
It is a mobile web3 Free-to-play Play-to-earn game, where players need to control their character, chop wood and stones, construct the buildings, expand and develop their NFT Land and earn our $PLT token.
We have huge experience in Hyper Casual games, that main feature is simplicity. Hyper casual games are allowed for any player to play, you can be a child or a granny, it doesn't matter.
We want to apply it to web3 gaming. We want to find a way where web2 player can turn into web3 ones.
We understand that our project can't suggest a solution right now. As we have a lot of experience in product creation and in games, we understand that we need many iterations until we get our goal.
Our unique features:
1. The game is a free-to-play game. Players can download it for free and start earning real money, through our token. Players can earn enough tokens to buy their first NFT Land.
2. Tokenomics and the game economy are constructed in a way “players pay to players”, not developers pay to players. If Free-to-play games earn revenue to pay developers and for the marketing, why couldn't they pay a small percent of the revenue back to the players? They can and they should! The economy of the game will be similar to f2p games, that allows the player to pay to the players 20% of the revenue that is higher than (LTV-CAC).
3. A new user acquisition channel for the game’s genre: "play to earn money". We don't compete with other f2p games, they show ads focusing on the gameplay. We can attract players with ads like "Play and earn real money/crypto (and this is very easy)".
| Categories: | Gaming , DeFi |
| On chains: | BNB Chain |
| Latest | 24h ago | 7d ago | 30d ago | 30 days changes | |
|---|---|---|---|---|---|
| Capture The Planet Twitter Followers | 658 | 658 0% | n/a | 663 -0.75% |
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Capture The Planet currently has 654 Discord members and you can see the Capture The Planet historical followers by checking the chart below. Discord membership levels can give you a good idea at how engaged the community for a particular project is.
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Capture The Planet is It is a mobile web3 Free-to-play Play-to-earn game, where players need to control their character, chop wood and stones, construct the buildings, expand and develop their NFT Land and earn our $PLT token. We have huge experience in Hyper Casual games, that main feature is simplicity. Hyper casual games are allowed for any player to play, you can be a child or a granny, it doesn't matter. We want to apply it to web3 gaming. We want to find a way where web2 player can turn into web3 ones. We understand that our project can't suggest a solution right now. As we have a lot of experience in product creation and in games, we understand that we need many iterations until we get our goal. Our unique features: 1. The game is a free-to-play game. Players can download it for free and start earning real money, through our token. Players can earn enough tokens to buy their first NFT Land. 2. Tokenomics and the game economy are constructed in a way “players pay to players”, not developers pay to players. If Free-to-play games earn revenue to pay developers and for the marketing, why couldn't they pay a small percent of the revenue back to the players? They can and they should! The economy of the game will be similar to f2p games, that allows the player to pay to the players 20% of the revenue that is higher than (LTV-CAC). 3. A new user acquisition channel for the game’s genre: "play to earn money". We don't compete with other f2p games, they show ads focusing on the gameplay. We can attract players with ads like "Play and earn real money/crypto (and this is very easy)".
Yes Capture The Planet has the $PLT. The token is used in It is a mobile web3 Free-to-play Play-to-earn game, where players need to control their character, chop wood and stones, construct the buildings, expand and develop their NFT Land and earn our $PLT token. We have huge experience in Hyper Casual games, that main feature is simplicity. Hyper casual games are allowed for any player to play, you can be a child or a granny, it doesn't matter. We want to apply it to web3 gaming. We want to find a way where web2 player can turn into web3 ones. We understand that our project can't suggest a solution right now. As we have a lot of experience in product creation and in games, we understand that we need many iterations until we get our goal. Our unique features: 1. The game is a free-to-play game. Players can download it for free and start earning real money, through our token. Players can earn enough tokens to buy their first NFT Land. 2. Tokenomics and the game economy are constructed in a way “players pay to players”, not developers pay to players. If Free-to-play games earn revenue to pay developers and for the marketing, why couldn't they pay a small percent of the revenue back to the players? They can and they should! The economy of the game will be similar to f2p games, that allows the player to pay to the players 20% of the revenue that is higher than (LTV-CAC). 3. A new user acquisition channel for the game’s genre: "play to earn money". We don't compete with other f2p games, they show ads focusing on the gameplay. We can attract players with ads like "Play and earn real money/crypto (and this is very easy)".
Yes $PLT is supported on BNB Chain.
$PLT token is supported by following blockchains: BNB Chain
Capture The Planet is It is a mobile web3 Free-to-play Play-to-earn game, where players need to control their character, chop wood and stones, construct the buildings, expand and develop their NFT Land and earn our $PLT token. We have huge experience in Hyper Casual games, that main feature is simplicity. Hyper casual games are allowed for any player to play, you can be a child or a granny, it doesn't matter. We want to apply it to web3 gaming. We want to find a way where web2 player can turn into web3 ones. We understand that our project can't suggest a solution right now. As we have a lot of experience in product creation and in games, we understand that we need many iterations until we get our goal. Our unique features: 1. The game is a free-to-play game. Players can download it for free and start earning real money, through our token. Players can earn enough tokens to buy their first NFT Land. 2. Tokenomics and the game economy are constructed in a way “players pay to players”, not developers pay to players. If Free-to-play games earn revenue to pay developers and for the marketing, why couldn't they pay a small percent of the revenue back to the players? They can and they should! The economy of the game will be similar to f2p games, that allows the player to pay to the players 20% of the revenue that is higher than (LTV-CAC). 3. A new user acquisition channel for the game’s genre: "play to earn money". We don't compete with other f2p games, they show ads focusing on the gameplay. We can attract players with ads like "Play and earn real money/crypto (and this is very easy)".. Capture The Planet's native token is $PLT. $PLT token is supported by following blockchains: BNB Chain.