because our brand is growing and our presence in the Web2 world of education and ed tech is growing.
Web 2 world of education and ed tech is growing.
So we've been approached by people to assist them with different tasks around the same sort of field,
such that we've been engaged by an Australian company over a period of 12 months
to deliver four workshops for migrant and refugee children
to teach them how to build their own virtual worlds.
So each of those four programs are eight-week in duration,
dealing with students from different schools
and obviously different backgrounds and different cultures
and teaching them to build their virtual worlds.
And, you know, it's a government funded project, that one.
And we were engaged to deliver it because of our expertise in this field.
So, which is just absolutely amazing.
It's been great for the brand, obviously great because it keeps some money flowing into the
kitty to allow us to continue to build and develop.
So that's been phenomenal.
We're just next week is the final week of the first of those programs.
And we've got three more to deliver between now and sort of March next year.
So that's been just absolutely amazing.
Another thing that we've been doing that is almost finished now is it's our premium project, a premium product, I should say, where we partner with a school on a joint venture to allow their students to design all of the elements around a virtual world.
design all of the elements around a virtual world and then be involved in the creation of
all the different elements as well, such that we then deliver onto the platform a virtual world
which their students have built and designed. So the first one is on the Australian platypus.
one is on the Australian platypus. We've just finished all of the in-school sort of workshops
with the students. We've been doing eight weeks of workshops with the students, two workshops a week.
And in those workshops, the students have designed the actual environment that the platypus
lives in. So they've had to research the platypus and research the environment
and research everything about the animal.
And these guys, these kids have become absolute experts
in the platypus, which is phenomenal.
It's taught them so much and got them into the research part of it so much.
They've also built and designed the minigame within the virtual world.
So in terms of game design and tying it back to the species
and so forth, they've done all that.
And that's been just amazing.
They flex their creative art skills with designing fun fact graphics
and other infographics for the space.
Report writing, they've had to write up a presentation on a different feature
or facet of the platypus.
And then in terms of other creative arts type skill sets,
they've had to then record that presentation as a voiceover.
So that will be added to an NPC 3Dd modeled on those students in the virtual world so each of
the students will have a 3d model avatar of them as an npc in the world that npc will provide the
the audio dialogue of their presentation that they've recorded and they've researched and
they've presented so it flexes a huge amount of different skills
and touches on multiple parts of curriculums as well.
So that's been, you know, just so popular.
The school has been raving about it.
They've been sharing it with their regional superintendents
sort of across the marketplace.
And they'll be showcasing it across the Department of Education
in Queensland as a unique showcase product.
So I would not be surprised if we get inundated
with more requests to do these at different schools.
So it's just been incredibly popular.
So the world is being coded and built out in Unity as we speak and should be available and launched within the next month on the platform.
So that's really exciting as well.
We were approached by a teacher in school in San Francisco as well.
And they've been delivering programs on human biology,
the human body systems.
And we have started building a series of human body systems
virtual worlds.
And the first one, which is on the skeleton system,
skeleton and muscle system, is actually now complete
and will be launched on our website over the next week.
And it's just a phenomenal virtual world.
It's got incredible applications across primary school,
secondary school, and even tertiary education.
As we've had some tertiary education providers hear about it
and reach out to us about how it coincides with a number
of base-level courses across medicine, nursing, and so forth.
And it's a resource that they're looking at wanting to use as well.
So that's been a phenomenal.
I'm actually testing that today and then adding our own presentation
content to within it as well.
So that should be available very, very soon.
It's a phenomenal one with four different activities,
and, you know, it's just amazing.
So I can't wait to be able to see that.
When Thy Revolution video.
Yeah, well, I've got to get Die Revolution in there
over the next week to start videoing it
and putting out a teaser trailer video
because that's, yeah, it's going to blow people's minds.
The one he did for Egypt was incredible.
I don't know if you thought it was incredible too,
but I thought it was incredible.
It was awesome. It was awesome.
It was awesome.
It's probably gotten the most engagement too.
It's been such a great video.
So, yeah, so we'll be getting him in to do that one.
So that's just another phenomenal world that is in hot demand. We were reached out to by researchers in Europe, actually, to contribute to what's a toolkit and model legislation revolving ocean and reef preservation and conservation.
and conservation that was to be presented
at the United Nations Ocean Conservation Summit
that's just been held.
So we contributed to that and we were featured
as a partner business, partner brand,
on their documentation that was submitted
to the Ocean Conservation Summit.
That seems to have opened a number of doors as well as some senior figures at the United
Nations have connected with us on LinkedIn around conservation and activities that we're
working on in that space. So that was a massive opportunity to be part of that
and to promote and contribute to their work.
So that's been absolutely phenomenal.
And we've recently had another organisation,
semi-government, pseudo-government organisation,
reach out to us for the building of a platform
and virtual world for them on a topic I can't share
yet but that's been an amazing opportunity and we're the only ones they reached out to because
they love what we're doing in this space already they've seen all our work and they wanted us to
to be part of that so if that does get funded and off the ground,
which there's a decent chance it will
because they're very well connected,
that will provide us with the actual platform we need
on our back end as well to migrate away from spatial
where our work is currently hosted and have it hosted
on our own dedicated backend platform as well,
which will provide us with a number of increases in capability
and focus and size of virtual worlds as well.
I was going to say that. and size of virtual worlds as well and access points. Yeah, so it will give us a lot of new features.
The building of platforms like this is obviously not cheap,
as Spatial no doubt would be able to attest to.
But being able to be engaged in this project with them
allows us to build the platform for them and duplicate it for us all as part of the one funding proposal.
So that would be huge for us because that gives us a lot
of runway growth in that space as well.
So I'm waiting to hear back from them next month
as to their funding sources.
They're in the process of also buying a regional airline in Australia.
So they've got their hands tied for the next couple of weeks
on that process.
And then they will get back to us on this.
So fingers crossed it goes ahead.
We'll wait and see.
These things, you know, are never a certainty until they're done,
until the contracts are signed.
