How do you go about that?
So we have different models for everything in our ecosystem.
So high poly, mid poly, low poly.
And then whether it's an FBX, VRM, GLB, GLT, whatever it is.
So based on the environment, we're pretty well suited to go into just about everything.
And I think pale horse, excuse me, pale horse and Jordan.
And Dikashi, do we have some of the guys from Nifty Island that are going to be coming in
Well, this is Nifty Island, right, Jordan, you want to touch up a little bit on that?
For Nifty Island, we partnered with them to bring the Utes into Nifty Island, but we don't
It's just a partnered project.
And there'll be more announcements on Thursday, right?
The announcements coming out Thursday are going to be for the content creation that you've
For Nifty Island, that's the game activation that anybody can go play their Utes in the
So there are two different things that you're seeing 3D Utes for.
One is to play your Ute in Nifty Island.
Second is the launch that we're coming out with on Thursday, which will be a content
creation tool for people to bring their Utes to life in 3D.
Yeah, I think I was aware of that.
So if you are interested in doing the Nifty Island with your Ute, there is a group chat
If somebody's interested and they are a gamer and do have a Nifty Island account and are
interested in getting involved with that, feel free to DM me.
But we will not direct the Nifty Island questions at you, Jordan.
I do have a couple more questions for you, though.
You guys have been at this for a minute.
And just to give some context so that people know, this is not like this stuff takes iteration
and it takes a team of people.
And I know that you guys have been at it for a hot minute.
What has been some of the most difficult things to overcome?
Oh, that's a really good question.
So one thing that we realized is that a lot of people in the space, there are plenty
of projects out there that have 3D models and some people do it in the right way and
some people definitely do not.
And like the space as a whole, people want to be disruptive, which is awesome, which
is why I love this space, which is one of the reasons why I want it to be in this space.
Sometimes though, what's tried and true, and if it ain't broke, don't fix it, like that's
a really good way to go around and do things.
So in terms of 3D models and being useful in multiple environments, it's good to use
It's good to use industry standard rigging practices, optimization techniques, all of
And we found that a lot of projects or creators out there don't use that.
And that makes it really challenging to kind of go back into those models, re-rig them,
optimize them, and do all of that.
So that's been a big part and that's been really challenging.
I'd say another challenging aspect of this is 3D interpretation of 2D art, and you're
never going to make everybody happy at the end of the day.
But if you develop a good enough pipeline, it allows for flexibility to improve trades,
improve the looks of things and all of that.
But that's been a big thing.
And again, I gave a shout out to Ryde, who's now on stage, and PaleHorse is getting people
used to seeing their IP in 3D.
It's a huge barrier that I think is really overlooked.
And for context, for everybody listening, what blockchain are you guys running all this
Do you have future plans to keep it on this blockchain expansion?
Can you touch on that a bit as well?
So for our platform right now, nobody will have to connect a wallet.
So there's really, it's only a read-only component of just entering a wallet address.
So you don't have to connect your wallet, you just enter your wallet address and that's
It's not, this isn't running on either sole or anything like that.
We're really just taking the assets that are in your wallet that are available to use and
we're giving you access to them on our platform.
So there are no gas fees.
You can pay with a credit card.
There's some very web-to-components of it.
And Jordan, how far away are we from, okay, so let's say you have your individual you
dialed in and all the 3D assets are polished.
How far away are we from being able to, let's say, utilize your, not only in Nifty Island,
but let's say GTA 6 or Fortnite.
Is that compatibility going to come from the big gaming studios in the future?
I think you're going to see this start with more indie games and projects like that.
And then we're slowly going to expand into the Fortnites and all that.
As far as what led you guys to start working with NFT projects as a way to kind of build
off of what you guys originally started with, with Metatope.
I mean, it's the perfect fit.
I just wanted to know if you wanted to elaborate on it for people that are listening that might
not be familiar with some of the history.
So Metatope started in 2021.
And before all this, we were trying to figure out a way to leverage blockchain technology,
smart contracts, NFTs, whatever it was in kind of this new era of what was becoming Web 3.
At that same time, there was a huge rise in virtual influencers.
So if you guys don't know who like Lil Michaela is, go check her out.
Because I'm saying her, he's a CGI avatar.
But the idea of having this avatar in the real world and having these different interactions,
it was fascinating to me.
