Zebec x Puffverse: A Dreamland Metaverse

Recorded: April 12, 2023 Duration: 0:31:36

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Snippets

Hey guys, what's going on? Happy Wednesday. We will get the AMA started soon as Yama is.
here so I think he should be joining pretty soon if I'm not mistaken so just bear with me and we'll get it started ASAP so yeah
Alright, we are good to go so I think y'all are right here. Hello, hello, y'all, can you hear me? Yeah, I can hear you perfectly. Awesome bro. How are you, man?
Very nice, very nice. Great. He absolutely, man. Great. Thanks for, you know, showing up. Thanks for the time. And, you know, definitely let's get it started. Then this is also recorded. So anybody that's listening, they can listen after, you know, after
This is done so we should be getting also more listeners as we go on. So, Yama, for those who don't know you, feel free to intro yourself a little bit about you, about your background, how you like to up on puffers. Yeah, for sure. Well, nice to see you again.
a little bit about me if you want for those who doesn't know me. I'm my name is James in Spanish, Jau ma and currently I'm working as marketing director for PuffBers which is well later I'm gonna explain you a little bit about various PuffBers how it works and who's behind it.
But for now I'm the marketing director for Europe and also I am content creator. I've been creating content about Web3 and blockchain science in 2020. And well it's been a long time I've all created content.
So I've been well I'm known in Spain for being an analyst. I grow up analyzing projects like in this case civic protocol, polygon and other different kind of products and protocols. And well in fact that was close to
in Missouri which is a very well-known team which dedicates to to analysts and well here I am now working on buffers I have to say that this is one of the best teams I ever worked so professional and for now I'm very happy so well that's
very nice for me. Yeah, no for sure. So that's awesome that you, you know, coming from Missouri, coming from a content creative background and you've been in the game now for kind of the same amount of time as even me, definitely, you know, great to see that you
are you've been involved in Web 3 for a while and you've got to join Puffer. So I guess tell us a little bit more about you know I guess how Puffer's was created kind of like the history behind it you know how long have you guys been out there etc.
Yeah nice, very nice question. Well, in this case, Poverse was created by a team that was from Xiaomi. In our web, if you read the documents of Poverse, you can see that Poverse is packed by Xiaomi, which is
well known that it's one of the biggest tech technology-gover companies of the world so that's a big point for us and well and they made this product in order to expand the Web3 branch of the brand and making it fun because
This is our vision. I'll tell you later about the vision of purpose. But in this case, we make the game in order to be like a bridge to web to users to the web space because we have seen a lot of problems on current
game 5, current game 5 projects and we think that we can make a better game so that's why we make this game. Absolutely no super dope. I guess for you know anybody that doesn't know you know tell us
a little bit more about puffers in general in terms of just like what is I mean obviously it's a game but like if you had to like explain it to somebody that hasn't heard about you guys how would you describe it yeah for sure well pavers is a dreamland universe which has a lot of products but
We are like a universe which has different products, web2 products and web3 products and we separated everything in order to catch people from web2 and web3 separately. For example, we have PuffGo, we will talk about our products later.
Never mind and first of all we have Puffgo which is a real party game like full guys are stumble guys I think that you might know those games and Yeah, we made this kind of game because it's very very very fun It's very nice to play a lot of people is enjoying right now
playing buffers because it's very fun and this game path go you can download it in play store iOS store and and Xiaomi store and it doesn't require you a wallets anything related with within this case the
three the web-thin usual control panel because we wanted to make something without barriers because you might know that there's a lot of people from web 2 that doesn't know anything about web 3 about how to use wallets and those are big barriers for the
those who want to play our game. So that's why we decided to make for example in the Skate Spavgo which has no relationship with Web3. In fact it doesn't have NFTs, it doesn't have Web3 control panel, it doesn't have wallets, it doesn't have anything. But it also has
partnership with PathTone which is the web 3 branch of the game and you can connect your profile with a PathTone account and then you can use NFTs as characters you can use different assets that we include it on our game but if you are for example someone from the web to field
that have never heard anything about Web3, you can also join Poverts and have fun without any barriers or anything. We made it in order to catch up more people. God you know I think you know it's a good strategy what you guys are doing because
every guys have a product that is not necessarily Web 2 Army Web 3. It's solely Web 2. It kind of helps people on board and it's easier for just people that have in, you know, Meso Web 3, start playing with the Web 2 game and
And then, you know, kind of seeing like, oh, there's other products they offer, Web 3, what is this? And they kind of start gravitating to that other products that you guys offer at Web 3. So, love the idea. I guess, you know, there's obviously a multitude
of games out there with three in different, you know, blockchains, different, you know, token models and just different, you know, versions of Game 5 projects. What kind of makes you guys in your opinion stand out over other other games out there?
very nice question. First of all about what you said. Yeah we cannot define ourselves as a web2v or as a web3v. We have both but I think that the best definition for us is a web2.5 game because we have all we have web3 product and we have also web2 products and well
The thing that makes us different, and I think that's the most important key of our game, is that we made this game in order to people have fun. And for us, rewards are not the main consequence, it's not the main motivation for someone to play Pavlo.
We think that a play to earn should give or obviously should give rewards, but those rewards shouldn't be the motivation for someone to play. I think that, for example, I don't know if you have played League of Legends, CSGO, some games like this. I have it now, but yeah.
People play those games in order to have fun because those games are fun Also fall guys a stumble guys Those people who play those games doesn't care about money. They don't care about money. They are not focused on money, but They play those games because they have fun. They have a very nice time with their friends
and that's the motivation for all the gamers. So we decided to make a game which can be fun and can be entertaining for a lot of people from web to users and then if they are nice playing the game we can give them a little bit of
rewards. So I think that the fact that makes us so different is that for us the money the rewards are a consequence not an end to pursue. It's not our motivation. For someone who wants to play Path Go for example their motivation should be first of all having
I agree, I think for a game of
five projects I think the gaming aspect should just be I guess better than or go above the rewards or how much money you can make you know I think that's what it ultimately starts bringing in people the better the you know the better the game the more people are gonna you know go for it
and then the reward distribution that can just be a byproduct of how good the gameplay is. So I guess, you know, kind of piggybacking off of that and, you know, kind of like, obviously, how you guys are different than most people, kind of like your value prop and all that, like what?