But they're certainly pretty keen and they've got all the right connections
to make this happen.
So we'll see how that goes.
So, yeah, it's just massive.
We've got a worldwide homeschool network.
I was going to say platform.
I suppose they're a platform as well where they actually provide resources
to homeschool families around the world and they're very well established
and have a huge following.
They've asked us to add our content to their platform
and make it available to their homeschool families.
So that'll be happening in July.
And so that's a huge opportunity for us as well
because it gets us out into their market.
One of the hardest things in edtech
is getting access to the markets.
So this is another opportunity to get into another
fairly significant-sized homeschool market,
which is great. And there's a lot of other ones happening to get into another fairly significant sized homeschool market,
which is great.
And there's a lot of other ones happening in Australia as well around homeschool networks.
And I suppose also, I nearly forgot this,
but we also received our full accreditation and assessment
from the Queensland Department of Education Risk Assessment Division.
So any school now in Australia, definitely,
but in Queensland specifically as well,
has automatic access to our platform
via the risk assessment work that they've done
so they don't have to go and do their own risk assessment.
So it opens up opportunities because school principals
don't have time to arrange for their own risk assessments of resources that they like.
So if that work's been done for them by the Department of Education, they can then just look at the merits of the resource and then apply it to their school if they wish.
So that's another huge step forward in terms of accreditations.
So apart from all that um we really haven't
got a lot on um but we're just growing from strength to strength which is just phenomenal
as i said 2025 has been amazing so far as a year of growth for the brand of salty sharps
let's go i said done nothing in the last six months then that's it yeah yeah nothing
happening yeah I mean is that it like I'm actually disappointed that that's that's all you guys have
accomplished in that amount of time it's almost like you're not even taking like education serious
you know it's not like you know kids are involved or anything is this guy even trying
no that's phenomenal like congratulations like 15 times over like that is absolutely
but it's amazing that like the whole time from like us knowing you from the beginning
um to now um thanks to trey is that you know you've always really enjoyed what you do it's
always mattered um how the children resonate with these environments which of course and it's not
just for children you know which i learned myself realizing how little i knew about basically everything that you'd create so it
was kind of good to like learn as well you know like and my daughter was like dad you've been in
there for five minutes don't like you know everything i'm like listen just because i'm
actually reading the writing on the wall and not racing with camels does not mean that I'm not allowed to speak on this.
That's exactly right.
Let's crack up.
I should probably film the interaction of our interaction.
I think that would be funnier, to be honest.
I think that would be hilarious. Yeah.
It's so uplifting to watch students engage with the platform in their own ways.
Actually, sorry, twofold.
It's uplifting and it's frustrating.
It's frustrating because they're exploring it
and I want to say, hey, go there.
Hey, go there.
Hey, do that.
Hey, go do that.
But I'm like, I've got to hold myself back
and go let them explore in their own way.
But then to see them exploring it and engaging with the content and then getting their friends in there to do the same thing has been just, it really hits a spot in the heart.
You know, from the way that they're speaking and talking to their friends and getting their friends involved and that,
you know they're loving it.
And I had some students come up to me when we were doing
the platypus one in one of the workshops,
and they were going, oh, I showed my parents on the weekend,
and they were blown away by all this stuff that you can do in there.
And I'm like, yeah, that means a lot.
That means a lot.
And he just, like, has come up and shared it with me.
And I just love that because I know it's hitting home
and I know we're able to have the connection
and the impact that we always wanted to have with them.
So, yeah, it means a lot to see that and hear that from them.
I mean, it reminds me of that story you were telling me about uh
the kid and her mum where the kid wasn't like uh wasn't very chatty or something and yeah he was 3d environment started describing it yeah that's right yeah yeah yeah he was a um special needs
student yeah that oh look that just yeah that was absolutely phenomenal uh that will always
bring it to you tell the story tell the story all right so we were showcasing the platform at a world
science festival event in um in queensland and it was a two-day event and at the end of the first
day the first day was for schools school students and uh and homeschool families and
the second day was for the public and at the end of the first day everyone was packing up and getting
ready to go home um i was sort of starting to think about packing up but i still had a lineup of kids
and um and anyway this child came up and he was had been standing in line for a while to try the vr experience and uh so anyway
i got him on sat up on the chair and i put the vr headset on him and and you know it was kind of the
last one of the day and i'm tired just wanted to go home like it's been a long day anyway he sits
down and he his mum's there watching him and he's got the headset on he's exploring and he starts
describing what he's experiencing.
And, you know, just things that you and I would do
on a regular basis, you know, like he's talking about
the virtual world he's in and what he can see
and what he's seeing and what he's doing.
And anyway, his mum just kneels down beside him
and she's just got tears running down her face.
And I'm like, oh, is everything okay?
You're all right.
And she said, well, we've been here all day.
It's like 4.30 in the afternoon.
She goes, we've been here all day at the World Science Festival
and he's been to all these other exhibits
and this is the first time he's said anything.
And it kind of just like, it just brought tears to the eye.
He was talking like he was any other normal person,
normal boy.
And it was because he had the VR headset on and he was able to block out the rest of the world and just be in that world in that moment.
And it just took away all the noise.
And obviously that made an impact for him in terms of his speech impediment,
his talking impediment.
So one of the things she said at the time was, first of all,
she raced off and got the home education coordinator of her network
because she wanted to show her.
But then she was like, I want to show this.
And she started recording it.
She goes, I want to show this to her speech therapist
She goes, I want to show this to her speech therapist because it's such an incredible change.
because it's such an incredible change.
And this could be something that the speech therapist could utilize.
Anyway, so I let him stay on it for even longer because I'm like, you know what?
I'm not going to take it away from this kid, this opportunity.
So he stayed on there for a while and she was able to ask him questions,
kneel down beside him and ask him questions about what he was seeing and experiencing.
And he just responded instantly and naturally to her,
which just made it even more emotional for her.
So, yeah, it was just a phenomenal experience.