So at that same time, the NFT market started to explode.
That was a little bit before the Bepo sale.
And seeing the use of NFTs as a digital identity was like absolutely mind boggling to me.
And we were just kind of in a 2D realm.
So we've been going at this for about two and a half years to go from that idea of a
virtual identity to actually making it useful.
So what you guys are finally seeing now is people taking their digital identity in a
3D world, playing it in a video game, going into create content, and then we're just hopefully
going to continue to release products and experiences for everybody to actually use
their IP as a true digital identity rather than just photoshopping their ape, their whatever
on their face in a crude manner.
And I'm starting to bar you with questions, but you are the perfect recipient to just
crack this ball out of the park.
So kind of a two-part question.
So one, I want to know what some of the big barriers are for you in developing this
Like the biggest technical challenge that made you just want to throw in the towel?
Canadian internet speed, sorry.
So no, that's for Render, if you guys don't follow him, Render Trap, he's our master
We've got a bunch of members in the audience in here, and this whole team is just phenomenal
and really grateful for them.
Starting with Utes, again, it's a 15,000 collection, right?
So we have 15,000 models minus like 600 that haven't been revealed.
And if you make, we're constantly improving them.
So to re-render out the entire collection, which was a feat in its own, but to generate
the entire collection, upload them to the cloud, make it so they're actually usable.
There have been a lot of late nights, long weekends, and that is just dealing with that
You guys are seeing like with Nifty Island, those guys have done an awesome job, but
there are a lot of difficulties when it comes to managing that quantity and that many assets.
All right, and that's just one collection.
Sorry, like you were dealing with one collection.
And so as far as dealing with one collection, do you want to comment on the other collections
that you guys are working with?
I know this is a Utes space, but you guys are speaking with other NFT collections, correct?
I mean, we talked to you a lot, and there's a reason we went with Utes to start with
and introduce our technologies to the space.
Number one, every single member except for one, and he's going to have to buy a Ute
We have like a 12-person team.
Everybody has a Ute, at least one.
We're members of the community, and we felt that like lots of people are doing face
filters and 3D things with apes, other sides doing their thing.
Kid called Beast already has 3D models, clone acts, they have 3D models.
It felt like the best way to introduce our technology.
But really, the Utes community is filled with creators.
And it was, in our opinion, the perfect community to start with because of the
creators, because of how active everybody is.
And that's where we wanted to start.
Eventually, yes, we'll bring in other communities to our platform and our
technologies, but I want to bring out a bunch of things for Utes.
And right now, I love giving Utes priority access to everything because we're
members of the community and you guys back us, and it's a pleasure to work
And Jordan, I do agree with you.
I think the Utes IP is probably the most underrated IP in the NFT space, hands
down, it is ready to be knocked out of the park.
And I think the initiatives and the things that you guys are doing are
exactly how we get it over to the next hurdle.
I want to say real quickly, Beat, sorry to interject, I think it's beautiful
that you're doing it with the Utes community first.
And also, it speaks volumes to the ecosystem, right, that all the projects
out there, you guys are choosing Utes and you clearly see the value.
I know you guys have been working on this for a while, so you've kind of
seen the history, you've seen D-God since mid, what's happened, how
And it's like one huge underrated aspect of the Utes community, right,
that people forget so often is the Ute list, and it's like a lot of
people had to earn their keep, right, and kind of prove that they were
skilled or talented or a content creator or something of that sorts to
get that white list spots and the actual applicants accepted was a
really small percentage, I believe it was less than 6%, and a lot of
those people in the community helped cater to the current culture that
we have, where, you know, everyone wants to kind of lift each other up
and produce something that's entertaining or engaging, and that's
why I think it's definitely a great community to do it with, and
definitely very excited for Thursday, so I just wanted to say that.
Hands down, agree with you.
And Jordan, I want to commend you guys just, you very much like Frank
and the D-God's team and the Dust Labs team, they've been building in
public, and it's definitely not an easy thing to do.
What have you guys learned from dealing with community feedback and
criticism as you're trying to build?
I know it can be extremely frustrating, and you guys have kind of had
this open door policy since I've met you, so how is it dealing with that?
It's a really good point, and I mean, I definitely don't want to
compare us to the Dust Labs team because you guys are working in
public way more, they are working in public way more than us.