What does your take on the future of gam5? I mean we've seen a lot of Just gam5 projects come and go and I've even heard you know that the gam5 model has been you know kind of iffy but I would love to know kind of your thoughts on the future of gam5 in general
Yeah, because we have seen this bull market and this beer market that are game
Now that they don't be rewards now people just forgot them because okay they don't be rewards they are not funny to play so why should I play those games people has no motivation on playing this game so that's why we don't we don't
people who play our game just to have money because we know that these people will stay in our product just for a few months and after the money is gone then they will just go out they will just go out so that's it and about the future
In terms of gamefights, there are a lot of games that we will follow this strategy. For example, last week we had a mid with the Lovium, I think that you might know that Lovium is building a game also with this focus because they are building
a game, fun game and they will distribute a little bit of rewards but not focus some rewards. I think that this is the way that will follow most of the games that will be building for the next bull market so that's my vision in my opinion.
No, that's great. Like I said, or like you said, we've definitely seen a lot of projects come and go, especially after the bull market, just because there's no. The rewards aren't there, or I think that's probably the main reason.
But yeah, that's why I think the gameplay ultimately has to come first before anything. I was reading your guys' documents online and whatnot. You guys have a few tokens on there. You guys have the Puff and the VPuff.
So how do those, I guess, what's the difference between those, which was the governance, which one is the other one, and then I guess, you know, how does it integrate into the puffer's ecosystem? Okay, very nice question. Well, in fact, I cannot talk a little about
the token because we haven't said anything yet but I can tell you just one thing and that's that we we won't make two tokens we will just have one token because we are not here to speculate so we will have just one
token and this will be able to for everyone and we'll have a lot of use use cases on our gameplay and and well people from puff it like a wrapped version of the puff token so
that's not a second token and well as I told you it's not it's not announced yet it's in our documents so that's a little sneak peek for for that but we'll have to wait a little bit. God you yeah no definitely everybody that's
listening and listening to later feel free to just keep paying attention to the socials that way you guys are informed with all the announcements that come out of puffers in terms of the token itself. In terms of like, you know, also
So I guess relating to the docs as well, you guys are definitely offering like a lot of different products within the game. I guess, you know, if you had to give your favorite one or your favorite feature that the game has, what or aspect of the game, what would that be?
I think well I'm sure that it would be path go because for me path go it's like the game changing fact of the project because for now you can play you can already play path go on the play store or absurd for example I have it downloaded on my iPhone and I play usually and I
I think that it's the most game changing fact of this game because it's like the perfect gameplay for a Web 3 game. As I thought, it's as easy as just downloading the game on the App Store. It's so easy, it's a kid of three years could play.
And that's for me the best thing of this project because even a kit of three years, four years, five years, or anyone could play this game. And that's the fact because the expansion, we have a very nice perspective of expansion.
Because anyone can play Pafgo. You don't need to know anything about wet-free control panels and make transactions, blockchains, polygon, binuses, marches. You don't care about it. And a lot of, I think that the best thing about Pafvers, and as I told you, is that we understand the final customer.
Our final customer is someone who doesn't care about blockchain. A lot of people, when you go to the streets, most of people don't care anything about blockchain, about transactions, about fees. They don't care about anything. They just want to have fun, earn some a little bit of money, and that's it. They don't care about
about anything. So that's why Pathgo is for me like the game changing factor of this of this project because I think that Pathgo is like an upgraded version of StumbleRace or Follace because it's more entertaining in my opinion because
I've been playing those games a lot in the past years and I think that path go in this case it's like more entertaining because in in stumble guys or fall guys you can just play with one character here you can play with up to a five characters, five different different characters so
Well, that's why I think this game is the future and that's my favorite aspect of the project for sure. Absolutely, no, super dope. And yeah, you know, anybody that's interested in that, definitely I encourage you to go to the doc
section over at Puff vs. website and check the Puff Go but also all the other cool features of the game has in terms of you know I guess 2023 you know obviously I guess where we just started Q2 but what are some of the things that you guys are are aiming as you know
to do this year, what are some goals that you guys are trying to accomplish? Well, a very nice question and thank you for asking me. Well, I think that the main goal for this year is trying to polish our gameplay as much as possible because we know that there's a lot of people joining PathBers and PathGo actually.
a lot of people don't load in the game for first time and we want them to have the best experience possible so we are focused on in this case polishing the game making it fluid easy to play and as soon as we have everything polished we
We will start working on our two different products, which is Puffland and Puffworld, which are made to build your own world on the Puff metaverse. For example, in Puffgo with Puffland, you will be able
to build your own games with your friends like you have ever played the Fortnite creative mode well the same but in in pafbers got you yeah no absolutely I think you know you guys have a great future ahead of you guys it's just a matter of
You know, um, put in the word and then I'm sure once, uh, you know, once the bull market comes around, it should be, uh, hopefully it should be smooth. So, uh, no, that's honestly, that's pretty much it from me. I mean, um, you know, if anybody is listening to this right now, slash
it's you know listening later I encourage you guys to go to @puffpers, PUFFBERSE and then you guys should absolutely go check them out on Twitter, on other socials and then you know if you guys have any questions you guys can always
reach out to Yau Ma. This is, you know, his Twitter account and he has his DMs open so you guys should absolutely go hit him up if you guys have any questions. So Yau Ma, thank you so much again for your time man, really appreciate it. I mean any last thoughts or anything like that?
Sorry, can you repeat? Yeah, I mean, no, thank you for your time. You know, really appreciate, you know, you being here, you know, this morning, any last thoughts or anything like that. Oh, yeah, sorry. Yeah, thank you so much, Oscar, for your time.
Because it's been a really nice email. Thank you for your questions and well, I hope everyone who's listening this a ma before well after the record I hope you enjoyed these questions and if you have you
If you have anything to any adapt, anything you need to ask me, you can reach me on Twitter or in the Powerverse official telegram where I usually answer some questions. So well, thank you, thank you too.
and thank you to Zibek Protocol for hosting this AMA. Thank you so much. Absolutely, thank you again. And then yeah guys, we'll catch you on the next one. Have a great rest of your week and again, thanks to the album and I really appreciate it.
Goodbye, have a nice day, bye-bye.