And it just means, it just shows you that even beyond
the traditional education network and market, you know,
there's a huge opportunity for
um education technology like what we're building um for you know special education you know
um and different and different people with different learning styles so thank you for uh
for telling that story um no i love that story you know i i i I love the way you tell it.
But, yeah, I mean, if you needed some sort of reinforcement that you're doing the right thing and, like,
you can't get much more of a sign than that, you know?
Yeah, look, we get reinforcement all the time, luckily,
in this sort of space and so forth.
But that is just, that will always be a standout moment for us.
And the fact that that story and what happened in her experience
was spoken about at the highest levels of the museum and government
because we were showcasing that World Science Festival
was held at a museum.
And so the museum directors at the next sort of board meeting
for the Queensland Government Museum, they spoke about that interaction
and they shared that story and that impact, you know,
mentioning our brand and our business and what we're doing
in that sort of environment.
So, you know, and things like that have a habit of, you know,
opening doors potentially years down the track,
but it means a lot to a brand like ours that we get that kind
of recognition and we get that kind of, get spoken about
at those sort of levels.
But, yeah, I mean, what a wonderful moment, man.
And I'm sure there's many more, you know, like that,
of people playing with the things that you've made
and getting joy from that, you know.
Yeah, and stuff that they're making as well.
I love seeing what students come up with and create.
The platypus game, the platypus world that the students are building
at the school is going to surprise people.
These kids are good.
Like some of the stuff they come up with is just really clever.
I mean, obviously, you know, Andy will be looking at it going,
I could do that in a heartbeat.
And I know he could.
Like, no question.
But to see these kids, you know, year six level kids
and what they were able to sort of put together as a game design,
they loved it.
I mean, my God, there's some future amazing game designers
coming through, you know know schooling at the moment
that are probably going to surprise us all but um yeah i mean we've got limitations on what we can
deliver in a game but these kids were just amazing with some of the stuff they came up with and
it's i hate to say it but they've probably come up with a better game than we've done for any of our
other spaces
so the platypus one will probably be the best game just simply because it was designed by these kids
oh i mean you know they've obviously created something that they want to see right
so they want to see they want to play yeah exactly 100 percent well but what better way
to reach the market than have it made by your market i know right so yeah so the pressure's on us now but um yeah it's it's coming on really well
i've actually got some videos of what the environment looks like um for the um platypus
one and uh it's just it's truly impressive they've done they've done some amazing work so um it's
well underway and uh and it won't be far off.
I mean, it's funny, we'll be launching the...
This is going to be the first of many, right?
You're not going to stop here.
The idea is to get many, many schools working on these kind of projects.
Absolutely.
Absolutely, yeah.
What we're doing with this one, this is obviously a pilot,
but we're in the process of delivering it.
I also have been templating it so that the steps that we've taken,
the communication we've had with the students and the teachers
and the principals and the parents and, you know,
the elements of how we've helped set them up in terms
of what their workshop lesson plan looks like
so that we can guide them on what they need to deliver
and break it down.
I've been templating all of that so that the next school
that wants to do this, it becomes a really easy process
of rolling it out.
So, yeah, absolutely.
It's been really cool.
And part of what we'll have in this one is actually a bit of a showcase reel of showing the students throughout their whole process.
Like we've been taking photos and capturing small video and stuff of the students doing the work as well.
So we'll be showcasing that within the virtual world as well so people can see the students and how they've gone about building it
so it's very cool yeah i i can't wait to see what the kids have come up with um you've talked to
talked a big talk there no i'm looking forward to jumping in there i'm looking forward to see
what rev can do with the environment um yeah well Well, we've got a few, like, literal, a few launches back-to-back coming up.
Obviously, the skeleton systems one will be the first one.
That I'm really excited for.
The platypus one will be second.
I'm really excited for the bodywork stuff.
Because, like you say, you can do it over multiple different environments.
You can go, you know, the journey from the mouth through the gut to the anus,
you know, the mouth through the gut to to the anus you know the whole the
whole shebang um you know the circulatory system obviously and uh obviously the musculoskeletals
um you know you can even go as far as the nervous system and the brain you know well we've broken it
down into into group system groupings for that purpose because obviously we want to you know
make sure it's engaging um so we've got the skeletal system, which includes muscles and tendons,
and then we've got the, you know,
we're doing the digestive system
and the respiratory system
and the immune system
and the neurological system, et cetera.
So each of those systems
will have its own virtual world
themed and designed
to be really truly engaging.
That's a real global product because I'm sure that that must be baked into every single
syllabus across the entire planet, right?
The human body.
Yeah, 100%.
Absolutely.
Yeah, it's already receiving.
We haven't even launched the first one and we've already had people saying, you know,
can we use it for, as I said, tertiary, you know,
studies in vocational education training.
They're like, oh, we want to use it for, we've got heaps of courses
that have, you know, human body systems and skeletal systems
as the first initial subject.
So can we utilise stuff like, you know, that you're building for that?
I'm like, yeah, absolutely.
Can, of course. So, I'm like, yeah, absolutely, we can, of course
I'm looking forward to that
Yeah, no, I just wanted to chime in
really, I think
listening in to all of your updates
and stuff was just amazing
and just wanted to
congratulate you on
just all of that progress and the grit
to move it and you know open doors and new opportunities in there it's just great to hear
it i did have one question um and i was curious about the sort of classroom sizes because obviously they vary across age groups,
but I was curious to what sort of typical classroom size
do you find that this works best with?
Well, we've been doing, with the Platypus One,
we've been, the school identified,
the school wanted to make sure
that the right students were engaged in it, the ones who would be the most committed to, you know, what is an eight-week program, two days a week, committed to sort of being involved in each aspect of the creation of the virtual world. so they weren't all doing everything. They were broken down into separate tasks of things that interested them.
But they wanted to identify the right students who were engaged in it.
So that was done, and I think we had eight students
selected in year six that were wanting to be part of that.