We've had the benefit of kind of being in stealth for a while.
People have known who we are, but we've been in stealth.
Our biggest policy is we want our community, our users, to be able to
touch and feel a product before we ask for a dime, and that's been
something that's really important to us this entire time.
So when people come on, they'll get to experience things for free.
Obviously, this has been a very expensive endeavor, and we got to
make money at some point in time, so not doing everything for free,
but we really want people before they spend their hard-earned money
to have the experience and enjoy it.
I mean, nothing has been better than actually seeing enjoyment
for people. On the critiques, I'm not an artist, we're making a
derivative of IP, so I know there are critiques.
I want the community to be heard.
We want to make adjustments over time and really represent everybody,
but at the end of the day, we also know that it's impossible to make
everybody happy, but if people can appreciate it and most people
can be happy, then I think it's a huge win.
And Jordan, just because you guys have been at it for a minute,
like you said, we've all commented that there are a wealth of
Do you have any advice for other creators, not who are doing the
same thing that you guys are doing, but might be interested in
working with 3D assets and to just kind of get over some of the hurdles
and some of the pitfalls that you guys face, kind of some words of wisdom
that you could impart to some of the new people?
Absolutely. Blender is a free tool.
There are lots of free classes out there.
If people want to get working in 3D, Blender is a wonderful way to start.
I would start there, and again, our goal is we expect a lot of people
don't do that, don't have the time, don't want to, so our platform, our
products are made for those users, but the people that are creators that
really want to get into the actual art element of it and the
creating process, and absolutely start with Blender.
Plenty of free classes, go make that donut.
That's basically like the first initial classes you make a donut
and it just teaches you how to model and where all the buttons are,
but that would be my point of view on it.
I could chime in the two a little bit on this.
Me and Ben have been kind of cooking in the background a little bit with
right as well, and we want to try to offer a little bit more of
kind of demonstrations on how to use these tools, how you guys can
use Metatope, how to use other tools and how to combine them
with CapCut and the other AI animation tools like I use myself,
and how you guys can create it. I showed Ben one night
and he created the video all by himself. The next day it's not as
hard as it's supposed to be. I think a lot of people think it's
harder than it needs to be. You could learn Blender. 90% of people
won't. I'm just being honest like I will, but
some people won't, and so we have to make these
assets available for everybody. We'll probably do a couple
demonstrations and workshops to kind of show people
how to be full content creators to their best ability.
And just to everybody's point, when we're talking about Blender,
this is radical 3D software that basically
it's professional grade 3D software that is
absolutely free to use. They teach you exactly what to do. All it takes is kind
of that burning curiosity. You have to just
decide I'm going to be passionate about this shit and I'm going to jump into it.
And if you do, the courses are super simple. They're
super, they're not super fun, but if you are trying to make 3D assets,
you can quickly create and generate objects that
are going to be a carrot at the end of the stick to keep you going. I
absolutely recommend it. I started fucking with Blender when it first came out, and
I absolutely recommend it. Rita, talk to us, man. How are you?
Good morning. Sorry, it's 6 30 a.m here, so
don't mind that crackling and all the weird voices.
Yeah, I know. Just jumping on very quick on the Blender thing.
We all love Blender. We all love using Blender,
and it is the best beginner tool, but let's be straight. Not everybody's
going to get the hang of it. Not everybody's going to be able to use it,
which is where Metatope and other tools available in the space
come in handy, which is helping regular users create
content, enabling content creation, which is the
ultimate point of Metatope and everybody else, what everybody else is doing,
including Nifty Island and other tools.
I absolutely agree with you, and I did kind of comment to that, that you need
to decide to get a kind of like a hair up
your butt in order to tackle Blender. You need to decide, this is
something that I want to do, like if you decide you want to start playing
classical guitar, you need to go through the finger
calluses and the finger picking and all the shit that you need to do
before you can impress the girls. It's just, yeah, you have to love it enough to
push through that uncomfortable, painful thing, and
Blender can be painful, but it's free to use, and that's what's
amazing. When Photoshop or when these digital
products first came out, even AutoCAD today
is still, it might be, I think, $3,500 for the year, and if you're not
a professional designer, it might even be $5,000 a year
to renew your AutoCAD, which is another 3D rendering
CAD software. It gets really expensive really quick,
and so if you're a solo artist or out on your own,
finding a tool like Blender is a, it is a door opening,
and what's brilliant too is a lot of these companies that are creating 3D
assets, you can get that file and drop it right into Blender,
and all of a sudden that donut that you made last week,
it's all of a sudden kind of fun to figure out how to put that donut on your
avatar's head, and then you have, then the bug,
then you have the bug, and you're like, okay, I would like to figure this out,
so it's about being inquisitive and letting that bug
bite you and being, yeah, being susceptible to being bitten
by the the love bug of creativity. Yeah, go ahead.
