Capture The Planet ($PLT) Token Crypto Analytics & User Data
It is a mobile web3 Free-to-play Play-to-earn game, where players need to control their character, chop wood and stones, construct the buildings, expand and develop their NFT Land and earn our $PLT token.
We have huge experience in Hyper Casual games, that main feature is simplicity. Hyper casual games are allowed for any player to play, you can be a child or a granny, it doesn't matter.
We want to apply it to web3 gaming. We want to find a way where web2 player can turn into web3 ones.
We understand that our project can't suggest a solution right now. As we have a lot of experience in product creation and in games, we understand that we need many iterations until we get our goal.
Our unique features:
1. The game is a free-to-play game. Players can download it for free and start earning real money, through our token. Players can earn enough tokens to buy their first NFT Land.
2. Tokenomics and the game economy are constructed in a way “players pay to players”, not developers pay to players. If Free-to-play games earn revenue to pay developers and for the marketing, why couldn't they pay a small percent of the revenue back to the players? They can and they should! The economy of the game will be similar to f2p games, that allows the player to pay to the players 20% of the revenue that is higher than (LTV-CAC).
3. A new user acquisition channel for the game’s genre: "play to earn money". We don't compete with other f2p games, they show ads focusing on the gameplay. We can attract players with ads like "Play and earn real money/crypto (and this is very easy)".
AlphaGrowth offers the latest in crypto analytics and user data for the Capture The Planet ($PLT) cryptocurrency. Updated every 24 hours, our live Capture The Planet TVL and user graph provide the most accurate data available. Our social media metrics are also second to none, so you can track the success of the Capture The Planet project and how many users are engaging.
If you are looking for the latest Capture The Planet charts and metrics check below. We have charts covering a range of stats such as Capture The Planet TVL, Capture The Planet Price, Capture The Planet Social Media followers and more.
Capture The Planet Twitter followers
One way to get an idea of which cryptocurrencies are most popular is to look at the amount of Twitter followers each one has. Capture The Planet currently has 703 followers on Twitter. Track Capture The Planet historical followers by checking the below chart.
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Capture The Planet Telegram followers
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Capture The Planet Discord members
Capture The Planet currently has 698 Discord members and you can see the Capture The Planet historical followers by checking the chart below. Discord membership levels can give you a good idea at how engaged the community for a particular project is.
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Capture The Planet social chart compare
Compare the Capture The Planet social metrics to get a better understanding of how active the community is and how much potential the project might have.
Capture The Planet Competitors
A great way to understand Capture The Planet is to compare similar crypto projects to Capture The Planet by Categories, Chains, TVL, followers and more. We compare Capture The Planet and update data every 24 hours to give you the latest Alpha and similar projects.
FAQ on Capture The Planet & $PLT Token Crypto Analytics & User Data
$PLT Token is It is a mobile web3 Free-to-play Play-to-earn game, where players need to control their character, chop wood and stones, construct the buildings, expand and develop their NFT Land and earn our $PLT token. We have huge experience in Hyper Casual games, that main feature is simplicity. Hyper casual games are allowed for any player to play, you can be a child or a granny, it doesn't matter. We want to apply it to web3 gaming. We want to find a way where web2 player can turn into web3 ones. We understand that our project can't suggest a solution right now. As we have a lot of experience in product creation and in games, we understand that we need many iterations until we get our goal. Our unique features: 1. The game is a free-to-play game. Players can download it for free and start earning real money, through our token. Players can earn enough tokens to buy their first NFT Land. 2. Tokenomics and the game economy are constructed in a way “players pay to players”, not developers pay to players. If Free-to-play games earn revenue to pay developers and for the marketing, why couldn't they pay a small percent of the revenue back to the players? They can and they should! The economy of the game will be similar to f2p games, that allows the player to pay to the players 20% of the revenue that is higher than (LTV-CAC). 3. A new user acquisition channel for the game’s genre: "play to earn money". We don't compete with other f2p games, they show ads focusing on the gameplay. We can attract players with ads like "Play and earn real money/crypto (and this is very easy)".. Click here to see all the details on Capture The Planet metrics are updated every 24 hours to give you the latest data.
Yes Capture The Planet has the $PLT Token . The token is used in It is a mobile web3 Free-to-play Play-to-earn game, where players need to control their character, chop wood and stones, construct the buildings, expand and develop their NFT Land and earn our $PLT token. We have huge experience in Hyper Casual games, that main feature is simplicity. Hyper casual games are allowed for any player to play, you can be a child or a granny, it doesn't matter. We want to apply it to web3 gaming. We want to find a way where web2 player can turn into web3 ones. We understand that our project can't suggest a solution right now. As we have a lot of experience in product creation and in games, we understand that we need many iterations until we get our goal. Our unique features: 1. The game is a free-to-play game. Players can download it for free and start earning real money, through our token. Players can earn enough tokens to buy their first NFT Land. 2. Tokenomics and the game economy are constructed in a way “players pay to players”, not developers pay to players. If Free-to-play games earn revenue to pay developers and for the marketing, why couldn't they pay a small percent of the revenue back to the players? They can and they should! The economy of the game will be similar to f2p games, that allows the player to pay to the players 20% of the revenue that is higher than (LTV-CAC). 3. A new user acquisition channel for the game’s genre: "play to earn money". We don't compete with other f2p games, they show ads focusing on the gameplay. We can attract players with ads like "Play and earn real money/crypto (and this is very easy)".. Click here to see all the details on Capture The Planet metrics are updated every 24 hours to give you the latest data.
Yes Capture The Planet is a Gaming that runs on Binance Smart Chain Blockchain. Click here to see a list of all the details.
Capture The Planet is a Gaming project that runs on the following blockchains: Binance Smart Chain Click here to see a list of all the details.
Capture The Planet is a Gaming project that runs Binance Smart Chain. It is a mobile web3 Free-to-play Play-to-earn game, where players need to control their character, chop wood and stones, construct the buildings, expand and develop their NFT Land and earn our $PLT token. We have huge experience in Hyper Casual games, that main feature is simplicity. Hyper casual games are allowed for any player to play, you can be a child or a granny, it doesn't matter. We want to apply it to web3 gaming. We want to find a way where web2 player can turn into web3 ones. We understand that our project can't suggest a solution right now. As we have a lot of experience in product creation and in games, we understand that we need many iterations until we get our goal. Our unique features: 1. The game is a free-to-play game. Players can download it for free and start earning real money, through our token. Players can earn enough tokens to buy their first NFT Land. 2. Tokenomics and the game economy are constructed in a way “players pay to players”, not developers pay to players. If Free-to-play games earn revenue to pay developers and for the marketing, why couldn't they pay a small percent of the revenue back to the players? They can and they should! The economy of the game will be similar to f2p games, that allows the player to pay to the players 20% of the revenue that is higher than (LTV-CAC). 3. A new user acquisition channel for the game’s genre: "play to earn money". We don't compete with other f2p games, they show ads focusing on the gameplay. We can attract players with ads like "Play and earn real money/crypto (and this is very easy)". Click here to see a list of all the competitors. Comparison metrics are updated every 24 hours to give you the latest data.