Obviously, the rest of their classmates want to experience it
and play it and be part of it,
but they didn't want to actually build it.
Whereas we had eight students who wanted to actually be there building it, designing it, you know, and involved in that process.
For the build your own virtual world ones, the class sizes have been eight to ten.
Because we've been somewhat restricted on numbers of laptops available for each student to utilise.
So that programme was set up as an 8 to 10
and each student had their own laptop to work on.
So, yeah, does that answer the question in that regard?
Yeah, man, it's just interesting, obviously,
going into schools and trying to weigh up what internal resources they
have exactly what you're saying right about the restrictions and the limitations on you know
schools are strapped with all types of resources down to paper and pencils in some places and it's
just really interesting to hear on what your experience is and taking kit into a school what what they have there what what they
have on offer for the students in the first place and you know how you're bringing that value and
value-added stuff the experience so um yeah it was just around that because i was like okay
in in the uk typically class sizes around this age group are between 25 and 30, right?
And I'm like, is that 30 laptops?
You're roping in 30 machines into the school and stuff?
Yeah, but on that, the class sizes here are the same in terms of the general class size.
What I've been talking about are kind of the special programs.
In terms of the actual utilizing of the virtual worlds, what they do is they work in their computer lab.
So there's two different levels.
So some schools have computer labs and they have desktops
or laptops and they have up to 30 of those.
And so each student gets to sit in front of that
and they have specific class times allocated
to those lab environments.
And then they can actually access the virtual worlds
and complete the project-based learning activities, et cetera,
in that environment.
So that's kind of the entry level, if you will.
That's how they engage with the platform on a more day-to-day basis
across different topics with their curriculum.
So parts of the animal, learning about parts of the animal,
learning about different history classes, et cetera,
around the pyramids and so forth.
Each of those, they do that in their full class size,
but in the labs.
Some schools have what's called a BYOD system,
bring your own device.
And so they require the students to have bought their own laptops
at a specific minimum spec level.
And our platform works on that minimum spec level or greater.
And so those students are able to access it, obviously,
at school and at home as well so they're able to do class
work as well as exploring their own after school and at home and catch up with their friends in
the virtual world environment etc as well so that's that basic level of engagement with the
platform these other ones that I've been talking about are more the special projects whereby the class sizes are smaller
because we're providing either the technology, the laptops,
or we're providing the VR headsets,
or we're providing the material which they get to then design
and build their own stuff.
So that smaller class size is the special project stuff.
Gotcha. That's cool man this yeah just very curious as to that type of setup and um good stuff no worries yeah and obviously many of your local schools and stuff would love our platform just
saying just saying hey i'm going to be plugging them away.
I'm a role model in a project called Big Ideas Wales.
And, yeah, you may be hearing from me.
There's some great stuff in there.
Right, absolutely.
And you do know we have an affiliate program.
so uh yeah we should talk
So, yeah, we should talk.
anyway i feel like i rabbited on for like ages and i hope i haven't bored anyone to tears yet
um but yeah i can talk about this stuff all day i mean i'm happy i'm quite happy to sit here and
he took about all day you know i 100% You beat me to it Any questions or anything that anyone wants to know
That I can share that's not classified at this stage?
How do you do it?
What was that?
I was just saying, how do you do it?
Mate, I just love what I do honestly um yeah i mean it just comes
down to just having that passion as i said i i don't really have days off um you know even now
oops sorry lost my mic even even now um this weekend you know i've spent yesterday working on um specific content for the skeletal
world skeletal systems world um today i've got uh work on that plus the platypus one
um and i don't mind doing it because i just love what i do and uh you know it's just great to see
progress and um we're just passionate about the impact we're having.
And obviously everything we do funnels back to conservation, ocean and marine life conservation.
No matter where our platform grows, which obviously is human biology and history and all these other subjects,
it doesn't matter because as a core our business supports and is
involved in conservation activities for the ocean and marine life and we will
always be funding those conservation efforts as we go
that's a great answer and Definitely appreciate the level of commitment you've put to this
because it kind of brings hope back to parents for ways in which children can be educated.
But also I think for a lot of parents I think there was a time frame where parents are concerned
about games and the amount of time the children either
spent on it or wanted to spend on it which is kind of understandable when you know there's a time in
in our life where everyone was forced to stay at home and gaming was about all you could really do
to socialize um but I think that the way you've kind of created this educational world in which
it's it's exciting
just to touch back on what you're saying earlier about you know having the urge to kind of help
point point people in the right direction um but decided to kind of sit back and just let them find
their own way i kind of i was laughing because i was doing the same thing uh with my children and
then you remind yourself that the environment that they're in is an
educational one and that they will just find their feet and letting them find their own way of being
comfortable in that environment it was also a learning lesson for me to kind of see how they're
kind of settled into an environment like that and how they chose to you know work their way into
into finding their feet with it you know
because of course children the first thing they do um is they they'd be silly or they'd be funny
or they play around or get really excited which is just amazing and then they will then eventually
settle in and be like right i'll be a bit more serious now and figure out how you do this because
i've had a lot i've had i've had my fun so i just thought that was really interesting but i just
think that it's great that you've created an environment
in which children will be able to enjoy being children,
but also be gently educated into knowing how to care about the world
or why to care about it or what parts of the world need to care.
I just think it's just a stroke, again, a stroke of absolute genius.
And it gets me excited as a parent to see that there's tools out there
available to everyone really.
So, yeah, great work, Rob.
Thank you, mate.
And, yeah, what you said is spot on.
It's exactly the same thing that goes through my head when I'm watching
them do it as well.
But you know that no matter how much fun they're having with their mates and their friends
in the environment that they cannot help but also learn stuff as they go um you know it it won't be
you know it won't be necessarily at the same speed that we would as adults because you know we just
we just do things differently but you know that they're getting that knowledge and then you know if when
you see them week after week as well and you get to hear them talking to other people and what they
share tells you even more about what they're getting out of it because you know they start to
guide their friends through it they start to take other people through it as well and how they do it
and what they show them and where they take them is kind of really enlightening.