I got a quick question for, I guess, for Rida, Jordan, or Palehorse, any of you guys
can kind of go for this, and honestly, all of your
insights would be appreciated, but what specific feature
of this platform or tool that you guys are kind of creating
are you most excited about? I know some people are more
excited about, we saw that tease, the Fortnite skin that Frank kind of
teased, that was cool, some people like the
the gifs, the gifs, or whatever, right, of the like the Snapchat kind of face on
all these different things, Palehorse, you kind of made some videos of
of recreating music videos, right, like, you know, some the Travis Scott music
video I think you made or whatever of your youth, so just curious of
what kind of feature of this platform you guys are all most excited about.
I can go first, I'd love to hear what everybody else thinks. We kind of just
talked about it too though, is ease of use, and yes, you will
have those guys that, sorry, those people that will go in and
they really want to get in the nitty gritty and create really high level
custom stuff, like there's always a place for that, but
the the vast majority of people are here
as a hobby, they like cool fun things and they like that cool
experience, and making the experience as easy as possible
is something that excites me the most because it's
very appealing to a lot of people, but as we scale this and we get into this
next bull run, that's how we're gonna get to mass adoption,
right, going beyond X and seeing people share these as
content, like in whether it's on twitch, whether it's
texting friends, a reaction to something, that in my
opinion, by creating these easy to use experiences, our
motto has always been we want people to be interacting
with the blockchain in such a seamless way, they don't even know they're
interacting with the blockchain, because that's how we feel like we'll get to
mass adoption, so that's the overall goal, right, make
this stupid easy and then create more
experiences around that, because like you guys said,
Utes are the perfect project to hit the mainstream
and hit mass adoption, and we think having those consumer-friendly
familiar tools, we think that's how we get there as a community and as a space
as a whole. Yeah, I love that, I love that answer, it's funny because
that's what pudgy penguins are doing, right, in a very different way with
their plush toys, but with this model, theoretically you could make
3D printed toys of your Utes or whatever, and there's different avenues where you
can get people from web 2 into web 3, not just
the content avenue, but it is it is similar to how pudgy's
penguins are doing that, and something Luke has said before in the
past is he is a huge fan of the Utes IP, so you know it's just
it's good knowing that not only is the community
next to none, but the art is unbiasedly
you know, beautiful IP, so wanted to emphasize that, but yeah,
let's get back to it, Raida and Palehorse, what are your answers for that?
I mean personally, like I think I agree, you know, 100% with Jordan,
I know Raida's the same thing, you know, when I talk to Raida,
his whole thing is like, like you said, it's democratizing NFT content
for everybody, so you don't have to be Raida, you don't have to be Palehorse, you
can be Takasha, you can be Bea, you can be Walker, you can be Aaron, you can be
anybody, Poco, and you can create the same level of content,
and I think like what Metatope is doing is like think about the simplicity,
you can go into Blender, you can rig and you can do lightings, by the time you
get to there you're going to give up, I guarantee it,
but you can go to Metatope, you can click three buttons,
and in, you know, a couple minutes your render's right to you, and you can, you
know, instantly use that, and I think that's,
like you said, the ease of use of that is going to be what propels us, you know,
moving forward. I know that, you know, Raida's working
on some tools like that, similar to that, you know, in a different kind
of landscape that will help us, you know, create as well, and it's just so cool
to see on the back on what it's cooking, you know, but
we don't want to get too much into that, but like it's just really cool to see
like these tools that are going to be available to everybody, so that
everybody can tell their own story in their own unique way,
and I think that's what Utah, you know, content creators, that's
that's the first and foremost, that's why, you know, like we all
came onto this, you know, you multiply this content creation times,
you know, like the possibilities of detox, and like,
I mean, the engagement is going to go through the roof, it's just a matter of
time, and I just think like we're just barely scratching the