FAQ on Zebec x Puffverse: A Dreamland Metaverse | Twitter Space Recording

Who is the guest on the podcast?
The guest on the podcast is Yama.
What is Yama's role at Puffers?
Yama is the marketing director for Europe and a content creator for Puffers.
How long has Yama been involved in web 3?
Yama has been involved in web 3 since 2020.
What is Puffers?
Puffers is a dreamland universe with different products, both web2 and web3.
What is Puffgo?
Puffgo is a real party game, similar to Fall Guys or Stumble Guys, that can be downloaded from Play Store, iOS Store, and Xiaomi Store.
Is Puffgo a web3 game?
No, Puffgo does not require any web3-related features, such as wallets or control panels, although it has a partnership with Pathon, the web3 branch of the game.
What makes Puffers different from other game 5 projects?
Puffers focuses on making a fun and entertaining game first, with rewards as a consequence rather than a motivation. It is considered a web2.5 game because it has both web2 and web3 products.
What is the main motivation for people to play Puffgo?
The main motivation for people to play Puffgo is to have fun and be entertained.
What is the main consequence of playing Puffgo?
The main consequence of playing Puffgo is receiving rewards, but this should not be the main motivation for playing the game.
What games are mentioned as examples of games people play for fun?
League of Legends, CS:GO, Fall Guys, and Stumble Guys are mentioned as examples of games people play for fun.