And it kind of gives us ideas for different things as well when you watch that.
And they're great at bug testing as well.
I mean, I saw these kids in there and they were playing on the camels.
And as you would expect for kids,
it was all about rubbing is racing.
And so they were trying to collide into each other and stuff.
And we discovered that you could literally run
into someone else's camel and yeet them
across the entire virtual world,
which was absolutely hilarious.
And they found it hilarious too, as they were flying across the virtual world on the know, which was absolutely hilarious. And they found it hilarious too,
as they were flying across the virtual world on the back of their camel and landing and having
to come back to where they were. So I didn't even know that was possible, which was just absolutely
hilarious. So, you know, it's interesting some of the things that kids find as they go about doing what they do.
But, you know, it's got to be both – it's got to be fun for them.
It's got to be engaging.
It's got to be something that keeps them coming back.
And then at the same time, it's got to be educational and informative.
And, yeah, I do think we've hit that sweet spot really well.
Yeah, that's awesome.
But I think you're absolutely right as well about what they share is important,
but also how they share it as well kind of helps you see what strikes them differently.
Because I think that's what's so interesting is, you know,
people can't do anything about what they don't know.
And because of the way the schooling system is is there's a lot that isn't taught and because of how life is we
don't really think to teach certain things because it isn't you know it isn't on our radar either so
I think that what you're doing is equally as impactful to parents as well because it's helping
bring attention to to the world around them but how it operates and we think things are boring or not interesting or there's no need to know it so you don't really do anything with it but then
when you learn about it and realize the significance of it or how interesting it actually
is it kind of changes the way that they view things and i think it kind of feels like children don't really have the same opportunity to
even find these things interesting you know if i'm making sense with that and i think this
taps into that i got another funny story actually it's about a it's about a younger younger child who's
not part of the um the students that are building the platypus world but um she's the sister of one
of the students and um she wanted to be part of it but she was a bit too young um and so she came
along to one of the workshops um and uh and just sort of saw what her big sister was working on
and just getting interested from that perspective.
But just only there briefly.
But she actually came up to me at one point and said,
and said, did you know, like, and it was just the way she said
it was just an absolute classic.
It's like she had to instruct me.
So she'd come up to me and she'd and she did you know that the platypus has
a venomous spur on the back of its hind leg and i'm like no i did not know that that's fascinating
where did you learn that she goes my sister had researched it and she had discovered it
and i'm like oh my god that is amazing um so, you know, like hearing from this young girl
whose sister had been working on the project
and the platypus build, I'm hearing from this kid
who was only doing it just from observation,
but she'd started to learn about the species as well,
just from what her sister was doing.
So when I, that just, it cracked me up.
It cracked me up simply because of the way she said
it um and the way she wanted to teach me um but also it cracked me up because of uh the fact that
she had obviously developed her own passion for the species um just by watching what her sister
was working on you know kids love to copy their their siblings so uh it was just such a funny funny event so
i wish i'd recorded it yeah because i can hear how you're saying it how how a little accent
probably really came out but but that is it when you think about it it you know like
facts are things that people just want to share and they want to
remember and hold on to and knowledge is supposed to be shared you know when when children learn
things that they're like that they're not this is this is just is it is what it is it's the truth
it's the fact it's not a changeable thing they want to tell you that like my kids come on from
school all the time and,
and, and tell me the things that they've learned.
That's like an absolute fact because they feel,
they feel good about knowing it.
it makes them,
it makes them feel more confident as a person.
it's so funny,
like how learning is so impactful.
And I know it sounds really crazy to say,
but like I've been like i've been on a
real journey myself over the last couple of years and i've really been trying to pay attention to
the things i would normally miss as a busy parent because i've got five children you can miss a lot
so when you when you try to really listen you start to pick up on things that you wouldn't
normally um and then when you think back about when you was a child
like you know what what what what do i struggle with now and did i get anything to help support
that when i was a child no i didn't well now i know why so like just looking at that and looking
at how your children learn the environment that they're in is essential you know as we probably
learned in web3 that when you when you find your value and you put yourself in the right environment,
and I think that what you're doing is kind of creating a simulation
of an environment that they can go into and figure out whether it's something
that they resonate with.
But it makes the educational element fun, which makes it easier
for them to learn.
Yeah, 100%.
And when you say there's there's things you miss
with your five children well i think you've missed your other seven children so um that'll be one of
the things you missed um but yeah like 100 agree with it uh you know they see things from a
different perspective and and we need to we need to regain that perspective. I think it teaches us a lot.
And when they teach other people, you know that the knowledge
and the facts have been reinforced and they'll never forget it
because they've taught someone else.
A million percent.
Yeah, so phenomenal stuff.
Yeah, no, it really is.
It really is.
And I think it's great as well with like what you and and
as especially what hangry animals are doing andy where you're supporting the creativity and and
the imagination of children and of the younger generations because your imagination is everything
when you're a child like that like my children will sit for hours and play and create games and do
things all from the their own imagination you know and and they really do draw from that and
like i think a lot of their character is built from how their imagination is and i think tapping
into that element of of a younger person's mind to help them learn i think it's much much bigger
than what people realize and i think
once you see like any parent when you see your children being confident and really opening up
and becoming someone and you see the personality start to really be formed it's it's a gift many
miss or many don't get to have or experience so i just think it's awesome that you guys are creating
the these these environments
that is for the benefit of their growth rather than just games
that want to extract money from people or just want to, you know,
push a narrative or whatever.
So it's awesome that there's definitely purpose in this that's for the world
and for the people utilising it.
So we're definitely immensely in support of what you're doing.
Yeah, thank you, mate.
I've no doubt that over the coming years,
Angry Animals and Salty Sharks are going to be two of the most popular
platforms on the planet.
A million percent.
So I know it for truth.
It's going to happen.
We're definitely going to be there when it does.
Oh, yeah, absolutely.
Been there for the whole journey so far, my friend.