surface, like I'm always first adopter, always been,
that's just the way I am, and I just think like
we can be on to something new, you know, and also too, like how you see like
Jordan, you know, Walker Rider, they have Macy's,
a lot of Kid Called Beasts, they're super creative too, and I think we need to
like reach out to other communities as well, because we can't just have these
like peaky blinders on just looking at like
what we do, if we do videos with a Kid Called Beasts and Macy's
and everybody else and dots, like how powerful is that, because at the end of
the day we're all NFT holders, we're going to buy into each other's
products, we're not going to mass adopt all these people, like
and so if we can do that, like how powerful is that,
and I think like all that tribalism shit is kind of dumb, it's like we're all in
this shithole together, we all were in that bear,
like let's come through this and be strong and powerful and like
be the content creators of what X is, like they'll look to us to what it is,
and I know that's maybe way out of the scope of what everybody's
thinking, but that's just how I am, I'm just super bullish on what we can be
and what we can grow into, and it's just like
we're just scratching the surface. Yeah I think the
the possibilities are really endless there, it would be cool if we did
something maybe with with Pudgies again, like let's just say
we had a 3D ute walk into a Walmart, pick up the toy,
has a little short film of him, this ute kind of finding out
the connection between the web 2 toy into the web 3
world or whatnot, I don't know. Walker let's cut to you.
Yes sir, it's great to be here, so many familiar faces
and new ones in the space, my name is Walker,
I'm the co-founder of Meditote and we are extremely bullish
on this space, on this community, and I really think that we are poised to see
2024 be the year of utes, like everybody, you know just to echo it,
there is arguably more creators in this community than any other,
and now we are stepping into 3D, when we talk about how we're going to put this
IP in front of the next million, two million,
three million users, you know over these coming years,
3D is going to play a huge part in that, and I'm just so excited to work with
the community, to continue to partner with people
that make this ecosystem so great, and continue to build off these
integrations, and see these assets and some of
the most notable digital environments out there,
and for everybody in here, Dakashi, the utes,
everybody, this host in space, thank you so much, please
give the space a retweet, let's share the message of the utes,
and blow this thing up baby, let's go. Walker you're awesome for saying hello,
and I want to touch on something that you said as
well as Pale Horse, so it's interesting when
when Elon pulled the NFT integration off of Twitter,
and took the hexagon pictures out, I kind of did some deep dive on that,
and I believe that the reason he's doing that,
is because they're going to be pushing some some more video content,
and so one I think that plays perfectly into
the asset class that you guys are developing, second I do a
shit ton of interviews, and two things have come up in almost every single
interview, one is user generated content is going to be
how the story is told moving forward, so for you guys
to develop these assets, and let the individual creators get out,
and Pale Horse, like you said, tell their own story
with these 3D assets, that is user generated content on steroids, and I
think it's absolutely fabulous, and Pale Horse he also said something
else, and this is a a reoccurring theme in my
interviews as well, is in this space we have a tendency to
all build in silos, all of us are reinventing the same wheel,
and I don't know if it's it's community barriers set up by
NFT, I don't know what it is, but there are other people that are working on
similar things, and we do need to figure out how to not build in silos,
because we will become a stronger community, and it will
become a global effort, not these small efforts,
so yeah, I didn't mean to cut anybody off, Walker did you have anything else that
Oh man, I'm just super super excited for these coming months
to continue you know rolling these tool sets out for creators,
and you know what's going to make this great,
and really push this to the next level, is that community buy-in,
us working together in a collaborative way, and just ensuring that we continue
to produce the the best content, and the best
outcome for all these awesome holders, so you know
cheers to 2024, let's make it a banger.
Hey, hey, you know I'm getting buzzsaw by the railroad that I call life
with two kids, and a wife that has been on the move for a month and a half.
Hey, first of all thanks to Kosh, beat the you family, great to see you,
if y'all ain't here meeting your friends who are in this room,
I don't know what you're doing, it doesn't really matter if they're in this
room, they probably got pretty good information for you,
meet your neighbors, retweet the room, Rida, Jordan, it's so great to get you
guys on a stage together, I think you both know, I don't know if
everybody knows, but I've definitely checked in with these two gentlemen
on their journey, the youth that you've seen me run around
in spatial was originally from Rida, and I've always been so impressed and
thrilled to be on that journey with you, also
we talked a lot about use cases right, and I could go on and on, obviously
you all know who runs the hardest in the metaverse
as myself, now that's about to change bitches
thanks to Jordan, but it's been pretty hellish to sit there
honestly and know for at least five months with Rida or whatever,
and just not be allowed to talk about everybody's things that were going on,
so like the cat's out of the bag and the energy's coming and I gotta say
welcome you all, it's so much fun to be your IP, to have these experiences,
to expand with that IP, to push what is possible,
I say welcome and I'm so grateful, you couldn't
really honestly pick two more thoughtful people going their own past,
but in such a blazing fashion, to be sitting here unified together,
also both as mutants but youths, I think that says a lot about who we all are,
and I mean I have so many questions, as Jordan you were in metaverse
Monday this week, we got heavy into the VRM topic,
rights, uses, build-outs, and I know that that's not your
direction right now and it's more inclusive and
and set-based and yet with Rida,
and then has other stuff going, but what we're all just saying on the surface,
they're heavy things coming to play within those
those cases, I mean I gotta say the the generally right now,
from platforms like such as Decentraland who let you leave with the VRM
are now very worried because of Nifty Gateway, right,
because when you come in, there is nobody checking when you go to mint,
that you own those properties, that you own that IP,
that you can mint a hundred copies of other people's stuff,
which could also open the door to people buying an NFT,
minting a hundred and a quarter.
Just so everybody in the audience knows, explain what VRM is just so we
don't lose any people in the audience. Yes and I appreciate that and sorry to go
on a rant, I'll keep this simple, but I think it's important that we all think
about these things and look at these things, right, when Jordan's
assets go into the game, that won't be a minted thing like you guys have seen,
where Rida's asset is available by people like me
to take those sort of actions without a lot of
rules baked in, so a VRM is an open source codex where you can
also put in the rights of management of that said asset and what you're allowed
to do, so like when Rida or anybody's doing
these things, those terms of are like, hey yeah you
could run around as it, but maybe you can't resell it, which
right now on Nifty Gateway, I think it's going to be a very interesting case for
what's coming and we should all be seeing
what the future holds. With that said, I think we've just got handed to
incredible tools and people who are pushing the space
forward, I just say welcome and when I say you couldn't
pick two better individuals to break bread with us in this manner, I am so
excited and that's coming from a goddamn maxi
and that's huge, Metaverse 3D, all of it, so Rida, Jordan, thank you
for letting me, you know, catch some time with you
gentlemen, thank you for helping me grow as we all grow together here.
I've been so excited about both of you for so long with my trap shot
and shit, you know, that I'm allowed to talk shit, so
I love y'all, get off my soapbox, big love.
Thank you make, thank you Jordan, thank you Rida, thank you Walker,
thank you Metatope really a lot, just for you know making this happen,
you know that partnership with Nifty Island and allowing
you know all youths to really, you know, get their own island or get their own
3D version themselves, really excited for the announcements on
Thursday and what's to come, looking forward to more.
If anyone has any questions, now is your time,
let me see if we have any hands up from the audience.
Jordan, it's cut to you brother. Yeah, real quickly,
make dude, love you man, you're awesome. Thank you for the intro to Rida
because it's been a pleasure, I was a fan of Rida for a long, long time
and appreciate you connected us and excited to build alongside
Rida and his team and yeah, I got a, you were very complimentary toward me but
I really do have to give my entire team a shout out
because it's, we got a big team here and got a bunch of
just absolute rock stars. One thing I did want to say,
so, Dakash, you guys pinned up some new youth holders, anybody out there
that hasn't seen their youth in 3D, shoot me a DM
with your youth ID and I will send you a render
right back. So yeah, send that to me, we'll get you a cool fun preview
and yeah, kicking it back to you dude. Yeah, Treet, did you want to say hello?
Yeah, just want to kind of say what's up, a lot of like friends in here,
a lot of homies, this is my first week as a youth so
it's been fucking dope and like a really, really fucking warm welcome from everybody.
Hazmat's on top baby. Dude, Hazmat's on fucking top dude.