Ain't going anywhere.
I love it.
And I was going to ask you, actually, as well,
if there is ecosystems or people or projects out there that wanted to collaborate with what you're doing or support it,
are doing or support it if they're let's just say they're building an ecosystem and your ecosystem
let's just say they're building an ecosystem,
could either tap into that or vice versa is there a process for that is is there a way people can
talk with you about that yeah on our website you can book a meeting with us um you know it's it's
the book a tour button but it's a book a meeting with us as well, and you can reach out to us and have a conversation.
Certainly, we're open to partnerships and collaborations
and working with different people.
I mean, the only limitation, sadly, is just a resource one
in that we can't do everything with everyone.
But, you know, we'll be a little bit selective around things that make sense for what we've
already built and what we're building but as you would have heard from the conversation that we've
had today and and how the brand has grown and and some of the different directions the brand has
grown you know we're very much open to to adding elements to it that make sense and and continue
that growth and it can be in different directions as well as long as it that make sense and continue that growth.
And it can be in different directions as well,
as long as it just makes sense for the brand.
So absolutely open to that.
And we've had some great conversations with people already and with brands,
and we've created some amazing partnerships with them.
So, yeah, always open to more and those opportunities.
No, that's awesome.
That is awesome.
But, yeah, I mean, what an amazing couple of years it's been,
just seeing how everything's come together and how things have unfolded.
And I look forward to talking again in a year.
I mean, we're going to talk many times prior to this,
but it's going to be great to look back in another year
and see things continuously unfold because it's going to be great to look back in another year and and see things continuously
unfold because it's it's awesome how you guys are making so many incredible things but you always
find the time to just to tap in with the community to keep people up to date and informed and always
answering questions for people and you know i think it's awesome that you're able to do that
because you know you're not just the ceo of of of aquatic metaverse you that you're able to do that because, you know, you're not just the CEO of Aquatic Metaverse.
You know, you're many other things.
You know, you're a parent.
You've got an IRL, you know.
You're unfortunately Australian.
You're, you know.
Hey, come on.
I had to squeeze in once.
I tried to thought.
I'll just do it just once this space.
I'll be nice.
Yeah, no, fair.
That's fair.
That's fair.
I was going to say i don't
really have much of an irl i pretty much you know am a parent and then i work on this business and
that's pretty much it um much to my wife's frustration um but um yeah like that's that's
who we are and that's what we're doing um and i actually realized that i forgot to mention
something that we'd done um yeah but uh because we weren't working on much so far
this last six months.
So we've also made available two different
virtual world resources for businesses
to take advantage of, you know, meeting rooms,
training rooms and so forth that they can actually
now book on our website.
So they can actually book time in those training rooms
and meeting rooms, and it's free of charge.
So it gives businesses an opportunity to experience
the virtual world in their, you know, day-to-day Web2 business
and hold their own internal training sessions
and presentations and so forth,
but just in a far more engaging environment for their people.
So it's like attending a Zoom meeting or a web Teams meeting or whatever it might be,
Google Meets, et cetera, but you're doing it in the virtual world instead
with all the same features and capability.
So, yeah, that is another thing that we did um i think it was a month ago
now maybe two months ago i can't remember but um but it's available as well and we've had a lot of
interest in that too so um so much so that a business actually reached out to us um and got
us to build their virtual world for their business tailored to their business um it was actually a what they
call their boardroom and retreat um and um so we built that for them um and they now have that
available uh on their website for for their team and their customers and and so forth so um just
another you know avenue to the brand that we've you know that we do on as we grow so it's so funny
actually that that you just said that i mean first of all that is epic but we was just having a
conversation about exactly that right before the space um and we was saying that that was something
that we'd love to start doing and utilizing um and the fact that you've just said you've got that
as as a an available resource
is just absolutely amazing.
So we'll definitely have to tap into that.
Yeah, check it out.
Yeah, it's on the webpage under the Saltyverse.
So just scroll down to training rooms and meeting rooms and go for it.
That's awesome.
I look forward to utilizing that and making some content about it as well
because I've not done any updates as of recent about what you've been working on
and what's available.
So I've been learning quite a lot of things around the editing side of things as well
because I want to try and – I mean, all of us as a team,
we want to try and continue to further our skill set so we can better showcase
and represent amazing brands like yours to,
to help the world see it and for what it is and what it's got to offer.
Cause that's,
that's the exciting part about all of this is how much it can achieve and who
it can reach and how it can reach them and,
and helping break through the stigmas and the misunderstandings.
misunderstandings and and also I mean for example like most businesses probably cannot be bothered
And, and also, I mean, for example,
with zoom calls and zoom meetings but I think you know doing it in a different environment making it
more of a more more of a more of an experience and a bit more of a connective way of doing things
across the internet I think is awesome so I think that will also help with that side of things as well,
especially if you've got a group of creatives
and you're in a virtual environment.
I think it would help the creativity flow as well.
Yeah, less chance of their team members falling asleep
if they're in a virtual world, that's for sure.
I love the fact that, you know, it's still way early days for that type of thing.
You know, people are still barely grasping the concept.
But as they do grasp it and as they do look at it and see what is available, we're seeing more and more interest in that area as well.
So it's just good for the brand.
It's not our core focus.
Obviously, our core focus is still education.
But, you know, you can just see people gravitate to that sort of thing.
And then to have a business go, actually, we want to engage you to build one for us.
I was like, yeah, actually, can do.
And, you know, why not?
So it's just an extra value add that helps us as a brand so and gets the word out there so definitely worth
uh worth adding in there um but yeah this week uh coming this over the next couple of days i'll uh
i'll reach out to you uh in a dm and i'll send you the link so you jump into the skeletal systems one
and start to make some content um it's uh it's just a mere day or two away from you being able to start making some
awesome content.
Yeah, you just said a word and I'll be in there like a flash.
I look forward to it.
Not a problem.
I appreciate the honour.
Oh, mate, absolutely.