It's crazy to come like full circle, Jordan, like shout out to you by the
way, like Love on Metope is doing, I mean I met you last year at NFTLA at
the D.God event and it was just like dope, like being
able to chat it up and you like found my fucking you
without even having to drop anything, so like shout out, even reached out and like
yo, if you want like access to get me in the DMs, like that's fucking awesome.
Not a lot of people like take the time to do that, not only like welcome
somebody but to also be like yo, here's your 3D asset and then like
hit me up if you want to check shit out. So just really appreciate
everybody. This has been like a dope week, you know, like I think I met a lot of
a lot of people at D.Bazzle and that's always dope.
I wasn't a holder before having the U and I still always got like really warm
welcomes and invites to U and D.God events, which is like just
fucking dope. I think a lot of like just branching out right from that
tribalism mindset that was kind of talked about
earlier. So shout out to Poco, he recruited me
fucking hard to get the hazmat and I'm stoked to be
in the Utes and I'm excited to like network with everybody and just fucking
vibe and I'm excited for this platform dude, like
as someone who loves to create, I think this is going to be like
a fucking amazing opportunity for people to take their IP and expand with
it. I'm fucking stoked to buy one I bought
because I feel like motherfuckers are going to look back in
six months and NFA, DYOR, all that right, but they're going to be like,
fuck, we had so many chances to scoop a Ute up for cheap
and I don't know, like I love just the whole approach everyone is taking.
I love what you guys are talking about with like having people being able to
use this platform and not even realize that they're using
blockchain tech, right? Because I do also think that that's like
one of the main ways that we're going to onboard the masses, right? Like that's
just how it's got to be done and with fun opportunities like this, that's how
it's going to fucking go. So I appreciate you guys, thanks for having
me up here, beating Takashi, you guys are fucking killing it.
This is a great space, I'm excited to continue to network and expand with
everybody, appreciate you guys. Thank you, thank you, thank you,
Treats, really happy to have you on here.
Be sure to check out the Y7 website too, I know you're a new member,
but you'll be able to connect with some other Utes on there.
We got about like roughly I'd say 60 to maybe 100 Utes on there, you can see
their bios, you know it's an easy way to just start
connecting with people, but yeah definitely really happy
you got a Ute and everyone just stay tuned for these
weekly Y spaces, you'll catch us next week,
Tuesday 9 p.m eastern time, that's 6 p.m for
Pacific time, but really excited that we were able to talk about 3D Utes
today, thank you again Rida, thank you Jordan,
thank you Walker, big shout out to Metatope.
Takashi, before we go, Takashi, Greg had his hand up and he's a
7, I brought him up on stage, did you have
anything you wanted to say to the community, Greg?
I'm just grateful to Jordan and the rest of the team at Metatope for
you know giving us another tool to you know light up our timelines,
really appreciate that, yeah maybe just I don't know if you can
give a just a quick answer to this, it's my first time
to come in and you know have a generator
of my youth and then be asked to sign or agree to a legal licensing agreement
right, so I think the important thing that I want to highlight is
the de-licensing agreement between D-Labs and everyone else
have been sent out on a bilateral basis, so
that's one point, so to what extent can we use our IP where we are not infringing
on D-Labs IP, right, so that's one. Number two,
when someone renders using Metatope, to what extent is the scope of
the 3D rendering of that particular youth when let's say
as discussed here earlier someone else will do a rendering of their own using
let's say Blender and yeah so that those are the two
questions that I think is important and Aaron is down
down there, I think it's an important discussion
that may take another 30 minutes or an hour
but yes Greg I think these were these were definitely
beginning of the class type questions, okay sure
sorry yeah like no and it's funny at the
beginning I did try and touch on that a bit
Jordan is an attorney so if you want to get into his DMs I'm
sure he has a speedy answer for you and the
idea is that next week at this time if you could share the answer and just let
us know what's going on because these are all questions that run through
everybody's mind. D'Kashi, you do you have a question?
Hey GM, I don't know who Aaron is, he looks real handsome down there though
but as as the chief yout on this on the stage
Greg, to your question on the D license stuff
we've started rolling that out actually to
a couple groups I think essentially the way that we're doing this
is I mean there's already so many people that use the IP
so well I mean creatively and honestly it's insane so many of them are here
on this stage and so really what it is is we want to figure out how do we
launch D license in a way that makes it aspirational and very clear for
everybody else in the community and so it's more of an approach of hey
you know let's find some of these really interesting creators
figure out what they're working on work with them to launch their first kind of
D license project and then use that as kind of the bigger launch for D
license as a whole but when it comes to using your
individual UIP and just having fun I would say generally just just go for
it like we've never been a team that has
tried to hinder the creative process of anybody
in the community I think generally is as long as you're
just having fun and being respectful with whatever you're doing no one's going to
have an issue and if anything it'll be really cool
grab some big eyes and maybe we can do some cool stuff there
so don't don't feel like you have to wait
for the the D license you know officially to just start messing around
go ahead and have some fun and then yeah very soon
more clarity will come around the D license
that is awesome pale horse did you want to get the last question in
uh yeah yeah i mean i've talked to dakashi from you know
from very beginning when i first started doing my videos he called me directly
like one of the first guys i've ever connected with
you know gojets whatnot so um but like at the end of the day like
you know he's always trying to push that narrative of like you know really
pushing us forward like and when he became president i was
like hell yeah like this guy actually fucking reached out to me you know what
else did that and like when we started doing this 3d stuff i always
was like look at look at greg like whenever he replies to you
you know you're getting that sticker you know you're getting that smile club
reply like like we can empower him to create
great replies back to us to everybody you know what i mean and we can make
everybody be stronger and i really think like
you know i'm gonna be i'm just bullish as fuck that's how i'm always i'm just
half full like and i just think like going forward like what we have here is
just going to be really like really good for the space and i'm
excited to see like the tools we're working in the background
you know when they we have a little contributors group and you know they
added all our 3du's and there's just some straight killers in
that group like i'm just like fat dude the prom just
happy to be there you know what i mean like just just just just just just
like stoked at what we were doing and then we're pushing each other to move
forward and like you know they can say whatever they want on
the outside you know what i mean we are who we are if we've been through this
you know this bear together dude let's let's let's let's let's be here for the
bull let's let's let's create content let's
be who we are as a youth and um i don't speak in much spaces
when dakashi hit me up about this this is like something i'm super passionate
about like i just think that we have something that nobody else has
and i just really want to like push that forward no matter what it is
if you have questions on stuff if you don't know how to do stuff if you want
to learn how to edit something hit me up i'll show you in two seconds you can
ask anybody i know like that's just how i am and um you
know we're gonna get some workshops going with dan
just to like empower us to be great like do alpha through trades
through content creation like let's be the best damn mutes we can be
and that's my soapbox i love y'all everybody through and through
scroll down follow everybody get 20 likes
you know fuck the fucking algorithm just love all use and all do gods and
everybody else that's in this space and let's go
i was gonna say uh i think that's it that's a great way
in a beautiful way to end it i know jay most has a question so we'll cut to
that quickly and then hopefully we'll be able to end it we are running
past the time but beautifully said tailhorse that's right you know we've
been here during the bear let's build during the bull and like
i remember when i first started talking to you about um
3d suits and it just feels like yeah you know we have come a real long way you
know you make poco some other guys were the
pioneers of really getting it out there and on the timeline
but now look who we have on this panel right raita was up here jordan
walker metatope like now we have everything to really bring you to the
next dimension and uh love to see that so want to end it
on that note but jay most what do you got for us no i'll go man that was it i
just want to say on panel boss right there bro always bullish that's it man
and lately this shit's been made fun big ups to metatope and everyone out
there man uh having fun with this engine creating
content it's making a lot of fun and like real easy for someone that's just
like can play with an i-pad so it's fucking
awesome man let's light up that timeline let's get it
let's get it let's get it let's get it really excited for the announcements on
thursday stay tuned for that and definitely be on the lookout every
tuesday why spaces let's get on top and while you get that music ready
for anybody listening right the huge it is a caring creative smart
community like that's what you're seeing here this is
these are the bricks that you build with this is how you build something
substantial so just keep that in your mind if you're listening to this shit
because we are building in public this shit is
happening it didn't happen overnight this is
diligent work by a group of very smart individuals across a bunch of
different mediums you're seeing it come to fruition
thursday there's going to be some banger announcements
get on board with this shit that's what i'm saying dakashi back to you
meditope you guys rock thank you yes thank you everyone the comeback will
be real cue the music now