I'm more than happy to.
I'll have to get your feedback.
I know it's going to blow your mind.
I absolutely know it already.
Yeah, I can't wait.
Get ready to have your mind blown. know it's going to blow your mind. I absolutely know it already. Yeah, I can't let it. Get ready to have your mind blown.
This one is going to be epic.
Every single time we do a new one, it just hits new levels of content
and interactivity and so forth.
And we're not forgetting our older spaces either, by the way, because I've actually had an amazing developer working
on a new game for the Turtle Beach Virtual World,
and that should be published in the coming week as well,
which is a fantastic new game to reinforce the learning
around protecting baby turtles on their journey
to the ocean so that game has been in development now for well over a month and um and will be added
to the turtle beach virtual world in the next week or so probably the next um three to four days i
think um it's ready to go so it's just about getting it onto the, publishing it on there and just doing another final test
and making sure it all works well.
But it's a great game and people are going to love that.
And it's just going to reinforce that learning again for kids.
I mean, if any of those future ones have the same kind of level of flooring,
I would very much enjoy that. i very much enjoyed the flooring
of your uh of your environments very much so oh thank you man yeah yeah we're trying to make them
we're trying to make them all very interesting and uh and uh and semantically uh aligned to the
topic so yeah yeah thank you for that yeah i appreciate the floors not many people are sitting
there going oh look at how nice those floors are.
I'm like, dude, these floor textures are wicked.
I love the fact that you noticed them.
Thank you so much.
I know someone's thought about that.
You know, someone's like, that's what needs to be there.
And I wholeheartedly agree.
Love the floor room.
I don't want you ever coming to my house now because you'll look around and go,
this carpet is appalling.
What is going on?
And this hard flooring, what is this?
So I'll be like, yeah, no, you're not coming to my place.
Yeah, you're overcompensating on the virtual.
The beauty of a virtual world.
No, you're fine.
It's already been to my house. I've already lowered that bar as far as it can go but no you're fine he's already been to my house
I've already lowered that bar as far as it can go
so you're fine
I don't know about that
we'll have to have a floor off one day
no we won't
oh yeah very much so mate
well anyway thank you so much for the opportunity to share all our updates Dad life. Oh, yeah, very much so, mate.
Well, anyway, thank you so much for the opportunity to share all our updates.
I see Graham popped in below,
one of our biggest supporters over the past several years now
and a good friend as well.
Thank you, Graham.
We love Graham.
We missed some of the updates, but I
Think the space is recorded so you might be able to check check in on those updates, but you'll you'll be you'll be very happy my friend
Yeah, let's go big shout out to Graham and and and his dedication to good brands and projects and supporting the space the way that he has
amazing individual Definitely a living legend yeah he really is he's definitely someone to uh you know to to get to
know and see what he's doing and where he's doing it and and what he's talking about because you
know he has absolutely battle tested his perspective of the space and and of good projects and you know
what what is needed and what is expected and just keeping it
real and keeping it authentic and also keeping each other accountable um i always think of
accountability when i sit when i see graham actually and i love it because it's it's so
important and it's great that we've got a good group of people that can kind of do that gently
it you know making sure that we're we're all taking the necessary steps to to keep things going in the right
direction i think it's amazing 100 agree also shout out to gaafile i see you there as well
gaafile thank you for coming along uh another absolute legend of the space so um and trey
obviously there's so many legends in this in this space here just amazing yeah let's go but uh no shout yes shout out to uh shout out to everybody and
we appreciate you all coming tonight as well um you know it is the end of the space but we are
absolutely grateful to everyone that's joined us this weekend it's been an awesome couple of days
with some amazing people and that you know shout out to uh to andrew minton and rob cannelly two
great brands of the future um super excited to see what's been accomplished so far,
and it's only just the beginning.
It's only just getting started.
But one question I have to ask you, Rob,
that's been asked of me to ask of you is,
when are you going to the United States?
Oh, it won't be any anytime soon for reasons that are probably more geopolitical in nature.
I'm going to try and do everything I can virtually for now with the United States, of which we've got a lot of instances of people just not making it past customs.
So, yeah, it might be a little while before I journey to the States, but I will be getting there at some point for sure.
Certainly because we've got some incredible partnerships
growing in the States and there's just some incredible people
that we're working with there.
So we'll continue doing all of that.
We'll just do it virtually for now until things settle down a bit.
Well, thank you for answering that, sir.
And it's been awesome to catch up with you and
to hear more amazing accomplishments um super excited about jumping into the new environment
and making some content i'll definitely be clearing some storage on my uh on my on my on
my devices to uh to make it possible um i'm legend thanks to uh my sister as well um i now have a
gopro as well which i've been super grateful for that. But I'm really excited to kind of utilize it in some content. And of course, showing people how to get access to these things and, you know, me using my device. It's going to be great for adding elements of that into it as well as, you know, bringing the IRL into the virtual as as well so I'm excited to kind of have a play with that as well so I'm really hoping to level up the type of content
that I create for you to hopefully help it be brought to an audience that can really see
how people can be pulled into a virtual environment without being pulled out of reality
so to speak. I love it mate your videos are always like on point top notch incredible
quality so um i actually can't wait to see what you uh what you come up with and and uh and just
more to the point just to see your own reaction when you see some of the the stuff that we've
built it blew my mind last time in the in the gaza environment like like bacon was saying like the
floor is like you know you can't not see it. But for me, in the Gaza environments,
the sky was what really caught me.
I thought that was epic when you stand on the pyramids
and you just kind of do a pan 360 and you're just like, wow.
I mean, it must be amazing for you to kind of see it
in that state of completion.
It's phenomenal.
Yeah, it just blows my mind as well.
But, you know, just being part of it from
the very you know beginning of each world as we build them out you know it does seeing the end
result is is always just so rewarding um but we've got you know we keep stretching our capabilities
and uh and and trying to deliver new things and um i don't want to give anything away
i want it to be a surprise but um you're going to be you're going to be very impressed
oh i can't wait i'm excited well i definitely look forward to the day i get to see that so i
appreciate the uh the excitement of that that's going to be epic but no well well done for for
all your accomplishments and you know a, a shout out to your team.
An amazing new addition as well as you were talking about earlier.
She, from what I've seen of her on the social, she seems amazing. It seems like she really does care about the causes, the kids, you know.
Oh, super passionate.
Yeah, super passionate.
So experienced in her field.
She's just added immense value to everything we do,
which is just phenomenal.
Yeah, I couldn't speak more, however.
Oh, that's awesome.
But yeah, just seeing it all pieced together the way it has
has been amazing.
So definitely look forward to the future.
But I just want to say a quick thank you as well
to everyone that's listened in.
A massive thank you to everyone that will listen back to the future but um i just want to say a quick thank you as well to everyone that's listened in um a massive thank you to everyone that will listen back to the recording and uh and of course shout out to uh to montage as well for for supporting our spaces and for continuing
to build and i look forward to the the recent updates coming from them as well with what
they're doing where they're at and you know and it's great that everyone is pushing forward it's
it's been an amazing couple of years but with good comes bad and with easy comes hard and it is a an incredible
journey that's very volatile the space is volatile but what is incredible is the the passion and
purpose that is fueling the good people to accomplish the amazing things in an ever-evolving
industry is just remarkable so massive thank you
to everyone that's still here doing what they do and doing the good things that need to be done
for the world to be a better place so yeah massive shout out to every single one of you but yeah we
will um we'll bring the space to an end rob thank you so much andy as well thank you so much we'll
quickly whip around and see if anyone has any closing remarks we'll start with you rob because you're the last one that was speaking but if you have any closing remarks you
may add them now sir no i've said i've said more than i will probably say on the whole rest of the
week combined so no all good thank you yeah no thank you rob andy have you got any closing remarks
sir and again thank you for not only Being one of the guests but also staying
For the remainder of the space to listen to Rob
As well, legend
It's just been great, people
In this space always supporting each other
And that's what it's all about right
Rooting for each other and projects
Helping these projects evolve and grow
As we all do
Yeah love it Always want to support and listen in When I can helping these projects evolve and grow as we all do.
Yeah, love it.
Always want to support and listen in when I can.
Rob, amazing updates, and congrats on the progress with everything.
So love the space.
Appreciate everyone.
Thank you, gentlemen.
Z3 is also in the building. Z, have you got any closing remarks you would like to add sir uh no just good night everyone see you all next week and if you can't
wait until next week jump in the telegram and say hello absolutely yeah thank you for the reminder
of that actually as well yeah thank you uh we are in the telegram vcs every single night um very easy to find us over there so if you ever want to come and see what
we're up to or see what we're working on or just want to come true of us you're more than welcome
to do so as well so yeah always jump into telegram the link for that is on our website which is on
our profiles but it's just community communities that's why z but uh thank you z appreciate that bro the bacon sandwich have you got any closing remarks sir
oh no i can't talk stuff oh there we go he didn't unmute for us oh is it i mean it's i'm muted uh
yeah ever the professional uh so yeah i just wanted to do a shout out to a few absolute legends in the room uh like grand rider legends um candy toy box legends
scottish slash down there legend knowledge power how for family we've gone a angry mechanic from
montage uh megalodon and student loans man we need to get you up here for a chat um we need to
get you up here on the chat for uh for a bit you'd love to hear what uh student loans look going on i mean so i was giving us a bit of an idea of what student
loans is about but uh yeah you should definitely pop in and have a chat one time
yeah just shout out to everybody um good night basically good night boys and girls
let's go thank you bro and thank you for the kind words
earlier as well i was going to say that but um it's rob's fault you got me all excited about
something else but i appreciate your kind words as well yeah when we're video when when we're video
yes as soon as soon as as soon as i'm allowed in i will be in there and i'll look forward to that
but uh like i said i always appreciate the honor because it's amazing but yeah i mean just listen just listening to all those names of of absolute legendary people i've
been around for literally years so you know hats off to all you guys for persevering and pushing
through and sticking together and and i'll still being in the same the same vicinity as each other
after all this time because you know it's it's very easy to split off and and and end up in
lots of different places so it's great that we get to kind of stay connected so appreciate
you legends for for for staying connected the way that you guys do and bacon hot boxing at the end
me hot boxing uh hot mic and at the beginning hot boxing hold on a minute hot uh hot mic and no you're right the first time yeah speak for yourself
but uh yeah no it was quite funny i forgot about that my daughter was telling me she gave everyone
the multivitamins and then she's like yeah you know you remember when uh you gave everyone two
and it scared me i was like no i definitely did not give anyone i thought she had uh given everyone
uh two two multivitamins but she hadn't but i just thought it was quite funny but uh but no it's been a great space and uh we will call it a night now but thank you
everyone for being here and uh yeah we look forward to featuring more guests next week um if
you want to catch us earlier in the community channel we'll be doing the mental health chat
on tuesday 9 p.m uk time run by the amazing miss Evie so we appreciate that she facilitates that
although she supports people every single day that's the day that we do it as a collective
so shout out to Miss Evie for that as well on that note we will catch you legends this time
next week thank you all for being here thank you to our amazing guests hangar animals and salty
sharks and big love to all you legends and the audience down there as well and on that note i will play us out thank you very much everyone
revolution founder take the way like clean water Tuesdays roll round lines get soothed and calmer a sanctuary found in digital armor
community of communities we rise
X spaces buzzed truth ain't disguised
Friday Saturdays voices amplify
together we're strong units are tied
thy revolution words like heavy artillery
bacon sandwich co-hosts, feed mental artillery
Late in the week, X marks our territory, stories unfold, shaking our narrative, no allegory
Community of communities, we rise, X, space is us and truth ain't disguise
Friday, Saturdays, voices amplified, together we're strong, unity's our guide
Thy revolution Amplified, together we're strong, unity's our guide, by revolution.